-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
#ifndef GLQUAKE_H
#define GLQUAKE_H
+#include <stddef.h>
+
#ifdef USE_GLES2
-#ifdef __IPHONEOS__
-#include <OpenGLES/ES2/gl.h>
-#else
#include <SDL_opengles2.h>
-#endif
-// used in R_SetupShader_Generic calls, not actually passed to GL
-#ifndef GL_MODULATE
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_ADD 0x0104
-#endif
-#endif
+#else
+//#include <SDL_opengl.h>
+//#include <SDL_opengl_glext.h>
+#endif //USE_GLES2
// disable data conversion warnings
#ifdef _MSC_VER
-#pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value
-#pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
-#pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
-//#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
-//#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
-//#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
-//#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
-//#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant
-//#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter
-//#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer
-//#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer
-#endif
+#pragma warning(disable : 4310) // LadyHavoc: MSVC++ 2008 x86: cast truncates constant value
+#pragma warning(disable : 4245) // LadyHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
+#pragma warning(disable : 4204) // LadyHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
+//#pragma warning(disable : 4267) // LadyHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
+//#pragma warning(disable : 4244) // LadyHavoc: MSVC++ 4 x86, double/float
+//#pragma warning(disable : 4305) // LadyHavoc: MSVC++ 6 x86, double/float
+//#pragma warning(disable : 4706) // LadyHavoc: MSVC++ 2008 x86, assignment within conditional expression
+//#pragma warning(disable : 4127) // LadyHavoc: MSVC++ 2008 x86, conditional expression is constant
+//#pragma warning(disable : 4100) // LadyHavoc: MSVC++ 2008 x86, unreferenced formal parameter
+//#pragma warning(disable : 4055) // LadyHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer
+//#pragma warning(disable : 4054) // LadyHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer
+#endif //_MSC_VER
//====================================================
+//#define DEBUGGL
+
+#ifdef DEBUGGL
+#ifdef USE_GLES2
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
+#else
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
+#endif //USE_GLES2
+extern int gl_errornumber;
+void GL_PrintError(int errornumber, const char *filename, int linenumber);
+#else
+#define CHECKGLERROR
+#endif //DEBUGGL
+
#ifndef USE_GLES2
-// wgl uses APIENTRY
+// this is defined if the SDL_opengl.h is included
+#ifndef GL_ZERO
+// on Windows this is WINAPI
#ifndef APIENTRY
#define APIENTRY
-#endif
+#endif //APIENTRY
// for platforms (wgl) that do not use GLAPIENTRY
#ifndef GLAPIENTRY
#define GLAPIENTRY APIENTRY
-#endif
-
-#ifndef GL_PROJECTION
-#include <stddef.h>
+#endif //GLAPIENTRY
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
-// 1-byte signed
typedef signed char GLbyte;
-// 2-byte signed
typedef short GLshort;
-// 4-byte signed
typedef int GLint;
-// 1-byte unsigned
typedef unsigned char GLubyte;
-// 2-byte unsigned
typedef unsigned short GLushort;
-// 4-byte unsigned
typedef unsigned int GLuint;
-// 4-byte signed
typedef int GLsizei;
-// single precision float
typedef float GLfloat;
-// single precision float in [0,1]
typedef float GLclampf;
-// double precision float
typedef double GLdouble;
-// double precision float in [0,1]
typedef double GLclampd;
-// int whose size is the same as a pointer (?)
-typedef ptrdiff_t GLintptrARB;
-// int whose size is the same as a pointer (?)
