#include "sv_demo.h"
#include "image.h"
+#include "utf8lib.h"
+
// for secure rcon authentication
#include "hmac.h"
#include "mdfour.h"
}
}
+ // unlink all entities
+ World_UnlinkAll(&sv.world);
+
// load the edicts out of the savegame file
end = t;
for (;;)
host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
}
- COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
+ u8_COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
{
size_t l;