if (cls.state == ca_dedicated)
{
- if (!sv.active)
+ if (!sv.active && !sv_spawnmap[0])
Cbuf_AddText ("map start\n");
return;
}
// we have to delay map and game loads until AFTER video is initialized
void Host_PerformSpawnServerAndLoadGame(void)
{
- if (vid_hidden)
+ if (vid_hidden && cls.state != ca_dedicated)
return;
if (sv_loadgame[0])
Host_PerformLoadGame(sv_loadgame);