char *bindnames[][2] =
{
+#ifdef BLOODBATH
+{"+forward", "walk forward"},
+{"+back", "backpedal"},
+{"+moveleft", "step left"},
+{"+moveright", "step right"},
+{"+jump", "jump / swim up"},
+{"+movedown", "swim down"},
+{"+attack", "attack"},
+{"+button3", "altfire"},
+{"impulse 1", "Pitch Fork"},
+{"impulse 2", "Flare Gun"},
+{"impulse 3", "Shotgun"},
+{"impulse 4", "Machine Gun"},
+{"impulse 5", "Incinerator"},
+{"impulse 6", "Bombs"},
+{"impulse 7", "Aerosol Can"},
+{"impulse 8", "Tesla Cannon"},
+{"impulse 9", "Life Leech"},
+{"impulse 17", "Voodoo Doll"},
+{"impulse 11", "previous weapon"},
+{"impulse 10", "next weapon"},
+{"impulse 14", "previous item"},
+{"impulse 15", "next item"},
+{"impulse 13", "use item"},
+{"impulse 100", "add bot (red)"},
+{"impulse 101", "add bot (blue)"},
+{"impulse 102", "kick a bot"},
+{"impulse 50", "voting menu"},
+{"impulse 141", "identify player"},
+{"impulse 16", "next armor type"},
+{"impulse 20", "observer mode"}
+#else // not BLOODBATH
{"+attack", "attack"},
{"impulse 10", "next weapon"},
{"impulse 12", "previous weapon"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
+#endif // not BLOODBATH
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
}
}
}
- M_Print (140, y, keystring);
+ M_Print (150, y, keystring);
}
if (bind_grab)
- M_DrawCharacter (130, 48 + keys_cursor*8, '=');
+ M_DrawCharacter (140, 48 + keys_cursor*8, '=');
else
- M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
// Map list for BloodBath
level_t bloodbathlevels[] =
{
- {"bb1", "The Stronghold"},
- {"bb2", "Winter Wonderland"},
- {"bb3", "Bodies"},
- {"bb4", "The Tower"},
- {"bb5", "Click!"},
- {"bb7", "Midgard"},
- {"bb8", "Fun With Heads"},
-
- {"dm1", "Monolith Building #11"},
- {"dm2", "Power!"},
- {"dm3", "Area 15"},
-
- {"cpbb01", "Crypt of Despair"},
- {"cpbb03", "Unholy Cathedral"},
-
- {"b2a15", "A15"},
- {"barena", "Blood Arena"},
- {"bkeep", "Blood Keep"},
- {"bstar", "Brownstar"},
- {"crypt", "The Crypt"},
-
- {"bb3_2k1", "Bodies Infusion"},
- {"qbb1", "The Confluence"},
- {"qbb2", "Kathartic"},
- {"qbb3", "Caleb's Woodland Retreat"},
- {"qe1m7", "The House of Chthon"}
+ {"bb1", "The Stronghold"},
+ {"bb2", "Winter Wonderland"},
+ {"bb3", "Bodies"},
+ {"bb4", "The Tower"},
+ {"bb5", "Click!"},
+ {"bb6", "Twin Fortress"},
+ {"bb7", "Midgard"},
+ {"bb8", "Fun With Heads"},
+ {"e1m1", "Cradle to Grave"},
+ {"e1m7", "Altar of Stone"},
+
+ {"dm1", "Monolith Building 11"},
+ {"dm2", "Power!"},
+ {"dm3", "Area 15"},
+ {"e6m8", "Beauty and the Beast"},
+
+ {"cpbb01", "Crypt of Despair"},
+ {"cpbb02", "Pits of Blood"},
+ {"cpbb03", "Unholy Cathedral"},
+ {"cpbb04", "Deadly Inspirations"},
+
+ {"b2a15", "Area 15 (B2)"},
+ {"barena", "Blood Arena"},
+ {"bkeep", "Blood Keep"},
+ {"bstar", "Brown Star"},
+ {"crypt", "The Crypt"},
+
+ {"bb3_2k1", "Bodies Infusion"},
+ {"qbb1", "The Confluence"},
+ {"qbb2", "KathartiK"},
+ {"qbb3", "Caleb's Woodland Retreat"},
+ {"ded_simp", "Dead Simple"},
+ {"dranzbb6", "Black Coffee"},
+ {"qe1m7", "The House of Chthon"}
};
episode_t bloodbathepisodes[] =
{
- {"Blood", 0, 7},
- {"Plasma Pack", 7, 3},
- {"Cryptic Passage", 10, 2},
- {"Blood 2", 12, 5},
- {"BloodBath", 17, 5}
+ {"Blood", 0, 10},
+ {"Plasma Pack", 10, 4},
+ {"Cryptic Passage", 14, 4},
+ {"Blood 2", 18, 5},
+ {"BloodBath", 23, 7}
};
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};