--- /dev/null
+/*
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#include <assert.h>
+#include "q3data.h"
+
+//=================================================================
+
+static void OrderSurfaces( void );
+static void LoadBase( const char *filename );
+static int LoadModelFile( const char *filename, polyset_t **ppsets, int *pnumpolysets );
+
+#define MAX_SURFACE_TRIS (SHADER_MAX_INDEXES / 3)
+#define MAX_SURFACE_VERTS SHADER_MAX_VERTEXES
+
+#define MD3_TYPE_UNKNOWN 0
+#define MD3_TYPE_BASE3DS 1
+#define MD3_TYPE_SPRITE 2
+#define MD3_TYPE_ASE 3
+
+#define MAX_ANIM_FRAMES 512
+#define MAX_ANIM_SURFACES 32
+
+typedef struct
+{
+ polyset_t *frames;
+ int numFrames;
+} SurfaceAnimation_t;
+
+typedef struct
+{
+ polyset_t *surfaces[MAX_ANIM_SURFACES];
+ int numSurfaces;
+} ObjectAnimationFrame_t;
+
+typedef struct {
+ vec3_t xyz;
+ vec3_t normal;
+ vec3_t color;
+ float st[2];
+ int index;
+} baseVertex_t;
+
+typedef struct {
+ baseVertex_t v[3];
+} baseTriangle_t;
+
+//================================================================
+
+typedef struct
+{
+ md3Surface_t header;
+ md3Shader_t shaders[MD3_MAX_SHADERS];
+ // all verts (xyz_normal)
+ float *verts[MD3_MAX_FRAMES];
+
+ baseTriangle_t baseTriangles[MD3_MAX_TRIANGLES];
+
+ // the triangles will be sorted so that they form long generalized tristrips
+ int orderedTriangles[MD3_MAX_TRIANGLES][3];
+ int lodTriangles[MD3_MAX_TRIANGLES][3];
+ baseVertex_t baseVertexes[MD3_MAX_VERTS];
+
+} md3SurfaceData_t;
+
+typedef struct
+{
+ int skinwidth, skinheight;
+
+ md3SurfaceData_t surfData[MD3_MAX_SURFACES];
+
+ md3Tag_t tags[MD3_MAX_FRAMES][MD3_MAX_TAGS];
+ md3Frame_t frames[MD3_MAX_FRAMES];
+
+ md3Header_t model;
+ float scale_up; // set by $scale
+ vec3_t adjust; // set by $origin
+ vec3_t aseAdjust;
+ int fixedwidth, fixedheight; // set by $skinsize
+
+ int maxSurfaceTris;
+
+ int lowerSkipFrameStart, lowerSkipFrameEnd;
+ int maxUpperFrames;
+ int maxHeadFrames;
+ int currentLod;
+ float lodBias;
+
+ int type; // MD3_TYPE_BASE, MD3_TYPE_OLDBASE, MD3_TYPE_ASE, or MD3_TYPE_SPRITE
+
+} q3data;
+
+q3data g_data;
+
+// the command list holds counts, the count * 3 xyz, st, normal indexes
+// that are valid for every frame
+char g_cddir[1024];
+char g_modelname[1024];
+
+//==============================================================
+
+/*
+===============
+ClearModel
+===============
+*/
+void ClearModel (void)
+{
+ int i;
+
+ g_data.type = MD3_TYPE_UNKNOWN;
+
+ for ( i = 0; i < MD3_MAX_SURFACES; i++ )
+ {
+ memset( &g_data.surfData[i].header, 0, sizeof( g_data.surfData[i].header ) );
+ memset( &g_data.surfData[i].shaders, 0, sizeof( g_data.surfData[i].shaders ) );
+ memset( &g_data.surfData[i].verts, 0, sizeof( g_data.surfData[i].verts ) );
+ }
+
+ memset( g_data.tags, 0, sizeof( g_data.tags ) );
+
+ for ( i = 0; i < g_data.model.numSurfaces; i++ )
+ {
+ int j;
+
+ for ( j = 0; j < g_data.surfData[i].header.numShaders; j++ )
+ {
+ memset( &g_data.surfData[i].shaders[j], 0, sizeof( g_data.surfData[i].shaders[j] ) );
+ }
+ }
+ memset (&g_data.model, 0, sizeof(g_data.model));
+ memset (g_cddir, 0, sizeof(g_cddir));
+
+ g_modelname[0] = 0;
+ g_data.scale_up = 1.0;
+ memset( &g_data.model, 0, sizeof( g_data.model ) );
+ VectorCopy (vec3_origin, g_data.adjust);
+ g_data.fixedwidth = g_data.fixedheight = 0;
+ g_skipmodel = qfalse;
+}
+
+/*
+** void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
+**
+** This routine assumes that the file position has been adjusted
+** properly prior to entry to point at the beginning of the surface.
+**
+** Since surface header information is completely relative, we can't
+** just randomly seek to an arbitrary surface location right now. Is
+** this something we should add?
+*/
+void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
+{
+ md3Surface_t *pSurf = &pSurfData->header;
+ md3Shader_t *pShader = pSurfData->shaders;
+ baseVertex_t *pBaseVertex = pSurfData->baseVertexes;
+ float **verts = pSurfData->verts;
+
+ short xyznormals[MD3_MAX_VERTS][4];
+
+ float base_st[MD3_MAX_VERTS][2];
+ md3Surface_t surftemp;
+
+ int f, i, j, k;
+
+ if ( strstr( pSurf->name, "tag_" ) == pSurf->name )
+ return;
+
+ //
+ // write out the header
+ //
+ surftemp = *pSurf;
+ surftemp.ident = LittleLong( MD3_IDENT );
+ surftemp.flags = LittleLong( pSurf->flags );
+ surftemp.numFrames = LittleLong( pSurf->numFrames );
+ surftemp.numShaders = LittleLong( pSurf->numShaders );
+
+ surftemp.ofsShaders = LittleLong( pSurf->ofsShaders );
+
+ surftemp.ofsTriangles = LittleLong( pSurf->ofsTriangles );
+ surftemp.numTriangles = LittleLong( pSurf->numTriangles );
+
+ surftemp.ofsSt = LittleLong( pSurf->ofsSt );
+ surftemp.ofsXyzNormals = LittleLong( pSurf->ofsXyzNormals );
+ surftemp.ofsEnd = LittleLong( pSurf->ofsEnd );
+
+ SafeWrite( modelouthandle, &surftemp, sizeof( surftemp ) );
+
+ if ( g_verbose )
+ {
+ printf( "surface '%s'\n", pSurf->name );
+ printf( "...num shaders: %d\n", pSurf->numShaders );
+ }
+
+ //
+ // write out shaders
+ //
+ for ( i = 0; i < pSurf->numShaders; i++ )
+ {
+ md3Shader_t shadertemp;
+
+ if ( g_verbose )
+ printf( "......'%s'\n", pShader[i].name );
+
+ shadertemp = pShader[i];
+ shadertemp.shaderIndex = LittleLong( shadertemp.shaderIndex );
+ SafeWrite( modelouthandle, &shadertemp, sizeof( shadertemp ) );
+ }
+
+ //
+ // write out the triangles
+ //
+ for ( i = 0 ; i < pSurf->numTriangles ; i++ )
+ {
+ for (j = 0 ; j < 3 ; j++)
+ {
+ int ivalue = LittleLong( pSurfData->orderedTriangles[i][j] );
+ pSurfData->orderedTriangles[i][j] = ivalue;
+ }
+ }
+
+ SafeWrite( modelouthandle, pSurfData->orderedTriangles, pSurf->numTriangles * sizeof( g_data.surfData[0].orderedTriangles[0] ) );
+
+ if ( g_verbose )
+ {
+ printf( "\n...num verts: %d\n", pSurf->numVerts );
+ printf( "...TEX COORDINATES\n" );
+ }
+
+ //
+ // write out the texture coordinates
+ //
+ for ( i = 0; i < pSurf->numVerts ; i++) {
+ base_st[i][0] = LittleFloat( pBaseVertex[i].st[0] );
+ base_st[i][1] = LittleFloat( pBaseVertex[i].st[1] );
+ if ( g_verbose )
+ printf( "......%d: %f,%f\n", i, base_st[i][0], base_st[i][1] );
+ }
+ SafeWrite( modelouthandle, base_st, pSurf->numVerts * sizeof(base_st[0]));
+
+ //
+ // write the xyz_normal
+ //
+ if ( g_verbose )
+ printf( "...XYZNORMALS\n" );
+ for ( f = 0; f < g_data.model.numFrames; f++ )
+ {
+ for (j=0 ; j< pSurf->numVerts; j++)
+ {
+ short value;
+
+ for (k=0 ; k < 3 ; k++)
+ {
+ value = ( short ) ( verts[f][j*6+k] / MD3_XYZ_SCALE );
+ xyznormals[j][k] = LittleShort( value );
+ }
