-##### DP_MAKE_TARGET autodetection and arch specific variables #####
+##### DP_MAKE_TARGET autodetection and arch specific variables #####
ifndef DP_MAKE_TARGET
# Win32
-ifdef windir
+ifdef WINDIR
DP_MAKE_TARGET=mingw
else
# UNIXes
DP_ARCH:=$(shell uname)
-ifeq ($(DP_ARCH),NetBSD)
+ifneq ($(filter %BSD,$(DP_ARCH)),)
DP_MAKE_TARGET=bsd
+else
+ifeq ($(DP_ARCH), Darwin)
+ DP_MAKE_TARGET=macosx
+else
+ifeq ($(DP_ARCH), SunOS)
+ DP_MAKE_TARGET=sunos
else
DP_MAKE_TARGET=linux
-endif
-endif
+endif # ifeq ($(DP_ARCH), SunOS)
+endif # ifeq ($(DP_ARCH), Darwin)
+endif # ifneq ($(filter %BSD,$(DP_ARCH)),)
+endif # ifdef windir
+endif # ifndef DP_MAKE_TARGET
+# If we're not on compiling for Win32, we need additional information
+ifneq ($(DP_MAKE_TARGET), mingw)
+ DP_ARCH:=$(shell uname)
+ DP_MACHINE:=$(shell uname -m)
endif
CMD_RM=$(CMD_UNIXRM)
endif
-
-DP_MACHINE:=$(shell uname -m)
+# 64bits AMD CPUs use another lib directory
ifeq ($(DP_MACHINE),x86_64)
- UNIX_X11LIBPATH:=-L/usr/X11R6/lib64
+ UNIX_X11LIBPATH:=/usr/X11R6/lib64
else
- UNIX_X11LIBPATH:=-L/usr/X11R6/lib
+ UNIX_X11LIBPATH:=/usr/X11R6/lib
endif
# Linux configuration
ifeq ($(DP_MAKE_TARGET), linux)
- OBJ_SOUND=$(OBJ_LINUXSOUND)
- LIB_SOUND=$(LIB_LINUXSOUND)
+ DEFAULT_SNDAPI=ALSA
OBJ_CD=$(OBJ_LINUXCD)
OBJ_CL=$(OBJ_GLX)
+ OBJ_ICON=
+ OBJ_ICON_NEXUIZ=
LDFLAGS_CL=$(LDFLAGS_LINUXCL)
LDFLAGS_SV=$(LDFLAGS_LINUXSV)
LDFLAGS_SDL=$(LDFLAGS_LINUXSDL)
+ SDLCONFIG_CFLAGS=$(SDLCONFIG_UNIXCFLAGS) $(SDLCONFIG_UNIXCFLAGS_X11)
+ SDLCONFIG_LIBS=$(SDLCONFIG_UNIXLIBS) $(SDLCONFIG_UNIXLIBS_X11)
+ SDLCONFIG_STATICLIBS=$(SDLCONFIG_UNIXSTATICLIBS) $(SDLCONFIG_UNIXSTATICLIBS_X11)
+
+ EXE_CL=$(EXE_UNIXCL)
+ EXE_SV=$(EXE_UNIXSV)
+ EXE_SDL=$(EXE_UNIXSDL)
+ EXE_CLNEXUIZ=$(EXE_UNIXCLNEXUIZ)
+ EXE_SVNEXUIZ=$(EXE_UNIXSVNEXUIZ)
+ EXE_SDLNEXUIZ=$(EXE_UNIXSDLNEXUIZ)
+
+ # libjpeg dependency (set these to "" if you want to use dynamic loading instead)
+ CFLAGS_LIBJPEG=-DLINK_TO_LIBJPEG
+ LIB_JPEG=-ljpeg
+endif
+
+# Mac OS X configuration
+ifeq ($(DP_MAKE_TARGET), macosx)
+ DEFAULT_SNDAPI=COREAUDIO
+ OBJ_CD=$(OBJ_MACOSXCD)
+
+ OBJ_CL=$(OBJ_AGL)
+ OBJ_ICON=
+ OBJ_ICON_NEXUIZ=
+
+ LDFLAGS_CL=$(LDFLAGS_MACOSXCL)
+ LDFLAGS_SV=$(LDFLAGS_MACOSXSV)
+ LDFLAGS_SDL=$(LDFLAGS_MACOSXSDL)
+
+ SDLCONFIG_CFLAGS=$(SDLCONFIG_MACOSXCFLAGS)
+ SDLCONFIG_LIBS=$(SDLCONFIG_MACOSXLIBS)
+ SDLCONFIG_STATICLIBS=$(SDLCONFIG_MACOSXSTATICLIBS)
+
+ EXE_CL=$(EXE_MACOSXCL)
+ EXE_SV=$(EXE_UNIXSV)
+ EXE_SDL=$(EXE_UNIXSDL)
+ EXE_CLNEXUIZ=$(EXE_MACOSXCLNEXUIZ)
+ EXE_SVNEXUIZ=$(EXE_UNIXSVNEXUIZ)
+ EXE_SDLNEXUIZ=$(EXE_UNIXSDLNEXUIZ)
