sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".sav");
- // LordHavoc: made SCR_UpdateScreen use a great deal less stack space, no longer an issue
- //// we can't call SCR_BeginLoadingPlaque, because too much stack space has
- //// been used. The menu calls it before stuffing loadgame command
-// SCR_BeginLoadingPlaque ();
-
Con_Printf ("Loading game from %s...\n", name);
f = Qopen (name, "rz");
if (!f)