*/
#include "quakedef.h"
+#include "sv_demo.h"
+#include "image.h"
+
+#include "prvm_cmds.h"
+#include "utf8lib.h"
+
+extern cvar_t sv_adminnick;
+extern cvar_t sv_status_privacy;
+extern cvar_t sv_status_show_qcstatus;
+extern cvar_t sv_namechangetimer;
+cvar_t cl_team = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
+cvar_t cl_skin = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
+cvar_t cl_playermodel = {CVAR_CLIENT | CVAR_SERVER | CVAR_USERINFO | CVAR_SAVE, "playermodel", "", "current player model in Nexuiz/Xonotic"};
+cvar_t cl_playerskin = {CVAR_CLIENT | CVAR_SERVER | CVAR_USERINFO | CVAR_SAVE, "playerskin", "", "current player skin in Nexuiz/Xonotic"};
+cvar_t cl_noaim = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
+cvar_t cl_pmodel = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "pmodel", "0", "current player model number in nehahra"};
+cvar_t r_fixtrans_auto = {CVAR_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
-int current_skill;
-cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
-cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
-cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
-cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
-cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
-cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
-cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
-qboolean allowcheats = false;
-
-/*
-==================
-Host_Quit_f
-==================
-*/
-
-void Host_Quit_f (void)
-{
- Sys_Quit ();
-}
-
-
-/*
-==================
-Host_Status_f
-==================
-*/
-void Host_Status_f (void)
-{
- client_t *client;
- int seconds, minutes, hours = 0, j, players;
- void (*print) (const char *fmt, ...);
-
- if (cmd_source == src_command)
- {
- // if running a client, try to send over network so the client's status report parser will see the report
- if (cls.state == ca_connected)
- {
- Cmd_ForwardToServer ();
- return;
- }
- print = Con_Printf;
- }
- else
- print = SV_ClientPrintf;
-
- if (!sv.active)
- return;
-
- for (players = 0, j = 0;j < svs.maxclients;j++)
- if (svs.clients[j].active)
- players++;
- print ("host: %s\n", Cvar_VariableString ("hostname"));
- print ("version: %s build %s\n", gamename, buildstring);
- print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
- print ("map: %s\n", sv.name);
- print ("players: %i active (%i max)\n\n", players, svs.maxclients);
- for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
- {
- if (!client->active)
- continue;
- seconds = (int)(realtime - client->connecttime);
- minutes = seconds / 60;
- if (minutes)
- {
- seconds -= (minutes * 60);
- hours = minutes / 60;
- if (hours)
- minutes -= (hours * 60);
- }
- else
- hours = 0;
- print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
- print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
- }
-}
-
-
-/*
-==================
-Host_God_f
-
-Sets client to godmode
-==================
-*/
-void Host_God_f (void)
-{
- if (!allowcheats)
- {
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
- return;
- }
-
- host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
- if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
- SV_ClientPrint("godmode OFF\n");
- else
- SV_ClientPrint("godmode ON\n");
-}
-
-void Host_Notarget_f (void)
-{
- if (!allowcheats)
- {
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
- return;
- }
-
- host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
- if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
- SV_ClientPrint("notarget OFF\n");
- else
- SV_ClientPrint("notarget ON\n");
-}
-
-qboolean noclip_anglehack;
-
-void Host_Noclip_f (void)
-{
- if (!allowcheats)
- {
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
- return;
- }
-
- if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
- {
- noclip_anglehack = true;
- host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
- SV_ClientPrint("noclip ON\n");
- }
- else
- {
- noclip_anglehack = false;
- host_client->edict->fields.server->movetype = MOVETYPE_WALK;
- SV_ClientPrint("noclip OFF\n");
- }
-}
-
-/*
-==================
-Host_Fly_f
-
-Sets client to flymode
-==================
-*/
-void Host_Fly_f (void)
-{
- if (!allowcheats)
- {
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
- return;
- }
-
- if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
- {
- host_client->edict->fields.server->movetype = MOVETYPE_FLY;
- SV_ClientPrint("flymode ON\n");
- }
- else
- {
- host_client->edict->fields.server->movetype = MOVETYPE_WALK;
- SV_ClientPrint("flymode OFF\n");
- }
-}
-
-
-/*
-==================
-Host_Ping_f
-
-==================
-*/
-void Host_Pings_f (void); // called by Host_Ping_f
-void Host_Ping_f (void)
-{
- int i;
- client_t *client;
- void (*print) (const char *fmt, ...);
-
- if (cmd_source == src_command)
- {
- // if running a client, try to send over network so the client's ping report parser will see the report
- if (cls.state == ca_connected)
- {
- Cmd_ForwardToServer ();
- return;
- }
- print = Con_Printf;
- }
- else
- print = SV_ClientPrintf;
-
- if (!sv.active)
- return;
-
- print("Client ping times:\n");
- for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
- {
- if (!client->active)
- continue;
- print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
- }
-
- // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
- Host_Pings_f();
-}
-
-/*
-===============================================================================
-
-SERVER TRANSITIONS
-
-===============================================================================
-*/
-
-/*
-======================
-Host_Map_f
-
-handle a
-map <servername>
-command from the console. Active clients are kicked off.
-======================
-*/
-void Host_Map_f (void)
-{
- char level[MAX_QPATH];
-
- if (Cmd_Argc() != 2)
- {
- Con_Print("map <levelname> : start a new game (kicks off all players)\n");
- return;
- }
-
- cls.demonum = -1; // stop demo loop in case this fails
-
- CL_Disconnect ();
- Host_ShutdownServer();
-
- // remove menu
- key_dest = key_game;
-
- svs.serverflags = 0; // haven't completed an episode yet
- allowcheats = sv_cheats.integer != 0;
- strlcpy(level, Cmd_Argv(1), sizeof(level));
- SV_SpawnServer(level);
- if (sv.active && cls.state == ca_disconnected)
- CL_EstablishConnection("local:1");
-}
-
-/*
-==================
-Host_Changelevel_f
-
-Goes to a new map, taking all clients along
-==================
-*/
-void Host_Changelevel_f (void)
-{
- char level[MAX_QPATH];
-
- if (Cmd_Argc() != 2)
- {
- Con_Print("changelevel <levelname> : continue game on a new level\n");
- return;
- }
- // HACKHACKHACK
- if (!sv.active) {
- Host_Map_f();
- return;
- }
-
- // remove menu
- key_dest = key_game;
-
- SV_VM_Begin();
- SV_SaveSpawnparms ();
- SV_VM_End();
- allowcheats = sv_cheats.integer != 0;
- strlcpy(level, Cmd_Argv(1), sizeof(level));
- SV_SpawnServer(level);
- if (sv.active && cls.state == ca_disconnected)
- CL_EstablishConnection("local:1");
-}
-
-/*
-==================
-Host_Restart_f
-
-Restarts the current server for a dead player
-==================
-*/
-void Host_Restart_f (void)
-{
- char mapname[MAX_QPATH];
-
- if (Cmd_Argc() != 1)
- {
- Con_Print("restart : restart current level\n");
- return;
- }
- if (!sv.active)
- {
- Con_Print("Only the server may restart\n");
- return;
- }
-
- // remove menu
- key_dest = key_game;
-
- allowcheats = sv_cheats.integer != 0;
- strlcpy(mapname, sv.name, sizeof(mapname));
- SV_SpawnServer(mapname);
- if (sv.active && cls.state == ca_disconnected)
- CL_EstablishConnection("local:1");
-}
-
-/*
-==================
-Host_Reconnect_f
-
-This command causes the client to wait for the signon messages again.
