]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/extra/netradiant-src/radiant/brushmanip.cpp
Include netRadiant source in this GIT
[voretournament/voretournament.git] / misc / mediasource / extra / netradiant-src / radiant / brushmanip.cpp
diff --git a/misc/mediasource/extra/netradiant-src/radiant/brushmanip.cpp b/misc/mediasource/extra/netradiant-src/radiant/brushmanip.cpp
new file mode 100644 (file)
index 0000000..ca36710
--- /dev/null
@@ -0,0 +1,1571 @@
+/*
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+#include "brushmanip.h"
+
+
+#include "gtkutil/widget.h"
+#include "gtkutil/menu.h"
+#include "gtkmisc.h"
+#include "brushnode.h"
+#include "map.h"
+#include "texwindow.h"
+#include "gtkdlgs.h"
+#include "commands.h"
+#include "mainframe.h"
+#include "dialog.h"
+#include "xywindow.h"
+#include "preferences.h"
+
+#include <list>
+
+void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
+{
+  const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
+  Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
+  Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
+
+  brush.clear();
+  brush.reserve(6);
+
+  {
+    for(int i=0; i < 3; ++i)
+    {
+      Vector3 planepts1(maxs);
+      Vector3 planepts2(maxs);
+      planepts2[box[i][0]] = mins[box[i][0]];
+      planepts1[box[i][1]] = mins[box[i][1]];
+
+      brush.addPlane(maxs, planepts1, planepts2, shader, projection);
+    }
+  }
+  {
+    for(int i=0; i < 3; ++i)
+    {
+      Vector3 planepts1(mins);
+      Vector3 planepts2(mins);
+      planepts1[box[i][0]] = maxs[box[i][0]];
+      planepts2[box[i][1]] = maxs[box[i][1]];
+
+      brush.addPlane(mins, planepts1, planepts2, shader, projection);
+    }
+  }
+}
+
+inline float max_extent(const Vector3& extents)
+{
+  return std::max(std::max(extents[0], extents[1]), extents[2]);
+}
+
+inline float max_extent_2d(const Vector3& extents, int axis)
+{
+  switch(axis)
+  {
+  case 0:
+    return std::max(extents[1], extents[2]);
+  case 1:
+    return std::max(extents[0], extents[2]);
+  default:
+    return std::max(extents[0], extents[1]);
+  }
+}
+
+const std::size_t c_brushPrism_minSides = 3;
+const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
+const char* const c_brushPrism_name = "brushPrism";
+
+void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection)
+{
+  if(sides < c_brushPrism_minSides)
+  {
+    globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushPrism_minSides) << "\n";
+    return;
+  }
+  if(sides > c_brushPrism_maxSides)
+  {
+    globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushPrism_maxSides) << "\n";
+    return;
+  }
+
+  brush.clear();
+  brush.reserve(sides+2);
+
+  Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
+  Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
+
+  float radius = max_extent_2d(bounds.extents, axis);
+  const Vector3& mid = bounds.origin;
+  Vector3 planepts[3];
+
+  planepts[2][(axis+1)%3] = mins[(axis+1)%3];
+  planepts[2][(axis+2)%3] = mins[(axis+2)%3];
+  planepts[2][axis] = maxs[axis];
+  planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
+  planepts[1][(axis+2)%3] = mins[(axis+2)%3];
+  planepts[1][axis] = maxs[axis];
+  planepts[0][(axis+1)%3] = maxs[(axis+1)%3];
+  planepts[0][(axis+2)%3] = maxs[(axis+2)%3];
+  planepts[0][axis] = maxs[axis];
+
+  brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+
+  planepts[0][(axis+1)%3] = mins[(axis+1)%3];
+  planepts[0][(axis+2)%3] = mins[(axis+2)%3];
+  planepts[0][axis] = mins[axis];
+  planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
+  planepts[1][(axis+2)%3] = mins[(axis+2)%3];
+  planepts[1][axis] = mins[axis];
+  planepts[2][(axis+1)%3] = maxs[(axis+1)%3];
+  planepts[2][(axis+2)%3] = maxs[(axis+2)%3];
+  planepts[2][axis] = mins[axis];
+
+  brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+  for (std::size_t i=0 ; i<sides ; ++i)
+  {
+    double sv = sin (i*3.14159265*2/sides);
+    double cv = cos (i*3.14159265*2/sides);
+
+    planepts[0][(axis+1)%3] = static_cast<float>(floor(mid[(axis+1)%3]+radius*cv+0.5));
+    planepts[0][(axis+2)%3] = static_cast<float>(floor(mid[(axis+2)%3]+radius*sv+0.5));
+    planepts[0][axis] = mins[axis];
+
+    planepts[1][(axis+1)%3] = planepts[0][(axis+1)%3];
+    planepts[1][(axis+2)%3] = planepts[0][(axis+2)%3];
+    planepts[1][axis] = maxs[axis];
+
+    planepts[2][(axis+1)%3] = static_cast<float>(floor(planepts[0][(axis+1)%3] - radius*sv + 0.5));
+    planepts[2][(axis+2)%3] = static_cast<float>(floor(planepts[0][(axis+2)%3] + radius*cv + 0.5));
+    planepts[2][axis] = maxs[axis];
+
+    brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+  }
+}
+
+const std::size_t c_brushCone_minSides = 3;
+const std::size_t c_brushCone_maxSides = 32;
+const char* const c_brushCone_name = "brushCone";
+
+void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
+{
+  if(sides < c_brushCone_minSides)
+  {
+    globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushCone_minSides) << "\n";
+    return;
+  }
+  if(sides > c_brushCone_maxSides)
+  {
+    globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushCone_maxSides) << "\n";
+    return;
+  }
+
+  brush.clear();
+  brush.reserve(sides+1);
+
