This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
#include "quakedef.h"
+#include "image.h"
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
-void (*vid_menudrawfn)(void);
-void (*vid_menukeyfn)(int key);
#define TYPE_DEMO 1
#define TYPE_GAME 2
void M_Menu_Setup_f (void);
void M_Menu_Net_f (void);
void M_Menu_Options_f (void);
+ void M_Menu_Options_Effects_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
+void M_Menu_InetSearch_f (void);
void M_Menu_ServerList_f (void);
void M_Main_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_Options_Draw (void);
+ void M_Options_Effects_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
+void M_InetSearch_Draw (void);
void M_ServerList_Draw (void);
void M_Main_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_Options_Key (int key);
+ void M_Options_Effects_Key (int key);
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
+void M_InetSearch_Key (int key);
void M_ServerList_Key (int key);
qboolean m_entersound; // play after drawing a frame, so caching
void M_ConfigureNetSubsystem(void);
// Nehahra
-int NumberOfDemos;
+#define NumberOfNehahraDemos 34
typedef struct
{
- char name[50];
- char desc[50];
-} demonames_t;
-
-demonames_t Demos[35];
+ char *name;
+ char *desc;
+} nehahrademonames_t;
+
+nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
+{
+ {"intro", "Prologue"},
+ {"genf", "The Beginning"},
+ {"genlab", "A Doomed Project"},
+ {"nehcre", "The New Recruits"},
+ {"maxneh", "Breakthrough"},
+ {"maxchar", "Renewal and Duty"},
+ {"crisis", "Worlds Collide"},
+ {"postcris", "Darkening Skies"},
+ {"hearing", "The Hearing"},
+ {"getjack", "On a Mexican Radio"},
+ {"prelude", "Honor and Justice"},
+ {"abase", "A Message Sent"},
+ {"effect", "The Other Side"},
+ {"uhoh", "Missing in Action"},
+ {"prepare", "The Response"},
+ {"vision", "Farsighted Eyes"},
+ {"maxturns", "Enter the Immortal"},
+ {"backlot", "Separate Ways"},
+ {"maxside", "The Ancient Runes"},
+ {"counter", "The New Initiative"},
+ {"warprep", "Ghosts to the World"},
+ {"counter1", "A Fate Worse Than Death"},
+ {"counter2", "Friendly Fire"},
+ {"counter3", "Minor Setback"},
+ {"madmax", "Scores to Settle"},
+ {"quake", "One Man"},
+ {"cthmm", "Shattered Masks"},
+ {"shades", "Deal with the Dead"},
+ {"gophil", "An Unlikely Hero"},
+ {"cstrike", "War in Hell"},
+ {"shubset", "The Conspiracy"},
+ {"shubdie", "Even Death May Die"},
+ {"newranks", "An Empty Throne"},
+ {"seal", "The Seal is Broken"}
+};
float menu_x, menu_y, menu_width, menu_height;
menu_height = 200;
menu_x = (vid.conwidth - menu_width) * 0.5;
menu_y = (vid.conheight - menu_height) * 0.5;
- //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
}
DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
}
-void M_Print (float cx, float cy, char *str)
+void M_Print (float cx, float cy, const char *str)
{
- /*
- while (*str)
- {
- M_DrawCharacter (cx, cy, (*str++)+128);
- cx += 8;
- }
- */
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
}
-void M_PrintWhite (float cx, float cy, char *str)
+void M_PrintWhite (float cx, float cy, const char *str)
{
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
}
void M_ItemPrint (float cx, float cy, char *str, int unghosted)
{
- /*
- while (*str)
- {
- M_DrawCharacter (cx, cy, (*str++)+128);
- cx += 8;
- }
- */
if (unghosted)
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
else
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.7, 0.7, 0.7, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
}
void M_DrawPic (float cx, float cy, char *picname)
DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
}
-byte identityTable[256];
-byte translationTable[256];
+qbyte identityTable[256];
+qbyte translationTable[256];
void M_BuildTranslationTable(int top, int bottom)
{
- int j;
- byte *dest, *source;
+ int j;
+ qbyte *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
}
-void M_DrawPicTranslate (float cx, float cy, char *picname)
-{
- DrawQ_PicTranslate (menu_x + cx, menu_y + cy, picname, translationTable);
-}
-
-
void M_DrawTextBox (float x, float y, float width, float height)
{
int n;
//=============================================================================
-int m_save_demonum;
+//int m_save_demonum;
/*
================
m_state = m_none;
return;
}
- if (key_dest == key_console)
- {
- Con_ToggleConsole_f ();
- }
- else
- {
+ //if (key_dest == key_console)
+ // Con_ToggleConsole_f ();
+ //else
M_Menu_Main_f ();
- }
-}
-
-// LordHavoc: FIXME: finish this menu stuff
-#if 0
-#define MAXMENUITEMS 128
-
-typedef struct menuitem_s
-{
- char *string; // may be text, or an image to use, or a cvar name, depending on the functions used
- char *description;
- char *command; // used by command items mainly (when used, this command is executed)
- cvar_t *cvar; // used for cvar items (sliders, number boxes), value is retrieved from the cvar itself
- int selectable; // purely decorative if this is false
- int selected; // true if this menu item is currently selected, used by funcs so they don't need to know anything but fields in the menuitem
- float selecttime; // the time that this menu item was activated (copied from realtime), used for animating selection flashs and such
- float color[4]; // current color for the item (may be different than base color, due to selection flash effects)
- float basecolor[4]; // the base color
- float x, y, width, height; // width and height are used for mouse selection
- void(*drawfunc)(struct menuitem_s *item);
- void(*activefunc)(struct menuitem_s *item);
-// void(*selectfunc)(struct menuitem_s *item);
-// void(*deselectfunc)(struct menuitem_s *item);
- void(*usefunc)(struct menuitem_s *item);
-}
-menuitem_t;
-
-menuitem_t menuitem[MAXMENUITEMS];
-int menuitems;
-
-void menuitem_text_drawfunc(struct menuitem_s *item)
-{
- // FIXME: handle color flashs and such when selected
- M_Print (item->x, item->y, item->string);
-}
-
-void menuitem_image_drawfunc(struct menuitem_s *item)
-{
- // FIXME: handle color flashs and such when selected
- M_DrawPic (item->x, item->y, item->string);
}
-void menuitem_command_usefunc(struct menuitem_s *item)
-{
- Cbuf_AddText (item->command);
-}
-#endif
int demo_cursor;
void M_Demo_Draw (void)
{
int i;
- for (i=0; i < NumberOfDemos; i++)
- M_Print (16, 16 + 8*i, Demos[i].desc);
+ for (i=0; i < NumberOfNehahraDemos; i++)
+ M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
// line cursor
M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
void M_Menu_Demos_f (void)
{
- key_dest = key_menu;
- m_state = m_demo;
- m_entersound = true;
-
-
- NumberOfDemos = 34;
-
- strcpy(Demos[0].name, "intro"); strcpy(Demos[0].desc, "Prologue");
