This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
#include "quakedef.h"
+#include "cdaudio.h"
+#include "image.h"
+#include "progsvm.h"
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
-void (*vid_menudrawfn)(void);
-void (*vid_menukeyfn)(int key);
+#include "mprogdefs.h"
#define TYPE_DEMO 1
#define TYPE_GAME 2
#define TYPE_BOTH 3
-int NehGameType;
+static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
+
+static int NehGameType;
enum m_state_e m_state;
+char m_return_reason[32];
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
+ void M_Menu_Transfusion_Episode_f (void);
+ void M_Menu_Transfusion_Skill_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
- void M_Menu_Net_f (void);
void M_Menu_Options_f (void);
+ void M_Menu_Options_Effects_f (void);
+ void M_Menu_Options_Graphics_f (void);
+ void M_Menu_Options_ColorControl_f (void);
void M_Menu_Keys_f (void);
+ void M_Menu_Reset_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
+ void M_Menu_Credits_f (void);
void M_Menu_Quit_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
-void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
-
-void M_Main_Draw (void);
- void M_SinglePlayer_Draw (void);
- void M_Load_Draw (void);
- void M_Save_Draw (void);
- void M_MultiPlayer_Draw (void);
- void M_Setup_Draw (void);
- void M_Net_Draw (void);
- void M_Options_Draw (void);
- void M_Keys_Draw (void);
- void M_Video_Draw (void);
- void M_Help_Draw (void);
- void M_Quit_Draw (void);
-void M_LanConfig_Draw (void);
-void M_GameOptions_Draw (void);
-void M_Search_Draw (void);
-void M_ServerList_Draw (void);
-
-void M_Main_Key (int key);
- void M_SinglePlayer_Key (int key);
- void M_Load_Key (int key);
- void M_Save_Key (int key);
- void M_MultiPlayer_Key (int key);
- void M_Setup_Key (int key);
- void M_Net_Key (int key);
- void M_Options_Key (int key);
- void M_Keys_Key (int key);
- void M_Video_Key (int key);
- void M_Help_Key (int key);
- void M_Quit_Key (int key);
-void M_LanConfig_Key (int key);
-void M_GameOptions_Key (int key);
-void M_Search_Key (int key);
-void M_ServerList_Key (int key);
-
-qboolean m_entersound; // play after drawing a frame, so caching
- // won't disrupt the sound
-
-int m_return_state;
-qboolean m_return_onerror;
-char m_return_reason [32];
+void M_Menu_ModList_f (void);
+
+static void M_Main_Draw (void);
+ static void M_SinglePlayer_Draw (void);
+ static void M_Transfusion_Episode_Draw (void);
+ static void M_Transfusion_Skill_Draw (void);
+ static void M_Load_Draw (void);
+ static void M_Save_Draw (void);
+ static void M_MultiPlayer_Draw (void);
+ static void M_Setup_Draw (void);
+ static void M_Options_Draw (void);
+ static void M_Options_Effects_Draw (void);
+ static void M_Options_Graphics_Draw (void);
+ static void M_Options_ColorControl_Draw (void);
+ static void M_Keys_Draw (void);
+ static void M_Reset_Draw (void);
+ static void M_Video_Draw (void);
+ static void M_Help_Draw (void);
+ static void M_Credits_Draw (void);
+ static void M_Quit_Draw (void);
+static void M_LanConfig_Draw (void);
+static void M_GameOptions_Draw (void);
+static void M_ServerList_Draw (void);
+static void M_ModList_Draw (void);
+
+
+static void M_Main_Key (int key, int ascii);
+ static void M_SinglePlayer_Key (int key, int ascii);
+ static void M_Transfusion_Episode_Key (int key, int ascii);
+ static void M_Transfusion_Skill_Key (int key, int ascii);
+ static void M_Load_Key (int key, int ascii);
+ static void M_Save_Key (int key, int ascii);
+ static void M_MultiPlayer_Key (int key, int ascii);
+ static void M_Setup_Key (int key, int ascii);
+ static void M_Options_Key (int key, int ascii);
+ static void M_Options_Effects_Key (int key, int ascii);
+ static void M_Options_Graphics_Key (int key, int ascii);
+ static void M_Options_ColorControl_Key (int key, int ascii);
+ static void M_Keys_Key (int key, int ascii);
+ static void M_Reset_Key (int key, int ascii);
+ static void M_Video_Key (int key, int ascii);
+ static void M_Help_Key (int key, int ascii);
+ static void M_Credits_Key (int key, int ascii);
+ static void M_Quit_Key (int key, int ascii);
+static void M_LanConfig_Key (int key, int ascii);
+static void M_GameOptions_Key (int key, int ascii);
+static void M_ServerList_Key (int key, int ascii);
+static void M_ModList_Key (int key, int ascii);
+
+static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
+
+void M_Update_Return_Reason(char *s)
+{
+ strlcpy(m_return_reason, s, sizeof(m_return_reason));
+ if (s)
+ Con_Printf("%s\n", s);
+}
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
-#define IPXConfig (m_net_cursor == 0)
-#define TCPIPConfig (m_net_cursor == 1)
-
-void M_ConfigureNetSubsystem(void);
// Nehahra
#define NumberOfNehahraDemos 34
-typedef struct
+typedef struct nehahrademonames_s
{
char *name;
char *desc;
} nehahrademonames_t;
-nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
+static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
{
{"intro", "Prologue"},
{"genf", "The Beginning"},
{"seal", "The Seal is Broken"}
};
-float menu_x, menu_y, menu_width, menu_height;
+static float menu_x, menu_y, menu_width, menu_height;
-void M_DrawBackground(void)
+static void M_Background(int width, int height)
{
- menu_width = 320;
- menu_height = 200;
- menu_x = (vid.conwidth - menu_width) * 0.5;
- menu_y = (vid.conheight - menu_height) * 0.5;
+ menu_width = bound(1, width, vid_conwidth.integer);
+ menu_height = bound(1, height, vid_conheight.integer);
+ menu_x = (vid_conwidth.integer - menu_width) * 0.5;
+ menu_y = (vid_conheight.integer - menu_height) * 0.5;
//DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
- DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
}
/*
Draws one solid graphics character
================
*/
-void M_DrawCharacter (float cx, float cy, int num)
+static void M_DrawCharacter (float cx, float cy, int num)
{
char temp[2];
temp[0] = num;
temp[1] = 0;
- DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
-}
-
-void M_Print (float cx, float cy, char *str)
-{
- /*
- while (*str)
- {
- M_DrawCharacter (cx, cy, (*str++)+128);
- cx += 8;
- }
- */
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String_Font(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
}
-void M_PrintWhite (float cx, float cy, char *str)
+static void M_PrintColored(float cx, float cy, const char *str)
{
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
}
-void M_ItemPrint (float cx, float cy, char *str, int unghosted)
+static void M_Print(float cx, float cy, const char *str)
{
- /*
- while (*str)
- {
- M_DrawCharacter (cx, cy, (*str++)+128);
- cx += 8;
- }
- */
- if (unghosted)
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
- else
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
+ DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
}
-void M_DrawPic (float cx, float cy, char *picname)
+static void M_PrintRed(float cx, float cy, const char *str)
{
- DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
}
-qbyte identityTable[256];
-qbyte translationTable[256];
-
-void M_BuildTranslationTable(int top, int bottom)
+static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
{
- int j;
- qbyte *dest, *source;
-
- for (j = 0; j < 256; j++)
- identityTable[j] = j;
- dest = translationTable;
- source = identityTable;
- memcpy (dest, source, 256);
-
- // LordHavoc: corrected skin color ranges
- if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
- memcpy (dest + TOP_RANGE, source + top, 16);
- else
- for (j=0 ; j<16 ; j++)
- dest[TOP_RANGE+j] = source[top+15-j];
-
- // LordHavoc: corrected skin color ranges
- if (bottom < 128 || (bottom >= 224 && bottom < 240))
- memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
+ if (unghosted)
+ DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
else
- for (j=0 ; j<16 ; j++)
- dest[BOTTOM_RANGE+j] = source[bottom+15-j];
+ DrawQ_String_Font(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
}
-
-void M_DrawPicTranslate (float cx, float cy, char *picname)
+static void M_DrawPic(float cx, float cy, const char *picname)
{
- DrawQ_PicTranslate (menu_x + cx, menu_y + cy, picname, translationTable);
+ DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
}
-
-void M_DrawTextBox (float x, float y, float width, float height)
+static void M_DrawTextBox(float x, float y, float width, float height)
{
int n;
float cx, cy;
// draw left side
cx = x;
cy = y;
- M_DrawPic (cx, cy, "gfx/box_tl.lmp");
+ M_DrawPic (cx, cy, "gfx/box_tl");
for (n = 0; n < height; n++)
{
cy += 8;
- M_DrawPic (cx, cy, "gfx/box_ml.lmp");
+ M_DrawPic (cx, cy, "gfx/box_ml");
}
- M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
+ M_DrawPic (cx, cy+8, "gfx/box_bl");
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
- M_DrawPic (cx, cy, "gfx/box_tm.lmp");
+ M_DrawPic (cx, cy, "gfx/box_tm");
for (n = 0; n < height; n++)
{
cy += 8;
if (n >= 1)
- M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
+ M_DrawPic (cx, cy, "gfx/box_mm2");
else
- M_DrawPic (cx, cy, "gfx/box_mm.lmp");
+ M_DrawPic (cx, cy, "gfx/box_mm");
}
- M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
+ M_DrawPic (cx, cy+8, "gfx/box_bm");
width -= 2;
cx += 16;
}
// draw right side
cy = y;
- M_DrawPic (cx, cy, "gfx/box_tr.lmp");
+ M_DrawPic (cx, cy, "gfx/box_tr");
for (n = 0; n < height; n++)
{
cy += 8;
- M_DrawPic (cx, cy, "gfx/box_mr.lmp");
+ M_DrawPic (cx, cy, "gfx/box_mr");
}
- M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
+ M_DrawPic (cx, cy+8, "gfx/box_br");
}
//=============================================================================
-int m_save_demonum;
+//int m_save_demonum;
/*
================
{
m_entersound = true;
- if (key_dest == key_menu)
+ if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
{
- if (m_state != m_main)
- {
- M_Menu_Main_f ();
+ if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
return;
- }
- key_dest = key_game;
- m_state = m_none;
- return;
- }
- if (key_dest == key_console)
- {
- Con_ToggleConsole_f ();
+ M_Menu_Main_f ();
}
else
{
- M_Menu_Main_f ();
+ if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
+ return;
+ key_dest = key_game;
+ m_state = m_none;
}
}
-// LordHavoc: FIXME: finish this menu stuff
-#if 0
-#define MAXMENUITEMS 128
-
-typedef struct menuitem_s
-{
- char *string; // may be text, or an image to use, or a cvar name, depending on the functions used
- char *description;
- char *command; // used by command items mainly (when used, this command is executed)
- cvar_t *cvar; // used for cvar items (sliders, number boxes), value is retrieved from the cvar itself
- int selectable; // purely decorative if this is false
- int selected; // true if this menu item is currently selected, used by funcs so they don't need to know anything but fields in the menuitem
- float selecttime; // the time that this menu item was activated (copied from realtime), used for animating selection flashs and such
- float color[4]; // current color for the item (may be different than base color, due to selection flash effects)
- float basecolor[4]; // the base color
- float x, y, width, height; // width and height are used for mouse selection
- void(*drawfunc)(struct menuitem_s *item);
- void(*activefunc)(struct menuitem_s *item);
-// void(*selectfunc)(struct menuitem_s *item);
-// void(*deselectfunc)(struct menuitem_s *item);
- void(*usefunc)(struct menuitem_s *item);
-}
-menuitem_t;
-
-menuitem_t menuitem[MAXMENUITEMS];
-int menuitems;
-
-void menuitem_text_drawfunc(struct menuitem_s *item)
-{
- // FIXME: handle color flashs and such when selected
- M_Print (item->x, item->y, item->string);
-}
-
-void menuitem_image_drawfunc(struct menuitem_s *item)
-{
- // FIXME: handle color flashs and such when selected
- M_DrawPic (item->x, item->y, item->string);
-}
-void menuitem_command_usefunc(struct menuitem_s *item)
+static int demo_cursor;
+static void M_Demo_Draw (void)
{
- Cbuf_AddText (item->command);
-}
-#endif
+ int i;
-int demo_cursor;
-void M_Demo_Draw (void)
-{
- int i;
+ M_Background(320, 200);
- for (i=0; i < NumberOfNehahraDemos; i++)
- M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
+ for (i = 0;i < NumberOfNehahraDemos;i++)
+ M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
// line cursor
M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
void M_Menu_Demos_f (void)
{
- key_dest = key_menu;
- m_state = m_demo;
- m_entersound = true;
+ key_dest = key_menu;
+ m_state = m_demo;
+ m_entersound = true;
}
-void M_Demo_Key (int k)
+
+static void M_Demo_Key (int k, int ascii)
{
switch (k)
{
break;
case K_ENTER:
- S_LocalSound ("misc/menu2.wav");
+ S_LocalSound ("sound/misc/menu2.wav");
m_state = m_none;
key_dest = key_game;
Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
case K_UPARROW:
case K_LEFTARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
demo_cursor--;
if (demo_cursor < 0)
- demo_cursor = NumberOfNehahraDemos;
+ demo_cursor = NumberOfNehahraDemos-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
demo_cursor++;
- if (demo_cursor > NumberOfNehahraDemos)
+ if (demo_cursor >= NumberOfNehahraDemos)
demo_cursor = 0;
break;
}
//=============================================================================
/* MAIN MENU */
-int m_main_cursor;
-//#define MAIN_ITEMS 5
+static int m_main_cursor;
+static qboolean m_missingdata = false;
+
+static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
-int MAIN_ITEMS = 4; // Nehahra: Menu Disable
void M_Menu_Main_f (void)
{
+ const char *s;
+ s = "gfx/mainmenu";
if (gamemode == GAME_NEHAHRA)
{
if (NehGameType == TYPE_DEMO)
else
MAIN_ITEMS = 6;
}
+ else if (gamemode == GAME_TRANSFUSION)
+ {
+ s = "gfx/menu/mainmenu1";
+ if (sv.active && !cl.intermission && cl.islocalgame)
+ MAIN_ITEMS = 8;
+ else
+ MAIN_ITEMS = 7;
+ }
else
MAIN_ITEMS = 5;
+ // check if the game data is missing and use a different main menu if so
+ m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
+ if (m_missingdata)
+ MAIN_ITEMS = 2;
+
+ /*
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
+ */
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
-void M_Main_Draw (void)
+static void M_Main_Draw (void)
{
int f;
cachepic_t *p;
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/ttl_main.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
+ if (m_missingdata)
+ {
+ float y;
+ const char *s;
+ M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
+ y = 480/3-16;
+ s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
+ y+=8;
+ s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
+ M_Print (640/2 - 48, 480/2 + 8, "Quit");
+ M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
+ return;
+ }
+
+ if (gamemode == GAME_TRANSFUSION) {
+ int y1, y2, y3;
+ M_Background(640, 480);
+ p = Draw_CachePic ("gfx/menu/tb-transfusion");
+ M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
+ y2 = 120;
+ // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
+ for (y1 = 1; y1 <= 8; y1++)
+ {
+ if (MAIN_ITEMS == 7 && y1 == 4)
+ y1++;
+ M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
+ y2 += 40;
+ }
+ if (MAIN_ITEMS == 7 && m_main_cursor > 2)
+ y3 = m_main_cursor + 2;
+ else
+ y3 = m_main_cursor + 1;
+ M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
+ return;
+ }
+
+ M_Background(320, 200);
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/ttl_main");
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
// Nehahra
if (gamemode == GAME_NEHAHRA)
{
if (NehGameType == TYPE_BOTH)
- M_DrawPic (72, 32, "gfx/mainmenu.lmp");
+ M_DrawPic (72, 32, "gfx/mainmenu");
else if (NehGameType == TYPE_GAME)
- M_DrawPic (72, 32, "gfx/gamemenu.lmp");
+ M_DrawPic (72, 32, "gfx/gamemenu");
else
- M_DrawPic (72, 32, "gfx/demomenu.lmp");
+ M_DrawPic (72, 32, "gfx/demomenu");
}
else
- M_DrawPic (72, 32, "gfx/mainmenu.lmp");
+ M_DrawPic (72, 32, "gfx/mainmenu");
f = (int)(realtime * 10)%6;
- M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+ M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
}
-void M_Main_Key (int key)
+static void M_Main_Key (int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
- cls.demonum = m_save_demonum;
- if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
- CL_NextDemo ();
+ //cls.demonum = m_save_demonum;
+ //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
+ // CL_NextDemo ();
break;
case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
- if (gamemode == GAME_NEHAHRA)
+ if (m_missingdata)
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ if (cls.state == ca_connected)
+ {
+ m_state = m_none;
+ key_dest = key_game;
+ }
+ Con_ToggleConsole_f ();
+ break;
+ case 1:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ else if (gamemode == GAME_NEHAHRA)
{
switch (NehGameType)
{
break;
}
}
+ else if (gamemode == GAME_TRANSFUSION) {
+ if (MAIN_ITEMS == 7)
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ M_Menu_Transfusion_Episode_f ();
+ break;
+
+ case 1:
+ M_Menu_MultiPlayer_f ();
+ break;
+
+ case 2:
+ M_Menu_Options_f ();
+ break;
+
+ case 3:
+ M_Menu_Load_f ();
+ break;
+
+ case 4:
+ M_Menu_Help_f ();
+ break;
+
+ case 5:
+ M_Menu_Credits_f ();
+ break;
+
+ case 6:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ else
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ M_Menu_Transfusion_Episode_f ();
+ break;
+
+ case 1:
+ M_Menu_MultiPlayer_f ();
+ break;
+
+ case 2:
+ M_Menu_Options_f ();
+ break;
+
+ case 3:
+ M_Menu_Save_f ();
+ break;
+
+ case 4:
+ M_Menu_Load_f ();
+ break;
+
+ case 5:
+ M_Menu_Help_f ();
+ break;
+
+ case 6:
+ M_Menu_Credits_f ();
+ break;
+
+ case 7:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ }
else
{
switch (m_main_cursor)
//=============================================================================
/* SINGLE PLAYER MENU */
-int m_singleplayer_cursor;
+static int m_singleplayer_cursor;
#define SINGLEPLAYER_ITEMS 3
}
-void M_SinglePlayer_Draw (void)
+static void M_SinglePlayer_Draw (void)
{
- int f;
cachepic_t *p;
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/ttl_sgl.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
- M_DrawPic (72, 32, "gfx/sp_menu.lmp");
+ M_Background(320, 200);
- f = (int)(realtime * 10)%6;
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/ttl_sgl");
+
+ // Some mods don't have a single player mode
+ if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
+ {
+ M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
+
+ M_DrawTextBox (60, 8 * 8, 23, 4);
+ if (gamemode == GAME_GOODVSBAD2)
+ M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
+ else // if (gamemode == GAME_BATTLEMECH)
