+++ /dev/null
-/*
-Copyright (C) 2002 Dominic Clifton.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//
-// Sprite Model Plugin
-//
-// Code by Hydra aka Dominic Clifton
-//
-// Based on MD3Model source code by SPoG
-//
-
-/*
- Overview
- ========
-
-
- Why ?
- -----
-
- It allows the user to see a graphical representation of the entity in the 3D view (maybe 2D views later) where the entity would just otherwise be a non-descriptive coloured box.
-
- It is designed to be used with the entity view set to WireFrame (as the sprite images are rendered in the middle of the entity's bbox.
-
- How ?
- -----
-
- Implemented as a model module, without any ISelect stuff.
-
- For an entity to use an image (instead of a model) you just update the entity defintion file so that the eclass_t's modelpath is filled in with a relative path and filename of an image file.
-
- e.g:
-
- baseq3/scripts/entities.def
- ===========================
-
- \/\*QUAKED ammo_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED
- ...
- -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
- model="sprites/powerups/ammo/bfgam.bmp"\*\/
-
-
- valve/scripts/halflife.fgd
- ==========================
-
- @PointClass iconsprite("sprites/lightbulb.spr") base(Target, Targetname, Light) = light : "Invisible lightsource"
- [
- ...
- ]
-
- What image formats are supported ?
- ----------------------------------
-
- This module can load any image format that there is an active image module for. For q3 this would be bmp, tga and jpg. For Half-Life this would be hlw and spr.
-
- Version History
- ===============
-
- v0.1 - 27/May/2002
- - Created an inital implementation of a sprite model plugin.
- According to the powers that be, it seems creating a model
- plugin is hackish.
- It works ok, but there is no way to attach models (sprites if you will)
- to non-fixedsize entities (like func_bombtarget)
- Also, I can't get the alpha map stuff right so I had to invert the alpha
- mask in the spr loader so that 0xff = not drawn pixel.
-
- ToDo
- ====
-
- * make sprites always face the camera (is this done in camwindow.cpp ?)
-
- * maybe add an option to scale the sprites in the prefs ?
-
- * un-hack the default fall-though to "sprite" model version (see m_version)
-
- * maybe convert to a new kind of class not based on model.
-
- * allow sprites on non-fixedsize ents
-
- * fix reversed alpha map in spr loader
-
- * allow an entity to have both an .md? and a sprite model.
-*/
-
-#include "plugin.h"
-#include "spritemodel.h"
-
-// =============================================================================
-// Globals
-
-// function tables
-_QERFuncTable_1 __QERTABLENAME;
-OpenGLBinding g_QglTable;
-_QERShadersTable g_ShadersTable;
-
-// =============================================================================
-// SYNAPSE
-
-#include "synapse.h"
-
-
-char *supportedmodelformats[] = {"spr","bmp","tga","jpg","hlw",NULL}; // NULL is list delimiter
-
-static void add_model_apis(CSynapseClient& client)
-{
- char **ext;
- for (ext = supportedmodelformats; *ext != NULL; ext++)
- {
- client.AddAPI(MODEL_MAJOR, *ext, sizeof(_QERPlugModelTable));
- }
-}
-
-static bool model_is_supported(const char* extension)
-{
- char **ext;
- for (ext = supportedmodelformats; *ext != NULL; ext++)
- {
- if (stricmp(extension,*ext)==0)
- return true;
- }
- return false;
-}
-
-void init_filetypes()
-{
- char **ext;
- for (ext = supportedmodelformats; *ext != NULL; ext++)
- {
- GetFileTypeRegistry()->addType(MODEL_MAJOR, filetype_t("sprite", *ext));
- }
-}
-
-extern CSynapseServer* g_pSynapseServer;
-
-class CSynapseClientModel : public CSynapseClient
-{
-public:
- // CSynapseClient API
- bool RequestAPI(APIDescriptor_t *pAPI);
- const char* GetInfo();
- const char* GetName();
-
- CSynapseClientModel() { }
- virtual ~CSynapseClientModel() { }
-
- bool OnActivate()
- {
- init_filetypes(); // see todo list above.
- return true;
- }
-};
-
-CSynapseServer* g_pSynapseServer = NULL;
-CSynapseClientModel g_SynapseClient;
-
-extern "C" CSynapseClient* SYNAPSE_DLL_EXPORT Synapse_EnumerateInterfaces (const char *version, CSynapseServer *pServer)
-{
- if (strcmp(version, SYNAPSE_VERSION))
- {
- Syn_Printf("ERROR: synapse API version mismatch: should be '" SYNAPSE_VERSION "', got '%s'\n", version);
- return NULL;
- }
- g_pSynapseServer = pServer;
- g_pSynapseServer->IncRef();
- Set_Syn_Printf(g_pSynapseServer->Get_Syn_Printf());
-
- add_model_apis(g_SynapseClient); // see todo list above.
-
- g_SynapseClient.AddAPI( PLUGIN_MAJOR, "sprite", sizeof( _QERPluginTable ) );
- g_SynapseClient.AddAPI( RADIANT_MAJOR, NULL, sizeof( g_FuncTable ), SYN_REQUIRE, &g_FuncTable );
- g_SynapseClient.AddAPI( QGL_MAJOR, NULL, sizeof( g_QglTable ), SYN_REQUIRE, &g_QglTable );
- g_SynapseClient.AddAPI( SHADERS_MAJOR, "*", sizeof( g_ShadersTable ), SYN_REQUIRE, &g_ShadersTable );
-
- return &g_SynapseClient;
-}
-
-bool CSynapseClientModel::RequestAPI(APIDescriptor_t *pAPI)
-{
- if (!strcmp(pAPI->major_name, MODEL_MAJOR))
- {
- _QERPlugModelTable* pTable= static_cast<_QERPlugModelTable*>(pAPI->mpTable);
-
- if (!strcmp(pAPI->minor_name, "sprite"))
- {
- pTable->m_pfnLoadModel = &LoadSpriteModel;
- return true;
- }
- }
-
- Syn_Printf("ERROR: RequestAPI( '%s' ) not found in '%s'\n", pAPI->major_name, GetInfo());
- return false;
-}
-
-#include "version.h"
-
-const char* CSynapseClientModel::GetInfo()
-{
- return "Sprite Model module built " __DATE__ " " RADIANT_VERSION;
-}
-
-const char* CSynapseClientModel::GetName()
-{
- return "sprite";
-}