-This is sent just before a server changes levels
-==================
-*/
-void Host_Reconnect_f (void)
-{
- char temp[128];
- // if not connected, reconnect to the most recent server
- if (!cls.netcon)
- {
- // if we have connected to a server recently, the userinfo
- // will still contain its IP address, so get the address...
- InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
- if (temp[0])
- CL_EstablishConnection(temp);
- else
- Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
- return;
- }
- // if connected, do something based on protocol
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
- {
- // quakeworld can just re-login
- if (cls.qw_downloadmemory) // don't change when downloading
- return;
-
- S_StopAllSounds();
-
- if (cls.state == ca_connected && cls.signon < SIGNONS)
- {
- Con_Printf("reconnecting...\n");
- MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, "new");
- }
- }
- else
- {
- // netquake uses reconnect on level changes (silly)
- if (Cmd_Argc() != 1)
- {
- Con_Print("reconnect : wait for signon messages again\n");
- return;
- }
- if (!cls.signon)
- {
- Con_Print("reconnect: no signon, ignoring reconnect\n");
- return;
- }
- cls.signon = 0; // need new connection messages
- }
-}
-
-/*
-=====================
-Host_Connect_f
-
-User command to connect to server
-=====================
-*/
-void Host_Connect_f (void)
-{
- if (Cmd_Argc() != 2)
- {
- Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
- return;
- }
- CL_EstablishConnection(Cmd_Argv(1));
-}
-
-
-/*
-===============================================================================
-
-LOAD / SAVE GAME
-
-===============================================================================
-*/
-
-#define SAVEGAME_VERSION 5
-
-/*
-===============
-Host_SavegameComment
-
-Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
-===============
-*/
-void Host_SavegameComment (char *text)
-{
- int i;
- char kills[20];
-
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- text[i] = ' ';
- // LordHavoc: added min() to prevent overflow
- memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
- sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
- memcpy (text+22, kills, strlen(kills));
- // convert space to _ to make stdio happy
- // LordHavoc: convert control characters to _ as well
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- if (text[i] <= ' ')
- text[i] = '_';
- text[SAVEGAME_COMMENT_LENGTH] = '\0';
-}
-
-
-/*
-===============
-Host_Savegame_f
-===============
-*/
-void Host_Savegame_f (void)
-{
- char name[MAX_QPATH];
- qfile_t *f;
- int i;
- char comment[SAVEGAME_COMMENT_LENGTH+1];
-
- if (cls.state != ca_connected || !sv.active)
- {
- Con_Print("Not playing a local game.\n");
- return;
- }
-
- if (cl.intermission)
- {
- Con_Print("Can't save in intermission.\n");
- return;
- }
-
- for (i = 0;i < svs.maxclients;i++)
- {
- if (svs.clients[i].active)
- {
- if (i > 0)
- {
- Con_Print("Can't save multiplayer games.\n");
- return;
- }
- if (svs.clients[i].edict->fields.server->deadflag)
- {
- Con_Print("Can't savegame with a dead player\n");
- return;
- }
- }
- }
-
- if (Cmd_Argc() != 2)
- {
- Con_Print("save <savename> : save a game\n");
- return;
- }
-
- if (strstr(Cmd_Argv(1), ".."))
- {
- Con_Print("Relative pathnames are not allowed.\n");
- return;
- }
-
- strlcpy (name, Cmd_Argv(1), sizeof (name));
- FS_DefaultExtension (name, ".sav", sizeof (name));
-
- Con_Printf("Saving game to %s...\n", name);
- f = FS_Open (name, "wb", false, false);
- if (!f)
- {
- Con_Print("ERROR: couldn't open.\n");
- return;
- }
-
- FS_Printf(f, "%i\n", SAVEGAME_VERSION);
- Host_SavegameComment (comment);
- FS_Printf(f, "%s\n", comment);
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
- FS_Printf(f, "%d\n", current_skill);
- FS_Printf(f, "%s\n", sv.name);
- FS_Printf(f, "%f\n",sv.time);
-
- // write the light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- if (sv.lightstyles[i][0])
- FS_Printf(f, "%s\n", sv.lightstyles[i]);
- else
- FS_Print(f,"m\n");
- }
-
- SV_VM_Begin();
-
- PRVM_ED_WriteGlobals (f);
- for (i=0 ; i<prog->num_edicts ; i++)
- PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
-
- SV_VM_End();
-
- FS_Close (f);
- Con_Print("done.\n");
-}
-
-
-/*
-===============
-Host_Loadgame_f
-===============
-*/
-void Host_Loadgame_f (void)
-{
- char filename[MAX_QPATH];
- char mapname[MAX_QPATH];
- float time;
- const char *start;
- const char *t;
- const char *oldt;
- char *text;
- prvm_edict_t *ent;
- int i;
- int entnum;
- int version;
- float spawn_parms[NUM_SPAWN_PARMS];
-
- if (Cmd_Argc() != 2)
- {
- Con_Print("load <savename> : load a game\n");
- return;
- }
-
- strlcpy (filename, Cmd_Argv(1), sizeof(filename));
- FS_DefaultExtension (filename, ".sav", sizeof (filename));
-
- Con_Printf("Loading game from %s...\n", filename);
-
- cls.demonum = -1; // stop demo loop in case this fails
-
- t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
- if (!text)
- {
- Con_Print("ERROR: couldn't open.\n");
- return;
- }
-
- // version
- COM_ParseTokenConsole(&t);
- version = atoi(com_token);
- if (version != SAVEGAME_VERSION)
- {
- Mem_Free(text);
- Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
- return;
- }
-
- // description
- // this is a little hard to parse, as : is a separator in COM_ParseToken,
- // so use the console parser instead
- COM_ParseTokenConsole(&t);
-
- for (i = 0;i < NUM_SPAWN_PARMS;i++)
- {
- COM_ParseTokenConsole(&t);
- spawn_parms[i] = atof(com_token);
- }
- // skill
- COM_ParseTokenConsole(&t);
-// this silliness is so we can load 1.06 save files, which have float skill values
- current_skill = (int)(atof(com_token) + 0.5);
- Cvar_SetValue ("skill", (float)current_skill);
-
- // mapname
- COM_ParseTokenConsole(&t);
- strlcpy (mapname, com_token, sizeof(mapname));
-
- // time
- COM_ParseTokenConsole(&t);
- time = atof(com_token);
-
- allowcheats = sv_cheats.integer != 0;
-
- SV_SpawnServer (mapname);
- if (!sv.active)
- {
- Mem_Free(text);
- Con_Print("Couldn't load map\n");
- return;
- }
- sv.paused = true; // pause until all clients connect
- sv.loadgame = true;
-
-// load the light styles
-
- for (i = 0;i < MAX_LIGHTSTYLES;i++)
- {
- // light style
- oldt = t;
- COM_ParseTokenConsole(&t);
- // if this is a 64 lightstyle savegame produced by Quake, stop now
- // we have to check this because darkplaces saves 256 lightstyle savegames
- if (com_token[0] == '{')
- {
- t = oldt;
- break;
- }
- strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
- }
-
- // now skip everything before the first opening brace
- // (this is for forward compatibility, so that older versions (at
- // least ones with this fix) can load savegames with extra data before the
- // first brace, as might be produced by a later engine version)
- for(;;)
- {
- oldt = t;
- COM_ParseTokenConsole(&t);
- if (com_token[0] == '{')
- {
- t = oldt;
- break;
- }
- }
-
-// load the edicts out of the savegame file
- SV_VM_Begin();
- // -1 is the globals
- entnum = -1;
- for (;;)
- {
- start = t;
- while (COM_ParseTokenConsole(&t))
- if (!strcmp(com_token, "}"))
- break;
- if (!COM_ParseTokenConsole(&start))
- {
- // end of file
- break;
- }
- if (strcmp(com_token,"{"))
- {
- Mem_Free(text);
- Host_Error ("First token isn't a brace");
- }
-
- if (entnum == -1)
- {
- // parse the global vars
- PRVM_ED_ParseGlobals (start);
- }
- else
- {
- // parse an edict
- if (entnum >= MAX_EDICTS)
- {
- Mem_Free(text);
- Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
- }
- while (entnum >= prog->max_edicts)
- //SV_IncreaseEdicts();
- PRVM_MEM_IncreaseEdicts();
- ent = PRVM_EDICT_NUM(entnum);
- memset (ent->fields.server, 0, prog->progs->entityfields * 4);