+ M_Print(95, 10 * 8, "Battlemech is for");
+ M_Print(83, 11 * 8, "multiplayer play only");
+ }
+ else
+ {
+ int f;
- M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
+ M_DrawPic (72, 32, "gfx/sp_menu");
+
+ f = (int)(realtime * 10)%6;
+
+ M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
+ }
}
-void M_SinglePlayer_Key (int key)
+static void M_SinglePlayer_Key (int key, int ascii)
{
+ if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
+ {
+ if (key == K_ESCAPE || key == K_ENTER)
+ m_state = m_main;
+ return;
+ }
+
switch (key)
{
case K_ESCAPE:
break;
case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
m_singleplayer_cursor = 0;
break;
case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
if (--m_singleplayer_cursor < 0)
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("coop 0\n");
- if (gamemode == GAME_NEHAHRA)
- Cbuf_AddText ("map nehstart\n");
- else
- Cbuf_AddText ("map start\n");
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ key_dest = key_menu;
+ M_Menu_Transfusion_Episode_f ();
+ break;
+ }
+ Cbuf_AddText ("startmap_sp\n");
break;
case 1:
//=============================================================================
/* LOAD/SAVE MENU */
-int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
+static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
#define MAX_SAVEGAMES 12
-char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
-int loadable[MAX_SAVEGAMES];
+static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
+static int loadable[MAX_SAVEGAMES];
-void M_ScanSaves (void)
+static void M_ScanSaves (void)
{
- int i, j;
+ int i, j, len;
char name[MAX_OSPATH];
- char *str;
- QFile *f;
+ char buf[SAVEGAME_COMMENT_LENGTH + 256];
+ const char *t;
+ qfile_t *f;
int version;
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
- strcpy (m_filenames[i], "--- UNUSED SLOT ---");
+ strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
loadable[i] = false;
- sprintf (name, "%s/s%i.sav", com_gamedir, i);
- f = Qopen (name, "rz");
+ dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
+ f = FS_OpenRealFile (name, "rb", false);
if (!f)
continue;
- str = Qgetline (f);
- sscanf (str, "%i\n", &version);
- str = Qgetline (f);
- strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
+ // read enough to get the comment
+ len = FS_Read(f, buf, sizeof(buf) - 1);
+ buf[sizeof(buf) - 1] = 0;
+ t = buf;
+ // version
+ COM_ParseToken_Simple(&t, false, false);
+ version = atoi(com_token);
+ // description
+ COM_ParseToken_Simple(&t, false, false);
+ strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
// change _ back to space
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
if (m_filenames[i][j] == '_')
m_filenames[i][j] = ' ';
loadable[i] = true;
- Qclose (f);
+ FS_Close (f);
}
}
return;
if (cl.intermission)
return;
- if (svs.maxclients != 1)
+ if (!cl.islocalgame)
return;
m_entersound = true;
m_state = m_save;
}
-void M_Load_Draw (void)
+static void M_Load_Draw (void)
{
int i;
cachepic_t *p;
- p = Draw_CachePic ("gfx/p_load.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
+ M_Background(320, 200);
+
+ p = Draw_CachePic ("gfx/p_load");
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
for (i=0 ; i< MAX_SAVEGAMES; i++)
- M_Print (16, 32 + 8*i, m_filenames[i]);
+ M_Print(16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}
-void M_Save_Draw (void)
+static void M_Save_Draw (void)
{
int i;
cachepic_t *p;
- p = Draw_CachePic ("gfx/p_save.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
+ M_Background(320, 200);
+
+ p = Draw_CachePic ("gfx/p_save");
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
for (i=0 ; i<MAX_SAVEGAMES ; i++)
- M_Print (16, 32 + 8*i, m_filenames[i]);
+ M_Print(16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}
-void M_Load_Key (int k)
+static void M_Load_Key (int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_SinglePlayer_f ();
+ if (gamemode == GAME_TRANSFUSION)
+ M_Menu_Main_f ();
+ else
+ M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
- S_LocalSound ("misc/menu2.wav");
+ S_LocalSound ("sound/misc/menu2.wav");
if (!loadable[load_cursor])
return;
m_state = m_none;
case K_UPARROW:
case K_LEFTARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES-1;
case K_DOWNARROW:
case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
}
-void M_Save_Key (int k)
+static void M_Save_Key (int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_SinglePlayer_f ();
+ if (gamemode == GAME_TRANSFUSION)
+ M_Menu_Main_f ();
+ else
+ M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
case K_UPARROW:
case K_LEFTARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES-1;
case K_DOWNARROW:
case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
}
//=============================================================================
-/* MULTIPLAYER MENU */
-
-int m_multiplayer_cursor;
-#define MULTIPLAYER_ITEMS 3
+/* Transfusion Single Player Episode Menu */
+static int m_episode_cursor;
+#define EPISODE_ITEMS 6
-void M_Menu_MultiPlayer_f (void)
+void M_Menu_Transfusion_Episode_f (void)
{
- key_dest = key_menu;
- m_state = m_multiplayer;
m_entersound = true;
+ m_state = m_transfusion_episode;
+ key_dest = key_menu;
}
+static void M_Transfusion_Episode_Draw (void)
+{
+ int y;
+ cachepic_t *p;
+ M_Background(640, 480);
+
+ p = Draw_CachePic ("gfx/menu/tb-episodes");
+ M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
+ for (y = 0; y < EPISODE_ITEMS; y++){
+ M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
+ }
+
+ M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
+}
-void M_MultiPlayer_Draw (void)
+static void M_Transfusion_Episode_Key (int key, int ascii)
{
- int f;
- cachepic_t *p;
+ switch (key)
+ {
+ case K_ESCAPE:
+ M_Menu_Main_f ();
+ break;
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
- M_DrawPic (72, 32, "gfx/mp_menu.lmp");
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_episode_cursor++;
+ if (m_episode_cursor >= EPISODE_ITEMS)
+ m_episode_cursor = 0;
+ break;
- f = (int)(realtime * 10)%6;
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_episode_cursor--;
+ if (m_episode_cursor < 0)
+ m_episode_cursor = EPISODE_ITEMS - 1;
+ break;
+
+ case K_ENTER:
+ Cbuf_AddText ("deathmatch 0\n");
+ m_entersound = true;
+ M_Menu_Transfusion_Skill_f ();
+ }
+}
- M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+//=============================================================================
+/* Transfusion Single Player Skill Menu */
- if (ipxAvailable || tcpipAvailable)
- return;
- M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
+static int m_skill_cursor = 2;
+#define SKILL_ITEMS 5
+
+void M_Menu_Transfusion_Skill_f (void)
+{
+ m_entersound = true;
+ m_state = m_transfusion_skill;
+ key_dest = key_menu;
}
+static void M_Transfusion_Skill_Draw (void)
+{
+ int y;
+ cachepic_t *p;
+ M_Background(640, 480);
+
+ p = Draw_CachePic ("gfx/menu/tb-difficulty");
+ M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
+
+ for (y = 0; y < SKILL_ITEMS; y++)
+ {
+ M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
+ }
+ M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
+}
-void M_MultiPlayer_Key (int key)
+static void M_Transfusion_Skill_Key (int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Transfusion_Episode_f ();
break;
case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
- m_multiplayer_cursor = 0;
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_skill_cursor++;
+ if (m_skill_cursor >= SKILL_ITEMS)
+ m_skill_cursor = 0;
break;
case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- if (--m_multiplayer_cursor < 0)
- m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_skill_cursor--;
+ if (m_skill_cursor < 0)
+ m_skill_cursor = SKILL_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
- switch (m_multiplayer_cursor)
+ switch (m_skill_cursor)
{
case 0:
- if (ipxAvailable || tcpipAvailable)
- M_Menu_Net_f ();
+ Cbuf_AddText ("skill 1\n");
break;
-
case 1:
- if (ipxAvailable || tcpipAvailable)
- M_Menu_Net_f ();
+ Cbuf_AddText ("skill 2\n");
break;
-
case 2:
- M_Menu_Setup_f ();
+ Cbuf_AddText ("skill 3\n");
+ break;
+ case 3:
+ Cbuf_AddText ("skill 4\n");
+ break;
+ case 4:
+ Cbuf_AddText ("skill 5\n");
+ break;
+ }
+ key_dest = key_game;
+ if (sv.active)
+ Cbuf_AddText ("disconnect\n");
+ Cbuf_AddText ("maxplayers 1\n");
+ Cbuf_AddText ("deathmatch 0\n");
+ Cbuf_AddText ("coop 0\n");
+ switch (m_episode_cursor)
+ {
+ case 0:
+ Cbuf_AddText ("map e1m1\n");
+ break;
+ case 1:
+ Cbuf_AddText ("map e2m1\n");
+ break;
+ case 2:
+ Cbuf_AddText ("map e3m1\n");
+ break;
+ case 3:
+ Cbuf_AddText ("map e4m1\n");
+ break;
+ case 4:
+ Cbuf_AddText ("map e6m1\n");
+ break;
+ case 5:
+ Cbuf_AddText ("map cp01\n");
break;
}
}
}
-
//=============================================================================
-/* SETUP MENU */
-
-int setup_cursor = 4;
-int setup_cursor_table[] = {40, 56, 80, 104, 140};
+/* MULTIPLAYER MENU */
-char setup_hostname[16];
-char setup_myname[16];
-int setup_oldtop;
-int setup_oldbottom;
-int setup_top;
-int setup_bottom;
+static int m_multiplayer_cursor;
+#define MULTIPLAYER_ITEMS 3
-#define NUM_SETUP_CMDS 5
-void M_Menu_Setup_f (void)
+void M_Menu_MultiPlayer_f (void)
{
key_dest = key_menu;
- m_state = m_setup;
+ m_state = m_multiplayer;
m_entersound = true;
- strcpy(setup_myname, cl_name.string);
- strcpy(setup_hostname, hostname.string);
- setup_top = setup_oldtop = cl_color.integer >> 4;
- setup_bottom = setup_oldbottom = cl_color.integer & 15;
}
-void M_Setup_Draw (void)
+static void M_MultiPlayer_Draw (void)
{
+ int f;
cachepic_t *p;
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ M_Background(640, 480);
+ p = Draw_CachePic ("gfx/menu/tb-online");
+ M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
+ for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
+ M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
+ M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
+ return;
+ }
+ M_Background(320, 200);
- M_Print (64, 40, "Hostname");
- M_DrawTextBox (160, 32, 16, 1);
- M_Print (168, 40, setup_hostname);
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_multi");
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
+ M_DrawPic (72, 32, "gfx/mp_menu");
- M_Print (64, 56, "Your name");
- M_DrawTextBox (160, 48, 16, 1);
- M_Print (168, 56, setup_myname);
+ f = (int)(realtime * 10)%6;
- M_Print (64, 80, "Shirt color");
- M_Print (64, 104, "Pants color");
+ M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
+}
- M_DrawTextBox (64, 140-8, 14, 1);
- M_Print (72, 140, "Accept Changes");
- M_DrawPic (160, 64, "gfx/bigbox.lmp");
- M_BuildTranslationTable(setup_top*16, setup_bottom*16);
- M_DrawPicTranslate (172, 72, "gfx/menuplyr.lmp");
+static void M_MultiPlayer_Key (int key, int ascii)
+{
+ switch (key)
+ {
+ case K_ESCAPE:
+ M_Menu_Main_f ();
+ break;
- M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
+ m_multiplayer_cursor = 0;
+ break;
- if (setup_cursor == 0)
- M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ if (--m_multiplayer_cursor < 0)
+ m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
+ break;
- if (setup_cursor == 1)
+ case K_ENTER:
+ m_entersound = true;
+ switch (m_multiplayer_cursor)
+ {
+ case 0:
+ case 1:
+ M_Menu_LanConfig_f ();
+ break;
+
+ case 2:
+ M_Menu_Setup_f ();
+ break;
+ }
+ }
+}
+
+//=============================================================================
+/* SETUP MENU */
+
+static int setup_cursor = 4;
+static int setup_cursor_table[] = {40, 64, 88, 124, 140};
+
+static char setup_myname[32];
+static int setup_oldtop;
+static int setup_oldbottom;
+static int setup_top;
+static int setup_bottom;
+static int setup_rate;
+static int setup_oldrate;
+
+#define NUM_SETUP_CMDS 5
+
+void M_Menu_Setup_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_setup;
+ m_entersound = true;
+ strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
+ setup_top = setup_oldtop = cl_color.integer >> 4;
+ setup_bottom = setup_oldbottom = cl_color.integer & 15;
+ setup_rate = cl_rate.integer;
+}
+
+static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
+static unsigned char *menuplyr_pixels;
+static unsigned int *menuplyr_translated;
+
+typedef struct ratetable_s
+{
+ int rate;
+ char *name;
+}
+ratetable_t;
+
+#define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
+static ratetable_t setup_ratetable[] =
+{
+ {1000, "28.8 bad"},
+ {1500, "28.8 mediocre"},
+ {2000, "28.8 good"},
+ {2500, "33.6 mediocre"},
+ {3000, "33.6 good"},
+ {3500, "56k bad"},
+ {4000, "56k mediocre"},
+ {4500, "56k adequate"},
+ {5000, "56k good"},
+ {7000, "64k ISDN"},
+ {15000, "128k ISDN"},
+ {25000, "broadband"}
+};
+
+static int setup_rateindex(int rate)
+{
+ int i;
+ for (i = 0;i < RATES;i++)
+ if (setup_ratetable[i].rate > setup_rate)
+ break;
+ return bound(1, i, RATES) - 1;
+}
+
+static void M_Setup_Draw (void)
+{
+ int i, j;
+ cachepic_t *p;
+
+ M_Background(320, 200);
+
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_multi");
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
+
+ M_Print(64, 40, "Your name");
+ M_DrawTextBox (160, 32, 16, 1);
+ M_PrintColored(168, 40, setup_myname);
+
+ if (gamemode != GAME_GOODVSBAD2)
+ {
+ M_Print(64, 64, "Shirt color");
+ M_Print(64, 88, "Pants color");
+ }
+
+ M_Print(64, 124-8, "Network speed limit");
+ M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
+
+ M_DrawTextBox (64, 140-8, 14, 1);
+ M_Print(72, 140, "Accept Changes");
+
+ // LordHavoc: rewrote this code greatly
+ if (menuplyr_load)
+ {
+ unsigned char *f;
+ fs_offset_t filesize;
+ menuplyr_load = false;
+ menuplyr_top = -1;
+ menuplyr_bottom = -1;
+ f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
+ if (f && filesize >= 9)
+ {
+ int width, height;
+ width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
+ height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
+ if (filesize >= 8 + width * height)
+ {
+ menuplyr_width = width;
+ menuplyr_height = height;
+ menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
+ menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
+ memcpy(menuplyr_pixels, f + 8, width * height);
+ }
+ }
+ if (f)
+ Mem_Free(f);
+ }
+
+ if (menuplyr_pixels)
+ {
+ if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
+ {
+ menuplyr_top = setup_top;
+ menuplyr_bottom = setup_bottom;
+
+ for (i = 0;i < menuplyr_width * menuplyr_height;i++)
+ {
+ j = menuplyr_pixels[i];
+ if (j >= TOP_RANGE && j < TOP_RANGE + 16)
+ {
+ if (menuplyr_top < 8 || menuplyr_top == 14)
+ j = menuplyr_top * 16 + (j - TOP_RANGE);
+ else
+ j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
+ }
+ else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
+ {
+ if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
+ j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
+ else
+ j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
+ }
+ menuplyr_translated[i] = palette_bgra_transparent[j];
+ }
+ Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
+ }
+ M_DrawPic(160, 48, "gfx/bigbox");
+ M_DrawPic(172, 56, "gfx/menuplyr");
+ }
+
+ if (setup_cursor == 0)
M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
+ else
+ M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
}
-void M_Setup_Key (int k)
+static void M_Setup_Key (int k, int ascii)
{
int l;
break;
case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
setup_cursor--;
if (setup_cursor < 0)
setup_cursor = NUM_SETUP_CMDS-1;
break;
case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
setup_cursor++;
if (setup_cursor >= NUM_SETUP_CMDS)
setup_cursor = 0;
break;
case K_LEFTARROW:
- if (setup_cursor < 2)
+ if (setup_cursor < 1)
return;
- S_LocalSound ("misc/menu3.wav");
- if (setup_cursor == 2)
+ S_LocalSound ("sound/misc/menu3.wav");
+ if (setup_cursor == 1)
setup_top = setup_top - 1;
- if (setup_cursor == 3)
+ if (setup_cursor == 2)
setup_bottom = setup_bottom - 1;
+ if (setup_cursor == 3)
+ {
+ l = setup_rateindex(setup_rate) - 1;
+ if (l < 0)
+ l = RATES - 1;
+ setup_rate = setup_ratetable[l].rate;
+ }
break;
case K_RIGHTARROW:
- if (setup_cursor < 2)
+ if (setup_cursor < 1)
return;
forward:
- S_LocalSound ("misc/menu3.wav");
- if (setup_cursor == 2)
+ S_LocalSound ("sound/misc/menu3.wav");
+ if (setup_cursor == 1)
setup_top = setup_top + 1;
- if (setup_cursor == 3)
+ if (setup_cursor == 2)
setup_bottom = setup_bottom + 1;
+ if (setup_cursor == 3)
+ {
+ l = setup_rateindex(setup_rate) + 1;
+ if (l >= RATES)
+ l = 0;
+ setup_rate = setup_ratetable[l].rate;
+ }
break;
case K_ENTER:
- if (setup_cursor == 0 || setup_cursor == 1)
+ if (setup_cursor == 0)
return;
- if (setup_cursor == 2 || setup_cursor == 3)
+ if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
goto forward;
- // setup_cursor == 4 (OK)
+ // setup_cursor == 4 (Accept changes)
if (strcmp(cl_name.string, setup_myname) != 0)
Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
- if (strcmp(hostname.string, setup_hostname) != 0)
- Cvar_Set("hostname", setup_hostname);
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
+ if (setup_rate != setup_oldrate)
+ Cbuf_AddText(va("rate %i\n", setup_rate));
+
m_entersound = true;
M_Menu_MultiPlayer_f ();
break;
case K_BACKSPACE:
if (setup_cursor == 0)
- {
- if (strlen(setup_hostname))
- setup_hostname[strlen(setup_hostname)-1] = 0;
- }
-
- if (setup_cursor == 1)
{
if (strlen(setup_myname))
setup_myname[strlen(setup_myname)-1] = 0;
break;
default:
- if (k < 32 || k > 127)
+ if (ascii < 32)
break;
if (setup_cursor == 0)
{
- l = strlen(setup_hostname);
- if (l < 15)
- {
- setup_hostname[l+1] = 0;
- setup_hostname[l] = k;
- }
- }
- if (setup_cursor == 1)
- {
- l = strlen(setup_myname);
+ l = (int)strlen(setup_myname);
if (l < 15)
{
setup_myname[l+1] = 0;
- setup_myname[l] = k;
+ setup_myname[l] = ascii;
}
}
}
- if (setup_top > 13)
+ if (setup_top > 15)
setup_top = 0;
if (setup_top < 0)
- setup_top = 13;
- if (setup_bottom > 13)
+ setup_top = 15;
+ if (setup_bottom > 15)
setup_bottom = 0;
if (setup_bottom < 0)
- setup_bottom = 13;
+ setup_bottom = 15;
}
//=============================================================================
-/* NET MENU */
+/* OPTIONS MENU */
-int m_net_cursor;
-int m_net_items;
-int m_net_saveHeight;
+#define SLIDER_RANGE 10
-char *net_helpMessage [] =
+static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
{
-/* .........1.........2.... */
- " Novell network LANs ",
- " or Windows 95 DOS-box. ",
- " ",
- "(LAN=Local Area Network)",
+ char text[16];
+ int i;
