--- /dev/null
+/*
+BobToolz plugin for GtkRadiant
+Copyright (C) 2001 Gordon Biggans
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+// DBrush.h: interface for the DBrush class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#if !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
+#define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#include <stdio.h>
+#include <list>
+#include "mathlib.h"
+#include "str.h"
+
+class DPlane;
+class DWinding;
+class DPoint;
+class _QERFaceData;
+
+namespace scene
+{
+ class Node;
+ class Instance;
+}
+
+#define POINT_IN_BRUSH 0
+#define POINT_ON_BRUSH 1
+#define POINT_OUT_BRUSH 2
+
+class DBrush
+{
+public:
+ DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail);
+ void SaveToFile(FILE* pFile);
+
+ void Rotate(vec3_t vOrigin, vec3_t vRotation);
+ void RotateAboutCentre(vec3_t vRotation);
+
+ DPlane* HasPlaneInverted(DPlane* chkPlane);
+ DPlane* HasPlane(DPlane* chkPlane);
+ DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData);
+
+ bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
+ bool IsDetail();
+ bool HasTexture(const char* textureName);
+ bool IntersectsWith(DBrush *chkBrush);
+ bool IntersectsWith(DPlane* p1, DPlane* p2, vec3_t v);
+ bool IsCutByPlane(DPlane* cuttingPlane);
+ bool GetBounds(vec3_t min, vec3_t max);
+ bool HasPoint(vec3_t pnt);
+ bool BBoxCollision(DBrush* chkBrush);
+ bool BBoxTouch(DBrush* chkBrush);
+
+ int BuildPoints();
+ void BuildBounds();
+ void BuildFromWinding(DWinding* w);
+ scene::Node* BuildInRadiant(bool allowDestruction, int* changeCnt, scene::Node* entity = NULL);
+
+ void ResetChecks(std::list<Str>* exclusionList);
+
+ void ClearFaces();
+ void ClearPoints();
+
+ int RemoveRedundantPlanes( void );
+ void RemovePlane( DPlane* plane );
+ int PointPosition(vec3_t pnt);
+
+
+ void CutByPlane(DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2);
+
+ void LoadFromBrush(scene::Instance& brush, bool textured);
+ void AddPoint(vec3_t pnt);
+
+ DPlane* FindPlaneWithClosestNormal( vec_t* normal );
+ int FindPointsForPlane( DPlane* plane, DPoint** pnts, int maxpnts );
+
+ DBrush(int ID = -1);
+ virtual ~DBrush();
+
+ bool operator== (DBrush* other);
+
+// members
+ scene::Node* QER_entity;
+ scene::Node* QER_brush;
+ std::list<DPlane*> faceList;
+ std::list<DPoint*> pointList;
+ int m_nBrushID;
+ vec3_t bbox_min, bbox_max;
+ bool bBoundsBuilt;
+};
+
+//typedef CList<DBrush*, DBrush*> DBrushList;
+
+#endif // !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)