- ent->priv.server->free = false;
- PRVM_ED_ParseEdict (start, ent);
-
- // link it into the bsp tree
- if (!ent->priv.server->free)
- SV_LinkEdict (ent, false);
- }
-
- entnum++;
- }
- Mem_Free(text);
-
- prog->num_edicts = entnum;
- sv.time = time;
-
- for (i = 0;i < NUM_SPAWN_PARMS;i++)
- svs.clients[0].spawn_parms[i] = spawn_parms[i];
-
- SV_VM_End();
-
- // make sure we're connected to loopback
- if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
- CL_EstablishConnection("local:1");
-}
-
-//============================================================================
-
-/*
-======================
-Host_Name_f
-======================
-*/
-cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
-void Host_Name_f (void)
-{
- int i, j;
- char newName[sizeof(host_client->name)];
-
- if (Cmd_Argc () == 1)
- {
- Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
- return;
- }
-
- if (Cmd_Argc () == 2)
- strlcpy (newName, Cmd_Argv(1), sizeof (newName));
- else
- strlcpy (newName, Cmd_Args(), sizeof (newName));
-
- for (i = 0, j = 0;newName[i];i++)
- if (newName[i] != '\r' && newName[i] != '\n')
- newName[j++] = newName[i];
- newName[j] = 0;
-
- if (cmd_source == src_command)
- {
- Cvar_Set ("_cl_name", newName);
- return;
- }
-
- if (realtime < host_client->nametime)
- {
- SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
- return;
- }
-
- host_client->nametime = realtime + 5;
-
- // point the string back at updateclient->name to keep it safe
- strlcpy (host_client->name, newName, sizeof (host_client->name));
- host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
- if (strcmp(host_client->old_name, host_client->name))
- {
- if (host_client->spawned)
- SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
- strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteString (&sv.reliable_datagram, host_client->name);
- }
-}
-
-/*
-======================
-Host_Playermodel_f
-======================
-*/
-cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
-// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
-void Host_Playermodel_f (void)
-{
- int i, j;
- char newPath[sizeof(host_client->playermodel)];
-
- if (Cmd_Argc () == 1)
- {
- Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
- return;
- }
-
- if (Cmd_Argc () == 2)
- strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
- else
- strlcpy (newPath, Cmd_Args(), sizeof (newPath));
-
- for (i = 0, j = 0;newPath[i];i++)
- if (newPath[i] != '\r' && newPath[i] != '\n')
- newPath[j++] = newPath[i];
- newPath[j] = 0;
-
- if (cmd_source == src_command)
- {
- Cvar_Set ("_cl_playermodel", newPath);
- return;
- }
-
- /*
- if (realtime < host_client->nametime)
- {
- SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
- return;
- }
-
- host_client->nametime = realtime + 5;
- */
-
- // point the string back at updateclient->name to keep it safe
- strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
- if( prog->fieldoffsets.playermodel >= 0 )
- PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
- if (strcmp(host_client->old_model, host_client->playermodel))
- {
- strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
- /*// send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
- }
-}
-
-/*
-======================
-Host_Playerskin_f
-======================
-*/
-cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
-void Host_Playerskin_f (void)
-{
- int i, j;
- char newPath[sizeof(host_client->playerskin)];
-
- if (Cmd_Argc () == 1)
- {
- Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
- return;
- }
-
- if (Cmd_Argc () == 2)
- strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
- else
- strlcpy (newPath, Cmd_Args(), sizeof (newPath));
-
- for (i = 0, j = 0;newPath[i];i++)
- if (newPath[i] != '\r' && newPath[i] != '\n')
- newPath[j++] = newPath[i];
- newPath[j] = 0;
-
- if (cmd_source == src_command)
- {
- Cvar_Set ("_cl_playerskin", newPath);
- return;
- }
-
- /*
- if (realtime < host_client->nametime)
- {
- SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
- return;
- }
-
- host_client->nametime = realtime + 5;
- */
-
- // point the string back at updateclient->name to keep it safe
- strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
- if( prog->fieldoffsets.playerskin >= 0 )
- PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
- if (strcmp(host_client->old_skin, host_client->playerskin))
- {
- //if (host_client->spawned)
- // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
- strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
- /*// send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
- }
-}
-
-void Host_Version_f (void)
-{
- Con_Printf("Version: %s build %s\n", gamename, buildstring);
-}
-
-void Host_Say(qboolean teamonly)
-{
- client_t *save;
- int j, quoted;
- const char *p1;
- char *p2;
- // LordHavoc: long say messages
- char text[1024];
- qboolean fromServer = false;
-
- if (cmd_source == src_command)
- {
- if (cls.state == ca_dedicated)
- {
- fromServer = true;
- teamonly = false;
- }
- else
- {
- Cmd_ForwardToServer ();
- return;
- }
- }
-
- if (Cmd_Argc () < 2)
- return;
-
- if (!teamplay.integer)
- teamonly = false;
-
- p1 = Cmd_Args();
- quoted = false;
- if (*p1 == '\"')
- {
- quoted = true;
- p1++;
- }
- // note this uses the chat prefix \001
- if (!fromServer && !teamonly)
- dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
- else if (!fromServer && teamonly)
- dpsnprintf (text, sizeof(text), "\001(%s" STRING_COLOR_DEFAULT_STR "): %s", host_client->name, p1);
- else if(*(sv_adminnick.string))
- dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
- else
- dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
- p2 = text + strlen(text);
- while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
- {
- if (p2[-1] == '\"' && quoted)
- quoted = false;
- p2[-1] = 0;
- p2--;
- }
- strlcat(text, "\n", sizeof(text));
-
- // note: save is not a valid edict if fromServer is true
- save = host_client;
- for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
- if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
- SV_ClientPrint(text);
- host_client = save;
-
- if (cls.state == ca_dedicated)
- Con_Print(&text[1]);
-}
-
-
-void Host_Say_f(void)
-{
- Host_Say(false);
-}
-
-
-void Host_Say_Team_f(void)
-{
- Host_Say(true);
-}
-
-
-void Host_Tell_f(void)
-{
- const char *playername_start = NULL;
- size_t playername_length = 0;
- int playernumber = 0;
- client_t *save;
- int j;
- const char *p1, *p2;
- char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
- qboolean fromServer = false;
-
- if (cmd_source == src_command)
- {
- if (cls.state == ca_dedicated)
- fromServer = true;
- else
- {
- Cmd_ForwardToServer ();
- return;
- }
- }
-
- if (Cmd_Argc () < 2)
- return;
-
- // note this uses the chat prefix \001
- if (!fromServer)
- sprintf (text, "\001%s tells you: ", host_client->name);
- else if(*(sv_adminnick.string))
- sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
- else
- sprintf (text, "\001<%s tells you> ", hostname.string);
-
- p1 = Cmd_Args();
- p2 = p1 + strlen(p1);
- // remove the target name
- while (p1 < p2 && *p1 == ' ')
- p1++;
- if(*p1 == '#')
- {
- ++p1;
- while (p1 < p2 && *p1 == ' ')
- p1++;
- while (p1 < p2 && isdigit(*p1))
- {
- playernumber = playernumber * 10 + (*p1 - '0');
- p1++;
- }
- --playernumber;
- }
- else if(*p1 == '"')
- {
- ++p1;
- playername_start = p1;
- while (p1 < p2 && *p1 != '"')
- p1++;
- playername_length = p1 - playername_start;
- if(p1 < p2)
- p1++;
- }
- else
- {
- playername_start = p1;
- while (p1 < p2 && *p1 != ' ')
- p1++;
- playername_length = p1 - playername_start;
- }
- while (p1 < p2 && *p1 == ' ')