+ float range;
+ range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
+ M_DrawCharacter (x-8, y, 128);
+ for (i = 0;i < SLIDER_RANGE;i++)
+ M_DrawCharacter (x + i*8, y, 129);
+ M_DrawCharacter (x+i*8, y, 130);
+ M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
+ if (fabs((int)num - num) < 0.01)
+ dpsnprintf(text, sizeof(text), "%i", (int)num);
+ else
+ dpsnprintf(text, sizeof(text), "%.3f", num);
+ M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
+}
- " Commonly used to play ",
- " over the Internet, but ",
- " also used on a Local ",
- " Area Network. "
-};
+static void M_DrawCheckbox (int x, int y, int on)
+{
+ if (on)
+ M_Print(x, y, "on");
+ else
+ M_Print(x, y, "off");
+}
-void M_Menu_Net_f (void)
+
+//#define OPTIONS_ITEMS 25 aule was here
+#define OPTIONS_ITEMS 27
+
+
+static int options_cursor;
+
+void M_Menu_Options_f (void)
{
key_dest = key_menu;
- m_state = m_net;
+ m_state = m_options;
m_entersound = true;
- m_net_items = 2;
-
- if (m_net_cursor >= m_net_items)
- m_net_cursor = 0;
- m_net_cursor--;
- M_Net_Key (K_DOWNARROW);
}
+extern cvar_t slowmo;
+extern dllhandle_t jpeg_dll;
+extern cvar_t gl_texture_anisotropy;
+extern cvar_t r_textshadow;
+extern cvar_t r_hdr_scenebrightness;
-void M_Net_Draw (void)
+static void M_Menu_Options_AdjustSliders (int dir)
{
- int f;
- cachepic_t *p;
-
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
+ int optnum;
+ double f;
+ S_LocalSound ("sound/misc/menu3.wav");
+
+ optnum = 0;
+ if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
+ else if (options_cursor == optnum++)
+ {
+ if (cl_forwardspeed.value > 200)
+ {
+ Cvar_SetValueQuick (&cl_forwardspeed, 200);
+ Cvar_SetValueQuick (&cl_backspeed, 200);
+ }
+ else
+ {
+ Cvar_SetValueQuick (&cl_forwardspeed, 400);
+ Cvar_SetValueQuick (&cl_backspeed, 400);
+ }
+ }
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
+ else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
+}
- f = 32;
+static int optnum;
+static int opty;
+static int optcursor;
- if (ipxAvailable)
- M_DrawPic (72, f, "gfx/netmen3.lmp");
- else
- M_DrawPic (72, f, "gfx/dim_ipx.lmp");
+static void M_Options_PrintCommand(const char *s, int enabled)
+{
+ if (opty >= 32)
+ {
+ if (optnum == optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, opty, s, enabled);
+ }
+ opty += 8;
+ optnum++;
+}
- f += 19;
- if (tcpipAvailable)
- M_DrawPic (72, f, "gfx/netmen4.lmp");
- else
- M_DrawPic (72, f, "gfx/dim_tcp.lmp");
+static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
+{
+ if (opty >= 32)
+ {
+ if (optnum == optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, opty, s, enabled);
+ M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
+ }
+ opty += 8;
+ optnum++;
+}
- if (m_net_items == 5) // JDC, could just be removed
+static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
+{
+ if (opty >= 32)
{
- f += 19;
- M_DrawPic (72, f, "gfx/netmen5.lmp");
+ if (optnum == optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, opty, s, enabled);
+ M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
}
+ opty += 8;
+ optnum++;
+}
- f = (320-26*8)/2;
- M_DrawTextBox (f, 134, 24, 4);
- f += 8;
- M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
- M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
+static void M_Options_Draw (void)
+{
+ int visible;
+ cachepic_t *p;
- f = (int)(realtime * 10)%6;
- M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+ M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
+
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_option");
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
+
+ optnum = 0;
+ optcursor = options_cursor;
+ visible = (int)((menu_height - 32) / 8);
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
+
+ M_Options_PrintCommand( " Customize controls", true);
+ M_Options_PrintCommand( " Go to console", true);
+ M_Options_PrintCommand( " Reset to defaults", true);
+ M_Options_PrintCommand( " Change Video Mode", true);
+ M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 7);
+ M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
+ M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
+ M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
+ M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
+ M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
+ M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
+ M_Options_PrintCommand( " Custom Brightness", true);
+ M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
+ M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
+ M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
+ M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
+ M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
+ M_Options_PrintCommand( " Customize Effects", true);
+ M_Options_PrintCommand( " Effects: Quake", true);
+ M_Options_PrintCommand( " Effects: Normal", true);
+ M_Options_PrintCommand( " Effects: High", true);
+ M_Options_PrintCommand( " Customize Lighting", true);
+ M_Options_PrintCommand( " Lighting: Flares", true);
+ M_Options_PrintCommand( " Lighting: Normal", true);
+ M_Options_PrintCommand( " Lighting: High", true);
+ M_Options_PrintCommand( " Lighting: Full", true);
+ M_Options_PrintCommand( " Browse Mods", true);
}
-void M_Net_Key (int k)
+static void M_Options_Key (int k, int ascii)
{
-again:
switch (k)
{
case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- if (++m_net_cursor >= m_net_items)
- m_net_cursor = 0;
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- if (--m_net_cursor < 0)
- m_net_cursor = m_net_items - 1;
+ M_Menu_Main_f ();
break;
case K_ENTER:
m_entersound = true;
-
- switch (m_net_cursor)
+ switch (options_cursor)
{
case 0:
- M_Menu_LanConfig_f ();
+ M_Menu_Keys_f ();
break;
-
case 1:
- M_Menu_LanConfig_f ();
+ m_state = m_none;
+ key_dest = key_game;
+ Con_ToggleConsole_f ();
break;
-
case 2:
-// multiprotocol
+ M_Menu_Reset_f ();
+ break;
+ case 3:
+ M_Menu_Video_f ();
+ break;
+ case 11:
+ M_Menu_Options_ColorControl_f ();
+ break;
+ case 17: // Customize Effects
+ M_Menu_Options_Effects_f ();
+ break;
+ case 18: // Effects: Quake
+ Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ break;
+ case 19: // Effects: Normal
+ Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ break;
+ case 20: // Effects: High
+ Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ break;
+ case 21:
+ M_Menu_Options_Graphics_f ();
+ break;
+ case 22: // Lighting: Flares
+ Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
+ break;
+ case 23: // Lighting: Normal
+ Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
+ break;
+ case 24: // Lighting: High
+ Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
+ break;
+ case 25: // Lighting: Full
+ Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
+ break;
+ case 26:
+ M_Menu_ModList_f ();
+ break;
+ default:
+ M_Menu_Options_AdjustSliders (1);
break;
}
- }
+ return;
- if (m_net_cursor == 0 && !ipxAvailable)
- goto again;
- if (m_net_cursor == 1 && !tcpipAvailable)
- goto again;
-}
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ options_cursor--;
+ if (options_cursor < 0)
+ options_cursor = OPTIONS_ITEMS-1;
+ break;
-//=============================================================================
-/* OPTIONS MENU */
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ options_cursor++;
+ if (options_cursor >= OPTIONS_ITEMS)
+ options_cursor = 0;
+ break;
-#define OPTIONS_ITEMS 27
+ case K_LEFTARROW:
+ M_Menu_Options_AdjustSliders (-1);
+ break;
-#define SLIDER_RANGE 10
+ case K_RIGHTARROW:
+ M_Menu_Options_AdjustSliders (1);
+ break;
+ }
+}
-int options_cursor;
+#define OPTIONS_EFFECTS_ITEMS 35
-void M_Menu_Options_f (void)
+static int options_effects_cursor;
+
+void M_Menu_Options_Effects_f (void)
{
key_dest = key_menu;
- m_state = m_options;
+ m_state = m_options_effects;
m_entersound = true;
}
-void M_AdjustSliders (int dir)
+extern cvar_t cl_stainmaps;
+extern cvar_t cl_stainmaps_clearonload;
+extern cvar_t r_explosionclip;
+extern cvar_t r_coronas;
+extern cvar_t gl_flashblend;
+extern cvar_t cl_beams_polygons;
+extern cvar_t cl_beams_quakepositionhack;
+extern cvar_t cl_beams_instantaimhack;
+extern cvar_t cl_beams_lightatend;
+extern cvar_t r_lightningbeam_thickness;
+extern cvar_t r_lightningbeam_scroll;
+extern cvar_t r_lightningbeam_repeatdistance;
+extern cvar_t r_lightningbeam_color_red;
+extern cvar_t r_lightningbeam_color_green;
+extern cvar_t r_lightningbeam_color_blue;
+extern cvar_t r_lightningbeam_qmbtexture;
+
+static void M_Menu_Options_Effects_AdjustSliders (int dir)
{
- S_LocalSound ("misc/menu3.wav");
+ int optnum;
+ S_LocalSound ("sound/misc/menu3.wav");
+
+ optnum = 0;
+ if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
+}
+
+static void M_Options_Effects_Draw (void)
+{
+ int visible;
+ cachepic_t *p;
- switch (options_cursor)
+ M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
+
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_option");
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
+
+ optcursor = options_effects_cursor;
+ optnum = 0;
+ visible = (int)((menu_height - 32) / 8);
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
+
+ M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
+ M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
+ M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
+ M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
+ M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
+ M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
+ M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
+ M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
+ M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
+ M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
+ M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
+ M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
+ M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
+ M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
+ M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
+ M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
+ M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
+ M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
+ M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
+ M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
+ M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
+ M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
+ M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
+ M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
+ M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
+ M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
+ M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
+ M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
+ M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
+ M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
+ M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
+ M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
+ M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
+ M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
+ M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
+}
+
+
+static void M_Options_Effects_Key (int k, int ascii)
+{
+ switch (k)
{
- case 4:
- Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
- break;
- case 5:
- Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
- break;
- case 6:
- Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
- break;
- case 7:
- Cvar_SetValueQuick (&r_ser, !r_ser.integer);
- break;
- case 8:
- Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
- break;
- case 9:
- Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
- break;
- case 10:
- Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
- break;
- case 11:
- Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
- break;
- case 12:
- Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
- break;
- case 13:
- Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
- break;
- case 14:
- Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
- break;
- case 15: // music volume
- #ifdef _WIN32
- Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
- #else
- Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
- #endif
+ case K_ESCAPE:
+ M_Menu_Options_f ();
break;
- case 16: // sfx volume
- Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
+
+ case K_ENTER:
+ M_Menu_Options_Effects_AdjustSliders (1);
break;
- case 17:
- Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
+
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ options_effects_cursor--;
+ if (options_effects_cursor < 0)
+ options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
break;
- case 18:
- Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
+
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ options_effects_cursor++;
+ if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
+ options_effects_cursor = 0;
break;
- case 19: // show framerate
- Cvar_SetValueQuick (&showfps, !showfps.integer);
+
+ case K_LEFTARROW:
+ M_Menu_Options_Effects_AdjustSliders (-1);
break;
- case 20: // always run
- if (cl_forwardspeed.value > 200)
- {
- Cvar_SetValueQuick (&cl_forwardspeed, 200);
- Cvar_SetValueQuick (&cl_backspeed, 200);
- }
- else
- {
- Cvar_SetValueQuick (&cl_forwardspeed, 400);
- Cvar_SetValueQuick (&cl_backspeed, 400);
- }
+
+ case K_RIGHTARROW:
+ M_Menu_Options_Effects_AdjustSliders (1);
break;
- case 21: // lookspring
- Cvar_SetValueQuick (&lookspring, !lookspring.integer);
+ }
+}
+
+
+#define OPTIONS_GRAPHICS_ITEMS 20
+
+static int options_graphics_cursor;
+
+void M_Menu_Options_Graphics_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_options_graphics;
+ m_entersound = true;
+}
+
+extern cvar_t r_shadow_gloss;
+extern cvar_t r_shadow_realtime_dlight;
+extern cvar_t r_shadow_realtime_dlight_shadows;
+extern cvar_t r_shadow_realtime_world;
+extern cvar_t r_shadow_realtime_world_lightmaps;
+extern cvar_t r_shadow_realtime_world_shadows;
+extern cvar_t r_bloom;
+extern cvar_t r_bloom_colorscale;
+extern cvar_t r_bloom_colorsubtract;
+extern cvar_t r_bloom_colorexponent;
+extern cvar_t r_bloom_blur;
+extern cvar_t r_bloom_brighten;
+extern cvar_t r_bloom_resolution;
+extern cvar_t r_hdr;
+extern cvar_t r_hdr_scenebrightness;
+extern cvar_t r_hdr_glowintensity;
+extern cvar_t r_hdr_range;
+extern cvar_t gl_picmip;
+
+static void M_Menu_Options_Graphics_AdjustSliders (int dir)
+{
+ int optnum;
+ S_LocalSound ("sound/misc/menu3.wav");
+
+ optnum = 0;
+
+ if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
+ else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
+}
+
+
+static void M_Options_Graphics_Draw (void)
+{
+ int visible;
+ cachepic_t *p;
+
+ M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
+
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_option");
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
+
+ optcursor = options_graphics_cursor;
+ optnum = 0;
+ visible = (int)((menu_height - 32) / 8);
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
+
+ M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
+ M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
+ M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
+ M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
+ M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
+ M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
+ M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
+ M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
+ M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
+ M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
+ M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer);
+ M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
+ M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
+ M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
+ M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
+ M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
+ M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
+ M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
+ M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
+ M_Options_PrintCommand( " Restart Renderer", true);
+}
+
+
+static void M_Options_Graphics_Key (int k, int ascii)
+{
+ switch (k)
+ {
+ case K_ESCAPE:
+ M_Menu_Options_f ();
break;
- case 22: // lookstrafe
- Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
+
+ case K_ENTER:
+ M_Menu_Options_Graphics_AdjustSliders (1);
break;
- case 23: // mouse speed
- Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
+
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ options_graphics_cursor--;
+ if (options_graphics_cursor < 0)
+ options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
break;
- case 24: // mouse look
- Cvar_SetValueQuick (&freelook, !freelook.integer);
+
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ options_graphics_cursor++;
+ if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
+ options_graphics_cursor = 0;
break;
- case 25: // invert mouse
- Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
+
+ case K_LEFTARROW:
+ M_Menu_Options_Graphics_AdjustSliders (-1);
break;
- case 26: // windowed mouse
- Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
+
+ case K_RIGHTARROW:
+ M_Menu_Options_Graphics_AdjustSliders (1);
break;
}
}
-void M_DrawSlider (int x, int y, float range)
-{
- int i;
+#define OPTIONS_COLORCONTROL_ITEMS 18
- if (range < 0)
- range = 0;
- if (range > 1)
- range = 1;
- M_DrawCharacter (x-8, y, 128);
- for (i=0 ; i<SLIDER_RANGE ; i++)
- M_DrawCharacter (x + i*8, y, 129);
- M_DrawCharacter (x+i*8, y, 130);
- M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
-}
+static int options_colorcontrol_cursor;
+
+// intensity value to match up to 50% dither to 'correct' quake
+static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
-void M_DrawCheckbox (int x, int y, int on)
+void M_Menu_Options_ColorControl_f (void)
{
-#if 0
- if (on)
- M_DrawCharacter (x, y, 131);
- else
- M_DrawCharacter (x, y, 129);
-#endif
- if (on)
- M_Print (x, y, "on");
- else
- M_Print (x, y, "off");
+ key_dest = key_menu;
+ m_state = m_options_colorcontrol;
+ m_entersound = true;
}
-/*
-int m_2dres[] =
-{
- 320, 200,
- 320, 240,
- 400, 300,
- 512, 384,
- 640, 480,
- 800, 600,
- 1024, 768,
- 1280, 960,
- 1600, 1200,
- 2048, 1536
-};
-int M_Num2DResolutions(void)
+static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
{
- return sizeof(m_2dres) / sizeof(int[2]);
-};
+ int optnum;
+ float f;
