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[voretournament/voretournament.git] / misc / mediasource / extra / netradiant-src / contrib / gtkgensurf / face.cpp
diff --git a/misc/mediasource/extra/netradiant-src/contrib/gtkgensurf/face.cpp b/misc/mediasource/extra/netradiant-src/contrib/gtkgensurf/face.cpp
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+/*
+GenSurf plugin for GtkRadiant
+Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+*/
+
+#include <stdlib.h>
+#include <math.h>
+#include "gensurf.h"
+
+#define MAX_FACES 128    // Maximum number of faces on a brush
+#define        MAX_POINTS_ON_WINDING   64
+#define        SIDE_FRONT              0
+#define        SIDE_ON                 2
+#define        SIDE_BACK               1
+#define        SIDE_CROSS              -2
+
+//vec3 vec3_origin = {0,0,0};
+
+void PlaneFromPoints (float *p0, float *p1, float *p2, PLANE *plane)
+{
+       vec3 t1, t2;
+       vec     length;
+       
+       VectorSubtract (p0, p1, t1);
+       VectorSubtract (p2, p1, t2);
+       plane->normal[0] = t1[1]*t2[2] - t1[2]*t2[1];
+       plane->normal[1] = t1[2]*t2[0] - t1[0]*t2[2];
+       plane->normal[2] = t1[0]*t2[1] - t1[1]*t2[0];
+       
+       length = (vec)(sqrt(plane->normal[0]*plane->normal[0] +
+                               plane->normal[1]*plane->normal[1] +
+                                               plane->normal[2]*plane->normal[2]  ));
+       if (length == 0)
+       {
+               VectorClear(plane->normal);
+       }
+       else
+       {
+               plane->normal[0] /= length;
+               plane->normal[1] /= length;
+               plane->normal[2] /= length;
+       }
+       plane->dist = DotProduct (p0, plane->normal);
+}
+/*
+void VectorMA (vec3 va, vec scale, vec3 vb, vec3 vc)
+{
+       vc[0] = va[0] + scale*vb[0];
+       vc[1] = va[1] + scale*vb[1];
+       vc[2] = va[2] + scale*vb[2];
+}
+
+void CrossProduct (vec3 v1, vec3 v2, vec3 cross)
+{
+       cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
+       cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
+       cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+*/
+/*
+=============
+AllocWinding
+=============
+*/
+MY_WINDING     *AllocWinding (int points)
+{
+       MY_WINDING      *w;
+       int                     s;
+
+       s = sizeof(vec)*3*points + sizeof(int);
+       w = (MY_WINDING*)malloc (s);
+       memset (w, 0, s); 
+       return w;
+}
+/*
+vec VectorNormalize (vec3 in, vec3 out)
+{
+       vec     length, ilength;
+
+       length = (vec)(sqrt (in[0]*in[0] + in[1]*in[1] + in[2]*in[2]));
+       if (length == 0)
+       {
+               VectorClear (out);
+               return 0;
+       }
+
+       ilength = (vec)1.0/length;
+       out[0] = in[0]*ilength;
+       out[1] = in[1]*ilength;
+       out[2] = in[2]*ilength;
+
+       return length;
+}
+*/
+
+/*
+=================
+BaseWindingForPlane
+=================
+*/
+MY_WINDING *BaseWindingForPlane (vec3 normal, vec dist)
+{
+       int                i, x;
+       vec        max, v;
+       vec3       org, vright, vup;
+       MY_WINDING *w;
+
+// find the major axis
+
+       max = -BOGUS_RANGE;
+       x = -1;
+       for (i=0 ; i<3; i++)
+       {
+               v = (vec)(fabs(normal[i]));
+               if (v > max)
+               {
+                       x = i;
+                       max = v;
+               }
+       }
+       if (x==-1) x = 2;
+               
+       VectorCopy(vec3_origin,vup);
+       switch (x)
+       {