- p1++;
- if(playername_start)
- {
- // set playernumber to the right client
- char namebuf[128];
- if(playername_length >= sizeof(namebuf))
- {
- if (fromServer)
- Con_Print("Host_Tell: too long player name/ID\n");
- else
- SV_ClientPrint("Host_Tell: too long player name/ID\n");
- return;
- }
- memcpy(namebuf, playername_start, playername_length);
- namebuf[playername_length] = 0;
- for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
- {
- if (!svs.clients[playernumber].active)
- continue;
- if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
- break;
- }
- }
- if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
- {
- if (fromServer)
- Con_Print("Host_Tell: invalid player name/ID\n");
- else
- SV_ClientPrint("Host_Tell: invalid player name/ID\n");
- return;
- }
- // remove trailing newlines
- while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
- p2--;
- // remove quotes if present
- if (*p1 == '"')
- {
- p1++;
- if (p2[-1] == '"')
- p2--;
- else if (fromServer)
- Con_Print("Host_Tell: missing end quote\n");
- else
- SV_ClientPrint("Host_Tell: missing end quote\n");
- }
- while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
- p2--;
- if(p1 == p2)
- return; // empty say
- for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
- text[j++] = *p1++;
- text[j++] = '\n';
- text[j++] = 0;
-
- save = host_client;
- host_client = svs.clients + playernumber;
- SV_ClientPrint(text);
- host_client = save;
-}
-
-
-/*
-==================
-Host_Color_f
-==================
-*/
-cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
-void Host_Color(int changetop, int changebottom)
-{
- int top, bottom, playercolor;
-
- // get top and bottom either from the provided values or the current values
- // (allows changing only top or bottom, or both at once)
- top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
- bottom = changebottom >= 0 ? changebottom : cl_color.integer;
-
- top &= 15;
- bottom &= 15;
- // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
- //if (top > 13)
- // top = 13;
- //if (bottom > 13)
- // bottom = 13;
-
- playercolor = top*16 + bottom;
-
- if (cmd_source == src_command)
- {
- Cvar_SetValueQuick(&cl_color, playercolor);
- return;
- }
-
- if (cls.protocol == PROTOCOL_QUAKEWORLD)
- return;
-
- if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
- {
- Con_DPrint("Calling SV_ChangeTeam\n");
- prog->globals.server->time = sv.time;
- prog->globals.generic[OFS_PARM0] = playercolor;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
- }
- else
- {
- prvm_eval_t *val;
- if (host_client->edict)
- {
- if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
- val->_float = playercolor;
- host_client->edict->fields.server->team = bottom + 1;
- }
- host_client->colors = playercolor;
- if (host_client->old_colors != host_client->colors)
- {
- host_client->old_colors = host_client->colors;
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
- }
- }
-}
-
-void Host_Color_f(void)
-{
- int top, bottom;
-
- if (Cmd_Argc() == 1)
- {
- Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
- Con_Print("color <0-15> [0-15]\n");
- return;
- }
-
- if (Cmd_Argc() == 2)
- top = bottom = atoi(Cmd_Argv(1));
- else
- {
- top = atoi(Cmd_Argv(1));
- bottom = atoi(Cmd_Argv(2));
- }
- Host_Color(top, bottom);
-}
-
-void Host_TopColor_f(void)
-{
- if (Cmd_Argc() == 1)
- {
- Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
- Con_Print("topcolor <0-15>\n");
- return;
- }
-
- Host_Color(atoi(Cmd_Argv(1)), -1);
-}
-
-void Host_BottomColor_f(void)
-{
- if (Cmd_Argc() == 1)
- {
- Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
- Con_Print("bottomcolor <0-15>\n");
- return;
- }
-
- Host_Color(-1, atoi(Cmd_Argv(1)));
-}
-
-cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
-void Host_Rate_f(void)
-{
- int rate;
-
- if (Cmd_Argc() != 2)
- {
- Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
- Con_Print("rate <bytespersecond>\n");
- return;
- }
-
- rate = atoi(Cmd_Argv(1));
-
- if (cmd_source == src_command)
- {
- Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
- return;
- }
-
- host_client->rate = rate;
-}
-
-/*
-==================
-Host_Kill_f
-==================
-*/
-void Host_Kill_f (void)
-{
- if (host_client->edict->fields.server->health <= 0)
- {
- SV_ClientPrint("Can't suicide -- already dead!\n");
- return;
- }
-
- prog->globals.server->time = sv.time;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
-}
-
-
-/*
-==================
-Host_Pause_f
-==================
-*/
-void Host_Pause_f (void)
-{
- if (!pausable.integer)
- SV_ClientPrint("Pause not allowed.\n");
- else
- {
- sv.paused ^= 1;
- SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
- // send notification to all clients
- MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
- MSG_WriteByte(&sv.reliable_datagram, sv.paused);
- }
-}
-
-/*
-======================
-Host_PModel_f
-LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
-LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
-======================
-*/
-cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
-static void Host_PModel_f (void)
-{
- int i;
- prvm_eval_t *val;
-
- if (Cmd_Argc () == 1)
- {
- Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
- return;
- }
- i = atoi(Cmd_Argv(1));
-
- if (cmd_source == src_command)
- {
- if (cl_pmodel.integer == i)
- return;
- Cvar_SetValue ("_cl_pmodel", i);
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
- return;
- }
-
- if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
- val->_float = i;
-}
-
-//===========================================================================
-
-
-/*
-==================
-Host_PreSpawn_f
-==================
-*/
-void Host_PreSpawn_f (void)
-{
- if (host_client->spawned)
- {
- Con_Print("prespawn not valid -- already spawned\n");
- return;
- }
-
- if (host_client->netconnection)
- {
- SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
- MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
- MSG_WriteByte (&host_client->netconnection->message, 2);
- }
-
- // reset the name change timer because the client will send name soon
- host_client->nametime = 0;
-}
-
-/*
-==================
-Host_Spawn_f
-==================
-*/
-void Host_Spawn_f (void)
-{
- int i;
- client_t *client;
- int stats[MAX_CL_STATS];
-
- if (host_client->spawned)
- {
- Con_Print("Spawn not valid -- already spawned\n");
- return;
- }
-
- // reset name change timer again because they might want to change name
- // again in the first 5 seconds after connecting
- host_client->nametime = 0;
-
- // LordHavoc: moved this above the QC calls at FrikaC's request
- // LordHavoc: commented this out
- //if (host_client->netconnection)
- // SZ_Clear (&host_client->netconnection->message);
-
- // run the entrance script
- if (sv.loadgame)
- {
- // loaded games are fully initialized already
- // if this is the last client to be connected, unpause
- sv.paused = false;
-
- if (prog->funcoffsets.RestoreGame)
- {
- Con_DPrint("Calling RestoreGame\n");
- prog->globals.server->time = sv.time;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
- }
- }
- else
- {
- //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
-
- // copy spawn parms out of the client_t
- for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
- (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
-
- // call the spawn function
- host_client->clientconnectcalled = true;
- prog->globals.server->time = sv.time;
- prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
- PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
-
- if (svs.maxclients > 1 || cls.state == ca_dedicated)
- Con_Printf("%s entered the game\n", host_client->name);
