#include <time.h>
int current_skill;
-cvar_t sv_cheats = {CVAR_SERVER, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
+cvar_t sv_cheats = {CVAR_SERVER | CVAR_NOTIFY, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
cvar_t sv_adminnick = {CVAR_SERVER | CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
cvar_t sv_status_privacy = {CVAR_SERVER | CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
cvar_t sv_status_show_qcstatus = {CVAR_SERVER | CVAR_SAVE, "sv_status_show_qcstatus", "0", "show the 'qcstatus' field in status replies, not the 'frags' field. Turn this on if your mod uses this field, and the 'frags' field on the other hand has no meaningful value."};
cvar_t skin = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
cvar_t noaim = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
cvar_t r_fixtrans_auto = {CVAR_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
-qboolean allowcheats = false;
extern qboolean host_shuttingdown;
extern cvar_t developer_entityparsing;
if(sv_status_privacy.integer && cmd->source != src_command)
strlcpy(ip, client->netconnection ? "hidden" : "botclient", 48);
else
- strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 48);
+ strlcpy(ip, (client->netconnection && *client->netconnection->address) ? client->netconnection->address : "botclient", 48);
frags = client->frags;
static void Host_God_f(cmd_state_t *cmd)
{
prvm_prog_t *prog = SVVM_prog;
- if (!allowcheats)
+ if (!sv_cheats.integer)
{
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
+ SV_ClientPrint("No cheats allowed. Set sv_cheats to 1 in the server console to enable.\n");
return;
}
static void Host_Notarget_f(cmd_state_t *cmd)
{
prvm_prog_t *prog = SVVM_prog;
- if (!allowcheats)
+ if (!sv_cheats.integer)
{
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
+ SV_ClientPrint("No cheats allowed. Set sv_cheats to 1 in the server console to enable.\n");
return;
}
static void Host_Noclip_f(cmd_state_t *cmd)
{
prvm_prog_t *prog = SVVM_prog;
- if (!allowcheats)
+ if (!sv_cheats.integer)
{
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
+ SV_ClientPrint("No cheats allowed. Set sv_cheats to 1 in the server console to enable.\n");
return;
}
static void Host_Fly_f(cmd_state_t *cmd)
{
prvm_prog_t *prog = SVVM_prog;
- if (!allowcheats)
+ if (!sv_cheats.integer)
{
- SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
+ SV_ClientPrint("No cheats allowed. Set sv_cheats to 1 in the server console to enable.\n");
return;
}
}
}
+// Disable cheats if sv_cheats is turned off
+static void Host_DisableCheats_c(char *value)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i = 0;
+
+ if (value[0] == '0' && !value[1])
+ {
+ while (svs.clients[i].edict)
+ {
+ if (((int)PRVM_serveredictfloat(svs.clients[i].edict, flags) & FL_GODMODE))
+ PRVM_serveredictfloat(svs.clients[i].edict, flags) = (int)PRVM_serveredictfloat(svs.clients[i].edict, flags) ^ FL_GODMODE;
+ if (((int)PRVM_serveredictfloat(svs.clients[i].edict, flags) & FL_NOTARGET))
+ PRVM_serveredictfloat(svs.clients[i].edict, flags) = (int)PRVM_serveredictfloat(svs.clients[i].edict, flags) ^ FL_NOTARGET;
+ if (PRVM_serveredictfloat(svs.clients[i].edict, movetype) == MOVETYPE_NOCLIP ||
+ PRVM_serveredictfloat(svs.clients[i].edict, movetype) == MOVETYPE_FLY)
+ {
+ noclip_anglehack = false;
+ PRVM_serveredictfloat(svs.clients[i].edict, movetype) = MOVETYPE_WALK;
+ }
+ i++;
+ }
+ }
+}
+
/*
===============================================================================
key_dest = key_game;
svs.serverflags = 0; // haven't completed an episode yet
- allowcheats = sv_cheats.integer != 0;
strlcpy(level, Cmd_Argv(cmd, 1), sizeof(level));
SV_SpawnServer(level);
if (sv.active && cls.state == ca_disconnected)
key_dest = key_game;
SV_SaveSpawnparms ();
- allowcheats = sv_cheats.integer != 0;
strlcpy(level, Cmd_Argv(cmd, 1), sizeof(level));
SV_SpawnServer(level);
if (sv.active && cls.state == ca_disconnected)
#endif
key_dest = key_game;
- allowcheats = sv_cheats.integer != 0;
strlcpy(mapname, sv.name, sizeof(mapname));
SV_SpawnServer(mapname);
if (sv.active && cls.state == ca_disconnected)
COM_ParseToken_Simple(&t, false, false, true);
time = atof(com_token);
- allowcheats = sv_cheats.integer != 0;
-
if(developer_entityparsing.integer)
Con_Printf("Host_Loadgame_f: spawning server\n");
PRVM_ED_ParseEdict (prog, start, ent);
// link it into the bsp tree
- if (!ent->priv.server->free)
+ if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
SV_LinkEdict(ent);
}
const char *t;
int v;
- if (!allowcheats)
+ if (!sv_cheats.integer)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
Send back ping and packet loss update for all current players to this player
====================
*/
-void Host_Pings_f(cmd_state_t *cmd)
+static void Host_Pings_f(cmd_state_t *cmd)
{
int i, j, ping, packetloss, movementloss;
char temp[128];
Cvar_RegisterVariable(&skin);
Cvar_RegisterVariable(&noaim);
Cvar_RegisterVariable(&sv_cheats);
+ Cvar_RegisterCallback(&sv_cheats, Host_DisableCheats_c);
Cvar_RegisterVariable(&sv_adminnick);
Cvar_RegisterVariable(&sv_status_privacy);
Cvar_RegisterVariable(&sv_status_show_qcstatus);