+ NormalToLatLong( &verts[f][j*6+3], (byte *)&xyznormals[j][3] );
+ }
+ SafeWrite( modelouthandle, xyznormals, pSurf->numVerts * sizeof( short ) * 4 );
+ }
+}
+
+/*
+** void WriteModelFile( FILE *modelouthandle )
+**
+** CHUNK SIZE
+** header sizeof( md3Header_t )
+** frames sizeof( md3Frame_t ) * numFrames
+** tags sizeof( md3Tag_t ) * numFrames * numTags
+** surfaces surfaceSum
+*/
+void WriteModelFile( FILE *modelouthandle )
+{
+ int f;
+ int i, j;
+ md3Header_t modeltemp;
+ long surfaceSum = 0;
+ int numRealSurfaces = 0;
+ int numFrames = g_data.model.numFrames;
+
+ // compute offsets for all surfaces, sum their total size
+ for ( i = 0; i < g_data.model.numSurfaces; i++ )
+ {
+ if ( strstr( g_data.surfData[i].header.name, "tag_" ) != g_data.surfData[i].header.name )
+ {
+ md3Surface_t *psurf = &g_data.surfData[i].header;
+
+ if ( psurf->numTriangles == 0 || psurf->numVerts == 0 )
+ continue;
+
+ //
+ // the triangle and vertex split threshold is controlled by a parameter
+ // to $base, a la $base blah.3ds 1900, where "1900" determines the number
+ // of triangles to split on
+ //
+ else if ( psurf->numVerts > MAX_SURFACE_VERTS )
+ {
+ Error( "too many vertices\n" );
+ }
+
+ psurf->numFrames = numFrames;
+
+ psurf->ofsShaders = sizeof( md3Surface_t );
+
+ if ( psurf->numTriangles > MAX_SURFACE_TRIS )
+ {
+ Error( "too many faces\n" );
+ }
+
+ psurf->ofsTriangles = psurf->ofsShaders + psurf->numShaders * sizeof( md3Shader_t );
+
+ psurf->ofsSt = psurf->ofsTriangles + psurf->numTriangles * sizeof( md3Triangle_t );
+ psurf->ofsXyzNormals = psurf->ofsSt + psurf->numVerts * sizeof( md3St_t );
+ psurf->ofsEnd = psurf->ofsXyzNormals + psurf->numFrames * psurf->numVerts * ( sizeof( short ) * 4 );
+
+ surfaceSum += psurf->ofsEnd;
+
+ numRealSurfaces++;
+ }
+ }
+
+ g_data.model.ident = MD3_IDENT;
+ g_data.model.version = MD3_VERSION;
+
+ g_data.model.ofsFrames = sizeof(md3Header_t);
+ g_data.model.ofsTags = g_data.model.ofsFrames + numFrames*sizeof(md3Frame_t);
+ g_data.model.ofsSurfaces = g_data.model.ofsTags + numFrames*g_data.model.numTags*sizeof(md3Tag_t);
+ g_data.model.ofsEnd = g_data.model.ofsSurfaces + surfaceSum;
+
+ //
+ // write out the model header
+ //
+ modeltemp = g_data.model;
+ modeltemp.ident = LittleLong( modeltemp.ident );
+ modeltemp.version = LittleLong( modeltemp.version );
+ modeltemp.numFrames = LittleLong( modeltemp.numFrames );
+ modeltemp.numTags = LittleLong( modeltemp.numTags );
+ modeltemp.numSurfaces = LittleLong( numRealSurfaces );
+ modeltemp.ofsFrames = LittleLong( modeltemp.ofsFrames );
+ modeltemp.ofsTags = LittleLong( modeltemp.ofsTags );
+ modeltemp.ofsSurfaces = LittleLong( modeltemp.ofsSurfaces );
+ modeltemp.ofsEnd = LittleLong( modeltemp.ofsEnd );
+
+ SafeWrite (modelouthandle, &modeltemp, sizeof(modeltemp));
+
+ //
+ // write out the frames
+ //
+ for (i=0 ; i < numFrames ; i++)
+ {
+ vec3_t tmpVec;
+ float maxRadius = 0;
+
+ //
+ // compute localOrigin and radius
+ //
+ g_data.frames[i].localOrigin[0] =
+ g_data.frames[i].localOrigin[1] =
+ g_data.frames[i].localOrigin[2] = 0;
+
+ for ( j = 0; j < 8; j++ )
+ {
+ tmpVec[0] = g_data.frames[i].bounds[(j&1)!=0][0];
+ tmpVec[1] = g_data.frames[i].bounds[(j&2)!=0][1];
+ tmpVec[2] = g_data.frames[i].bounds[(j&4)!=0][2];
+
+ if ( VectorLength( tmpVec ) > maxRadius )
+ maxRadius = VectorLength( tmpVec );
+ }
+
+ g_data.frames[i].radius = LittleFloat( maxRadius );
+
+ // swap
+ for (j=0 ; j<3 ; j++) {
+ g_data.frames[i].bounds[0][j] = LittleFloat( g_data.frames[i].bounds[0][j] );
+ g_data.frames[i].bounds[1][j] = LittleFloat( g_data.frames[i].bounds[1][j] );
+ g_data.frames[i].localOrigin[j] = LittleFloat( g_data.frames[i].localOrigin[j] );
+ }
+ }
+ fseek (modelouthandle, g_data.model.ofsFrames, SEEK_SET);
+ SafeWrite( modelouthandle, g_data.frames, numFrames * sizeof(g_data.frames[0]) );
+
+ //
+ // write out the tags
+ //
+ fseek( modelouthandle, g_data.model.ofsTags, SEEK_SET );
+ for (f=0 ; f<g_data.model.numFrames; f++)
+ {
+ int t;
+
+ for ( t = 0; t < g_data.model.numTags; t++ )
+ {
+ g_data.tags[f][t].origin[0] = LittleFloat(g_data.tags[f][t].origin[0]);
+ g_data.tags[f][t].origin[1] = LittleFloat(g_data.tags[f][t].origin[1]);
+ g_data.tags[f][t].origin[2] = LittleFloat(g_data.tags[f][t].origin[2]);
+
+ for (j=0 ; j<3 ; j++)
+ {
+ g_data.tags[f][t].axis[0][j] = LittleFloat(g_data.tags[f][t].axis[0][j]);
+ g_data.tags[f][t].axis[1][j] = LittleFloat(g_data.tags[f][t].axis[1][j]);
+ g_data.tags[f][t].axis[2][j] = LittleFloat(g_data.tags[f][t].axis[2][j]);
+ }
+ }
+ SafeWrite( modelouthandle, g_data.tags[f], g_data.model.numTags * sizeof(md3Tag_t) );
+ }
+
+ //
+ // write out the surfaces
+ //
+ fseek( modelouthandle, g_data.model.ofsSurfaces, SEEK_SET );
+ for ( i = 0; i < g_data.model.numSurfaces; i++ )
+ {
+ WriteModelSurface( modelouthandle, &g_data.surfData[i] );
+ }
+}
+
+
+/*
+===============
+FinishModel
+===============
+*/
+void FinishModel ( int type )
+{
+ FILE *modelouthandle;
+ FILE *defaultSkinHandle;
+ char name[1024];
+ int i;
+
+ if (!g_data.model.numFrames)
+ return;
+
+ //
+ // build generalized triangle strips
+ //
+ OrderSurfaces();
+
+ if ( type == TYPE_PLAYER )
+ {
+ sprintf( name, "%s%s", writedir, g_modelname );
+ *strrchr( name, '.' ) = 0;
+ strcat( name, "_default.skin" );
+
+ defaultSkinHandle = fopen( name, "wt" );
+ for ( i = 0; i < g_data.model.numSurfaces; i++ )
+ {
+ fprintf( defaultSkinHandle, "%s,%s\n", g_data.surfData[i].header.name, g_data.surfData[i].shaders[0].name );
+ }
+ fclose( defaultSkinHandle );
+ }
+
+ sprintf (name, "%s%s", writedir, g_modelname);
+
+ //
+ // copy the model and its shaders to release directory tree
+ // if doing a release build
+ //
+ if ( g_release ) {
+ int i, j;
+ md3SurfaceData_t *pSurf;
+
+ ReleaseFile( g_modelname );
+
+ for ( i = 0; i < g_data.model.numSurfaces; i++ ) {
+ pSurf = &g_data.surfData[i];
+ for ( j = 0; j < g_data.model.numSkins; j++ ) {
+ ReleaseShader( pSurf->shaders[j].name );
+ }
+ }
+ return;
+ }
+
+ //
+ // write the model output file
+ //
+ printf ("saving to %s\n", name);
+ CreatePath (name);
+ modelouthandle = SafeOpenWrite (name);
+
+ WriteModelFile (modelouthandle);
+
+ printf ("%4d surfaces\n", g_data.model.numSurfaces);
+ printf ("%4d frames\n", g_data.model.numFrames);
+ printf ("%4d tags\n", g_data.model.numTags);
+ printf ("file size: %d\n", (int)ftell (modelouthandle) );
+ printf ("---------------------\n");
+
+ fclose (modelouthandle);
+}
+
+/*
+** OrderSurfaces
+**
+** Reorders triangles in all the surfaces.