-typedef ptrdiff_t GLsizeiptrARB;
+typedef char GLchar;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const GLvoid* userParam);
#define GL_STEREO 0x0C33
-
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
-
#define GL_DEPTH_TEST 0x0B71
-
#define GL_CULL_FACE 0x0B44
-
#define GL_BLEND 0x0BE2
-#define GL_ALPHA_TEST 0x0BC0
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_TEXTURE_ENV 0x2300
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_NEAREST 0x2600
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
-#define GL_ADD 0x0104
-#define GL_DECAL 0x2101
-#define GL_MODULATE 0x2100
-
#define GL_REPEAT 0x2901
#define GL_CLAMP 0x2900
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
#define GL_FALSE 0x0
#define GL_TRUE 0x1
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-//#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-//#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_ALWAYS 0x0207
#define GL_DEPTH_TEST 0x0B71
-#define GL_RED_SCALE 0x0D14
-#define GL_GREEN_SCALE 0x0D18
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_ALPHA_SCALE 0x0D1C
-
#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_POLYGON_SMOOTH 0x0B41
-
-#define GL_POLYGON_STIPPLE 0x0B42
-
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_LUMINANCE 0x1909
#define GL_INTENSITY 0x8049
-#endif
-
-//GL_EXT_texture_filter_anisotropic
-#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-// GL_ARB_depth_texture
-#ifndef GL_DEPTH_COMPONENT32_ARB
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#endif
-
-// GL_ARB_shadow
-#ifndef GL_TEXTURE_COMPARE_MODE_ARB
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-#endif
-
-// GL_ARB_multitexture
-extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
-#ifndef GL_ACTIVE_TEXTURE
+
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+//#define GL_DEPTH_TEXTURE_MODE 0x884B
+
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
-#endif
-
-// GL_ARB_texture_env_combine
-#ifndef GL_COMBINE
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_SUBTRACT 0x84E7
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#endif
-
-#ifndef GL_MAX_ELEMENTS_VERTICES
+
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#endif
-#ifndef GL_MAX_ELEMENTS_INDICES
#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#endif
-
-#ifndef GL_TEXTURE_3D
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_BINDING_3D 0x806A
-extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#endif
-#ifndef GL_DEPTH_COMPONENT16_ARB
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#endif
-
-#ifndef GL_SCISSOR_TEST
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10
-#endif
-// GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
-#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
-#endif
-//GL_EXT_blend_minmax
-#ifndef GL_FUNC_ADD
#define GL_FUNC_ADD 0x8006 // also supplied by GL_blend_subtract
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BLEND_EQUATION 0x8009 // also supplied by GL_blend_subtract
-extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
-#endif
-//GL_EXT_blend_subtract
-#ifndef GL_FUNC_SUBTRACT
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
-#endif
-
-//GL_ARB_texture_non_power_of_two
-//GL_ARB_vertex_buffer_object
-#ifndef GL_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
-#endif
-extern void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
-extern void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
-extern void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
-extern GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
-extern GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
-extern GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
-extern void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
-extern void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
-//GL_ARB_framebuffer_object
-// (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil)
-#ifndef GL_FRAMEBUFFER
#define GL_FRAMEBUFFER 0x8D40
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_INDEX 0x8222
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#endif
-extern GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
-extern GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
-extern GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
-extern GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
-extern GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-extern GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-extern GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
-extern GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
-extern GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
-extern GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
-extern GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
-extern GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
-extern GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
-extern GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-extern GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-extern GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-extern GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-extern GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
-
-// GL_ARB_draw_buffers
-#ifndef GL_MAX_DRAW_BUFFERS_ARB
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-#endif
-extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
-
-// GL_ARB_texture_float
-#ifndef GL_RGBA32F_ARB
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#endif
-
-// GL_ARB_half_float_pixel
-#ifndef GL_HALF_FLOAT_ARB
-typedef unsigned short GLhalfARB;
-#define GL_HALF_FLOAT_ARB 0x140B
-#endif
-
-// GL_EXT_texture_sRGB
-#ifndef GL_SRGB_EXT
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+
+
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-#endif
-// GL_ARB_uniform_buffer_object
-#ifndef GL_UNIFORM_BUFFER
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
-#endif
-extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
-extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
-extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
-extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
-extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
-extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
-extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
-extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-
-extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
-
-extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-
-extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
-extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
-extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
-
-extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
-extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
-extern void (GLAPIENTRY *qglEnable)(GLenum cap);
-extern void (GLAPIENTRY *qglDisable)(GLenum cap);
-extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
-
-extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
-extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
-extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
-extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
-
-extern GLenum (GLAPIENTRY *qglGetError)(void);
-extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
-extern void (GLAPIENTRY *qglFinish)(void);
-extern void (GLAPIENTRY *qglFlush)(void);
-
-extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
-extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
-extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
-extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
-extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
-extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-
-extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
-
-extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
-
-extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-
-extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
-extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
-extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
-extern void (GLAPIENTRY *qglClearStencil)(GLint s);
-
-extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
-extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
-extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
-extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
-extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
-extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
-extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
-extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
-
-extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
-extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
-extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
-//extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
-//extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
-//extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
-//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
-extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
-
-//extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-//extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-//extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-//extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
-extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
-
-//extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
-//extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
-
-//[515]: added on 29.07.2005
-extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
-
-// GL 2.0 shader objects
-#ifndef GL_PROGRAM_OBJECT
-// 1-byte character string
-typedef char GLchar;
-#endif
-extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
-extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
-//extern GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
-extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
-extern GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
-extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
-extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
-extern GLuint (GLAPIENTRY *qglCreateProgram)(void);
-extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
-extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
-extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
-extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
-extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
-extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
-extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
-extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
-extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
-extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
-extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
-extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
-extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
-extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
-extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
-extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
-extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
-extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
-extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
-extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
-extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
-extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
-extern GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
-extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
-extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
-extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
-extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
-#ifndef GL_PROGRAM_OBJECT
#define GL_PROGRAM_OBJECT 0x8B40
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#endif
-// GL 2.0 vertex shader
-extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
-extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
-extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
-extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
-extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
-extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
-extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
-extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
-extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
-extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
-extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
-extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
-extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
-extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
-extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
-extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
-extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
-extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
-extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
-extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
-extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
-extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
-extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
-extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
-extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
-extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
-extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
-extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
-extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
-extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
-extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
-extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
-extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
-extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
-extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
-extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
-extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
-extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
-extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
-extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
-extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
-extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
-extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
-#ifndef GL_VERTEX_SHADER
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
-#endif
-// GL 2.0 fragment shader
-#ifndef GL_FRAGMENT_SHADER
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#endif
-// GL 2.0 shading language 100
-#ifndef GL_SHADING_LANGUAGE_VERSION
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#endif
-
-// GL_ARB_texture_compression
-extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-//extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-//extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
-#ifndef GL_COMPRESSED_RGB_ARB
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#endif
-
-// GL_EXT_texture_compression_s3tc
-#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-// GL_ARB_occlusion_query
-extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
-extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
-extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
-extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
-extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
-extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
-extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
-extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
-#ifndef GL_SAMPLES_PASSED_ARB
-#define GL_SAMPLES_PASSED_ARB 0x8914
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#endif
-
-// GL_ARB_query_buffer_object
-#ifndef GL_QUERY_BUFFER_ARB
-#define GL_QUERY_BUFFER_ARB 0x9192
-#define GL_QUERY_BUFFER_BINDING_ARB 0x9193
-#define GL_QUERY_RESULT_NO_WAIT_ARB 0x9194
-#define GL_QUERY_BUFFER_BARRIER_BIT_ARB 0x00008000
-#endif
-
-// GL_EXT_bgr
-#define GL_BGR 0x80E0
-
-// GL_EXT_bgra
-#define GL_BGRA 0x80E1
-//GL_AMD_texture_texture4
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
-//GL_ARB_texture_gather
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
-//GL_ARB_multisample
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
-extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
-//GL_EXT_packed_depth_stencil
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
-//GL_EXT_blend_func_separate
-#ifndef GL_BLEND_DST_RGB
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
-#endif
-extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
-#endif
-#define DEBUGGL
-
-#ifdef DEBUGGL
-#ifdef USE_GLES2
-#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
-#else
-#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
-#endif
-extern int gl_errornumber;
-void GL_PrintError(int errornumber, const char *filename, int linenumber);
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+
+#endif //GL_ZERO
+
+extern GLboolean(GLAPIENTRY *qglIsBuffer) (GLuint buffer);
+extern GLboolean(GLAPIENTRY *qglIsEnabled)(GLenum cap);
+extern GLboolean(GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
+extern GLboolean(GLAPIENTRY *qglIsQuery)(GLuint qid);
+extern GLboolean(GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
+extern GLboolean(GLAPIENTRY *qglUnmapBuffer) (GLenum target);
+extern GLenum(GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
+extern GLenum(GLAPIENTRY *qglGetError)(void);
+extern GLint(GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
+extern GLint(GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
+extern GLuint(GLAPIENTRY *qglCreateProgram)(void);
+extern GLuint(GLAPIENTRY *qglCreateShader)(GLenum shaderType);
+extern GLuint(GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+extern GLuint(GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
+extern GLvoid(GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
+extern GLvoid(GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+extern GLvoid(GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern GLvoid(GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
+extern GLvoid(GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
+extern GLvoid(GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern GLvoid(GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid(GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid(GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+extern GLvoid(GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern GLvoid(GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
+extern GLvoid(GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
+extern GLvoid(GLAPIENTRY *qglGenerateMipmap)(GLenum target);
+extern GLvoid(GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+extern GLvoid(GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+extern GLvoid(GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern GLvoid(GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+extern GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
+extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
