buffer[14] = (height >> 0) & 0xFF;
buffer[15] = (height >> 8) & 0xFF;
buffer[16] = 32; // pixel size
+ buffer[17] = 8; // transparent flag? (seems to be needed by gimp)
// swap rgba to bgra and flip upside down
out = buffer + 18;
n[1] = dv[0][2]*dv[1][0]-dv[0][0]*dv[1][2];
n[2] = dv[0][0]*dv[1][1]-dv[0][1]*dv[1][0];
*/
- n[0] = ((p0[0] + p0[1] + p0[2]) - (p1[0] + p1[1] + p1[2]));
- n[1] = ((p2[0] + p2[1] + p2[2]) - (p0[0] + p0[1] + p0[2]));
+ n[0] = ((p1[0] + p1[1] + p1[2]) - (p0[0] + p0[1] + p0[2]));
+ n[1] = ((p0[0] + p0[1] + p0[2]) - (p2[0] + p2[1] + p2[2]));
n[2] = ibumpscale;
VectorNormalize(n);
/*
out[0] = 128.0f + n[0] * 127.0f;
out[1] = 128.0f + n[1] * 127.0f;
out[2] = 128.0f + n[2] * 127.0f;
- out[3] = 255;
+ out[3] = (p0[0] + p0[1] + p0[2]) / 3;
out += 4;
}
}