This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
#include "quakedef.h"
+#include "image.h"
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
-void (*vid_menudrawfn)(void);
-void (*vid_menukeyfn)(int key);
+#include "mprogdefs.h"
#define TYPE_DEMO 1
#define TYPE_GAME 2
#define TYPE_BOTH 3
+mempool_t *menu_mempool;
+
int NehGameType;
enum m_state_e m_state;
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
- void M_Menu_Net_f (void);
void M_Menu_Options_f (void);
+ void M_Menu_Options_Effects_f (void);
+ void M_Menu_Options_ColorControl_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
-void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
void M_Main_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
- void M_Net_Draw (void);
void M_Options_Draw (void);
+ void M_Options_Effects_Draw (void);
+ void M_Options_ColorControl_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
-void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Main_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
- void M_Net_Key (int key);
void M_Options_Key (int key);
+ void M_Options_Effects_Key (int key);
+ void M_Options_ColorControl_Key (int key);
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
-void M_Search_Key (int key);
void M_ServerList_Key (int key);
qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
-//qboolean m_recursiveDraw;
-int m_return_state;
-qboolean m_return_onerror;
char m_return_reason [32];
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
-#define IPXConfig (m_net_cursor == 0)
-#define TCPIPConfig (m_net_cursor == 1)
-
-void M_ConfigureNetSubsystem(void);
// Nehahra
-int NumberOfDemos;
+#define NumberOfNehahraDemos 34
typedef struct
{
- char name[50];
- char desc[50];
-} demonames_t;
+ char *name;
+ char *desc;
+} nehahrademonames_t;
+
+nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
+{
+ {"intro", "Prologue"},
+ {"genf", "The Beginning"},
+ {"genlab", "A Doomed Project"},
+ {"nehcre", "The New Recruits"},
+ {"maxneh", "Breakthrough"},
+ {"maxchar", "Renewal and Duty"},
+ {"crisis", "Worlds Collide"},
+ {"postcris", "Darkening Skies"},
+ {"hearing", "The Hearing"},
+ {"getjack", "On a Mexican Radio"},
+ {"prelude", "Honor and Justice"},
+ {"abase", "A Message Sent"},
+ {"effect", "The Other Side"},
+ {"uhoh", "Missing in Action"},
+ {"prepare", "The Response"},
+ {"vision", "Farsighted Eyes"},
+ {"maxturns", "Enter the Immortal"},
+ {"backlot", "Separate Ways"},
+ {"maxside", "The Ancient Runes"},
+ {"counter", "The New Initiative"},
+ {"warprep", "Ghosts to the World"},
+ {"counter1", "A Fate Worse Than Death"},
+ {"counter2", "Friendly Fire"},
+ {"counter3", "Minor Setback"},
+ {"madmax", "Scores to Settle"},
+ {"quake", "One Man"},
+ {"cthmm", "Shattered Masks"},
+ {"shades", "Deal with the Dead"},
+ {"gophil", "An Unlikely Hero"},
+ {"cstrike", "War in Hell"},
+ {"shubset", "The Conspiracy"},
+ {"shubdie", "Even Death May Die"},
+ {"newranks", "An Empty Throne"},
+ {"seal", "The Seal is Broken"}
+};
-demonames_t Demos[35];
+float menu_x, menu_y, menu_width, menu_height;
+
+void M_Background(int width, int height)
+{
+ menu_width = width;
+ menu_height = height;
+ menu_x = (vid.conwidth - menu_width) * 0.5;
+ menu_y = (vid.conheight - menu_height) * 0.5;
+ //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
+}
/*
================
Draws one solid graphics character
================
*/
-void M_DrawCharacter (int cx, int line, int num)
+void M_DrawCharacter (float cx, float cy, int num)
{
- Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
+ char temp[2];
+ temp[0] = num;
+ temp[1] = 0;
+ DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
}
-void M_Print (int cx, int cy, char *str)
+void M_Print (float cx, float cy, const char *str)
{
- while (*str)
- {
- M_DrawCharacter (cx, cy, (*str)+128);
- str++;
- cx += 8;
- }
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
}
-void M_PrintWhite (int cx, int cy, char *str)
+void M_PrintRed (float cx, float cy, const char *str)
{
- while (*str)
- {
- M_DrawCharacter (cx, cy, *str);
- str++;
- cx += 8;
- }
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
+}
+
+void M_ItemPrint (float cx, float cy, char *str, int unghosted)
+{
+ if (unghosted)
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
+ else
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
}
-void M_DrawPic (int x, int y, qpic_t *pic)
+void M_DrawPic (float cx, float cy, char *picname)
{
- Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
+ DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
}
-byte identityTable[256];
-byte translationTable[256];
+qbyte identityTable[256];
+qbyte translationTable[256];
void M_BuildTranslationTable(int top, int bottom)
{
- int j;
- byte *dest, *source;
+ int j;
+ qbyte *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
}
-void M_DrawPicTranslate (int x, int y, qpic_t *pic)
-{
- Draw_PicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
-}
-
-
-void M_DrawTextBox (int x, int y, int width, int lines)
+void M_DrawTextBox (float x, float y, float width, float height)
{
- qpic_t *p;
- int cx, cy;
- int n;
+ int n;
+ float cx, cy;
// draw left side
cx = x;
cy = y;
- p = Draw_CachePic ("gfx/box_tl.lmp");
- M_DrawPic (cx, cy, p);
- p = Draw_CachePic ("gfx/box_ml.lmp");
- for (n = 0; n < lines; n++)
+ M_DrawPic (cx, cy, "gfx/box_tl.lmp");
+ for (n = 0; n < height; n++)
{
cy += 8;
- M_DrawPic (cx, cy, p);
+ M_DrawPic (cx, cy, "gfx/box_ml.lmp");
}
- p = Draw_CachePic ("gfx/box_bl.lmp");
- M_DrawPic (cx, cy+8, p);
+ M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
- p = Draw_CachePic ("gfx/box_tm.lmp");
- M_DrawPic (cx, cy, p);
- p = Draw_CachePic ("gfx/box_mm.lmp");
- for (n = 0; n < lines; n++)
+ M_DrawPic (cx, cy, "gfx/box_tm.lmp");
+ for (n = 0; n < height; n++)
{
cy += 8;
- if (n == 1)
- p = Draw_CachePic ("gfx/box_mm2.lmp");
- M_DrawPic (cx, cy, p);
+ if (n >= 1)
+ M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
+ else
+ M_DrawPic (cx, cy, "gfx/box_mm.lmp");
}
- p = Draw_CachePic ("gfx/box_bm.lmp");
- M_DrawPic (cx, cy+8, p);
+ M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
width -= 2;
cx += 16;
}
// draw right side
cy = y;
- p = Draw_CachePic ("gfx/box_tr.lmp");
- M_DrawPic (cx, cy, p);
- p = Draw_CachePic ("gfx/box_mr.lmp");
- for (n = 0; n < lines; n++)
+ M_DrawPic (cx, cy, "gfx/box_tr.lmp");
+ for (n = 0; n < height; n++)
{
cy += 8;
- M_DrawPic (cx, cy, p);
+ M_DrawPic (cx, cy, "gfx/box_mr.lmp");
}
- p = Draw_CachePic ("gfx/box_br.lmp");
- M_DrawPic (cx, cy+8, p);
+ M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
}
//=============================================================================
-int m_save_demonum;
+//int m_save_demonum;
/*
================
{
m_entersound = true;
- if (key_dest == key_menu)
+ if (key_dest != key_menu || m_state != m_main)
+ M_Menu_Main_f ();
+ else
{
- if (m_state != m_main)
- {
- M_Menu_Main_f ();
- return;
- }
key_dest = key_game;
m_state = m_none;
- return;
- }
- if (key_dest == key_console)
- {
- Con_ToggleConsole_f ();
- }
- else
- {
- M_Menu_Main_f ();
}
}
-// LordHavoc: FIXME: finish this menu stuff
-#if 0
-#define MAXMENUITEMS 128
-
-typedef struct menuitem_s
-{
- char *string; // may be text, or an image to use, or a cvar name, depending on the functions used
- char *description;
- char *command; // used by command items mainly (when used, this command is executed)
- cvar_t *cvar; // used for cvar items (sliders, number boxes), value is retrieved from the cvar itself
- int selectable; // purely decorative if this is false
- int selected; // true if this menu item is currently selected, used by funcs so they don't need to know anything but fields in the menuitem
- float selecttime; // the time that this menu item was activated (copied from realtime), used for animating selection flashs and such
- float color[4]; // current color for the item (may be different than base color, due to selection flash effects)
- float basecolor[4]; // the base color
- float x, y, width, height; // width and height are used for mouse selection
- void(*drawfunc)(struct menuitem_s *item);
- void(*activefunc)(struct menuitem_s *item);
-// void(*selectfunc)(struct menuitem_s *item);
-// void(*deselectfunc)(struct menuitem_s *item);
- void(*usefunc)(struct menuitem_s *item);
-}
-menuitem_t;
-
-menuitem_t menuitem[MAXMENUITEMS];
-int menuitems;
-
-void menuitem_text_drawfunc(struct menuitem_s *item)
-{
- // FIXME: handle color flashs and such when selected
- M_Print (item->x, item->y, item->string);
-}
-
-void menuitem_image_drawfunc(struct menuitem_s *item)
-{
- qpic_t *p = Draw_CachePic (item->string);
- // FIXME: handle color flashs and such when selected
- M_DrawPic (item->x, item->y, p);
-}
-
-void menuitem_command_usefunc(struct menuitem_s *item)
-{
- Cbuf_AddText (item->command);
-}
-#endif
int demo_cursor;
void M_Demo_Draw (void)
{
- int i;
+ int i;
- for (i=0; i < NumberOfDemos; i++)
- M_Print (16, 16 + 8*i, Demos[i].desc);
+ M_Background(320, 200);
+
+ for (i = 0;i < NumberOfNehahraDemos;i++)
+ M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
// line cursor
M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
void M_Menu_Demos_f (void)
{
- key_dest = key_menu;
- m_state = m_demo;
- m_entersound = true;
-
-
- NumberOfDemos = 34;
-
- strcpy(Demos[0].name, "intro"); strcpy(Demos[0].desc, "Prologue");
- strcpy(Demos[1].name, "genf"); strcpy(Demos[1].desc, "The Beginning");
- strcpy(Demos[2].name, "genlab"); strcpy(Demos[2].desc, "A Doomed Project");
- strcpy(Demos[3].name, "nehcre"); strcpy(Demos[3].desc, "The New Recruits");
- strcpy(Demos[4].name, "maxneh"); strcpy(Demos[4].desc, "Breakthrough");
- strcpy(Demos[5].name, "maxchar"); strcpy(Demos[5].desc, "Renewal and Duty");
- strcpy(Demos[6].name, "crisis"); strcpy(Demos[6].desc, "Worlds Collide");
- strcpy(Demos[7].name, "postcris"); strcpy(Demos[7].desc, "Darkening Skies");
- strcpy(Demos[8].name, "hearing"); strcpy(Demos[8].desc, "The Hearing");
- strcpy(Demos[9].name, "getjack"); strcpy(Demos[9].desc, "On a Mexican Radio");
- strcpy(Demos[10].name, "prelude"); strcpy(Demos[10].desc, "Honor and Justice");
- strcpy(Demos[11].name, "abase"); strcpy(Demos[11].desc, "A Message Sent");
- strcpy(Demos[12].name, "effect"); strcpy(Demos[12].desc, "The Other Side");
- strcpy(Demos[13].name, "uhoh"); strcpy(Demos[13].desc, "Missing in Action");
- strcpy(Demos[14].name, "prepare"); strcpy(Demos[14].desc, "The Response");
- strcpy(Demos[15].name, "vision"); strcpy(Demos[15].desc, "Farsighted Eyes");
- strcpy(Demos[16].name, "maxturns"); strcpy(Demos[16].desc, "Enter the Immortal");
- strcpy(Demos[17].name, "backlot"); strcpy(Demos[17].desc, "Separate Ways");
- strcpy(Demos[18].name, "maxside"); strcpy(Demos[18].desc, "The Ancient Runes");
- strcpy(Demos[19].name, "counter"); strcpy(Demos[19].desc, "The New Initiative");
- strcpy(Demos[20].name, "warprep"); strcpy(Demos[20].desc, "Ghosts to the World");
- strcpy(Demos[21].name, "counter1"); strcpy(Demos[21].desc, "A Fate Worse Than Death");
- strcpy(Demos[22].name, "counter2"); strcpy(Demos[22].desc, "Friendly Fire");
- strcpy(Demos[23].name, "counter3"); strcpy(Demos[23].desc, "Minor Setback");
- strcpy(Demos[24].name, "madmax"); strcpy(Demos[24].desc, "Scores to Settle");
- strcpy(Demos[25].name, "quake"); strcpy(Demos[25].desc, "One Man");
- strcpy(Demos[26].name, "cthmm"); strcpy(Demos[26].desc, "Shattered Masks");
- strcpy(Demos[27].name, "shades"); strcpy(Demos[27].desc, "Deal with the Dead");
- strcpy(Demos[28].name, "gophil"); strcpy(Demos[28].desc, "An Unlikely Hero");
