else
Cbuf_InsertText("exec quake.rc\n");
+ if (!sv.active && (cls.state == ca_dedicated || COM_CheckParm("-listen")))
+ {
+ if (gamemode == GAME_TRANSFUSION)
+ Cbuf_InsertText ("map bb1\n");
+ else if (gamemode == GAME_NEXUIZ)
+ Cbuf_InsertText ("map nexdm01\n");
+ else
+ Cbuf_InsertText ("map start\n");
+ }
+
// check for special benchmark mode
// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
i = COM_CheckParm("-benchmark");