+*/
+static void OrderSurfaces( void )
+{
+ int s;
+ extern qboolean g_stripify;
+
+ // go through each surface and find best strip/fans possible
+ for ( s = 0; s < g_data.model.numSurfaces; s++ )
+ {
+ int mesh[MD3_MAX_TRIANGLES][3];
+ int i;
+
+ printf( "stripifying surface %d/%d with %d tris\n", s, g_data.model.numSurfaces, g_data.surfData[s].header.numTriangles );
+
+ for ( i = 0; i < g_data.surfData[s].header.numTriangles; i++ )
+ {
+ mesh[i][0] = g_data.surfData[s].lodTriangles[i][0];
+ mesh[i][1] = g_data.surfData[s].lodTriangles[i][1];
+ mesh[i][2] = g_data.surfData[s].lodTriangles[i][2];
+ }
+
+ if ( g_stripify )
+ {
+ OrderMesh( mesh, // input
+ g_data.surfData[s].orderedTriangles, // output
+ g_data.surfData[s].header.numTriangles );
+ }
+ else
+ {
+ memcpy( g_data.surfData[s].orderedTriangles, mesh, sizeof( int ) * 3 * g_data.surfData[s].header.numTriangles );
+ }
+ }
+}
+
+
+/*
+===============================================================
+
+BASE FRAME SETUP
+
+===============================================================
+*/
+/*
+============
+CopyTrianglesToBaseTriangles
+
+============
+*/
+static void CopyTrianglesToBaseTriangles(triangle_t *ptri, int numtri, baseTriangle_t *bTri )
+{
+ int i;
+// int width, height, iwidth, iheight, swidth;
+// float s_scale, t_scale;
+// float scale;
+// vec3_t mins, maxs;
+ float *pbasevert;
+
+/*
+ //
+ // find bounds of all the verts on the base frame
+ //
+ ClearBounds (mins, maxs);
+
+ for (i=0 ; i<numtri ; i++)
+ for (j=0 ; j<3 ; j++)
+ AddPointToBounds (ptri[i].verts[j], mins, maxs);
+
+ for (i=0 ; i<3 ; i++)
+ {
+ mins[i] = floor(mins[i]);
+ maxs[i] = ceil(maxs[i]);
+ }
+
+ width = maxs[0] - mins[0];
+ height = maxs[2] - mins[2];
+
+ if (!g_data.fixedwidth)
+ { // old style
+ scale = 8;
+ if (width*scale >= 150)
+ scale = 150.0 / width;
+ if (height*scale >= 190)
+ scale = 190.0 / height;
+
+ s_scale = t_scale = scale;
+
+ iwidth = ceil(width*s_scale);
+ iheight = ceil(height*t_scale);
+
+ iwidth += 4;
+ iheight += 4;
+ }
+ else
+ { // new style
+ iwidth = g_data.fixedwidth / 2;
+ iheight = g_data.fixedheight;
+
+ s_scale = (float)(iwidth-4) / width;
+ t_scale = (float)(iheight-4) / height;
+ }
+
+ // make the width a multiple of 4; some hardware requires this, and it ensures
+ // dword alignment for each scan
+ swidth = iwidth*2;
+ g_data.skinwidth = (swidth + 3) & ~3;
+ g_data.skinheight = iheight;
+*/
+
+ for (i=0; i<numtri ; i++, ptri++, bTri++)
+ {
+ int j;
+
+ for (j=0 ; j<3 ; j++)
+ {
+ pbasevert = ptri->verts[j];
+
+ VectorCopy( ptri->verts[j], bTri->v[j].xyz);
+ VectorCopy( ptri->normals[j], bTri->v[j].normal );
+
+ bTri->v[j].st[0] = ptri->texcoords[j][0];
+ bTri->v[j].st[1] = ptri->texcoords[j][1];
+ }
+ }
+}
+
+static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF )
+{
+ baseTriangle_t *bTri;
+ baseVertex_t *bVert;
+ int i, j;
+
+ // calculate the base triangles
+ for ( i = 0; i < g_data.model.numSurfaces; i++ )
+ {
+ CopyTrianglesToBaseTriangles( pOAF->surfaces[i]->triangles,
+ pOAF->surfaces[i]->numtriangles,
+ g_data.surfData[i].baseTriangles );
+
+ strcpy( g_data.surfData[i].header.name, pOAF->surfaces[i]->name );
+
+ g_data.surfData[i].header.numTriangles = pOAF->surfaces[i]->numtriangles;
+ g_data.surfData[i].header.numVerts = 0;
+
+/*
+ if ( strstr( filename, gamedir + 1 ) )
+ {
+ strcpy( shaderName, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
+ }
+ else
+ {
+ strcpy( shaderName, filename );
+ }
+
+ if ( strrchr( shaderName, '/' ) )
+ *( strrchr( shaderName, '/' ) + 1 ) = 0;
+
+
+ strcpy( shaderName, pOAF->surfaces[i]->materialname );
+*/
+ strcpy( g_data.surfData[i].shaders[g_data.surfData[i].header.numShaders].name, pOAF->surfaces[i]->materialname );
+
+ g_data.surfData[i].header.numShaders++;
+ }
+
+ //
+ // compute unique vertices for each polyset
+ //
+ for ( i = 0; i < g_data.model.numSurfaces; i++ )
+ {
+ int t;
+
+ for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
+ {
+ bTri = &g_data.surfData[i].baseTriangles[t];
+
+ for (j=0 ; j<3 ; j++)
+ {
+ int k;
+
+ bVert = &bTri->v[j];
+
+ // get the xyz index
+ for ( k = 0; k < g_data.surfData[i].header.numVerts; k++ )
+ {
+ if ( ( g_data.surfData[i].baseVertexes[k].st[0] == bVert->st[0] ) &&
+ ( g_data.surfData[i].baseVertexes[k].st[1] == bVert->st[1] ) &&
+ ( VectorCompare (bVert->xyz, g_data.surfData[i].baseVertexes[k].xyz) ) &&
+ ( VectorCompare (bVert->normal, g_data.surfData[i].baseVertexes[k].normal) ) )
+ {
+ break; // this vertex is already in the base vertex list
+ }
+ }
+
+ if (k == g_data.surfData[i].header.numVerts) { // new index
+ g_data.surfData[i].baseVertexes[g_data.surfData[i].header.numVerts] = *bVert;
+ g_data.surfData[i].header.numVerts++;
+ }
+
+ bVert->index = k;
+
+ g_data.surfData[i].lodTriangles[t][j] = k;
+ }
+ }
+ }
+
+ //
+ // find tags
+ //
+ for ( i = 0; i < g_data.model.numSurfaces; i++ )
+ {
+ if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
+ {
+ if ( pOAF->surfaces[i]->numtriangles != 1 )
+ {
+ Error( "tag polysets must consist of only one triangle" );
+ }
+ if ( strstr( filename, "_flash.md3" ) && !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) )
+ continue;
+ printf( "found tag '%s'\n", pOAF->surfaces[i]->name );
+ g_data.model.numTags++;
+ }
+ }
+
+}
+
+static int LoadModelFile( const char *filename, polyset_t **psets, int *numpolysets )
+{
+ int time1;
+ char file1[1024];
+ const char *frameFile;
+
+ printf ("---------------------\n");
+ if ( filename[1] != ':' )
+ {
+ frameFile = filename;
+ sprintf( file1, "%s/%s", g_cddir, frameFile );
+ }
+ else
+ {
+ strcpy( file1, filename );
+ }
+
+ time1 = FileTime (file1);
+ if (time1 == -1)
+ Error ("%s doesn't exist", file1);
+
+ //
+ // load the base triangles
+ //
+ *psets = Polyset_LoadSets( file1, numpolysets, g_data.maxSurfaceTris );
+
+ //
+ // snap polysets
+ //
+ Polyset_SnapSets( *psets, *numpolysets );
+
+ if ( strstr( file1, ".3ds" ) || strstr( file1, ".3DS" ) )
+ return MD3_TYPE_BASE3DS;
+
+ Error( "Unknown model file type" );
+
+ return MD3_TYPE_UNKNOWN;
+}
+
+/*
+=================
+Cmd_Base
+=================
+*/
+void Cmd_Base( void )
+{
+ char filename[1024];
+
+ GetToken( qfalse );
+ sprintf( filename, "%s/%s", g_cddir, token );
+ LoadBase( filename );
+}
+
+static void LoadBase( const char *filename )
+{
+ int numpolysets;
+ polyset_t *psets;
+ int i;
+ ObjectAnimationFrame_t oaf;
+
+ // determine polyset splitting threshold
+ if ( TokenAvailable() )
+ {
+ GetToken( qfalse );
+ g_data.maxSurfaceTris = atoi( token );
+ }
+ else
+ {
+ g_data.maxSurfaceTris = MAX_SURFACE_TRIS - 1;
+ }
+