- strcpy(Demos[29].name, "cstrike"); strcpy(Demos[29].desc, "War in Hell");
- strcpy(Demos[30].name, "shubset"); strcpy(Demos[30].desc, "The Conspiracy");
- strcpy(Demos[31].name, "shubdie"); strcpy(Demos[31].desc, "Even Death May Die");
- strcpy(Demos[32].name, "newranks"); strcpy(Demos[32].desc, "An Empty Throne");
- strcpy(Demos[33].name, "seal"); strcpy(Demos[33].desc, "The Seal is Broken");
+ key_dest = key_menu;
+ m_state = m_demo;
+ m_entersound = true;
}
void M_Demo_Key (int k)
S_LocalSound ("misc/menu2.wav");
m_state = m_none;
key_dest = key_game;
-// SCR_BeginLoadingPlaque ();
- Cbuf_AddText (va ("playdemo %s\n", Demos[demo_cursor].name));
+ Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
return;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
demo_cursor--;
if (demo_cursor < 0)
- demo_cursor = NumberOfDemos;
+ demo_cursor = NumberOfNehahraDemos-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
demo_cursor++;
- if (demo_cursor > NumberOfDemos)
+ if (demo_cursor >= NumberOfNehahraDemos)
demo_cursor = 0;
break;
}
/* MAIN MENU */
int m_main_cursor;
-//#define MAIN_ITEMS 5
int MAIN_ITEMS = 4; // Nehahra: Menu Disable
void M_Menu_Main_f (void)
{
- if (nehahra)
+ if (gamemode == GAME_NEHAHRA)
{
if (NehGameType == TYPE_DEMO)
MAIN_ITEMS = 4;
else
MAIN_ITEMS = 5;
+ /*
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
+ */
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
void M_Main_Draw (void)
{
int f;
- qpic_t *p;
+ cachepic_t *p;
+
+ M_Background(320, 200);
- M_DrawPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
+ M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/ttl_main.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
// Nehahra
- if (nehahra)
+ if (gamemode == GAME_NEHAHRA)
{
if (NehGameType == TYPE_BOTH)
- M_DrawPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp"));
+ M_DrawPic (72, 32, "gfx/mainmenu.lmp");
else if (NehGameType == TYPE_GAME)
- M_DrawPic (72, 32, Draw_CachePic ("gfx/gamemenu.lmp"));
+ M_DrawPic (72, 32, "gfx/gamemenu.lmp");
else
- M_DrawPic (72, 32, Draw_CachePic ("gfx/demomenu.lmp"));
+ M_DrawPic (72, 32, "gfx/demomenu.lmp");
}
else
- M_DrawPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp"));
+ M_DrawPic (72, 32, "gfx/mainmenu.lmp");
f = (int)(realtime * 10)%6;
- M_DrawPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
+ M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
}
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
- cls.demonum = m_save_demonum;
- if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
- CL_NextDemo ();
+ //cls.demonum = m_save_demonum;
+ //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
+ // CL_NextDemo ();
break;
case K_DOWNARROW:
case K_ENTER:
m_entersound = true;
- if (nehahra)
+ if (gamemode == GAME_NEHAHRA)
{
switch (NehGameType)
{
void M_SinglePlayer_Draw (void)
{
- int f;
- qpic_t *p;
+ cachepic_t *p;
+
+ M_Background(320, 200);
- M_DrawPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
+ M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
- M_DrawPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
- f = (int)(realtime * 10)%6;
+ // Transfusion doesn't have a single player mode
+ if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
+ {
+ M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
+
+ M_DrawTextBox (60, 8 * 8, 23, 4);
+ if (gamemode == GAME_NEXUIZ)
+ M_Print (95, 10 * 8, "Nexuiz is for");
+ else if (gamemode == GAME_GOODVSBAD2)
+ M_Print (95, 10 * 8, "Good Vs Bad 2 is for");
+ else if (gamemode == GAME_BATTLEMECH)
+ M_Print (95, 10 * 8, "Battlemech is for");
+ else
+ M_Print (95, 10 * 8, "Transfusion is for");
+ M_Print (83, 11 * 8, "multiplayer play only");
+ }
+ else
+ {
+ int f;
- M_DrawPic (54, 32 + m_singleplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
+ M_DrawPic (72, 32, "gfx/sp_menu.lmp");
+
+ f = (int)(realtime * 10)%6;
+
+ M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+ }
}
void M_SinglePlayer_Key (int key)
{
+ if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
+ {
+ if (key == K_ESCAPE || key == K_ENTER)
+ m_state = m_main;
+ return;
+ }
+
switch (key)
{
case K_ESCAPE:
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
- if (nehahra)
+ Cbuf_AddText ("deathmatch 0\n");
+ Cbuf_AddText ("coop 0\n");
+ if (gamemode == GAME_NEHAHRA)
Cbuf_AddText ("map nehstart\n");
else
Cbuf_AddText ("map start\n");
int i, j;
char name[MAX_OSPATH];
char *str;
- QFile *f;
+ qfile_t *f;
int version;
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
strcpy (m_filenames[i], "--- UNUSED SLOT ---");
loadable[i] = false;
- sprintf (name, "%s/s%i.sav", com_gamedir, i);
- f = Qopen (name, "rz");
+ sprintf (name, "s%i.sav", i);
+ f = FS_Open (name, "r", false);
if (!f)
continue;
- str = Qgetline (f);
+ str = FS_Getline (f);
sscanf (str, "%i\n", &version);
- str = Qgetline (f);
- strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
+ str = FS_Getline (f);
+ strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
// change _ back to space
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
if (m_filenames[i][j] == '_')
m_filenames[i][j] = ' ';
loadable[i] = true;
- Qclose (f);
+ FS_Close (f);
}
}
return;
if (cl.intermission)
return;
- if (svs.maxclients != 1)
+ if (!cl.islocalgame)
return;
m_entersound = true;
m_state = m_save;
void M_Load_Draw (void)
{
int i;
- qpic_t *p;
+ cachepic_t *p;
+
+ M_Background(320, 200);
p = Draw_CachePic ("gfx/p_load.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
for (i=0 ; i< MAX_SAVEGAMES; i++)
M_Print (16, 32 + 8*i, m_filenames[i]);
void M_Save_Draw (void)
{
int i;
- qpic_t *p;
+ cachepic_t *p;
+
+ M_Background(320, 200);
p = Draw_CachePic ("gfx/p_save.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
for (i=0 ; i<MAX_SAVEGAMES ; i++)
M_Print (16, 32 + 8*i, m_filenames[i]);
m_state = m_none;
key_dest = key_game;
- // LordHavoc: made SCR_UpdateScreen use a great deal less stack space, no longer an issue
- //// Host_Loadgame_f can't bring up the loading plaque because too much
- //// stack space has been used, so do it now
-//// SCR_BeginLoadingPlaque ();
-
// issue the load command
Cbuf_AddText (va ("load s%i\n", load_cursor) );
return;
void M_MultiPlayer_Draw (void)
{
int f;
- qpic_t *p;
+ cachepic_t *p;
- M_DrawPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
+ M_Background(320, 200);
+
+ M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
- M_DrawPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
+ M_DrawPic (72, 32, "gfx/mp_menu.lmp");
f = (int)(realtime * 10)%6;
- M_DrawPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
-
- if (ipxAvailable || tcpipAvailable)
- return;
- M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
+ M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
}
switch (m_multiplayer_cursor)
{
case 0:
- if (ipxAvailable || tcpipAvailable)
- M_Menu_Net_f ();
- break;
-
case 1:
- if (ipxAvailable || tcpipAvailable)
- M_Menu_Net_f ();
+ M_Menu_LanConfig_f ();
break;
case 2:
//=============================================================================
/* SETUP MENU */
-int setup_cursor = 4;
-int setup_cursor_table[] = {40, 56, 80, 104, 140};
+int setup_cursor = 3;
+int setup_cursor_table[] = {40, 64, 88, 124};
-char setup_hostname[16];
-char setup_myname[16];
+char setup_myname[32];
int setup_oldtop;
int setup_oldbottom;
int setup_top;
int setup_bottom;
-#define NUM_SETUP_CMDS 5
+#define NUM_SETUP_CMDS 4
void M_Menu_Setup_f (void)
{
m_state = m_setup;
m_entersound = true;
strcpy(setup_myname, cl_name.string);
- strcpy(setup_hostname, hostname.string);
- setup_top = setup_oldtop = ((int)cl_color.value) >> 4;
- setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15;
+ setup_top = setup_oldtop = cl_color.integer >> 4;
+ setup_bottom = setup_oldbottom = cl_color.integer & 15;
}
+static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
+static qbyte *menuplyr_pixels;
+static unsigned int *menuplyr_translated;
void M_Setup_Draw (void)
{
- qpic_t *p;
+ int i;
+ cachepic_t *p;
- M_DrawPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
+ M_Background(320, 200);
+
+ M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
- M_Print (64, 40, "Hostname");
+ M_Print (64, 40, "Your name");
M_DrawTextBox (160, 32, 16, 1);
- M_Print (168, 40, setup_hostname);
-
- M_Print (64, 56, "Your name");
- M_DrawTextBox (160, 48, 16, 1);
- M_Print (168, 56, setup_myname);
+ M_Print (168, 40, setup_myname);
- M_Print (64, 80, "Shirt color");
- M_Print (64, 104, "Pants color");
+ if (gamemode != GAME_GOODVSBAD2)
+ {
+ M_Print (64, 64, "Shirt color");
+ M_Print (64, 88, "Pants color");
+ }
- M_DrawTextBox (64, 140-8, 14, 1);
- M_Print (72, 140, "Accept Changes");
+ M_DrawTextBox (64, 124-8, 14, 1);
+ M_Print (72, 124, "Accept Changes");
- p = Draw_CachePic ("gfx/bigbox.lmp");
- M_DrawPic (160, 64, p);
- p = Draw_CachePic ("gfx/menuplyr.lmp");
- M_BuildTranslationTable(setup_top*16, setup_bottom*16);
- M_DrawPicTranslate (172, 72, p);
+ // LordHavoc: rewrote this code greatly
+ if (menuplyr_load)
+ {
+ qbyte *data, *f;
+ menuplyr_load = false;
+ menuplyr_top = -1;
+ menuplyr_bottom = -1;
+ if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
+ {
+ data = LoadLMPAs8Bit (f, 0, 0);
+ menuplyr_width = image_width;
+ menuplyr_height = image_height;
+ Mem_Free(f);
+ menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
+ menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
+ memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
+ Mem_Free(data);
+ }
+ }
- M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
+ if (menuplyr_pixels)
+ {
+ if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
+ {
+ menuplyr_top = setup_top;
+ menuplyr_bottom = setup_bottom;
+ M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
+ for (i = 0;i < menuplyr_width * menuplyr_height;i++)
+ menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
+ Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
+ }
+ M_DrawPic(160, 48, "gfx/bigbox.lmp");
+ M_DrawPic(172, 56, "gfx/menuplyr.lmp");
+ }
if (setup_cursor == 0)
- M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
-
- if (setup_cursor == 1)
M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
+ else
+ M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
}
break;
case K_LEFTARROW:
- if (setup_cursor < 2)
+ if (setup_cursor < 1)
return;
S_LocalSound ("misc/menu3.wav");
- if (setup_cursor == 2)
+ if (setup_cursor == 1)
setup_top = setup_top - 1;
- if (setup_cursor == 3)
+ if (setup_cursor == 2)
setup_bottom = setup_bottom - 1;
break;
case K_RIGHTARROW:
- if (setup_cursor < 2)
+ if (setup_cursor < 1)
return;
forward:
S_LocalSound ("misc/menu3.wav");
- if (setup_cursor == 2)
+ if (setup_cursor == 1)
setup_top = setup_top + 1;
- if (setup_cursor == 3)
+ if (setup_cursor == 2)
setup_bottom = setup_bottom + 1;
break;
case K_ENTER:
- if (setup_cursor == 0 || setup_cursor == 1)
+ if (setup_cursor == 0)
return;
- if (setup_cursor == 2 || setup_cursor == 3)
+ if (setup_cursor == 1 || setup_cursor == 2)
goto forward;
- // setup_cursor == 4 (OK)
+ // setup_cursor == 3 (Accept changes)
if (strcmp(cl_name.string, setup_myname) != 0)
Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
- if (strcmp(hostname.string, setup_hostname) != 0)
- Cvar_Set("hostname", setup_hostname);
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
m_entersound = true;
case K_BACKSPACE:
if (setup_cursor == 0)
- {
- if (strlen(setup_hostname))
- setup_hostname[strlen(setup_hostname)-1] = 0;
- }
-
- if (setup_cursor == 1)
{