+ S_LocalSound ("sound/misc/menu3.wav");
-float M_Classify2DResolution(void)
-{
- int i, num, *res, best, bestdist, diff[3];
- num = M_Num2DResolutions();
- best = -1;
- bestdist = 1000000000;
- for (i = 0;i < num;i++)
+ optnum = 1;
+ if (options_colorcontrol_cursor == optnum++)
+ Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
+ else if (options_colorcontrol_cursor == optnum++)
{
- res = m_2dres + i * 2;
- diff[0] = res[0] - vid.conwidth;
- diff[1] = res[1] - vid.conheight;
- diff[2] = 0;
- dist = DotProduct(diff, diff);
- if (bestdist > dist)
- {
- bestdist = dist;
- best = i;
- }
+ Cvar_SetValueQuick (&v_color_enable, 0);
+ Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 0);
+ Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 0);
+ Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
+ Cvar_SetValueQuick (&v_color_black_r, f);
+ Cvar_SetValueQuick (&v_color_black_g, f);
+ Cvar_SetValueQuick (&v_color_black_b, f);
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
+ Cvar_SetValueQuick (&v_color_grey_r, f);
+ Cvar_SetValueQuick (&v_color_grey_g, f);
+ Cvar_SetValueQuick (&v_color_grey_b, f);
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
+ }
+ else if (options_colorcontrol_cursor == optnum++)
+ {
+ Cvar_SetValueQuick (&v_color_enable, 1);
+ f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
+ Cvar_SetValueQuick (&v_color_white_r, f);
+ Cvar_SetValueQuick (&v_color_white_g, f);
+ Cvar_SetValueQuick (&v_color_white_b, f);
}
- return i;
}
-void M_Adjust2DResolution(int dir)
+static void M_Options_ColorControl_Draw (void)
{
- int i, num;
- i = M_Classify2DResolution() + dir;
- num = M_Num2DResolutions() - 1;
- i = bound(0, i, num);
- Cvar_SetValue("v_2dwidth", m_2dres[i*2]);
- Cvar_SetValue("v_2dheight", m_2dres[i*2+1]);
+ int visible;
+ float x, c, s, t, u, v;
+ cachepic_t *p, *dither;
+
+ dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
+
+ M_Background(320, 256);
+
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_option");
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
+
+ optcursor = options_colorcontrol_cursor;
+ optnum = 0;
+ visible = (int)((menu_height - 32) / 8);
+ opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
+
+ M_Options_PrintCommand( " Reset to defaults", true);
+ M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
+ M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
+ M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
+ M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
+ M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
+ M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
+ M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
+ M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
+ M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
+ M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
+ M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
+ M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
+ M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
+ M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
+
+ opty += 4;
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
+ s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
+ t = (float) 4 / 2 * vid.height / vid_conheight.integer;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
+
+ c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
+ s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
+ t = (float) 48 / 2 * vid.height / vid_conheight.integer;
+ u = s * 0.5;
+ v = t * 0.5;
+ opty += 8;
+ x = 4;
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
+ x += 80;
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
+ x += 80;
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
+ x += 80;
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
}
-*/
-void M_Options_Draw (void)
-{
- float y;
- cachepic_t *p;
- M_DrawPic(16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic("gfx/p_option.lmp");
- M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
-
- y = 32;
- M_Print(16, y, " Customize controls");y += 8;
- M_Print(16, y, " Go to console");y += 8;
- M_Print(16, y, " Reset to defaults");y += 8;
- M_ItemPrint(16, y, " Video Options", vid_menudrawfn != NULL);y += 8;
- M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
- M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
- M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
- M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8;
- M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
- M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
- M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
- M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
- M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
- M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
- M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
- M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
- M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
- M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
- M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
- M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
- M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
- M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
- M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
- M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
- M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
- M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
- M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
-
- // cursor
- M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
-}
-
-
-void M_Options_Key (int k)
+static void M_Options_ColorControl_Key (int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Options_f ();
break;
case K_ENTER:
m_entersound = true;
- switch (options_cursor)
+ switch (options_colorcontrol_cursor)
{
case 0:
- M_Menu_Keys_f ();
- break;
- case 1:
- m_state = m_none;
- Con_ToggleConsole_f ();
- break;
- case 2:
- Cbuf_AddText ("exec default.cfg\n");
- break;
- case 3:
- if (vid_menudrawfn)
- M_Menu_Video_f ();
+ Cvar_SetValueQuick(&v_hwgamma, 1);
+ Cvar_SetValueQuick(&v_gamma, 1);
+ Cvar_SetValueQuick(&v_contrast, 1);
+ Cvar_SetValueQuick(&v_brightness, 0);
+ Cvar_SetValueQuick(&v_color_enable, 0);
+ Cvar_SetValueQuick(&v_color_black_r, 0);
+ Cvar_SetValueQuick(&v_color_black_g, 0);
+ Cvar_SetValueQuick(&v_color_black_b, 0);
+ Cvar_SetValueQuick(&v_color_grey_r, 0);
+ Cvar_SetValueQuick(&v_color_grey_g, 0);
+ Cvar_SetValueQuick(&v_color_grey_b, 0);
+ Cvar_SetValueQuick(&v_color_white_r, 1);
+ Cvar_SetValueQuick(&v_color_white_g, 1);
+ Cvar_SetValueQuick(&v_color_white_b, 1);
break;
default:
- M_AdjustSliders (1);
+ M_Menu_Options_ColorControl_AdjustSliders (1);
break;
}
return;
case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- options_cursor--;
- if (options_cursor < 0)
- options_cursor = OPTIONS_ITEMS-1;
+ S_LocalSound ("sound/misc/menu1.wav");
+ options_colorcontrol_cursor--;
+ if (options_colorcontrol_cursor < 0)
+ options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
break;
case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- options_cursor++;
- if (options_cursor >= OPTIONS_ITEMS)
- options_cursor = 0;
+ S_LocalSound ("sound/misc/menu1.wav");
+ options_colorcontrol_cursor++;
+ if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
+ options_colorcontrol_cursor = 0;
break;
case K_LEFTARROW:
- M_AdjustSliders (-1);
+ M_Menu_Options_ColorControl_AdjustSliders (-1);
break;
case K_RIGHTARROW:
- M_AdjustSliders (1);
+ M_Menu_Options_ColorControl_AdjustSliders (1);
break;
}
}
+
//=============================================================================
/* KEYS MENU */
-char *bindnames[][2] =
+static char *quakebindnames[][2] =
{
{"+attack", "attack"},
-{"impulse 10", "change weapon"},
+{"impulse 10", "next weapon"},
+{"impulse 12", "previous weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+movedown", "swim down"}
};
-#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
+static char *transfusionbindnames[][2] =
+{
+{"", "Movement"}, // Movement commands
+{"+forward", "walk forward"},
+{"+back", "backpedal"},
+{"+left", "turn left"},
+{"+right", "turn right"},
+{"+moveleft", "step left"},
+{"+moveright", "step right"},
+{"+jump", "jump / swim up"},
+{"+movedown", "swim down"},
+{"", "Combat"}, // Combat commands
+{"impulse 1", "Pitch Fork"},
+{"impulse 2", "Flare Gun"},
+{"impulse 3", "Shotgun"},
+{"impulse 4", "Machine Gun"},
+{"impulse 5", "Incinerator"},
+{"impulse 6", "Bombs (TNT)"},
+{"impulse 35", "Proximity Bomb"},
+{"impulse 36", "Remote Detonator"},
+{"impulse 7", "Aerosol Can"},
+{"impulse 8", "Tesla Cannon"},
+{"impulse 9", "Life Leech"},
+{"impulse 10", "Voodoo Doll"},
+{"impulse 21", "next weapon"},
+{"impulse 22", "previous weapon"},
+{"+attack", "attack"},
+{"+button3", "altfire"},
+{"", "Inventory"}, // Inventory commands
+{"impulse 40", "Dr.'s Bag"},
+{"impulse 41", "Crystal Ball"},
+{"impulse 42", "Beast Vision"},
+{"impulse 43", "Jump Boots"},
+{"impulse 23", "next item"},
+{"impulse 24", "previous item"},
+{"impulse 25", "use item"},
+{"", "Misc"}, // Misc commands
+{"+button4", "use"},
+{"impulse 50", "add bot (red)"},
+{"impulse 51", "add bot (blue)"},
+{"impulse 52", "kick a bot"},
+{"impulse 26", "next armor type"},
+{"impulse 27", "identify player"},
+{"impulse 55", "voting menu"},
+{"impulse 56", "observer mode"},
+{"", "Taunts"}, // Taunts
+{"impulse 70", "taunt 0"},
+{"impulse 71", "taunt 1"},
+{"impulse 72", "taunt 2"},
+{"impulse 73", "taunt 3"},
+{"impulse 74", "taunt 4"},
+{"impulse 75", "taunt 5"},
+{"impulse 76", "taunt 6"},
+{"impulse 77", "taunt 7"},
+{"impulse 78", "taunt 8"},
+{"impulse 79", "taunt 9"}
+};
+
+static char *goodvsbad2bindnames[][2] =
+{
+{"impulse 69", "Power 1"},
+{"impulse 70", "Power 2"},
+{"impulse 71", "Power 3"},
+{"+jump", "jump / swim up"},
+{"+forward", "walk forward"},
+{"+back", "backpedal"},
+{"+left", "turn left"},
+{"+right", "turn right"},
+{"+speed", "run"},
+{"+moveleft", "step left"},
+{"+moveright", "step right"},
+{"+strafe", "sidestep"},
+{"+lookup", "look up"},
+{"+lookdown", "look down"},
+{"centerview", "center view"},
+{"+mlook", "mouse look"},
+{"kill", "kill yourself"},
+{"+moveup", "swim up"},
+{"+movedown", "swim down"}
+};
+
+static int numcommands;
+static char *(*bindnames)[2];
+
+/*
+typedef struct binditem_s
+{
+ char *command, *description;
+ struct binditem_s *next;
+}
+binditem_t;
+
+typedef struct bindcategory_s
+{
+ char *name;
+ binditem_t *binds;
+ struct bindcategory_s *next;
+}
+bindcategory_t;
+
+static bindcategory_t *bindcategories = NULL;
+
+static void M_ClearBinds (void)
+{
+ for (c = bindcategories;c;c = cnext)
+ {
+ cnext = c->next;
+ for (b = c->binds;b;b = bnext)
+ {
+ bnext = b->next;
+ Z_Free(b);
+ }
+ Z_Free(c);
+ }
+ bindcategories = NULL;
+}
+
+static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
+{
+ for (b = &c->binds;*b;*b = &(*b)->next);
+ *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
+ *b->command = (char *)((*b) + 1);
+ *b->description = *b->command + strlen(command) + 1;
+ strlcpy(*b->command, command, strlen(command) + 1);
+ strlcpy(*b->description, description, strlen(description) + 1);
+}
+
+static void M_AddBind (char *category, char *command, char *description)
+{
+ for (c = &bindcategories;*c;c = &(*c)->next)
+ {
+ if (!strcmp(category, (*c)->name))
+ {
+ M_AddBindToCategory(*c, command, description);
+ return;
+ }
+ }
+ *c = Z_Alloc(sizeof(bindcategory_t));
+ M_AddBindToCategory(*c, command, description);
+}
+
+static void M_DefaultBinds (void)
+{
+ M_ClearBinds();
+ M_AddBind("movement", "+jump", "jump / swim up");
+ M_AddBind("movement", "+forward", "walk forward");
+ M_AddBind("movement", "+back", "backpedal");
+ M_AddBind("movement", "+left", "turn left");
+ M_AddBind("movement", "+right", "turn right");
+ M_AddBind("movement", "+speed", "run");
+ M_AddBind("movement", "+moveleft", "step left");
+ M_AddBind("movement", "+moveright", "step right");
+ M_AddBind("movement", "+strafe", "sidestep");
+ M_AddBind("movement", "+lookup", "look up");
+ M_AddBind("movement", "+lookdown", "look down");
+ M_AddBind("movement", "centerview", "center view");
+ M_AddBind("movement", "+mlook", "mouse look");
+ M_AddBind("movement", "+klook", "keyboard look");
+ M_AddBind("movement", "+moveup", "swim up");
+ M_AddBind("movement", "+movedown", "swim down");
+ M_AddBind("weapons", "+attack", "attack");
+ M_AddBind("weapons", "impulse 10", "next weapon");
+ M_AddBind("weapons", "impulse 12", "previous weapon");
+ M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
+ M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
+ M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
+ M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
+ M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
+ M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
+ M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
+ M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
+}
+*/
+
-int keys_cursor;
-int bind_grab;
+static int keys_cursor;
+static int bind_grab;
void M_Menu_Keys_f (void)
{
- key_dest = key_menu;
+ key_dest = key_menu_grabbed;
m_state = m_keys;
m_entersound = true;
}
+#define NUMKEYS 5
-void M_FindKeysForCommand (char *command, int *twokeys)
+void M_FindKeysForCommand (const char *command, int *keys)
{
int count;
int j;
char *b;
- twokeys[0] = twokeys[1] = -1;
+ for (j = 0;j < NUMKEYS;j++)
+ keys[j] = -1;
+
count = 0;
- for (j=0 ; j<256 ; j++)
+ for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
{
- b = keybindings[j];
+ b = keybindings[0][j];
if (!b)
continue;
if (!strcmp (b, command) )
{
- twokeys[count] = j;
- count++;
- if (count == 2)
+ keys[count++] = j;
+ if (count == NUMKEYS)
break;
}
}
}
-void M_UnbindCommand (char *command)
+static void M_UnbindCommand (char *command)
{
int j;
char *b;
- for (j=0 ; j<256 ; j++)
+ for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
{
- b = keybindings[j];
+ b = keybindings[0][j];
if (!b)
continue;
if (!strcmp (b, command))
- Key_SetBinding (j, "");
+ Key_SetBinding (j, 0, "");
}
}
-void M_Keys_Draw (void)
+static void M_Keys_Draw (void)
{
- int i, l;
- int keys[2];
- char *name;
- int x, y;
+ int i, j;
+ int keys[NUMKEYS];
+ int y;
cachepic_t *p;
+ char keystring[MAX_INPUTLINE];
+
+ M_Background(320, 48 + 8 * numcommands);
- p = Draw_CachePic ("gfx/ttl_cstm.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
+ p = Draw_CachePic ("gfx/ttl_cstm");
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
if (bind_grab)
- M_Print (12, 32, "Press a key or button for this action");
+ M_Print(12, 32, "Press a key or button for this action");
else
- M_Print (18, 32, "Enter to change, backspace to clear");
+ M_Print(18, 32, "Enter to change, backspace to clear");
// search for known bindings
- for (i=0 ; i<NUMCOMMANDS ; i++)
+ for (i=0 ; i<numcommands ; i++)
{
y = 48 + 8*i;
- M_Print (16, y, bindnames[i][1]);
-
- l = strlen (bindnames[i][0]);
+ // If there's no command, it's just a section
+ if (bindnames[i][0][0] == '\0')
+ {
+ M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
+ M_PrintRed (16, y, bindnames[i][1]);
+ continue;
+ }
+ else
+ M_Print(16, y, bindnames[i][1]);
M_FindKeysForCommand (bindnames[i][0], keys);
+ // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
- {
- M_Print (140, y, "???");
- }
+ strlcpy(keystring, "???", sizeof(keystring));
else
{
- name = Key_KeynumToString (keys[0]);
- M_Print (140, y, name);
- x = strlen(name) * 8;
- if (keys[1] != -1)
+ keystring[0] = 0;
+ for (j = 0;j < NUMKEYS;j++)
{
- M_Print (140 + x + 8, y, "or");
- M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
+ if (keys[j] != -1)
+ {
+ if (j > 0)
+ strlcat(keystring, " or ", sizeof(keystring));
+ strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
+ }
}
}
+ M_Print(150, y, keystring);
}
if (bind_grab)
- M_DrawCharacter (130, 48 + keys_cursor*8, '=');
+ M_DrawCharacter (140, 48 + keys_cursor*8, '=');
else
- M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
-void M_Keys_Key (int k)
+static void M_Keys_Key (int k, int ascii)
{
char cmd[80];
- int keys[2];
+ int keys[NUMKEYS];
if (bind_grab)
{ // defining a key
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
if (k == K_ESCAPE)
{
bind_grab = false;
}
- else if (k != '`')
+ else //if (k != '`')
{
- sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
+ dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
case K_LEFTARROW:
case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- keys_cursor--;
- if (keys_cursor < 0)
- keys_cursor = NUMCOMMANDS-1;
+ S_LocalSound ("sound/misc/menu1.wav");
+ do
+ {
+ keys_cursor--;
+ if (keys_cursor < 0)
+ keys_cursor = numcommands-1;
+ }
+ while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
break;
case K_DOWNARROW:
case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
- keys_cursor++;
- if (keys_cursor >= NUMCOMMANDS)
- keys_cursor = 0;
+ S_LocalSound ("sound/misc/menu1.wav");
+ do
+ {
+ keys_cursor++;
+ if (keys_cursor >= numcommands)
+ keys_cursor = 0;
+ }
+ while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
break;
case K_ENTER: // go into bind mode
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
- S_LocalSound ("misc/menu2.wav");
- if (keys[1] != -1)
+ S_LocalSound ("sound/misc/menu2.wav");
+ if (keys[NUMKEYS - 1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
- S_LocalSound ("misc/menu2.wav");
+ S_LocalSound ("sound/misc/menu2.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
+void M_Menu_Reset_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_reset;
+ m_entersound = true;
+}
+
+
+static void M_Reset_Key (int key, int ascii)
+{
+ switch (key)
+ {
+ case 'Y':
+ case 'y':
+ Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
+ // no break here since we also exit the menu
+
+ case K_ESCAPE:
+ case 'n':
+ case 'N':
+ m_state = m_options;
+ m_entersound = true;
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void M_Reset_Draw (void)
+{
+ int lines = 2, linelength = 20;
+ M_Background(linelength * 8 + 16, lines * 8 + 16);
+ M_DrawTextBox(0, 0, linelength, lines);
+ M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
+ M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
+}
+
//=============================================================================
/* VIDEO MENU */
+video_resolution_t video_resolutions_hardcoded[] =
+{
+{"Standard 4x3" , 320, 240, 320, 240, 1 },
+{"Standard 4x3" , 400, 300, 400, 300, 1 },