+       case 0:
+       case 1:
+               vup[2] = 1;
+               break;          
+       case 2:
+               vup[0] = 1;
+               break;          
+       }
+
+       v = DotProduct (vup, normal);
+       VectorMA (vup, -v, normal, vup);
+       VectorNormalize (vup, vup);
+               
+       VectorScale (normal, dist, org);
+       
+       CrossProduct (vup, normal, vright);
+       
+       VectorScale (vup, 65536, vup);
+       VectorScale (vright, 65536, vright);
+
+// project a really big        axis aligned box onto the plane
+       w = AllocWinding (4);
+       
+       VectorSubtract (org, vright, w->p[0]);
+       VectorAdd (w->p[0], vup, w->p[0]);
+       
+       VectorAdd (org, vright, w->p[1]);
+       VectorAdd (w->p[1], vup, w->p[1]);
+       
+       VectorAdd (org, vright, w->p[2]);
+       VectorSubtract (w->p[2], vup, w->p[2]);
+       
+       VectorSubtract (org, vright, w->p[3]);
+       VectorSubtract (w->p[3], vup, w->p[3]);
+       
+       w->numpoints = 4;
+       
+       return w;       
+}
+
+void FreeWinding (MY_WINDING *w)
+{
+       if (*(unsigned *)w == 0xdeaddead)
+//             Error ("FreeWinding: freed a freed winding");
+               return;
+       *(unsigned *)w = 0xdeaddead;
+
+       free (w);
+}
+
+/*
+=============
+ChopWindingInPlace
+=============
+*/
+void ChopWindingInPlace (MY_WINDING **inout, vec3 normal, vec dist, vec epsilon)
+{
+       MY_WINDING *in;
+       vec        dists[MAX_POINTS_ON_WINDING+4];
+       int        sides[MAX_POINTS_ON_WINDING+4];
+       int        counts[3];
+       static vec dot;         // VC 4.2 optimizer bug if not static
+       int        i, j;
+       vec        *p1, *p2;
+       vec3       mid;
+       MY_WINDING *f;
+       int        maxpts;
+
+       in = *inout;
+       counts[0] = counts[1] = counts[2] = 0;
+
+// determine sides for each point
+       for (i=0 ; i<in->numpoints ; i++)
+       {
+               dot = DotProduct (in->p[i], normal);
+               dot -= dist;
+               dists[i] = dot;
+               if (dot > epsilon)
+                       sides[i] = SIDE_FRONT;
+               else if (dot < -epsilon)
+                       sides[i] = SIDE_BACK;
+               else
+               {
+                       sides[i] = SIDE_ON;
+               }
+               counts[sides[i]]++;
+       }
+       sides[i] = sides[0];
+       dists[i] = dists[0];
+       
+       if (!counts[0])
+       {
+               FreeWinding(in);
+               *inout = NULL;
+               return;
+       }
+       if (!counts[1])
+               return;         // inout stays the same
+
+       maxpts = in->numpoints+4;       // cant use counts[0]+2 because
+                                                               // of fp grouping errors
+
+       f = AllocWinding (maxpts);
+               
+       for (i=0 ; i<in->numpoints ; i++)
+       {
+               p1 = in->p[i];
+               
+               if (sides[i] == SIDE_ON)
+               {
+                       VectorCopy (p1, f->p[f->numpoints]);
+                       f->numpoints++;
+                       continue;
+               }
+       
+               if (sides[i] == SIDE_FRONT)
+               {
+                       VectorCopy (p1, f->p[f->numpoints]);
+                       f->numpoints++;
+               }
+
+               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                       continue;
+                       
+       // generate a split point