+  Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
+  Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
+
+  float radius = max_extent(bounds.extents);
+  const Vector3& mid = bounds.origin;
+  Vector3 planepts[3];
+
+  planepts[0][0] = mins[0];planepts[0][1] = mins[1];planepts[0][2] = mins[2];
+  planepts[1][0] = maxs[0];planepts[1][1] = mins[1];planepts[1][2] = mins[2];
+  planepts[2][0] = maxs[0];planepts[2][1] = maxs[1];planepts[2][2] = mins[2];
+
+  brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+
+  for (std::size_t i=0 ; i<sides ; ++i)
+  {
+    double sv = sin (i*3.14159265*2/sides);
+    double cv = cos (i*3.14159265*2/sides);
+
+    planepts[0][0] = static_cast<float>(floor(mid[0]+radius*cv+0.5));
+    planepts[0][1] = static_cast<float>(floor(mid[1]+radius*sv+0.5));
+    planepts[0][2] = mins[2];
+
+    planepts[1][0] = mid[0];
+    planepts[1][1] = mid[1];
+    planepts[1][2] = maxs[2];
+
+    planepts[2][0] = static_cast<float>(floor(planepts[0][0] - radius * sv + 0.5));
+    planepts[2][1] = static_cast<float>(floor(planepts[0][1] + radius * cv + 0.5));
+    planepts[2][2] = maxs[2];
+
+    brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+  }
+}
+
+const std::size_t c_brushSphere_minSides = 3;
+const std::size_t c_brushSphere_maxSides = 31;
+const char* const c_brushSphere_name = "brushSphere";
+
+void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
+{
+  if(sides < c_brushSphere_minSides)
+  {
+    globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushSphere_minSides) << "\n";
+    return;
+  }
+  if(sides > c_brushSphere_maxSides)
+  {
+    globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushSphere_maxSides) << "\n";
+    return;
+  }
+
+  brush.clear();
+  brush.reserve(sides*sides);
+
+  float radius = max_extent(bounds.extents);
+  const Vector3& mid = bounds.origin;
+  Vector3 planepts[3];
+
+  double dt = 2 * c_pi / sides;
+  double dp = c_pi / sides;
+  for(std::size_t i=0; i < sides; i++)
+  {
+    for(std::size_t j=0;j < sides-1; j++)
+    {
+      double t = i * dt;
+      double p = float(j * dp - c_pi / 2);
+
+      planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
+      planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
+      planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
+
+      brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+    }
+  }
+
+  {
+    double p = (sides - 1) * dp - c_pi / 2;
+    for(std::size_t i = 0; i < sides; i++)
+    {
+      double t = i * dt;
+
+      planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
+      planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
+      planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
+
+      brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+    }
+  }
+}
+
+const std::size_t c_brushRock_minSides = 10;
+const std::size_t c_brushRock_maxSides = 1000;
+const char* const c_brushRock_name = "brushRock";
+
+void Brush_ConstructRock(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
+{
+  if(sides < c_brushRock_minSides)
+  {
+    globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushRock_minSides) << "\n";
+    return;
+  }
+  if(sides > c_brushRock_maxSides)
+  {
+    globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushRock_maxSides) << "\n";
+    return;
+  }
+
+  brush.clear();
+  brush.reserve(sides*sides);
+
+  float radius = max_extent(bounds.extents);
+  const Vector3& mid = bounds.origin;
+  Vector3 planepts[3];
+
+  for(std::size_t j=0;j < sides; j++)
+  {
+         planepts[0][0] = rand() - (RAND_MAX/2);
+         planepts[0][1] = rand() - (RAND_MAX/2);
+         planepts[0][2] = rand() - (RAND_MAX/2);
+         vector3_normalise(planepts[0]);
+
+         // find two vectors that are perpendicular to planepts[0]
+         ComputeAxisBase(planepts[0], planepts[1], planepts[2]);
+
+         planepts[0] = vector3_added(mid, vector3_scaled(planepts[0], radius));
+         planepts[1] = vector3_added(planepts[0], vector3_scaled(planepts[1], radius));
+         planepts[2] = vector3_added(planepts[0], vector3_scaled(planepts[2], radius));
+
+#if 0
+         // make sure the orientation is right
+         if(vector3_dot(vector3_subtracted(planepts[0], mid), vector3_cross(vector3_subtracted(planepts[1], mid), vector3_subtracted(planepts[2], mid))) > 0)
+         {
+                 Vector3 h;
+                 h = planepts[1];
+                 planepts[1] = planepts[2];
+                 planepts[2] = h;
+                 globalOutputStream() << "flip\n";
+         }
+         else
+                 globalOutputStream() << "no flip\n";
+#endif
+
+         brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+  }
+}
+
+int GetViewAxis()
+{
+  switch(GlobalXYWnd_getCurrentViewType())
+  {
+    case XY:
+      return 2;
+    case XZ:
+      return 1;
+    case YZ:
+      return 0;
+  }
+  return 2;
+}
+
+void Brush_ConstructPrefab(Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
+{
+  switch(type)
+  {
+  case eBrushCuboid:
+    {
+      UndoableCommand undo("brushCuboid");
+
+      Brush_ConstructCuboid(brush, bounds, shader, projection);
+    }
+    break;
+  case eBrushPrism:
+    {
+      int axis = GetViewAxis();