+extern void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
+extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
+extern void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
+extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
+extern void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
+extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
+extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
+extern void (GLAPIENTRY *qglBindVertexArray)(GLuint array);
+extern void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
+extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
+extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+extern void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+extern void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
+extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
+extern void (GLAPIENTRY *qglClearStencil)(GLint s);
+extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
+extern void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
+extern void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
+extern void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+extern void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+extern void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
+extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
+extern void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
+extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
+extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
+extern void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays);
+extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
+extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
+extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
+extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
+extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
+extern void (GLAPIENTRY *qglDisable)(GLenum cap);
+extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
+extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
+extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
+extern void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
+extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+extern void (GLAPIENTRY *qglEnable)(GLenum cap);
+extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
+extern void (GLAPIENTRY *qglEndQuery)(GLenum target);
+extern void (GLAPIENTRY *qglFinish)(void);
+extern void (GLAPIENTRY *qglFlush)(void);
+extern void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
+extern void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
+extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
+extern void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
+extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
+extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
+extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
+extern void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
+extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
+extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
+extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
+extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
+extern void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
+extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
+extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
+extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
+extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
+extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
+extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
+extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
+extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
+extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
+extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
+extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
+extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
+extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+extern void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
+extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
+extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
+extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
+extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
+extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
+extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
+extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
+extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
+extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
+extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
+extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
+extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
+extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
+extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
+extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
+extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
+extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
+extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
+extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
+extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
+extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
+extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
+extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
+extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
+extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
+extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
+extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
+extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
+extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
+extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
+extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
+extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
+extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
+extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
+extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
+extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
+extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
+extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
#else
-#define CHECKGLERROR
-#endif
