--- /dev/null
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// BobView.cpp: implementation of the DBobView class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#include "DBobView.h"
+//#include "misc.h"
+#include "funchandlers.h"
+
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
+#include "str.h"
+#include "math/matrix.h"
+
+#include "DEntity.h"
+#include "DEPair.h"
+#include "misc.h"
+#include "dialogs/dialogs-gtk.h"
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+DBobView::DBobView()
+{
+ nPathCount = 0;
+
+ path = NULL;
+
+ boundingShow = BOUNDS_APEX;
+
+ constructShaders();
+ GlobalShaderCache().attachRenderable(*this);
+}
+
+DBobView::~DBobView()
+{
+ GlobalShaderCache().detachRenderable(*this);
+ destroyShaders();
+
+ if(path)
+ delete[] path;
+
+ g_PathView = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////
+// Implementation
+//////////////////////////////////////////////////////////////////////
+
+void DBobView::render(RenderStateFlags state) const
+{
+ glBegin(GL_LINE_STRIP);
+
+ for(int i = 0; i < nPathCount; i++)
+ glVertex3fv(path[i]);
+
+ glEnd();
+}
+
+const char* DBobView_state_line = "$bobtoolz/bobview/line";
+const char* DBobView_state_box = "$bobtoolz/bobview/box";
+
+void DBobView::constructShaders()
+{
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState(state);
+ state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND|RENDER_LINESMOOTH;
+ state.m_sort = OpenGLState::eSortOpaque;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
+
+ state.m_colour[0] = 0.25f;
+ state.m_colour[1] = 0.75f;
+ state.m_colour[2] = 0.75f;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
+
+ m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
+ m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
+}
+
+void DBobView::destroyShaders()
+{
+ GlobalOpenGLStateLibrary().erase(DBobView_state_line);
+ GlobalOpenGLStateLibrary().erase(DBobView_state_box);
+ GlobalShaderCache().release(DBobView_state_line);
+ GlobalShaderCache().release(DBobView_state_box);
+}
+
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
+
+void DBobView::renderSolid(Renderer& renderer, const VolumeTest& volume) const
+{
+ if(!path)
+ return;
+
+ renderer.SetState(m_shader_line, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_line, Renderer::eFullMaterials);
+ renderer.addRenderable(*this, g_matrix4_identity);
+
+ if(m_bShowExtra)
+ {
+ renderer.SetState(m_shader_box, Renderer::eWireframeOnly);
+ renderer.SetState(m_shader_box, Renderer::eFullMaterials);
+ renderer.addRenderable(*this, g_transform_box1);
+ renderer.addRenderable(*this, g_transform_box2);
+ renderer.addRenderable(*this, g_transform_box3);
+ renderer.addRenderable(*this, g_transform_box4);
+ }
+}
+void DBobView::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
+{
+ renderSolid(renderer, volume);
+}
+
+void DBobView::SetPath(vec3_t *pPath)
+{
+ if(path)
+ delete[] path;
+
+ path = pPath;
+}
+
+#define LOCAL_GRAVITY -800.0f
+
+bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
+{
+ if(apex[2] <= start[2])
+ {
+ SetPath(NULL);
+ return false;
+ }
+ // ----think q3a actually would allow these
+ //scrub that, coz the plugin wont :]
+
+ vec3_t dist, speed;
+ VectorSubtract(apex, start, dist);
+
+ vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
+ float flight_time = -speed_z/LOCAL_GRAVITY;
+
+
+ VectorScale(dist, 1/flight_time, speed);
+ speed[2] = speed_z;
+
+// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
+
+ vec3_t* pPath = new vec3_t[points];
+
+ float interval = multiplier*flight_time/points;
+ for(int i = 0; i < points; i++)
+ {
+ float ltime = interval*i;
+
+ VectorScale(speed, ltime, pPath[i]);
+ VectorAdd(pPath[i], start, pPath[i]);
+
+ // could do this all with vectors
+ // vGrav = {0, 0, -800.0f}
+ // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
+ // VectorScale(speed, ltime, pPath[i]);
+ // _VectorAdd(pPath[i], start, pPath[i])
+ // _VectorAdd(pPath[i], vAdd, pPath[i])
+
+ pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
+ }
+
+ SetPath(pPath);
+ return true;
+}
+
+void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+ strcpy(entTrigger, trigger);
+ strcpy(entTarget, target);
+
+ fMultiplier = multiplier;
+ fVarGravity = varGravity;
+ nPathCount = points;
+ m_bShowExtra = bShowExtra;
+
+ if(!UpdatePath())
+ {
+ globalErrorStream() << "Initialization Failure in DBobView::Begin";
+ delete this;
+ }
+ globalOutputStream() << "Initialization of Path Plotter succeeded.";
+}
+
+bool DBobView::UpdatePath()
+{
+ vec3_t start, apex;
+
+ if(GetEntityCentre(entTrigger, start))
+ {
+ if(GetEntityCentre(entTarget, apex))
+ {
+ CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
+ return true;
+ }
+ }
+ return false;
+}
+
+void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+ DEntity trigger;
+ trigger.LoadEPairList(&entity);
+
+ DEPair* trigger_ep = trigger.FindEPairByKey("targetname");
+
+ if(trigger_ep)
+ {
+ if(!strcmp(trigger.m_Classname, "trigger_push"))
+ {
+ DEPair* target_ep = trigger.FindEPairByKey("target");
+ if(target_ep)
+ {
+ const scene::Path* entTarget = FindEntityFromTargetname(target_ep->value);
+ if(entTarget)
+ {
+ if(g_PathView)
+ delete g_PathView;
+ g_PathView = new DBobView;
+
+ Entity* target = Node_getEntity(entTarget->top());
+ if(target != 0)
+ {
+ if(!bNoUpdate)
+ {
+ g_PathView->trigger = &entity;
+ entity.attach(*g_PathView);
+ g_PathView->target = target;
+ target->attach(*g_PathView);
+ }
+ g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra);
+ }
+ else
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+ }
+ else
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+ }
+ else
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
+ }
+ else
+ globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+ }
+ else
+ globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
+ return;
+}
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