- strcpy(Demos[1].name, "genf"); strcpy(Demos[1].desc, "The Beginning");
- strcpy(Demos[2].name, "genlab"); strcpy(Demos[2].desc, "A Doomed Project");
- strcpy(Demos[3].name, "nehcre"); strcpy(Demos[3].desc, "The New Recruits");
- strcpy(Demos[4].name, "maxneh"); strcpy(Demos[4].desc, "Breakthrough");
- strcpy(Demos[5].name, "maxchar"); strcpy(Demos[5].desc, "Renewal and Duty");
- strcpy(Demos[6].name, "crisis"); strcpy(Demos[6].desc, "Worlds Collide");
- strcpy(Demos[7].name, "postcris"); strcpy(Demos[7].desc, "Darkening Skies");
- strcpy(Demos[8].name, "hearing"); strcpy(Demos[8].desc, "The Hearing");
- strcpy(Demos[9].name, "getjack"); strcpy(Demos[9].desc, "On a Mexican Radio");
- strcpy(Demos[10].name, "prelude"); strcpy(Demos[10].desc, "Honor and Justice");
- strcpy(Demos[11].name, "abase"); strcpy(Demos[11].desc, "A Message Sent");
- strcpy(Demos[12].name, "effect"); strcpy(Demos[12].desc, "The Other Side");
- strcpy(Demos[13].name, "uhoh"); strcpy(Demos[13].desc, "Missing in Action");
- strcpy(Demos[14].name, "prepare"); strcpy(Demos[14].desc, "The Response");
- strcpy(Demos[15].name, "vision"); strcpy(Demos[15].desc, "Farsighted Eyes");
- strcpy(Demos[16].name, "maxturns"); strcpy(Demos[16].desc, "Enter the Immortal");
- strcpy(Demos[17].name, "backlot"); strcpy(Demos[17].desc, "Separate Ways");
- strcpy(Demos[18].name, "maxside"); strcpy(Demos[18].desc, "The Ancient Runes");
- strcpy(Demos[19].name, "counter"); strcpy(Demos[19].desc, "The New Initiative");
- strcpy(Demos[20].name, "warprep"); strcpy(Demos[20].desc, "Ghosts to the World");
- strcpy(Demos[21].name, "counter1"); strcpy(Demos[21].desc, "A Fate Worse Than Death");
- strcpy(Demos[22].name, "counter2"); strcpy(Demos[22].desc, "Friendly Fire");
- strcpy(Demos[23].name, "counter3"); strcpy(Demos[23].desc, "Minor Setback");
- strcpy(Demos[24].name, "madmax"); strcpy(Demos[24].desc, "Scores to Settle");
- strcpy(Demos[25].name, "quake"); strcpy(Demos[25].desc, "One Man");
- strcpy(Demos[26].name, "cthmm"); strcpy(Demos[26].desc, "Shattered Masks");
- strcpy(Demos[27].name, "shades"); strcpy(Demos[27].desc, "Deal with the Dead");
- strcpy(Demos[28].name, "gophil"); strcpy(Demos[28].desc, "An Unlikely Hero");
- strcpy(Demos[29].name, "cstrike"); strcpy(Demos[29].desc, "War in Hell");
- strcpy(Demos[30].name, "shubset"); strcpy(Demos[30].desc, "The Conspiracy");
- strcpy(Demos[31].name, "shubdie"); strcpy(Demos[31].desc, "Even Death May Die");
- strcpy(Demos[32].name, "newranks"); strcpy(Demos[32].desc, "An Empty Throne");
- strcpy(Demos[33].name, "seal"); strcpy(Demos[33].desc, "The Seal is Broken");
+ key_dest = key_menu;
+ m_state = m_demo;
+ m_entersound = true;
}
void M_Demo_Key (int k)
S_LocalSound ("misc/menu2.wav");
m_state = m_none;
key_dest = key_game;
-// SCR_BeginLoadingPlaque ();
- Cbuf_AddText (va ("playdemo %s\n", Demos[demo_cursor].name));
+ Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
return;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
demo_cursor--;
if (demo_cursor < 0)
- demo_cursor = NumberOfDemos;
+ demo_cursor = NumberOfNehahraDemos;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
demo_cursor++;
- if (demo_cursor > NumberOfDemos)
+ if (demo_cursor > NumberOfNehahraDemos)
demo_cursor = 0;
break;
}
/* MAIN MENU */
int m_main_cursor;
-//#define MAIN_ITEMS 5
int MAIN_ITEMS = 4; // Nehahra: Menu Disable
else
MAIN_ITEMS = 5;
+ /*
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
+ */
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
- cls.demonum = m_save_demonum;
- if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
- CL_NextDemo ();
+ //cls.demonum = m_save_demonum;
+ //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
+ // CL_NextDemo ();
break;
case K_DOWNARROW:
void M_SinglePlayer_Draw (void)
{
- int f;
cachepic_t *p;
M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
- M_DrawPic (72, 32, "gfx/sp_menu.lmp");
- f = (int)(realtime * 10)%6;
+ // Transfusion doesn't have a single player mode
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
- M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+ M_DrawTextBox (60, 8 * 8, 23, 4);
+ M_PrintWhite (95, 10 * 8, "Transfusion is for");
+ M_PrintWhite (83, 11 * 8, "multiplayer play only");
+ }
+ else
+ {
+ int f;
+
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
+ M_DrawPic (72, 32, "gfx/sp_menu.lmp");
+
+ f = (int)(realtime * 10)%6;
+
+ M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+ }
}
void M_SinglePlayer_Key (int key)
{
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ if (key == K_ESCAPE || key == K_ENTER)
+ m_state = m_main;
+ return;
+ }
+
switch (key)
{
case K_ESCAPE:
m_state = m_none;
key_dest = key_game;
- // LordHavoc: made SCR_UpdateScreen use a great deal less stack space, no longer an issue
- //// Host_Loadgame_f can't bring up the loading plaque because too much
- //// stack space has been used, so do it now
-//// SCR_BeginLoadingPlaque ();
-
// issue the load command
Cbuf_AddText (va ("load s%i\n", load_cursor) );
return;
if (ipxAvailable || tcpipAvailable)
return;
- M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
+ M_PrintWhite ((320/2) - ((27*8)/2), 168, "No Communications Available");
}
setup_bottom = setup_oldbottom = cl_color.integer & 15;
}
+// LordHavoc: rewrote this code greatly
+void M_MenuPlayerTranslate (qbyte *translation, int top, int bottom)
+{
+ int i;
+ unsigned int trans[4096];
+ qbyte *data, *f;
+ static qbyte pixels[4096];
+ static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load = true, menuplyr_failed = false;
+
+ if (menuplyr_failed)
+ return;
+ if (menuplyr_top == top && menuplyr_bottom == bottom)
+ return;
+
+ menuplyr_top = top;
+ menuplyr_bottom = bottom;
+
+ if (menuplyr_load)
+ {
+ menuplyr_load = false;
+ f = COM_LoadFile("gfx/menuplyr.lmp", true);
+ if (!f)
+ {
+ menuplyr_failed = true;
+ return;
+ }
+ data = LoadLMPAs8Bit (f, 0, 0);
+ Mem_Free(f);
+ if (image_width * image_height > 4096)
+ {
+ Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
+ Mem_Free(data);
+ menuplyr_failed = true;
+ return;
+ }
+ menuplyr_width = image_width;
+ menuplyr_height = image_height;
+ memcpy(pixels, data, menuplyr_width * menuplyr_height);
+ Mem_Free(data);
+ }
+
+ M_BuildTranslationTable (menuplyr_top*16, menuplyr_bottom*16);
+
+ for (i = 0;i < menuplyr_width * menuplyr_height;i++)
+ trans[i] = palette_complete[translation[pixels[i]]];
+
+ Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)trans);
+}
void M_Setup_Draw (void)
{
M_Print (72, 140, "Accept Changes");
M_DrawPic (160, 64, "gfx/bigbox.lmp");
- M_BuildTranslationTable(setup_top*16, setup_bottom*16);
- M_DrawPicTranslate (172, 72, "gfx/menuplyr.lmp");
+
+ // LordHavoc: rewrote this code greatly