if (strlen(setup_myname))
setup_myname[strlen(setup_myname)-1] = 0;
if (k < 32 || k > 127)
break;
if (setup_cursor == 0)
- {
- l = strlen(setup_hostname);
- if (l < 15)
- {
- setup_hostname[l+1] = 0;
- setup_hostname[l] = k;
- }
- }
- if (setup_cursor == 1)
{
l = strlen(setup_myname);
if (l < 15)
}
}
- if (setup_top > 13)
+ if (setup_top > 15)
setup_top = 0;
if (setup_top < 0)
- setup_top = 13;
- if (setup_bottom > 13)
+ setup_top = 15;
+ if (setup_bottom > 15)
setup_bottom = 0;
if (setup_bottom < 0)
- setup_bottom = 13;
+ setup_bottom = 15;
}
//=============================================================================
-/* NET MENU */
-
-int m_net_cursor;
-int m_net_items;
-int m_net_saveHeight;
-
-char *net_helpMessage [] =
-{
-/* .........1.........2.... */
- " Novell network LANs ",
- " or Windows 95 DOS-box. ",
- " ",
- "(LAN=Local Area Network)",
-
- " Commonly used to play ",
- " over the Internet, but ",
- " also used on a Local ",
- " Area Network. "
-};
-
-void M_Menu_Net_f (void)
-{
- key_dest = key_menu;
- m_state = m_net;
- m_entersound = true;
- m_net_items = 2;
-
- if (m_net_cursor >= m_net_items)
- m_net_cursor = 0;
- m_net_cursor--;
- M_Net_Key (K_DOWNARROW);
-}
+/* OPTIONS MENU */
+#define SLIDER_RANGE 10
-void M_Net_Draw (void)
+void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
{
- int f;
- qpic_t *p;
-
- M_DrawPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
-
- f = 32;
-
- if (ipxAvailable)
- p = Draw_CachePic ("gfx/netmen3.lmp");
- else
- p = Draw_CachePic ("gfx/dim_ipx.lmp");
- M_DrawPic (72, f, p);
-
- f += 19;
- if (tcpipAvailable)
- p = Draw_CachePic ("gfx/netmen4.lmp");
+ char text[16];
+ int i;
+ float range;
+ range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
+ M_DrawCharacter (x-8, y, 128);
+ for (i = 0;i < SLIDER_RANGE;i++)
+ M_DrawCharacter (x + i*8, y, 129);
+ M_DrawCharacter (x+i*8, y, 130);
+ M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
+ if (fabs((int)num - num) < 0.01)
+ sprintf(text, "%i", (int)num);
else
- p = Draw_CachePic ("gfx/dim_tcp.lmp");
- M_DrawPic (72, f, p);
-
- if (m_net_items == 5) // JDC, could just be removed
- {
- f += 19;
- p = Draw_CachePic ("gfx/netmen5.lmp");
- M_DrawPic (72, f, p);
- }
-
- f = (320-26*8)/2;
- M_DrawTextBox (f, 134, 24, 4);
- f += 8;
- M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
- M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
-
- f = (int)(realtime * 10)%6;
- M_DrawPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
+ sprintf(text, "%.2f", num);
+ M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
}
-
-void M_Net_Key (int k)
+void M_DrawCheckbox (int x, int y, int on)
{
-again:
- switch (k)
- {
- case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- if (++m_net_cursor >= m_net_items)
- m_net_cursor = 0;
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- if (--m_net_cursor < 0)
- m_net_cursor = m_net_items - 1;
- break;
-
- case K_ENTER:
- m_entersound = true;
-
- switch (m_net_cursor)
- {
- case 0:
- M_Menu_LanConfig_f ();
- break;
-
- case 1:
- M_Menu_LanConfig_f ();
- break;
-
- case 2:
-// multiprotocol
- break;
- }
- }
-
- if (m_net_cursor == 0 && !ipxAvailable)
- goto again;
- if (m_net_cursor == 1 && !tcpipAvailable)
- goto again;
+ if (on)
+ M_Print (x, y, "on");
+ else
+ M_Print (x, y, "off");
}
-//=============================================================================
-/* OPTIONS MENU */
-
-#define OPTIONS_ITEMS 23
-#define SLIDER_RANGE 10
+#define OPTIONS_ITEMS 32
-int options_cursor;
+int options_cursor;
void M_Menu_Options_f (void)
{
m_entersound = true;
}
+extern cvar_t snd_staticvolume;
+extern cvar_t gl_delayfinish;
+extern cvar_t slowmo;
+extern dllhandle_t jpeg_dll;
-void M_AdjustSliders (int dir)
+void M_Menu_Options_AdjustSliders (int dir)
{
+ int optnum;
S_LocalSound ("misc/menu3.wav");
- switch (options_cursor)
- {
- case 3: // screen size
- Cvar_SetValue ("viewsize", bound(30, scr_viewsize.value + dir * 10, 120));
- break;
-
- case 4: // overbright rendering
- Cvar_SetValue ("gl_lightmode", !gl_lightmode.value);
- break;
-
- case 5: // sky quality
- Cvar_SetValue ("r_skyquality", bound(0, r_skyquality.value + dir, 4));
- break;
-
- case 6: // hardware gamma
- Cvar_SetValue ("vid_gamma", bound(1, vid_gamma.value + dir * 0.25, 5));
- break;
-
- case 7: // hardware brightness
- Cvar_SetValue ("vid_brightness", bound(1, vid_brightness.value + dir * 0.25, 5));
- break;
-
- case 8: // hardware contrast
- Cvar_SetValue ("vid_contrast", bound(0.2, vid_contrast.value + dir * 0.08, 1));
- break;
-
- case 9: // software brightness
- Cvar_SetValue ("r_brightness", bound(1, r_brightness.value + dir * 0.25, 5));
- break;
-
- case 10: // software base brightness
- Cvar_SetValue ("r_contrast", bound(0.2, r_contrast.value + dir * 0.08, 1));
- break;
-
- case 11: // music volume
+ optnum = 6;
+ if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&r_sky, !r_sky.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
+ else if (options_cursor == optnum++)
#ifdef _WIN32
- bgmvolume.value += dir * 1.0;
+ Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
#else
- bgmvolume.value += dir * 0.1;
+ Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
#endif
- Cvar_SetValue ("bgmvolume", bound(1, bgmvolume.value, 5));
- break;
-
- case 12: // sfx volume
- Cvar_SetValue ("volume", bound(1, volume.value + dir * 0.1, 5));
- break;
-
- case 13: // always run
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&showfps, !showfps.integer);
+ else if (options_cursor == optnum++)
+ {
if (cl_forwardspeed.value > 200)
{
- Cvar_SetValue ("cl_forwardspeed", 200);
- Cvar_SetValue ("cl_backspeed", 200);
+ Cvar_SetValueQuick (&cl_forwardspeed, 200);
+ Cvar_SetValueQuick (&cl_backspeed, 200);
}
else
{
- Cvar_SetValue ("cl_forwardspeed", 400);
- Cvar_SetValue ("cl_backspeed", 400);
+ Cvar_SetValueQuick (&cl_forwardspeed, 400);
+ Cvar_SetValueQuick (&cl_backspeed, 400);
}
- break;
-
- case 14: // lookspring
- Cvar_SetValue ("lookspring", !lookspring.value);
- break;
-
- case 15: // lookstrafe
- Cvar_SetValue ("lookstrafe", !lookstrafe.value);
- break;
-
- case 16: // mouse speed
- Cvar_SetValue ("sensitivity", bound(1, sensitivity.value + dir * 0.5, 50));
- break;
-
- case 17: // mouse look
- Cvar_SetValue ("freelook", !freelook.value);
- break;
-
- case 18: // invert mouse
- Cvar_SetValue ("m_pitch", -m_pitch.value);
- break;
-
- case 19: // windowed mouse
- Cvar_SetValue ("vid_mouse", !vid_mouse.value);
- break;
-
- case 20:
- Cvar_SetValue ("crosshair", bound(0, crosshair.value + dir, 5));
- break;
-
- case 21: // show framerate
- Cvar_SetValue ("showfps", !showfps.value);
- break;
}
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&lookspring, !lookspring.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&freelook, !freelook.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
+}
+
+int optnum;
+int opty;
+int optcursor;
+
+void M_Options_PrintCommand(char *s, int enabled)
+{
+ if (opty >= 32)
+ {
+ DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0, opty, s, enabled);
+ }
+ opty += 8;
+ optnum++;
}
-
-void M_DrawSlider (int x, int y, float range)
+void M_Options_PrintCheckbox(char *s, int enabled, int yes)
{
- int i;
-
- if (range < 0)
- range = 0;
- if (range > 1)
- range = 1;
- M_DrawCharacter (x-8, y, 128);
- for (i=0 ; i<SLIDER_RANGE ; i++)
- M_DrawCharacter (x + i*8, y, 129);
- M_DrawCharacter (x+i*8, y, 130);
- M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
+ if (opty >= 32)
+ {
+ DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0, opty, s, enabled);
+ M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
+ }
+ opty += 8;
+ optnum++;
}
-void M_DrawCheckbox (int x, int y, int on)
+void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
{
-#if 0
- if (on)
- M_DrawCharacter (x, y, 131);
- else
- M_DrawCharacter (x, y, 129);
-#endif
- if (on)
- M_Print (x, y, "on");
- else
- M_Print (x, y, "off");
+ if (opty >= 32)
+ {
+ DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0, opty, s, enabled);
+ M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
+ }
+ opty += 8;
+ optnum++;
}
void M_Options_Draw (void)
{
- float y;
- qpic_t *p;
+ int visible;
+ cachepic_t *p;
+
+ M_Background(320, 240);
- M_DrawPic(16, 4, Draw_CachePic("gfx/qplaque.lmp") );
+ M_DrawPic(16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic("gfx/p_option.lmp");
- M_DrawPic((320-p->width)/2, 4, p);
-
- y = 32;
- M_Print(16, y, " Customize controls");y += 8;
- M_Print(16, y, " Go to console");y += 8;
- M_Print(16, y, " Reset to defaults");y += 8;
- M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
- M_Print(16, y, " Overbright Rendering");M_DrawCheckbox(220, y, gl_lightmode.value);y += 8;
- M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 4);y += 8;
- M_Print(16, y, " Hardware Gamma");M_DrawSlider(220, y, (vid_gamma.value - 1) / 4);y += 8;
- M_Print(16, y, " Hardware Brightness");M_DrawSlider(220, y, (vid_brightness.value - 1) / 4);y += 8;
- M_Print(16, y, " Hardware Contrast");M_DrawSlider(220, y, (vid_contrast.value - 0.2) / 0.8);y += 8;
- M_Print(16, y, " Software Brightness");M_DrawSlider(220, y, (r_brightness.value - 1) / 4);y += 8;
- M_Print(16, y, " Software Contrast");M_DrawSlider(220, y, (r_contrast.value - 0.2) / 0.8);y += 8;
- M_Print(16, y, " CD Music Volume");M_DrawSlider(220, y, bgmvolume.value);y += 8;
- M_Print(16, y, " Sound Volume");M_DrawSlider(220, y, volume.value);y += 8;
- M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
- M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.value);y += 8;
- M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.value);y += 8;
- M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
- M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.value);y += 8;
- M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
- M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.value);y += 8;
- M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
- M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.value);y += 8;
- M_Print(16, y, " Video Options");y += 8;
-
- // cursor
- M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+
+ // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
+ // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
+ optnum = 0;
+ optcursor = options_cursor;
+ visible = (vid.conheight - 32) / 8;
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
+
+ M_Options_PrintCommand( "Customize controls", true);
+ M_Options_PrintCommand( " Go to console", true);
+ M_Options_PrintCommand( " Reset to defaults", true);
+ M_Options_PrintCommand( " Video", true);
+ M_Options_PrintCommand( " Effects", true);
+ M_Options_PrintCommand( " Color Control", true);
+ M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
+ M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
+ M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
+ M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
+ M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
+ M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
+ M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
+ M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
+ M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
+ M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
+ M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
+ M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
+ M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized, bgmvolume.value, 0, 1);
+ M_Options_PrintSlider( " Sound Volume", snd_initialized, volume.value, 0, 1);