-
-#ifdef USE_GLES2
-#define qglIsBufferARB glIsBuffer
-#define qglIsEnabled glIsEnabled
-#define qglIsFramebufferEXT glIsFramebuffer
-//#define qglIsQueryARB glIsQuery
-#define qglIsRenderbufferEXT glIsRenderbuffer
-//#define qglUnmapBufferARB glUnmapBuffer
-#define qglCheckFramebufferStatus glCheckFramebufferStatus
-#define qglGetError glGetError
-#define qglCreateProgram glCreateProgram
-#define qglCreateShader glCreateShader
-//#define qglGetHandleARB glGetHandle
-#define qglGetAttribLocation glGetAttribLocation
-#define qglGetUniformLocation glGetUniformLocation
-//#define qglMapBufferARB glMapBuffer
-#define qglGetString glGetString
-//#define qglActiveStencilFaceEXT glActiveStencilFace
#define qglActiveTexture glActiveTexture
#define qglAttachShader glAttachShader
-//#define qglBeginQueryARB glBeginQuery
+#define qglBeginQuery glBeginQuery
#define qglBindAttribLocation glBindAttribLocation
-//#define qglBindFragDataLocation glBindFragDataLocation
#define qglBindBuffer glBindBuffer
+#define qglBindBufferBase glBindBufferBase
+#define qglBindBufferRange glBindBufferRange
+#define qglBindFragDataLocation glBindFragDataLocation
#define qglBindFramebuffer glBindFramebuffer
#define qglBindRenderbuffer glBindRenderbuffer
#define qglBindTexture glBindTexture
-#define qglBlendEquationEXT glBlendEquation
+#define qglBlendEquation glBlendEquation
#define qglBlendFunc glBlendFunc
#define qglBlendFuncSeparate glBlendFuncSeparate
-#define qglBufferDataARB glBufferData
-#define qglBufferSubDataARB glBufferSubData
+#define qglBlitFramebuffer glBlitFramebuffer
+#define qglBufferData glBufferData
+#define qglBufferSubData glBufferSubData
+#define qglCheckFramebufferStatus glCheckFramebufferStatus
#define qglClear glClear
#define qglClearColor glClearColor
-#define qglClearDepthf glClearDepthf
+#define qglClearDepth glClearDepth
#define qglClearStencil glClearStencil
#define qglColorMask glColorMask
#define qglCompileShader glCompileShader
-#define qglCompressedTexImage2DARB glCompressedTexImage2D
-#define qglCompressedTexImage3DARB glCompressedTexImage3D
-#define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D
-#define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D
+#define qglCompressedTexImage2D glCompressedTexImage2D
+#define qglCompressedTexImage3D glCompressedTexImage3D
+#define qglCompressedTexSubImage2D glCompressedTexSubImage2D
+#define qglCompressedTexSubImage3D glCompressedTexSubImage3D
#define qglCopyTexImage2D glCopyTexImage2D
#define qglCopyTexSubImage2D glCopyTexSubImage2D
#define qglCopyTexSubImage3D glCopyTexSubImage3D
+#define qglCreateProgram glCreateProgram
+#define qglCreateShader glCreateShader
#define qglCullFace glCullFace
+#define qglDebugMessageCallbackARB glDebugMessageCallbackARB
+#define qglDebugMessageControlARB glDebugMessageControlARB
+#define qglDebugMessageInsertARB glDebugMessageInsertARB
#define qglDeleteBuffers glDeleteBuffers
#define qglDeleteFramebuffers glDeleteFramebuffers
#define qglDeleteProgram glDeleteProgram
-#define qglDeleteShader glDeleteShader
-//#define qglDeleteQueriesARB glDeleteQueries
+#define qglDeleteQueries glDeleteQueries
#define qglDeleteRenderbuffers glDeleteRenderbuffers
+#define qglDeleteShader glDeleteShader
#define qglDeleteTextures glDeleteTextures
#define qglDepthFunc glDepthFunc
#define qglDepthMask glDepthMask
+#define qglDepthRange glDepthRange
#define qglDepthRangef glDepthRangef
#define qglDetachShader glDetachShader
#define qglDisable glDisable
#define qglDisableVertexAttribArray glDisableVertexAttribArray
#define qglDrawArrays glDrawArrays
-//#define qglDrawBuffer glDrawBuffer
-//#define qglDrawBuffersARB glDrawBuffers
+#define qglDrawBuffer glDrawBuffer
+#define qglDrawBuffers glDrawBuffers
#define qglDrawElements glDrawElements
#define qglEnable glEnable
#define qglEnableVertexAttribArray glEnableVertexAttribArray
-//#define qglEndQueryARB glEndQuery
+#define qglEndQuery glEndQuery
#define qglFinish glFinish
#define qglFlush glFlush
#define qglFramebufferRenderbuffer glFramebufferRenderbuffer
+#define qglFramebufferTexture1D glFramebufferTexture1D
#define qglFramebufferTexture2D glFramebufferTexture2D
-#define qglFramebufferTexture3DEXT glFramebufferTexture3D
+#define qglFramebufferTexture3D glFramebufferTexture3D
+#define qglFramebufferTextureLayer glFramebufferTextureLayer
#define qglGenBuffers glGenBuffers
#define qglGenFramebuffers glGenFramebuffers
-//#define qglGenQueriesARB glGenQueries
+#define qglGenQueries glGenQueries
#define qglGenRenderbuffers glGenRenderbuffers
#define qglGenTextures glGenTextures
-#define qglGenerateMipmapEXT glGenerateMipmap
+#define qglGenerateMipmap glGenerateMipmap
#define qglGetActiveAttrib glGetActiveAttrib
#define qglGetActiveUniform glGetActiveUniform
+#define qglGetActiveUniformBlockName glGetActiveUniformBlockName
+#define qglGetActiveUniformBlockiv glGetActiveUniformBlockiv
+#define qglGetActiveUniformName glGetActiveUniformName
+#define qglGetActiveUniformsiv glGetActiveUniformsiv
#define qglGetAttachedShaders glGetAttachedShaders
+#define qglGetAttribLocation glGetAttribLocation
#define qglGetBooleanv glGetBooleanv
-//#define qglGetCompressedTexImageARB glGetCompressedTexImage
+#define qglGetCompressedTexImage glGetCompressedTexImage
+#define qglGetDebugMessageLogARB glGetDebugMessageLogARB
#define qglGetDoublev glGetDoublev
+#define qglGetError glGetError
#define qglGetFloatv glGetFloatv
-#define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
-#define qglGetProgramInfoLog glGetProgramInfoLog
-#define qglGetShaderInfoLog glGetShaderInfoLog
+#define qglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv
+#define qglGetIntegeri_v glGetIntegeri_v
#define qglGetIntegerv glGetIntegerv
-#define qglGetShaderiv glGetShaderiv
+#define qglGetPointerv glGetPointerv
+#define qglGetProgramInfoLog glGetProgramInfoLog
#define qglGetProgramiv glGetProgramiv
-//#define qglGetQueryObjectivARB glGetQueryObjectiv
-//#define qglGetQueryObjectuivARB glGetQueryObjectuiv
-//#define qglGetQueryivARB glGetQueryiv
-#define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
+#define qglGetQueryObjectiv glGetQueryObjectiv
+#define qglGetQueryObjectuiv glGetQueryObjectuiv
+#define qglGetQueryiv glGetQueryiv
+#define qglGetRenderbufferParameteriv glGetRenderbufferParameteriv
+#define qglGetShaderInfoLog glGetShaderInfoLog
#define qglGetShaderSource glGetShaderSource