+ M_MenuPlayerTranslate (translationTable, setup_top, setup_bottom);
+ M_DrawPic (172, 72, "gfx/menuplyr.lmp");
M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
}
}
- if (setup_top > 13)
+ if (setup_top > 15)
setup_top = 0;
if (setup_top < 0)
- setup_top = 13;
- if (setup_bottom > 13)
+ setup_top = 15;
+ if (setup_bottom > 15)
setup_bottom = 0;
if (setup_bottom < 0)
- setup_bottom = 13;
+ setup_bottom = 15;
}
//=============================================================================
//=============================================================================
/* OPTIONS MENU */
-#define OPTIONS_ITEMS 26
-
#define SLIDER_RANGE 10
+void M_DrawSlider (int x, int y, float range)
+{
+ int i;
+
+ if (range < 0)
+ range = 0;
+ if (range > 1)
+ range = 1;
+ M_DrawCharacter (x-8, y, 128);
+ for (i=0 ; i<SLIDER_RANGE ; i++)
+ M_DrawCharacter (x + i*8, y, 129);
+ M_DrawCharacter (x+i*8, y, 130);
+ M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
+}
+
+void M_DrawCheckbox (int x, int y, int on)
+{
+ if (on)
+ M_Print (x, y, "on");
+ else
+ M_Print (x, y, "off");
+}
+
+
+#define OPTIONS_ITEMS 28
+
int options_cursor;
void M_Menu_Options_f (void)
}
-void M_AdjustSliders (int dir)
+void M_Menu_Options_AdjustSliders (int dir)
{
S_LocalSound ("misc/menu3.wav");
switch (options_cursor)
{
- case 4:
- Cvar_SetValue ("scr_2dresolution", bound(0, scr_2dresolution.value + dir * 0.2, 1));
- break;
case 5:
- Cvar_SetValue ("viewsize", bound(30, scr_viewsize.value + dir * 10, 120));
+ Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
break;
case 6:
- Cvar_SetValue ("r_skyquality", bound(0, r_skyquality.integer + dir, 2));
+ Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
break;
case 7:
- Cvar_SetValue ("r_ser", !r_ser.integer);
+ Cvar_SetValueQuick (&r_sky, !r_sky.integer);
break;
case 8:
- Cvar_SetValue ("v_overbrightbits", bound(0, v_overbrightbits.integer + dir, 4));
+ Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
break;
case 9:
- Cvar_SetValue ("gl_dither", !gl_dither.integer);
+ Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
break;
case 10:
- Cvar_SetValue ("v_hwgamma", !v_hwgamma.integer);
+ Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
break;
case 11:
- Cvar_SetValue ("v_gamma", bound(1, v_gamma.value + dir * 0.25, 5));
+ Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
break;
case 12:
- Cvar_SetValue ("v_contrast", bound(0.5, v_contrast.value + dir * 0.25, 5));
+ Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
break;
case 13:
- Cvar_SetValue ("v_brightness", bound(0, v_brightness.value + dir * 0.05, 0.8));
+ Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
break;
- case 14: // music volume
-#ifdef _WIN32
- Cvar_SetValue ("bgmvolume", bound(0, bgmvolume.value + dir * 1.0, 1));
-#else
- Cvar_SetValue ("bgmvolume", bound(0, bgmvolume.value + dir * 0.1, 1));
-#endif
+ case 14:
+ Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
break;
- case 15: // sfx volume
- Cvar_SetValue ("volume", bound(0, volume.value + dir * 0.1, 1));
+ case 15: // music volume
+ #ifdef _WIN32
+ Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
+ #else
+ Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
+ #endif
break;
- case 16:
- Cvar_SetValue ("crosshair", bound(0, crosshair.integer + dir, 5));
+ case 16: // sfx volume
+ Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
break;
case 17:
- Cvar_SetValue ("crosshair_size", bound(1, crosshair_size.value + dir, 5));
+ Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
+ break;
+ case 18:
+ Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
+ break;
+ case 19: // static crosshair
+ Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
break;
- case 18: // show framerate
- Cvar_SetValue ("showfps", !showfps.integer);
+ case 20: // show framerate
+ Cvar_SetValueQuick (&showfps, !showfps.integer);
break;
- case 19: // always run
+ case 21: // always run
if (cl_forwardspeed.value > 200)
{
- Cvar_SetValue ("cl_forwardspeed", 200);
- Cvar_SetValue ("cl_backspeed", 200);
+ Cvar_SetValueQuick (&cl_forwardspeed, 200);
+ Cvar_SetValueQuick (&cl_backspeed, 200);
}
else
{
- Cvar_SetValue ("cl_forwardspeed", 400);
- Cvar_SetValue ("cl_backspeed", 400);
+ Cvar_SetValueQuick (&cl_forwardspeed, 400);
+ Cvar_SetValueQuick (&cl_backspeed, 400);
}
break;
- case 20: // lookspring
- Cvar_SetValue ("lookspring", !lookspring.integer);
+ case 22: // lookspring
+ Cvar_SetValueQuick (&lookspring, !lookspring.integer);
break;
- case 21: // lookstrafe
- Cvar_SetValue ("lookstrafe", !lookstrafe.integer);
+ case 23: // lookstrafe
+ Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
break;
- case 22: // mouse speed
- Cvar_SetValue ("sensitivity", bound(1, sensitivity.value + dir * 0.5, 50));
+ case 24: // mouse speed
+ Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
break;
- case 23: // mouse look
- Cvar_SetValue ("freelook", !freelook.integer);
+ case 25: // mouse look
+ Cvar_SetValueQuick (&freelook, !freelook.integer);
break;
- case 24: // invert mouse
- Cvar_SetValue ("m_pitch", -m_pitch.value);
+ case 26: // invert mouse
+ Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
break;
- case 25: // windowed mouse
- Cvar_SetValue ("vid_mouse", !vid_mouse.integer);
+ case 27: // windowed mouse
+ Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
break;
}
}
-
-void M_DrawSlider (int x, int y, float range)
-{
- int i;
-
- if (range < 0)
- range = 0;
- if (range > 1)
- range = 1;
- M_DrawCharacter (x-8, y, 128);
- for (i=0 ; i<SLIDER_RANGE ; i++)
- M_DrawCharacter (x + i*8, y, 129);
- M_DrawCharacter (x+i*8, y, 130);
- M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
-}
-
-void M_DrawCheckbox (int x, int y, int on)
-{
-#if 0
- if (on)
- M_DrawCharacter (x, y, 131);
- else
- M_DrawCharacter (x, y, 129);
-#endif
- if (on)
- M_Print (x, y, "on");
- else
- M_Print (x, y, "off");
-}
-
-/*
-int m_2dres[] =
-{
- 320, 200,
- 320, 240,
- 400, 300,
- 512, 384,
- 640, 480,
- 800, 600,
- 1024, 768,
- 1280, 960,
- 1600, 1200,
- 2048, 1536
-};
-
-int M_Num2DResolutions(void)
-{
- return sizeof(m_2dres) / sizeof(int[2]);
-};
-
-float M_Classify2DResolution(void)
-{
- int i, num, *res, best, bestdist, diff[3];
- num = M_Num2DResolutions();
- best = -1;
- bestdist = 1000000000;
- for (i = 0;i < num;i++)
- {
- res = m_2dres + i * 2;
- diff[0] = res[0] - vid.conwidth;
- diff[1] = res[1] - vid.conheight;
- diff[2] = 0;
- dist = DotProduct(diff, diff);
- if (bestdist > dist)
- {
- bestdist = dist;
- best = i;
- }
- }
- return i;
-}
-
-void M_Adjust2DResolution(int dir)
-{
- int i, num;
- i = M_Classify2DResolution() + dir;
- num = M_Num2DResolutions() - 1;
- i = bound(0, i, num);
- Cvar_SetValue("v_2dwidth", m_2dres[i*2]);