+{"Standard 4x3" , 512, 384, 512, 384, 1 },
+{"Standard 4x3" , 640, 480, 640, 480, 1 },
+{"Standard 4x3" , 800, 600, 640, 480, 1 },
+{"Standard 4x3" , 1024, 768, 640, 480, 1 },
+{"Standard 4x3" , 1152, 864, 640, 480, 1 },
+{"Standard 4x3" , 1280, 960, 640, 480, 1 },
+{"Standard 4x3" , 1400,1050, 640, 480, 1 },
+{"Standard 4x3" , 1600,1200, 640, 480, 1 },
+{"Standard 4x3" , 1792,1344, 640, 480, 1 },
+{"Standard 4x3" , 1856,1392, 640, 480, 1 },
+{"Standard 4x3" , 1920,1440, 640, 480, 1 },
+{"Standard 4x3" , 2048,1536, 640, 480, 1 },
+{"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
+{"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
+{"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
+{"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
+{"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
+{"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
+{"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
+{"WideScreen 5x3" , 640, 384, 640, 384, 1 },
+{"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
+{"WideScreen 8x5" , 320, 200, 320, 200, 1 },
+{"WideScreen 8x5" , 640, 400, 640, 400, 1 },
+{"WideScreen 8x5" , 720, 450, 720, 450, 1 },
+{"WideScreen 8x5" , 840, 525, 640, 400, 1 },
+{"WideScreen 8x5" , 960, 600, 640, 400, 1 },
+{"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
+{"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
+{"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
+{"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
+{"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
+{"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
+{"WideScreen 14x9" , 840, 540, 640, 400, 1 },
+{"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
+{"WideScreen 16x9" , 640, 360, 640, 360, 1 },
+{"WideScreen 16x9" , 683, 384, 683, 384, 1 },
+{"WideScreen 16x9" , 960, 540, 640, 360, 1 },
+{"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
+{"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
+{"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
+{"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
+{"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
+{"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
+{"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
+{"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
+{"PAL 14x11" , 360, 283, 360, 283, 0.9545},
+{"PAL 14x11" , 720, 566, 720, 566, 0.9545},
+{"NES 8x7" , 256, 224, 256, 224, 1.1667},
+{"SNES 8x7" , 512, 448, 512, 448, 1.1667},
+{NULL, 0, 0, 0, 0, 0}
+};
+// this is the number of the default mode (640x480) in the list above
+int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
+
+#define VIDEO_ITEMS 11
+static int video_cursor = 0;
+static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
+static int menu_video_resolution;
+
+video_resolution_t *video_resolutions;
+int video_resolutions_count;
+
+static video_resolution_t *menu_video_resolutions;
+static int menu_video_resolutions_count;
+static qboolean menu_video_resolutions_forfullscreen;
+
+static void M_Menu_Video_FindResolution(int w, int h, float a)
+{
+ int i;
+
+ if(menu_video_resolutions_forfullscreen)
+ {
+ menu_video_resolutions = video_resolutions;
+ menu_video_resolutions_count = video_resolutions_count;
+ }
+ else
+ {
+ menu_video_resolutions = video_resolutions_hardcoded;
+ menu_video_resolutions_count = video_resolutions_hardcoded_count;
+ }
+
+ // Look for the closest match to the current resolution
+ menu_video_resolution = 0;
+ for (i = 1;i < menu_video_resolutions_count;i++)
+ {
+ // if the new mode would be a worse match in width, skip it
+ if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
+ continue;
+ // if it is equal in width, check height
+ if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
+ {
+ // if the new mode would be a worse match in height, skip it
+ if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
+ continue;
+ // if it is equal in width and height, check pixel aspect
+ if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
+ {
+ // if the new mode would be a worse match in pixel aspect, skip it
+ if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
+ continue;
+ // if it is equal in everything, skip it (prefer earlier modes)
+ if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
+ continue;
+ // better match for width, height, and pixel aspect
+ menu_video_resolution = i;
+ }
+ else // better match for width and height
+ menu_video_resolution = i;
+ }
+ else // better match for width
+ menu_video_resolution = i;
+ }
+}
+
void M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
+
+ M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
+}
+
+
+static void M_Video_Draw (void)
+{
+ int t;
+ cachepic_t *p;
+
+ if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
+ {
+ video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
+ menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
+ M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
+ }
+
+ M_Background(320, 200);
+
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/vidmodes");
+ M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
+
+ t = 0;
+
+ // Current and Proposed Resolution
+ M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
+ if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
+ M_Print(220, video_cursor_table[t] - 12, va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
+ else
+ M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
+ M_Print(16, video_cursor_table[t], " New Resolution");
+ M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
+ M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
+ t++;
+
+ // Bits per pixel
+ M_Print(16, video_cursor_table[t], " Bits per pixel");
+ M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
+ t++;
+
+ // Bits per pixel
+ M_Print(16, video_cursor_table[t], " Antialiasing");
+ M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
+ t++;
+
+ // Refresh Rate
+ M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
+ M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
+ t++;
+
+ // Refresh Rate
+ M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
+ M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.integer, 60, 150);
+ t++;
+
+ // Fullscreen
+ M_Print(16, video_cursor_table[t], " Fullscreen");
+ M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
+ t++;
+
+ // Vertical Sync
+ M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", gl_videosyncavailable);
+ M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
+ t++;
+
+ M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", gl_support_anisotropy);
+ M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
+ t++;
+
+ M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
+ M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
+ t++;
+
+ M_ItemPrint(16, video_cursor_table[t], " Texture Compression", gl_support_texture_compression);
+ M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
+ t++;
+
+ // "Apply" button
+ M_Print(220, video_cursor_table[t], "Apply");
+ t++;
+
+ // Cursor
+ M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
}
-void M_Video_Draw (void)
+static void M_Menu_Video_AdjustSliders (int dir)
{
- (*vid_menudrawfn) ();
+ int t;
+
+ S_LocalSound ("sound/misc/menu3.wav");
+
+ t = 0;
+ if (video_cursor == t++)
+ {
+ // Resolution
+ int r;
+ for(r = 0;r < menu_video_resolutions_count;r++)
+ {
+ menu_video_resolution += dir;
+ if (menu_video_resolution >= menu_video_resolutions_count)
+ menu_video_resolution = 0;
+ if (menu_video_resolution < 0)
+ menu_video_resolution = menu_video_resolutions_count - 1;
+ if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
+ break;
+ }
+ }
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_refreshrate, bound(60, vid_refreshrate.integer + dir, 150));
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
+ else if (video_cursor == t++)
+ Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
}
-void M_Video_Key (int key)
+static void M_Video_Key (int key, int ascii)
{
- (*vid_menukeyfn) (key);
+ switch (key)
+ {
+ case K_ESCAPE:
+ // vid_shared.c has a copy of the current video config. We restore it
+ Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
+ Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
+ Cvar_SetValueQuick(&vid_samples, vid.samples);
+ if (vid_supportrefreshrate)
+ Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
+ Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
+
+ S_LocalSound ("sound/misc/menu1.wav");
+ M_Menu_Options_f ();
+ break;
+
+ case K_ENTER:
+ m_entersound = true;
+ switch (video_cursor)
+ {
+ case (VIDEO_ITEMS - 1):
+ Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
+ Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
+ Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
+ Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
+ Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
+ Cbuf_AddText ("vid_restart\n");
+ M_Menu_Options_f ();
+ break;
+ default:
+ M_Menu_Video_AdjustSliders (1);
+ }
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ video_cursor--;
+ if (video_cursor < 0)
+ video_cursor = VIDEO_ITEMS-1;
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ video_cursor++;
+ if (video_cursor >= VIDEO_ITEMS)
+ video_cursor = 0;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_Video_AdjustSliders (-1);
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_Video_AdjustSliders (1);
+ break;
+ }
}
//=============================================================================
/* HELP MENU */
-int help_page;
+static int help_page;
#define NUM_HELP_PAGES 6
-void M_Help_Draw (void)
+static void M_Help_Draw (void)
{
- M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
+ M_Background(320, 200);
+ M_DrawPic (0, 0, va("gfx/help%i", help_page));
}
-void M_Help_Key (int key)
+static void M_Help_Key (int key, int ascii)
{
switch (key)
{
}
+//=============================================================================
+/* CEDITS MENU */
+
+void M_Menu_Credits_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_credits;
+ m_entersound = true;
+}
+
+
+
+static void M_Credits_Draw (void)
+{
+ M_Background(640, 480);
+ M_DrawPic (0, 0, "gfx/creditsmiddle");
+ M_Print (640/2 - 14/2*8, 236, "Coming soon...");
+ M_DrawPic (0, 0, "gfx/creditstop");
+ M_DrawPic (0, 433, "gfx/creditsbottom");
+}
+
+
+static void M_Credits_Key (int key, int ascii)
+{
+ M_Menu_Main_f ();
+}
+
//=============================================================================
/* QUIT MENU */
-int msgNumber;
-int m_quit_prevstate;
-qboolean wasInMenus;
+static char *m_quit_message[9];
+static int m_quit_prevstate;
+static qboolean wasInMenus;
+
-//#ifndef _WIN32
-char *quitMessage [] =
+static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
{
-/* .........1.........2.... */
-/*
- " Are you gonna quit ",
- " this game just like ",
- " everything else? ",
- " ",
-
- " Milord, methinks that ",
- " thou art a lowly ",
- " quitter. Is this true? ",
- " ",
-
- " Do I need to bust your ",
- " face open for trying ",
- " to quit? ",
- " ",
-
- " Man, I oughta smack you",
- " for trying to quit! ",
- " Press Y to get ",
- " smacked out. ",
-
- " Press Y to quit like a ",
- " big loser in life. ",
- " Press N to stay proud ",
- " and successful! ",
-
- " If you press Y to ",
- " quit, I will summon ",
- " Satan all over your ",
- " hard drive! ",
-
- " Um, Asmodeus dislikes ",
- " his children trying to ",
- " quit. Press Y to return",
- " to your Tinkertoys. ",
-
- " If you quit now, I'll ",
- " throw a blanket-party ",
- " for you next time! ",
- " "
- */
-
-/* .........1.........2.... */
- " ",
- " Tired of fragging ",
- " already? ",
- " ",
-
- " ",
- " Quit now and forfeit ",
- " your bodycount? ",
- " ",
-
- " ",
- " Are you sure you ",
- " want to quit? ",
- " ",
-
- " ",
- " Off to do something ",
- " constructive? ",
- " ",
-};
-//#endif
+ m_quit_message[0] = line1;
+ m_quit_message[1] = line2;
+ m_quit_message[2] = line3;
+ m_quit_message[3] = line4;
+ m_quit_message[4] = line5;
+ m_quit_message[5] = line6;
+ m_quit_message[6] = line7;
+ m_quit_message[7] = line8;
+ m_quit_message[8] = NULL;
+ return 1;
+}
+
+static int M_ChooseQuitMessage(int request)
+{
+ if (m_missingdata)
+ {
+ // frag related quit messages are pointless for a fallback menu, so use something generic
+ if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ return 0;
+ }
+ switch (gamemode)
+ {
+ case GAME_NORMAL:
+ case GAME_HIPNOTIC:
+ case GAME_ROGUE:
+ case GAME_NEHAHRA:
+ case GAME_DEFEATINDETAIL2:
+ if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
+ break;
+ case GAME_GOODVSBAD2:
+ if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
+ break;
+ case GAME_BATTLEMECH:
+ if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
+ break;
+ case GAME_OPENQUARTZ:
+ if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ break;
+ default:
+ if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ break;
+ }
+ return 0;
+}
void M_Menu_Quit_f (void)
{
+ int n;
if (m_state == m_quit)
return;
- wasInMenus = (key_dest == key_menu);
+ wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
- msgNumber = rand()&3; //&7;
+ // count how many there are
+ for (n = 1;M_ChooseQuitMessage(n);n++);
+ // choose one
+ M_ChooseQuitMessage(rand() % n);
}
-void M_Quit_Key (int key)
+static void M_Quit_Key (int key, int ascii)
{
switch (key)
{
case 'N':
if (wasInMenus)
{
- m_state = m_quit_prevstate;
+ m_state = (enum m_state_e)m_quit_prevstate;
m_entersound = true;
}
else
case 'Y':
case 'y':
- key_dest = key_console;
Host_Quit_f ();
break;
default:
break;
}
-
}
-
-void M_Quit_Draw (void)
+static void M_Quit_Draw (void)
{
-/*
-#ifdef _WIN32
- M_DrawTextBox (0, 0, 38, 23);
- M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n");
- M_PrintWhite (16, 28, "Programming Art \n");
- M_Print (16, 36, " John Carmack Adrian Carmack\n");
- M_Print (16, 44, " Michael Abrash Kevin Cloud\n");
- M_Print (16, 52, " John Cash Paul Steed\n");
- M_Print (16, 60, " Dave 'Zoid' Kirsch\n");
- M_PrintWhite (16, 68, "Design Biz\n");
- M_Print (16, 76, " John Romero Jay Wilbur\n");
- M_Print (16, 84, " Sandy Petersen Mike Wilson\n");
- M_Print (16, 92, " American McGee Donna Jackson\n");
- M_Print (16, 100, " Tim Willits Todd Hollenshead\n");
- M_PrintWhite (16, 108, "Support Projects\n");
- M_Print (16, 116, " Barrett Alexander Shawn Green\n");
- M_PrintWhite (16, 124, "Sound Effects\n");
- M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
- M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n");
- M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n");
- M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n");
- M_PrintWhite (16, 164, "registered trademark licensed to\n");
- M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n");
- M_PrintWhite (16, 180, "reserved. Press y to exit\n");
-#else
-*/
- M_DrawTextBox (56, 76, 24, 4);
- M_Print (64, 84, quitMessage[msgNumber*4+0]);
- M_Print (64, 92, quitMessage[msgNumber*4+1]);
- M_Print (64, 100, quitMessage[msgNumber*4+2]);
- M_Print (64, 108, quitMessage[msgNumber*4+3]);
-//#endif
+ int i, l, linelength, firstline, lastline, lines;
+ for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
+ {
+ if ((l = (int)strlen(m_quit_message[i])))
+ {
+ if (firstline > i)
+ firstline = i;
+ if (lastline < i)
+ lastline = i;
+ if (linelength < l)
+ linelength = l;
+ }
+ }
+ lines = (lastline - firstline) + 1;
+ M_Background(linelength * 8 + 16, lines * 8 + 16);
+ if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
+ M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
+ for (i = 0, l = firstline;i < lines;i++, l++)
+ M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
}
//=============================================================================
/* LAN CONFIG MENU */
-int lanConfig_cursor = -1;
-int lanConfig_cursor_table [] = {72, 92, 124};
-#define NUM_LANCONFIG_CMDS 3
+static int lanConfig_cursor = -1;
+static int lanConfig_cursor_table [] = {56, 76, 84, 120};
+#define NUM_LANCONFIG_CMDS 4
-int lanConfig_port;
-char lanConfig_portname[6];
-char lanConfig_joinname[22];
+static int lanConfig_port;
+static char lanConfig_portname[6];
+static char lanConfig_joinname[40];
void M_Menu_LanConfig_f (void)
{
m_entersound = true;
if (lanConfig_cursor == -1)
{
- if (JoiningGame && TCPIPConfig)
- lanConfig_cursor = 2;
- else
+ if (JoiningGame)
lanConfig_cursor = 1;
}
- if (StartingGame && lanConfig_cursor == 2)
+ if (StartingGame)
lanConfig_cursor = 1;
- lanConfig_port = DEFAULTnet_hostport;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
+ lanConfig_port = 26000;
+ dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
- m_return_onerror = false;
- m_return_reason[0] = 0;
+ M_Update_Return_Reason("");
}
-void M_LanConfig_Draw (void)
+static void M_LanConfig_Draw (void)
{
cachepic_t *p;
int basex;
char *startJoin;
char *protocol;
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/p_multi.lmp");
+ M_Background(320, 200);
+
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_multi");
basex = (320-p->width)/2;
- M_DrawPic (basex, 4, "gfx/p_multi.lmp");
+ M_DrawPic (basex, 4, "gfx/p_multi");
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
- if (IPXConfig)
- protocol = "IPX";
- else
- protocol = "TCP/IP";
- M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
+ protocol = "TCP/IP";
+ M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
basex += 8;
- M_Print (basex, 52, "Address:");
- if (IPXConfig)
- M_Print (basex+9*8, 52, my_ipx_address);
- else
- M_Print (basex+9*8, 52, my_tcpip_address);
-
- M_Print (basex, lanConfig_cursor_table[0], "Port");
- M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
- M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
+ M_Print(basex, lanConfig_cursor_table[0], "Port");
+ M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
+ M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame)
{
- M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
- M_Print (basex, 108, "Join game at:");
- M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
- M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
+ M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
+ M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
+ M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
+ M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
+ M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
}
else
{
M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
