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[voretournament/voretournament.git] / misc / mediasource / extra / netradiant-src / tools / quake2 / qdata_heretic2 / common / path_init.c
diff --git a/misc/mediasource/extra/netradiant-src/tools/quake2/qdata_heretic2/common/path_init.c b/misc/mediasource/extra/netradiant-src/tools/quake2/qdata_heretic2/common/path_init.c
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+/* -------------------------------------------------------------------------------
+
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+/*
+Nurail: Swiped from Q3Map2
+*/
+
+
+
+/* marker */
+#define PATH_INIT_C
+
+#if defined( __linux__ ) || defined( __APPLE__ )
+       #define Q_UNIX
+#endif
+
+#ifdef Q_UNIX
+       #include <unistd.h>
+       #include <pwd.h>
+       #include <limits.h>
+#endif
+
+
+/* dependencies */
+#include "cmdlib.h"
+#include "inout.h"
+
+
+
+/* path support */
+#define MAX_BASE_PATHS 10
+#define MAX_GAME_PATHS 10
+
+char                                   *homePath;
+char                                   installPath[ MAX_OS_PATH ];
+
+int                                            numBasePaths;
+char                                   *basePaths[ MAX_BASE_PATHS ];
+int                                            numGamePaths;
+char                                   *gamePaths[ MAX_GAME_PATHS ];
+
+/*
+some of this code is based off the original q3map port from loki
+and finds various paths. moved here from bsp.c for clarity.
+*/
+
+/*
+PathLokiGetHomeDir()
+gets the user's home dir (for ~/.q3a)
+*/
+
+char *LokiGetHomeDir( void )
+{
+       #ifndef Q_UNIX
+               return NULL;
+       #else
+               char                    *home;
+               uid_t                   id;
+               struct passwd   *pwd;
+               
+               
+               /* get the home environment variable */
+               home = getenv( "HOME" );
+               if( home == NULL )
+               {
+                       /* do some more digging */
+                       id = getuid();
+                       setpwent();
+                       while( (pwd = getpwent()) != NULL )
+                       {
+                               if( pwd->pw_uid == id )
+                               {
+                                       home = pwd->pw_dir;
+                                       break;
+                               }
+                       }
+                       endpwent();
+               }
+               
+               /* return it */
+               return home;
+       #endif
+}
+
+
+
+/*
+PathLokiInitPaths()
+initializes some paths on linux/os x
+*/
+
+void LokiInitPaths( char *argv0 )
+{
+       #ifndef Q_UNIX
+               /* this is kinda crap, but hey */
+               strcpy( installPath, "../" );
+       #else
+               char            temp[ MAX_OS_PATH ];
+               char            *home;
+               char            *path;
+               char            *last;
+               qboolean        found;
+               
+               
+               /* get home dir */
+               home = LokiGetHomeDir();
+               if( home == NULL )
+                       home = ".";
+               
+               /* do some path divining */
+               strcpy( temp, argv0 );
+               if( strrchr( temp, '/' ) )
+                       argv0 = strrchr( argv0, '/' ) + 1;
+               else
+               {
+                       /* get path environment variable */
+                       path = getenv( "PATH" );
+                       
+                       /* minor setup */
+                       last[ 0 ] = path[ 0 ];
+                       last[ 1 ] = '\0';
+                       found = false;
+                       
+                       /* go through each : segment of path */
+                       while( last[ 0 ] != '\0' && found == false )
+                       {
+                               /* null out temp */
+                               temp[ 0 ] = '\0';
+                               
+                               /* find next chunk */
+                               last = strchr( path, ':' );
+                               if( last == NULL )
+                                       last = path + strlen( path );
+                               
+                               /* found home dir candidate */
+                               if( *path == '~' )
+                               {
+                                       strcpy( temp, home );
+                                       path++;
+                               }
+                               
+                               /* concatenate */
+                               if( last > (path + 1) )
+                               {
+                                       strncat( temp, path, (last - path) );
+                                       strcat( temp, "/" );
+                               }
+                               strcat( temp, "./" );
+                               strcat( temp, argv0 );
+                               
+                               /* verify the path */
+                               if( access( temp, X_OK ) == 0 )
+                                       found++;
+                               path = last + 1;
+                       }
+               }
+               
+               /* flake */
+               if( realpath( temp, installPath ) )
+               {
+                       /* q3map is in "tools/" */
+                       *(strrchr( installPath, '/' )) = '\0';
+                       *(strrchr( installPath, '/' ) + 1) = '\0';
+               }
+               
+               /* set home path */
+               homePath = home;
+       #endif
+}
+
+
+
+/*
+CleanPath() - ydnar
+cleans a dos path \ -> /
+*/
+
+void CleanPath( char *path )
+{
+       while( *path )
+       {
+               if( *path == '\\' )
+                       *path = '/';
+               path++;
+       }
+}
+
+/*
+AddBasePath() - ydnar
