+++ /dev/null
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-
-//
-// qfiles.h: quake file formats
-// This file must be identical in the quake and utils directories
-//
-
-/*
-========================================================================
-
-The .pak files are just a linear collapse of a directory tree
-
-========================================================================
-*/
-
-#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
-
-typedef struct
-{
- char name[56];
- int filepos, filelen;
-} dpackfile_t;
-
-typedef struct
-{
- int ident; // == IDPAKHEADER
- int dirofs;
- int dirlen;
-} dpackheader_t;
-
-#define MAX_FILES_IN_PACK 6144
-
-
-/*
-========================================================================
-
-PCX files are used for as many images as possible
-
-========================================================================
-*/
-
-typedef struct
-{
- char manufacturer;
- char version;
- char encoding;
- char bits_per_pixel;
- unsigned short xmin,ymin,xmax,ymax;
- unsigned short hres,vres;
- unsigned char palette[48];
- char reserved;
- char color_planes;
- unsigned short bytes_per_line;
- unsigned short palette_type;
- char filler[58];
- unsigned char data; // unbounded
-} pcx_t;
-
-/*
-========================================================================
-
-.MD2 compressed triangle model file format
-
-========================================================================
-*/
-#define IDCOMPRESSEDALIASHEADER (('2'<<24)+('C'<<16)+('D'<<8)+'I')
-
-/*
-========================================================================
-
-.MD2 compressed triangle model file format
-
-========================================================================
-*/
-#define IDJOINTEDALIASHEADER (('2'<<24)+('J'<<16)+('D'<<8)+'I')
-
-/*
-========================================================================
-
-.MD2 triangle model file format
-
-========================================================================
-*/
-
-#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
-#define ALIAS_VERSION 8
-
-#define MAX_TRIANGLES 4096
-#define MAX_VERTS 2048
-#define MAX_FRAMES 512
-#define MAX_MD2SKINS 64
-#define MAX_SKINNAME 64
-
-typedef struct
-{
- short s;
- short t;
-} dstvert_t;
-
-typedef struct
-{
- short index_xyz[3];
- short index_st[3];
-} dtriangle_t;
-
-typedef struct
-{
- union
- {
- struct
- {
- byte v[3]; // scaled byte to fit in frame mins/maxs
- byte lightnormalindex;
- };
-
- int vert;
- };
-} dtrivertx_t;
-
-#define DTRIVERTX_V0 0
-#define DTRIVERTX_V1 1
-#define DTRIVERTX_V2 2
-#define DTRIVERTX_LNI 3
-#define DTRIVERTX_SIZE 4
-
-typedef struct
-{
- float scale[3]; // multiply byte verts by this
- float translate[3]; // then add this
- char name[16]; // frame name from grabbing
- dtrivertx_t verts[1]; // variable sized
-} daliasframe_t;
-
-
-// the glcmd format:
-// a positive integer starts a tristrip command, followed by that many
-// vertex structures.
-// a negative integer starts a trifan command, followed by -x vertexes
-// a zero indicates the end of the command list.
-// a vertex consists of a floating point s, a floating point t,
-// and an integer vertex index.
-
-
-typedef struct
-{
- int ident;
- int version;
-
- int skinwidth;
- int skinheight;
- int framesize; // byte size of each frame
-
- int num_skins;
- int num_xyz;
- int num_st; // greater than num_xyz for seams
- int num_tris;
- int num_glcmds; // dwords in strip/fan command list
- int num_frames;
-
- int ofs_skins; // each skin is a MAX_SKINNAME string
- int ofs_st; // byte offset from start for stverts
- int ofs_tris; // offset for dtriangles
- int ofs_frames; // offset for first frame
- int ofs_glcmds;
- int ofs_end; // end of file
-
-} dmdl_t;
-
-// compressed model
-typedef struct dcompmdl_s
-{
- dmdl_t header;
- short CompressedFrameSize;
- short UniqueVerts;
- short *remap;
- float *translate; // then add this
- float *scale; // multiply byte verts by this
- char *mat;
- char *frames;
- char *base;
- float *ctranslate;
- float *cscale;
- char data[1];
-} dcompmdl_t;
-
-typedef struct
-{
- dcompmdl_t compModInfo;
- int rootCluster;
- int skeletalType;
- struct ModelSkeleton_s *skeletons;
-} JointedModel_t;
-
-/*
-========================================================================
-
-.BK file format
-
-========================================================================
-*/
-
-#define IDBOOKHEADER (('K'<<24)+('O'<<16)+('O'<<8)+'B')
-#define BOOK_VERSION 2
-
-typedef struct bookframe_s
-{
- int x;
- int y;
- int w;
- int h;
- char name[MAX_SKINNAME]; // name of gfx file
-} bookframe_t;
-
-typedef struct bookheader_s
-{
- unsigned int ident;
- unsigned int version;
- int num_segments;
- int total_w;
- int total_h;
-} bookheader_t;
-
-typedef struct book_s
-{