-
- PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
- }
-
- if (!host_client->netconnection)
- return;
-
- // send time of update
- MSG_WriteByte (&host_client->netconnection->message, svc_time);
- MSG_WriteFloat (&host_client->netconnection->message, sv.time);
-
- // send all current names, colors, and frag counts
- for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
- {
- if (!client->active)
- continue;
- MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
- MSG_WriteByte (&host_client->netconnection->message, i);
- MSG_WriteString (&host_client->netconnection->message, client->name);
- MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
- MSG_WriteByte (&host_client->netconnection->message, i);
- MSG_WriteShort (&host_client->netconnection->message, client->frags);
- MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
- MSG_WriteByte (&host_client->netconnection->message, i);
- MSG_WriteByte (&host_client->netconnection->message, client->colors);
- }
-
- // send all current light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- if (sv.lightstyles[i][0])
- {
- MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
- MSG_WriteByte (&host_client->netconnection->message, (char)i);
- MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
- }
- }
-
- // send some stats
- MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
- MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
-
- MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
- MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
-
- MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
- MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
-
- MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
- MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
-
- // send a fixangle
- // Never send a roll angle, because savegames can catch the server
- // in a state where it is expecting the client to correct the angle
- // and it won't happen if the game was just loaded, so you wind up
- // with a permanent head tilt
- if (sv.loadgame)
- {
- MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
- MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
- MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
- MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
- sv.loadgame = false; // we're basically done with loading now
- }
- else
- {
- MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
- MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
- MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
- MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
- }
-
- SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
-
- MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
- MSG_WriteByte (&host_client->netconnection->message, 3);
-}
-
-/*
-==================
-Host_Begin_f
-==================
-*/
-void Host_Begin_f (void)
-{
- host_client->spawned = true;
-}
-
-//===========================================================================
-
-
-/*
-==================
-Host_Kick_f
-
-Kicks a user off of the server
-==================
-*/
-void Host_Kick_f (void)
-{
- char *who;
- const char *message = NULL;
- client_t *save;
- int i;
- qboolean byNumber = false;
-
- if (!sv.active)
- return;
-
- SV_VM_Begin();
- save = host_client;
-
- if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
- {
- i = (int)(atof(Cmd_Argv(2)) - 1);
- if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
- return;
- byNumber = true;
- }
- else
- {
- for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
- {
- if (!host_client->active)
- continue;
- if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
- break;
- }
- }
-
- if (i < svs.maxclients)
- {
- if (cmd_source == src_command)
- {
- if (cls.state == ca_dedicated)
- who = "Console";
- else
- who = cl_name.string;
- }
- else
- who = save->name;
-
- // can't kick yourself!
- if (host_client == save)
- return;
-
- if (Cmd_Argc() > 2)
- {
- message = Cmd_Args();
- COM_ParseTokenConsole(&message);
- if (byNumber)
- {
- message++; // skip the #
- while (*message == ' ') // skip white space
- message++;
- message += strlen(Cmd_Argv(2)); // skip the number
- }
- while (*message && *message == ' ')
- message++;
- }
- if (message)
- SV_ClientPrintf("Kicked by %s: %s\n", who, message);
- else
- SV_ClientPrintf("Kicked by %s\n", who);
- SV_DropClient (false); // kicked
- }
-
- host_client = save;
- SV_VM_End();
-}
-
-/*
-===============================================================================
-
-DEBUGGING TOOLS
-
-===============================================================================
-*/
-
-/*
-==================
-Host_Give_f
-==================
-*/
-void Host_Give_f (void)
-{
- const char *t;
- int v;
- prvm_eval_t *val;
-
- if (!allowcheats)
- {
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
- return;
- }
-
- t = Cmd_Argv(1);
- v = atoi (Cmd_Argv(2));
-
- switch (t[0])
- {
- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- // MED 01/04/97 added hipnotic give stuff
- if (gamemode == GAME_HIPNOTIC)
- {
- if (t[0] == '6')
- {
- if (t[1] == 'a')
- host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
- else
- host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
- }
- else if (t[0] == '9')
- host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
- else if (t[0] == '0')
- host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
- else if (t[0] >= '2')
- host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
- }
- else
- {
- if (t[0] >= '2')
- host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
- }
- break;
-
- case 's':
- if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
- val->_float = v;
-
- host_client->edict->fields.server->ammo_shells = v;
- break;
- case 'n':
- if (gamemode == GAME_ROGUE)
- {
- if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
- {
- val->_float = v;
- if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
- host_client->edict->fields.server->ammo_nails = v;
- }
- }
- else
- {
- host_client->edict->fields.server->ammo_nails = v;
- }
- break;
- case 'l':
- if (gamemode == GAME_ROGUE)
- {
- val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
- if (val)
- {
- val->_float = v;
- if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
- host_client->edict->fields.server->ammo_nails = v;
- }
- }
- break;
- case 'r':
- if (gamemode == GAME_ROGUE)
- {
- val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
- if (val)
- {
- val->_float = v;
- if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
- host_client->edict->fields.server->ammo_rockets = v;
- }
- }
- else
- {
- host_client->edict->fields.server->ammo_rockets = v;
- }
- break;
- case 'm':
- if (gamemode == GAME_ROGUE)
- {
- val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
- if (val)
- {
- val->_float = v;
- if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
- host_client->edict->fields.server->ammo_rockets = v;
- }
- }
- break;
- case 'h':
- host_client->edict->fields.server->health = v;
- break;
- case 'c':
- if (gamemode == GAME_ROGUE)
- {
- val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
- if (val)
- {
- val->_float = v;
- if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
- host_client->edict->fields.server->ammo_cells = v;
- }
- }
- else
- {
- host_client->edict->fields.server->ammo_cells = v;
- }
- break;
- case 'p':
- if (gamemode == GAME_ROGUE)
- {
- val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
- if (val)
- {
- val->_float = v;
- if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
- host_client->edict->fields.server->ammo_cells = v;
- }
- }
- break;
- }
-}
-
-prvm_edict_t *FindViewthing (void)
-{
- int i;
