]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
... forgot to add the files, I'm too used to git now :P
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index b8209a6718a0f934a0a20dab43bac05806efc574..67ab1b57f4c67dc6b92d938ecf27cee6c17d2657 100644 (file)
--- a/host.c
+++ b/host.c
@@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "progsvm.h"
 #include "csprogs.h"
 #include "sv_demo.h"
+#include "snd_main.h"
 
 /*
 
@@ -54,6 +55,7 @@ double realtime;
 client_t *host_client;
 
 jmp_buf host_abortframe;
+double host_starttime = 0;
 
 // pretend frames take this amount of time (in seconds), 0 = realtime
 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
@@ -66,6 +68,7 @@ cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowes
 cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"};
 cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"};
 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
 
 cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"};
@@ -218,6 +221,7 @@ static void Host_InitLocal (void)
        Cvar_RegisterVariable (&cl_minfps_qualitypower);
        Cvar_RegisterVariable (&cl_minfps_qualityscale);
        Cvar_RegisterVariable (&cl_maxfps);
+       Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
        Cvar_RegisterVariable (&cl_maxidlefps);
 
        Cvar_RegisterVariable (&developer);
@@ -532,6 +536,7 @@ void Host_ShutdownServer(void)
 
 // make sure all the clients know we're disconnecting
        SV_VM_Begin();
+       World_End(&sv.world);
        if(prog->loaded)
                if(prog->funcoffsets.SV_Shutdown)
                {
@@ -584,7 +589,7 @@ Host_TimeReport
 Returns a time report string, for example for
 ==================
 */
-const char *Host_TimingReport()
+const char *Host_TimingReport(void)
 {
        return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
 }
@@ -612,11 +617,14 @@ void Host_Main(void)
        cl_timer = 0;
        sv_timer = 0;
 
-       realtime = Sys_DoubleTime();
+       realtime = host_starttime = Sys_DoubleTime();
        for (;;)
        {
                if (setjmp(host_abortframe))
+               {
+                       SCR_ClearLoadingScreen(false);
                        continue;                       // something bad happened, or the server disconnected
+               }
 
                oldrealtime = realtime;
                realtime = Sys_DoubleTime();
@@ -664,10 +672,8 @@ void Host_Main(void)
 
                cl.islocalgame = NetConn_IsLocalGame();
 
-               // begin gathering mouse input
-               in_mouse_x = in_mouse_y = 0;
-
                // get new key events
+               SndSys_SendKeyEvents();
                Sys_SendKeyEvents();
 
                NetConn_UpdateSockets();
@@ -690,6 +696,7 @@ void Host_Main(void)
                if (sv.active ? sv_timer > 0 : cl_timer > 0)
                {
                        // process console commands
+                       CL_VM_PreventInformationLeaks();
                        Cbuf_Execute();
                }
 
@@ -763,7 +770,10 @@ void Host_Main(void)
                                        aborttime = realtime + 0.1;
                                }
                        }
-                       advancetime = min(advancetime, 0.1);
+                       if(slowmo.value > 0 && slowmo.value < 1)
+                               advancetime = min(advancetime, 0.1 / slowmo.value);
+                       else
+                               advancetime = min(advancetime, 0.1);
 
                        if(advancetime > 0)
                        {
@@ -820,11 +830,12 @@ void Host_Main(void)
        //
        //-------------------
 
-               if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo))
+               if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
                {
                        // decide the simulation time
                        if (cls.capturevideo.active)
                        {
+                               //***
                                if (cls.capturevideo.realtime)
                                        clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
                                else
@@ -833,9 +844,15 @@ void Host_Main(void)
                                        cl.realframetime = max(cl_timer, clframetime);
                                }
                        }
-                       else if (vid_activewindow && cl_maxfps.value >= 1)
+                       else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+                       {
                                clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
-                       else if (!vid_activewindow && cl_maxidlefps.value >= 1)
+                               // when running slow, we need to sleep to keep input responsive
+                               wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
+                               if (wait > 0)
+                                       Sys_Sleep((int)wait);
+                       }
+                       else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
                                clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
                        else
                                clframetime = cl.realframetime = cl_timer;
@@ -855,6 +872,9 @@ void Host_Main(void)
                        if (host_framerate.value)
                                clframetime = host_framerate.value;
 
+                       if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive)))
+                               clframetime = 0;
+
                        if (cls.timedemo)
                                clframetime = cl.realframetime = cl_timer;
 
@@ -864,6 +884,10 @@ void Host_Main(void)
                        cl.oldtime = cl.time;
                        cl.time += clframetime;
 
+                       // update video
+                       if (host_speeds.integer)
+                               time1 = Sys_DoubleTime();
+
                        // Collect input into cmd
                        CL_Input();
 
@@ -879,10 +903,6 @@ void Host_Main(void)
                        // update client world (interpolate entities, create trails, etc)
                        CL_UpdateWorld();
 
-                       // update video
-                       if (host_speeds.integer)
-                               time1 = Sys_DoubleTime();
-
                        CL_Video_Frame();
                        CL_Gecko_Frame();
 
@@ -902,6 +922,9 @@ void Host_Main(void)
 
                        CDAudio_Update();
 
+                       // reset gathering of mouse input
+                       in_mouse_x = in_mouse_y = 0;
+
                        if (host_speeds.integer)
                        {
                                pass1 = (int)((time1 - time3)*1000000);
@@ -913,6 +936,13 @@ void Host_Main(void)
                        }
                }
 
+#if MEMPARANOIA
+               Mem_CheckSentinelsGlobal();
+#else
+               if (developer_memorydebug.integer)
+                       Mem_CheckSentinelsGlobal();
+#endif
+
                // if there is some time remaining from this frame, reset the timers
                if (cl_timer >= 0)
                        cl_timer = 0;
@@ -945,6 +975,7 @@ char engineversion[128];
 
 qboolean sys_nostdout = false;
 
+extern void u8_Init(void);
 extern void Render_Init(void);
 extern void Mathlib_Init(void);
 extern void FS_Init(void);
@@ -974,8 +1005,12 @@ static void Host_Init (void)
                srand(time(NULL));
 
        // FIXME: this is evil, but possibly temporary
+       // LordHavoc: doesn't seem very temporary...
+       // LordHavoc: enabled this by default on debug
+#ifndef DEBUG
 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
        if (COM_CheckParm("-developer"))
+#endif
        {
                developer.value = developer.integer = 1;
                developer.string = "1";
@@ -1008,6 +1043,7 @@ static void Host_Init (void)
        Con_Init();
 
        // initialize various cvars that could not be initialized earlier
+       u8_Init();
        Curl_Init_Commands();
        Cmd_Init_Commands();
        Sys_Init_Commands();
@@ -1203,10 +1239,12 @@ void Host_Shutdown(void)
        }
 
        Cmd_Shutdown();
+       Key_Shutdown();
        CL_Shutdown();
        Sys_Shutdown();
        Log_Close();
        FS_Shutdown();
+       Con_Shutdown();
        Memory_Shutdown();
 }