This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
extern cvar_t in_pitch_min;
extern cvar_t in_pitch_max;
-void IN_Init (void);
+extern qboolean in_client_mouse;
+extern float in_mouse_x, in_mouse_y;
-void IN_Shutdown (void);
+//enum input_dest_e {input_game,input_message,input_menu} input_dest;
-void IN_Commands (void);
-// oportunity for devices to stick commands on the script buffer
-
-void IN_Move (usercmd_t *cmd);
+void IN_Move (void);
// add additional movement on top of the keyboard move cmd
-void IN_PreMove(void);
-void IN_PostMove(void);
-
-void IN_Mouse(usercmd_t *cmd, float mx, float my);
-
-void IN_ClearStates (void);
-// restores all button and position states to defaults
+#define IN_BESTWEAPON_MAX 32
+typedef struct
+{
+ char name[32];
+ int impulse;
+ int activeweaponcode;
+ int weaponbit;
+ int ammostat;
+ int ammomin;
+ // TODO add a parameter for the picture to be used by the sbar, and use it there
+}
+in_bestweapon_info_t;
+extern in_bestweapon_info_t in_bestweapon_info[IN_BESTWEAPON_MAX];
+void IN_BestWeapon_ResetData(void); // call before each map so QC can start from a clean state
#endif