- prvm_edict_t *e;
-
- for (i=0 ; i<prog->num_edicts ; i++)
- {
- e = PRVM_EDICT_NUM(i);
- if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
- return e;
- }
- Con_Print("No viewthing on map\n");
- return NULL;
-}
-
-/*
-==================
-Host_Viewmodel_f
-==================
-*/
-void Host_Viewmodel_f (void)
-{
- prvm_edict_t *e;
- model_t *m;
-
- if (!sv.active)
- return;
-
- SV_VM_Begin();
- e = FindViewthing ();
- SV_VM_End();
- if (!e)
- return;
-
- m = Mod_ForName (Cmd_Argv(1), false, true, false);
- if (!m || !m->loaded || !m->Draw)
- {
- Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
- return;
- }
-
- e->fields.server->frame = 0;
- cl.model_precache[(int)e->fields.server->modelindex] = m;
-}
-
-/*
-==================
-Host_Viewframe_f
-==================
-*/
-void Host_Viewframe_f (void)
-{
- prvm_edict_t *e;
- int f;
- model_t *m;
-
- if (!sv.active)
- return;
-
- SV_VM_Begin();
- e = FindViewthing ();
- SV_VM_End();
- if (!e)
- return;
- m = cl.model_precache[(int)e->fields.server->modelindex];
-
- f = atoi(Cmd_Argv(1));
- if (f >= m->numframes)
- f = m->numframes-1;
-
- e->fields.server->frame = f;
-}
-
-
-void PrintFrameName (model_t *m, int frame)
-{
- if (m->animscenes)
- Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
- else
- Con_Printf("frame %i\n", frame);
-}
-
-/*
-==================
-Host_Viewnext_f
-==================
-*/
-void Host_Viewnext_f (void)
-{
- prvm_edict_t *e;
- model_t *m;
-
- if (!sv.active)
- return;
-
- SV_VM_Begin();
- e = FindViewthing ();
- SV_VM_End();
- if (!e)
- return;
- m = cl.model_precache[(int)e->fields.server->modelindex];
-
- e->fields.server->frame = e->fields.server->frame + 1;
- if (e->fields.server->frame >= m->numframes)
- e->fields.server->frame = m->numframes - 1;
-
- PrintFrameName (m, (int)e->fields.server->frame);
-}
+//============================================================================
/*
-==================
-Host_Viewprev_f
-==================
+======================
+CL_Playermodel_f
+======================
*/
-void Host_Viewprev_f (void)
+// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
+static void CL_Playermodel_f(cmd_state_t *cmd)
{
- prvm_edict_t *e;
- model_t *m;
-
- if (!sv.active)
- return;
+ prvm_prog_t *prog = SVVM_prog;
+ int i, j;
+ char newPath[sizeof(host_client->playermodel)];
- SV_VM_Begin();
- e = FindViewthing ();
- SV_VM_End();
- if (!e)
+ if (Cmd_Argc (cmd) == 1)
+ {
+ if (cmd->source == src_command)
+ {
+ Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
+ }
return;
+ }
- m = cl.model_precache[(int)e->fields.server->modelindex];
-
- e->fields.server->frame = e->fields.server->frame - 1;
- if (e->fields.server->frame < 0)
- e->fields.server->frame = 0;
-
- PrintFrameName (m, (int)e->fields.server->frame);
-}
-
-/*
-===============================================================================
-
-DEMO LOOP CONTROL
-
-===============================================================================
-*/
-
+ if (Cmd_Argc (cmd) == 2)
+ strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
-/*
-==================
-Host_Startdemos_f
-==================
-*/
-void Host_Startdemos_f (void)
-{
- int i, c;
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
- if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo"))
+ if (cmd->source == src_command)
+ {
+ Cvar_Set (&cvars_all, "_cl_playermodel", newPath);
return;
+ }
- c = Cmd_Argc() - 1;
- if (c > MAX_DEMOS)
+ /*
+ if (host.realtime < host_client->nametime)
{
- Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
- c = MAX_DEMOS;
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
}
- Con_Printf("%i demo(s) in loop\n", c);
- for (i=1 ; i<c+1 ; i++)
- strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
-
- // LordHavoc: clear the remaining slots
- for (;i <= MAX_DEMOS;i++)
- cls.demos[i-1][0] = 0;
+ host_client->nametime = host.realtime + 5;
+ */
- if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
+ PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
+ if (strcmp(host_client->old_model, host_client->playermodel))
{
- cls.demonum = 0;
- CL_NextDemo ();
+ strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
}
- else
- cls.demonum = -1;
-}
-
-
-/*
-==================
-Host_Demos_f
-
-Return to looping demos
-==================
-*/
-void Host_Demos_f (void)
-{
- if (cls.state == ca_dedicated)
- return;
- if (cls.demonum == -1)
- cls.demonum = 1;
- CL_Disconnect_f ();
- CL_NextDemo ();
}
/*
-==================
-Host_Stopdemo_f
-
-Return to looping demos
-==================
+======================
+CL_Playerskin_f
+======================
*/
-void Host_Stopdemo_f (void)
+static void CL_Playerskin_f(cmd_state_t *cmd)
{
- if (!cls.demoplayback)
- return;
- CL_Disconnect ();
- Host_ShutdownServer ();
-}
-
-void Host_SendCvar_f (void)
-{
- int i;
- cvar_t *c;
- client_t *old;
+ prvm_prog_t *prog = SVVM_prog;
+ int i, j;
+ char newPath[sizeof(host_client->playerskin)];
- if(Cmd_Argc() != 2)
- return;
- c = Cvar_FindVar(Cmd_Argv(1));
- if (cls.state == ca_connected)
+ if (Cmd_Argc (cmd) == 1)
{
- // LordHavoc: if there is no such cvar or if it is private, send a
- // reply indicating that it has no value
- if(!c || (c->flags & CVAR_PRIVATE))
- Cmd_ForwardStringToServer(va("sentcvar %s\n", c->name));
- else
- Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
+ if (cmd->source == src_command)
+ {
+ Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
+ }
return;
}
- if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
- return;
- old = host_client;
- if (cls.state != ca_dedicated)
- i = 1;
+ if (Cmd_Argc (cmd) == 2)
+ strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
else
- i = 0;
- for(;i<svs.maxclients;i++)
- if(svs.clients[i].active && svs.clients[i].netconnection)
- {
- host_client = &svs.clients[i];
- Host_ClientCommands(va("sendcvar %s\n", c->name));
- }
- host_client = old;
-}
+ strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
-static void MaxPlayers_f(void)
-{
- int n;
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
- if (Cmd_Argc() != 2)
+ if (cmd->source == src_command)
{
- Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
+ Cvar_Set (&cvars_all, "_cl_playerskin", newPath);
return;
}
- if (sv.active)
+ /*
+ if (host.realtime < host_client->nametime)
{
- Con_Print("maxplayers can not be changed while a server is running.\n");
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
return;
}
- n = atoi(Cmd_Argv(1));
- n = bound(1, n, MAX_SCOREBOARD);
- Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
+ host_client->nametime = host.realtime + 5;
+ */
- if (svs.clients)
- Mem_Free(svs.clients);
- svs.maxclients = n;
- svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
- if (n == 1)
- Cvar_Set ("deathmatch", "0");
- else
- Cvar_Set ("deathmatch", "1");
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
+ PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
+ if (strcmp(host_client->old_skin, host_client->playerskin))
+ {
+ //if (host_client->begun)
+ // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
+ strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
+ }
}
-//=============================================================================
-
-// QuakeWorld commands
+cvar_t cl_rate = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate", "20000", "change your connection speed"};
+cvar_t cl_rate_burstsize = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate_burstsize", "1024", "internal storage cvar for current rate control burst size (changed by rate_burstsize command)"};
/*
-=====================
-Host_Rcon_f
-
- Send the rest of the command line over as
- an unconnected command.
