+++ /dev/null
-/*
-Copyright (C) 2002 Dominic Clifton.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-//
-// Sprite Model Plugin
-//
-// Code by Hydra aka Dominic Clifton
-//
-// Based on MD3Model source code by SPoG
-//
-
-#include "plugin.h"
-
-/*! i guess a description should go here... */
-class CSpriteModel: public IRender//, public ISelect
-{
-public:
- CSpriteModel();
- ~CSpriteModel();
-
- void IncRef() { refCount++; }
- void DecRef() { if(--refCount == 0) delete this; }
-
- //IRender
- void Draw(int state, int rflags) const;
- const aabb_t *GetAABB() const { return &m_BBox; }
-
- //ISelect
- //bool TestRay (const ray_t *ray, vec_t *dist) const;
-
- void Construct(IShader *pShader);
-
-protected:
- IShader *m_pShader;
-
-private:
- int refCount;
- aabb_t m_BBox;
-};
-
-void LoadSpriteModel(entity_interfaces_t *interfaces, const char *name);
-