+adds a base path to the list
+*/
+
+void AddBasePath( char *path )
+{
+       /* dummy check */
+       if( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS )
+               return;
+       
+       /* add it to the list */
+       basePaths[ numBasePaths ] = safe_malloc( strlen( path ) + 1 );
+       strcpy( basePaths[ numBasePaths ], path );
+       CleanPath( basePaths[ numBasePaths ] );
+       numBasePaths++;
+}
+
+
+
+/*
+AddHomeBasePath() - ydnar
+adds a base path to the beginning of the list, prefixed by ~/
+*/
+
+void AddHomeBasePath( char *path )
+{
+       #ifdef Q_UNIX
+               int             i;
+               char    temp[ MAX_OS_PATH ];
+
+
+               /* dummy check */
+               if( path == NULL || path[ 0 ] == '\0' )
+                       return;
+
+               /* make a hole */
+               for( i = 0; i < (MAX_BASE_PATHS - 1); i++ )
+                       basePaths[ i + 1 ] = basePaths[ i ];
+               
+               /* concatenate home dir and path */
+               sprintf( temp, "%s/%s", homePath, path );
+               
+               /* add it to the list */
+               basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
+               strcpy( basePaths[ 0 ], temp );
+               CleanPath( basePaths[ 0 ] );
+               numBasePaths++;
+       #endif
+}
+
+
+
+/*
+AddGamePath() - ydnar
+adds a game path to the list
+*/
+
+void AddGamePath( char *path )
+{
+       /* dummy check */
+       if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS )
+               return;
+       
+       /* add it to the list */
+       gamePaths[ numGamePaths ] = safe_malloc( strlen( path ) + 1 );
+       strcpy( gamePaths[ numGamePaths ], path );
+       CleanPath( gamePaths[ numGamePaths ] );
+       numGamePaths++;
+}
+
+
+
+
+/*
+InitPaths() - ydnar
+cleaned up some of the path initialization code from bsp.c
+will remove any arguments it uses
+*/
+
+void InitPaths( int *argc, char **argv )
+{
+       int             i, j, k, len, len2;
+       char    temp[ MAX_OS_PATH ];
+  char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10];
+
+  strcpy(gamePath, "base");
+  strcpy(game_magic, "h");
+  strcpy(homeBasePath, ".heretic2");
+       
+       /* note it */
+       Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" );
+       
+       /* get the install path for backup */
+       LokiInitPaths( argv[ 0 ] );
+
+       /* set game to default (q3a) */
+       numBasePaths = 0;
+       numGamePaths = 0;
+
+       /* parse through the arguments and extract those relevant to paths */
+       for( i = 0; i < *argc; i++ )
+       {
+               /* check for null */
+               if( argv[ i ] == NULL )
+                       continue;
+
+               /* -fs_basepath */
+               if( strcmp( argv[ i ], "-fs_basepath" ) == 0 )
+               {
+                       if( ++i >= *argc )
+                               Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+                       argv[ i - 1 ] = NULL;
+                       AddBasePath( argv[ i ] );
+                       argv[ i ] = NULL;
+               }
+
+       }
+
+       /* remove processed arguments */
+       for( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ )
+       {
+               for( j; j < *argc && argv[ j ] == NULL; j++ );
+               argv[ i ] = argv[ j ];
+               if( argv[ i ] != NULL )
+                       k++;
+       }
+       *argc = k;
+
+       /* add standard game path */
+  AddGamePath( gamePath );
+
+       /* if there is no base path set, figure it out */
+       if( numBasePaths == 0 )
+       {
+               /* this is another crappy replacement for SetQdirFromPath() */
+    len2 = strlen( game_magic );
+               for( i = 0; i < *argc && numBasePaths == 0; i++ )
+               {
+                       /* extract the arg */
+                       strcpy( temp, argv[ i ] );
+                       CleanPath( temp );
+                       len = strlen( temp );
+                       Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game_magic, temp, i );
+
+                       /* this is slow, but only done once */
+                       for( j = 0; j < (len - len2); j++ )
+                       {
+                               /* check for the game's magic word */
+                               if( Q_strncasecmp( &temp[ j ], game_magic, len2 ) == 0 )
+                               {
+                                       /* now find the next slash and nuke everything after it */
+                                       while( temp[ ++j ] != '/' && temp[ j ] != '\0' );
+                                       temp[ j ] = '\0';
+
+                                       /* add this as a base path */
+                                       AddBasePath( temp );
+                                       break;
+                               }
+                       }
+               }
+
+               /* add install path */
+               if( numBasePaths == 0 )
+                       AddBasePath( installPath );
+
+               /* check again */
+               if( numBasePaths == 0 )
+                       Error( "Failed to find a valid base path." );
+       }
+
+       /* this only affects unix */
+       AddHomeBasePath( homeBasePath );
+
+       /* initialize vfs paths */
+       if( numBasePaths > MAX_BASE_PATHS )
+               numBasePaths = MAX_BASE_PATHS;
+       if( numGamePaths > MAX_GAME_PATHS )
+               numGamePaths = MAX_GAME_PATHS;
+       
+       /* walk the list of game paths */
+       //for( j = 0; j < numGamePaths; j++ )
+       //{
+               /* walk the list of base paths */
+       //      for( i = 0; i < numBasePaths; i++ )
+       //      {
+                       /* create a full path and initialize it */
+       //              sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] );
+       //              vfsInitDirectory( temp );
+       //      }
+       //}
+       
+       /* done */
+       Sys_Printf( "\n" );
+}
+
+
+
+