char sv_spawnmap[MAX_QPATH];
char sv_loadgame[MAX_OSPATH];
-dfunction_t *ED_FindFunction (char *name);
+mfunction_t *ED_FindFunction (char *name);
/*
==================
void Host_Savegame_f (void)
{
char name[256];
- QFile *f;
+ qfile_t *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
}
}
- sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (name, ".sav");
+ strncpy (name, Cmd_Argv(1), sizeof (name) - 1);
+ name[sizeof (name) - 1] = '\0';
+ FS_DefaultExtension (name, ".sav");
Con_Printf ("Saving game to %s...\n", name);
- f = Qopen (name, "w");
+ f = FS_Open (name, "w", false);
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
- Qprintf (f, "%i\n", SAVEGAME_VERSION);
+ FS_Printf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
- Qprintf (f, "%s\n", comment);
+ FS_Printf (f, "%s\n", comment);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
- Qprintf (f, "%d\n", current_skill);
- Qprintf (f, "%s\n", sv.name);
- Qprintf (f, "%f\n",sv.time);
+ FS_Printf (f, "%f\n", svs.clients->spawn_parms[i]);
+ FS_Printf (f, "%d\n", current_skill);
+ FS_Printf (f, "%s\n", sv.name);
+ FS_Printf (f, "%f\n",sv.time);
// write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
- Qprintf (f, "%s\n", sv.lightstyles[i]);
+ FS_Printf (f, "%s\n", sv.lightstyles[i]);
else
- Qprintf (f,"m\n");
+ FS_Printf (f,"m\n");
}
for (i=0 ; i<sv.num_edicts ; i++)
{
ED_Write (f, EDICT_NUM(i));
- Qflush (f);
+ FS_Flush (f);
}
- Qclose (f);
+ FS_Close (f);
Con_Printf ("done.\n");
}
return;
}
- sprintf (sv_loadgame, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (sv_loadgame, ".sav");
+ sprintf (sv_loadgame, "%s/%s", fs_gamedir, Cmd_Argv(1));
+ FS_DefaultExtension (sv_loadgame, ".sav");
Con_Printf ("Loading game from %s...\n", sv_loadgame);
}
void Host_PerformLoadGame(char *name)
{
- QFile *f;
+ qfile_t *f;
char mapname[MAX_QPATH];
float time, tfloat;
char buf[32768];
cls.demonum = -1; // stop demo loop in case this fails
- f = Qopen (name, "rz");
+ f = FS_Open (name, "r", false);
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
- str = Qgetline (f);
+ str = FS_Getline (f);
sscanf (str, "%i\n", &version);
if (version != SAVEGAME_VERSION)
{
- Qclose (f);
+ FS_Close (f);
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
SCR_BeginLoadingPlaque ();
- str = Qgetline (f);
+ str = FS_Getline (f);
for (i = 0;i < NUM_SPAWN_PARMS;i++)
{
- str = Qgetline (f);
+ str = FS_Getline (f);
sscanf (str, "%f\n", &spawn_parms[i]);
}
// this silliness is so we can load 1.06 save files, which have float skill values
- str = Qgetline (f);
+ str = FS_Getline (f);
sscanf (str, "%f\n", &tfloat);
current_skill = (int)(tfloat + 0.1);
Cvar_SetValue ("skill", (float)current_skill);
- strcpy (mapname, Qgetline (f));
+ strcpy (mapname, FS_Getline (f));
- str = Qgetline (f);
+ str = FS_Getline (f);
sscanf (str, "%f\n",&time);
CL_Disconnect_f ();
for (i = 0;i < MAX_LIGHTSTYLES;i++)
{
- str = Qgetline (f);
+ str = FS_Getline (f);
sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
strcpy (sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
// -1 is the globals
entnum = -1;
- while (!Qeof(f))
+ while (!FS_Eof (f))
{
for (i = 0;i < (int)sizeof(buf) - 1;i++)
{
- r = Qgetc (f);
+ r = FS_Getc (f);
if (r == EOF || !r)
break;
buf[i] = r;
sv.num_edicts = entnum;
sv.time = time;
- Qclose (f);
+ FS_Close (f);
for (i = 0;i < NUM_SPAWN_PARMS;i++)
svs.clients->spawn_parms[i] = spawn_parms[i];
{
if (!client->active || !client->spawned)
continue;
- if (Q_strcasecmp(client->name, Cmd_Argv(1)))
+ if (strcasecmp(client->name, Cmd_Argv(1)))
continue;
host_client = client;
SV_ClientPrintf("%s", text);
{
int top, bottom;
int playercolor;
- dfunction_t *f;
+ mfunction_t *f;
func_t SV_ChangeTeam;
if (Cmd_Argc() == 1)
client_t *client;
edict_t *ent;
func_t RestoreGame;
- dfunction_t *f;
+ mfunction_t *f;
if (cmd_source == src_command)
{
{
if (!host_client->active)
continue;
- if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
+ if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
break;
}
}
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf ("Kicked by %s\n", who);
- SV_DropClient (false);
+ SV_DropClient (false); // kicked
}
host_client = save;