- bookheader_t bheader;
- bookframe_t bframes[MAX_MD2SKINS];
-} book_t;
-
-/*
-========================================================================
-
-.SP2 sprite file format
-
-========================================================================
-*/
-
-#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
- // little-endian "IDS2"
-#define SPRITE_VERSION 2
-
-typedef struct
-{
- int width, height;
- int origin_x, origin_y; // raster coordinates inside pic
- char name[MAX_SKINNAME]; // name of pcx file
-} dsprframe_t;
-
-typedef struct {
- int ident;
- int version;
- int numframes;
- dsprframe_t frames[1]; // variable sized
-} dsprite_t;
-
-/*
-==============================================================================
-
- .M8 texture file format
-
-==============================================================================
-*/
-
-typedef struct palette_s
-{
- union
- {
- struct
- {
- byte r,g,b;
- };
- };
-} palette_t;
-
-#define MIP_VERSION 2
-#define PAL_SIZE 256
-#define MIPLEVELS 16
-
-typedef struct miptex_s
-{
- int version;
- char name[32];
- unsigned width[MIPLEVELS], height[MIPLEVELS];
- unsigned offsets[MIPLEVELS]; // four mip maps stored
- char animname[32]; // next frame in animation chain
- palette_t palette[PAL_SIZE];
- int flags;
- int contents;
- int value;
-} miptex_t;
-
-
-
-#define MIP32_VERSION 4
-
-typedef struct miptex32_s
-{
- int version;
- char name[128];
- char altname[128]; // texture substitution
- char animname[128]; // next frame in animation chain
- char damagename[128]; // image that should be shown when damaged
- unsigned width[MIPLEVELS], height[MIPLEVELS];
- unsigned offsets[MIPLEVELS];
- int flags;
- int contents;
- int value;
- float scale_x, scale_y;
- int mip_scale;
-
- // detail texturing info
- char dt_name[128]; // detailed texture name
- float dt_scale_x, dt_scale_y;
- float dt_u, dt_v;
- float dt_alpha;
- int dt_src_blend_mode, dt_dst_blend_mode;
-
- int unused[20]; // future expansion to maintain compatibility with h2
-} miptex32_t;
-
-
-/*
-==============================================================================
-
- .BSP file format
-
-==============================================================================
-*/
-
-#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
- // little-endian "IBSP"
-
-#define BSPVERSION 38
-
-
-// upper design bounds
-// leaffaces, leafbrushes, planes, and verts are still bounded by
-// 16 bit short limits
-#define MAX_MAP_MODELS 1024
-//#define MAX_MAP_BRUSHES 8192 // Quake 2 original
-#define MAX_MAP_BRUSHES 10240
-#define MAX_MAP_ENTITIES 2048
-#define MAX_MAP_ENTSTRING 0x40000
-#define MAX_MAP_TEXINFO 8192
-
-#define MAX_MAP_AREAS 256
-#define MAX_MAP_AREAPORTALS 1024
-#define MAX_MAP_PLANES 65536
-#define MAX_MAP_NODES 65536
-#define MAX_MAP_BRUSHSIDES 65536
-#define MAX_MAP_LEAFS 65536
-#define MAX_MAP_VERTS 65536
-#define MAX_MAP_FACES 65536
-#define MAX_MAP_LEAFFACES 65536
-#define MAX_MAP_LEAFBRUSHES 65536
-#define MAX_MAP_PORTALS 65536
-#define MAX_MAP_EDGES 128000
-#define MAX_MAP_SURFEDGES 256000
-#define MAX_MAP_LIGHTING 0x200000
-#define MAX_MAP_VISIBILITY 0x180000
-
-// key / value pair sizes
-
-#define MAX_KEY 32
-#define MAX_VALUE 1024
-
-//=============================================================================
-
-typedef struct
-{
- int fileofs, filelen;
-} lump_t;
-
-#define LUMP_ENTITIES 0
-#define LUMP_PLANES 1
-#define LUMP_VERTEXES 2
-#define LUMP_VISIBILITY 3
-#define LUMP_NODES 4
-#define LUMP_TEXINFO 5
-#define LUMP_FACES 6
-#define LUMP_LIGHTING 7
-#define LUMP_LEAFS 8
-#define LUMP_LEAFFACES 9
-#define LUMP_LEAFBRUSHES 10
-#define LUMP_EDGES 11
-#define LUMP_SURFEDGES 12
-#define LUMP_MODELS 13
-#define LUMP_BRUSHES 14
-#define LUMP_BRUSHSIDES 15
-#define LUMP_POP 16
-#define LUMP_AREAS 17
-#define LUMP_AREAPORTALS 18
-#define HEADER_LUMPS 19
-
-typedef struct
-{
- int ident;
- int version;
- lump_t lumps[HEADER_LUMPS];
-} dheader_t;
-
-typedef struct
-{
- float mins[3], maxs[3];
- float origin[3]; // for sounds or lights
- int headnode;
- int firstface, numfaces; // submodels just draw faces
- // without walking the bsp tree
-} dmodel_t;
-
-
-typedef struct
-{
- float point[3];
-} dvertex_t;
-
-
-// 0-2 are axial planes
-#define PLANE_X 0
-#define PLANE_Y 1
-#define PLANE_Z 2
-
-// 3-5 are non-axial planes snapped to the nearest
-#define PLANE_ANYX 3
-#define PLANE_ANYY 4
-#define PLANE_ANYZ 5
-
-// planes (x&~1) and (x&~1)+1 are allways opposites
-
-typedef struct
-{
- float normal[3];
- float dist;
- int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
-} dplane_t;
-
-
-// contents flags are seperate bits
-// a given brush can contribute multiple content bits
-// multiple brushes can be in a single leaf
-
-// These definitions also need to be in q_shared.h!