-=====================
+======================
+CL_PModel_f
+LadyHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
+LadyHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
+======================
*/
-void Host_Rcon_f (void) // credit: taken from QuakeWorld
+static void CL_PModel_f(cmd_state_t *cmd)
{
+ prvm_prog_t *prog = SVVM_prog;
int i;
- lhnetaddress_t to;
- lhnetsocket_t *mysocket;
-
- if (!rcon_password.string || !rcon_password.string[0])
- {
- Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
- return;
- }
- for (i = 0;rcon_password.string[i];i++)
+ if (Cmd_Argc (cmd) == 1)
{
- if (rcon_password.string[i] <= ' ')
+ if (cmd->source == src_command)
{
- Con_Printf("rcon_password is not allowed to have any whitespace.\n");
- return;
+ Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
}
+ return;
}
+ i = atoi(Cmd_Argv(cmd, 1));
- if (cls.netcon)
- to = cls.netcon->peeraddress;
- else
+ if (cmd->source == src_command)
{
- if (!rcon_address.string[0])
- {
- Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
+ if (cl_pmodel.integer == i)
return;
- }
- LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
- }
- mysocket = NetConn_ChooseClientSocketForAddress(&to);
- if (mysocket)
- {
- // simply put together the rcon packet and send it
- NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
+ Cvar_SetValue (&cvars_all, "_cl_pmodel", i);
+ if (cls.state == ca_connected)
+ CL_ForwardToServer_f(cmd);
+ return;
}
+
+ PRVM_serveredictfloat(host_client->edict, pmodel) = i;
}
-/*
-====================
-Host_User_f
+//===========================================================================
-user <name or userid>
+//===========================================================================
-Dump userdata / masterdata for a user
-====================
-*/
-void Host_User_f (void) // credit: taken from QuakeWorld
+static void CL_SendCvar_f(cmd_state_t *cmd)
{
- int uid;
int i;
+ cvar_t *c;
+ const char *cvarname;
+ client_t *old;
+ char vabuf[1024];
- if (Cmd_Argc() != 2)
+ if(Cmd_Argc(cmd) != 2)
+ return;
+ cvarname = Cmd_Argv(cmd, 1);
+ if (cls.state == ca_connected)
{
- Con_Printf ("Usage: user <username / userid>\n");
+ c = Cvar_FindVar(&cvars_all, cvarname, CVAR_CLIENT | CVAR_SERVER);
+ // LadyHavoc: if there is no such cvar or if it is private, send a
+ // reply indicating that it has no value
+ if(!c || (c->flags & CVAR_PRIVATE))
+ CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s", cvarname));
+ else
+ CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s \"%s\"", c->name, c->string));
return;
}
+ if(!sv.active)// || !PRVM_serverfunction(SV_ParseClientCommand))
+ return;
- uid = atoi(Cmd_Argv(1));
-
- for (i = 0;i < cl.maxclients;i++)
- {
- if (!cl.scores[i].name[0])
- continue;
- if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
+ old = host_client;
+ if (cls.state != ca_dedicated)
+ i = 1;
+ else
+ i = 0;
+ for(;i<svs.maxclients;i++)
+ if(svs.clients[i].active && svs.clients[i].netconnection)
{
- InfoString_Print(cl.scores[i].qw_userinfo);
- return;
+ host_client = &svs.clients[i];
+ SV_ClientCommands("sendcvar %s\n", cvarname);
}
- }
- Con_Printf ("User not in server.\n");
+ host_client = old;
}
-/*
-====================
-Host_Users_f
-
-Dump userids for all current players
-====================
-*/
-void Host_Users_f (void) // credit: taken from QuakeWorld
-{
- int i;
- int c;
-
- c = 0;
- Con_Printf ("userid frags name\n");
- Con_Printf ("------ ----- ----\n");
- for (i = 0;i < cl.maxclients;i++)
- {
- if (cl.scores[i].name[0])
- {
- Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
- c++;
- }
- }
+//=============================================================================
- Con_Printf ("%i total users\n", c);
-}
+// QuakeWorld commands
/*
==================
-Host_FullServerinfo_f
+CL_FullServerinfo_f
Sent by server when serverinfo changes
==================
*/
// TODO: shouldn't this be a cvar instead?
-void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
+static void CL_FullServerinfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
{
char temp[512];
- if (Cmd_Argc() != 2)
+ if (Cmd_Argc(cmd) != 2)
{
Con_Printf ("usage: fullserverinfo <complete info string>\n");
return;
}
- strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
+ strlcpy (cl.qw_serverinfo, Cmd_Argv(cmd, 1), sizeof(cl.qw_serverinfo));
InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
cl.qw_teamplay = atoi(temp);
}
/*
==================
-Host_FullInfo_f
+CL_FullInfo_f
Allow clients to change userinfo
==================
Casey was here :)
*/
-void Host_FullInfo_f (void) // credit: taken from QuakeWorld
+static void CL_FullInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
{
char key[512];
char value[512];
- char *o;
const char *s;
- if (Cmd_Argc() != 2)
+ if (Cmd_Argc(cmd) != 2)
{
Con_Printf ("fullinfo <complete info string>\n");
return;
}
- s = Cmd_Argv(1);
+ s = Cmd_Argv(cmd, 1);
if (*s == '\\')
s++;
while (*s)
{
- o = key;
- while (*s && *s != '\\')
- *o++ = *s++;
- *o = 0;
-
+ size_t len = strcspn(s, "\\");
+ if (len >= sizeof(key)) {
+ len = sizeof(key) - 1;
+ }
+ strlcpy(key, s, len + 1);
+ s += len;
if (!*s)
{
Con_Printf ("MISSING VALUE\n");
return;
}
+ ++s; // Skip over backslash.
- o = value;
- s++;
- while (*s && *s != '\\')
- *o++ = *s++;
- *o = 0;
-
- if (*s)
- s++;
+ len = strcspn(s, "\\");
+ if (len >= sizeof(value)) {
+ len = sizeof(value) - 1;
+ }
+ strlcpy(value, s, len + 1);
CL_SetInfo(key, value, false, false, false, false);
+
+ s += len;
+ if (!*s)
+ {
+ break;
+ }
+ ++s; // Skip over backslash.