+ g_data.type = LoadModelFile( filename, &psets, &numpolysets );
+
+ Polyset_ComputeNormals( psets, numpolysets );
+
+ g_data.model.numSurfaces = numpolysets;
+
+ memset( &oaf, 0, sizeof( oaf ) );
+
+ for ( i = 0; i < numpolysets; i++ )
+ {
+ oaf.surfaces[i] = &psets[i];
+ oaf.numSurfaces = numpolysets;
+ }
+
+ BuildBaseFrame( filename, &oaf );
+
+ free( psets[0].triangles );
+ free( psets );
+}
+
+/*
+=================
+Cmd_SpriteBase
+
+$spritebase xorg yorg width height
+
+Generate a single square for the model
+=================
+*/
+void Cmd_SpriteBase (void)
+{
+ float xl, yl, width, height;
+
+ g_data.type = MD3_TYPE_SPRITE;
+
+ GetToken (qfalse);
+ xl = atof(token);
+ GetToken (qfalse);
+ yl = atof(token);
+ GetToken (qfalse);
+ width = atof(token);
+ GetToken (qfalse);
+ height = atof(token);
+
+// if (g_skipmodel || g_release || g_archive)
+// return;
+
+ printf ("---------------------\n");
+
+ g_data.surfData[0].verts[0] = ( float * ) calloc( 1, sizeof( float ) * 6 * 4 );
+
+ g_data.surfData[0].header.numVerts = 4;
+
+ g_data.surfData[0].verts[0][0+0] = 0;
+ g_data.surfData[0].verts[0][0+1] = -xl;
+ g_data.surfData[0].verts[0][0+2] = yl + height;
+
+ g_data.surfData[0].verts[0][0+3] = -1;
+ g_data.surfData[0].verts[0][0+4] = 0;
+ g_data.surfData[0].verts[0][0+5] = 0;
+ g_data.surfData[0].baseVertexes[0].st[0] = 0;
+ g_data.surfData[0].baseVertexes[0].st[1] = 0;
+
+
+ g_data.surfData[0].verts[0][6+0] = 0;
+ g_data.surfData[0].verts[0][6+1] = -xl - width;
+ g_data.surfData[0].verts[0][6+2] = yl + height;
+
+ g_data.surfData[0].verts[0][6+3] = -1;
+ g_data.surfData[0].verts[0][6+4] = 0;
+ g_data.surfData[0].verts[0][6+5] = 0;
+ g_data.surfData[0].baseVertexes[1].st[0] = 1;
+ g_data.surfData[0].baseVertexes[1].st[1] = 0;
+
+
+ g_data.surfData[0].verts[0][12+0] = 0;
+ g_data.surfData[0].verts[0][12+1] = -xl - width;
+ g_data.surfData[0].verts[0][12+2] = yl;
+
+ g_data.surfData[0].verts[0][12+3] = -1;
+ g_data.surfData[0].verts[0][12+4] = 0;
+ g_data.surfData[0].verts[0][12+5] = 0;
+ g_data.surfData[0].baseVertexes[2].st[0] = 1;
+ g_data.surfData[0].baseVertexes[2].st[1] = 1;
+
+
+ g_data.surfData[0].verts[0][18+0] = 0;
+ g_data.surfData[0].verts[0][18+1] = -xl;
+ g_data.surfData[0].verts[0][18+2] = yl;
+
+ g_data.surfData[0].verts[0][18+3] = -1;
+ g_data.surfData[0].verts[0][18+4] = 0;
+ g_data.surfData[0].verts[0][18+5] = 0;
+ g_data.surfData[0].baseVertexes[3].st[0] = 0;
+ g_data.surfData[0].baseVertexes[3].st[1] = 1;
+
+ g_data.surfData[0].lodTriangles[0][0] = 0;
+ g_data.surfData[0].lodTriangles[0][1] = 1;
+ g_data.surfData[0].lodTriangles[0][2] = 2;
+
+ g_data.surfData[0].lodTriangles[1][0] = 2;
+ g_data.surfData[0].lodTriangles[1][1] = 3;
+ g_data.surfData[0].lodTriangles[1][2] = 0;
+
+ g_data.model.numSurfaces = 1;
+
+ g_data.surfData[0].header.numTriangles = 2;
+ g_data.surfData[0].header.numVerts = 4;
+
+ g_data.model.numFrames = 1;
+}
+
+/*
+===========================================================================
+
+ FRAME GRABBING
+
+===========================================================================
+*/
+
+/*
+===============
+GrabFrame
+===============
+*/
+void GrabFrame (const char *frame)
+{
+ int i, j, k;
+ char file1[1024];
+ md3Frame_t *fr;
+ md3Tag_t tagParent;
+ float *frameXyz;
+ float *frameNormals;
+ const char *framefile;
+ polyset_t *psets;
+ qboolean parentTagExists = qfalse;
+ int numpolysets;
+ int numtags = 0;
+ int tagcount;
+
+ // the frame 'run1' will be looked for as either
+ // run.1 or run1.tri, so the new alias sequence save
+ // feature an be used
+ if ( frame[1] != ':' )
+ {
+// framefile = FindFrameFile (frame);
+ framefile = frame;
+ sprintf (file1, "%s/%s",g_cddir, framefile);
+ }
+ else
+ {
+ strcpy( file1, frame );
+ }
+ printf ("grabbing %s\n", file1);
+
+ if (g_data.model.numFrames >= MD3_MAX_FRAMES)
+ Error ("model.numFrames >= MD3_MAX_FRAMES");
+ fr = &g_data.frames[g_data.model.numFrames];
+
+ strcpy (fr->name, frame);
+
+ psets = Polyset_LoadSets( file1, &numpolysets, g_data.maxSurfaceTris );
+
+ //
+ // snap polysets
+ //
+ Polyset_SnapSets( psets, numpolysets );
+
+ //
+ // compute vertex normals
+ //
+ Polyset_ComputeNormals( psets, numpolysets );
+
+ //
+ // flip everything to compensate for the alias coordinate system
+ // and perform global scale and adjust
+ //
+ for ( i = 0; i < g_data.model.numSurfaces; i++ )
+ {
+ triangle_t *ptri = psets[i].triangles;
+ int t;
+
+ for ( t = 0; t < psets[i].numtriangles; t++ )
+ {
+
+ for ( j = 0; j < 3; j++ )
+ {
+
+ // scale and adjust
+ for ( k = 0 ; k < 3 ; k++ ) {
+ ptri[t].verts[j][k] = ptri[t].verts[j][k] * g_data.scale_up +
+ g_data.adjust[k];
+
+ if ( ptri[t].verts[j][k] > 1023 ||
+ ptri[t].verts[j][k] < -1023 )
+ {
+ Error( "Model extents too large" );
+ }
+ }
+ }
+ }
+ }
+
+ //
+ // find and count tags, locate parent tag
+ //
+ for ( i = 0; i < numpolysets; i++ )
+ {
+ if ( strstr( psets[i].name, "tag_" ) == psets[i].name )
+ {
+ if ( strstr( psets[i].name, "tag_parent" ) == psets[i].name )
+ {
+ if ( strstr( psets[i].name, "tag_parent" ) )
+ {
+ float tri[3][3];
+
+ if ( parentTagExists )
+ Error( "Multiple parent tags not allowed" );
+
+ memcpy( tri[0], psets[i].triangles[0].verts[0], sizeof( float ) * 3 );
+ memcpy( tri[1], psets[i].triangles[0].verts[1], sizeof( float ) * 3 );
+ memcpy( tri[2], psets[i].triangles[0].verts[2], sizeof( float ) * 3 );
+
+ MD3_ComputeTagFromTri( &tagParent, tri );
+ strcpy( tagParent.name, psets[i].name );
+ g_data.tags[g_data.model.numFrames][numtags] = tagParent;
+ parentTagExists = qtrue;
+
+ }
+ }
+ numtags++;
+ }
+
+ if ( strcmp( psets[i].name, g_data.surfData[i].header.name ) )
+ {
+ Error( "Mismatched surfaces from base('%s') to frame('%s') in model '%s'\n", g_data.surfData[i].header.name, psets[i].name, g_modelname );
+ }
+ }
+
+ if ( numtags != g_data.model.numTags )
+ {
+ Error( "mismatched number of tags in frame(%d) vs. base(%d)", numtags, g_data.model.numTags );
+ }
+
+ if ( numpolysets != g_data.model.numSurfaces )
+ {
+ Error( "mismatched number of surfaces in frame(%d) vs. base(%d)", numpolysets-numtags, g_data.model.numSurfaces );
+ }
+
+ //
+ // prepare to accumulate bounds and normals
+ //
+ ClearBounds( fr->bounds[0], fr->bounds[1] );
+
+ //
+ // store the frame's vertices in the same order as the base. This assumes the
+ // triangles and vertices in this frame are in exactly the same order as in the
+ // base
+ //
+ for ( i = 0, tagcount = 0; i < numpolysets; i++ )
+ {
+ int t;
+ triangle_t *pTris = psets[i].triangles;
+
+ strcpy( g_data.surfData[i].header.name, psets[i].name );
+
+ //