+ M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized, snd_staticvolume.value, 0, 1);
+ M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
+ M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
+ M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
+ M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
+ M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
+ M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
+ M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
+ M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
+ M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
+ M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
+ M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
}
break;
case 1:
m_state = m_none;
+ key_dest = key_game;
Con_ToggleConsole_f ();
break;
case 2:
Cbuf_AddText ("exec default.cfg\n");
break;
- case 22:
+ case 3:
M_Menu_Video_f ();
break;
+ case 4:
+ M_Menu_Options_Effects_f ();
+ break;
+ case 5:
+ M_Menu_Options_ColorControl_f ();
+ break;
default:
- M_AdjustSliders (1);
+ M_Menu_Options_AdjustSliders (1);
break;
}
return;
break;
case K_LEFTARROW:
- M_AdjustSliders (-1);
+ M_Menu_Options_AdjustSliders (-1);
break;
case K_RIGHTARROW:
- M_AdjustSliders (1);
+ M_Menu_Options_AdjustSliders (1);
break;
}
}
-//=============================================================================
-/* KEYS MENU */
+#define OPTIONS_EFFECTS_ITEMS 20
+
+int options_effects_cursor;
-char *bindnames[][2] =
+void M_Menu_Options_Effects_f (void)
{
-{"+attack", "attack"},
-{"impulse 10", "change weapon"},
-{"+jump", "jump / swim up"},
-{"+forward", "walk forward"},
-{"+back", "backpedal"},
-{"+left", "turn left"},
-{"+right", "turn right"},
-{"+speed", "run"},
-{"+moveleft", "step left"},
+ key_dest = key_menu;
+ m_state = m_options_effects;
+ m_entersound = true;
+}
+
+
+extern cvar_t r_detailtextures;
+extern cvar_t cl_particles;
+extern cvar_t cl_explosions;
+extern cvar_t cl_stainmaps;
+extern cvar_t cl_decals;
+extern cvar_t r_explosionclip;
+extern cvar_t r_modellights;
+extern cvar_t r_coronas;
+extern cvar_t gl_flashblend;
+extern cvar_t cl_particles_quality;
+extern cvar_t cl_particles_bulletimpacts;
+extern cvar_t cl_particles_smoke;
+extern cvar_t cl_particles_sparks;
+extern cvar_t cl_particles_bubbles;
+extern cvar_t cl_particles_blood;
+extern cvar_t cl_particles_blood_alpha;
+
+void M_Menu_Options_Effects_AdjustSliders (int dir)
+{
+ int optnum;
+ S_LocalSound ("misc/menu3.wav");
+
+ optnum = 0;
+ if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
+}
+
+void M_Options_Effects_Draw (void)
+{
+ int visible;
+ cachepic_t *p;
+
+ M_Background(320, 200);
+
+ M_DrawPic(16, 4, "gfx/qplaque.lmp");
+ p = Draw_CachePic("gfx/p_option.lmp");
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+
+ optcursor = options_effects_cursor;
+ optnum = 0;
+ visible = (vid.conheight - 32) / 8;
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
+
+ M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
+ M_Options_PrintCheckbox(" Coronas", true, r_coronas.integer);
+ M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
+ M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
+ M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
+ M_Options_PrintCheckbox(" Explosions", true, cl_explosions.integer);
+ M_Options_PrintCheckbox(" Explosion Clipping", true, r_explosionclip.integer);
+ M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
+ M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
+ M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
+ M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
+ M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
+ M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
+ M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
+ M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
+ M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
+ M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
+ M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
+ M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
+ M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
+}
+
+
+void M_Options_Effects_Key (int k)
+{
+ switch (k)
+ {
+ case K_ESCAPE:
+ M_Menu_Options_f ();
+ break;
+
+ case K_ENTER:
+ M_Menu_Options_Effects_AdjustSliders (1);
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("misc/menu1.wav");
+ options_effects_cursor--;
+ if (options_effects_cursor < 0)
+ options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("misc/menu1.wav");
+ options_effects_cursor++;
+ if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
+ options_effects_cursor = 0;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_Options_Effects_AdjustSliders (-1);
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_Options_Effects_AdjustSliders (1);
+ break;
+ }
+}
+
+
+
+
+
+#define OPTIONS_COLORCONTROL_ITEMS 18
+
+int options_colorcontrol_cursor;
+
+// intensity value to match up to 50% dither to 'correct' quake
+cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
+
+void M_Menu_Options_ColorControl_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_options_colorcontrol;
+ m_entersound = true;
+}
+
+
+void M_Menu_Options_ColorControl_AdjustSliders (int dir)
+{
+ int optnum;
+ float f;
+ S_LocalSound ("misc/menu3.wav");
+
+ optnum = 1;
+ if (options_colorcontrol_cursor == optnum++)
+ Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 0);
+ Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 0);
+ Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 0);
+ Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
+ Cvar_SetValueQuick (&v_color_black_r, f);
+ Cvar_SetValueQuick (&v_color_black_g, f);
+ Cvar_SetValueQuick (&v_color_black_b, f);
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
+ Cvar_SetValueQuick (&v_color_grey_r, f);
+ Cvar_SetValueQuick (&v_color_grey_g, f);
+ Cvar_SetValueQuick (&v_color_grey_b, f);
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
+ Cvar_SetValueQuick (&v_color_white_r, f);
+ Cvar_SetValueQuick (&v_color_white_g, f);
+ Cvar_SetValueQuick (&v_color_white_b, f);
+ }
+}
+
+void M_Options_ColorControl_Draw (void)
+{
+ int visible;
+ float x, c, s, t, u, v;
+ cachepic_t *p;
+
+ M_Background(320, 256);
+
+ M_DrawPic(16, 4, "gfx/qplaque.lmp");
+ p = Draw_CachePic("gfx/p_option.lmp");
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+
+ optcursor = options_colorcontrol_cursor;
+ optnum = 0;
+ visible = (vid.conheight - 32) / 8;
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
+
+ M_Options_PrintCommand( " Reset to defaults", true);
+ M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported, v_hwgamma.integer);
+ M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_gamma.value, 1, 5);
+ M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
+ M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
+ M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
+ M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
+ M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
+ M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
+ M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
+ M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
+ M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
+ M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
+ M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
+ M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
+
+ opty += 4;
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
+ s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
+ t = (float) 4 / 2 * vid.realheight / vid.conheight;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
+
+ c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
+ s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
+ t = (float) 48 / 2 * vid.realheight / vid.conheight;
+ u = s * 0.5;
+ v = t * 0.5;
+ opty += 8;
+ x = 4;
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
+ x += 80;
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
+ x += 80;
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
+ x += 80;
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
+}
+
+
+void M_Options_ColorControl_Key (int k)
+{
+ switch (k)
+ {
+ case K_ESCAPE:
+ M_Menu_Main_f ();
+ break;
+
+ case K_ENTER:
+ m_entersound = true;
+ switch (options_colorcontrol_cursor)
+ {
+ case 0:
+ Cvar_SetValueQuick(&v_hwgamma, 1);
+ Cvar_SetValueQuick(&v_gamma, 1);
+ Cvar_SetValueQuick(&v_contrast, 1);
+ Cvar_SetValueQuick(&v_brightness, 0);
+ Cvar_SetValueQuick(&v_color_enable, 0);
+ Cvar_SetValueQuick(&v_color_black_r, 0);
+ Cvar_SetValueQuick(&v_color_black_g, 0);
+ Cvar_SetValueQuick(&v_color_black_b, 0);
+ Cvar_SetValueQuick(&v_color_grey_r, 0);
+ Cvar_SetValueQuick(&v_color_grey_g, 0);
+ Cvar_SetValueQuick(&v_color_grey_b, 0);
+ Cvar_SetValueQuick(&v_color_white_r, 1);
+ Cvar_SetValueQuick(&v_color_white_g, 1);
+ Cvar_SetValueQuick(&v_color_white_b, 1);
+ Cbuf_AddText ("exec default.cfg\n");
+ break;
+ default:
+ M_Menu_Options_ColorControl_AdjustSliders (1);
+ break;
+ }
+ return;
+
+ case K_UPARROW:
+ S_LocalSound ("misc/menu1.wav");
+ options_colorcontrol_cursor--;
+ if (options_colorcontrol_cursor < 0)
+ options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("misc/menu1.wav");
+ options_colorcontrol_cursor++;
+ if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
+ options_colorcontrol_cursor = 0;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_Options_ColorControl_AdjustSliders (-1);
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_Options_ColorControl_AdjustSliders (1);
+ break;
+ }
+}
+
+
+//=============================================================================
+/* KEYS MENU */
+
+char *quakebindnames[][2] =
+{
+{"+attack", "attack"},
+{"impulse 10", "next weapon"},
+{"impulse 12", "previous weapon"},
+{"+jump", "jump / swim up"},
+{"+forward", "walk forward"},
+{"+back", "backpedal"},
+{"+left", "turn left"},
+{"+right", "turn right"},
+{"+speed", "run"},
+{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+movedown", "swim down"}
};
-#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
+char *transfusionbindnames[][2] =
+{
+{"", "Movement"}, // Movement commands
+{"+forward", "walk forward"},
+{"+back", "backpedal"},
+{"+left", "turn left"},
+{"+right", "turn right"},
+{"+moveleft", "step left"},
+{"+moveright", "step right"},
+{"+jump", "jump / swim up"},
+{"+movedown", "swim down"},
+{"", "Combat"}, // Combat commands
+{"impulse 1", "Pitch Fork"},
+{"impulse 2", "Flare Gun"},
+{"impulse 3", "Shotgun"},
+{"impulse 4", "Machine Gun"},
+{"impulse 5", "Incinerator"},
+{"impulse 6", "Bombs (TNT)"},
+{"impulse 35", "Proximity Bomb"},
+{"impulse 36", "Remote Detonator"},
+{"impulse 7", "Aerosol Can"},
+{"impulse 8", "Tesla Cannon"},
+{"impulse 9", "Life Leech"},
+{"impulse 10", "Voodoo Doll"},
+{"impulse 21", "next weapon"},
+{"impulse 22", "previous weapon"},
+{"+attack", "attack"},
+{"+button3", "altfire"},
+{"", "Inventory"}, // Inventory commands
+{"impulse 40", "Dr.'s Bag"},
+{"impulse 41", "Crystal Ball"},
+{"impulse 42", "Beast Vision"},
+{"impulse 43", "Jump Boots"},
+{"impulse 23", "next item"},
+{"impulse 24", "previous item"},
+{"impulse 25", "use item"},
+{"", "Misc"}, // Misc commands
+{"+button4", "use"},
+{"impulse 50", "add bot (red)"},
+{"impulse 51", "add bot (blue)"},
+{"impulse 52", "kick a bot"},
+{"impulse 26", "next armor type"},
+{"impulse 27", "identify player"},
+{"impulse 55", "voting menu"},
+{"impulse 56", "observer mode"}
+};
+
+char *goodvsbad2bindnames[][2] =
+{
