cvar_t noaim = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
cvar_t r_fixtrans_auto = {CVAR_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
-extern qboolean host_shuttingdown;
extern cvar_t developer_entityparsing;
/*
void Host_Quit_f(cmd_state_t *cmd)
{
- if(host_shuttingdown)
+ if(host.state == host_shutdown)
Con_Printf("shutting down already!\n");
else
- Sys_Quit (0);
+ host.state = host_shutdown;
}
/*
if (in == 0 || in == 1)
{
- seconds = (int)(realtime - client->connecttime);
+ seconds = (int)(host.realtime - client->connecttime);
minutes = seconds / 60;
if (minutes)
{
static void Host_God_f(cmd_state_t *cmd)
{
prvm_prog_t *prog = SVVM_prog;
- if (!sv_cheats.integer)
- {
- SV_ClientPrint("No cheats allowed. Set sv_cheats to 1 in the server console to enable.\n");
- return;
- }
PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_GODMODE;
if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_GODMODE) )
static void Host_Notarget_f(cmd_state_t *cmd)
{
prvm_prog_t *prog = SVVM_prog;
- if (!sv_cheats.integer)
- {
- SV_ClientPrint("No cheats allowed. Set sv_cheats to 1 in the server console to enable.\n");
- return;
- }
PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_NOTARGET;
if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_NOTARGET) )
static void Host_Noclip_f(cmd_state_t *cmd)
{
prvm_prog_t *prog = SVVM_prog;
- if (!sv_cheats.integer)
- {
- SV_ClientPrint("No cheats allowed. Set sv_cheats to 1 in the server console to enable.\n");
- return;
- }
if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_NOCLIP)
{
static void Host_Fly_f(cmd_state_t *cmd)
{
prvm_prog_t *prog = SVVM_prog;
- if (!sv_cheats.integer)
- {
- SV_ClientPrint("No cheats allowed. Set sv_cheats to 1 in the server console to enable.\n");
- return;
- }
if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_FLY)
{
FS_Printf(f, "(dummy)\n");
FS_Printf(f, "%d\n", 0);
FS_Printf(f, "%s\n", "(dummy)");
- FS_Printf(f, "%f\n", realtime);
+ FS_Printf(f, "%f\n", host.realtime);
}
// write the light styles
return;
}
- if (realtime < host_client->nametime)
+ if (host.realtime < host_client->nametime)
{
SV_ClientPrintf("You can't change name more than once every %.1f seconds!\n", max(0.0f, sv_namechangetimer.value));
return;
}
- host_client->nametime = realtime + max(0.0f, sv_namechangetimer.value);
+ host_client->nametime = host.realtime + max(0.0f, sv_namechangetimer.value);
// point the string back at updateclient->name to keep it safe
strlcpy (host_client->name, newName, sizeof (host_client->name));
}
/*
- if (realtime < host_client->nametime)
+ if (host.realtime < host_client->nametime)
{
SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
return;
}
- host_client->nametime = realtime + 5;
+ host_client->nametime = host.realtime + 5;
*/
// point the string back at updateclient->name to keep it safe
}
/*
- if (realtime < host_client->nametime)
+ if (host.realtime < host_client->nametime)
{
SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
return;
}
- host_client->nametime = realtime + 5;
+ host_client->nametime = host.realtime + 5;
*/
// point the string back at updateclient->name to keep it safe
const char *t;
int v;
- if (!sv_cheats.integer)
- {
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
- return;
- }
-
t = Cmd_Argv(cmd, 1);
v = atoi (Cmd_Argv(cmd, 2));
NetConn_WriteString(mysocket, "\377\377\377\377getchallenge", &cls.rcon_address); // otherwise we'll request the challenge later
strlcpy(cls.rcon_commands[cls.rcon_ringpos], Cmd_Args(cmd), sizeof(cls.rcon_commands[cls.rcon_ringpos]));
cls.rcon_addresses[cls.rcon_ringpos] = cls.rcon_address;
- cls.rcon_timeout[cls.rcon_ringpos] = realtime + rcon_secure_challengetimeout.value;
+ cls.rcon_timeout[cls.rcon_ringpos] = host.realtime + rcon_secure_challengetimeout.value;
cls.rcon_ringpos = (cls.rcon_ringpos + 1) % MAX_RCONS;
}
else if(rcon_secure.integer > 0)