-
-// ************************************************************************************************
-// CONTENTS_XXX
-// ------------
-// Contents flags.
-// ************************************************************************************************
-
-// Lower bits are stronger, and will eat weaker brushes completely.
-
-#define CONTENTS_SOLID 0x00000001 // An eye is never valid in a solid.
-#define CONTENTS_WINDOW 0x00000002 // Translucent, but not watery.
-#define CONTENTS_AUX 0x00000004
-#define CONTENTS_LAVA 0x00000008
-#define CONTENTS_SLIME 0x00000010
-#define CONTENTS_WATER 0x00000020
-#define CONTENTS_MIST 0x00000040
-#define LAST_VISIBLE_CONTENTS CONTENTS_MIST
-
-// Remaining contents are non-visible, and don't eat brushes.
-
-#define CONTENTS_AREAPORTAL 0x00008000
-#define CONTENTS_PLAYERCLIP 0x00010000
-#define CONTENTS_MONSTERCLIP 0x00020000
-
-// Currents can be added to any other contents, and may be mixed.
-
-#define CONTENTS_CURRENT_0 0x00040000
-#define CONTENTS_CURRENT_90 0x00080000
-#define CONTENTS_CURRENT_180 0x00100000
-#define CONTENTS_CURRENT_270 0x00200000
-#define CONTENTS_CURRENT_UP 0x00400000
-#define CONTENTS_CURRENT_DOWN 0x00800000
-#define CONTENTS_ORIGIN 0x01000000 // Removed before bsping an entity.
-#define CONTENTS_MONSTER 0x02000000 // Should never be on a brush, only in game.
-#define CONTENTS_DEADMONSTER 0x04000000
-#define CONTENTS_DETAIL 0x08000000 // Brushes to be added after vis leaves.
-#define CONTENTS_TRANSLUCENT 0x10000000 // Auto set if any surface has transparency.
-#define CONTENTS_LADDER 0x20000000
-#define CONTENTS_CAMERANOBLOCK 0x40000000 // Camera LOS ignores any brushes with this flag.
-
-typedef struct
-{
- int planenum;
- int children[2]; // negative numbers are -(leafs+1), not nodes
- short mins[3]; // for frustom culling
- short maxs[3];
- unsigned short firstface;
- unsigned short numfaces; // counting both sides
-} dnode_t;
-
-
-typedef struct texinfo_s
-{
- float vecs[2][4]; // [s/t][xyz offset]
- int flags; // miptex flags + overrides
- int value; // light emission, etc
- char texture[32]; // texture name (textures/*.wal)
- int nexttexinfo; // for animations, -1 = end of chain
-} texinfo_t;
-
-
-// note that edge 0 is never used, because negative edge nums are used for
-// counterclockwise use of the edge in a face
-typedef struct
-{
- unsigned short v[2]; // vertex numbers
-} dedge_t;
-
-#define MAXLIGHTMAPS 4
-typedef struct
-{
- unsigned short planenum;
- short side;
-
- int firstedge; // we must support > 64k edges
- short numedges;
- short texinfo;
-
-// lighting info
- byte styles[MAXLIGHTMAPS];
- int lightofs; // start of [numstyles*surfsize] samples
-} dface_t;
-
-typedef struct
-{
- int contents; // OR of all brushes (not needed?)
-
- short cluster;
- short area;
-
- short mins[3]; // for frustum culling
- short maxs[3];
-
- unsigned short firstleafface;
- unsigned short numleaffaces;
-
- unsigned short firstleafbrush;
- unsigned short numleafbrushes;
-} dleaf_t;
-
-typedef struct
-{
- unsigned short planenum; // facing out of the leaf
- short texinfo;
-} dbrushside_t;
-
-typedef struct
-{
- int firstside;
- int numsides;
- int contents;
-} dbrush_t;
-
-#define ANGLE_UP -1
-#define ANGLE_DOWN -2
-
-
-// the visibility lump consists of a header with a count, then
-// byte offsets for the PVS and PHS of each cluster, then the raw
-// compressed bit vectors
-#define DVIS_PVS 0
-#define DVIS_PHS 1
-typedef struct
-{
- int numclusters;
- int bitofs[8][2]; // bitofs[numclusters][2]
-} dvis_t;
-
-// each area has a list of portals that lead into other areas
-// when portals are closed, other areas may not be visible or
-// hearable even if the vis info says that it should be
-typedef struct
-{
- int portalnum;
- int otherarea;
-} dareaportal_t;
-
-typedef struct
-{
- int numareaportals;
- int firstareaportal;
-} darea_t;
-