]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
add sys_memsize_virtual and sys_memsize_physical info cvars
[xonotic/darkplaces.git] / host_cmd.c
index 202e4d98837545e80f451366f854af79b9a7cca2..b54559b87677f021cead53f9f7765319cc4bb1e0 100644 (file)
@@ -383,7 +383,7 @@ void Host_Map_f (void)
        strlcpy(level, Cmd_Argv(1), sizeof(level));
        SV_SpawnServer(level);
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1");
+               CL_EstablishConnection("local:1", -2);
 }
 
 /*
@@ -420,7 +420,7 @@ void Host_Changelevel_f (void)
        strlcpy(level, Cmd_Argv(1), sizeof(level));
        SV_SpawnServer(level);
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1");
+               CL_EstablishConnection("local:1", -2);
 }
 
 /*
@@ -454,7 +454,7 @@ void Host_Restart_f (void)
        strlcpy(mapname, sv.name, sizeof(mapname));
        SV_SpawnServer(mapname);
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1");
+               CL_EstablishConnection("local:1", -2);
 }
 
 /*
@@ -475,7 +475,7 @@ void Host_Reconnect_f (void)
                // will still contain its IP address, so get the address...
                InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
                if (temp[0])
-                       CL_EstablishConnection(temp);
+                       CL_EstablishConnection(temp, -1);
                else
                        Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
                return;
@@ -522,15 +522,15 @@ User command to connect to server
 */
 void Host_Connect_f (void)
 {
-       if (Cmd_Argc() != 2)
+       if (Cmd_Argc() < 2)
        {
-               Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
+               Con_Print("connect <serveraddress> [<key> <value> ...]: connect to a multiplayer game\n");
                return;
        }
        // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command
        if(rcon_secure.integer <= 0)
                Cvar_SetQuick(&rcon_password, "");
-       CL_EstablishConnection(Cmd_Argv(1));
+       CL_EstablishConnection(Cmd_Argv(1), 2);
 }
 
 
@@ -1072,7 +1072,7 @@ void Host_Loadgame_f (void)
 
        // make sure we're connected to loopback
        if (sv.active && cls.state == ca_disconnected)
-               CL_EstablishConnection("local:1");
+               CL_EstablishConnection("local:1", -2);
 }
 
 //============================================================================
@@ -1209,7 +1209,7 @@ void Host_Name_f (void)
 Host_Playermodel_f
 ======================
 */
-cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
+cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz/Xonotic (changed by playermodel command)"};
 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
 void Host_Playermodel_f (void)
 {
@@ -1267,7 +1267,7 @@ void Host_Playermodel_f (void)
 Host_Playerskin_f
 ======================
 */
-cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
+cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz/Xonotic (changed by playerskin command)"};
 void Host_Playerskin_f (void)
 {
        int i, j;
@@ -1937,7 +1937,7 @@ Kicks a user off of the server
 */
 void Host_Kick_f (void)
 {
-       char *who;
+       const char *who;
        const char *message = NULL;
        client_t *save;
        int i;
@@ -2491,7 +2491,8 @@ void Host_PQRcon_f (void)
                SZ_Clear(&net_message);
                MSG_WriteLong (&net_message, 0);
                MSG_WriteByte (&net_message, CCREQ_RCON);
-               SZ_Write(&net_message, (void*)rcon_password.string, n);
+               SZ_Write(&net_message, (const unsigned char*)rcon_password.string, n);
+               MSG_WriteByte (&net_message, 0); // terminate the (possibly partial) string
                MSG_WriteString (&net_message, Cmd_Args());
                StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
                NetConn_Write(mysocket, net_message.data, net_message.cursize, &to);