*/
void Host_Connect_f (void)
{
- if (Cmd_Argc() != 2)
+ if (Cmd_Argc() < 2)
{
- Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
+ Con_Print("connect <serveraddress> [<key> <value> ...]: connect to a multiplayer game\n");
return;
}
// clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command
Host_Playermodel_f
======================
*/
-cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
+cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz/Xonotic (changed by playermodel command)"};
// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
void Host_Playermodel_f (void)
{
Host_Playerskin_f
======================
*/
-cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
+cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz/Xonotic (changed by playerskin command)"};
void Host_Playerskin_f (void)
{
int i, j;