- Cvar_SetValue("v_2dheight", m_2dres[i*2+1]);
-}
-*/
-
void M_Options_Draw (void)
{
float y;
M_Print(16, y, " Customize controls");y += 8;
M_Print(16, y, " Go to console");y += 8;
M_Print(16, y, " Reset to defaults");y += 8;
- M_ItemPrint(16, y, " Video Options", vid_menudrawfn != NULL);y += 8;
+ M_Print(16, y, " Video Options");y += 8;
+ M_Print(16, y, " Effects Options");y += 8;
M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
- M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
- M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8;
+ M_Print(16, y, " Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
+ M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
- M_ItemPrint(16, y, " CD Music Volume", Cvar_FindVar("bgmvolume") != NULL);M_DrawSlider(220, y, bgmvolume.value);y += 8;
- M_ItemPrint(16, y, " Sound Volume", Cvar_FindVar("volume") != NULL);M_DrawSlider(220, y, volume.value);y += 8;
+ M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
+ M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
+ M_Print(16, y, " Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
Cbuf_AddText ("exec default.cfg\n");
break;
case 3:
- if (vid_menudrawfn)
- M_Menu_Video_f ();
+ M_Menu_Video_f ();
+ break;
+ case 4:
+ M_Menu_Options_Effects_f ();
break;
default:
- M_AdjustSliders (1);
+ M_Menu_Options_AdjustSliders (1);
break;
}
return;
break;
case K_LEFTARROW:
- M_AdjustSliders (-1);
+ M_Menu_Options_AdjustSliders (-1);
break;
case K_RIGHTARROW:
- M_AdjustSliders (1);
+ M_Menu_Options_AdjustSliders (1);
+ break;
+ }
+}
+
+#define OPTIONS_EFFECTS_ITEMS 16
+
+int options_effects_cursor;
+
+void M_Menu_Options_Effects_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_options_effects;
+ m_entersound = true;
+}
+
+
+extern cvar_t r_detailtextures;
+extern cvar_t cl_particles;
+extern cvar_t cl_explosions;
+extern cvar_t cl_stainmaps;
+extern cvar_t r_explosionclip;
+extern cvar_t r_dlightmap;
+extern cvar_t r_modellights;
+extern cvar_t r_coronas;
+extern cvar_t gl_flashblend;
+extern cvar_t cl_particles_bulletimpacts;
+extern cvar_t cl_particles_smoke;
+extern cvar_t cl_particles_sparks;
+extern cvar_t cl_particles_bubbles;
+extern cvar_t cl_particles_blood;
+extern cvar_t cl_particles_blood_size;
+extern cvar_t cl_particles_blood_alpha;
+
+void M_Menu_Options_Effects_AdjustSliders (int dir)
+{
+ S_LocalSound ("misc/menu3.wav");
+
+ switch (options_effects_cursor)
+ {
+ case 0:
+ Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
+ break;
+ case 1:
+ Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer);
+ break;
+ case 2:
+ Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
+ break;
+ case 3:
+ Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
+ break;
+ case 4:
+ Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
+ break;
+ case 5:
+ Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
+ break;
+ case 6:
+ Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
+ break;
+ case 7:
+ Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
+ break;
+ case 8:
+ Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
+ break;
+ case 9:
+ Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
+ break;
+ case 10:
+ Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
+ break;
+ case 11:
+ Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
+ break;
+ case 12:
+ Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
+ break;
+ case 13:
+ Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
+ break;
+ case 14:
+ Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
+ break;
+ case 15:
+ Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
+ break;
+ }
+}
+
+void M_Options_Effects_Draw (void)
+{
+ float y;
+ cachepic_t *p;
+
+ M_DrawPic(16, 4, "gfx/qplaque.lmp");
+ p = Draw_CachePic("gfx/p_option.lmp");
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+
+ y = 32;
+ M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8;
+ M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8;
+ M_Print(16, y, " Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8;
+ M_Print(16, y, " Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8;
+ M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
+ M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
+ M_Print(16, y, " Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8;
+ M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
+ M_Print(16, y, " Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
+ M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
+ M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
+ M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
+ M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
+ M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
+ M_Print(16, y, " Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8;
+ M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8;
+
+ // cursor
+ M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
+}
+
+
+void M_Options_Effects_Key (int k)
+{
+ switch (k)
+ {
+ case K_ESCAPE:
+ M_Menu_Options_f ();
+ break;
+
+ case K_ENTER:
+ M_Menu_Options_Effects_AdjustSliders (1);
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("misc/menu1.wav");
+ options_effects_cursor--;
+ if (options_effects_cursor < 0)
+ options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("misc/menu1.wav");
+ options_effects_cursor++;
+ if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
+ options_effects_cursor = 0;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_Options_Effects_AdjustSliders (-1);
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_Options_Effects_AdjustSliders (1);
break;
}
}
//=============================================================================
/* KEYS MENU */
-char *bindnames[][2] =
+char *quakebindnames[][2] =
{
{"+attack", "attack"},
-{"impulse 10", "change weapon"},
+{"impulse 10", "next weapon"},
+{"impulse 12", "previous weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+movedown", "swim down"}
};
-#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
+char *transfusionbindnames[][2] =
+{
+{"+forward", "walk forward"},
+{"+back", "backpedal"},
+{"+left", "turn left"},
+{"+right", "turn right"},
+{"+moveleft", "step left"},
+{"+moveright", "step right"},
+{"+jump", "jump / swim up"},
+{"+movedown", "swim down"},
+{"+attack", "attack"},
+{"+button3", "altfire"},
+{"impulse 1", "Pitch Fork"},
+{"impulse 2", "Flare Gun"},
+{"impulse 3", "Shotgun"},
+{"impulse 4", "Machine Gun"},
+{"impulse 5", "Incinerator"},
+{"impulse 6", "Bombs"},
+{"impulse 7", "Aerosol Can"},
+{"impulse 8", "Tesla Cannon"},
+{"impulse 9", "Life Leech"},
+{"impulse 17", "Voodoo Doll"},
+{"impulse 11", "previous weapon"},