+{"impulse 69", "Power 1"},
+{"impulse 70", "Power 2"},
+{"impulse 71", "Power 3"},
+{"+jump", "jump / swim up"},
+{"+forward", "walk forward"},
+{"+back", "backpedal"},
+{"+left", "turn left"},
+{"+right", "turn right"},
+{"+speed", "run"},
+{"+moveleft", "step left"},
+{"+moveright", "step right"},
+{"+strafe", "sidestep"},
+{"+lookup", "look up"},
+{"+lookdown", "look down"},
+{"centerview", "center view"},
+{"+mlook", "mouse look"},
+{"kill", "kill yourself"},
+{"+moveup", "swim up"},
+{"+movedown", "swim down"}
+};
+
+int numcommands;
+char *(*bindnames)[2];
+
+/*
+typedef struct binditem_s
+{
+ char *command, *description;
+ struct binditem_s *next;
+}
+binditem_t;
+
+typedef struct bindcategory_s
+{
+ char *name;
+ binditem_t *binds;
+ struct bindcategory_s *next;
+}
+bindcategory_t;
+
+bindcategory_t *bindcategories = NULL;
+
+void M_ClearBinds (void)
+{
+ for (c = bindcategories;c;c = cnext)
+ {
+ cnext = c->next;
+ for (b = c->binds;b;b = bnext)
+ {
+ bnext = b->next;
+ Z_Free(b);
+ }
+ Z_Free(c);
+ }
+ bindcategories = NULL;
+}
+
+void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
+{
+ for (b = &c->binds;*b;*b = &(*b)->next);
+ *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
+ *b->command = (char *)((*b) + 1);
+ *b->description = *b->command + strlen(command) + 1;
+ strcpy(*b->command, command);
+ strcpy(*b->description, description);
+}
+
+void M_AddBind (char *category, char *command, char *description)
+{
+ for (c = &bindcategories;*c;c = &(*c)->next)
+ {
+ if (!strcmp(category, (*c)->name))
+ {
+ M_AddBindToCategory(*c, command, description);
+ return;
+ }
+ }
+ *c = Z_Alloc(sizeof(bindcategory_t));
+ M_AddBindToCategory(*c, command, description);
+}
+
+void M_DefaultBinds (void)
+{
+ M_ClearBinds();
+ M_AddBind("movement", "+jump", "jump / swim up");
+ M_AddBind("movement", "+forward", "walk forward");
+ M_AddBind("movement", "+back", "backpedal");
+ M_AddBind("movement", "+left", "turn left");
+ M_AddBind("movement", "+right", "turn right");
+ M_AddBind("movement", "+speed", "run");
+ M_AddBind("movement", "+moveleft", "step left");
+ M_AddBind("movement", "+moveright", "step right");
+ M_AddBind("movement", "+strafe", "sidestep");
+ M_AddBind("movement", "+lookup", "look up");
+ M_AddBind("movement", "+lookdown", "look down");
+ M_AddBind("movement", "centerview", "center view");
+ M_AddBind("movement", "+mlook", "mouse look");
+ M_AddBind("movement", "+klook", "keyboard look");
+ M_AddBind("movement", "+moveup", "swim up");
+ M_AddBind("movement", "+movedown", "swim down");
+ M_AddBind("weapons", "+attack", "attack");
+ M_AddBind("weapons", "impulse 10", "next weapon");
+ M_AddBind("weapons", "impulse 12", "previous weapon");
+ M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
+ M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
+ M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
+ M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
+ M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
+ M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
+ M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
+ M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
+}
+*/
+
int keys_cursor;
int bind_grab;
m_entersound = true;
}
+#define NUMKEYS 5
-void M_FindKeysForCommand (char *command, int *twokeys)
+void M_FindKeysForCommand (char *command, int *keys)
{
int count;
int j;
- int l;
char *b;
- twokeys[0] = twokeys[1] = -1;
- l = strlen(command);
+ for (j = 0;j < NUMKEYS;j++)
+ keys[j] = -1;
+
count = 0;
for (j=0 ; j<256 ; j++)
b = keybindings[j];
if (!b)
continue;
- if (!strncmp (b, command, l) )
+ if (!strcmp (b, command) )
{
- twokeys[count] = j;
- count++;
- if (count == 2)
+ keys[count++] = j;
+ if (count == NUMKEYS)
break;
}
}
void M_UnbindCommand (char *command)
{
int j;
- int l;
char *b;
- l = strlen(command);
-
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
- if (!strncmp (b, command, l) )
+ if (!strcmp (b, command))
Key_SetBinding (j, "");
}
}
void M_Keys_Draw (void)
{
- int i, l;
- int keys[2];
- char *name;
- int x, y;
- qpic_t *p;
+ int i, j;
+ int keys[NUMKEYS];
+ int y;
+ cachepic_t *p;
+ char keystring[1024];
+
+ M_Background(320, 48 + 8 * numcommands);
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
if (bind_grab)
M_Print (12, 32, "Press a key or button for this action");
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
- for (i=0 ; i<NUMCOMMANDS ; i++)
+ for (i=0 ; i<numcommands ; i++)
{
y = 48 + 8*i;
- M_Print (16, y, bindnames[i][1]);
-
- l = strlen (bindnames[i][0]);
+ // If there's no command, it's just a section
+ if (bindnames[i][0][0] == '\0')
+ {
+ M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
+ M_PrintRed (16, y, bindnames[i][1]);
+ continue;
+ }
+ else
+ M_Print (16, y, bindnames[i][1]);
M_FindKeysForCommand (bindnames[i][0], keys);
+ // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
- {
- M_Print (140, y, "???");
- }
+ strcpy(keystring, "???");
else
{
- name = Key_KeynumToString (keys[0]);
- M_Print (140, y, name);
- x = strlen(name) * 8;
- if (keys[1] != -1)
+ keystring[0] = 0;
+ for (j = 0;j < NUMKEYS;j++)
{
- M_Print (140 + x + 8, y, "or");
- M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
+ if (keys[j] != -1)
+ {
+ if (j > 0)
+ strcat(keystring, " or ");
+ strcat(keystring, Key_KeynumToString (keys[j]));
+ }
}
}
+ M_Print (150, y, keystring);
}
if (bind_grab)
- M_DrawCharacter (130, 48 + keys_cursor*8, '=');
+ M_DrawCharacter (140, 48 + keys_cursor*8, '=');
else
- M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Keys_Key (int k)
{
char cmd[80];
- int keys[2];
+ int keys[NUMKEYS];
if (bind_grab)
{ // defining a key
{
bind_grab = false;
}
- else if (k != '`')
+ else //if (k != '`')
{
sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
- keys_cursor--;
- if (keys_cursor < 0)
- keys_cursor = NUMCOMMANDS-1;
+ do
+ {
+ keys_cursor--;
+ if (keys_cursor < 0)
+ keys_cursor = numcommands-1;
+ }
+ while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
- keys_cursor++;
- if (keys_cursor >= NUMCOMMANDS)
- keys_cursor = 0;
+ do
+ {
+ keys_cursor++;
+ if (keys_cursor >= numcommands)
+ keys_cursor = 0;
+ }
+ while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
break;
case K_ENTER: // go into bind mode
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
- if (keys[1] != -1)
+ if (keys[NUMKEYS - 1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
//=============================================================================
/* VIDEO MENU */
+#define VIDEO_ITEMS 4
+
+int video_cursor = 0;
+int video_cursor_table[] = {56, 68, 80, 100};
+// note: if modes are added to the beginning of this list, update the
+// video_resolution = x; in M_Menu_Video_f below
+unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
+int video_resolution;
+
+extern int current_vid_fullscreen;
+extern int current_vid_width;
+extern int current_vid_height;
+extern int current_vid_bitsperpixel;
+
+
void M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
+
+ // Look for the current resolution
+ for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
+ {
+ if (video_resolutions[video_resolution][0] == current_vid_width &&
+ video_resolutions[video_resolution][1] == current_vid_height)
+ break;
+ }
+
+ // Default to 800x600 if we didn't find it
+ if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
+ {
+ // may need to update this number if mode list changes
+ video_resolution = 4;
+ Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
+ Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
+ }
}
void M_Video_Draw (void)
{
- (*vid_menudrawfn) ();
+ cachepic_t *p;
+ const char* string;
+
+ M_Background(320, 200);
+
+ M_DrawPic(16, 4, "gfx/qplaque.lmp");
+ p = Draw_CachePic("gfx/vidmodes.lmp");
+ M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
+
+ // Resolution
+ M_Print(16, video_cursor_table[0], " Resolution");
+ string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
+ M_Print (220, video_cursor_table[0], string);
+
+ // Bits per pixel
+ M_Print(16, video_cursor_table[1], " Bits per pixel");
+ M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
+
+ // Fullscreen
+ M_Print(16, video_cursor_table[2], " Fullscreen");
+ M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
+
+ // "Apply" button
+ M_Print(220, video_cursor_table[3], "Apply");
+
+ // Cursor
+ M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
+}
+
+
+void M_Menu_Video_AdjustSliders (int dir)
+{
+ S_LocalSound ("misc/menu3.wav");
+
+ switch (video_cursor)
+ {
+ // Resolution
+ case 0:
+ {
+ int new_resolution = video_resolution + dir;
+ if (new_resolution < 0)
+ video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
+ else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
+ video_resolution = 0;
+ else
+ video_resolution = new_resolution;
+
+ Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
+ Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
+ break;
+ }
+
+ // Bits per pixel
+ case 1:
+ Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
+ break;
+ case 2:
+ Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
+ break;
+ }
}
void M_Video_Key (int key)
{
- (*vid_menukeyfn) (key);
+ switch (key)
+ {
+ case K_ESCAPE:
+ // vid_shared.c has a copy of the current video config. We restore it
+ Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
+ Cvar_SetValueQuick(&vid_width, current_vid_width);
+ Cvar_SetValueQuick(&vid_height, current_vid_height);
+ Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
+
+ S_LocalSound ("misc/menu1.wav");
+ M_Menu_Options_f ();
+ break;
+
+ case K_ENTER:
+ m_entersound = true;
+ switch (video_cursor)
+ {
+ case 4:
+ Cbuf_AddText ("vid_restart\n");
+ M_Menu_Options_f ();
+ break;
+ default:
+ M_Menu_Video_AdjustSliders (1);
+ }
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("misc/menu1.wav");
+ video_cursor--;
+ if (video_cursor < 0)
+ video_cursor = VIDEO_ITEMS-1;
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("misc/menu1.wav");
+ video_cursor++;
+ if (video_cursor >= VIDEO_ITEMS)
+ video_cursor = 0;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_Video_AdjustSliders (-1);
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_Video_AdjustSliders (1);
+ break;
+ }
}
//=============================================================================
void M_Help_Draw (void)
{
- M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
+ M_Background(320, 200);
+ M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
}
//=============================================================================
/* QUIT MENU */
-int msgNumber;
+char *m_quit_message[9];
int m_quit_prevstate;
qboolean wasInMenus;
-//#ifndef _WIN32
-char *quitMessage [] =
+
+int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
{
-/* .........1.........2.... */
-/*
- " Are you gonna quit ",
- " this game just like ",
- " everything else? ",
- " ",
-
- " Milord, methinks that ",
- " thou art a lowly ",
- " quitter. Is this true? ",
- " ",
-
- " Do I need to bust your ",
- " face open for trying ",
- " to quit? ",
- " ",
-
- " Man, I oughta smack you",
- " for trying to quit! ",
- " Press Y to get ",
- " smacked out. ",
-
- " Press Y to quit like a ",
- " big loser in life. ",
- " Press N to stay proud ",
- " and successful! ",
-
- " If you press Y to ",
- " quit, I will summon ",
- " Satan all over your ",
- " hard drive! ",
-
- " Um, Asmodeus dislikes ",
- " his children trying to ",
- " quit. Press Y to return",
- " to your Tinkertoys. ",
-
- " If you quit now, I'll ",
- " throw a blanket-party ",