Cvar_RegisterVariable(&sv_namechangetimer);
// client commands - this includes server commands because the client can host a server, so they must exist
- Cmd_AddCommand(&cmd_client, "quit", Host_Quit_f, "quit the game");
- Cmd_AddCommand(&cmd_client, "status", Host_Status_f, "print server status information");
- Cmd_AddCommand(&cmd_client, "map", Host_Map_f, "kick everyone off the server and start a new level");
- Cmd_AddCommand(&cmd_client, "restart", Host_Restart_f, "restart current level");
- Cmd_AddCommand(&cmd_client, "changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
- Cmd_AddCommand(&cmd_client, "version", Host_Version_f, "print engine version");
- Cmd_AddCommand(&cmd_client, "say", Host_Say_f, "send a chat message to everyone on the server");
- Cmd_AddCommand(&cmd_client, "tell", Host_Tell_f, "send a chat message to only one person on the server");
- Cmd_AddCommand(&cmd_client, "pause", Host_Pause_f, "pause the game (if the server allows pausing)");
- Cmd_AddCommand(&cmd_client, "kick", Host_Kick_f, "kick a player off the server by number or name");
- Cmd_AddCommand(&cmd_client, "ping", Host_Ping_f, "print ping times of all players on the server");
- Cmd_AddCommand(&cmd_client, "load", Host_Loadgame_f, "load a saved game file");
- Cmd_AddCommand(&cmd_client, "save", Host_Savegame_f, "save the game to a file");
- Cmd_AddCommand(&cmd_client, "viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
- Cmd_AddCommand(&cmd_client, "viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
- Cmd_AddCommand(&cmd_client, "viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
- Cmd_AddCommand(&cmd_client, "viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
- Cmd_AddCommand(&cmd_client, "maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
- Cmd_AddCommand(&cmd_client, "user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
- Cmd_AddCommand(&cmd_client, "users", Host_Users_f, "prints additional information about all players on the scoreboard");
-
- // dedicated server commands
- Cmd_AddCommand(&cmd_server, "quit", Host_Quit_f, "quit the game");
- Cmd_AddCommand(&cmd_server, "status", Host_Status_f, "print server status information");
- Cmd_AddCommand(&cmd_server, "map", Host_Map_f, "kick everyone off the server and start a new level");
- Cmd_AddCommand(&cmd_server, "restart", Host_Restart_f, "restart current level");
- Cmd_AddCommand(&cmd_server, "changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
- Cmd_AddCommand(&cmd_server, "version", Host_Version_f, "print engine version");
- Cmd_AddCommand(&cmd_server, "say", Host_Say_f, "send a chat message to everyone on the server");
- Cmd_AddCommand(&cmd_server, "tell", Host_Tell_f, "send a chat message to only one person on the server");
- Cmd_AddCommand(&cmd_server, "pause", Host_Pause_f, "pause the game (if the server allows pausing)");
- Cmd_AddCommand(&cmd_server, "kick", Host_Kick_f, "kick a player off the server by number or name");
- Cmd_AddCommand(&cmd_server, "ping", Host_Ping_f, "print ping times of all players on the server");
- Cmd_AddCommand(&cmd_server, "load", Host_Loadgame_f, "load a saved game file");
- Cmd_AddCommand(&cmd_server, "save", Host_Savegame_f, "save the game to a file");
- Cmd_AddCommand(&cmd_server, "viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
- Cmd_AddCommand(&cmd_server, "viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
- Cmd_AddCommand(&cmd_server, "viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
- Cmd_AddCommand(&cmd_server, "viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
- Cmd_AddCommand(&cmd_server, "maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
- Cmd_AddCommand(&cmd_server, "user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
- Cmd_AddCommand(&cmd_server, "users", Host_Users_f, "prints additional information about all players on the scoreboard");
