+++ /dev/null
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// BobView.cpp: implementation of the DBobView class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#include "DBobView.h"
-//#include "misc.h"
-#include "funchandlers.h"
-
-#include <list>
-
-#include "iglrender.h"
-#include "qerplugin.h"
-#include "str.h"
-#include "math/matrix.h"
-
-#include "DEntity.h"
-#include "DEPair.h"
-#include "misc.h"
-#include "dialogs/dialogs-gtk.h"
-
-//////////////////////////////////////////////////////////////////////
-// Construction/Destruction
-//////////////////////////////////////////////////////////////////////
-
-DBobView::DBobView()
-{
- nPathCount = 0;
-
- path = NULL;
-
- boundingShow = BOUNDS_APEX;
-
- constructShaders();
- GlobalShaderCache().attachRenderable(*this);
-}
-
-DBobView::~DBobView()
-{
- GlobalShaderCache().detachRenderable(*this);
- destroyShaders();
-
- if(path)
- delete[] path;
-
- g_PathView = NULL;
-}
-
-//////////////////////////////////////////////////////////////////////
-// Implementation
-//////////////////////////////////////////////////////////////////////
-
-void DBobView::render(RenderStateFlags state) const
-{
- glBegin(GL_LINE_STRIP);
-
- for(int i = 0; i < nPathCount; i++)
- glVertex3fv(path[i]);
-
- glEnd();
-}
-
-const char* DBobView_state_line = "$bobtoolz/bobview/line";
-const char* DBobView_state_box = "$bobtoolz/bobview/box";
-
-void DBobView::constructShaders()
-{
- OpenGLState state;
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND|RENDER_LINESMOOTH;
- state.m_sort = OpenGLState::eSortOpaque;
- state.m_linewidth = 1;
- state.m_colour[0] = 1;
- state.m_colour[1] = 0;
- state.m_colour[2] = 0;
- state.m_colour[3] = 1;
- GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
-
- state.m_colour[0] = 0.25f;
- state.m_colour[1] = 0.75f;
- state.m_colour[2] = 0.75f;
- state.m_colour[3] = 1;
- GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
-
- m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
- m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
-}
-
-void DBobView::destroyShaders()
-{
- GlobalOpenGLStateLibrary().erase(DBobView_state_line);
- GlobalOpenGLStateLibrary().erase(DBobView_state_box);
- GlobalShaderCache().release(DBobView_state_line);
- GlobalShaderCache().release(DBobView_state_box);
-}
-
-Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
-Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
-Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
-Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
-
-void DBobView::renderSolid(Renderer& renderer, const VolumeTest& volume) const
-{
- if(!path)
- return;
-
- renderer.SetState(m_shader_line, Renderer::eWireframeOnly);
- renderer.SetState(m_shader_line, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_matrix4_identity);
-
- if(m_bShowExtra)
- {
- renderer.SetState(m_shader_box, Renderer::eWireframeOnly);
- renderer.SetState(m_shader_box, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_transform_box1);
- renderer.addRenderable(*this, g_transform_box2);
- renderer.addRenderable(*this, g_transform_box3);
- renderer.addRenderable(*this, g_transform_box4);
- }
-}
-void DBobView::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
-{
- renderSolid(renderer, volume);
-}
-
-void DBobView::SetPath(vec3_t *pPath)
-{
- if(path)
- delete[] path;
-
- path = pPath;
-}
-
-#define LOCAL_GRAVITY -800.0f
-
-bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
-{
- if(apex[2] <= start[2])
- {
- SetPath(NULL);
- return false;
- }
- // ----think q3a actually would allow these
- //scrub that, coz the plugin wont :]
-
- vec3_t dist, speed;
- VectorSubtract(apex, start, dist);
-
- vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
- float flight_time = -speed_z/LOCAL_GRAVITY;
-
-
- VectorScale(dist, 1/flight_time, speed);
- speed[2] = speed_z;
-
-// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
-
- vec3_t* pPath = new vec3_t[points];
-
- float interval = multiplier*flight_time/points;
- for(int i = 0; i < points; i++)
- {
- float ltime = interval*i;
-
- VectorScale(speed, ltime, pPath[i]);
- VectorAdd(pPath[i], start, pPath[i]);
-
- // could do this all with vectors
- // vGrav = {0, 0, -800.0f}
- // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
- // VectorScale(speed, ltime, pPath[i]);
- // _VectorAdd(pPath[i], start, pPath[i])
- // _VectorAdd(pPath[i], vAdd, pPath[i])
-
- pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
- }
-
- SetPath(pPath);
- return true;
-}
-
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
-{
- strcpy(entTrigger, trigger);
- strcpy(entTarget, target);
-
- fMultiplier = multiplier;
- fVarGravity = varGravity;
- nPathCount = points;
- m_bShowExtra = bShowExtra;
-
- if(!UpdatePath())
- {
- globalErrorStream() << "Initialization Failure in DBobView::Begin";
- delete this;
- }
- globalOutputStream() << "Initialization of Path Plotter succeeded.";
-}
-
-bool DBobView::UpdatePath()
-{
- vec3_t start, apex;
-
- if(GetEntityCentre(entTrigger, start))
- {
- if(GetEntityCentre(entTarget, apex))
- {
- CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
- return true;
- }
- }
- return false;
-}
-
-void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
-{
- DEntity trigger;
- trigger.LoadEPairList(&entity);
-
- DEPair* trigger_ep = trigger.FindEPairByKey("targetname");
-
- if(trigger_ep)
- {
- if(!strcmp(trigger.m_Classname, "trigger_push"))
- {
- DEPair* target_ep = trigger.FindEPairByKey("target");
- if(target_ep)
- {
- const scene::Path* entTarget = FindEntityFromTargetname(target_ep->value);
- if(entTarget)
- {
- if(g_PathView)
- delete g_PathView;
- g_PathView = new DBobView;
-
- Entity* target = Node_getEntity(entTarget->top());
- if(target != 0)
- {
- if(!bNoUpdate)
- {
- g_PathView->trigger = &entity;
- entity.attach(*g_PathView);
- g_PathView->target = target;
- target->attach(*g_PathView);
- }
- g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra);
- }
- else
- globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
- }
- else
- globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
- }
- else
- globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
- }
- else
- globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
- }
- else
- globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
- return;
-}
\ No newline at end of file