- M_Print (basex+8, lanConfig_cursor_table[1], "OK");
+ M_Print(basex+8, lanConfig_cursor_table[1], "OK");
}
M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
if (lanConfig_cursor == 0)
- M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
+ M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
- if (lanConfig_cursor == 2)
- M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
+ if (lanConfig_cursor == 3)
+ M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
if (*m_return_reason)
- M_PrintWhite (basex, 148, m_return_reason);
+ M_Print(basex, 168, m_return_reason);
}
-void M_LanConfig_Key (int key)
+static void M_LanConfig_Key (int key, int ascii)
{
int l;
switch (key)
{
case K_ESCAPE:
- M_Menu_Net_f ();
+ M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
lanConfig_cursor--;
if (lanConfig_cursor < 0)
lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
+ // when in start game menu, skip the unused search qw servers item
+ if (StartingGame && lanConfig_cursor == 2)
+ lanConfig_cursor = 1;
break;
case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
lanConfig_cursor++;
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
lanConfig_cursor = 0;
+ // when in start game menu, skip the unused search qw servers item
+ if (StartingGame && lanConfig_cursor == 1)
+ lanConfig_cursor = 2;
break;
case K_ENTER:
m_entersound = true;
- M_ConfigureNetSubsystem ();
+ Cbuf_AddText ("stopdemo\n");
- if (lanConfig_cursor == 1)
+ Cvar_SetValue("port", lanConfig_port);
+
+ if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
{
if (StartingGame)
{
M_Menu_GameOptions_f ();
break;
}
- M_Menu_Search_f();
+ M_Menu_ServerList_f();
break;
}
- if (lanConfig_cursor == 2)
- {
- m_return_state = m_state;
- m_return_onerror = true;
- key_dest = key_game;
- m_state = m_none;
+ if (lanConfig_cursor == 3)
Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
- break;
- }
-
break;
case K_BACKSPACE:
lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
}
- if (lanConfig_cursor == 2)
+ if (lanConfig_cursor == 3)
{
if (strlen(lanConfig_joinname))
lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
break;
default:
- if (key < 32 || key > 127)
+ if (ascii < 32)
break;
- if (lanConfig_cursor == 2)
+ if (lanConfig_cursor == 3)
{
- l = strlen(lanConfig_joinname);
- if (l < 21)
+ l = (int)strlen(lanConfig_joinname);
+ if (l < (int)sizeof(lanConfig_joinname) - 1)
{
lanConfig_joinname[l+1] = 0;
- lanConfig_joinname[l] = key;
+ lanConfig_joinname[l] = ascii;
}
}
- if (key < '0' || key > '9')
+ if (ascii < '0' || ascii > '9')
break;
if (lanConfig_cursor == 0)
{
- l = strlen(lanConfig_portname);
- if (l < 5)
+ l = (int)strlen(lanConfig_portname);
+ if (l < (int)sizeof(lanConfig_portname) - 1)
{
lanConfig_portname[l+1] = 0;
- lanConfig_portname[l] = key;
+ lanConfig_portname[l] = ascii;
}
}
}
- if (StartingGame && lanConfig_cursor == 2)
+ if (StartingGame && lanConfig_cursor == 3)
{
if (key == K_UPARROW)
lanConfig_cursor = 1;
}
l = atoi(lanConfig_portname);
- if (l > 65535)
- l = lanConfig_port;
- else
+ if (l <= 65535)
lanConfig_port = l;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
+ dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
}
//=============================================================================
/* GAME OPTIONS MENU */
-typedef struct
+typedef struct level_s
{
char *name;
char *description;
} level_t;
-typedef struct
+typedef struct episode_s
{
char *description;
int firstLevel;
int levels;
} episode_t;
-typedef struct
+typedef struct gamelevels_s
{
char *gamename;
level_t *levels;
}
gamelevels_t;
-level_t quakelevels[] =
+static level_t quakelevels[] =
{
{"start", "Entrance"}, // 0
{"dm6", "The Dark Zone"}
};
-episode_t quakeepisodes[] =
+static episode_t quakeepisodes[] =
{
{"Welcome to Quake", 0, 1},
{"Doomed Dimension", 1, 8},
{"Deathmatch Arena", 32, 6}
};
-//MED 01/06/97 added hipnotic levels
-level_t hipnoticlevels[] =
+ //MED 01/06/97 added hipnotic levels
+static level_t hipnoticlevels[] =
{
{"start", "Command HQ"}, // 0
};
//MED 01/06/97 added hipnotic episodes
-episode_t hipnoticepisodes[] =
+static episode_t hipnoticepisodes[] =
{
{"Scourge of Armagon", 0, 1},
{"Fortress of the Dead", 1, 5},
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
-level_t roguelevels[] =
+static level_t roguelevels[] =
{
{"start", "Split Decision"},
{"r1m1", "Deviant's Domain"},
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
-episode_t rogueepisodes[] =
+static episode_t rogueepisodes[] =
{
{"Introduction", 0, 1},
{"Hell's Fortress", 1, 7},
{"Deathmatch Arena", 16, 1}
};
-level_t nehahralevels[] =
+static level_t nehahralevels[] =
{
{"nehstart", "Welcome to Nehahra"},
{"neh1m1", "Forge City1: Slipgates"},
{"nehend", "Quintessence"}
};
-episode_t nehahraepisodes[] =
+static episode_t nehahraepisodes[] =
{
{"Welcome to Nehahra", 0, 1},
{"The Fall of Forge", 1, 9},
{"Dimension of the Lost", 17, 2}
};
-// these are placeholders for bloodbath developers to fill in more correctly
-level_t bloodbathlevels[] =
+// Map list for Transfusion
+static level_t transfusionlevels[] =
+{
+ {"e1m1", "Cradle to Grave"},
+ {"e1m2", "Wrong Side of the Tracks"},
+ {"e1m3", "Phantom Express"},
+ {"e1m4", "Dark Carnival"},
+ {"e1m5", "Hallowed Grounds"},
+ {"e1m6", "The Great Temple"},
+ {"e1m7", "Altar of Stone"},
+ {"e1m8", "House of Horrors"},
+
+ {"e2m1", "Shipwrecked"},
+ {"e2m2", "The Lumber Mill"},
+ {"e2m3", "Rest for the Wicked"},
+ {"e2m4", "The Overlooked Hotel"},
+ {"e2m5", "The Haunting"},
+ {"e2m6", "The Cold Rush"},
+ {"e2m7", "Bowels of the Earth"},
+ {"e2m8", "The Lair of Shial"},
+ {"e2m9", "Thin Ice"},
+
+ {"e3m1", "Ghost Town"},
+ {"e3m2", "The Siege"},
+ {"e3m3", "Raw Sewage"},
+ {"e3m4", "The Sick Ward"},
+ {"e3m5", "Spare Parts"},
+ {"e3m6", "Monster Bait"},
+ {"e3m7", "The Pit of Cerberus"},
+ {"e3m8", "Catacombs"},
+
+ {"e4m1", "Butchery Loves Company"},
+ {"e4m2", "Breeding Grounds"},
+ {"e4m3", "Charnel House"},
+ {"e4m4", "Crystal Lake"},
+ {"e4m5", "Fire and Brimstone"},
+ {"e4m6", "The Ganglion Depths"},
+ {"e4m7", "In the Flesh"},
+ {"e4m8", "The Hall of the Epiphany"},
+ {"e4m9", "Mall of the Dead"},
+
+ {"bb1", "The Stronghold"},
+ {"bb2", "Winter Wonderland"},
+ {"bb3", "Bodies"},
+ {"bb4", "The Tower"},
+ {"bb5", "Click!"},
+ {"bb6", "Twin Fortress"},
+ {"bb7", "Midgard"},
+ {"bb8", "Fun With Heads"},
+ {"dm1", "Monolith Building 11"},
+ {"dm2", "Power!"},
+ {"dm3", "Area 15"},
+
+ {"e6m1", "Welcome to Your Life"},
+ {"e6m2", "They Are Here"},
+ {"e6m3", "Public Storage"},
+ {"e6m4", "Aqueducts"},
+ {"e6m5", "The Ruined Temple"},
+ {"e6m6", "Forbidden Rituals"},
+ {"e6m7", "The Dungeon"},
+ {"e6m8", "Beauty and the Beast"},
+ {"e6m9", "Forgotten Catacombs"},
+
+ {"cp01", "Boat Docks"},
+ {"cp02", "Old Opera House"},
+ {"cp03", "Gothic Library"},
+ {"cp04", "Lost Monastery"},
+ {"cp05", "Steamboat"},
+ {"cp06", "Graveyard"},
+ {"cp07", "Mountain Pass"},
+ {"cp08", "Abysmal Mine"},
+ {"cp09", "Castle"},
+ {"cps1", "Boggy Creek"},
+
+ {"cpbb01", "Crypt of Despair"},
+ {"cpbb02", "Pits of Blood"},
+ {"cpbb03", "Unholy Cathedral"},
+ {"cpbb04", "Deadly Inspirations"},
+
+ {"b2a15", "Area 15 (B2)"},
+ {"b2bodies", "BB_Bodies (B2)"},
+ {"b2cabana", "BB_Cabana"},
+ {"b2power", "BB_Power"},
+ {"barena", "Blood Arena"},
+ {"bkeep", "Blood Keep"},
+ {"bstar", "Brown Star"},
+ {"crypt", "The Crypt"},
+
+ {"bb3_2k1", "Bodies Infusion"},
+ {"captasao", "Captasao"},
+ {"curandero", "Curandero"},
+ {"dcamp", "DeathCamp"},
+ {"highnoon", "HighNoon"},
+ {"qbb1", "The Confluence"},
+ {"qbb2", "KathartiK"},
+ {"qbb3", "Caleb's Woodland Retreat"},
+ {"zoo", "Zoo"},
+
+ {"dranzbb6", "Black Coffee"},
+ {"fragm", "Frag'M"},
+ {"maim", "Maim"},
+ {"qe1m7", "The House of Chthon"},
+ {"qdm1", "Place of Two Deaths"},
+ {"qdm4", "The Bad Place"},
+ {"qdm5", "The Cistern"},
+ {"qmorbias", "DM-Morbias"},
+ {"simple", "Dead Simple"}
+};
+
+static episode_t transfusionepisodes[] =
+{
+ {"The Way of All Flesh", 0, 8},
+ {"Even Death May Die", 8, 9},
+ {"Farewell to Arms", 17, 8},
+ {"Dead Reckoning", 25, 9},
+ {"BloodBath", 34, 11},
+ {"Post Mortem", 45, 9},
+ {"Cryptic Passage", 54, 10},
+ {"Cryptic BloodBath", 64, 4},
+ {"Blood 2", 68, 8},
+ {"Transfusion", 76, 9},
+ {"Conversions", 85, 9}
+};
+
+static level_t goodvsbad2levels[] =
+{
+ {"rts", "Many Paths"}, // 0
+ {"chess", "Chess, Scott Hess"}, // 1
+ {"dot", "Big Wall"},
+ {"city2", "The Big City"},
+ {"bwall", "0 G like Psychic TV"},
+ {"snow", "Wireframed"},
+ {"telep", "Infinite Falling"},
+ {"faces", "Facing Bases"},
+ {"island", "Adventure Islands"},
+};
+
+static episode_t goodvsbad2episodes[] =
+{
+ {"Levels? Bevels!", 0, 8},
+};
+
+static level_t battlemechlevels[] =
+{
+ {"start", "Parking Level"},
+ {"dm1", "Hot Dump"}, // 1
+ {"dm2", "The Pits"},
+ {"dm3", "Dimber Died"},
+ {"dm4", "Fire in the Hole"},
+ {"dm5", "Clubhouses"},
+ {"dm6", "Army go Underground"},
+};
+
+static episode_t battlemechepisodes[] =
{
- {"start", "Welcome to BloodBath"},
- {"bb1m1", "Level 1"}
+ {"Time for Battle", 0, 7},
};
-episode_t bloodbathepisodes[] =
+static level_t openquartzlevels[] =
{
- {"Welcome to BloodBath", 0, 1},
- {"BloodBath Episode 1", 1, 1}
+ {"start", "Welcome to Openquartz"},
+
+ {"void1", "The center of nowhere"}, // 1
+ {"void2", "The place with no name"},
+ {"void3", "The lost supply base"},
+ {"void4", "Past the outer limits"},
+ {"void5", "Into the nonexistance"},
+ {"void6", "Void walk"},
+
+ {"vtest", "Warp Central"},
+ {"box", "The deathmatch box"},
+ {"bunkers", "Void command"},
+ {"house", "House of chaos"},
+ {"office", "Overnight office kill"},
+ {"am1", "The nameless chambers"},
};
-gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
-gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
-gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
-gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
-gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
-gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 2};
+static episode_t openquartzepisodes[] =
+{
+ {"Single Player", 0, 1},
+ {"Void Deathmatch", 1, 6},
+ {"Contrib", 7, 6},
+};
+
+static level_t defeatindetail2levels[] =
+{
+ {"atac3", "River Crossing"},
+ {"atac4", "Canyon Chaos"},
+ {"atac7", "Desert Stormer"},
+};
+
+static episode_t defeatindetail2episodes[] =
+{
+ {"ATAC Campaign", 0, 3},
+};
-typedef struct
+static level_t prydonlevels[] =
{
- int gameid;
+ {"curig2", "Capel Curig"}, // 0
+
+ {"tdastart", "Gateway"}, // 1
+};
+
+static episode_t prydonepisodes[] =
+{
+ {"Prydon Gate", 0, 1},
+ {"The Dark Age", 1, 1}
+};
+
+static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
+static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
+static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
+static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
+static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
+static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
+static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
+static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
+static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
+static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
+static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
+
+typedef struct gameinfo_s
+{
+ gamemode_t gameid;
gamelevels_t *notregistered;
gamelevels_t *registered;
}
gameinfo_t;
-gameinfo_t gamelist[] =
+static gameinfo_t gamelist[] =
{
{GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
{GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
{GAME_ROGUE, &roguegame, &roguegame},
{GAME_NEHAHRA, &nehahragame, &nehahragame},
- {GAME_FIENDARENA, &sharewarequakegame, ®isteredquakegame},
- {GAME_ZYMOTIC, &sharewarequakegame, ®isteredquakegame},
- {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
- {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
+ {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
+ {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
+ {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
+ {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
+ {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
+ {GAME_PRYDON, &prydongame, &prydongame},
+ {GAME_NORMAL, NULL, NULL} // terminator
};
-gamelevels_t *lookupgameinfo(void)
+static gamelevels_t *lookupgameinfo(void)
{
- int i;
- for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
+ int i = 0;
+ while (gamelist[i].gameid != gamemode)
+ {
+ if (gamelist[i].notregistered == NULL)
+ {
+ i = 0;
+ break;
+ }
+ i++;
+ }
if (registered.integer)
return gamelist[i].registered;
else
return gamelist[i].notregistered;
}
-int startepisode;
-int startlevel;
-int maxplayers;
-qboolean m_serverInfoMessage = false;
-double m_serverInfoMessageTime;
+static int startepisode;
+static int startlevel;
+static int maxplayers;
+static qboolean m_serverInfoMessage = false;
+static double m_serverInfoMessageTime;
void M_Menu_GameOptions_f (void)
{
if (maxplayers == 0)
maxplayers = svs.maxclients;
if (maxplayers < 2)
- maxplayers = svs.maxclientslimit;
+ maxplayers = min(8, MAX_SCOREBOARD);
}
-int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
-#define NUM_GAMEOPTIONS 9
-int gameoptions_cursor;
+static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
+#define NUM_GAMEOPTIONS 12
+static int gameoptions_cursor;
void M_GameOptions_Draw (void)
{
int x;
gamelevels_t *g;
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
+ M_Background(320, 200);
- M_DrawTextBox (152, 32, 10, 1);
- M_Print (160, 40, "begin game");
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_multi");
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
- M_Print (0, 56, " Max players");
- M_Print (160, 56, va("%i", maxplayers) );
+ M_DrawTextBox (152, 32, 10, 1);
+ M_Print(160, 40, "begin game");
- M_Print (0, 64, " Game Type");
- if (!coop.integer && !deathmatch.integer)
- Cvar_SetValue("deathmatch", 1);
- if (coop.integer)
- M_Print (160, 64, "Cooperative");
- else
- M_Print (160, 64, "Deathmatch");
+ M_Print(0, 56, " Max players");
+ M_Print(160, 56, va("%i", maxplayers) );
- M_Print (0, 72, " Teamplay");
- if (gamemode == GAME_ROGUE)
+ if (gamemode != GAME_GOODVSBAD2)
{
- char *msg;
+ M_Print(0, 64, " Game Type");
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ if (!coop.integer && !deathmatch.integer)
+ Cvar_SetValue("deathmatch", 1);
+ if (deathmatch.integer == 0)
+ M_Print(160, 64, "Cooperative");
+ else if (deathmatch.integer == 2)
+ M_Print(160, 64, "Capture the Flag");
+ else
+ M_Print(160, 64, "Blood Bath");
+ }
+ else if (gamemode == GAME_BATTLEMECH)
+ {
+ if (!deathmatch.integer)
+ Cvar_SetValue("deathmatch", 1);
+ if (deathmatch.integer == 2)
+ M_Print(160, 64, "Rambo Match");
+ else
+ M_Print(160, 64, "Deathmatch");
+ }
+ else
+ {
+ if (!coop.integer && !deathmatch.integer)
+ Cvar_SetValue("deathmatch", 1);
+ if (coop.integer)
+ M_Print(160, 64, "Cooperative");
+ else
+ M_Print(160, 64, "Deathmatch");
+ }
- switch((int)teamplay.integer)
+ M_Print(0, 72, " Teamplay");
+ if (gamemode == GAME_ROGUE)
{
- case 1: msg = "No Friendly Fire"; break;
- case 2: msg = "Friendly Fire"; break;
- case 3: msg = "Tag"; break;
- case 4: msg = "Capture the Flag"; break;
- case 5: msg = "One Flag CTF"; break;
- case 6: msg = "Three Team CTF"; break;
- default: msg = "Off"; break;
+ char *msg;
+
+ switch((int)teamplay.integer)
+ {
+ case 1: msg = "No Friendly Fire"; break;
+ case 2: msg = "Friendly Fire"; break;
+ case 3: msg = "Tag"; break;
+ case 4: msg = "Capture the Flag"; break;
+ case 5: msg = "One Flag CTF"; break;
+ case 6: msg = "Three Team CTF"; break;
+ default: msg = "Off"; break;
+ }
+ M_Print(160, 72, msg);
}
- M_Print (160, 72, msg);
- }
- else
- {
- char *msg;
+ else
+ {
+ char *msg;
- switch((int)teamplay.integer)
+ switch (teamplay.integer)
+ {
+ case 0: msg = "Off"; break;
+ case 2: msg = "Friendly Fire"; break;
+ default: msg = "No Friendly Fire"; break;
+ }
+ M_Print(160, 72, msg);
+ }
+ M_Print(0, 80, " Skill");
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ if (skill.integer == 1)
+ M_Print(160, 80, "Still Kicking");
+ else if (skill.integer == 2)
+ M_Print(160, 80, "Pink On The Inside");
+ else if (skill.integer == 3)
+ M_Print(160, 80, "Lightly Broiled");
+ else if (skill.integer == 4)
+ M_Print(160, 80, "Well Done");
+ else
+ M_Print(160, 80, "Extra Crispy");
+ }
+ else
{
- case 1: msg = "No Friendly Fire"; break;
- case 2: msg = "Friendly Fire"; break;
- default: msg = "Off"; break;
+ if (skill.integer == 0)
+ M_Print(160, 80, "Easy difficulty");
+ else if (skill.integer == 1)
+ M_Print(160, 80, "Normal difficulty");
+ else if (skill.integer == 2)
+ M_Print(160, 80, "Hard difficulty");
+ else
+ M_Print(160, 80, "Nightmare difficulty");
}
- M_Print (160, 72, msg);
+ M_Print(0, 88, " Frag Limit");
+ if (fraglimit.integer == 0)
+ M_Print(160, 88, "none");
+ else
+ M_Print(160, 88, va("%i frags", fraglimit.integer));
+
+ M_Print(0, 96, " Time Limit");
+ if (timelimit.integer == 0)
+ M_Print(160, 96, "none");
+ else
+ M_Print(160, 96, va("%i minutes", timelimit.integer));
}
- M_Print (0, 80, " Skill");
- if (skill.integer == 0)
- M_Print (160, 80, "Easy difficulty");
- else if (skill.integer == 1)
- M_Print (160, 80, "Normal difficulty");
- else if (skill.integer == 2)
- M_Print (160, 80, "Hard difficulty");
- else
- M_Print (160, 80, "Nightmare difficulty");
+ M_Print(0, 104, " Public server");
+ M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
- M_Print (0, 88, " Frag Limit");
- if (fraglimit.integer == 0)
- M_Print (160, 88, "none");
- else
- M_Print (160, 88, va("%i frags", fraglimit.integer));
+ M_Print(0, 112, " Server maxrate");
+ M_Print(160, 112, va("%i", sv_maxrate.integer));
- M_Print (0, 96, " Time Limit");
- if (timelimit.integer == 0)
- M_Print (160, 96, "none");
- else
- M_Print (160, 96, va("%i minutes", timelimit.integer));
+ M_Print(0, 128, " Server name");
+ M_DrawTextBox (0, 132, 38, 1);
+ M_Print(8, 140, hostname.string);
g = lookupgameinfo();
- M_Print (0, 112, " Episode");
- M_Print (160, 112, g->episodes[startepisode].description);
+ if (gamemode != GAME_GOODVSBAD2)
+ {
+ M_Print(0, 160, " Episode");
+ M_Print(160, 160, g->episodes[startepisode].description);
+ }
- M_Print (0, 120, " Level");
- M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
+ M_Print(0, 168, " Level");
+ M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
+ M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
// line cursor
- M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