+ // parent tag adjust
+ //
+ if ( parentTagExists ) {
+ for ( t = 0; t < psets[i].numtriangles; t++ )
+ {
+ for ( j = 0; j < 3 ; j++ )
+ {
+ vec3_t tmp;
+
+ VectorSubtract( pTris[t].verts[j], tagParent.origin, tmp );
+
+ pTris[t].verts[j][0] = DotProduct( tmp, tagParent.axis[0] );
+ pTris[t].verts[j][1] = DotProduct( tmp, tagParent.axis[1] );
+ pTris[t].verts[j][2] = DotProduct( tmp, tagParent.axis[2] );
+
+ VectorCopy( pTris[t].normals[j], tmp );
+ pTris[t].normals[j][0] = DotProduct( tmp, tagParent.axis[0] );
+ pTris[t].normals[j][1] = DotProduct( tmp, tagParent.axis[1] );
+ pTris[t].normals[j][2] = DotProduct( tmp, tagParent.axis[2] );
+ }
+ }
+ }
+
+ //
+ // compute tag data
+ //
+ if ( strstr( psets[i].name, "tag_" ) == psets[i].name )
+ {
+ md3Tag_t *pTag = &g_data.tags[g_data.model.numFrames][tagcount];
+ float tri[3][3];
+
+ strcpy( pTag->name, psets[i].name );
+
+ memcpy( tri[0], pTris[0].verts[0], sizeof( float ) * 3 );
+ memcpy( tri[1], pTris[0].verts[1], sizeof( float ) * 3 );
+ memcpy( tri[2], pTris[0].verts[2], sizeof( float ) * 3 );
+
+ MD3_ComputeTagFromTri( pTag, tri );
+ tagcount++;
+ }
+ else
+ {
+ if ( g_data.surfData[i].verts[g_data.model.numFrames] )
+ free( g_data.surfData[i].verts[g_data.model.numFrames] );
+ frameXyz = g_data.surfData[i].verts[g_data.model.numFrames] = calloc( 1, sizeof( float ) * 6 * g_data.surfData[i].header.numVerts );
+ frameNormals = frameXyz + 3;
+
+ for ( t = 0; t < psets[i].numtriangles; t++ )
+ {
+ for ( j = 0; j < 3 ; j++ )
+ {
+ int index;
+
+ index = g_data.surfData[i].baseTriangles[t].v[j].index;
+ frameXyz[index*6+0] = pTris[t].verts[j][0];
+ frameXyz[index*6+1] = pTris[t].verts[j][1];
+ frameXyz[index*6+2] = pTris[t].verts[j][2];
+ frameNormals[index*6+0] = pTris[t].normals[j][0];
+ frameNormals[index*6+1] = pTris[t].normals[j][1];
+ frameNormals[index*6+2] = pTris[t].normals[j][2];
+ AddPointToBounds (&frameXyz[index*6], fr->bounds[0], fr->bounds[1] );
+ }
+ }
+ }
+ }
+
+ g_data.model.numFrames++;
+
+ // only free the first triangle array, all of the psets in this array share the
+ // same triangle pool!!!
+// free( psets[0].triangles );
+// free( psets );
+}
+
+//===========================================================================
+
+
+
+/*
+===============
+Cmd_Frame
+===============
+*/
+void Cmd_Frame (void)
+{
+ while (TokenAvailable())
+ {
+ GetToken (qfalse);
+ if (g_skipmodel)
+ continue;
+ if (g_release || g_archive)
+ {
+ g_data.model.numFrames = 1; // don't skip the writeout
+ continue;
+ }
+
+ GrabFrame( token );
+ }
+}
+
+
+/*
+===============
+Cmd_Skin
+
+===============
+*/
+void SkinFrom3DS( const char *filename )
+{
+ polyset_t *psets;
+ char name[1024];
+ int numPolysets;
+ int i;
+
+ _3DS_LoadPolysets( filename, &psets, &numPolysets, g_verbose );
+
+ for ( i = 0; i < numPolysets; i++ )
+ {
+/*
+ if ( strstr( filename, gamedir + 1 ) )
+ {
+ strcpy( name, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
+ }
+ else
+ {
+ strcpy( name, filename );
+ }
+
+ if ( strrchr( name, '/' ) )
+ *( strrchr( name, '/' ) + 1 ) = 0;
+*/
+ strcpy( name, psets[i].materialname );
+ strcpy( g_data.surfData[i].shaders[g_data.surfData[i].header.numShaders].name, name );
+
+ g_data.surfData[i].header.numShaders++;
+ }
+
+ free( psets[0].triangles );
+ free( psets );
+}
+
+void Cmd_Skin (void)
+{
+ char skinfile[1024];
+
+ if ( g_data.type == MD3_TYPE_BASE3DS )
+ {
+ GetToken( qfalse );
+
+ sprintf( skinfile, "%s/%s", g_cddir, token );
+
+ if ( strstr( token, ".3ds" ) || strstr( token, ".3DS" ) )
+ {
+ SkinFrom3DS( skinfile );
+ }
+ else
+ {
+ Error( "Unknown file format for $skin '%s'\n", skinfile );
+ }
+ }
+ else
+ {
+ Error( "invalid model type while processing $skin" );
+ }
+
+ g_data.model.numSkins++;
+}
+
+/*
+=================
+Cmd_SpriteShader
+=================
+
+This routine is also called for $oldskin
+
+*/
+void Cmd_SpriteShader()
+{
+ GetToken( qfalse );
+ strcpy( g_data.surfData[0].shaders[g_data.surfData[0].header.numShaders].name, token );
+ g_data.surfData[0].header.numShaders++;
+ g_data.model.numSkins++;
+}
+
+/*
+=================
+Cmd_Origin
+=================
+*/
+void Cmd_Origin (void)
+{
+ // rotate points into frame of reference so model points down the
+ // positive x axis
+ // FIXME: use alias native coordinate system
+ GetToken (qfalse);
+ g_data.adjust[1] = -atof (token);
+
+ GetToken (qfalse);
+ g_data.adjust[0] = atof (token);
+
+ GetToken (qfalse);
+ g_data.adjust[2] = -atof (token);
+}
+
+
+/*
+=================
+Cmd_ScaleUp
+=================
+*/
+void Cmd_ScaleUp (void)
+{
+ GetToken (qfalse);
+ g_data.scale_up = atof (token);
+ if (g_skipmodel || g_release || g_archive)
+ return;
+
+ printf ("Scale up: %f\n", g_data.scale_up);
+}
+
+
+/*
+=================
+Cmd_Skinsize
+
+Set a skin size other than the default
+QUAKE3: not needed
+=================
+*/
+void Cmd_Skinsize (void)
+{
+ GetToken (qfalse);
+ g_data.fixedwidth = atoi(token);
+ GetToken (qfalse);
+ g_data.fixedheight = atoi(token);
+}
+
+/*
+=================
+Cmd_Modelname
+
+Begin creating a model of the given name
+=================
+*/
+void Cmd_Modelname (void)
+{
+ FinishModel ( TYPE_UNKNOWN );
+ ClearModel ();
+
+ GetToken (qfalse);
+ strcpy (g_modelname, token);
+ StripExtension (g_modelname);
+ strcat (g_modelname, ".md3");
+ strcpy (g_data.model.name, g_modelname);
+}
+
+/*
+===============
+fCmd_Cd
+===============
+*/
+void Cmd_Cd (void)
+{
+ if ( g_cddir[0]) {
+ Error ("$cd command without a $modelname");
+ }
+
+ GetToken (qfalse);
+
+ sprintf ( g_cddir, "%s%s", gamedir, token);
+
+ // if -only was specified and this cd doesn't match,
+ // skip the model (you only need to match leading chars,
+ // so you could regrab all monsters with -only models/monsters)
+ if (!g_only[0])
+ return;
+ if (strncmp(token, g_only, strlen(g_only)))
+ {
+ g_skipmodel = qtrue;
+ printf ("skipping %s\n", token);
+ }
+}
+
+void Convert3DStoMD3( const char *file )
+{
+ LoadBase( file );
+ GrabFrame( file );
+ SkinFrom3DS( file );
+
+ strcpy( g_data.model.name, g_modelname );
+
+ FinishModel( TYPE_UNKNOWN );
+ ClearModel();
+}
+
+/*
+** Cmd_3DSConvert
+*/
+void Cmd_3DSConvert()
+{
+ char file[1024];
+
+ FinishModel( TYPE_UNKNOWN );
+ ClearModel();
+
+ GetToken( qfalse );
+
+ sprintf( file, "%s%s", gamedir, token );
+ strcpy( g_modelname, token );
+ if ( strrchr( g_modelname, '.' ) )
+ *strrchr( g_modelname, '.' ) = 0;
+ strcat( g_modelname, ".md3" );
+
+ if ( FileTime( file ) == -1 )
+ Error( "%s doesn't exist", file );
+
+ if ( TokenAvailable() )
+ {
+ GetToken( qfalse );
+ g_data.scale_up = atof( token );
+ }
+