+      StringOutputStream command;
+      command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
+      UndoableCommand undo(command.c_str());
+
+      Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
+    }
+    break;
+  case eBrushCone:
+    {
+      StringOutputStream command;
+      command << c_brushCone_name << " -sides " << Unsigned(sides);
+      UndoableCommand undo(command.c_str());
+
+      Brush_ConstructCone(brush, bounds, sides, shader, projection);
+    }
+    break;
+  case eBrushSphere:
+    {
+      StringOutputStream command;
+      command << c_brushSphere_name << " -sides " << Unsigned(sides);
+      UndoableCommand undo(command.c_str());
+
+      Brush_ConstructSphere(brush, bounds, sides, shader, projection);
+    }
+    break;
+  case eBrushRock:
+    {
+      StringOutputStream command;
+      command << c_brushRock_name << " -sides " << Unsigned(sides);
+      UndoableCommand undo(command.c_str());
+
+      Brush_ConstructRock(brush, bounds, sides, shader, projection);
+    }
+    break;
+  }
+}
+
+
+void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs)
+{
+  {
+    // set mins
+    Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
+
+    // vary maxs
+    for(std::size_t i=0; i<3; i++)
+    {
+      Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
+      maxs[i] = region_mins[i];
+      Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
+    }
+  }
+
+  {
+    // set maxs
+    Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
+
+    // vary mins
+    for(std::size_t i=0; i<3; i++)
+    {
+      Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
+      mins[i] = region_maxs[i];
+      Brush_ConstructCuboid(*Node_getBrush(*brushes[i+3]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
+    }
+  }
+}
+
+
+class FaceSetTexdef
+{
+  const TextureProjection& m_projection;
+public:
+  FaceSetTexdef(const TextureProjection& projection) : m_projection(projection)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    face.SetTexdef(m_projection);
+  }
+};
+
+void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
+{
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdef(projection));
+  SceneChangeNotify();
+}
+
+void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
+{
+  Scene_ForEachSelectedBrushFace(graph, FaceSetTexdef(projection));
+  SceneChangeNotify();
+}
+
+
+class FaceSetFlags
+{
+  const ContentsFlagsValue& m_projection;
+public:
+  FaceSetFlags(const ContentsFlagsValue& flags) : m_projection(flags)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    face.SetFlags(m_projection);
+  }
+};
+
+void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
+{
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlags(flags));
+  SceneChangeNotify();
+}
+
+void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
+{
+  Scene_ForEachSelectedBrushFace(graph, FaceSetFlags(flags));
+  SceneChangeNotify();
+}
+
+class FaceShiftTexdef
+{
+  float m_s, m_t;
+public:
+  FaceShiftTexdef(float s, float t) : m_s(s), m_t(t)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    face.ShiftTexdef(m_s, m_t);
+  }
+};
+
+void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
+{
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdef(s, t));
+  SceneChangeNotify();
+}
+
+void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
+{
+  Scene_ForEachSelectedBrushFace(graph, FaceShiftTexdef(s, t));
+  SceneChangeNotify();
+}
+
+class FaceScaleTexdef
+{
+  float m_s, m_t;
+public:
+  FaceScaleTexdef(float s, float t) : m_s(s), m_t(t)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    face.ScaleTexdef(m_s, m_t);
+  }
+};
+
+void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
+{
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdef(s, t));
+  SceneChangeNotify();
+}
+
+void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
+{
+  Scene_ForEachSelectedBrushFace(graph, FaceScaleTexdef(s, t));
+  SceneChangeNotify();
+}
+
+class FaceRotateTexdef
+{
+  float m_angle;
+public:
+  FaceRotateTexdef(float angle) : m_angle(angle)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    face.RotateTexdef(m_angle);
+  }
+};
+
+void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
+{
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdef(angle));
+  SceneChangeNotify();
+}
+
+void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
+{
+  Scene_ForEachSelectedBrushFace(graph, FaceRotateTexdef(angle));
+  SceneChangeNotify();
+}
+
+
+class FaceSetShader
+{
+  const char* m_name;
+public:
+  FaceSetShader(const char* name) : m_name(name) {}
+  void operator()(Face& face) const
+  {
+    face.SetShader(m_name);
+  }
+};
+
+void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
+{
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShader(name));
+  SceneChangeNotify();
+}
+
+void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
+{
+  Scene_ForEachSelectedBrushFace(graph, FaceSetShader(name));
+  SceneChangeNotify();
+}
+
+class FaceSetDetail
+{
+  bool m_detail;
+public:
+  FaceSetDetail(bool detail) : m_detail(detail)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    face.setDetail(m_detail);
+  }
+};
+
+void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
