t++;
// Vertical Sync
- M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", gl_videosyncavailable);
+ M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
t++;
- M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", gl_support_anisotropy);
- M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
+ M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
+ M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
t++;
M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
t++;
- M_ItemPrint(16, video_cursor_table[t], " Texture Compression", gl_support_texture_compression);
+ M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
t++;
else if (video_cursor == t++)
Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
else if (video_cursor == t++)
- Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
+ Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
else if (video_cursor == t++)
Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
else if (video_cursor == t++)