+ Cmd_AddCommand(CMD_SHARED, "quit", Host_Quit_f, "quit the game");
+ Cmd_AddCommand(CMD_SERVER | CMD_SERVER_FROM_CLIENT, "status", Host_Status_f, "print server status information");
+ Cmd_AddCommand(CMD_SHARED | CMD_INITWAIT, "map", Host_Map_f, "kick everyone off the server and start a new level");
+ Cmd_AddCommand(CMD_SHARED, "restart", Host_Restart_f, "restart current level");
+ Cmd_AddCommand(CMD_SHARED, "changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
+ Cmd_AddCommand(CMD_SHARED, "version", Host_Version_f, "print engine version");
+ Cmd_AddCommand(CMD_SHARED | CMD_SERVER_FROM_CLIENT, "say", Host_Say_f, "send a chat message to everyone on the server");
+ Cmd_AddCommand(CMD_SERVER_FROM_CLIENT, "say_team", Host_Say_Team_f, "send a chat message to your team on the server");
+ Cmd_AddCommand(CMD_SHARED | CMD_SERVER_FROM_CLIENT, "tell", Host_Tell_f, "send a chat message to only one person on the server");
+ Cmd_AddCommand(CMD_SERVER | CMD_SERVER_FROM_CLIENT, "pause", Host_Pause_f, "pause the game (if the server allows pausing)");
+ Cmd_AddCommand(CMD_SHARED, "kick", Host_Kick_f, "kick a player off the server by number or name");
+ Cmd_AddCommand(CMD_SHARED | CMD_SERVER_FROM_CLIENT, "ping", Host_Ping_f, "print ping times of all players on the server");
+ Cmd_AddCommand(CMD_SHARED | CMD_INITWAIT, "load", Host_Loadgame_f, "load a saved game file");
+ Cmd_AddCommand(CMD_SHARED, "save", Host_Savegame_f, "save the game to a file");
+ Cmd_AddCommand(CMD_SHARED, "viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
+ Cmd_AddCommand(CMD_SHARED, "viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
+ Cmd_AddCommand(CMD_SHARED, "viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
+ Cmd_AddCommand(CMD_SHARED, "viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
+ Cmd_AddCommand(CMD_SHARED, "maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
+ Cmd_AddCommand(CMD_SHARED, "user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
+ Cmd_AddCommand(CMD_SHARED, "users", Host_Users_f, "prints additional information about all players on the scoreboard");
// commands that do not have automatic forwarding from cmd_client, these are internal details of the network protocol and not of interest to users (if they know what they are doing they can still use a generic "cmd prespawn" or similar)
- Cmd_AddCommand(&cmd_serverfromclient, "prespawn", Host_PreSpawn_f, "internal use - signon 1 (client acknowledges that server information has been received)");
- Cmd_AddCommand(&cmd_serverfromclient, "spawn", Host_Spawn_f, "internal use - signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
- Cmd_AddCommand(&cmd_serverfromclient, "begin", Host_Begin_f, "internal use - signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
- Cmd_AddCommand(&cmd_serverfromclient, "pings", Host_Pings_f, "internal use - command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
-
- Cmd_AddCommand(&cmd_serverfromclient, "status", Host_Status_f, "print server status information");
- Cmd_AddCommand(&cmd_serverfromclient, "god", Host_God_f, "god mode (invulnerability)");
- Cmd_AddCommand(&cmd_serverfromclient, "notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
- Cmd_AddCommand(&cmd_serverfromclient, "fly", Host_Fly_f, "fly mode (flight)");
- Cmd_AddCommand(&cmd_serverfromclient, "noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
- Cmd_AddCommand(&cmd_serverfromclient, "give", Host_Give_f, "alter inventory");
- Cmd_AddCommand(&cmd_serverfromclient, "say", Host_Say_f, "send a chat message to everyone on the server");
- Cmd_AddCommand(&cmd_serverfromclient, "say_team", Host_Say_Team_f, "send a chat message to your team on the server");
- Cmd_AddCommand(&cmd_serverfromclient, "tell", Host_Tell_f, "send a chat message to only one person on the server");
- Cmd_AddCommand(&cmd_serverfromclient, "kill", Host_Kill_f, "die instantly");