+
+ ifeq ($(word 2, $(filter -arch, $(CC))), -arch)
+ CFLAGS_MAKEDEP=
+ endif
+
+ # libjpeg dependency (set these to "" if you want to use dynamic loading instead)
+ # we don't currently link to libjpeg on Mac because the OS does not have an easy way to load libjpeg and we provide our own in the .app
+ CFLAGS_LIBJPEG=
+ LIB_JPEG=
+endif
+
+# SunOS configuration (Solaris)
+ifeq ($(DP_MAKE_TARGET), sunos)
+ DEFAULT_SNDAPI=BSD
+ OBJ_CD=$(OBJ_SUNOSCD)
+
+ OBJ_CL=$(OBJ_GLX)
+ OBJ_ICON=
+ OBJ_ICON_NEXUIZ=
+
+ CFLAGS_EXTRA=$(CFLAGS_SUNOS)
+
+ LDFLAGS_CL=$(LDFLAGS_SUNOSCL)
+ LDFLAGS_SV=$(LDFLAGS_SUNOSSV)
+ LDFLAGS_SDL=$(LDFLAGS_SUNOSSDL)
+
+ SDLCONFIG_CFLAGS=$(SDLCONFIG_UNIXCFLAGS) $(SDLCONFIG_UNIXCFLAGS_X11)
+ SDLCONFIG_LIBS=$(SDLCONFIG_UNIXLIBS) $(SDLCONFIG_UNIXLIBS_X11)
+ SDLCONFIG_STATICLIBS=$(SDLCONFIG_UNIXSTATICLIBS) $(SDLCONFIG_UNIXSTATICLIBS_X11)
+
EXE_CL=$(EXE_UNIXCL)
EXE_SV=$(EXE_UNIXSV)
EXE_SDL=$(EXE_UNIXSDL)
+ EXE_CLNEXUIZ=$(EXE_UNIXCLNEXUIZ)
+ EXE_SVNEXUIZ=$(EXE_UNIXSVNEXUIZ)
+ EXE_SDLNEXUIZ=$(EXE_UNIXSDLNEXUIZ)
+
+ # libjpeg dependency (set these to "" if you want to use dynamic loading instead)
+ CFLAGS_LIBJPEG=-DLINK_TO_LIBJPEG
+ LIB_JPEG=-ljpeg
endif
# BSD configuration
ifeq ($(DP_MAKE_TARGET), bsd)
- OBJ_SOUND=$(OBJ_BSDSOUND)
- LIB_SOUND=$(LIB_BSDSOUND)
+ifeq ($(DP_ARCH),FreeBSD)
+ DEFAULT_SNDAPI=OSS
+else
+ DEFAULT_SNDAPI=BSD
+endif
OBJ_CD=$(OBJ_BSDCD)
OBJ_CL=$(OBJ_GLX)
+ OBJ_ICON=
+ OBJ_ICON_NEXUIZ=
LDFLAGS_CL=$(LDFLAGS_BSDCL)
LDFLAGS_SV=$(LDFLAGS_BSDSV)
LDFLAGS_SDL=$(LDFLAGS_BSDSDL)
+ SDLCONFIG_CFLAGS=$(SDLCONFIG_UNIXCFLAGS) $(SDLCONFIG_UNIXCFLAGS_X11)
+ SDLCONFIG_LIBS=$(SDLCONFIG_UNIXLIBS) $(SDLCONFIG_UNIXLIBS_X11)
+ SDLCONFIG_STATICLIBS=$(SDLCONFIG_UNIXSTATICLIBS) $(SDLCONFIG_UNIXSTATICLIBS_X11)
+
EXE_CL=$(EXE_UNIXCL)
EXE_SV=$(EXE_UNIXSV)
EXE_SDL=$(EXE_UNIXSDL)
+ EXE_CLNEXUIZ=$(EXE_UNIXCLNEXUIZ)
+ EXE_SVNEXUIZ=$(EXE_UNIXSVNEXUIZ)
+ EXE_SDLNEXUIZ=$(EXE_UNIXSDLNEXUIZ)
+
+ # libjpeg dependency (set these to "" if you want to use dynamic loading instead)
+ CFLAGS_LIBJPEG=-DLINK_TO_LIBJPEG
+ LIB_JPEG=-ljpeg
endif
# Win32 configuration
+ifeq ($(WIN32RELEASE), 1)
+# TARGET=i686-pc-mingw32
+# CC=$(TARGET)-g++
+# WINDRES=$(TARGET)-windres
+ CPUOPTIMIZATIONS=-march=i686 -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans -fno-trapping-math
+# CPUOPTIMIZATIONS+=-DUSE_WSPIAPI_H -DSUPPORTIPV6
+ LDFLAGS_WINCOMMON=-Wl,--large-address-aware
+else
+ LDFLAGS_WINCOMMON=
+endif
+
+ifeq ($(WIN64RELEASE), 1)
+# TARGET=x86_64-pc-mingw32
+# CC=$(TARGET)-g++
+# WINDRES=$(TARGET)-windres
+endif
