// GL_ARB_multitexture
extern int gl_textureunits;
-extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
+//extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
#ifndef GL_ACTIVE_TEXTURE_ARB