#define GL_POLYGON_SMOOTH 0x0B41
#endif
+extern int gl_max_texture_size;
+
// GL_ARB_multitexture
extern int gl_textureunits;
extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
#endif
extern int gl_texture3d;
+extern int gl_max_3d_texture_size;
#ifndef GL_TEXTURE_3D
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#endif
extern int gl_texturecubemap;
+extern int gl_max_cube_map_texture_size;
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_REFLECTION_MAP_ARB 0x8512
extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
-#if WIN32
-extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
-extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
-//extern int (WINAPI *qwglGetPixelFormat)(HDC);
-extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
-extern BOOL (WINAPI *qwglSwapBuffers)(HDC);
-extern HGLRC (WINAPI *qwglCreateContext)(HDC);
-extern BOOL (WINAPI *qwglDeleteContext)(HGLRC);
-extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
-extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
-extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
-#endif
+//[515]: added on 29.07.2005
+extern void (GLAPIENTRY *qglLineWidth)(GLfloat width);
+extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
// GL_ARB_shader_objects
extern int gl_support_shader_objects;
// GL_EXT_bgra
#define GL_BGRA 0x80E1
+// GL_NV_half_float
+extern int gl_support_half_float;
+// note: this extension has GL_HALF stuff for feeding half floats but I don't use that
+
#define DEBUGGL
#ifdef DEBUGGL