- " for you next time! ",
- " "
- */
-
-/* .........1.........2.... */
- " ",
- " Tired of fragging ",
- " already? ",
- " ",
-
- " ",
- " Quit now and forfeit ",
- " your bodycount? ",
- " ",
-
- " ",
- " Are you sure you ",
- " want to quit? ",
- " ",
-
- " ",
- " Off to do something ",
- " constructive? ",
- " ",
+ m_quit_message[0] = line1;
+ m_quit_message[1] = line2;
+ m_quit_message[2] = line3;
+ m_quit_message[3] = line4;
+ m_quit_message[4] = line5;
+ m_quit_message[5] = line6;
+ m_quit_message[6] = line7;
+ m_quit_message[7] = line8;
+ m_quit_message[8] = NULL;
+ return 1;
+}
+
+int M_ChooseQuitMessage(int request)
+{
+ switch (gamemode)
+ {
+ case GAME_NORMAL:
+ case GAME_HIPNOTIC:
+ case GAME_ROGUE:
+ case GAME_NEHAHRA:
+ if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
+ break;
+ case GAME_GOODVSBAD2:
+ if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
+ break;
+ case GAME_BATTLEMECH:
+ if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ break;
+ default:
+ if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ break;
+ }
+ return 0;
};
-//#endif
void M_Menu_Quit_f (void)
{
+ int n;
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
- msgNumber = rand()&3; //&7;
+ // count how many there are
+ for (n = 0;M_ChooseQuitMessage(n);n++);
+ // choose one
+ M_ChooseQuitMessage(rand() % n);
}
case 'Y':
case 'y':
- key_dest = key_console;
Host_Quit_f ();
break;
default:
break;
}
-
}
-
void M_Quit_Draw (void)
{
- if (wasInMenus)
+ int i, l, linelength, firstline, lastline, lines;
+ for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
{
- m_state = m_quit_prevstate;
-// m_recursiveDraw = true;
- M_Draw ();
- m_state = m_quit;
+ if ((l = strlen(m_quit_message[i])))
+ {
+ if (firstline > i)
+ firstline = i;
+ if (lastline < i)
+ lastline = i;
+ if (linelength < l)
+ linelength = l;
+ }
}
-
-/*
-#ifdef _WIN32
- M_DrawTextBox (0, 0, 38, 23);
- M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n");
- M_PrintWhite (16, 28, "Programming Art \n");
- M_Print (16, 36, " John Carmack Adrian Carmack\n");
- M_Print (16, 44, " Michael Abrash Kevin Cloud\n");
- M_Print (16, 52, " John Cash Paul Steed\n");
- M_Print (16, 60, " Dave 'Zoid' Kirsch\n");
- M_PrintWhite (16, 68, "Design Biz\n");
- M_Print (16, 76, " John Romero Jay Wilbur\n");
- M_Print (16, 84, " Sandy Petersen Mike Wilson\n");
- M_Print (16, 92, " American McGee Donna Jackson\n");
- M_Print (16, 100, " Tim Willits Todd Hollenshead\n");
- M_PrintWhite (16, 108, "Support Projects\n");
- M_Print (16, 116, " Barrett Alexander Shawn Green\n");
- M_PrintWhite (16, 124, "Sound Effects\n");
- M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
- M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n");
- M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n");
- M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n");
- M_PrintWhite (16, 164, "registered trademark licensed to\n");
- M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n");
- M_PrintWhite (16, 180, "reserved. Press y to exit\n");
-#else
-*/
- M_DrawTextBox (56, 76, 24, 4);
- M_Print (64, 84, quitMessage[msgNumber*4+0]);
- M_Print (64, 92, quitMessage[msgNumber*4+1]);
- M_Print (64, 100, quitMessage[msgNumber*4+2]);
- M_Print (64, 108, quitMessage[msgNumber*4+3]);
-//#endif
+ lines = (lastline - firstline) + 1;
+ M_Background(linelength * 8 + 16, lines * 8 + 16);
+ M_DrawTextBox(0, 0, linelength, lines);
+ for (i = 0, l = firstline;i < lines;i++, l++)
+ M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
}
//=============================================================================
/* LAN CONFIG MENU */
int lanConfig_cursor = -1;
-int lanConfig_cursor_table [] = {72, 92, 124};
+int lanConfig_cursor_table [] = {56, 76, 112};
#define NUM_LANCONFIG_CMDS 3
int lanConfig_port;
m_entersound = true;
if (lanConfig_cursor == -1)
{
- if (JoiningGame && TCPIPConfig)
- lanConfig_cursor = 2;
- else
+ if (JoiningGame)
lanConfig_cursor = 1;
}
- if (StartingGame && lanConfig_cursor == 2)
+ if (StartingGame)
lanConfig_cursor = 1;
- lanConfig_port = DEFAULTnet_hostport;
+ lanConfig_port = 26000;
sprintf(lanConfig_portname, "%u", lanConfig_port);
- m_return_onerror = false;
m_return_reason[0] = 0;
}
void M_LanConfig_Draw (void)
{
- qpic_t *p;
+ cachepic_t *p;
int basex;
char *startJoin;
char *protocol;
- M_DrawPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
+ M_Background(320, 200);
+
+ M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/p_multi.lmp");
basex = (320-p->width)/2;
- M_DrawPic (basex, 4, p);
+ M_DrawPic (basex, 4, "gfx/p_multi.lmp");
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
- if (IPXConfig)
- protocol = "IPX";
- else
- protocol = "TCP/IP";
+ protocol = "TCP/IP";
M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
basex += 8;
- M_Print (basex, 52, "Address:");
- if (IPXConfig)
- M_Print (basex+9*8, 52, my_ipx_address);
- else
- M_Print (basex+9*8, 52, my_tcpip_address);
-
M_Print (basex, lanConfig_cursor_table[0], "Port");
M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame)
{
- M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
- M_Print (basex, 108, "Join game at:");
+ M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
+ M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
}
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
if (*m_return_reason)
- M_PrintWhite (basex, 148, m_return_reason);
+ M_Print (basex, 168, m_return_reason);
}
switch (key)
{
case K_ESCAPE:
- M_Menu_Net_f ();
+ M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
m_entersound = true;
- M_ConfigureNetSubsystem ();
+ Cbuf_AddText ("stopdemo\n");
+
+ Cvar_SetValue("port", lanConfig_port);
if (lanConfig_cursor == 1)
{
M_Menu_GameOptions_f ();
break;
}
- M_Menu_Search_f();
+ M_Menu_ServerList_f();
break;
}
if (lanConfig_cursor == 2)
- {
- m_return_state = m_state;
- m_return_onerror = true;
- key_dest = key_game;
- m_state = m_none;
Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
- break;
- }
-
break;
case K_BACKSPACE:
}
l = atoi(lanConfig_portname);
- if (l > 65535)
- l = lanConfig_port;
- else
+ if (l <= 65535)
lanConfig_port = l;
sprintf(lanConfig_portname, "%u", lanConfig_port);
}
char *description;
} level_t;
-level_t levels[] =
+typedef struct
+{
+ char *description;
+ int firstLevel;
+ int levels;
+} episode_t;
+
+typedef struct
+{
+ char *gamename;
+ level_t *levels;
+ episode_t *episodes;
+ int numepisodes;
+}
+gamelevels_t;
+
+level_t quakelevels[] =
{
{"start", "Entrance"}, // 0
{"dm6", "The Dark Zone"}
};
-//MED 01/06/97 added hipnotic levels
+episode_t quakeepisodes[] =
+{
+ {"Welcome to Quake", 0, 1},
+ {"Doomed Dimension", 1, 8},
+ {"Realm of Black Magic", 9, 7},
+ {"Netherworld", 16, 7},
+ {"The Elder World", 23, 8},
+ {"Final Level", 31, 1},
+ {"Deathmatch Arena", 32, 6}
+};
+
+ //MED 01/06/97 added hipnotic levels
level_t hipnoticlevels[] =
{
{"start", "Command HQ"}, // 0
{"hipdm1", "The Edge of Oblivion"} // 17
};
-//PGM 01/07/97 added rogue levels
-//PGM 03/02/97 added dmatch level
-level_t roguelevels[] =
-{
- {"start", "Split Decision"},
- {"r1m1", "Deviant's Domain"},
- {"r1m2", "Dread Portal"},
- {"r1m3", "Judgement Call"},
- {"r1m4", "Cave of Death"},
- {"r1m5", "Towers of Wrath"},
- {"r1m6", "Temple of Pain"},
- {"r1m7", "Tomb of the Overlord"},
- {"r2m1", "Tempus Fugit"},
- {"r2m2", "Elemental Fury I"},
- {"r2m3", "Elemental Fury II"},
- {"r2m4", "Curse of Osiris"},
- {"r2m5", "Wizard's Keep"},
- {"r2m6", "Blood Sacrifice"},
- {"r2m7", "Last Bastion"},
- {"r2m8", "Source of Evil"},
- {"ctf1", "Division of Change"}
-};
-
-typedef struct
-{
- char *description;
- int firstLevel;
- int levels;
-} episode_t;
-
-episode_t episodes[] =
-{
- {"Welcome to Quake", 0, 1},
- {"Doomed Dimension", 1, 8},
- {"Realm of Black Magic", 9, 7},
- {"Netherworld", 16, 7},
- {"The Elder World", 23, 8},
- {"Final Level", 31, 1},
- {"Deathmatch Arena", 32, 6}
-};
-
//MED 01/06/97 added hipnotic episodes
episode_t hipnoticepisodes[] =
{
{"Deathmatch Arena", 17, 1}
};
+//PGM 01/07/97 added rogue levels
+//PGM 03/02/97 added dmatch level
+level_t roguelevels[] =
+{
+ {"start", "Split Decision"},
+ {"r1m1", "Deviant's Domain"},
+ {"r1m2", "Dread Portal"},
+ {"r1m3", "Judgement Call"},
+ {"r1m4", "Cave of Death"},
+ {"r1m5", "Towers of Wrath"},
+ {"r1m6", "Temple of Pain"},
+ {"r1m7", "Tomb of the Overlord"},
+ {"r2m1", "Tempus Fugit"},
+ {"r2m2", "Elemental Fury I"},
+ {"r2m3", "Elemental Fury II"},
+ {"r2m4", "Curse of Osiris"},
+ {"r2m5", "Wizard's Keep"},
+ {"r2m6", "Blood Sacrifice"},
+ {"r2m7", "Last Bastion"},
+ {"r2m8", "Source of Evil"},
+ {"ctf1", "Division of Change"}
+};
+
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
episode_t rogueepisodes[] =
{"Dimension of the Lost", 17, 2}
};
+// Map list for Transfusion
+level_t transfusionlevels[] =
+{
+ {"bb1", "The Stronghold"},
+ {"bb2", "Winter Wonderland"},
+ {"bb3", "Bodies"},
+ {"bb4", "The Tower"},
+ {"bb5", "Click!"},
+ {"bb6", "Twin Fortress"},
+ {"bb7", "Midgard"},
+ {"bb8", "Fun With Heads"},
+
+ {"e1m1", "Cradle to Grave"},
+ {"e1m2", "Wrong Side of the Tracks"},
+ {"e1m7", "Altar of Stone"},
+ {"e2m8", "The Lair of Shial"},
+ {"e3m7", "The Pit of Cerberus"},
+ {"e4m8", "The Hall of the Epiphany"},
+ {"e4m9", "Mall of the Dead"},
+
+ {"dm1", "Monolith Building 11"},
+ {"dm2", "Power!"},
+ {"dm3", "Area 15"},
+ {"e6m1", "Welcome to Your Life"},
+ {"e6m8", "Beauty and the Beast"},
+
+ {"cpbb01", "Crypt of Despair"},
+ {"cpbb03", "Unholy Cathedral"},
+
+ {"b2a15", "Area 15 (B2)"},
+ {"barena", "Blood Arena"},
+ {"bkeep", "Blood Keep"},
+ {"bstar", "Brown Star"},
+ {"crypt", "The Crypt"},
+
+ {"bb3_2k1", "Bodies Infusion"},
+ {"dcamp", "DeathCamp"},
+ {"highnoon", "HighNoon"},
+ {"qbb1", "The Confluence"},
+ {"qbb2", "KathartiK"},
+ {"qbb3", "Caleb's Woodland Retreat"},
+
+ {"dranzbb6", "Black Coffee"},
+ {"fragm", "Frag'M"},
+ {"maim", "Maim"},
+ {"qe1m7", "The House of Chthon"},
+ {"simple", "Dead Simple"}
+};
+
+episode_t transfusionepisodes[] =
+{
+ {"Blood", 0, 8},
+ {"Blood Single Player", 8, 7},
+ {"Plasma Pack", 15, 5},
+ {"Cryptic Passage", 20, 2},
+ {"Blood 2", 22, 5},
+ {"Transfusion", 27, 6},
+ {"Conversions", 33, 5}
+};
+
+level_t goodvsbad2levels[] =
+{
+ {"rts", "Many Paths"}, // 0
+ {"chess", "Chess, Scott Hess"}, // 1
+ {"dot", "Big Wall"},
+ {"city2", "The Big City"},
+ {"bwall", "0 G like Psychic TV"},
+ {"snow", "Wireframed"},
+ {"telep", "Infinite Falling"},
+ {"faces", "Facing Bases"},
+ {"island", "Adventure Islands"},
+};
+
+episode_t goodvsbad2episodes[] =
+{
+ {"Levels? Bevels!", 0, 8},
+};
+
+level_t battlemechlevels[] =
+{
+ {"start", "Parking Level"},
+ {"dm1", "Hot Dump"}, // 1
+ {"dm2", "The Pits"},
+ {"dm3", "Dimber Died"},
+ {"dm4", "Fire in the Hole"},
+ {"dm5", "Clubhouses"},
+ {"dm6", "Army go Underground"},
+};
+
+episode_t battlemechepisodes[] =
+{
+ {"Time for Battle", 0, 7},
+};
+
+gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
+gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
+gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
+gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
+gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
+gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
+gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
+gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
+
+typedef struct
+{
+ int gameid;
+ gamelevels_t *notregistered;
+ gamelevels_t *registered;
+}
+gameinfo_t;
+
+gameinfo_t gamelist[] =
+{
+ {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
