break;
case 1:
m_state = m_none;
+ key_dest = key_game;
Con_ToggleConsole_f ();
break;
case 2:
void M_Search_Draw (void)
{
- const char* string;
cachepic_t *p;
int x;
return;
}
- if (gamemode == GAME_TRANSFUSION)
- string = "No Transfusion servers found";
- else
- string = "No Quake servers found";
- M_PrintWhite ((320/2) - ((22*8)/2), 64, string);
+ M_PrintWhite ((320/2) - ((22*8)/2), 64, va("No %s servers found", gamename));
if ((realtime - searchCompleteTime) < 3.0)
return;