+{"impulse 10", "next weapon"},
+{"impulse 14", "previous item"},
+{"impulse 15", "next item"},
+{"impulse 13", "use item"},
+{"impulse 100", "add bot (red)"},
+{"impulse 101", "add bot (blue)"},
+{"impulse 102", "kick a bot"},
+{"impulse 50", "voting menu"},
+{"impulse 141", "identify player"},
+{"impulse 16", "next armor type"},
+{"impulse 20", "observer mode"}
+};
+
+int numcommands;
+char *(*bindnames)[2];
+
+/*
+typedef struct binditem_s
+{
+ char *command, *description;
+ struct binditem_s *next;
+}
+binditem_t;
+
+typedef struct bindcategory_s
+{
+ char *name;
+ binditem_t *binds;
+ struct bindcategory_s *next;
+}
+bindcategory_t;
+
+bindcategory_t *bindcategories = NULL;
+
+void M_ClearBinds (void)
+{
+ for (c = bindcategories;c;c = cnext)
+ {
+ cnext = c->next;
+ for (b = c->binds;b;b = bnext)
+ {
+ bnext = b->next;
+ Z_Free(b);
+ }
+ Z_Free(c);
+ }
+ bindcategories = NULL;
+}
+
+void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
+{
+ for (b = &c->binds;*b;*b = &(*b)->next);
+ *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
+ *b->command = (char *)((*b) + 1);
+ *b->description = *b->command + strlen(command) + 1;
+ strcpy(*b->command, command);
+ strcpy(*b->description, description);
+}
+
+void M_AddBind (char *category, char *command, char *description)
+{
+ for (c = &bindcategories;*c;c = &(*c)->next)
+ {
+ if (!strcmp(category, (*c)->name))
+ {
+ M_AddBindToCategory(*c, command, description);
+ return;
+ }
+ }
+ *c = Z_Alloc(sizeof(bindcategory_t));
+ M_AddBindToCategory(*c, command, description);
+}
+
+void M_DefaultBinds (void)
+{
+ M_ClearBinds();
+ M_AddBind("movement", "+jump", "jump / swim up");
+ M_AddBind("movement", "+forward", "walk forward");
+ M_AddBind("movement", "+back", "backpedal");
+ M_AddBind("movement", "+left", "turn left");
+ M_AddBind("movement", "+right", "turn right");
+ M_AddBind("movement", "+speed", "run");
+ M_AddBind("movement", "+moveleft", "step left");
+ M_AddBind("movement", "+moveright", "step right");
+ M_AddBind("movement", "+strafe", "sidestep");
+ M_AddBind("movement", "+lookup", "look up");
+ M_AddBind("movement", "+lookdown", "look down");
+ M_AddBind("movement", "centerview", "center view");
+ M_AddBind("movement", "+mlook", "mouse look");
+ M_AddBind("movement", "+klook", "keyboard look");
+ M_AddBind("movement", "+moveup", "swim up");
+ M_AddBind("movement", "+movedown", "swim down");
+ M_AddBind("weapons", "+attack", "attack");
+ M_AddBind("weapons", "impulse 10", "next weapon");
+ M_AddBind("weapons", "impulse 12", "previous weapon");
+ M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
+ M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
+ M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
+ M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
+ M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
+ M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
+ M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
+ M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
+}
+*/
+
int keys_cursor;
int bind_grab;
m_entersound = true;
}
+#define NUMKEYS 5
-void M_FindKeysForCommand (char *command, int *twokeys)
+void M_FindKeysForCommand (char *command, int *keys)
{
int count;
int j;
char *b;
- twokeys[0] = twokeys[1] = -1;
+ for (j = 0;j < NUMKEYS;j++)
+ keys[j] = -1;
+
count = 0;
for (j=0 ; j<256 ; j++)
continue;
if (!strcmp (b, command) )
{
- twokeys[count] = j;
- count++;
- if (count == 2)
+ keys[count++] = j;
+ if (count == NUMKEYS)
break;
}
}
void M_Keys_Draw (void)
{
- int i, l;
- int keys[2];
- char *name;
- int x, y;
+ int i, j;
+ int keys[NUMKEYS];
+ int y;
cachepic_t *p;
+ char keystring[1024];
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
- for (i=0 ; i<NUMCOMMANDS ; i++)
+ for (i=0 ; i<numcommands ; i++)
{
y = 48 + 8*i;
M_Print (16, y, bindnames[i][1]);
- l = strlen (bindnames[i][0]);
-
M_FindKeysForCommand (bindnames[i][0], keys);
+ // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
- {
- M_Print (140, y, "???");
- }
+ strcpy(keystring, "???");
else
{
- name = Key_KeynumToString (keys[0]);
- M_Print (140, y, name);
- x = strlen(name) * 8;
- if (keys[1] != -1)
+ keystring[0] = 0;
+ for (j = 0;j < NUMKEYS;j++)
{
- M_Print (140 + x + 8, y, "or");
- M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
+ if (keys[j] != -1)
+ {
+ if (j > 0)
+ strcat(keystring, " or ");
+ strcat(keystring, Key_KeynumToString (keys[j]));
+ }
}
}
+ M_Print (150, y, keystring);
}
if (bind_grab)
- M_DrawCharacter (130, 48 + keys_cursor*8, '=');
+ M_DrawCharacter (140, 48 + keys_cursor*8, '=');
else
- M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Keys_Key (int k)
{
char cmd[80];
- int keys[2];
+ int keys[NUMKEYS];
if (bind_grab)
{ // defining a key
{
bind_grab = false;
}
- else if (k != '`')
+ else //if (k != '`')
{
sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
- keys_cursor = NUMCOMMANDS-1;
+ keys_cursor = numcommands-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
- if (keys_cursor >= NUMCOMMANDS)
+ if (keys_cursor >= numcommands)
keys_cursor = 0;
break;
case K_ENTER: // go into bind mode
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
- if (keys[1] != -1)
+ if (keys[NUMKEYS - 1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
//=============================================================================
/* VIDEO MENU */
+#define VIDEO_ITEMS 5
+
+int video_cursor = 0;
+int video_cursor_table[] = {56, 68, 80, 92, 116};
+// note: if modes are added to the beginning of this list, update the
+// video_resolution = x; in M_Menu_Video_f below
+unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
+int video_resolution;
+
+extern int current_vid_fullscreen;
+extern int current_vid_width;
+extern int current_vid_height;
+extern int current_vid_bitsperpixel;
+extern int current_vid_stencil;
+
+
void M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
+
+ // Look for the current resolution
+ for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
+ {
+ if (video_resolutions[video_resolution][0] == current_vid_width &&
+ video_resolutions[video_resolution][1] == current_vid_height)
+ break;
+ }
+
+ // Default to 800x600 if we didn't find it
+ if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
+ {
+ // may need to update this number if mode list changes
+ video_resolution = 4;
+ Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
+ Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
+ }
}
void M_Video_Draw (void)
{
- (*vid_menudrawfn) ();
+ cachepic_t *p;
+ const char* string;
+
+ M_DrawPic(16, 4, "gfx/qplaque.lmp");
+ p = Draw_CachePic("gfx/vidmodes.lmp");
+ M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
+
+ // Resolution
