/*
Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
3. This notice may not be removed or altered from any source distribution.
*/
-#ifndef _SDL_config_h
-#define _SDL_config_h
+#ifndef SDL_config_h_
+#define SDL_config_h_
#include "SDL_platform.h"
*/
/* Add any platform that doesn't build using the configure system. */
-#ifdef USING_PREMAKE_CONFIG_H
-#include "SDL_config_premake.h"
-#elif defined(__WIN32__)
+#if defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__WINRT__)
#include "SDL_config_winrt.h"
#include "SDL_config_android.h"
#elif defined(__PSP__)
#include "SDL_config_psp.h"
+#elif defined(__OS2__)
+#include "SDL_config_os2.h"
#else
-/* This is a minimal configuration just to get SDL running on new platforms */
+/* This is a minimal configuration just to get SDL running on new platforms. */
#include "SDL_config_minimal.h"
#endif /* platform config */
#error Wrong SDL_config.h, check your include path?
#endif
-#endif /* _SDL_config_h */
+#endif /* SDL_config_h_ */