+               p2 = in->p[(i+1)%in->numpoints];
+               
+               dot = dists[i] / (dists[i]-dists[i+1]);
+               for (j=0 ; j<3 ; j++)
+               {       // avoid round off error when possible
+                       if (normal[j] == 1)
+                               mid[j] = dist;
+                       else if (normal[j] == -1)
+                               mid[j] = -dist;
+                       else
+                               mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+               }
+                       
+               VectorCopy (mid, f->p[f->numpoints]);
+               f->numpoints++;
+       }
+       
+//     if (f->numpoints > maxpts)
+//             Error ("ClipWinding: points exceeded estimate");
+//     if (f->numpoints > MAX_POINTS_ON_WINDING)
+//             Error ("ClipWinding: MAX_POINTS_ON_WINDING");
+
+       FreeWinding(in);
+       *inout = f;
+}
+
+void UseFaceBounds()
+{
+       LPVOID       vp;
+       float        Dot, BestDot;
+       float            planepts[3][3];
+       int          BestFace;
+       int          i, j;
+       int          NumFaces;
+       vec3         SurfNormal;
+       vec3         vmin,vmax;
+       PLANE        plane[MAX_FACES*2];
+       PLANE        pface;
+       MY_WINDING   *w;
+
+       switch(Plane)
+       {
+       case PLANE_XY1:
+               SurfNormal[0] = 0.0;
+               SurfNormal[1] = 0.0;
+               SurfNormal[2] =-1.0;
+               break;
+       case PLANE_XZ0:
+               SurfNormal[0] = 0.0;
+               SurfNormal[1] = 1.0;
+               SurfNormal[2] = 0.0;
+               break;
+       case PLANE_XZ1:
+               SurfNormal[0] = 0.0;
+               SurfNormal[1] =-1.0;
+               SurfNormal[2] = 0.0;
+               break;
+       case PLANE_YZ0:
+               SurfNormal[0] = 1.0;
+               SurfNormal[1] = 0.0;
+               SurfNormal[2] = 0.0;
+               break;
+       case PLANE_YZ1:
+               SurfNormal[0] =-1.0;
+               SurfNormal[1] = 0.0;
+               SurfNormal[2] = 0.0;
+               break;
+       default:
+               SurfNormal[0] = 0.0;
+               SurfNormal[1] = 0.0;
+               SurfNormal[2] = 1.0;
+       }
+
+#if 0
+       i  = g_FuncTable.m_pfnAllocateSelectedBrushHandles();
+       vp = g_FuncTable.m_pfnGetSelectedBrushHandle(0);
+       NumFaces = g_FuncTable.m_pfnGetFaceCount(vp);
+
+       BestFace = -1;
+       BestDot  = 0.0;
+
+       for(i=0; i<NumFaces; i++)
+       {
+         _QERFaceData* QERFaceData = g_FuncTable.m_pfnGetFaceData(vp,i);
+               planepts[0][0] = QERFaceData->m_v1[0];
+               planepts[0][1] = QERFaceData->m_v1[1];
+               planepts[0][2] = QERFaceData->m_v1[2];
+               planepts[1][0] = QERFaceData->m_v2[0];
+               planepts[1][1] = QERFaceData->m_v2[1];
+               planepts[1][2] = QERFaceData->m_v2[2];
+               planepts[2][0] = QERFaceData->m_v3[0];
+               planepts[2][1] = QERFaceData->m_v3[1];
+               planepts[2][2] = QERFaceData->m_v3[2];
+
+               PlaneFromPoints (planepts[0], planepts[1], planepts[2], &plane[2*i]);
+               VectorSubtract (vec3_origin, plane[2*i].normal, plane[2*i+1].normal);
+               plane[2*i+1].dist = -plane[2*i].dist;
+
+               Dot = DotProduct(plane[2*i].normal,SurfNormal);
+               if(Dot > BestDot)
+               {
+                       BestDot  = Dot;
+                       BestFace = i;
