]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
added gl_mesh_dupetransverts cvar (found it is a slowdown though)
[xonotic/darkplaces.git] / host_cmd.c
index a97af9f6ff0b5f2267ed47a391c986a67c8f6613..cd5b852182641cb56d5179a3ba6281f6686da657 100644 (file)
@@ -548,11 +548,6 @@ void Host_Loadgame_f (void)
        sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
        COM_DefaultExtension (name, ".sav");
 
-       // LordHavoc: made SCR_UpdateScreen use a great deal less stack space, no longer an issue
-       //// we can't call SCR_BeginLoadingPlaque, because too much stack space has
-       //// been used.  The menu calls it before stuffing loadgame command
-//     SCR_BeginLoadingPlaque ();
-
        Con_Printf ("Loading game from %s...\n", name);
        f = Qopen (name, "rz");
        if (!f)