+ if (gameoptions_cursor == 9)
+ M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
+ else
+ M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
if (m_serverInfoMessage)
{
x = (320-26*8)/2;
M_DrawTextBox (x, 138, 24, 4);
x += 8;
- M_Print (x, 146, " More than 64 players?? ");
- M_Print (x, 154, " First, question your ");
- M_Print (x, 162, " sanity, then email ");
- M_Print (x, 170, " havoc@gamevisions.com ");
- /*
- M_Print (x, 146, " More than 4 players ");
- M_Print (x, 154, " requires using command ");
- M_Print (x, 162, "line parameters; please ");
- M_Print (x, 170, " see techinfo.txt. ");
- */
+ M_Print(x, 146, " More than 255 players??");
+ M_Print(x, 154, " First, question your ");
+ M_Print(x, 162, " sanity, then email ");
+ M_Print(x, 170, " lordhavoc@ghdigital.com");
}
else
- {
m_serverInfoMessage = false;
- }
}
}
-void M_NetStart_Change (int dir)
+static void M_NetStart_Change (int dir)
{
gamelevels_t *g;
int count;
{
case 1:
maxplayers += dir;
- if (maxplayers > svs.maxclientslimit)
+ if (maxplayers > MAX_SCOREBOARD)
{
- maxplayers = svs.maxclientslimit;
+ maxplayers = MAX_SCOREBOARD;
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
}
break;
case 2:
- if (deathmatch.integer) // changing from deathmatch to coop
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ switch (deathmatch.integer)
+ {
+ // From Cooperative to BloodBath
+ case 0:
+ Cvar_SetValueQuick (&coop, 0);
+ Cvar_SetValueQuick (&deathmatch, 1);
+ break;
+
+ // From BloodBath to CTF
+ case 1:
+ Cvar_SetValueQuick (&coop, 0);
+ Cvar_SetValueQuick (&deathmatch, 2);
+ break;
+
+ // From CTF to Cooperative
+ //case 2:
+ default:
+ Cvar_SetValueQuick (&coop, 1);
+ Cvar_SetValueQuick (&deathmatch, 0);
+ }
+ }
+ else if (gamemode == GAME_BATTLEMECH)
{
- Cvar_SetValueQuick (&coop, 1);
- Cvar_SetValueQuick (&deathmatch, 0);
+ if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
+ Cvar_SetValueQuick (&deathmatch, 0);
+ else // changing from Deathmatch to Rambo
+ Cvar_SetValueQuick (&deathmatch, 2);
}
- else // changing from coop to deathmatch
+ else
{
- Cvar_SetValueQuick (&coop, 0);
- Cvar_SetValueQuick (&deathmatch, 1);
+ if (deathmatch.integer) // changing from deathmatch to coop
+ {
+ Cvar_SetValueQuick (&coop, 1);
+ Cvar_SetValueQuick (&deathmatch, 0);
+ }
+ else // changing from coop to deathmatch
+ {
+ Cvar_SetValueQuick (&coop, 0);
+ Cvar_SetValueQuick (&deathmatch, 1);
+ }
}
break;
case 3:
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
if (gamemode == GAME_ROGUE)
count = 6;
else
break;
case 4:
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
Cvar_SetValueQuick (&skill, skill.integer + dir);
- if (skill.integer > 3)
- Cvar_SetValueQuick (&skill, 0);
- if (skill.integer < 0)
- Cvar_SetValueQuick (&skill, 3);
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ if (skill.integer > 5)
+ Cvar_SetValueQuick (&skill, 1);
+ if (skill.integer < 1)
+ Cvar_SetValueQuick (&skill, 5);
+ }
+ else
+ {
+ if (skill.integer > 3)
+ Cvar_SetValueQuick (&skill, 0);
+ if (skill.integer < 0)
+ Cvar_SetValueQuick (&skill, 3);
+ }
break;
case 5:
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
if (fraglimit.integer > 100)
Cvar_SetValueQuick (&fraglimit, 0);
break;
case 6:
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
if (timelimit.value > 60)
Cvar_SetValueQuick (&timelimit, 0);
break;
case 7:
+ Cvar_SetValueQuick (&sv_public, !sv_public.integer);
+ break;
+
+ case 8:
+ Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
+ if (sv_maxrate.integer < NET_MINRATE)
+ Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
+ break;
+
+ case 9:
+ break;
+
+ case 10:
+ if (gamemode == GAME_GOODVSBAD2)
+ break;
startepisode += dir;
g = lookupgameinfo();
startlevel = 0;
break;
- case 8:
+ case 11:
startlevel += dir;
g = lookupgameinfo();
}
}
-void M_GameOptions_Key (int key)
+static void M_GameOptions_Key (int key, int ascii)
{
gamelevels_t *g;
+ int l;
+ char hostnamebuf[128];
switch (key)
{
case K_ESCAPE:
- M_Menu_Net_f ();
+ M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
gameoptions_cursor--;
if (gameoptions_cursor < 0)
gameoptions_cursor = NUM_GAMEOPTIONS-1;
break;
case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
+ S_LocalSound ("sound/misc/menu1.wav");
gameoptions_cursor++;
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
gameoptions_cursor = 0;
case K_LEFTARROW:
if (gameoptions_cursor == 0)
break;
- S_LocalSound ("misc/menu3.wav");
+ S_LocalSound ("sound/misc/menu3.wav");
M_NetStart_Change (-1);
break;
case K_RIGHTARROW:
if (gameoptions_cursor == 0)
break;
- S_LocalSound ("misc/menu3.wav");
+ S_LocalSound ("sound/misc/menu3.wav");
M_NetStart_Change (1);
break;
case K_ENTER:
- S_LocalSound ("misc/menu2.wav");
+ S_LocalSound ("sound/misc/menu2.wav");
if (gameoptions_cursor == 0)
{
if (sv.active)
Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
- g = lookupgameinfo();
- Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
- return;
- }
+ g = lookupgameinfo();
+ Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
+ return;
+ }
+
+ M_NetStart_Change (1);
+ break;
+
+ case K_BACKSPACE:
+ if (gameoptions_cursor == 9)
+ {
+ l = (int)strlen(hostname.string);
+ if (l)
+ {
+ l = min(l - 1, 37);
+ memcpy(hostnamebuf, hostname.string, l);
+ hostnamebuf[l] = 0;
+ Cvar_Set("hostname", hostnamebuf);
+ }
+ }
+ break;
+
+ default:
+ if (ascii < 32)
+ break;
+ if (gameoptions_cursor == 9)
+ {
+ l = (int)strlen(hostname.string);
+ if (l < 37)
+ {
+ memcpy(hostnamebuf, hostname.string, l);
+ hostnamebuf[l] = ascii;
+ hostnamebuf[l+1] = 0;
+ Cvar_Set("hostname", hostnamebuf);
+ }
+ }
+ }
+}
+
+//=============================================================================
+/* SLIST MENU */
+
+static int slist_cursor;
+
+void M_Menu_ServerList_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_slist;
+ m_entersound = true;
+ slist_cursor = 0;
+ M_Update_Return_Reason("");
+ if (lanConfig_cursor == 2)
+ Net_SlistQW_f();
+ else
+ Net_Slist_f();
+}
+
+
+static void M_ServerList_Draw (void)
+{
+ int n, y, visible, start, end, numplayers, maxplayers;
+ cachepic_t *p;
+ const char *s;
+
+ // use as much vertical space as available
+ if (gamemode == GAME_TRANSFUSION)
+ M_Background(640, vid_conheight.integer - 80);
+ else
+ M_Background(640, vid_conheight.integer);
+ // scroll the list as the cursor moves
+ ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
+ s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
+ M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
+ if (*m_return_reason)
+ M_Print(16, menu_height - 8, m_return_reason);
+ y = 48;
+ visible = (int)((menu_height - 16 - y) / 8 / 2);
+ start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
+ end = min(start + visible, serverlist_viewcount);
+
+ p = Draw_CachePic ("gfx/p_multi");
+ M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
+ if (end > start)
+ {
+ for (n = start;n < end;n++)
+ {
+ DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
+ M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
+ }
+ }
+ else if (realtime - masterquerytime > 10)
+ {
+ if (masterquerycount)
+ M_Print(0, y, "No servers found");
+ else
+ M_Print(0, y, "No master servers found (network problem?)");
+ }
+ else
+ {
+ if (serverquerycount)
+ M_Print(0, y, "Querying servers");
+ else
+ M_Print(0, y, "Querying master servers");
+ }
+}
+
+
+static void M_ServerList_Key(int k, int ascii)
+{
+ switch (k)
+ {
+ case K_ESCAPE:
+ M_Menu_LanConfig_f();
+ break;
+
+ case K_SPACE:
+ if (lanConfig_cursor == 2)
+ Net_SlistQW_f();
+ else
+ Net_Slist_f();
+ break;
+
+ case K_UPARROW:
+ case K_LEFTARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ slist_cursor--;
+ if (slist_cursor < 0)
+ slist_cursor = serverlist_viewcount - 1;
+ break;
+
+ case K_DOWNARROW:
+ case K_RIGHTARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ slist_cursor++;
+ if (slist_cursor >= serverlist_viewcount)
+ slist_cursor = 0;
+ break;
+
+ case K_ENTER:
+ S_LocalSound ("sound/misc/menu2.wav");
+ if (serverlist_viewcount)
+ Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
+ break;
- M_NetStart_Change (1);
+ default:
break;
}
+
}
//=============================================================================
-/* SEARCH MENU */
-
-qboolean searchComplete = false;
-double searchCompleteTime;
+/* MODLIST MENU */
+// same limit of mod dirs as in fs.c
+#define MODLIST_MAXDIRS 16
+static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
+static int modlist_numenabled; //number of enabled (or in process to be..) mods
-void M_Menu_Search_f (void)
+typedef struct modlist_entry_s
{
- key_dest = key_menu;
- m_state = m_search;
- m_entersound = false;
- slistSilent = true;
- slistLocal = false;
- searchComplete = false;
- NET_Slist_f();
-
-}
+ qboolean loaded; // used to determine whether this entry is loaded and running
+ int enabled; // index to array of modlist_enabled
+ // name of the modification, this is (will...be) displayed on the menu entry
+ char name[128];
+ // directory where we will find it
+ char dir[MAX_QPATH];
+} modlist_entry_t;
-void M_Search_Draw (void)
-{
- cachepic_t *p;
- int x;
+static int modlist_cursor;
+//static int modlist_viewcount;
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
- x = (320/2) - ((12*8)/2) + 4;
- M_DrawTextBox (x-8, 32, 12, 1);
- M_Print (x, 40, "Searching...");
+#define MODLIST_TOTALSIZE 256
+static int modlist_count = 0;
+static modlist_entry_t modlist[MODLIST_TOTALSIZE];
- if(slistInProgress)
+void ModList_RebuildList(void)
+{
+ int i,j;
+ stringlist_t list;
+
+ stringlistinit(&list);
+ listdirectory(&list, fs_basedir, "");
+ stringlistsort(&list);
+ modlist_count = 0;
+ modlist_numenabled = fs_numgamedirs;
+ for (i = 0;i < list.numstrings;i++)
{
- NET_Poll();
- return;
+ if (modlist_count >= MODLIST_TOTALSIZE) break;
+ // check all dirs to see if they "appear" to be mods
+ // reject any dirs that are part of the base game
+ // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
+ if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
+ if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
+ if (FS_CheckNastyPath (list.strings[i], true)) continue;
+ if (!FS_CheckGameDir(list.strings[i])) continue;
+
+ strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
+ //check currently loaded mods
+ modlist[modlist_count].loaded = false;
+ if (fs_numgamedirs)
+ for (j = 0; j < fs_numgamedirs; j++)
+ if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
+ {
+ modlist[modlist_count].loaded = true;
+ modlist[modlist_count].enabled = j;
+ modlist_enabled[j] = modlist_count;
+ break;
+ }
+ modlist_count ++;
}
+ stringlistfreecontents(&list);
+}
+
+void ModList_Enable (void)
+{
+ int i;
+ int numgamedirs;
+ char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
- if (! searchComplete)
+ // copy our mod list into an array for FS_ChangeGameDirs
+ numgamedirs = modlist_numenabled;
+ for (i = 0; i < modlist_numenabled; i++)
+ strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
+
+ // this code snippet is from FS_ChangeGameDirs
+ if (fs_numgamedirs == numgamedirs)
{
- searchComplete = true;
- searchCompleteTime = realtime;
+ for (i = 0;i < numgamedirs;i++)
+ if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
+ break;
+ if (i == numgamedirs)
+ return; // already using this set of gamedirs, do nothing
}
- if (hostCacheCount)
+ // this part is basically the same as the FS_GameDir_f function
+ if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
{
- M_Menu_ServerList_f ();
+ // actually, changing during game would work fine, but would be stupid
+ Con_Printf("Can not change gamedir while client is connected or server is running!\n");
return;
}
- M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
- if ((realtime - searchCompleteTime) < 3.0)
- return;
-
- M_Menu_LanConfig_f ();
+ FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
}
-
-void M_Search_Key (int key)
-{
-}
-
-//=============================================================================
-/* SLIST MENU */
-
-int slist_cursor;
-qboolean slist_sorted;
-
-void M_Menu_ServerList_f (void)
+void M_Menu_ModList_f (void)
{
key_dest = key_menu;
- m_state = m_slist;
+ m_state = m_modlist;
m_entersound = true;
- slist_cursor = 0;
- m_return_onerror = false;
- m_return_reason[0] = 0;
- slist_sorted = false;
+ modlist_cursor = 0;
+ M_Update_Return_Reason("");
+ ModList_RebuildList();
}
-
-void M_ServerList_Draw (void)
+static void M_Menu_ModList_AdjustSliders (int dir)
{
- int n;
- char string [64];
- cachepic_t *p;
+ int i;
+ S_LocalSound ("sound/misc/menu3.wav");
- if (!slist_sorted)
+ // stop adding mods, we reach the limit
+ if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
+ modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
+ if (modlist[modlist_cursor].loaded)
+ {
+ modlist[modlist_cursor].enabled = modlist_numenabled;
+ //push the value on the enabled list
+ modlist_enabled[modlist_numenabled++] = modlist_cursor;
+ }
+ else
{
- if (hostCacheCount > 1)
+ //eliminate the value from the enabled list
+ for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
{
- int i,j;
- hostcache_t temp;
- for (i = 0; i < hostCacheCount; i++)
- for (j = i+1; j < hostCacheCount; j++)
- if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
- {
- memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
- memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
- memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
- }
+ modlist_enabled[i] = modlist_enabled[i+1];
+ modlist[modlist_enabled[i]].enabled--;
}
- slist_sorted = true;
+ modlist_numenabled--;
}
+}
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
- for (n = 0; n < hostCacheCount; n++)
- {
- if (hostcache[n].maxusers)
- sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
- else
- sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
- M_Print (16, 32 + 8*n, string);
- }
- M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
+static void M_ModList_Draw (void)
+{
+ int n, y, visible, start, end;
+ cachepic_t *p;
+ const char *s_available = "Available Mods";
+ const char *s_enabled = "Enabled Mods";
+
+ // use as much vertical space as available
+ if (gamemode == GAME_TRANSFUSION)
+ M_Background(640, vid_conheight.integer - 80);
+ else
+ M_Background(640, vid_conheight.integer);
+
+ M_PrintRed(48 + 32, 32, s_available);
+ M_PrintRed(432, 32, s_enabled);
+ // Draw a list box with all enabled mods
+ DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
+ for (y = 0; y < modlist_numenabled; y++)
+ M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
if (*m_return_reason)
- M_PrintWhite (16, 148, m_return_reason);
+ M_Print(16, menu_height - 8, m_return_reason);
+ // scroll the list as the cursor moves
+ y = 48;
+ visible = (int)((menu_height - 16 - y) / 8 / 2);
+ start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
+ end = min(start + visible, modlist_count);
+
+ p = Draw_CachePic ("gfx/p_option");
+ M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
+ if (end > start)
+ {
+ for (n = start;n < end;n++)
+ {
+ DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(80, y, modlist[n].dir, true);
+ M_DrawCheckbox(48, y, modlist[n].loaded);
+ y +=8;
+ }
+ }
+ else
+ {
+ M_Print(80, y, "No Mods found");
+ }
}
-
-void M_ServerList_Key (int k)
+static void M_ModList_Key(int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_LanConfig_f ();
+ ModList_Enable ();
+ M_Menu_Options_f();
break;
case K_SPACE:
- M_Menu_Search_f ();
+ S_LocalSound ("sound/misc/menu2.wav");
+ ModList_RebuildList();
break;
case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ modlist_cursor--;
+ if (modlist_cursor < 0)
+ modlist_cursor = modlist_count - 1;
+ break;
+
case K_LEFTARROW:
- S_LocalSound ("misc/menu1.wav");
- slist_cursor--;
- if (slist_cursor < 0)
- slist_cursor = hostCacheCount - 1;
+ M_Menu_ModList_AdjustSliders (-1);
break;
case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ modlist_cursor++;
+ if (modlist_cursor >= modlist_count)
+ modlist_cursor = 0;
+ break;
+
case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
- slist_cursor++;
- if (slist_cursor >= hostCacheCount)
- slist_cursor = 0;
+ M_Menu_ModList_AdjustSliders (1);
break;
case K_ENTER:
- S_LocalSound ("misc/menu2.wav");
- m_return_state = m_state;
- m_return_onerror = true;
- slist_sorted = false;
- key_dest = key_game;
- m_state = m_none;
- Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
+ S_LocalSound ("sound/misc/menu2.wav");
+ ModList_Enable ();
break;
default:
//=============================================================================
/* Menu Subsystem */
+static void M_KeyEvent(int key, int ascii, qboolean downevent);
+static void M_Draw(void);
+void M_ToggleMenu_f(void);
+static void M_Shutdown(void);
void M_Init (void)
{
- Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
+ menuplyr_load = true;
+ menuplyr_pixels = NULL;
+
+ Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
+ Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
+ Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
+ Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
+ Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
+ Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
+ Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
+ Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
+ Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
+ Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
+ Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
+ Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
+ Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
+ Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
+ Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
+ Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
+ Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
+ Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
+ Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
+
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
+ bindnames = transfusionbindnames;
+ }
+ else if (gamemode == GAME_GOODVSBAD2)
+ {
+ numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
+ bindnames = goodvsbad2bindnames;
+ }
+ else
+ {
+ numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
+ bindnames = quakebindnames;
+ }
+
+ // Make sure "keys_cursor" doesn't start on a section in the binding list
+ keys_cursor = 0;
+ while (bindnames[keys_cursor][0][0] == '\0')
+ {
+ keys_cursor++;
+
+ // Only sections? There may be a problem somewhere...