+ Convert3DStoMD3( file );
+}
+
+static void ConvertASE( const char *filename, int type, qboolean grabAnims );
+
+/*
+** Cmd_ASEConvert
+*/
+void Cmd_ASEConvert( qboolean grabAnims )
+{
+ char filename[1024];
+ int type = TYPE_ITEM;
+
+ FinishModel( TYPE_UNKNOWN );
+ ClearModel();
+
+ GetToken( qfalse );
+ sprintf( filename, "%s%s", gamedir, token );
+
+ strcpy (g_modelname, token);
+ StripExtension (g_modelname);
+ strcat (g_modelname, ".md3");
+ strcpy (g_data.model.name, g_modelname);
+
+ if ( !strstr( filename, ".ase" ) && !strstr( filename, ".ASE" ) )
+ strcat( filename, ".ASE" );
+
+ g_data.maxSurfaceTris = MAX_SURFACE_TRIS - 1;
+
+ while ( TokenAvailable() )
+ {
+ GetToken( qfalse );
+ if ( !strcmp( token, "-origin" ) )
+ {
+ if ( !TokenAvailable() )
+ Error( "missing parameter for -origin" );
+ GetToken( qfalse );
+ g_data.aseAdjust[1] = -atof( token );
+
+ if ( !TokenAvailable() )
+ Error( "missing parameter for -origin" );
+ GetToken( qfalse );
+ g_data.aseAdjust[0] = atof (token);
+
+ if ( !TokenAvailable() )
+ Error( "missing parameter for -origin" );
+ GetToken( qfalse );
+ g_data.aseAdjust[2] = -atof (token);
+ }
+ else if ( !strcmp( token, "-lod" ) )
+ {
+ if ( !TokenAvailable() )
+ Error( "No parameter for -lod" );
+ GetToken( qfalse );
+ g_data.currentLod = atoi( token );
+ if ( g_data.currentLod > MD3_MAX_LODS - 1 )
+ {
+ Error( "-lod parameter too large! (%d)\n", g_data.currentLod );
+ }
+
+ if ( !TokenAvailable() )
+ Error( "No second parameter for -lod" );
+ GetToken( qfalse );
+ g_data.lodBias = atof( token );
+ }
+ else if ( !strcmp( token, "-maxtris" ) )
+ {
+ if ( !TokenAvailable() )
+ Error( "No parameter for -maxtris" );
+ GetToken( qfalse );
+ g_data.maxSurfaceTris = atoi( token );
+ }
+ else if ( !strcmp( token, "-playerparms" ) )
+ {
+ if ( !TokenAvailable() )
+ Error( "missing skip start parameter for -playerparms" );
+ GetToken( qfalse );
+ g_data.lowerSkipFrameStart = atoi( token );
+
+#if 0
+ if ( !TokenAvailable() )
+ Error( "missing skip end parameter for -playerparms" );
+ GetToken( qfalse );
+ g_data.lowerSkipFrameEnd = atoi( token );
+#endif
+
+ if ( !TokenAvailable() )
+ Error( "missing upper parameter for -playerparms" );
+ GetToken( qfalse );
+ g_data.maxUpperFrames = atoi( token );
+
+ g_data.lowerSkipFrameEnd = g_data.maxUpperFrames - 1;
+
+#if 0
+ if ( !TokenAvailable() )
+ Error( "missing head parameter for -playerparms" );
+ GetToken( qfalse );
+ g_data.maxHeadFrames = atoi( token );
+#endif
+ g_data.maxHeadFrames = 1;
+
+ if ( type != TYPE_ITEM )
+ Error( "invalid argument" );
+
+ type = TYPE_PLAYER;
+ }
+ else if ( !strcmp( token, "-weapon" ) )
+ {
+ if ( type != TYPE_ITEM )
+ Error( "invalid argument" );
+
+ type = TYPE_WEAPON;
+ }
+ }
+
+ g_data.type = MD3_TYPE_ASE;
+
+ if ( type == TYPE_WEAPON && grabAnims )
+ {
+ Error( "can't grab anims with weapon models" );
+ }
+ if ( type == TYPE_PLAYER && !grabAnims )
+ {
+ Error( "player models must be converted with $aseanimconvert" );
+ }
+
+ if ( type == TYPE_WEAPON )
+ {
+ ConvertASE( filename, type, qfalse );
+ ConvertASE( filename, TYPE_HAND, qtrue );
+ }
+ else
+ {
+ ConvertASE( filename, type, grabAnims );
+ }
+}
+
+static int GetSurfaceAnimations( SurfaceAnimation_t sanims[MAX_ANIM_SURFACES],
+ const char *part,
+ int skipFrameStart,
+ int skipFrameEnd,
+ int maxFrames )
+
+{
+ int numSurfaces;
+ int numValidSurfaces;
+ int i;
+ int numFrames = -1;
+
+ if ( ( numSurfaces = ASE_GetNumSurfaces() ) > MAX_ANIM_SURFACES )
+ {
+ Error( "Too many surfaces in ASE" );
+ }
+
+ for ( numValidSurfaces = 0, i = 0; i < numSurfaces; i++ )
+ {
+ polyset_t *splitSets;
+ int numNewFrames;
+ const char *surfaceName = ASE_GetSurfaceName( i );
+
+ if ( !surfaceName )
+ {
+ continue;
+// Error( "Missing animation frames in model" );
+ }
+
+ if ( strstr( surfaceName, "tag_" ) ||
+ !strcmp( part, "any" ) ||
+ ( strstr( surfaceName, part ) == surfaceName ) )
+ {
+
+ // skip this if it's an inappropriate tag
+ if ( strcmp( part, "any" ) )
+ {
+ // ignore non-"tag_head" tags if this is the head
+ if ( !strcmp( part, "h_" ) && strstr( surfaceName, "tag_" ) && strcmp( surfaceName, "tag_head" ) )
+ continue;
+ // ignore "tag_head" if this is the legs
+ if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_head" ) )
+ continue;
+ // ignore "tag_weapon" if this is the legs
+ if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_weapon" ) )
+ continue;
+ }
+
+ if ( ( sanims[numValidSurfaces].frames = ASE_GetSurfaceAnimation( i, &sanims[numValidSurfaces].numFrames, skipFrameStart, skipFrameEnd, maxFrames ) ) != 0 )
+ {
+ splitSets = Polyset_SplitSets( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames, &numNewFrames, g_data.maxSurfaceTris );
+
+ if ( numFrames == -1 )
+ numFrames = sanims[numValidSurfaces].numFrames;
+ else if ( numFrames != sanims[numValidSurfaces].numFrames )
+ Error( "Different number of animation frames on surfaces" );
+
+ if ( sanims[numValidSurfaces].frames != splitSets )
+ {
+ int j;
+
+ // free old data if we split the surfaces
+ for ( j = 0; j < sanims[numValidSurfaces].numFrames; j++ )
+ {
+ free( sanims[numValidSurfaces].frames[j].triangles );
+ free( sanims[numValidSurfaces].frames );
+ }
+
+ sanims[numValidSurfaces].frames = splitSets;
+ sanims[numValidSurfaces].numFrames = numNewFrames;
+ }
+ Polyset_SnapSets( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames );
+ Polyset_ComputeNormals( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames );
+
+ numValidSurfaces++;
+ }
+ }
+ }
+
+ return numValidSurfaces;
+}
+
+static int SurfaceOrderToFrameOrder( SurfaceAnimation_t sanims[], ObjectAnimationFrame_t oanims[], int numSurfaces )
+{
+ int i, s;
+ int numFrames = -1;
+
+ /*
+ ** we have the data here arranged in surface order, now we need to convert it to
+ ** frame order
+ */
+ for ( i = 0, s = 0; i < numSurfaces; i++ )
+ {
+ int j;
+
+ if ( sanims[i].frames )
+ {
+ if ( numFrames == -1 )
+ numFrames = sanims[i].numFrames;
+ else if ( numFrames != sanims[i].numFrames )
+ Error( "numFrames != sanims[i].numFrames (%d != %d)\n", numFrames, sanims[i].numFrames );
+
+ for ( j = 0; j < sanims[i].numFrames; j++ )
+ {
+ oanims[j].surfaces[s] = &sanims[i].frames[j];
+ oanims[j].numSurfaces = numSurfaces;
+ }
+ s++;
+ }
+ }
+
+ return numFrames;
+}
+
+static void WriteMD3( const char *_filename, ObjectAnimationFrame_t oanims[], int numFrames )
+{
+ char filename[1024];
+
+ strcpy( filename, _filename );
+ if ( strchr( filename, '.' ) )
+ *strchr( filename, '.' ) = 0;
+ strcat( filename, ".md3" );
+}
+
+static void BuildAnimationFromOAFs( const char *filename, ObjectAnimationFrame_t oanims[], int numFrames, int type )