+
+ifeq ($(D3D), 1)
+ CFLAGS_D3D=-DSUPPORTD3D -DSUPPORTDIRECTX
+ CFLAGS_WARNINGS=-Wall
+ LDFLAGS_D3D=-ld3d9
+else
+ CFLAGS_D3D=
+ CFLAGS_WARNINGS=-Wall -Wold-style-definition -Wstrict-prototypes -Wsign-compare -Wdeclaration-after-statement
+ LDFLAGS_D3D=
+endif
+
+
ifeq ($(DP_MAKE_TARGET), mingw)
- OBJ_SOUND=$(OBJ_WINSOUND)
- LIB_SOUND=$(LIB_WINSOUND)
+ DEFAULT_SNDAPI=WIN
OBJ_CD=$(OBJ_WINCD)
OBJ_CL=$(OBJ_WGL)
+ OBJ_ICON=darkplaces.o
+ OBJ_ICON_NEXUIZ=nexuiz.o
LDFLAGS_CL=$(LDFLAGS_WINCL)
LDFLAGS_SV=$(LDFLAGS_WINSV)
LDFLAGS_SDL=$(LDFLAGS_WINSDL)
+ SDLCONFIG_CFLAGS=$(SDLCONFIG_UNIXCFLAGS)
+ SDLCONFIG_LIBS=$(SDLCONFIG_UNIXLIBS)
+ SDLCONFIG_STATICLIBS=$(SDLCONFIG_UNIXSTATICLIBS)
+
EXE_CL=$(EXE_WINCL)
EXE_SV=$(EXE_WINSV)
EXE_SDL=$(EXE_WINSDL)
+ EXE_CLNEXUIZ=$(EXE_WINCLNEXUIZ)
+ EXE_SVNEXUIZ=$(EXE_WINSVNEXUIZ)
+ EXE_SDLNEXUIZ=$(EXE_WINSDLNEXUIZ)
+
+ # libjpeg dependency (set these to "" if you want to use dynamic loading instead)
+ CFLAGS_LIBJPEG=-DLINK_TO_LIBJPEG
+ LIB_JPEG=-ljpeg
+endif
+
+##### Sound configuration #####
+
+ifndef DP_SOUND_API
+ DP_SOUND_API=$(DEFAULT_SNDAPI)
+endif
+
+# NULL: no sound
+ifeq ($(DP_SOUND_API), NULL)
+ OBJ_SOUND=$(OBJ_SND_NULL)
+ LIB_SOUND=$(LIB_SND_NULL)
+endif
+
+# OSS: Open Sound System
+ifeq ($(DP_SOUND_API), OSS)
+ OBJ_SOUND=$(OBJ_SND_OSS)
+ LIB_SOUND=$(LIB_SND_OSS)
+endif
+
+# ALSA: Advanced Linux Sound Architecture
+ifeq ($(DP_SOUND_API), ALSA)
+ OBJ_SOUND=$(OBJ_SND_ALSA)
+ LIB_SOUND=$(LIB_SND_ALSA)
+endif
+
+# COREAUDIO: Core Audio
+ifeq ($(DP_SOUND_API), COREAUDIO)
+ OBJ_SOUND=$(OBJ_SND_COREAUDIO)
+ LIB_SOUND=$(LIB_SND_COREAUDIO)
+endif
+
+# BSD: BSD / Sun audio API
+ifeq ($(DP_SOUND_API), BSD)
+ OBJ_SOUND=$(OBJ_SND_BSD)
+ LIB_SOUND=$(LIB_SND_BSD)
+endif
+
+# WIN: DirectX and Win32 WAVE output
+ifeq ($(DP_SOUND_API), WIN)
+ OBJ_SOUND=$(OBJ_SND_WIN)
+ LIB_SOUND=$(LIB_SND_WIN)
endif
+ifeq ($(DP_SOUND_API),3DRAS)
+ OBJ_SOUND=$(OBJ_SND_3DRAS)
+ LIB_SOUND=$(LIB_SND_3DRAS)
+endif
+
+##### Extra CFLAGS #####
+
+CFLAGS_MAKEDEP?=-MMD
+ifdef DP_FS_BASEDIR
+ CFLAGS_FS=-DDP_FS_BASEDIR='\"$(DP_FS_BASEDIR)\"'
+else
+ CFLAGS_FS=
+endif
+
+CFLAGS_PRELOAD=
+ifneq ($(DP_MAKE_TARGET), mingw)
+ifdef DP_PRELOAD_DEPENDENCIES
+# DP_PRELOAD_DEPENDENCIES: when set, link against the libraries needed using -l
+# dynamically so they won't get loaded at runtime using dlopen
+ LDFLAGS_CL+=$(LDFLAGS_UNIXCL_PRELOAD)
+ LDFLAGS_SV+=$(LDFLAGS_UNIXSV_PRELOAD)
+ LDFLAGS_SDL+=$(LDFLAGS_UNIXSDL_PRELOAD)
+ CFLAGS_PRELOAD=$(CFLAGS_UNIX_PRELOAD)
+endif
+endif
##### GNU Make specific definitions #####