mdfour.o \
menu.o \
meshqueue.o \
+ mod_skeletal_animatevertices_sse.o \
+ mod_skeletal_animatevertices_generic.o \
model_alias.o \
model_brush.o \
model_shared.o \
CFLAGS_RELEASE_PROFILE=-fbranch-probabilities
CFLAGS_SDL=$(SDLCONFIG_CFLAGS)
+CFLAGS_SSE=-msse
+
OPTIM_DEBUG=$(CPUOPTIMIZATIONS)
#OPTIM_RELEASE=-O2 -fno-strict-aliasing -ffast-math -funroll-loops $(CPUOPTIMIZATIONS)
#OPTIM_RELEASE=-O2 -fno-strict-aliasing -fno-math-errno -fno-trapping-math -ffinite-math-only -fno-signaling-nans -fcx-limited-range -funroll-loops $(CPUOPTIMIZATIONS)
$(CHECKLEVEL2)
$(DO_CC) $(CFLAGS_SDL)
+mod_skeletal_animatevertices_sse.o: mod_skeletal_animatevertices_sse.c
+ $(CHECKLEVEL2)
+ $(DO_CC) $(CFLAGS_SSE)
+
darkplaces.o: %.o : %.rc
$(CHECKLEVEL2)
$(WINDRES) -o $@ $<