+{
+ int f, i, j, tagcount;
+ float *frameXyz;
+ float *frameNormals;
+
+ g_data.model.numSurfaces = oanims[0].numSurfaces;
+ g_data.model.numFrames = numFrames;
+ if ( g_data.model.numFrames < 0)
+ Error ("model.numFrames < 0");
+ if ( g_data.model.numFrames >= MD3_MAX_FRAMES)
+ Error ("model.numFrames >= MD3_MAX_FRAMES");
+
+ // build base frame
+ BuildBaseFrame( filename, &oanims[0] );
+
+ // build animation frames
+ for ( f = 0; f < numFrames; f++ )
+ {
+ ObjectAnimationFrame_t *pOAF = &oanims[f];
+ qboolean parentTagExists = qfalse;
+ md3Tag_t tagParent;
+ int numtags = 0;
+ md3Frame_t *fr;
+
+ fr = &g_data.frames[f];
+
+ strcpy( fr->name, "(from ASE)" );
+
+ // scale and adjust frame
+ for ( i = 0; i < pOAF->numSurfaces; i++ )
+ {
+ triangle_t *pTris = pOAF->surfaces[i]->triangles;
+ int t;
+
+ for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
+ {
+ for ( j = 0; j < 3; j++ )
+ {
+ int k;
+
+ // scale and adjust
+ for ( k = 0 ; k < 3 ; k++ ) {
+ pTris[t].verts[j][k] = pTris[t].verts[j][k] * g_data.scale_up +
+ g_data.aseAdjust[k];
+
+ if ( pTris[t].verts[j][k] > 1023 ||
+ pTris[t].verts[j][k] < -1023 )
+ {
+ Error( "Model extents too large" );
+ }
+ }
+ }
+ }
+ }
+
+ //
+ // find and count tags, locate parent tag
+ //
+ for ( i = 0; i < pOAF->numSurfaces; i++ )
+ {
+ if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
+ {
+ // ignore parent tags when grabbing a weapon model and this is the flash portion
+ if ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && strstr( filename, "_flash.md3" ) )
+ {
+ continue;
+ }
+ else if ( !strstr( filename, "_hand.md3" ) && (
+ ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && !strstr( filename, "_flash.md3" ) ) ||
+ ( !strcmp( pOAF->surfaces[i]->name, "tag_torso" ) && ( strstr( filename, "upper_" ) || strstr( filename, "upper.md3" ) ) ) ||
+ ( !strcmp( pOAF->surfaces[i]->name, "tag_head" ) && ( strstr( filename, "head.md3" ) || strstr( filename, "head_" ) ) ) ||
+ ( !strcmp( pOAF->surfaces[i]->name, "tag_flash" ) && strstr( filename, "_flash.md3" ) )||
+ ( !strcmp( pOAF->surfaces[i]->name, "tag_weapon" ) && type == TYPE_WEAPON ) ) )
+ {
+ float tri[3][3];
+
+ if ( parentTagExists )
+ Error( "Multiple parent tags not allowed" );
+
+ memcpy( tri[0], pOAF->surfaces[i]->triangles[0].verts[0], sizeof( float ) * 3 );
+ memcpy( tri[1], pOAF->surfaces[i]->triangles[0].verts[1], sizeof( float ) * 3 );
+ memcpy( tri[2], pOAF->surfaces[i]->triangles[0].verts[2], sizeof( float ) * 3 );
+
+ MD3_ComputeTagFromTri( &tagParent, tri );
+ strcpy( tagParent.name, "tag_parent" );
+ g_data.tags[f][numtags] = tagParent;
+ parentTagExists = qtrue;
+ }
+ else
+ {
+ float tri[3][3];
+
+ memcpy( tri[0], pOAF->surfaces[i]->triangles[0].verts[0], sizeof( float ) * 3 );
+ memcpy( tri[1], pOAF->surfaces[i]->triangles[0].verts[1], sizeof( float ) * 3 );
+ memcpy( tri[2], pOAF->surfaces[i]->triangles[0].verts[2], sizeof( float ) * 3 );
+
+ MD3_ComputeTagFromTri( &g_data.tags[f][numtags], tri );
+ strcpy( g_data.tags[f][numtags].name, pOAF->surfaces[i]->name );
+ if ( strstr( g_data.tags[f][numtags].name, "tag_flash" ) )
+ * ( strstr( g_data.tags[f][numtags].name, "tag_flash" ) + strlen( "tag_flash" ) ) = 0;
+ }
+
+ numtags++;
+ }
+
+ if ( strcmp( pOAF->surfaces[i]->name, g_data.surfData[i].header.name ) )
+ {
+ Error( "Mismatched surfaces from base('%s') to frame('%s') in model '%s'\n", g_data.surfData[i].header.name, pOAF->surfaces[i]->name, filename );
+ }
+ }
+
+ if ( numtags != g_data.model.numTags )
+ {
+ Error( "mismatched number of tags in frame(%d) vs. base(%d)", numtags, g_data.model.numTags );
+ }
+
+ //
+ // prepare to accumulate bounds and normals
+ //
+ ClearBounds( fr->bounds[0], fr->bounds[1] );
+
+ //
+ // store the frame's vertices in the same order as the base. This assumes the
+ // triangles and vertices in this frame are in exactly the same order as in the
+ // base
+ //
+ for ( i = 0, tagcount = 0; i < pOAF->numSurfaces; i++ )
+ {
+ int t;
+ triangle_t *pTris = pOAF->surfaces[i]->triangles;
+
+ //
+ // parent tag adjust
+ //
+ if ( parentTagExists )
+ {
+ for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
+ {
+ for ( j = 0; j < 3 ; j++ )
+ {
+ vec3_t tmp;
+
+ VectorSubtract( pTris[t].verts[j], tagParent.origin, tmp );
+
+ pTris[t].verts[j][0] = DotProduct( tmp, tagParent.axis[0] );
+ pTris[t].verts[j][1] = DotProduct( tmp, tagParent.axis[1] );
+ pTris[t].verts[j][2] = DotProduct( tmp, tagParent.axis[2] );
+
+ VectorCopy( pTris[t].normals[j], tmp );
+ pTris[t].normals[j][0] = DotProduct( tmp, tagParent.axis[0] );
+ pTris[t].normals[j][1] = DotProduct( tmp, tagParent.axis[1] );
+ pTris[t].normals[j][2] = DotProduct( tmp, tagParent.axis[2] );
+ }
+ }
+ }
+
+ //
+ // compute tag data
+ //
+ if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
+ {
+ md3Tag_t *pTag = &g_data.tags[f][tagcount];
+ float tri[3][3];
+
+ strcpy( pTag->name, pOAF->surfaces[i]->name );
+
+ memcpy( tri[0], pTris[0].verts[0], sizeof( float ) * 3 );
+ memcpy( tri[1], pTris[0].verts[1], sizeof( float ) * 3 );
+ memcpy( tri[2], pTris[0].verts[2], sizeof( float ) * 3 );
+
+ MD3_ComputeTagFromTri( pTag, tri );
+ tagcount++;
+ }
+ else
+ {
+ if ( g_data.surfData[i].verts[f] )
+ free( g_data.surfData[i].verts[f] );
+ frameXyz = g_data.surfData[i].verts[f] = calloc( 1, sizeof( float ) * 6 * g_data.surfData[i].header.numVerts );
+ frameNormals = frameXyz + 3;
+
+ for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
+ {
+ for ( j = 0; j < 3 ; j++ )
+ {
+ int index;
+
+ index = g_data.surfData[i].baseTriangles[t].v[j].index;
+ frameXyz[index*6+0] = pTris[t].verts[j][0];
+ frameXyz[index*6+1] = pTris[t].verts[j][1];
+ frameXyz[index*6+2] = pTris[t].verts[j][2];
+ frameNormals[index*6+0] = pTris[t].normals[j][0];
+ frameNormals[index*6+1] = pTris[t].normals[j][1];
+ frameNormals[index*6+2] = pTris[t].normals[j][2];
+ AddPointToBounds (&frameXyz[index*6], fr->bounds[0], fr->bounds[1] );
+ }
+ }
+ }
+ }
+ }
+
+ if ( strstr( filename, gamedir + 1 ) )
+ {
+ strcpy( g_modelname, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
+ }
+ else
+ {
+ strcpy( g_modelname, filename );
+ }
+
+ FinishModel( type );
+ ClearModel();
+}
+
+static void ConvertASE( const char *filename, int type, qboolean grabAnims )
+{
+ int i, j;
+ int numSurfaces;
+ int numFrames = -1;
+ SurfaceAnimation_t surfaceAnimations[MAX_ANIM_SURFACES];
+ ObjectAnimationFrame_t objectAnimationFrames[MAX_ANIM_FRAMES];
+ char outfilename[1024];
+
+ /*
+ ** load ASE into memory
+ */
+ ASE_Load( filename, g_verbose, grabAnims );
+
+ /*