+{
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetail(detail));
+  SceneChangeNotify();
+}
+
+bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
+{
+  if(shader_equal(face.GetShader(), find))
+  {
+    face.SetShader(replace);
+    return true;
+  }
+  return false;
+}
+
+class FaceFindReplaceShader
+{
+  const char* m_find;
+  const char* m_replace;
+public:
+  FaceFindReplaceShader(const char* find, const char* replace) : m_find(find), m_replace(replace)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    Face_FindReplaceShader(face, m_find, m_replace);
+  }
+};
+
+class FaceFindShader
+{
+  const char* m_find;
+  const char* m_replace;
+public:
+  FaceFindShader(const char* find) : m_find(find)
+  {
+  }
+  void operator()(FaceInstance& faceinst) const
+  {
+    if(shader_equal(faceinst.getFace().GetShader(), m_find))
+    {
+      faceinst.setSelected(SelectionSystem::eFace, true);
+    }
+  }
+};
+
+bool DoingSearch(const char *repl)
+{
+    return (repl == NULL || (strcmp("textures/", repl)==0));
+}
+
+void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
+{
+  if (DoingSearch(replace))
+  {
+      Scene_ForEachBrush_ForEachFaceInstance(graph, FaceFindShader(find));
+  } 
+  else 
+  {
+      Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
+  }
+}
+
+void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
+{
+  if (DoingSearch(replace)) 
+  {
+    Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, 
+                    FaceFindShader(find));
+  }
+  else
+  {
+    Scene_ForEachSelectedBrush_ForEachFace(graph, 
+                  FaceFindReplaceShader(find, replace));
+  }
+}
+
+// TODO: find for components 
+// d1223m: dont even know what they are...
+void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
+{
+  if (DoingSearch(replace))
+  {
+      
+  }
+  else
+  {
+    Scene_ForEachSelectedBrushFace(graph, FaceFindReplaceShader(find, replace));
+  }
+}
+
+
+class FaceFitTexture
+{
+  float m_s_repeat, m_t_repeat;
+public:
+  FaceFitTexture(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    face.FitTexture(m_s_repeat, m_t_repeat);
+  }
+};
+
+void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
+{
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTexture(s_repeat, t_repeat));
+  SceneChangeNotify();
+}
+
+void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
+{
+  Scene_ForEachSelectedBrushFace(graph, FaceFitTexture(s_repeat, t_repeat));
+  SceneChangeNotify();
+}
+
+TextureProjection g_defaultTextureProjection;
+const TextureProjection& TextureTransform_getDefault()
+{
+  TexDef_Construct_Default(g_defaultTextureProjection);
+  return g_defaultTextureProjection;
+}
+
+void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
+{
+  if(GlobalSelectionSystem().countSelected() != 0)
+  {
+    const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+
+    Brush* brush = Node_getBrush(path.top());
+    if(brush != 0)
+    {
+      AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
+      Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
+      SceneChangeNotify();
+    }
+  }
+}
+
+void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader)
+{
+  if(GlobalSelectionSystem().countSelected() != 0)
+  {
+    const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+
+    Brush* brush = Node_getBrush(path.top());
+    if(brush != 0)
+    {
+      Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
+      SceneChangeNotify();
+    }
+  }
+}
+
+bool Brush_hasShader(const Brush& brush, const char* name)
+{
+  for(Brush::const_iterator i = brush.begin(); i != brush.end(); ++i)
+  {
+    if(shader_equal((*i)->GetShader(), name))
+    {
+      return true;
+    }
+  }
+  return false;
+}
+
+class BrushSelectByShaderWalker : public scene::Graph::Walker
+{
+  const char* m_name;
+public:
+  BrushSelectByShaderWalker(const char* name)
+    : m_name(name)
+  {
+  }
+  bool pre(const scene::Path& path, scene::Instance& instance) const
+  {
+    if(path.top().get().visible())
+    {
+      Brush* brush = Node_getBrush(path.top());
+      if(brush != 0 && Brush_hasShader(*brush, m_name))
+      {
+        Instance_getSelectable(instance)->setSelected(true);
+      }
+    }
+    return true;
+  }
+};
+
+void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
+{
+  graph.traverse(BrushSelectByShaderWalker(name));
+}
+
+class FaceSelectByShader
+{
+  const char* m_name;
+public:
+  FaceSelectByShader(const char* name)
+    : m_name(name)
+  {
+  }
+  void operator()(FaceInstance& face) const
+  {
+    printf("checking %s = %s\n", face.getFace().GetShader(), m_name);
+    if(shader_equal(face.getFace().GetShader(), m_name))
+    {
+      face.setSelected(SelectionSystem::eFace, true);
+    }
+  }
+};
+
+void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
+{
+  Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name));
+}
+
+class FaceGetTexdef
+{
+  TextureProjection& m_projection;
+  mutable bool m_done;
+public:
+  FaceGetTexdef(TextureProjection& projection)
+    : m_projection(projection), m_done(false)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    if(!m_done)
+    {
+      m_done = true;
+      face.GetTexdef(m_projection);
+    }
+  }
+};
+
+