+                       if(strlen(QERFaceData->m_TextureName))
+                               strcpy(Texture[Game][0],QERFaceData->m_TextureName);
+               }
+       }
+       for(i=0; i<NumFaces; i++)
+       {
+               if(i==BestFace) continue;
+               _QERFaceData* QERFaceData = g_FuncTable.m_pfnGetFaceData(vp,i);
+               if(strlen(QERFaceData->m_TextureName))
+               {
+                       if(strcmp(Texture[Game][0],QERFaceData->m_TextureName))
+                               strcpy(Texture[Game][1],QERFaceData->m_TextureName);
+               }
+       }
+
+
+       g_FuncTable.m_pfnReleaseSelectedBrushHandles();
+
+       w = BaseWindingForPlane (plane[BestFace*2].normal, plane[BestFace*2].dist);
+
+       for (i=0 ; i<NumFaces && w; i++)
+       {
+               if (BestFace == i)
+                       continue;
+               ChopWindingInPlace (&w, plane[i*2+1].normal, plane[i*2+1].dist, 0);
+       }
+       if(!w) return;
+
+       // Get bounding box for this face
+       vmin[0] = vmax[0] = w->p[0][0];
+       vmin[1] = vmax[1] = w->p[0][1];
+       vmin[2] = vmax[2] = w->p[0][2];
+       for(j=1; j<w->numpoints; j++)
+       {
+               vmin[0] = min(vmin[0],w->p[j][0]);
+               vmin[1] = min(vmin[1],w->p[j][1]);
+               vmin[2] = min(vmin[2],w->p[j][2]);
+               vmax[0] = max(vmax[0],w->p[j][0]);
+               vmax[1] = max(vmax[1],w->p[j][1]);
+               vmax[2] = max(vmax[2],w->p[j][2]);
+       }
+
+       FreeWinding(w);
+
+       VectorCopy(plane[BestFace*2].normal,pface.normal);
+       pface.dist = plane[BestFace*2].dist;
+       switch(Plane)
+       {
+       case PLANE_XZ0:
+       case PLANE_XZ1:
+               if(pface.normal[1] == 0.) return;
+               Hll = vmin[0];
+               Hur = vmax[0];
+               Vll = vmin[2];
+               Vur = vmax[2];
+               Z00 = (pface.dist - pface.normal[0]*Hll - pface.normal[2]*Vll)/pface.normal[1];
+               Z01 = (pface.dist - pface.normal[0]*Hll - pface.normal[2]*Vur)/pface.normal[1];
+               Z10 = (pface.dist - pface.normal[0]*Hur - pface.normal[2]*Vll)/pface.normal[1];
+               Z11 = (pface.dist - pface.normal[0]*Hur - pface.normal[2]*Vur)/pface.normal[1];
+               break;
+       case PLANE_YZ0:
+       case PLANE_YZ1:
+               if(pface.normal[0] == 0.) return;
+               Hll = vmin[1];
+               Hur = vmax[1];
+               Vll = vmin[2];
+               Vur = vmax[2];
+               Z00 = (pface.dist - pface.normal[1]*Hll - pface.normal[2]*Vll)/pface.normal[0];
+               Z01 = (pface.dist - pface.normal[1]*Hll - pface.normal[2]*Vur)/pface.normal[0];
+               Z10 = (pface.dist - pface.normal[1]*Hur - pface.normal[2]*Vll)/pface.normal[0];
+               Z11 = (pface.dist - pface.normal[1]*Hur - pface.normal[2]*Vur)/pface.normal[0];
+               break;
+       default:
+               if(pface.normal[2] == 0.) return;
+               Hll = vmin[0];
+               Hur = vmax[0];
+               Vll = vmin[1];
+               Vur = vmax[1];
+               Z00 = (pface.dist - pface.normal[0]*Hll - pface.normal[1]*Vll)/pface.normal[2];
+               Z01 = (pface.dist - pface.normal[0]*Hll - pface.normal[1]*Vur)/pface.normal[2];
+               Z10 = (pface.dist - pface.normal[0]*Hur - pface.normal[1]*Vll)/pface.normal[2];
+               Z11 = (pface.dist - pface.normal[0]*Hur - pface.normal[1]*Vur)/pface.normal[2];
+       }
+#endif
+}