- Cmd_AddCommand(&cmd_serverfromclient, "pause", Host_Pause_f, "pause the game (if the server allows pausing)");
- Cmd_AddCommand(&cmd_serverfromclient, "ping", Host_Ping_f, "print ping times of all players on the server");
- Cmd_AddCommand(&cmd_serverfromclient, "name", Host_Name_f, "change your player name");
- Cmd_AddCommand(&cmd_serverfromclient, "color", Host_Color_f, "change your player shirt and pants colors");
- Cmd_AddCommand(&cmd_serverfromclient, "rate", Host_Rate_f, "change your network connection speed");
- Cmd_AddCommand(&cmd_serverfromclient, "rate_burstsize", Host_Rate_BurstSize_f, "change your network connection speed");
- Cmd_AddCommand(&cmd_serverfromclient, "pmodel", Host_PModel_f, "(Nehahra-only) change your player model choice");
- Cmd_AddCommand(&cmd_serverfromclient, "playermodel", Host_Playermodel_f, "change your player model");
- Cmd_AddCommand(&cmd_serverfromclient, "playerskin", Host_Playerskin_f, "change your player skin number");
-
- // client commands that require a connection and are simply forwarded to server
- Cmd_AddCommand(&cmd_client, "god", Cmd_ForwardToServer_f, "god mode (invulnerability)");
- Cmd_AddCommand(&cmd_client, "notarget", Cmd_ForwardToServer_f, "notarget mode (monsters do not see you)");
- Cmd_AddCommand(&cmd_client, "fly", Cmd_ForwardToServer_f, "fly mode (flight)");
- Cmd_AddCommand(&cmd_client, "noclip", Cmd_ForwardToServer_f, "noclip mode (flight without collisions, move through walls)");
- Cmd_AddCommand(&cmd_client, "give", Cmd_ForwardToServer_f, "alter inventory");
- Cmd_AddCommand(&cmd_client, "say_team", Cmd_ForwardToServer_f, "send a chat message to your team on the server");
- Cmd_AddCommand(&cmd_client, "kill", Cmd_ForwardToServer_f, "die instantly");
-
- Cmd_AddCommand(&cmd_client, "connect", Host_Connect_f, "connect to a server by IP address or hostname");
- Cmd_AddCommand(&cmd_client, "reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
- Cmd_AddCommand(&cmd_clientfromserver, "reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
- Cmd_AddCommand(&cmd_client, "startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
- Cmd_AddCommand(&cmd_client, "demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
- Cmd_AddCommand(&cmd_client, "stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
- Cmd_AddCommand(&cmd_client, "sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
- Cmd_AddCommand(&cmd_client, "rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP");
- Cmd_AddCommand(&cmd_client, "srcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
- Cmd_AddCommand(&cmd_client, "pqrcon", Host_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
- Cmd_AddCommand(&cmd_client, "fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
- Cmd_AddCommand(&cmd_client, "setinfo", Host_SetInfo_f, "modifies your userinfo");
- Cmd_AddCommand(&cmd_client, "packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
- Cmd_AddCommand(&cmd_clientfromserver, "packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
- Cmd_AddCommand(&cmd_client, "topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
- Cmd_AddCommand(&cmd_client, "bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
- Cmd_AddCommand(&cmd_client, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
-
- // client commands that also exist as cmd_serverfromclient and are often forwarded
- Cmd_AddCommand(&cmd_client, "name", Host_Name_f, "change your player name");
- Cmd_AddCommand(&cmd_client, "color", Host_Color_f, "change your player shirt and pants colors");
- Cmd_AddCommand(&cmd_client, "rate", Host_Rate_f, "change your network connection speed");
- Cmd_AddCommand(&cmd_client, "rate_burstsize", Host_Rate_BurstSize_f, "change your network connection speed");
- Cmd_AddCommand(&cmd_client, "pmodel", Host_PModel_f, "(Nehahra-only) change your player model choice");