+ M_Print(16, video_cursor_table[0], " Resolution");
+ string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
+ M_Print (220, video_cursor_table[0], string);
+
+ // Bits per pixel
+ M_Print(16, video_cursor_table[1], " Bits per pixel");
+ M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
+
+ // Fullscreen
+ M_Print(16, video_cursor_table[2], " Fullscreen");
+ M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
+
+ // Stencil
+ M_Print(16, video_cursor_table[3], " Stencil");
+ M_DrawCheckbox(220, video_cursor_table[3], vid_stencil.integer);
+
+ // "Apply" button
+ M_Print(220, video_cursor_table[4], "Apply");
+
+ // Cursor
+ M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
+}
+
+
+void M_Menu_Video_AdjustSliders (int dir)
+{
+ S_LocalSound ("misc/menu3.wav");
+
+ switch (video_cursor)
+ {
+ // Resolution
+ case 0:
+ {
+ int new_resolution = video_resolution + dir;
+ if (new_resolution < 0)
+ video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
+ else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
+ video_resolution = 0;
+ else
+ video_resolution = new_resolution;
+
+ Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
+ Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
+ break;
+ }
+
+ // Bits per pixel
+ case 1:
+ Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
+ break;
+ case 2:
+ Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
+ break;
+ case 3:
+ Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer);
+ break;
+ }
}
void M_Video_Key (int key)
{
- (*vid_menukeyfn) (key);
+ switch (key)
+ {
+ case K_ESCAPE:
+ // vid_shared.c has a copy of the current video config. We restore it
+ Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
+ Cvar_SetValueQuick(&vid_width, current_vid_width);
+ Cvar_SetValueQuick(&vid_height, current_vid_height);
+ Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
+ Cvar_SetValueQuick(&vid_stencil, current_vid_stencil);
+
+ S_LocalSound ("misc/menu1.wav");
+ M_Menu_Options_f ();
+ break;
+
+ case K_ENTER:
+ m_entersound = true;
+ switch (video_cursor)
+ {
+ case 4:
+ Cbuf_AddText ("vid_restart\n");
+ M_Menu_Options_f ();
+ break;
+ default:
+ M_Menu_Video_AdjustSliders (1);
+ }
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("misc/menu1.wav");
+ video_cursor--;
+ if (video_cursor < 0)
+ video_cursor = VIDEO_ITEMS-1;
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("misc/menu1.wav");
+ video_cursor++;
+ if (video_cursor >= VIDEO_ITEMS)
+ video_cursor = 0;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_Video_AdjustSliders (-1);
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_Video_AdjustSliders (1);
+ break;
+ }
}
//=============================================================================
int m_quit_prevstate;
qboolean wasInMenus;
-//#ifndef _WIN32
-char *quitMessage [] =
+char *quitMessage [] =
{
/* .........1.........2.... */
/*
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
-
+
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
-
+
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
-
+
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
-
+
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" constructive? ",
" ",
};
-//#endif
void M_Menu_Quit_f (void)
{
case 'Y':
case 'y':
- key_dest = key_console;
Host_Quit_f ();
break;
void M_Quit_Draw (void)
{
-/*
-#ifdef _WIN32
- M_DrawTextBox (0, 0, 38, 23);
- M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n");
- M_PrintWhite (16, 28, "Programming Art \n");
- M_Print (16, 36, " John Carmack Adrian Carmack\n");
- M_Print (16, 44, " Michael Abrash Kevin Cloud\n");
- M_Print (16, 52, " John Cash Paul Steed\n");
- M_Print (16, 60, " Dave 'Zoid' Kirsch\n");
- M_PrintWhite (16, 68, "Design Biz\n");
- M_Print (16, 76, " John Romero Jay Wilbur\n");
- M_Print (16, 84, " Sandy Petersen Mike Wilson\n");
- M_Print (16, 92, " American McGee Donna Jackson\n");
- M_Print (16, 100, " Tim Willits Todd Hollenshead\n");
- M_PrintWhite (16, 108, "Support Projects\n");
- M_Print (16, 116, " Barrett Alexander Shawn Green\n");
- M_PrintWhite (16, 124, "Sound Effects\n");
- M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
- M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n");
- M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n");
- M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n");
- M_PrintWhite (16, 164, "registered trademark licensed to\n");
- M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n");
- M_PrintWhite (16, 180, "reserved. Press y to exit\n");
-#else
-*/
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, quitMessage[msgNumber*4+0]);
M_Print (64, 92, quitMessage[msgNumber*4+1]);
M_Print (64, 100, quitMessage[msgNumber*4+2]);
M_Print (64, 108, quitMessage[msgNumber*4+3]);
-//#endif
}
//=============================================================================
/* LAN CONFIG MENU */
int lanConfig_cursor = -1;
-int lanConfig_cursor_table [] = {72, 92, 124};
-#define NUM_LANCONFIG_CMDS 3
+int lanConfig_cursor_table [] = {72, 92, 112, 144};
+#define NUM_LANCONFIG_CMDS 4
int lanConfig_port;
char lanConfig_portname[6];
if (JoiningGame)
{
M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
- M_Print (basex, 108, "Join game at:");
- M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
- M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
+ M_Print (basex, lanConfig_cursor_table[2], "Search for internet games...");
+ M_Print (basex, 128, "Join game at:");
+ M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
+ M_Print (basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
}
else
{
if (lanConfig_cursor == 0)
M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
- if (lanConfig_cursor == 2)
- M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
+ if (lanConfig_cursor == 3)
+ M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [3], 10+((int)(realtime*4)&1));
if (*m_return_reason)
- M_PrintWhite (basex, 148, m_return_reason);
+ M_PrintWhite (basex, 168, m_return_reason);
}
M_ConfigureNetSubsystem ();
- if (lanConfig_cursor == 1)
+ if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
{
if (StartingGame)
{
M_Menu_GameOptions_f ();
break;
}
- M_Menu_Search_f();
+ if (lanConfig_cursor == 1)
+ M_Menu_Search_f();
+ else
+ M_Menu_InetSearch_f();
break;
}
- if (lanConfig_cursor == 2)
+ if (lanConfig_cursor == 3)
{
m_return_state = m_state;
m_return_onerror = true;
lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
}
- if (lanConfig_cursor == 2)
+ if (lanConfig_cursor == 3)
{
if (strlen(lanConfig_joinname))
lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
if (key < 32 || key > 127)
break;
- if (lanConfig_cursor == 2)
+ if (lanConfig_cursor == 3)
{
l = strlen(lanConfig_joinname);