+#define qglGetShaderiv glGetShaderiv
+#define qglGetString glGetString
#define qglGetTexImage glGetTexImage
#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
#define qglGetTexParameterfv glGetTexParameterfv
#define qglGetTexParameteriv glGetTexParameteriv
+#define qglGetUniformBlockIndex glGetUniformBlockIndex
+#define qglGetUniformIndices glGetUniformIndices
+#define qglGetUniformLocation glGetUniformLocation
#define qglGetUniformfv glGetUniformfv
#define qglGetUniformiv glGetUniformiv
+#define qglGetVertexAttribPointerv glGetVertexAttribPointerv
+#define qglGetVertexAttribdv glGetVertexAttribdv
+#define qglGetVertexAttribfv glGetVertexAttribfv
+#define qglGetVertexAttribiv glGetVertexAttribiv
#define qglHint glHint
+#define qglIsBuffer glIsBuffer
+#define qglIsEnabled glIsEnabled
+#define qglIsFramebuffer glIsFramebuffer
+#define qglIsQuery glIsQuery
+#define qglIsRenderbuffer glIsRenderbuffer
#define qglLinkProgram glLinkProgram
+#define qglMapBuffer glMapBuffer
#define qglPixelStorei glPixelStorei
#define qglPointSize glPointSize
-//#define qglPolygonMode glPolygonMode
+#define qglPolygonMode glPolygonMode
#define qglPolygonOffset glPolygonOffset
-//#define qglPolygonStipple glPolygonStipple
#define qglReadBuffer glReadBuffer
#define qglReadPixels glReadPixels
#define qglRenderbufferStorage glRenderbufferStorage
+#define qglRenderbufferStorageMultisample glRenderbufferStorageMultisample
+#define qglSampleCoverage glSampleCoverage
#define qglScissor glScissor
#define qglShaderSource glShaderSource
#define qglStencilFunc glStencilFunc
-#define qglStencilFuncSeparate glStencilFuncSeparate
#define qglStencilMask glStencilMask
#define qglStencilOp glStencilOp
-#define qglStencilOpSeparate glStencilOpSeparate
#define qglTexImage2D glTexImage2D
#define qglTexImage3D glTexImage3D
#define qglTexParameterf glTexParameterf
#define qglUniform4fv glUniform4fv
#define qglUniform4i glUniform4i
#define qglUniform4iv glUniform4iv
+#define qglUniformBlockBinding glUniformBlockBinding
#define qglUniformMatrix2fv glUniformMatrix2fv
#define qglUniformMatrix3fv glUniformMatrix3fv
#define qglUniformMatrix4fv glUniformMatrix4fv
+#define qglUnmapBuffer glUnmapBuffer
#define qglUseProgram glUseProgram
#define qglValidateProgram glValidateProgram
-#define qglVertexAttribPointer glVertexAttribPointer
-#define qglViewport glViewport
+#define qglVertexAttrib1d glVertexAttrib1d
+#define qglVertexAttrib1dv glVertexAttrib1dv
#define qglVertexAttrib1f glVertexAttrib1f
-//#define qglVertexAttrib1s glVertexAttrib1s
-//#define qglVertexAttrib1d glVertexAttrib1d
-#define qglVertexAttrib2f glVertexAttrib2f
-//#define qglVertexAttrib2s glVertexAttrib2s
-//#define qglVertexAttrib2d glVertexAttrib2d
-#define qglVertexAttrib3f glVertexAttrib3f
-//#define qglVertexAttrib3s glVertexAttrib3s
-//#define qglVertexAttrib3d glVertexAttrib3d
-#define qglVertexAttrib4f glVertexAttrib4f
-//#define qglVertexAttrib4s glVertexAttrib4s
-//#define qglVertexAttrib4d glVertexAttrib4d
-//#define qglVertexAttrib4Nub glVertexAttrib4Nub
#define qglVertexAttrib1fv glVertexAttrib1fv
-//#define qglVertexAttrib1sv glVertexAttrib1sv
-//#define qglVertexAttrib1dv glVertexAttrib1dv
+#define qglVertexAttrib1s glVertexAttrib1s
+#define qglVertexAttrib1sv glVertexAttrib1sv
+#define qglVertexAttrib2d glVertexAttrib2d
+#define qglVertexAttrib2dv glVertexAttrib2dv
+#define qglVertexAttrib2f glVertexAttrib2f
#define qglVertexAttrib2fv glVertexAttrib2fv
-//#define qglVertexAttrib2sv glVertexAttrib2sv
-//#define qglVertexAttrib2dv glVertexAttrib2dv
+#define qglVertexAttrib2s glVertexAttrib2s
+#define qglVertexAttrib2sv glVertexAttrib2sv
+#define qglVertexAttrib3d glVertexAttrib3d
+#define qglVertexAttrib3dv glVertexAttrib3dv
+#define qglVertexAttrib3f glVertexAttrib3f
#define qglVertexAttrib3fv glVertexAttrib3fv
-//#define qglVertexAttrib3sv glVertexAttrib3sv
-//#define qglVertexAttrib3dv glVertexAttrib3dv
+#define qglVertexAttrib3s glVertexAttrib3s
+#define qglVertexAttrib3sv glVertexAttrib3sv
+#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
+#define qglVertexAttrib4Niv glVertexAttrib4Niv
+#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
+#define qglVertexAttrib4Nub glVertexAttrib4Nub
+#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
+#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
+#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
+#define qglVertexAttrib4bv glVertexAttrib4bv
+#define qglVertexAttrib4d glVertexAttrib4d
+#define qglVertexAttrib4dv glVertexAttrib4dv
+#define qglVertexAttrib4f glVertexAttrib4f
#define qglVertexAttrib4fv glVertexAttrib4fv
-//#define qglVertexAttrib4sv glVertexAttrib4sv
-//#define qglVertexAttrib4dv glVertexAttrib4dv
-//#define qglVertexAttrib4iv glVertexAttrib4iv
-//#define qglVertexAttrib4bv glVertexAttrib4bv
-//#define qglVertexAttrib4ubv glVertexAttrib4ubv
-//#define qglVertexAttrib4usv glVertexAttrib4usv
-//#define qglVertexAttrib4uiv glVertexAttrib4uiv
-//#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
-//#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
-//#define qglVertexAttrib4Niv glVertexAttrib4Niv
-//#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
-//#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
-//#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
-//#define qglGetVertexAttribdv glGetVertexAttribdv
-#define qglGetVertexAttribfv glGetVertexAttribfv
-#define qglGetVertexAttribiv glGetVertexAttribiv
-#define qglGetVertexAttribPointerv glGetVertexAttribPointerv
-#endif
+#define qglVertexAttrib4iv glVertexAttrib4iv
+#define qglVertexAttrib4s glVertexAttrib4s
+#define qglVertexAttrib4sv glVertexAttrib4sv
+#define qglVertexAttrib4ubv glVertexAttrib4ubv
+#define qglVertexAttrib4uiv glVertexAttrib4uiv
+#define qglVertexAttrib4usv glVertexAttrib4usv
+#define qglVertexAttribPointer glVertexAttribPointer
+#define qglViewport glViewport
+#endif //USE_GLES2
+
+#endif //DEBUGGL
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_ALPHA32F 0x8816
+#define GL_INTENSITY32F 0x8817
+#define GL_LUMINANCE32F 0x8818
+#define GL_LUMINANCE_ALPHA32F 0x8819
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_ALPHA16F 0x881C
+#define GL_INTENSITY16F 0x881D
+#define GL_LUMINANCE16F 0x881E
+#define GL_LUMINANCE_ALPHA16F 0x881F
+
+#define GL_TEXTURE_3D 0x806F
-#endif
+#define GL_HALF_FLOAT 0x140B
+#define GL_NUM_EXTENSIONS 0x821D