- Cmd_AddCommand(&cmd_client, "playermodel", Host_Playermodel_f, "change your player model");
- Cmd_AddCommand(&cmd_client, "playerskin", Host_Playerskin_f, "change your player skin number");
+ Cmd_AddCommand(CMD_SERVER_FROM_CLIENT, "prespawn", Host_PreSpawn_f, "internal use - signon 1 (client acknowledges that server information has been received)");
+ Cmd_AddCommand(CMD_SERVER_FROM_CLIENT, "spawn", Host_Spawn_f, "internal use - signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
+ Cmd_AddCommand(CMD_SERVER_FROM_CLIENT, "begin", Host_Begin_f, "internal use - signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
+ Cmd_AddCommand(CMD_SERVER_FROM_CLIENT, "pings", Host_Pings_f, "internal use - command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
+
+ Cmd_AddCommand(CMD_CHEAT | CMD_SERVER_FROM_CLIENT, "god", Host_God_f, "god mode (invulnerability)");
+ Cmd_AddCommand(CMD_CHEAT | CMD_SERVER_FROM_CLIENT, "notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
+ Cmd_AddCommand(CMD_CHEAT | CMD_SERVER_FROM_CLIENT, "fly", Host_Fly_f, "fly mode (flight)");
+ Cmd_AddCommand(CMD_CHEAT | CMD_SERVER_FROM_CLIENT, "noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+ Cmd_AddCommand(CMD_CHEAT | CMD_SERVER_FROM_CLIENT, "give", Host_Give_f, "alter inventory");
+ Cmd_AddCommand(CMD_SERVER_FROM_CLIENT, "kill", Host_Kill_f, "die instantly");
+ Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "name", Host_Name_f, "change your player name");
+ Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "color", Host_Color_f, "change your player shirt and pants colors");
+ Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "rate", Host_Rate_f, "change your network connection speed");
+ Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "rate_burstsize", Host_Rate_BurstSize_f, "change your network connection speed");
+ Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "pmodel", Host_PModel_f, "(Nehahra-only) change your player model choice");
+ Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "playermodel", Host_Playermodel_f, "change your player model");
+ Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "playerskin", Host_Playerskin_f, "change your player skin number");
+
+ Cmd_AddCommand(CMD_CLIENT, "connect", Host_Connect_f, "connect to a server by IP address or hostname");
+ Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
+ Cmd_AddCommand(CMD_CLIENT, "startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
+ Cmd_AddCommand(CMD_CLIENT, "demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
+ Cmd_AddCommand(CMD_CLIENT, "stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
+ Cmd_AddCommand(CMD_CLIENT, "sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
+ Cmd_AddCommand(CMD_CLIENT, "rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP");
+ Cmd_AddCommand(CMD_CLIENT, "srcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
+ Cmd_AddCommand(CMD_CLIENT, "pqrcon", Host_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
+ Cmd_AddCommand(CMD_CLIENT, "fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
+ Cmd_AddCommand(CMD_CLIENT, "setinfo", Host_SetInfo_f, "modifies your userinfo");
+ Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
+ Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
+ Cmd_AddCommand(CMD_CLIENT, "bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
+ Cmd_AddCommand(CMD_CLIENT, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
// commands that are only sent by server to client for execution
- Cmd_AddCommand(&cmd_clientfromserver, "pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
- Cmd_AddCommand(&cmd_clientfromserver, "fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
+ Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
+ Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
}
void Host_NoOperation_f(cmd_state_t *cmd)