#include <GL/gl.h>
//#include <GL/glu.h>
-void GL_BeginRendering (int *x, int *y, int *width, int *height);
-void GL_EndRendering (void);
+extern void GL_BeginRendering (int *x, int *y, int *width, int *height);
+extern void GL_EndRendering (void);
extern int texture_extension_number;
extern float gldepthmin, gldepthmax;
-void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha);
-void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
-int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
-int GL_FindTexture (char *identifier);
+extern void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha);
+extern void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
+extern int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
+extern int GL_FindTexture (char *identifier);
typedef struct
{
#define BACKFACE_EPSILON 0.01
-void R_TimeRefresh_f (void);
-void R_ReadPointFile_f (void);
-
-
-// LordHavoc: added dust, smoke, snow, bloodcloud, and many others
-typedef enum {
- pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_dust, pt_smoke, pt_snow, pt_bulletpuff, pt_bloodcloud, pt_fadespark, pt_fadespark2, pt_fallfadespark, pt_fallfadespark2, pt_bubble, pt_fade, pt_smokecloud
-} ptype_t;
-
-// !!! if this is changed, it must be changed in d_ifacea.h too !!!
-typedef struct particle_s
-{
-// driver-usable fields
- vec3_t org;
- float color;
-// drivers never touch the following fields
- struct particle_s *next;
- vec3_t vel;
- float ramp;
- float die;
- ptype_t type;
- // LordHavoc: added for improved particle effects
- float scale;
- short texnum;
- float alpha; // 0-255
- float time2; // used for various things (snow fluttering, for example)
- vec3_t vel2; // used for snow fluttering (base velocity, wind for instance)
-// vec3_t pushvel; // temporary boost from explosions
-} particle_t;
-
+extern void R_TimeRefresh_f (void);
//====================================================
extern int r_visframecount; // ??? what difs?
extern int r_framecount;
extern mplane_t frustum[4];
-extern int c_brush_polys, c_alias_polys, c_light_polys, c_nodes, c_leafs;
+extern int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
//
extern refdef_t r_refdef;
extern mleaf_t *r_viewleaf, *r_oldviewleaf;
extern texture_t *r_notexture_mip;
-extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
+extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value
extern qboolean envmap;
-extern int cnttextures[2];
-// LordHavoc: moved all code relating to particles into r_part.c
-//extern int particletexture;
-extern int playertextures;
extern int skytexturenum; // index in cl.loadmodel, not gl texture object
-//extern cvar_t r_norefresh;
extern cvar_t r_drawentities;
-//extern cvar_t r_drawworld;
extern cvar_t r_drawviewmodel;
extern cvar_t r_speeds;
-//extern cvar_t r_waterwarp;
extern cvar_t r_fullbright;
-//extern cvar_t r_lightmap;
extern cvar_t r_shadows;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
extern cvar_t r_novis;
extern cvar_t r_waterripple;
-//extern cvar_t gl_cull;
-//extern cvar_t gl_poly;
-//extern cvar_t gl_smoothmodels;
-//extern cvar_t gl_affinemodels;
-//extern cvar_t gl_polyblend;
-//extern cvar_t gl_keeptjunctions;
-//extern cvar_t gl_reporttjunctions;
-//extern cvar_t gl_nocolors;
-//extern cvar_t gl_doubleeyes;
-
extern cvar_t gl_max_size;
-extern cvar_t gl_playermip;
extern float r_world_matrix[16];
extern const char *gl_version;
extern const char *gl_extensions;
-void R_TranslatePlayerSkin (int playernum);
-
// Multitexture
#define TEXTURE0_SGIS 0x835E
#define TEXTURE1_SGIS 0x835F
// LordHavoc: ARB multitexure support
extern int gl_mtex_enum;
+
+// for platforms (wgl) that do not use GLAPIENTRY
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
// Micro$oft dropped GL support beyond 1.1, so...
#ifdef WIN32
// LordHavoc: vertex array defines
#define GL_VERTEX_ARRAY 0x8074
-//#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
-//#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
-//#define GL_EDGE_FLAG_ARRAY 0x8079
-/*
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-*/
-//extern void (APIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
-extern void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//extern void (APIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//extern void (APIENTRY *qglIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-//extern void (APIENTRY *qglEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr);
-//extern void (APIENTRY *qglGetPointerv)(GLenum pname, void **params);
-extern void (APIENTRY *qglArrayElement)(GLint i);
-//extern void (APIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
-extern void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-//extern void (APIENTRY *qglInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
-
-extern void (APIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
-extern void (APIENTRY *qglSelectTexture) (GLenum);
-extern void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
+//extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglArrayElement)(GLint i);
+//extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
+extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+
+extern void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
+extern void (GLAPIENTRY *qglSelectTexture) (GLenum);
+//extern void (GLAPIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
#else
#define qglVertexPointer glVertexPointer
//#define qglNormalPointer glNormalPointer
#define qglColorPointer glColorPointer
-//#define qglIndexPointer glIndexPointer
#define qglTexCoordPointer glTexCoordPointer
-//#define qglEdgeFlagPointer glEdgeFlagPointer
-//#define qglGetPointerv glGetPointerv
#define qglArrayElement glArrayElement
//#define qglDrawArrays glDrawArrays
#define qglDrawElements glDrawElements
-//#define qglInterleavedArrays glInterleavedArrays
-extern void (*qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
-extern void (*qglSelectTexture) (GLenum);
-#ifndef MESA
-extern void (*glColorTableEXT)(int, int, int, int, int, const void*);
-#endif
+extern void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
+extern void (GLAPIENTRY *qglSelectTexture) (GLenum);
+//#ifndef MESA
+//extern void (GLAPIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
+//#endif
#endif
//#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2])*(((v)[0] - r_refdef.vieworg[0]) * vpn[0] + ((v)[1] - r_refdef.vieworg[1]) * vpn[1] + ((v)[2] - r_refdef.vieworg[2]) * vpn[2]))))
#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_refdef.vieworg[0])*((v)[0] - r_refdef.vieworg[0])+((v)[1] - r_refdef.vieworg[1])*((v)[1] - r_refdef.vieworg[1])+((v)[2] - r_refdef.vieworg[2])*((v)[2] - r_refdef.vieworg[2])))))
#define calcfogbyte(v) ((byte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255)))
+
+#include "r_modules.h"
+
+extern cvar_t gl_vertexarrays;
+extern qboolean lighthalf;
+
+extern void R_DrawAliasModel (entity_t *ent, int cull, float alpha, model_t *clmodel, int frame, int skin, vec3_t org, vec3_t angles, int effects, int flags, int colormap);
+
+extern cvar_t r_render;
+extern cvar_t r_upload;
+#include "image.h"