--- /dev/null
+/*
+Copyright (C) 2002 Dominic Clifton.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//
+// Sprite Model Plugin
+//
+// Code by Hydra aka Dominic Clifton
+//
+// Based on MD3Model source code by SPoG
+//
+
+/*
+ Overview
+ ========
+
+
+ Why ?
+ -----
+
+ It allows the user to see a graphical representation of the entity in the 3D view (maybe 2D views later) where the entity would just otherwise be a non-descriptive coloured box.
+
+ It is designed to be used with the entity view set to WireFrame (as the sprite images are rendered in the middle of the entity's bbox.
+
+ How ?
+ -----
+
+ Implemented as a model module, without any ISelect stuff.
+
+ For an entity to use an image (instead of a model) you just update the entity defintion file so that the eclass_t's modelpath is filled in with a relative path and filename of an image file.
+
+ e.g:
+
+ baseq3/scripts/entities.def
+ ===========================
+
+ \/\*QUAKED ammo_bfg (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED
+ ...
+ -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+ model="sprites/powerups/ammo/bfgam.bmp"\*\/
+
+
+ valve/scripts/halflife.fgd
+ ==========================
+
+ @PointClass iconsprite("sprites/lightbulb.spr") base(Target, Targetname, Light) = light : "Invisible lightsource"
+ [
+ ...
+ ]
+
+ What image formats are supported ?
+ ----------------------------------
+
+ This module can load any image format that there is an active image module for. For q3 this would be bmp, tga and jpg. For Half-Life this would be hlw and spr.
+
+ Version History
+ ===============
+
+ v0.1 - 27/May/2002
+ - Created an inital implementation of a sprite model plugin.
+ According to the powers that be, it seems creating a model
+ plugin is hackish.
+ It works ok, but there is no way to attach models (sprites if you will)
+ to non-fixedsize entities (like func_bombtarget)
+ Also, I can't get the alpha map stuff right so I had to invert the alpha
+ mask in the spr loader so that 0xff = not drawn pixel.
+
+ ToDo
+ ====
+
+ * make sprites always face the camera (is this done in camwindow.cpp ?)
+
+ * maybe add an option to scale the sprites in the prefs ?
+
+ * un-hack the default fall-though to "sprite" model version (see m_version)
+
+ * maybe convert to a new kind of class not based on model.
+
+ * allow sprites on non-fixedsize ents
+
+ * fix reversed alpha map in spr loader
+
+ * allow an entity to have both an .md? and a sprite model.
+*/
+
+#include "plugin.h"
+#include "spritemodel.h"
+
+// =============================================================================
+// Globals
+
+// function tables
+_QERFuncTable_1 __QERTABLENAME;
+OpenGLBinding g_QglTable;
+_QERShadersTable g_ShadersTable;
+
+// =============================================================================
+// SYNAPSE
+
+#include "synapse.h"
+
+
+char *supportedmodelformats[] = {"spr","bmp","tga","jpg","hlw",NULL}; // NULL is list delimiter
+
+static void add_model_apis(CSynapseClient& client)
+{
+ char **ext;
+ for (ext = supportedmodelformats; *ext != NULL; ext++)
+ {
+ client.AddAPI(MODEL_MAJOR, *ext, sizeof(_QERPlugModelTable));
+ }
+}
+
+static bool model_is_supported(const char* extension)
+{
+ char **ext;
+ for (ext = supportedmodelformats; *ext != NULL; ext++)
+ {
+ if (stricmp(extension,*ext)==0)
+ return true;
+ }
+ return false;
+}
+
+void init_filetypes()
+{
+ char **ext;
+ for (ext = supportedmodelformats; *ext != NULL; ext++)
+ {
+ GetFileTypeRegistry()->addType(MODEL_MAJOR, filetype_t("sprite", *ext));
+ }
+}
+
+extern CSynapseServer* g_pSynapseServer;
+
+class CSynapseClientModel : public CSynapseClient
+{
+public:
+ // CSynapseClient API
+ bool RequestAPI(APIDescriptor_t *pAPI);
+ const char* GetInfo();
+ const char* GetName();
+
+ CSynapseClientModel() { }
+ virtual ~CSynapseClientModel() { }
+
+ bool OnActivate()
+ {
+ init_filetypes(); // see todo list above.
+ return true;
+ }
+};
+
+CSynapseServer* g_pSynapseServer = NULL;
+CSynapseClientModel g_SynapseClient;
+
+extern "C" CSynapseClient* SYNAPSE_DLL_EXPORT Synapse_EnumerateInterfaces (const char *version, CSynapseServer *pServer)
+{
+ if (strcmp(version, SYNAPSE_VERSION))
+ {
+ Syn_Printf("ERROR: synapse API version mismatch: should be '" SYNAPSE_VERSION "', got '%s'\n", version);
+ return NULL;
+ }
+ g_pSynapseServer = pServer;
+ g_pSynapseServer->IncRef();
+ Set_Syn_Printf(g_pSynapseServer->Get_Syn_Printf());
+
+ add_model_apis(g_SynapseClient); // see todo list above.
+
+ g_SynapseClient.AddAPI( PLUGIN_MAJOR, "sprite", sizeof( _QERPluginTable ) );
+ g_SynapseClient.AddAPI( RADIANT_MAJOR, NULL, sizeof( g_FuncTable ), SYN_REQUIRE, &g_FuncTable );
+ g_SynapseClient.AddAPI( QGL_MAJOR, NULL, sizeof( g_QglTable ), SYN_REQUIRE, &g_QglTable );
+ g_SynapseClient.AddAPI( SHADERS_MAJOR, "*", sizeof( g_ShadersTable ), SYN_REQUIRE, &g_ShadersTable );
+
+ return &g_SynapseClient;
+}
+
+bool CSynapseClientModel::RequestAPI(APIDescriptor_t *pAPI)
+{
+ if (!strcmp(pAPI->major_name, MODEL_MAJOR))
+ {
+ _QERPlugModelTable* pTable= static_cast<_QERPlugModelTable*>(pAPI->mpTable);
+
+ if (!strcmp(pAPI->minor_name, "sprite"))
+ {
+ pTable->m_pfnLoadModel = &LoadSpriteModel;
+ return true;
+ }
+ }
+
+ Syn_Printf("ERROR: RequestAPI( '%s' ) not found in '%s'\n", pAPI->major_name, GetInfo());
+ return false;
+}
+
+#include "version.h"
+
+const char* CSynapseClientModel::GetInfo()
+{
+ return "Sprite Model module built " __DATE__ " " RADIANT_VERSION;
+}
+
+const char* CSynapseClientModel::GetName()
+{
+ return "sprite";
+}