+void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
+{
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetTexdef(projection));
+}
+
+void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
+{
+#if 1
+  if(!g_SelectedFaceInstances.empty())
+  {
+    FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+    faceInstance.getFace().GetTexdef(projection);
+  }
+#else
+  FaceGetTexdef visitor(projection);
+  Scene_ForEachSelectedBrushFace(graph, visitor);
+#endif
+}
+
+void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height)
+{
+  if(!g_SelectedFaceInstances.empty())
+  {
+    FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+       width = faceInstance.getFace().getShader().width();
+       height = faceInstance.getFace().getShader().height();
+  }
+}
+
+
+class FaceGetFlags
+{
+  ContentsFlagsValue& m_flags;
+  mutable bool m_done;
+public:
+  FaceGetFlags(ContentsFlagsValue& flags)
+    : m_flags(flags), m_done(false)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    if(!m_done)
+    {
+      m_done = true;
+      face.GetFlags(m_flags);
+    }
+  }
+};
+
+
+void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
+{
+#if 1
+  if(GlobalSelectionSystem().countSelected() != 0)
+  {
+    BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
+    if(brush != 0)
+    {
+      Brush_forEachFace(*brush, FaceGetFlags(flags));
+    }
+  }
+#else
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetFlags(flags));
+#endif
+}
+
+void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
+{
+#if 1
+  if(!g_SelectedFaceInstances.empty())
+  {
+    FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+    faceInstance.getFace().GetFlags(flags);
+  }
+#else
+  Scene_ForEachSelectedBrushFace(graph, FaceGetFlags(flags));
+#endif
+}
+
+
+class FaceGetShader
+{
+  CopiedString& m_shader;
+  mutable bool m_done;
+public:
+  FaceGetShader(CopiedString& shader)
+    : m_shader(shader), m_done(false)
+  {
+  }
+  void operator()(Face& face) const
+  {
+    if(!m_done)
+    {
+      m_done = true;
+      m_shader = face.GetShader();
+    }
+  }
+};
+
+void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
+{
+#if 1
+  if(GlobalSelectionSystem().countSelected() != 0)
+  {
+    BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
+    if(brush != 0)
+    {
+      Brush_forEachFace(*brush, FaceGetShader(shader));
+    }
+  }
+#else
+  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetShader(shader));
+#endif
+}
+
+void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
+{
+#if 1
+  if(!g_SelectedFaceInstances.empty())
+  {
+    FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+    shader = faceInstance.getFace().GetShader();
+  }
+#else
+  FaceGetShader visitor(shader);
+  Scene_ForEachSelectedBrushFace(graph, visitor);
+#endif
+}
+
+
+class filter_face_shader : public FaceFilter
+{
+  const char* m_shader;
+public:
+  filter_face_shader(const char* shader) : m_shader(shader)
+  {
+  }
+  bool filter(const Face& face) const
+  {
+    return shader_equal(face.GetShader(), m_shader);
+  }
+};
+
+class filter_face_shader_prefix : public FaceFilter
+{
+  const char* m_prefix;
+public:
+  filter_face_shader_prefix(const char* prefix) : m_prefix(prefix)
+  {
+  }
+  bool filter(const Face& face) const
+  {
+    return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
+  }
+};
+
+class filter_face_flags : public FaceFilter
+{
+  int m_flags;
+public:
+  filter_face_flags(int flags) : m_flags(flags)
+  {
+  }
+  bool filter(const Face& face) const
+  {
+    return (face.getShader().shaderFlags() & m_flags) != 0;
+  }
+};
+
+class filter_face_contents : public FaceFilter
+{
+  int m_contents;
+public:
+  filter_face_contents(int contents) : m_contents(contents)
+  {
+  }
+  bool filter(const Face& face) const
+  {
+    return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
+  }
+};
+
+
+
+class FaceFilterAny
+{
+  FaceFilter* m_filter;
+  bool& m_filtered;
+public:
+  FaceFilterAny(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
+  {
+    m_filtered = false;
+  }
+  void operator()(Face& face) const
+  {
+    if(m_filter->filter(face))
+    {
+      m_filtered = true;
+    }
+  }
+};
+
+class filter_brush_any_face : public BrushFilter
+{
+  FaceFilter* m_filter;
+public:
+  filter_brush_any_face(FaceFilter* filter) : m_filter(filter)
+  {
+  }
+  bool filter(const Brush& brush) const
+  {
+    bool filtered;
+    Brush_forEachFace(brush, FaceFilterAny(m_filter, filtered));
+    return filtered;
+  }   
+};
+
+class FaceFilterAll
+{
+  FaceFilter* m_filter;
+  bool& m_filtered;
+public:
+  FaceFilterAll(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
+  {
+    m_filtered = true;
+  }
+  void operator()(Face& face) const
+  {
+    if(!m_filter->filter(face))
+    {
+      m_filtered = false;
+    }
+  }
+};
+
+class filter_brush_all_faces : public BrushFilter
+{
+  FaceFilter* m_filter;
+public:
+  filter_brush_all_faces(FaceFilter* filter) : m_filter(filter)
+  {
+  }
+  bool filter(const Brush& brush) const
+  {
+    bool filtered;
+    Brush_forEachFace(brush, FaceFilterAll(m_filter, filtered));
+    return filtered;
+  }   
+};
+
+
+filter_face_flags g_filter_face_clip(QER_CLIP);
+filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
+
+filter_face_shader g_filter_face_clip_q2("textures/clip");
+filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
+
+filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
+filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
+
+filter_face_shader g_filter_face_commonclip("textures/common/clip");
+filter_brush_all_faces g_filter_brush_commonclip(&g_filter_face_commonclip);
+
+filter_face_shader g_filter_face_fullclip("textures/common/fullclip");
+filter_brush_all_faces g_filter_brush_fullclip(&g_filter_face_fullclip);
+
+filter_face_shader g_filter_face_botclip("textures/common/botclip");
+filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
+
+filter_face_shader_prefix g_filter_face_caulk("textures/common/caulk");
+filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
+
+filter_face_shader_prefix g_filter_face_caulk_ja("textures/system/caulk");
+filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
+
+filter_face_shader_prefix g_filter_face_liquids("textures/liquids/");
+filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
+
+filter_face_shader g_filter_face_hint("textures/common/hint");
+filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
+
+filter_face_shader g_filter_face_hint_q2("textures/hint");
+filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
+
+filter_face_shader g_filter_face_hint_ja("textures/system/hint");
+filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
+
+filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
+filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
+
+filter_face_shader g_filter_face_visportal("textures/editor/visportal");
+filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
+
+filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
+filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
+
+filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
+filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
+
+filter_face_flags g_filter_face_translucent(QER_TRANS);
+filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
+
+filter_face_contents g_filter_face_detail(BRUSH_DETAIL_MASK);
+filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
+
+filter_face_shader_prefix g_filter_face_decals("textures/decals/");
+filter_brush_any_face g_filter_brush_decals(&g_filter_face_decals);
+
+
+void BrushFilters_construct()
+{
+  add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
+  add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
+  add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
+  add_brush_filter(g_filter_brush_fullclip, EXCLUDE_CLIP);
+  add_brush_filter(g_filter_brush_commonclip, EXCLUDE_CLIP);
+  add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
+  add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
+  add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
+  add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
+  add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
+  add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
+  add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
+  add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
+  add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
+  add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
+  add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
+  add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
+  add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
+  add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
+  add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
+  add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
+  add_brush_filter(g_filter_brush_decals, EXCLUDE_DECALS);
+}
+
+#if 0
+
+void normalquantisation_draw()
+{
+  glPointSize(1);
+  glBegin(GL_POINTS);
+  for(std::size_t i = 0; i <= c_quantise_normal; ++i)
+  {
+    for(std::size_t j = 0; j <= c_quantise_normal; ++j)
+    {
+      Normal3f vertex(normal3f_normalised(Normal3f(
+        static_cast<float>(c_quantise_normal - j - i),
+        static_cast<float>(i),
+        static_cast<float>(j)
+        )));
+      VectorScale(normal3f_to_array(vertex), 64.f, normal3f_to_array(vertex));
+      glVertex3fv(normal3f_to_array(vertex));
+      vertex.x = -vertex.x;
+      glVertex3fv(normal3f_to_array(vertex));
+    }
+  }
+  glEnd();
+}
+
+class RenderableNormalQuantisation : public OpenGLRenderable
+{
+public:
+  void render(RenderStateFlags state) const
+  {
+    normalquantisation_draw();
+  }
+};
+
+const float g_test_quantise_normal = 1.f / static_cast<float>(1 << 3);
+
+class TestNormalQuantisation
+{
+  void check_normal(const Normal3f& normal, const Normal3f& other)
+  {
+    spherical_t spherical = spherical_from_normal3f(normal);
+    double longditude = RAD2DEG(spherical.longditude);
+    double latitude = RAD2DEG(spherical.latitude);
+    double x = cos(spherical.longditude) * sin(spherical.latitude);
+    double y = sin(spherical.longditude) * sin(spherical.latitude);
+    double z = cos(spherical.latitude);
+
+    ASSERT_MESSAGE(normal3f_dot(normal, other) > 0.99, "bleh");
+  }
+
+  void test_normal(const Normal3f& normal)
+  {
+    Normal3f test = normal3f_from_spherical(spherical_from_normal3f(normal));