if (l < 21)
}
}
- if (StartingGame && lanConfig_cursor == 2)
+ if (StartingGame && lanConfig_cursor == 3)
{
if (key == K_UPARROW)
lanConfig_cursor = 1;
char *description;
} level_t;
-level_t levels[] =
+typedef struct
+{
+ char *description;
+ int firstLevel;
+ int levels;
+} episode_t;
+
+typedef struct
+{
+ char *gamename;
+ level_t *levels;
+ episode_t *episodes;
+ int numepisodes;
+}
+gamelevels_t;
+
+level_t quakelevels[] =
{
{"start", "Entrance"}, // 0
{"dm6", "The Dark Zone"}
};
+episode_t quakeepisodes[] =
+{
+ {"Welcome to Quake", 0, 1},
+ {"Doomed Dimension", 1, 8},
+ {"Realm of Black Magic", 9, 7},
+ {"Netherworld", 16, 7},
+ {"The Elder World", 23, 8},
+ {"Final Level", 31, 1},
+ {"Deathmatch Arena", 32, 6}
+};
+
//MED 01/06/97 added hipnotic levels
level_t hipnoticlevels[] =
{
{"hipdm1", "The Edge of Oblivion"} // 17
};
+//MED 01/06/97 added hipnotic episodes
+episode_t hipnoticepisodes[] =
+{
+ {"Scourge of Armagon", 0, 1},
+ {"Fortress of the Dead", 1, 5},
+ {"Dominion of Darkness", 6, 6},
+ {"The Rift", 12, 4},
+ {"Final Level", 16, 1},
+ {"Deathmatch Arena", 17, 1}
+};
+
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
level_t roguelevels[] =
{"ctf1", "Division of Change"}
};
-typedef struct
-{
- char *description;
- int firstLevel;
- int levels;
-} episode_t;
-
-episode_t episodes[] =
-{
- {"Welcome to Quake", 0, 1},
- {"Doomed Dimension", 1, 8},
- {"Realm of Black Magic", 9, 7},
- {"Netherworld", 16, 7},
- {"The Elder World", 23, 8},
- {"Final Level", 31, 1},
- {"Deathmatch Arena", 32, 6}
-};
-
-//MED 01/06/97 added hipnotic episodes
-episode_t hipnoticepisodes[] =
-{
- {"Scourge of Armagon", 0, 1},
- {"Fortress of the Dead", 1, 5},
- {"Dominion of Darkness", 6, 6},
- {"The Rift", 12, 4},
- {"Final Level", 16, 1},
- {"Deathmatch Arena", 17, 1}
-};
-
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
episode_t rogueepisodes[] =
{"Dimension of the Lost", 17, 2}
};
+// Map list for Transfusion
+level_t transfusionlevels[] =
+{
+ {"bb1", "The Stronghold"},
+ {"bb2", "Winter Wonderland"},
+ {"bb3", "Bodies"},
+ {"bb4", "The Tower"},
+ {"bb5", "Click!"},
+ {"bb6", "Twin Fortress"},
+ {"bb7", "Midgard"},
+ {"bb8", "Fun With Heads"},
+
+ {"e1m1", "Cradle to Grave"},
+ {"e1m2", "Wrong Side of the Tracks"},
+ {"e1m7", "Altar of Stone"},
+ {"e2m8", "The Lair of Shial"},
+ {"e3m7", "The Pit of Cerberus"},
+ {"e4m8", "The Hall of the Epiphany"},
+ {"e4m9", "Mall of the Dead"},
+
+ {"dm1", "Monolith Building 11"},
+ {"dm2", "Power!"},
+ {"dm3", "Area 15"},
+ {"e6m1", "Welcome to Your Life"},
+ {"e6m8", "Beauty and the Beast"},
+
+ {"cpbb01", "Crypt of Despair"},
+ {"cpbb03", "Unholy Cathedral"},
+
+ {"b2a15", "Area 15 (B2)"},
+ {"barena", "Blood Arena"},
+ {"bkeep", "Blood Keep"},
+ {"bstar", "Brown Star"},
+ {"crypt", "The Crypt"},
+
+ {"bb3_2k1", "Bodies Infusion"},
+ {"dcamp", "DeathCamp"},
+ {"highnoon", "HighNoon"},
+ {"qbb1", "The Confluence"},
+ {"qbb2", "KathartiK"},
+ {"qbb3", "Caleb's Woodland Retreat"},
+
+ {"dranzbb6", "Black Coffee"},
+ {"fragm", "Frag'M"},
+ {"maim", "Maim"},
+ {"qe1m7", "The House of Chthon"},
+ {"simple", "Dead Simple"}
+};
+
+episode_t transfusionepisodes[] =
+{
+ {"Blood", 0, 8},
+ {"Blood Single Player", 8, 7},
+ {"Plasma Pack", 15, 5},
+ {"Cryptic Passage", 20, 2},
+ {"Blood 2", 22, 5},
+ {"Transfusion", 27, 6},
+ {"Conversions", 33, 5}
+};
+
+gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
+gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
+gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
+gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
+gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
+gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
+
+typedef struct
+{
+ int gameid;
+ gamelevels_t *notregistered;
+ gamelevels_t *registered;
+}
+gameinfo_t;
+
+gameinfo_t gamelist[] =
+{
+ {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
+ {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
+ {GAME_ROGUE, &roguegame, &roguegame},
+ {GAME_NEHAHRA, &nehahragame, &nehahragame},
+ {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
+ {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
+};
+
+gamelevels_t *lookupgameinfo(void)
+{
+ int i;
+ for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
+ if (registered.integer)
+ return gamelist[i].registered;
+ else
+ return gamelist[i].notregistered;
+}
+
int startepisode;
int startlevel;
int maxplayers;
if (maxplayers == 0)
maxplayers = svs.maxclients;
if (maxplayers < 2)
- maxplayers = svs.maxclientslimit;
+ maxplayers = MAX_SCOREBOARD;
}
{
cachepic_t *p;
int x;
+ gamelevels_t *g;
M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/p_multi.lmp");
M_Print (160, 56, va("%i", maxplayers) );
M_Print (0, 64, " Game Type");
- if (!coop.integer && !deathmatch.integer)
- Cvar_SetValue("deathmatch", 1);
- if (coop.integer)
- M_Print (160, 64, "Cooperative");
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ if (!deathmatch.integer)
+ Cvar_SetValue("deathmatch", 1);
+ if (deathmatch.integer == 2)
+ M_Print (160, 64, "Capture the Flag");
+ else
+ M_Print (160, 64, "Blood Bath");
+ }
else
- M_Print (160, 64, "Deathmatch");
+ {
+ if (!coop.integer && !deathmatch.integer)
+ Cvar_SetValue("deathmatch", 1);
+ if (coop.integer)
+ M_Print (160, 64, "Cooperative");
+ else
+ M_Print (160, 64, "Deathmatch");
+ }
M_Print (0, 72, " Teamplay");
if (gamemode == GAME_ROGUE)
}
M_Print (160, 72, msg);
}
+ else if (gamemode == GAME_TRANSFUSION)
+ {
+ char *msg;
+
+ switch (teamplay.integer)
+ {
+ case 0: msg = "Off"; break;
+ case 2: msg = "Friendly Fire"; break;
+ default: msg = "No Friendly Fire"; break;
+ }
+ M_Print (160, 72, msg);
+ }
else
{
char *msg;
else
M_Print (160, 96, va("%i minutes", timelimit.integer));
+ g = lookupgameinfo();
+
M_Print (0, 112, " Episode");
- //MED 01/06/97 added hipnotic episodes
- if (gamemode == GAME_HIPNOTIC)
- M_Print (160, 112, hipnoticepisodes[startepisode].description);
- //PGM 01/07/97 added rogue episodes
- else if (gamemode == GAME_ROGUE)
- M_Print (160, 112, rogueepisodes[startepisode].description);
- else if (gamemode == GAME_NEHAHRA)
- M_Print (160, 112, nehahraepisodes[startepisode].description);
- else
- M_Print (160, 112, episodes[startepisode].description);
+ M_Print (160, 112, g->episodes[startepisode].description);
M_Print (0, 120, " Level");
- //MED 01/06/97 added hipnotic episodes
- if (gamemode == GAME_HIPNOTIC)
- {
- M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
- }
- //PGM 01/07/97 added rogue episodes
- else if (gamemode == GAME_ROGUE)
- {
- M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
- }
- else if (gamemode == GAME_NEHAHRA)
- {
- M_Print (160, 120, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name);
