static void M_ServerList_Key (int key, int ascii);
static void M_ModList_Key (int key, int ascii);
-static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
+static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
void M_Update_Return_Reason(char *s)
{
//=============================================================================
/* LOAD/SAVE MENU */
-static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
+static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
#define MAX_SAVEGAMES 12
static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
break;
}
return 0;
-};
+}
void M_Menu_Quit_f (void)
{