+ if (keys_cursor >= numcommands)
+ Sys_Error ("M_Init: The key binding list only contains sections");
+ }
- Cmd_AddCommand ("menu_main", M_Menu_Main_f);
- Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
- Cmd_AddCommand ("menu_load", M_Menu_Load_f);
- Cmd_AddCommand ("menu_save", M_Menu_Save_f);
- Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
- Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
- Cmd_AddCommand ("menu_options", M_Menu_Options_f);
- Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
- Cmd_AddCommand ("menu_video", M_Menu_Video_f);
- Cmd_AddCommand ("help", M_Menu_Help_f);
- Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
if (gamemode == GAME_NEHAHRA)
{
- if (COM_FileExists("maps/neh1m4.bsp"))
+ if (FS_FileExists("maps/neh1m4.bsp"))
{
- if (COM_FileExists("hearing.dem"))
+ if (FS_FileExists("hearing.dem"))
{
- Con_Printf("Nehahra movie and game detected.\n");
+ Con_Print("Nehahra movie and game detected.\n");
NehGameType = TYPE_BOTH;
}
else
{
- Con_Printf("Nehahra game detected.\n");
+ Con_Print("Nehahra game detected.\n");
NehGameType = TYPE_GAME;
}
}
else
{
- if (COM_FileExists("hearing.dem"))
+ if (FS_FileExists("hearing.dem"))
{
- Con_Printf("Nehahra movie detected.\n");
+ Con_Print("Nehahra movie detected.\n");
NehGameType = TYPE_DEMO;
}
else
{
- Con_Printf("Nehahra not found.\n");
+ Con_Print("Nehahra not found.\n");
NehGameType = TYPE_GAME; // could just complain, but...
}
}
void M_Draw (void)
{
- if (m_state == m_none || key_dest != key_menu)
- return;
+ if (key_dest != key_menu && key_dest != key_menu_grabbed)
+ m_state = m_none;
- M_DrawBackground();
+ if (m_state == m_none)
+ return;
switch (m_state)
{
M_SinglePlayer_Draw ();
break;
+ case m_transfusion_episode:
+ M_Transfusion_Episode_Draw ();
+ break;
+
+ case m_transfusion_skill:
+ M_Transfusion_Skill_Draw ();
+ break;
+
case m_load:
M_Load_Draw ();
break;
M_Setup_Draw ();
break;
- case m_net:
- M_Net_Draw ();
- break;
-
case m_options:
M_Options_Draw ();
break;
+ case m_options_effects:
+ M_Options_Effects_Draw ();
+ break;
+
+ case m_options_graphics:
+ M_Options_Graphics_Draw ();
+ break;
+
+ case m_options_colorcontrol:
+ M_Options_ColorControl_Draw ();
+ break;
+
case m_keys:
M_Keys_Draw ();
break;
+ case m_reset:
+ M_Reset_Draw ();
+ break;
+
case m_video:
M_Video_Draw ();
break;
M_Help_Draw ();
break;
+ case m_credits:
+ M_Credits_Draw ();
+ break;
+
case m_quit:
M_Quit_Draw ();
break;
M_GameOptions_Draw ();
break;
- case m_search:
- M_Search_Draw ();
- break;
-
case m_slist:
M_ServerList_Draw ();
break;
+
+ case m_modlist:
+ M_ModList_Draw ();
+ break;
+ }
+
+ if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
+ if (m_state != m_credits) {
+ cachepic_t *p, *drop1, *drop2, *drop3;
+ int g, scale_x, scale_y, scale_y_repeat, top_offset;
+ float scale_y_rate;
+ scale_y_repeat = vid_conheight.integer * 2;
+ g = (int)(realtime * 64)%96;
+ scale_y_rate = (float)(g+1) / 96;
+ top_offset = (g+12)/12;
+ p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
+ drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
+ drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
+ drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
+ for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
+ for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
+ DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
+ }
+ DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
+ }
+ }
}
if (m_entersound)
{
- S_LocalSound ("misc/menu2.wav");
+ S_LocalSound ("sound/misc/menu2.wav");
m_entersound = false;
}
}
-void M_Keydown (int key)
+void M_KeyEvent (int key, int ascii, qboolean downevent)
{
+ if (!downevent)
+ return;
switch (m_state)
{
case m_none:
return;
case m_main:
- M_Main_Key (key);
+ M_Main_Key (key, ascii);
return;
case m_demo:
- M_Demo_Key (key);
+ M_Demo_Key (key, ascii);
return;
case m_singleplayer:
- M_SinglePlayer_Key (key);
+ M_SinglePlayer_Key (key, ascii);
+ return;
+
+ case m_transfusion_episode:
+ M_Transfusion_Episode_Key (key, ascii);
+ return;
+
+ case m_transfusion_skill:
+ M_Transfusion_Skill_Key (key, ascii);
return;
case m_load:
- M_Load_Key (key);
+ M_Load_Key (key, ascii);
return;
case m_save:
- M_Save_Key (key);
+ M_Save_Key (key, ascii);
return;
case m_multiplayer:
- M_MultiPlayer_Key (key);
+ M_MultiPlayer_Key (key, ascii);
return;
case m_setup:
- M_Setup_Key (key);
+ M_Setup_Key (key, ascii);
return;
- case m_net:
- M_Net_Key (key);
+ case m_options:
+ M_Options_Key (key, ascii);
return;
- case m_options:
- M_Options_Key (key);
+ case m_options_effects:
+ M_Options_Effects_Key (key, ascii);
+ return;
+
+ case m_options_graphics:
+ M_Options_Graphics_Key (key, ascii);
+ return;
+
+ case m_options_colorcontrol:
+ M_Options_ColorControl_Key (key, ascii);
return;
case m_keys:
- M_Keys_Key (key);
+ M_Keys_Key (key, ascii);
+ return;
+
+ case m_reset:
+ M_Reset_Key (key, ascii);
return;
case m_video:
- M_Video_Key (key);
+ M_Video_Key (key, ascii);
return;
case m_help:
- M_Help_Key (key);
+ M_Help_Key (key, ascii);
+ return;
+
+ case m_credits:
+ M_Credits_Key (key, ascii);
return;
case m_quit:
- M_Quit_Key (key);
+ M_Quit_Key (key, ascii);
return;
case m_lanconfig:
- M_LanConfig_Key (key);
+ M_LanConfig_Key (key, ascii);
return;
case m_gameoptions:
- M_GameOptions_Key (key);
+ M_GameOptions_Key (key, ascii);
return;
- case m_search:
- M_Search_Key (key);
- break;
-
case m_slist:
- M_ServerList_Key (key);
+ M_ServerList_Key (key, ascii);
+ return;
+
+ case m_modlist:
+ M_ModList_Key (key, ascii);
return;
}
+
+}
+
+void M_Shutdown(void)
+{
+ // reset key_dest
+ key_dest = key_game;
+}
+
+void M_Restart(void)
+{
+}
+
+//============================================================================
+// Menu prog handling
+
+static char *m_required_func[] = {
+"m_init",
+"m_keydown",
+"m_draw",
+"m_toggle",
+"m_shutdown",
+};
+
+static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
+
+void MR_SetRouting (qboolean forceold);
+
+void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
+void MP_Error(const char *format, ...)
+{
+ static qboolean processingError = false;
+ char errorstring[MAX_INPUTLINE];
+ va_list argptr;
+
+ va_start (argptr, format);
+ dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
+ va_end (argptr);
+ Con_Printf( "Menu_Error: %s\n", errorstring );
+
+ if( !processingError ) {
+ processingError = true;
+ PRVM_Crash();
+ processingError = false;
+ } else {
+ Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
+ }
+
+ // fall back to the normal menu
+
+ // say it
+ Con_Print("Falling back to normal menu\n");
+
+ key_dest = key_game;
+
+ // init the normal menu now -> this will also correct the menu router pointers
+ MR_SetRouting (TRUE);
+
+ // reset the active scene, too (to be on the safe side ;))
+ R_SelectScene( RST_CLIENT );
+
+ Host_AbortCurrentFrame();
+}
+
+void MP_KeyEvent (int key, int ascii, qboolean downevent)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ // pass key
+ prog->globals.generic[OFS_PARM0] = (float) key;
+ prog->globals.generic[OFS_PARM1] = (float) ascii;
+ if (downevent)
+ PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
+ else if (prog->funcoffsets.m_keyup)
+ PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
+
+ PRVM_End;
+}
+
+void MP_Draw (void)
+{
+ // declarations that are needed right now
+
+ float oldquality;
+
+ R_SelectScene( RST_MENU );
+
+ // reset the temp entities each frame
+ r_refdef.scene.numtempentities = 0;
+
+ // menu scenes do not use reduced rendering quality
+ oldquality = r_refdef.view.quality;
+ r_refdef.view.quality = 1;
+ // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
+ r_refdef.scene.time = realtime;
+
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
+ // or does it kill the server too?
+ PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
+
+ PRVM_End;
+
+ // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
+ r_refdef.view.quality = oldquality;
+
+ R_SelectScene( RST_CLIENT );
+}
+
+void MP_ToggleMenu_f (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
+
+ PRVM_End;
+}
+
+void MP_Shutdown (void)
+{
+ PRVM_Begin;
+ PRVM_SetProg(PRVM_MENUPROG);
+
+ PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
+
+ // reset key_dest
+ key_dest = key_game;
+
+ // AK not using this cause Im not sure whether this is useful at all instead :
+ PRVM_ResetProg();
+
+ PRVM_End;
+}
+
+void MP_Init (void)
+{
+ PRVM_Begin;
+ PRVM_InitProg(PRVM_MENUPROG);
+
+ prog->headercrc = M_PROGHEADER_CRC;
+ prog->edictprivate_size = 0; // no private struct used
+ prog->name = M_NAME;
+ prog->num_edicts = 1;
+ prog->limit_edicts = M_MAX_EDICTS;
+ prog->extensionstring = vm_m_extensions;
+ prog->builtins = vm_m_builtins;
+ prog->numbuiltins = vm_m_numbuiltins;
+ prog->init_cmd = VM_M_Cmd_Init;
+ prog->reset_cmd = VM_M_Cmd_Reset;
+ prog->error_cmd = MP_Error;
+
+ // allocate the mempools
+ prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
+
+ PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
+
+ // note: OP_STATE is not supported by menu qc, we don't even try to detect
+ // it here
+
+ in_client_mouse = true;
+
+ // call the prog init
+ PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
+
+ PRVM_End;
+}
+
+void MP_Restart(void)
+{
+ MP_Init();
+}
+
+//============================================================================
+// Menu router
+
+void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
+void (*MR_Draw) (void);
+void (*MR_ToggleMenu_f) (void);
+void (*MR_Shutdown) (void);
+
+void MR_SetRouting(qboolean forceold)
+{
+ static qboolean m_init = FALSE, mp_init = FALSE;
+
+ // if the menu prog isnt available or forceqmenu ist set, use the old menu
+ if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
+ {
+ // set menu router function pointers
+ MR_KeyEvent = M_KeyEvent;
+ MR_Draw = M_Draw;
+ MR_ToggleMenu_f = M_ToggleMenu_f;
+ MR_Shutdown = M_Shutdown;
+
+ // init
+ if(!m_init)
+ {
+ M_Init();
+ m_init = TRUE;
+ }
+ else
+ M_Restart();
+ }
+ else
+ {
+ // set menu router function pointers
+ MR_KeyEvent = MP_KeyEvent;
+ MR_Draw = MP_Draw;
+ MR_ToggleMenu_f = MP_ToggleMenu_f;
+ MR_Shutdown = MP_Shutdown;
+
+ if(!mp_init)
+ {
+ MP_Init();
+ mp_init = TRUE;
+ }
+ else
+ MP_Restart();
+ }
+}
+
+void MR_Restart(void)
+{
+ MR_Shutdown ();
+ MR_SetRouting (FALSE);
+}
+
+void Call_MR_ToggleMenu_f(void)
+{
+ Host_StartVideo();
+ if(MR_ToggleMenu_f)
+ MR_ToggleMenu_f();
}
+void MR_Init_Commands(void)
+{
+ // set router console commands
+ Cvar_RegisterVariable (&forceqmenu);
+ Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
+ Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
+ Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
+}
-void M_ConfigureNetSubsystem(void)
+void MR_Init(void)
{
-// enable/disable net systems to match desired config
+ vid_mode_t res[1024];
+ size_t res_count, i;
+
+ res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
+ res_count = VID_SortModes(res, res_count, false, false, true);
+ if(res_count)
+ {
+ video_resolutions_count = res_count;
+ video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
+ memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
+ for(i = 0; i < res_count; ++i)
+ {
+ int n, d, t;
+ video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
+ video_resolutions[i].width = res[i].width;
+ video_resolutions[i].height = res[i].height;
+ video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
+ n = res[i].pixelheight_denom * video_resolutions[i].width;
+ d = res[i].pixelheight_num * video_resolutions[i].height;
+ while(d)
+ {
+ t = n;
+ n = d;
+ d = t % d;
+ }
+ d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
+ n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
+ switch(n * 0x10000 | d)
+ {
+ case 0x00040003:
+ video_resolutions[i].conwidth = 640;
+ video_resolutions[i].conheight = 480;
+ video_resolutions[i].type = "Standard 4x3";
+ break;
+ case 0x00050004:
+ video_resolutions[i].conwidth = 640;
+ video_resolutions[i].conheight = 512;
+ if(res[i].pixelheight_denom == res[i].pixelheight_num)
+ video_resolutions[i].type = "Square Pixel (LCD) 5x4";
+ else
+ video_resolutions[i].type = "Short Pixel (CRT) 5x4";
+ break;
+ case 0x00080005:
+ video_resolutions[i].conwidth = 640;
+ video_resolutions[i].conheight = 400;
+ if(res[i].pixelheight_denom == res[i].pixelheight_num)
+ video_resolutions[i].type = "Widescreen 8x5";
+ else
+ video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
- Cbuf_AddText ("stopdemo\n");
+ break;
+ case 0x00050003:
+ video_resolutions[i].conwidth = 640;
+ video_resolutions[i].conheight = 384;
+ video_resolutions[i].type = "Widescreen 5x3";
+ break;
+ case 0x000D0009:
+ video_resolutions[i].conwidth = 640;
+ video_resolutions[i].conheight = 400;
+ video_resolutions[i].type = "Widescreen 14x9";
+ break;
+ case 0x00100009:
+ video_resolutions[i].conwidth = 640;
+ video_resolutions[i].conheight = 480;
+ video_resolutions[i].type = "Widescreen 16x9";
+ break;
+ case 0x00030002:
+ video_resolutions[i].conwidth = 720;
+ video_resolutions[i].conheight = 480;
+ video_resolutions[i].type = "NTSC 3x2";
+ break;
+ case 0x000D000B:
+ video_resolutions[i].conwidth = 720;
+ video_resolutions[i].conheight = 566;
+ video_resolutions[i].type = "PAL 14x11";
+ break;
+ case 0x00080007:
+ if(video_resolutions[i].width >= 512)
+ {
+ video_resolutions[i].conwidth = 512;
+ video_resolutions[i].conheight = 448;
+ video_resolutions[i].type = "SNES 8x7";
+ }
+ else
+ {
+ video_resolutions[i].conwidth = 256;
+ video_resolutions[i].conheight = 224;
+ video_resolutions[i].type = "NES 8x7";
+ }
+ break;
+ default:
+ video_resolutions[i].conwidth = 640;
+ video_resolutions[i].conheight = 640 * d / n;
+ video_resolutions[i].type = "Detected mode";
+ break;
+ }
+ if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
+ {
+ int f1, f2;
+ f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
+ f2 = video_resolutions[i].conheight > video_resolutions[i].height;
+ if(f1 > f2)
+ {
+ video_resolutions[i].conwidth = video_resolutions[i].width;
+ video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
+ }
+ else
+ {
+ video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
+ video_resolutions[i].conheight = video_resolutions[i].height;
+ }
+ }
+ }
+ }
+ else
+ {
+ video_resolutions = video_resolutions_hardcoded;
+ video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
+ }
- if (IPXConfig || TCPIPConfig)
- net_hostport = lanConfig_port;
+ menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
+ M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
+
+ // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
+// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
+ if(COM_CheckParm("-forceqmenu"))
+ Cvar_SetValueQuick(&forceqmenu,1);
+ // use -useqmenu for debugging proposes, cause it starts
+ // the normal quake menu only the first time
+// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
+ if(COM_CheckParm("-useqmenu"))
+ MR_SetRouting (TRUE);
+ else
+ MR_SetRouting (FALSE);
}