- }
- else
- {
- M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
- }
+ M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
+ M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
// line cursor
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
M_Print (x, 146, " More than 64 players?? ");
M_Print (x, 154, " First, question your ");
M_Print (x, 162, " sanity, then email ");
- M_Print (x, 170, " havoc@gamevisions.com ");
- /*
- M_Print (x, 146, " More than 4 players ");
- M_Print (x, 154, " requires using command ");
- M_Print (x, 162, "line parameters; please ");
- M_Print (x, 170, " see techinfo.txt. ");
- */
+ M_Print (x, 170, " havoc@telefragged.com ");
}
else
{
void M_NetStart_Change (int dir)
{
+ gamelevels_t *g;
int count;
switch (gameoptions_cursor)
{
case 1:
maxplayers += dir;
- if (maxplayers > svs.maxclientslimit)
+ if (maxplayers > MAX_SCOREBOARD)
{
- maxplayers = svs.maxclientslimit;
+ maxplayers = MAX_SCOREBOARD;
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
}
break;
case 2:
- if (deathmatch.integer) // changing from deathmatch to coop
+ if (gamemode == GAME_TRANSFUSION)
{
- Cvar_SetValue ("coop", 1);
- Cvar_SetValue ("deathmatch", 0);
+ if (deathmatch.integer == 2) // changing from CTF to BloodBath
+ Cvar_SetValueQuick (&deathmatch, 0);
+ else // changing from BloodBath to CTF
+ Cvar_SetValueQuick (&deathmatch, 2);
}
- else // changing from coop to deathmatch
+ else
{
- Cvar_SetValue ("coop", 0);
- Cvar_SetValue ("deathmatch", 1);
+ if (deathmatch.integer) // changing from deathmatch to coop
+ {
+ Cvar_SetValueQuick (&coop, 1);
+ Cvar_SetValueQuick (&deathmatch, 0);
+ }
+ else // changing from coop to deathmatch
+ {
+ Cvar_SetValueQuick (&coop, 0);
+ Cvar_SetValueQuick (&deathmatch, 1);
+ }
}
break;
else
count = 2;
- Cvar_SetValue ("teamplay", teamplay.integer + dir);
+ Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
if (teamplay.integer > count)
- Cvar_SetValue ("teamplay", 0);
+ Cvar_SetValueQuick (&teamplay, 0);
else if (teamplay.integer < 0)
- Cvar_SetValue ("teamplay", count);
+ Cvar_SetValueQuick (&teamplay, count);
break;
case 4:
- Cvar_SetValue ("skill", skill.integer + dir);
+ Cvar_SetValueQuick (&skill, skill.integer + dir);
if (skill.integer > 3)
- Cvar_SetValue ("skill", 0);
+ Cvar_SetValueQuick (&skill, 0);
if (skill.integer < 0)
- Cvar_SetValue ("skill", 3);
+ Cvar_SetValueQuick (&skill, 3);
break;
case 5:
- Cvar_SetValue ("fraglimit", fraglimit.integer + dir*10);
+ Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
if (fraglimit.integer > 100)
- Cvar_SetValue ("fraglimit", 0);
+ Cvar_SetValueQuick (&fraglimit, 0);
if (fraglimit.integer < 0)
- Cvar_SetValue ("fraglimit", 100);
+ Cvar_SetValueQuick (&fraglimit, 100);
break;
case 6:
- Cvar_SetValue ("timelimit", timelimit.value + dir*5);
+ Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
if (timelimit.value > 60)
- Cvar_SetValue ("timelimit", 0);
+ Cvar_SetValueQuick (&timelimit, 0);
if (timelimit.value < 0)
- Cvar_SetValue ("timelimit", 60);
+ Cvar_SetValueQuick (&timelimit, 60);
break;
case 7:
startepisode += dir;
- //MED 01/06/97 added hipnotic count
- if (gamemode == GAME_HIPNOTIC)
- count = 6;
- //PGM 01/07/97 added rogue count
- //PGM 03/02/97 added 1 for dmatch episode
- else if (gamemode == GAME_ROGUE)
- count = 4;
- else if (gamemode == GAME_NEHAHRA)
- count = 4;
- else if (registered.integer)
- count = 7;
- else
- count = 2;
+ g = lookupgameinfo();
if (startepisode < 0)
- startepisode = count - 1;
+ startepisode = g->numepisodes - 1;
- if (startepisode >= count)
+ if (startepisode >= g->numepisodes)
startepisode = 0;
startlevel = 0;
case 8:
startlevel += dir;
- //MED 01/06/97 added hipnotic episodes
- if (gamemode == GAME_HIPNOTIC)
- count = hipnoticepisodes[startepisode].levels;
- //PGM 01/06/97 added hipnotic episodes
- else if (gamemode == GAME_ROGUE)
- count = rogueepisodes[startepisode].levels;
- else if (gamemode == GAME_NEHAHRA)
- count = nehahraepisodes[startepisode].levels;
- else
- count = episodes[startepisode].levels;
+ g = lookupgameinfo();
if (startlevel < 0)
- startlevel = count - 1;
+ startlevel = g->episodes[startepisode].levels - 1;
- if (startlevel >= count)
+ if (startlevel >= g->episodes[startepisode].levels)
startlevel = 0;
break;
}
void M_GameOptions_Key (int key)
{
+ gamelevels_t *g;
+
switch (key)
{
case K_ESCAPE:
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
-// SCR_BeginLoadingPlaque ();
-
- if (gamemode == GAME_HIPNOTIC)
- Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );
- else if (gamemode == GAME_ROGUE)
- Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) );
- else if (gamemode == GAME_NEHAHRA)
- Cbuf_AddText ( va ("map %s\n", nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name) );
- else
- Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) );
+ g = lookupgameinfo();
+ Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
return;
}
void M_Search_Draw (void)
{
+ const char* string;
cachepic_t *p;
int x;
return;
}
- M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
+ if (gamemode == GAME_TRANSFUSION)
+ string = "No Transfusion servers found";
+ else
+ string = "No Quake servers found";
+ M_PrintWhite ((320/2) - ((22*8)/2), 64, string);
if ((realtime - searchCompleteTime) < 3.0)
return;
{
}
+//=============================================================================
+/* INTERNET SEARCH MENU */
+
+void M_Menu_InetSearch_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_search;
+ m_entersound = false;
+ slistSilent = true;
+ slistLocal = false;
+ searchComplete = false;
+ NET_InetSlist_f();
+
+}
+
+
+void M_InetSearch_Draw (void)
+{
+ M_Search_Draw (); // it's the same one, so why bother?
+}
+
+
+void M_InetSearch_Key (int key)
+{
+}
+
//=============================================================================
/* SLIST MENU */
M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
if (*m_return_reason)
- M_PrintWhite (16, 148, m_return_reason);
+ M_PrintWhite (16, 168, m_return_reason);
}
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
+ Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
+ bindnames = transfusionbindnames;
+ }
+ else
+ {
+ numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
+ bindnames = quakebindnames;
+ }
+
if (gamemode == GAME_NEHAHRA)
{
if (COM_FileExists("maps/neh1m4.bsp"))
M_Options_Draw ();
break;
+ case m_options_effects:
+ M_Options_Effects_Draw ();
+ break;
+
case m_keys:
M_Keys_Draw ();
break;
M_Options_Key (key);
return;
+ case m_options_effects:
+ M_Options_Effects_Key (key);
+ return;
+
case m_keys:
M_Keys_Key (key);
return;
if (IPXConfig || TCPIPConfig)
net_hostport = lanConfig_port;
}
+