}
}
Allow clients to change userinfo
==================
*/
-void Host_SetInfo_f (void) // credit: taken from QuakeWorld
+static void CL_SetInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
{
- if (Cmd_Argc() == 1)
+ if (Cmd_Argc(cmd) == 1)
{
InfoString_Print(cls.userinfo);
return;
}
- if (Cmd_Argc() != 3)
+ if (Cmd_Argc(cmd) != 3)
{
Con_Printf ("usage: setinfo [ <key> <value> ]\n");
return;
}
- CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
-}
-
-/*
-====================
-Host_Packet_f
-
-packet <destination> <contents>
-
-Contents allows \n escape character
-====================
-*/
-void Host_Packet_f (void) // credit: taken from QuakeWorld
-{
- char send[2048];
- int i, l;
- const char *in;
- char *out;
- lhnetaddress_t address;
- lhnetsocket_t *mysocket;
-
- if (Cmd_Argc() != 3)
- {
- Con_Printf ("packet <destination> <contents>\n");
- return;
- }
-
- if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
- {
- Con_Printf ("Bad address\n");
- return;
- }
-
- in = Cmd_Argv(2);
- out = send+4;
- send[0] = send[1] = send[2] = send[3] = 0xff;
-
- l = (int)strlen (in);
- for (i=0 ; i<l ; i++)
- {
- if (out >= send + sizeof(send) - 1)
- break;
- if (in[i] == '\\' && in[i+1] == 'n')
- {
- *out++ = '\n';
- i++;
- }
- else if (in[i] == '\\' && in[i+1] == '0')
- {
- *out++ = '\0';
- i++;
- }
- else if (in[i] == '\\' && in[i+1] == 't')
- {
- *out++ = '\t';
- i++;
- }
- else if (in[i] == '\\' && in[i+1] == 'r')
- {
- *out++ = '\r';
- i++;
- }
- else if (in[i] == '\\' && in[i+1] == '"')
- {
- *out++ = '\"';
- i++;
- }
- else
- *out++ = in[i];
- }
-
- mysocket = NetConn_ChooseClientSocketForAddress(&address);
- if (mysocket)
- NetConn_Write(mysocket, send, out - send, &address);
-}
-
-/*
-====================
-Host_Pings_f
-
-Send back ping and packet loss update for all current players to this player
-====================
-*/
-void Host_Pings_f (void)
-{
- int i, j, ping, packetloss;
- char temp[128];
-
- if (!host_client->netconnection)
- return;
-
- if (sv.protocol != PROTOCOL_QUAKEWORLD)
- {
- MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
- MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
- }
- for (i = 0;i < svs.maxclients;i++)
- {
- packetloss = 0;
- if (svs.clients[i].netconnection)
- for (j = 0;j < 100;j++)
- packetloss += svs.clients[i].netconnection->packetlost[j];
- ping = (int)floor(svs.clients[i].ping*1000+0.5);
- ping = bound(0, ping, 9999);
- if (sv.protocol == PROTOCOL_QUAKEWORLD)
- {
- // send qw_svc_updateping and qw_svc_updatepl messages
- MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
- MSG_WriteShort(&host_client->netconnection->message, ping);
- MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
- MSG_WriteByte(&host_client->netconnection->message, packetloss);
- }
- else
- {
- // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
- dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
- MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
- }
- }
- if (sv.protocol != PROTOCOL_QUAKEWORLD)
- MSG_WriteString(&host_client->netconnection->message, "\n");
+ CL_SetInfo(Cmd_Argv(cmd, 1), Cmd_Argv(cmd, 2), true, false, false, false);
}
-void Host_PingPLReport_f(void)
+static void CL_PingPLReport_f(cmd_state_t *cmd)
{
+ char *errbyte;
int i;
- int l = Cmd_Argc();
+ int l = Cmd_Argc(cmd);
if (l > cl.maxclients)
l = cl.maxclients;
for (i = 0;i < l;i++)
{
- cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
- cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
+ cl.scores[i].qw_ping = atoi(Cmd_Argv(cmd, 1+i*2));
+ cl.scores[i].qw_packetloss = strtol(Cmd_Argv(cmd, 1+i*2+1), &errbyte, 0);
+ if(errbyte && *errbyte == ',')
+ cl.scores[i].qw_movementloss = atoi(errbyte + 1);
+ else
+ cl.scores[i].qw_movementloss = 0;
}
}
*/
void Host_InitCommands (void)
{
- dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
+ dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
- Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
- Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
- if (gamemode == GAME_NEHAHRA)
- {
- Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
- Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
- Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
- Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
- Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
- }
- else
- {
- Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
- Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
- Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
- Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
- Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
- }
- Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
- Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
- Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
- Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
- Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
- Cmd_AddCommand ("version", Host_Version_f, "print engine version");
- Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
- Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
- Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
- Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
- Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
- Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
- Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
- Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
- Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
-
- Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
- Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
- Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
-
- Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
- Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
- Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
- Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
-
- Cvar_RegisterVariable (&cl_name);
- Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
- Cvar_RegisterVariable (&cl_color);
- Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
- Cvar_RegisterVariable (&cl_rate);
- Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
- if (gamemode == GAME_NEHAHRA)
- {
- Cvar_RegisterVariable (&cl_pmodel);
- Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
- }
-
- // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
- Cvar_RegisterVariable (&cl_playermodel);
- Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
- Cvar_RegisterVariable (&cl_playerskin);
- Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
-
- Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
- Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
- Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
- Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
+ Cvar_RegisterVariable(&cl_name);
+ Cvar_RegisterAlias(&cl_name, "_cl_name");
+ Cvar_RegisterVariable(&cl_rate);
+ Cvar_RegisterAlias(&cl_rate, "_cl_rate");
+ Cvar_RegisterVariable(&cl_rate_burstsize);
+ Cvar_RegisterAlias(&cl_rate_burstsize, "_cl_rate_burstsize");
+ Cvar_RegisterVariable(&cl_pmodel);
+ Cvar_RegisterAlias(&cl_pmodel, "_cl_pmodel");
+ Cvar_RegisterVariable(&cl_playermodel);
+ Cvar_RegisterAlias(&cl_playermodel, "_cl_playermodel");
+ Cvar_RegisterVariable(&cl_playerskin);
+ Cvar_RegisterAlias(&cl_playerskin, "_cl_playerskin");
+ Cvar_RegisterVariable(&rcon_password);
+ Cvar_RegisterVariable(&r_fixtrans_auto);
+ Cvar_RegisterVariable(&cl_team);
+ Cvar_RegisterVariable(&cl_skin);
+ Cvar_RegisterVariable(&cl_noaim);
- Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
+ Cmd_AddCommand(CMD_USERINFO, "pmodel", CL_PModel_f, "(Nehahra-only) change your player model choice");
+ Cmd_AddCommand(CMD_USERINFO, "playermodel", CL_Playermodel_f, "change your player model");
+ Cmd_AddCommand(CMD_USERINFO, "playerskin", CL_Playerskin_f, "change your player skin number");
- Cvar_RegisterVariable (&rcon_password);
- Cvar_RegisterVariable (&rcon_address);
- Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
- Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
- Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
- Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
- Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
- Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
- Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
- Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
- Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
+ Cmd_AddCommand(CMD_CLIENT, "sendcvar", CL_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
+ Cmd_AddCommand(CMD_CLIENT, "fullinfo", CL_FullInfo_f, "allows client to modify their userinfo");
+ Cmd_AddCommand(CMD_CLIENT, "setinfo", CL_SetInfo_f, "modifies your userinfo");
+ Cmd_AddCommand(CMD_CLIENT, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
- Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
- Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
-
- Cvar_RegisterVariable (&team);
- Cvar_RegisterVariable (&skin);
- Cvar_RegisterVariable (&noaim);
-
- Cvar_RegisterVariable(&sv_cheats);
- Cvar_RegisterVariable(&sv_adminnick);
+ // commands that are only sent by server to client for execution
+ Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "pingplreport", CL_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
+ Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "fullserverinfo", CL_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
}
+void Host_NoOperation_f(cmd_state_t *cmd)
+{
+}