+    check_normal(normal, test);
+
+    EOctant octant = normal3f_classify_octant(normal);
+    Normal3f folded = normal3f_fold_octant(normal, octant);
+    ESextant sextant = normal3f_classify_sextant(folded);
+    folded = normal3f_fold_sextant(folded, sextant);
+
+    double scale = static_cast<float>(c_quantise_normal) / (folded.x + folded.y + folded.z);
+
+    double zbits = folded.z * scale;
+    double ybits = folded.y * scale;
+
+    std::size_t zbits_q = static_cast<std::size_t>(zbits);
+    std::size_t ybits_q = static_cast<std::size_t>(ybits);
+
+    ASSERT_MESSAGE(zbits_q <= (c_quantise_normal / 8) * 3, "bleh");
+    ASSERT_MESSAGE(ybits_q <= (c_quantise_normal / 2), "bleh");
+    ASSERT_MESSAGE(zbits_q + ((c_quantise_normal / 2) - ybits_q) <= (c_quantise_normal / 2), "bleh");
+
+    std::size_t y_t = (zbits_q < (c_quantise_normal / 4)) ? ybits_q : (c_quantise_normal / 2) - ybits_q;
+    std::size_t z_t = (zbits_q < (c_quantise_normal / 4)) ? zbits_q : (c_quantise_normal / 2) - zbits_q;
+    std::size_t index = (c_quantise_normal / 4) * y_t + z_t;
+    ASSERT_MESSAGE(index <= (c_quantise_normal / 4)*(c_quantise_normal / 2), "bleh");
+
+    Normal3f tmp(c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q);
+    tmp = normal3f_normalised(tmp);
+
+    Normal3f unfolded = normal3f_unfold_octant(normal3f_unfold_sextant(tmp, sextant), octant);
+
+    check_normal(normal, unfolded);
+
+    double dot = normal3f_dot(normal, unfolded);
+    float length = VectorLength(normal3f_to_array(unfolded));
+    float inv_length = 1 / length;
+
+    Normal3f quantised = normal3f_quantised(normal);
+    check_normal(normal, quantised);
+  }
+  void test2(const Normal3f& normal, const Normal3f& other)
+  {
+    if(normal3f_quantised(normal) != normal3f_quantised(other))
+    {
+      int bleh = 0;
+    }
+  }
+
+  static Normal3f normalise(float x, float y, float z)
+  {
+    return normal3f_normalised(Normal3f(x, y, z));
+  }
+
+  float vec_rand()
+  {
+    return static_cast<float>(rand() - (RAND_MAX/2));
+  }
+
+  Normal3f normal3f_rand()
+  {
+    return normalise(vec_rand(), vec_rand(), vec_rand());
+  }
+
+public:
+  TestNormalQuantisation()
+  {
+    for(int i = 4096; i > 0; --i)
+      test_normal(normal3f_rand());
+
+    test_normal(normalise(1, 0, 0));
+    test_normal(normalise(0, 1, 0));
+    test_normal(normalise(0, 0, 1));
+    test_normal(normalise(1, 1, 0));
+    test_normal(normalise(1, 0, 1));
+    test_normal(normalise(0, 1, 1));
+    
+    test_normal(normalise(10000, 10000, 10000));
+    test_normal(normalise(10000, 10000, 10001));
+    test_normal(normalise(10000, 10000, 10002));
+    test_normal(normalise(10000, 10000, 10010));
+    test_normal(normalise(10000, 10000, 10020));
+    test_normal(normalise(10000, 10000, 10030));
+    test_normal(normalise(10000, 10000, 10100));
+    test_normal(normalise(10000, 10000, 10101));
+    test_normal(normalise(10000, 10000, 10102));
+    test_normal(normalise(10000, 10000, 10200));
+    test_normal(normalise(10000, 10000, 10201));
+    test_normal(normalise(10000, 10000, 10202));
+    test_normal(normalise(10000, 10000, 10203));
+    test_normal(normalise(10000, 10000, 10300));
+
+
+    test2(normalise(10000, 10000, 10000), normalise(10000, 10000, 10001));
+    test2(normalise(10000, 10000, 10001), normalise(10000, 10001, 10000));
+  }
+};
+
+TestNormalQuantisation g_testNormalQuantisation;
+
+
+#endif
+
+#if 0
+class TestSelectableObserver : public observer_template<const Selectable&>
+{
+public:
+  void notify(const Selectable& arguments)
+  {
+    bool bleh = arguments.isSelected();
+  }
+};
+
+inline void test_bleh()
+{
+  TestSelectableObserver test;
+  ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
+  bleh.attach(test);
+  bleh.setSelected(true);
+  bleh.detach(test);
+}
+
+class TestBleh
+{
+public:
+  TestBleh()
+  {
+    test_bleh();
+  }
+};
+
+const TestBleh testbleh;
+#endif
+
+
+#if 0
+class TestRefcountedString
+{
+public:
+  TestRefcountedString()
+  {
+    {
+      // copy construct
+      SmartString string1("string1");
+      SmartString string2(string1);
+      SmartString string3(string2);
+    }
+    {
+      // refcounted assignment
+      SmartString string1("string1");
+      SmartString string2("string2");
+      string1 = string2;
+    }
+    {
+      // copy assignment
+      SmartString string1("string1");
+      SmartString string2("string2");
+      string1 = string2.c_str();
+    }
+    {
+      // self-assignment
+      SmartString string1("string1");
+      string1 = string1;
+    }
+    {
+      // self-assignment via another reference
+      SmartString string1("string1");
+      SmartString string2(string1);
+      string1 = string2;
+    }
+  }
+};
+
+const TestRefcountedString g_testRefcountedString;
+
+#endif
+
+void Select_MakeDetail()
+{
+  UndoableCommand undo("brushSetDetail");
+  Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
+}
+
+void Select_MakeStructural()
+{
+  UndoableCommand undo("brushClearDetail");
+  Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
+}
+
+class BrushMakeSided
+{
+  std::size_t m_count;
+public:
+  BrushMakeSided(std::size_t count)
+    : m_count(count)