+ {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
+ {GAME_ROGUE, &roguegame, &roguegame},
+ {GAME_NEHAHRA, &nehahragame, &nehahragame},
+ {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
+ {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
+ {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
+ {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
+};
+
+gamelevels_t *lookupgameinfo(void)
+{
+ int i;
+ for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
+ if (registered.integer)
+ return gamelist[i].registered;
+ else
+ return gamelist[i].notregistered;
+}
+
int startepisode;
int startlevel;
int maxplayers;
qboolean m_serverInfoMessage = false;
double m_serverInfoMessageTime;
+extern cvar_t sv_public;
+
void M_Menu_GameOptions_f (void)
{
key_dest = key_menu;
if (maxplayers == 0)
maxplayers = svs.maxclients;
if (maxplayers < 2)
- maxplayers = svs.maxclientslimit;
+ maxplayers = min(8, MAX_SCOREBOARD);
}
-int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
-#define NUM_GAMEOPTIONS 9
+int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
+#define NUM_GAMEOPTIONS 11
int gameoptions_cursor;
void M_GameOptions_Draw (void)
{
- qpic_t *p;
+ cachepic_t *p;
int x;
+ gamelevels_t *g;
+
+ M_Background(320, 200);
- M_DrawPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
+ M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
M_DrawTextBox (152, 32, 10, 1);
M_Print (160, 40, "begin game");
M_Print (0, 56, " Max players");
M_Print (160, 56, va("%i", maxplayers) );
- M_Print (0, 64, " Game Type");
- if (!coop.value && !deathmatch.value)
- Cvar_SetValue("deathmatch", 1);
- if (coop.value)
- M_Print (160, 64, "Cooperative");
- else
- M_Print (160, 64, "Deathmatch");
-
- M_Print (0, 72, " Teamplay");
- if (rogue)
+ if (gamemode != GAME_GOODVSBAD2)
{
- char *msg;
-
- switch((int)teamplay.value)
+ M_Print (0, 64, " Game Type");
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ if (!deathmatch.integer)
+ Cvar_SetValue("deathmatch", 1);
+ if (deathmatch.integer == 2)
+ M_Print (160, 64, "Capture the Flag");
+ else
+ M_Print (160, 64, "Blood Bath");
+ }
+ else if (gamemode == GAME_BATTLEMECH)
{
- case 1: msg = "No Friendly Fire"; break;
- case 2: msg = "Friendly Fire"; break;
- case 3: msg = "Tag"; break;
- case 4: msg = "Capture the Flag"; break;
- case 5: msg = "One Flag CTF"; break;
- case 6: msg = "Three Team CTF"; break;
- default: msg = "Off"; break;
+ if (!deathmatch.integer)
+ Cvar_SetValue("deathmatch", 1);
+ if (deathmatch.integer == 2)
+ M_Print (160, 64, "Rambo Match");
+ else
+ M_Print (160, 64, "Deathmatch");
}
- M_Print (160, 72, msg);
- }
- else
- {
- char *msg;
+ else
+ {
+ if (!coop.integer && !deathmatch.integer)
+ Cvar_SetValue("deathmatch", 1);
+ if (coop.integer)
+ M_Print (160, 64, "Cooperative");
+ else
+ M_Print (160, 64, "Deathmatch");
+ }
+
+ M_Print (0, 72, " Teamplay");
+ if (gamemode == GAME_ROGUE)
+ {
+ char *msg;
- switch((int)teamplay.value)
+ switch((int)teamplay.integer)
+ {
+ case 1: msg = "No Friendly Fire"; break;
+ case 2: msg = "Friendly Fire"; break;
+ case 3: msg = "Tag"; break;
+ case 4: msg = "Capture the Flag"; break;
+ case 5: msg = "One Flag CTF"; break;
+ case 6: msg = "Three Team CTF"; break;
+ default: msg = "Off"; break;
+ }
+ M_Print (160, 72, msg);
+ }
+ else
{
- case 1: msg = "No Friendly Fire"; break;
- case 2: msg = "Friendly Fire"; break;
- default: msg = "Off"; break;
+ char *msg;
+
+ switch (teamplay.integer)
+ {
+ case 0: msg = "Off"; break;
+ case 2: msg = "Friendly Fire"; break;
+ default: msg = "No Friendly Fire"; break;
+ }
+ M_Print (160, 72, msg);
}
- M_Print (160, 72, msg);
+
+ M_Print (0, 80, " Skill");
+ if (skill.integer == 0)
+ M_Print (160, 80, "Easy difficulty");
+ else if (skill.integer == 1)
+ M_Print (160, 80, "Normal difficulty");
+ else if (skill.integer == 2)
+ M_Print (160, 80, "Hard difficulty");
+ else
+ M_Print (160, 80, "Nightmare difficulty");
+
+ M_Print (0, 88, " Frag Limit");
+ if (fraglimit.integer == 0)
+ M_Print (160, 88, "none");
+ else
+ M_Print (160, 88, va("%i frags", fraglimit.integer));
+
+ M_Print (0, 96, " Time Limit");
+ if (timelimit.integer == 0)
+ M_Print (160, 96, "none");
+ else
+ M_Print (160, 96, va("%i minutes", timelimit.integer));
}
- M_Print (0, 80, " Skill");
- if (skill.value == 0)
- M_Print (160, 80, "Easy difficulty");
- else if (skill.value == 1)
- M_Print (160, 80, "Normal difficulty");
- else if (skill.value == 2)
- M_Print (160, 80, "Hard difficulty");
- else
- M_Print (160, 80, "Nightmare difficulty");
+ M_Print (0, 104, " Public server");
+ M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
- M_Print (0, 88, " Frag Limit");
- if (fraglimit.value == 0)
- M_Print (160, 88, "none");
- else
- M_Print (160, 88, va("%i frags", (int)fraglimit.value));
+ M_Print (0, 120, " Server name");
+ M_DrawTextBox (0, 124, 38, 1);
+ M_Print (8, 132, hostname.string);
- M_Print (0, 96, " Time Limit");
- if (timelimit.value == 0)
- M_Print (160, 96, "none");
- else
- M_Print (160, 96, va("%i minutes", (int)timelimit.value));
-
- M_Print (0, 112, " Episode");
- //MED 01/06/97 added hipnotic episodes
- if (hipnotic)
- M_Print (160, 112, hipnoticepisodes[startepisode].description);
- //PGM 01/07/97 added rogue episodes
- else if (rogue)
- M_Print (160, 112, rogueepisodes[startepisode].description);
- else if (nehahra)
- M_Print (160, 112, nehahraepisodes[startepisode].description);
- else
- M_Print (160, 112, episodes[startepisode].description);
-
- M_Print (0, 120, " Level");
- //MED 01/06/97 added hipnotic episodes
- if (hipnotic)
- {
- M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
- }
- //PGM 01/07/97 added rogue episodes
- else if (rogue)
- {
- M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
- }
- else if (nehahra)
- {
- M_Print (160, 120, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name);
- }
- else
- {
- M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
- }
+ g = lookupgameinfo();
+
+ if (gamemode != GAME_GOODVSBAD2)
+ {
+ M_Print (0, 152, " Episode");
+ M_Print (160, 152, g->episodes[startepisode].description);
+ }
+
+ M_Print (0, 160, " Level");
+ M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
+ M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
// line cursor
- M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
+ if (gameoptions_cursor == 8)
+ M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
+ else
+ M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
if (m_serverInfoMessage)
{
M_Print (x, 146, " More than 64 players?? ");
M_Print (x, 154, " First, question your ");
M_Print (x, 162, " sanity, then email ");
- M_Print (x, 170, " havoc@gamevisions.com ");
- /*
- M_Print (x, 146, " More than 4 players ");
- M_Print (x, 154, " requires using command ");
- M_Print (x, 162, "line parameters; please ");
- M_Print (x, 170, " see techinfo.txt. ");
- */
+ M_Print (x, 170, " havoc@telefragged.com ");
}
else
- {
m_serverInfoMessage = false;
- }
}
}
void M_NetStart_Change (int dir)
{
+ gamelevels_t *g;
int count;
switch (gameoptions_cursor)
{
case 1:
maxplayers += dir;
- if (maxplayers > svs.maxclientslimit)
+ if (maxplayers > MAX_SCOREBOARD)
{
- maxplayers = svs.maxclientslimit;
+ maxplayers = MAX_SCOREBOARD;
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
}
break;
case 2:
- if (deathmatch.value) // changing from deathmatch to coop
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
+ if (gamemode == GAME_TRANSFUSION)
{
- Cvar_SetValue ("coop", 1);
- Cvar_SetValue ("deathmatch", 0);
+ if (deathmatch.integer == 2) // changing from CTF to BloodBath
+ Cvar_SetValueQuick (&deathmatch, 0);
+ else // changing from BloodBath to CTF
+ Cvar_SetValueQuick (&deathmatch, 2);
}
- else // changing from coop to deathmatch
+ else if (gamemode == GAME_BATTLEMECH)
{
- Cvar_SetValue ("coop", 0);
- Cvar_SetValue ("deathmatch", 1);
+ if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
+ Cvar_SetValueQuick (&deathmatch, 0);
+ else // changing from Deathmatch to Rambo
+ Cvar_SetValueQuick (&deathmatch, 2);
+ }
+ else
+ {
+ if (deathmatch.integer) // changing from deathmatch to coop
+ {
+ Cvar_SetValueQuick (&coop, 1);
+ Cvar_SetValueQuick (&deathmatch, 0);
+ }
+ else // changing from coop to deathmatch
+ {
+ Cvar_SetValueQuick (&coop, 0);
+ Cvar_SetValueQuick (&deathmatch, 1);
+ }
}
break;
case 3:
- if (rogue)
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
+ if (gamemode == GAME_ROGUE)
count = 6;
else
count = 2;
- Cvar_SetValue ("teamplay", teamplay.value + dir);
- if (teamplay.value > count)
- Cvar_SetValue ("teamplay", 0);
- else if (teamplay.value < 0)
- Cvar_SetValue ("teamplay", count);
+ Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
+ if (teamplay.integer > count)
+ Cvar_SetValueQuick (&teamplay, 0);
+ else if (teamplay.integer < 0)
+ Cvar_SetValueQuick (&teamplay, count);
break;
case 4:
- Cvar_SetValue ("skill", skill.value + dir);
- if (skill.value > 3)
- Cvar_SetValue ("skill", 0);
- if (skill.value < 0)
- Cvar_SetValue ("skill", 3);
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
+ Cvar_SetValueQuick (&skill, skill.integer + dir);
+ if (skill.integer > 3)
+ Cvar_SetValueQuick (&skill, 0);
+ if (skill.integer < 0)
+ Cvar_SetValueQuick (&skill, 3);
break;
case 5:
- Cvar_SetValue ("fraglimit", fraglimit.value + dir*10);
- if (fraglimit.value > 100)
- Cvar_SetValue ("fraglimit", 0);
- if (fraglimit.value < 0)
- Cvar_SetValue ("fraglimit", 100);
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
+ Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
+ if (fraglimit.integer > 100)
+ Cvar_SetValueQuick (&fraglimit, 0);
+ if (fraglimit.integer < 0)
+ Cvar_SetValueQuick (&fraglimit, 100);
break;
case 6:
- Cvar_SetValue ("timelimit", timelimit.value + dir*5);
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
+ Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
if (timelimit.value > 60)
- Cvar_SetValue ("timelimit", 0);
+ Cvar_SetValueQuick (&timelimit, 0);
if (timelimit.value < 0)
- Cvar_SetValue ("timelimit", 60);
+ Cvar_SetValueQuick (&timelimit, 60);
break;
case 7:
+ Cvar_SetValueQuick (&sv_public, !sv_public.integer);
+ break;
+
+ case 8:
+ break;
+
+ case 9:
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
startepisode += dir;
- //MED 01/06/97 added hipnotic count
- if (hipnotic)
- count = 6;
- //PGM 01/07/97 added rogue count
- //PGM 03/02/97 added 1 for dmatch episode
- else if (rogue)
- count = 4;
- else if (nehahra)
- count = 4;
- else if (registered.value)
- count = 7;
- else
- count = 2;
+ g = lookupgameinfo();
if (startepisode < 0)
- startepisode = count - 1;
+ startepisode = g->numepisodes - 1;
- if (startepisode >= count)
+ if (startepisode >= g->numepisodes)
startepisode = 0;
startlevel = 0;
break;
- case 8:
+ case 10:
startlevel += dir;
- //MED 01/06/97 added hipnotic episodes
- if (hipnotic)
- count = hipnoticepisodes[startepisode].levels;
- //PGM 01/06/97 added hipnotic episodes
- else if (rogue)
- count = rogueepisodes[startepisode].levels;
- else if (nehahra)
- count = nehahraepisodes[startepisode].levels;
- else
- count = episodes[startepisode].levels;
+ g = lookupgameinfo();
if (startlevel < 0)
- startlevel = count - 1;
+ startlevel = g->episodes[startepisode].levels - 1;
- if (startlevel >= count)
+ if (startlevel >= g->episodes[startepisode].levels)
startlevel = 0;
break;
}
void M_GameOptions_Key (int key)
{
+ gamelevels_t *g;
+ int l;
+ char hostnamebuf[128];
+
switch (key)
{
case K_ESCAPE:
- M_Menu_Net_f ();
+ M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
{
if (sv.active)
Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