+ ** process parts
+ */
+ if ( type == TYPE_ITEM )
+ {
+ numSurfaces = GetSurfaceAnimations( surfaceAnimations, "any", -1, -1, -1 );
+
+ if ( numSurfaces <= 0 )
+ Error( "numSurfaces <= 0" );
+
+ numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
+
+ if ( numFrames <= 0 )
+ Error( "numFrames <= 0" );
+
+ strcpy( outfilename, filename );
+ if ( strrchr( outfilename, '.' ) )
+ *( strrchr( outfilename, '.' ) + 1 ) = 0;
+ strcat( outfilename, "md3" );
+ BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
+
+ // free memory
+ for ( i = 0; i < numSurfaces; i++ )
+ {
+ if ( surfaceAnimations[i].frames )
+ {
+ for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
+ {
+ free( surfaceAnimations[i].frames[j].triangles );
+ }
+ free( surfaceAnimations[i].frames );
+ surfaceAnimations[i].frames = 0;
+ }
+ }
+ }
+ else if ( type == TYPE_PLAYER )
+ {
+ qboolean tagTorso = qfalse;
+ qboolean tagHead = qfalse;
+ qboolean tagWeapon = qfalse;
+
+ //
+ // verify that all necessary tags exist
+ //
+ numSurfaces = ASE_GetNumSurfaces();
+ for ( i = 0; i < numSurfaces; i++ )
+ {
+ if ( !strcmp( ASE_GetSurfaceName( i ), "tag_head" ) )
+ {
+ tagHead = qtrue;
+ }
+ if ( !strcmp( ASE_GetSurfaceName( i ), "tag_torso" ) )
+ {
+ tagTorso = qtrue;
+ }
+ if ( !strcmp( ASE_GetSurfaceName( i ), "tag_weapon" ) )
+ {
+ tagWeapon = qtrue;
+ }
+ }
+
+ if ( !tagWeapon )
+ {
+ Error( "Missing tag_weapon!" );
+ }
+ if ( !tagTorso )
+ {
+ Error( "Missing tag_torso!" );
+ }
+ if ( !tagWeapon )
+ {
+ Error( "Missing tag_weapon!" );
+ }
+
+ // get all upper body surfaces
+ numSurfaces = GetSurfaceAnimations( surfaceAnimations, "u_", -1, -1, g_data.maxUpperFrames );
+ numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
+ strcpy( outfilename, filename );
+ if ( strrchr( outfilename, '/' ) )
+ *( strrchr( outfilename, '/' ) + 1 ) = 0;
+
+ if ( g_data.currentLod == 0 )
+ {
+ strcat( outfilename, "upper.md3" );
+ }
+ else
+ {
+ char temp[128];
+
+ sprintf( temp, "upper_%d.md3", g_data.currentLod );
+ strcat( outfilename, temp );
+ }
+
+ BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
+
+ // free memory
+ for ( i = 0; i < numSurfaces; i++ )
+ {
+ if ( surfaceAnimations[i].frames )
+ {
+ for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
+ {
+ free( surfaceAnimations[i].frames[j].triangles );
+ }
+ free( surfaceAnimations[i].frames );
+ surfaceAnimations[i].frames = 0;
+ }
+ }
+
+ // get lower body surfaces
+ numSurfaces = GetSurfaceAnimations( surfaceAnimations, "l_", g_data.lowerSkipFrameStart, g_data.lowerSkipFrameEnd, -1 );
+ numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
+ strcpy( outfilename, filename );
+ if ( strrchr( outfilename, '/' ) )
+ *( strrchr( outfilename, '/' ) + 1 ) = 0;
+
+ if ( g_data.currentLod == 0 )
+ {
+ strcat( outfilename, "lower.md3" );
+ }
+ else
+ {
+ char temp[128];
+
+ sprintf( temp, "lower_%d.md3", g_data.currentLod );
+ strcat( outfilename, temp );
+ }
+ BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
+
+ // free memory
+ for ( i = 0; i < numSurfaces; i++ )
+ {
+ if ( surfaceAnimations[i].frames )
+ {
+ for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
+ {
+ free( surfaceAnimations[i].frames[j].triangles );
+ }
+ free( surfaceAnimations[i].frames );
+ surfaceAnimations[i].frames = 0;
+ }
+ }
+
+ // get head surfaces
+ numSurfaces = GetSurfaceAnimations( surfaceAnimations, "h_", -1, -1, g_data.maxHeadFrames );
+ numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
+ strcpy( outfilename, filename );
+ if ( strrchr( outfilename, '/' ) )
+ *( strrchr( outfilename, '/' ) + 1 ) = 0;
+
+ if ( g_data.currentLod == 0 )
+ {
+ strcat( outfilename, "head.md3" );
+ }
+ else
+ {
+ char temp[128];
+
+ sprintf( temp, "head_%d.md3", g_data.currentLod );
+ strcat( outfilename, temp );
+ }
+ BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
+
+ // free memory
+ for ( i = 0; i < numSurfaces; i++ )
+ {
+ if ( surfaceAnimations[i].frames )
+ {
+ for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
+ {
+ free( surfaceAnimations[i].frames[j].triangles );
+ }
+ free( surfaceAnimations[i].frames );
+ surfaceAnimations[i].frames = 0;
+ }
+ }
+ }
+ else if ( type == TYPE_WEAPON )
+ {
+ // get the weapon surfaces
+ numSurfaces = GetSurfaceAnimations( surfaceAnimations, "w_", -1, -1, -1 );
+ numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
+
+ strcpy( outfilename, filename );
+ if ( strrchr( outfilename, '.' ) )
+ *( strrchr( outfilename, '.' ) + 1 ) = 0;
+ strcat( outfilename, "md3" );
+ BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
+
+ // free memory
+ for ( i = 0; i < numSurfaces; i++ )
+ {
+ if ( surfaceAnimations[i].frames )
+ {
+ for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
+ {
+ free( surfaceAnimations[i].frames[j].triangles );
+ }
+ free( surfaceAnimations[i].frames );
+ surfaceAnimations[i].frames = 0;
+ }
+ }
+
+ // get the flash surfaces
+ numSurfaces = GetSurfaceAnimations( surfaceAnimations, "f_", -1, -1, -1 );
+ numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
+
+ strcpy( outfilename, filename );
+ if ( strrchr( outfilename, '.' ) )
+ *strrchr( outfilename, '.' ) = 0;
+ strcat( outfilename, "_flash.md3" );
+ BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_ITEM );
+
+ // free memory
+ for ( i = 0; i < numSurfaces; i++ )
+ {
+ if ( surfaceAnimations[i].frames )
+ {
+ for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
+ {
+ free( surfaceAnimations[i].frames[j].triangles );
+ }
+ free( surfaceAnimations[i].frames );
+ surfaceAnimations[i].frames = 0;
+ }
+ }
+ }
+ else if ( type == TYPE_HAND )
+ {
+ // get the hand tags
+ numSurfaces = GetSurfaceAnimations( surfaceAnimations, "tag_", -1, -1, -1 );
+ numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
+
+ strcpy( outfilename, filename );
+ if ( strrchr( outfilename, '.' ) )
+ *strrchr( outfilename, '.' ) = 0;
+ strcat( outfilename, "_hand.md3" );
+ BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_HAND );
+
+ // free memory
+ for ( i = 0; i < numSurfaces; i++ )
+ {
+ if ( surfaceAnimations[i].frames )
+ {
+ for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
+ {
+ free( surfaceAnimations[i].frames[j].triangles );
+ }
+ free( surfaceAnimations[i].frames );
+ surfaceAnimations[i].frames = 0;
+ }
+ }
+ }
+ else
+ {
+ Error( "Unknown type passed to ConvertASE()" );
+ }
+
+ g_data.currentLod = 0;
+ g_data.lodBias = 0;
+ g_data.maxHeadFrames = 0;
+ g_data.maxUpperFrames = 0;
+ g_data.lowerSkipFrameStart = 0;
+ g_data.lowerSkipFrameEnd = 0;
+ VectorCopy( vec3_origin, g_data.aseAdjust );
+
+ // unload ASE from memory
+ ASE_Free();
+}