+  {
+  }
+  void set()
+  {
+    Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+  }
+  typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
+};
+
+
+BrushMakeSided g_brushmakesided3(3);
+BrushMakeSided g_brushmakesided4(4);
+BrushMakeSided g_brushmakesided5(5);
+BrushMakeSided g_brushmakesided6(6);
+BrushMakeSided g_brushmakesided7(7);
+BrushMakeSided g_brushmakesided8(8);
+BrushMakeSided g_brushmakesided9(9);
+
+inline int axis_for_viewtype(int viewtype)
+{
+  switch(viewtype)
+  {
+    case XY:
+      return 2;
+    case XZ:
+      return 1;
+    case YZ:
+      return 0;
+  }
+  return 2;
+}
+
+class BrushPrefab
+{
+  EBrushPrefab m_type;
+public:
+  BrushPrefab(EBrushPrefab type)
+    : m_type(type)
+  {
+  }
+  void set()
+  {
+    DoSides(m_type, axis_for_viewtype(GetViewAxis()));
+  }
+  typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
+};
+
+BrushPrefab g_brushprism(eBrushPrism);
+BrushPrefab g_brushcone(eBrushCone);
+BrushPrefab g_brushsphere(eBrushSphere);
+BrushPrefab g_brushrock(eBrushRock);
+
+
+void FlipClip();
+void SplitClip();
+void Clip();
+void OnClipMode(bool enable);
+bool ClipMode();
+
+
+void ClipSelected()
+{
+  if(ClipMode())
+  {
+    UndoableCommand undo("clipperClip");
+    Clip();
+  }
+}
+
+void SplitSelected()
+{
+  if(ClipMode())
+  {
+    UndoableCommand undo("clipperSplit");
+    SplitClip();
+  }
+}
+
+void FlipClipper()
+{
+  FlipClip();
+}
+
+
+Callback g_texture_lock_status_changed;
+BoolExportCaller g_texdef_movelock_caller(g_brush_texturelock_enabled);
+ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
+
+void Texdef_ToggleMoveLock()
+{
+  g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
+  g_texdef_movelock_item.update();
+  g_texture_lock_status_changed();
+}
+
+
+
+
+
+void Brush_registerCommands()
+{
+  GlobalToggles_insert("TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller(g_texdef_movelock_item), Accelerator('T', (GdkModifierType)GDK_SHIFT_MASK));
+
+  GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
+  GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
+  GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
+  GlobalCommands_insert("BrushRock", BrushPrefab::SetCaller(g_brushrock));
+
+  GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3), Accelerator('3', (GdkModifierType)GDK_CONTROL_MASK));
+  GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4), Accelerator('4', (GdkModifierType)GDK_CONTROL_MASK));
+  GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5), Accelerator('5', (GdkModifierType)GDK_CONTROL_MASK));
+  GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6), Accelerator('6', (GdkModifierType)GDK_CONTROL_MASK));
+  GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7), Accelerator('7', (GdkModifierType)GDK_CONTROL_MASK));
+  GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8), Accelerator('8', (GdkModifierType)GDK_CONTROL_MASK));
+  GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9), Accelerator('9', (GdkModifierType)GDK_CONTROL_MASK));
+
+  GlobalCommands_insert("ClipSelected", FreeCaller<ClipSelected>(), Accelerator(GDK_Return));
+  GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
+  GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
+
+  GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
+  GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
+}
+
+void Brush_constructMenu(GtkMenu* menu)
+{
+  create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
+  create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
+  create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
+  create_menu_item_with_mnemonic(menu, "Rock...", "BrushRock");
+  menu_separator (menu);
+  {
+    GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "CSG");
+    if (g_Layout_enableDetachableMenus.m_value)
+      menu_tearoff (menu_in_menu);
+    create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGHollow");
+    create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
+    create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
+  }
+  menu_separator(menu);
+  {
+    GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "Clipper");
+    if (g_Layout_enableDetachableMenus.m_value)
+      menu_tearoff (menu_in_menu);
+
+    create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
+    create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
+    create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
+  }
+  menu_separator(menu);
+  create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
+  create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
+  create_menu_item_with_mnemonic(menu, "Snap selection to _grid", "SnapToGrid");
+
+  create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
+  menu_separator(menu);
+  create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
+  create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
+
+  command_connect_accelerator("Brush3Sided");
+  command_connect_accelerator("Brush4Sided");
+  command_connect_accelerator("Brush5Sided");
+  command_connect_accelerator("Brush6Sided");
+  command_connect_accelerator("Brush7Sided");
+  command_connect_accelerator("Brush8Sided");
+  command_connect_accelerator("Brush9Sided");
+}