-// SCR_BeginLoadingPlaque ();
-
- if (hipnotic)
- Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );
- else if (rogue)
- Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) );
- else if (nehahra)
- Cbuf_AddText ( va ("map %s\n", nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name) );
- else
- Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) );
+ g = lookupgameinfo();
+ Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
return;
}
M_NetStart_Change (1);
break;
- }
-}
-
-//=============================================================================
-/* SEARCH MENU */
-
-qboolean searchComplete = false;
-double searchCompleteTime;
-
-void M_Menu_Search_f (void)
-{
- key_dest = key_menu;
- m_state = m_search;
- m_entersound = false;
- slistSilent = true;
- slistLocal = false;
- searchComplete = false;
- NET_Slist_f();
-
-}
-
-
-void M_Search_Draw (void)
-{
- qpic_t *p;
- int x;
-
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
- x = (320/2) - ((12*8)/2) + 4;
- M_DrawTextBox (x-8, 32, 12, 1);
- M_Print (x, 40, "Searching...");
-
- if(slistInProgress)
- {
- NET_Poll();
- return;
- }
- if (! searchComplete)
- {
- searchComplete = true;
- searchCompleteTime = realtime;
- }
+ case K_BACKSPACE:
+ if (gameoptions_cursor == 8)
+ {
+ l = strlen(hostname.string);
+ if (l)
+ {
+ l = min(l - 1, 37);
+ memcpy(hostnamebuf, hostname.string, l);
+ hostnamebuf[l] = 0;
+ Cvar_Set("hostname", hostnamebuf);
+ }
+ }
+ break;
- if (hostCacheCount)
- {
- M_Menu_ServerList_f ();
- return;
+ default:
+ if (key < 32 || key > 127)
+ break;
+ if (gameoptions_cursor == 8)
+ {
+ l = strlen(hostname.string);
+ if (l < 37)
+ {
+ memcpy(hostnamebuf, hostname.string, l);
+ hostnamebuf[l] = key;
+ hostnamebuf[l+1] = 0;
+ Cvar_Set("hostname", hostnamebuf);
+ }
+ }
}
-
- M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
- if ((realtime - searchCompleteTime) < 3.0)
- return;
-
- M_Menu_LanConfig_f ();
-}
-
-
-void M_Search_Key (int key)
-{
}
//=============================================================================
/* SLIST MENU */
-int slist_cursor;
-qboolean slist_sorted;
+int slist_cursor;
void M_Menu_ServerList_f (void)
{
m_state = m_slist;
m_entersound = true;
slist_cursor = 0;
- m_return_onerror = false;
m_return_reason[0] = 0;
- slist_sorted = false;
+ Net_Slist_f();
}
void M_ServerList_Draw (void)
{
- int n;
- char string [64];
- qpic_t *p;
+ int n, y, visible, start, end;
+ cachepic_t *p;
+ const char *s;
- if (!slist_sorted)
+ // use as much vertical space as available
+ M_Background(640, vid.conheight);
+ // scroll the list as the cursor moves
+ s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
+ M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
+ if (*m_return_reason)
+ M_Print(16, vid.conheight - 8, m_return_reason);
+ y = 48;
+ visible = (vid.conheight - 16 - y) / 8;
+ start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
+ end = min(start + visible, hostCacheCount);
+
+ p = Draw_CachePic("gfx/p_multi.lmp");
+ M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
+ if (end > start)
{
- if (hostCacheCount > 1)
+ for (n = start;n < end;n++)
{
- int i,j;
- hostcache_t temp;
- for (i = 0; i < hostCacheCount; i++)
- for (j = i+1; j < hostCacheCount; j++)
- if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
- {
- memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
- memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
- memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
- }
+ DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_Print(0, y, hostcache[n].line1);y += 8;
+ M_Print(0, y, hostcache[n].line2);y += 8;
}
- slist_sorted = true;
}
-
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
- for (n = 0; n < hostCacheCount; n++)
+ else if (realtime - masterquerytime < 3)
{
- if (hostcache[n].maxusers)
- sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
+ if (masterquerycount)
+ M_Print(0, y, "No servers found");
else
- sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
- M_Print (16, 32 + 8*n, string);
+ M_Print(0, y, "No master servers found (network problem?)");
}
- M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
-
- if (*m_return_reason)
- M_PrintWhite (16, 148, m_return_reason);
}
-void M_ServerList_Key (int k)
+void M_ServerList_Key(int k)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_LanConfig_f ();
+ M_Menu_LanConfig_f();
break;
case K_SPACE:
- M_Menu_Search_f ();
+ Net_Slist_f();
break;
case K_UPARROW:
case K_LEFTARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound("misc/menu1.wav");
slist_cursor--;
if (slist_cursor < 0)
slist_cursor = hostCacheCount - 1;
case K_DOWNARROW:
case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound("misc/menu1.wav");
slist_cursor++;
if (slist_cursor >= hostCacheCount)
slist_cursor = 0;
break;
case K_ENTER:
- S_LocalSound ("misc/menu2.wav");
- m_return_state = m_state;
- m_return_onerror = true;
- slist_sorted = false;
- key_dest = key_game;
- m_state = m_none;
- Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
+ S_LocalSound("misc/menu2.wav");
+ Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
break;
default:
//=============================================================================
/* Menu Subsystem */
+void M_Keydown(int key);
+void M_Draw(void);
+void M_ToggleMenu_f(void);
+void M_Shutdown(void);
void M_Init (void)
{
+ // set menu router function pointer
+ MR_Keydown = M_Keydown;
+ MR_Draw = M_Draw;
+ MR_ToggleMenu_f = M_ToggleMenu_f;
+ MR_Shutdown = M_Shutdown;
+
+ // init
+ menu_mempool = Mem_AllocPool("Menu");
+ menuplyr_load = true;
+ menuplyr_pixels = NULL;
+
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
+ Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
+ Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
+ Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
- if (nehahra)
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
+ bindnames = transfusionbindnames;
+ }
+ else if (gamemode == GAME_GOODVSBAD2)
+ {
+ numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
+ bindnames = goodvsbad2bindnames;
+ }
+ else
+ {
+ numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
+ bindnames = quakebindnames;
+ }
+
+ // Make sure "keys_cursor" doesn't start on a section in the binding list
+ keys_cursor = 0;
+ while (bindnames[keys_cursor][0][0] == '\0')
+ {
+ keys_cursor++;
+
+ // Only sections? There may be a problem somewhere...
+ if (keys_cursor >= numcommands)
+ Sys_Error ("M_Init: The key binding list only contains sections");
+ }
+
+
+ if (gamemode == GAME_NEHAHRA)
{
- if (COM_FileExists("maps/neh1m4.bsp"))
+ if (FS_FileExists("maps/neh1m4.bsp"))
{
- if (COM_FileExists("hearing.dem"))
+ if (FS_FileExists("hearing.dem"))
{
Con_Printf("Nehahra movie and game detected.\n");
NehGameType = TYPE_BOTH;
}
else
{
- if (COM_FileExists("hearing.dem"))
+ if (FS_FileExists("hearing.dem"))
{
Con_Printf("Nehahra movie detected.\n");
NehGameType = TYPE_DEMO;
}
}
-
void M_Draw (void)
{
- if (m_state == m_none || key_dest != key_menu)
- return;
+ if (key_dest != key_menu)
+ m_state = m_none;
- /*
- if (!m_recursiveDraw)
- {
- if (scr_con_current)
- {
- Draw_ConsoleBackground (vid.height);
- S_ExtraUpdate ();
- }
- }
- else
- {
- m_recursiveDraw = false;
- }
- */
+ if (m_state == m_none)
+ return;
switch (m_state)
{
M_Setup_Draw ();
break;
- case m_net:
- M_Net_Draw ();
- break;
-
case m_options:
M_Options_Draw ();
break;
+ case m_options_effects:
+ M_Options_Effects_Draw ();
+ break;
+
+ case m_options_colorcontrol:
+ M_Options_ColorControl_Draw ();
+ break;
+
case m_keys:
M_Keys_Draw ();
break;
M_GameOptions_Draw ();
break;
- case m_search:
- M_Search_Draw ();
- break;
-
case m_slist:
M_ServerList_Draw ();
break;
M_Setup_Key (key);
return;
- case m_net:
- M_Net_Key (key);
- return;
-
case m_options:
M_Options_Key (key);
return;
+ case m_options_effects:
+ M_Options_Effects_Key (key);
+ return;
+
+ case m_options_colorcontrol:
+ M_Options_ColorControl_Key (key);
+ return;
+
case m_keys:
M_Keys_Key (key);
return;
M_GameOptions_Key (key);
return;
- case m_search:
- M_Search_Key (key);
- break;
-
case m_slist:
M_ServerList_Key (key);
return;
}
}
+void M_Shutdown(void)
+{
+}
+
+//============================================================================
+// Menu prog handling
+mfunction_t *PRVM_ED_FindFunction(const char *);
+
+#define M_F_INIT "m_init"
+#define M_F_KEYDOWN "m_keydown"
+#define M_F_DRAW "m_draw"
+#define M_F_TOGGLE "m_toggle"
+#define M_F_SHUTDOWN "m_shutdown"
+
+static char *m_required_func[] = {
+M_F_INIT,
+M_F_KEYDOWN,
+M_F_DRAW,
+M_F_TOGGLE,
+M_F_SHUTDOWN,
+};
+
+static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
+
+static func_t m_draw,m_keydown;
+
+void MP_Error(void)
+{
+ // fall back to the normal menu
+
+ // say it
+ Con_Printf("Falling back to normal menu.\n Error :");
+
+ // init the normal menu now -> this will also correct the menu router pointers
+ M_Init();
+}
+
+void MP_Keydown (int key)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ // pass key
+ prog->globals[OFS_PARM0] = (float) key;
+ PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key) required\n");
+
+ PRVM_End;
+}
+void MP_Draw (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ PRVM_ExecuteProgram(m_draw,"");
+
+ PRVM_End;
+}
+
+void MP_ToggleMenu_f (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
+
+ PRVM_End;
+}
+
+void MP_Shutdown (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
+
+ // reset key_dest
+ key_dest = key_game;
+
+ // AK not using this cause Im not sure whether this is useful at all instead :
+/* // free mempools
+ Mem_FreePool(prog->edicts_mempool);
+ Mem_FreePool(prog->edictstring_mempool);
+ Mem_FreePool(prog->progs_mempool);*/
+ PRVM_ResetProg();
+
+ PRVM_End;
+}
+
+void MP_Init (void)
+{
+ MR_Keydown = MP_Keydown;
+ MR_Draw = MP_Draw;
+ MR_ToggleMenu_f = MP_ToggleMenu_f;
+ MR_Shutdown = MP_Shutdown;
+
+ PRVM_Begin;
+ PRVM_InitProg(PRVM_MENUPROG);
+
+ prog->crc = M_PROGHEADER_CRC;
+ prog->edictprivate_size = 0; // no private struct used
+ prog->name = M_NAME;
+ prog->limit_edicts = M_MAX_EDICTS;
+ prog->extensionstring = vm_m_extensions;
+ prog->builtins = vm_m_builtins;
+ prog->numbuiltins = vm_m_numbuiltins;
+ prog->init_cmd = VM_M_Cmd_Init;
+ prog->reset_cmd = VM_M_Cmd_Reset;
+ prog->error_cmd = MP_Error;
+
+ // allocate the mempools
+ prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
+ prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
+ prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
+
+ PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
+
+ // set m_draw and m_keydown
+ m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
+ m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
+
+ // call the prog init
+ PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
+
+ PRVM_End;
+}
+
+//============================================================================
+// Menu router
+
+static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
+
+void MR_ChooseInit(void)
+{
+ if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer)
+ M_Init();
+ else
+ MP_Init();
+}
-void M_ConfigureNetSubsystem(void)
+void MR_Restart_f(void)
{
-// enable/disable net systems to match desired config
+ MR_Shutdown ();
+ MR_ChooseInit ();
+}
- Cbuf_AddText ("stopdemo\n");
+void MR_Init()
+{
+ // set router console commands
+ Cvar_RegisterVariable (&forceqmenu);
+ Cmd_AddCommand ("menu_restart",MR_Restart_f);
- if (IPXConfig || TCPIPConfig)
- net_hostport = lanConfig_port;
+ MR_ChooseInit ();
}
+
+
+
+