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[voretournament/voretournament.git] / misc / mediasource / extra / netradiant-src / contrib / bobtoolz / DBobView.cpp
diff --git a/misc/mediasource/extra/netradiant-src/contrib/bobtoolz/DBobView.cpp b/misc/mediasource/extra/netradiant-src/contrib/bobtoolz/DBobView.cpp
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+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+*/
+
+// BobView.cpp: implementation of the DBobView class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#include "DBobView.h"
+//#include "misc.h"
+#include "funchandlers.h"
+
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
+#include "str.h"
+#include "math/matrix.h"
+
+#include "DEntity.h"
+#include "DEPair.h"
+#include "misc.h"
+#include "dialogs/dialogs-gtk.h"
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+DBobView::DBobView()
+{
+       nPathCount = 0;
+       
+       path = NULL;
+
+       boundingShow = BOUNDS_APEX;
+
+  constructShaders();
+  GlobalShaderCache().attachRenderable(*this);
+}
+
+DBobView::~DBobView()
+{
+  GlobalShaderCache().detachRenderable(*this);
+  destroyShaders();
+
+  if(path)
+               delete[] path;
+
+       g_PathView = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////
+// Implementation
+//////////////////////////////////////////////////////////////////////
+
+void DBobView::render(RenderStateFlags state) const
+{
+       glBegin(GL_LINE_STRIP);
+
+       for(int i = 0; i < nPathCount; i++)
+               glVertex3fv(path[i]);
+
+       glEnd();
+}
+
+const char* DBobView_state_line = "$bobtoolz/bobview/line";
+const char* DBobView_state_box = "$bobtoolz/bobview/box";
+
+void DBobView::constructShaders()
+{
+  OpenGLState state;
+  GlobalOpenGLStateLibrary().getDefaultState(state);
+  state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND|RENDER_LINESMOOTH;
+  state.m_sort = OpenGLState::eSortOpaque;
+  state.m_linewidth = 1;
+  state.m_colour[0] = 1;
+  state.m_colour[1] = 0;
+  state.m_colour[2] = 0;
+  state.m_colour[3] = 1;
+  GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
+
+  state.m_colour[0] = 0.25f;
+  state.m_colour[1] = 0.75f;
+  state.m_colour[2] = 0.75f;
+  state.m_colour[3] = 1;
+  GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
+
+  m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
+  m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
+}
+
+void DBobView::destroyShaders()
+{
+  GlobalOpenGLStateLibrary().erase(DBobView_state_line);
+  GlobalOpenGLStateLibrary().erase(DBobView_state_box);
+  GlobalShaderCache().release(DBobView_state_line);
+  GlobalShaderCache().release(DBobView_state_box);
+}
+
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
+
+void DBobView::renderSolid(Renderer& renderer, const VolumeTest& volume) const
+{
+       if(!path)
+               return;
+
+  renderer.SetState(m_shader_line, Renderer::eWireframeOnly);
+  renderer.SetState(m_shader_line, Renderer::eFullMaterials);
+  renderer.addRenderable(*this, g_matrix4_identity);
+
+       if(m_bShowExtra)
+       {
+    renderer.SetState(m_shader_box, Renderer::eWireframeOnly);
+    renderer.SetState(m_shader_box, Renderer::eFullMaterials);
+    renderer.addRenderable(*this, g_transform_box1);
+    renderer.addRenderable(*this, g_transform_box2);
+    renderer.addRenderable(*this, g_transform_box3);
+    renderer.addRenderable(*this, g_transform_box4);
+  }
+}
+void DBobView::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
+{
+  renderSolid(renderer, volume);
+}
+
+void DBobView::SetPath(vec3_t *pPath)
+{
+       if(path)
+               delete[] path;
+
+       path = pPath;
+}
+
+#define LOCAL_GRAVITY -800.0f
+
+bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
+{
+       if(apex[2] <= start[2])
+       {
+               SetPath(NULL);
+               return false;
+       }
+       // ----think q3a actually would allow these
+       //scrub that, coz the plugin wont :]
+
+       vec3_t dist, speed;
+       VectorSubtract(apex, start, dist);
+
+       vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
+       float flight_time = -speed_z/LOCAL_GRAVITY;
+
+
+       VectorScale(dist, 1/flight_time, speed);
+       speed[2] = speed_z;
+
+//     Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
+
+       vec3_t* pPath = new vec3_t[points];
+
+       float interval = multiplier*flight_time/points;
+       for(int i = 0; i < points; i++)
+       {
+               float ltime = interval*i;
+
+               VectorScale(speed, ltime, pPath[i]);
+               VectorAdd(pPath[i], start, pPath[i]);
+
+               // could do this all with vectors
+               // vGrav = {0, 0, -800.0f}
+               // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
+               // VectorScale(speed, ltime, pPath[i]);
+               // _VectorAdd(pPath[i], start, pPath[i])
+               // _VectorAdd(pPath[i], vAdd, pPath[i])
+
+               pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
+       }
+
+       SetPath(pPath);
+       return true;
+}
+
+void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+       strcpy(entTrigger, trigger);
+       strcpy(entTarget, target);
+
+       fMultiplier = multiplier;
+       fVarGravity = varGravity;
+       nPathCount = points;
+       m_bShowExtra = bShowExtra;
+
+       if(!UpdatePath())
+       {
+               globalErrorStream() << "Initialization Failure in DBobView::Begin";
+               delete this;
+       }
+       globalOutputStream() << "Initialization of Path Plotter succeeded.";
+}
+
+bool DBobView::UpdatePath()
+{
+       vec3_t start, apex;
+
+       if(GetEntityCentre(entTrigger, start))
+       {
+               if(GetEntityCentre(entTarget, apex))
+               {
+                       CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
+                       return true;
+               }
+       }
+       return false;
+}
+
+void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
+{
+       DEntity trigger;
+       trigger.LoadEPairList(&entity);
+
+       DEPair* trigger_ep = trigger.FindEPairByKey("targetname");
+
+       if(trigger_ep)
+       {
+               if(!strcmp(trigger.m_Classname, "trigger_push"))
+               {
+                       DEPair* target_ep = trigger.FindEPairByKey("target");
+                       if(target_ep)
+                       {
+                               const scene::Path* entTarget = FindEntityFromTargetname(target_ep->value);
+                               if(entTarget)
+                               {
+                                       if(g_PathView)
+                                               delete g_PathView;
+                                       g_PathView = new DBobView;
+
+                                       Entity* target = Node_getEntity(entTarget->top());
+                                       if(target != 0)
+                                       {
+                                               if(!bNoUpdate)
+                                               {
+                                                       g_PathView->trigger = &entity;
+                                                       entity.attach(*g_PathView);
+                                                       g_PathView->target = target;
+                                                       target->attach(*g_PathView);
+                                               }
+                                         g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra);
+                                       }
+                                       else
+                                               globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+                               }
+                               else
+                                       globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+                       }
+                       else
+                               globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
+               }
+               else
+                       globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+       }       
+       else
+               globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
+       return;
+}
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