+++ /dev/null
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#ifndef GAME_QUAKE3_H
-#define GAME_QUAKE3_H
-
-
-
-/* -------------------------------------------------------------------------------
-
-content and surface flags
-
-------------------------------------------------------------------------------- */
-
-/* game flags */
-#define Q_CONT_SOLID 1 /* an eye is never valid in a solid */
-#define Q_CONT_LAVA 8
-#define Q_CONT_SLIME 16
-#define Q_CONT_WATER 32
-#define Q_CONT_FOG 64
-
-#define Q_CONT_AREAPORTAL 0x8000
-
-#define Q_CONT_PLAYERCLIP 0x10000
-#define Q_CONT_MONSTERCLIP 0x20000
-#define Q_CONT_TELEPORTER 0x40000
-#define Q_CONT_JUMPPAD 0x80000
-#define Q_CONT_CLUSTERPORTAL 0x100000
-#define Q_CONT_DONOTENTER 0x200000
-#define Q_CONT_BOTCLIP 0x400000
-
-#define Q_CONT_ORIGIN 0x1000000 /* removed before bsping an entity */
-
-#define Q_CONT_BODY 0x2000000 /* should never be on a brush, only in game */
-#define Q_CONT_CORPSE 0x4000000
-#define Q_CONT_DETAIL 0x8000000 /* brushes not used for the bsp */
-#define Q_CONT_STRUCTURAL 0x10000000 /* brushes used for the bsp */
-#define Q_CONT_TRANSLUCENT 0x20000000 /* don't consume surface fragments inside */
-#define Q_CONT_TRIGGER 0x40000000
-#define Q_CONT_NODROP 0x80000000 /* don't leave bodies or items (death fog, lava) */
-
-#define Q_SURF_NODAMAGE 0x1 /* never give falling damage */
-#define Q_SURF_SLICK 0x2 /* effects game physics */
-#define Q_SURF_SKY 0x4 /* lighting from environment map */
-#define Q_SURF_LADDER 0x8
-#define Q_SURF_NOIMPACT 0x10 /* don't make missile explosions */
-#define Q_SURF_NOMARKS 0x20 /* don't leave missile marks */
-#define Q_SURF_FLESH 0x40 /* make flesh sounds and effects */
-#define Q_SURF_NODRAW 0x80 /* don't generate a drawsurface at all */
-#define Q_SURF_HINT 0x100 /* make a primary bsp splitter */
-#define Q_SURF_SKIP 0x200 /* completely ignore, allowing non-closed brushes */
-#define Q_SURF_NOLIGHTMAP 0x400 /* surface doesn't need a lightmap */
-#define Q_SURF_POINTLIGHT 0x800 /* generate lighting info at vertexes */
-#define Q_SURF_METALSTEPS 0x1000 /* clanking footsteps */
-#define Q_SURF_NOSTEPS 0x2000 /* no footstep sounds */
-#define Q_SURF_NONSOLID 0x4000 /* don't collide against curves with this set */
-#define Q_SURF_LIGHTFILTER 0x8000 /* act as a light filter during q3map -light */
-#define Q_SURF_ALPHASHADOW 0x10000 /* do per-pixel light shadow casting in q3map */
-#define Q_SURF_NODLIGHT 0x20000 /* don't dlight even if solid (solid lava, skies) */
-#define Q_SURF_DUST 0x40000 /* leave a dust trail when walking on this surface */
-
-/* ydnar flags */
-#define Q_SURF_VERTEXLIT (Q_SURF_POINTLIGHT | Q_SURF_NOLIGHTMAP)
-
-
-
-/* -------------------------------------------------------------------------------
-
-game_t struct
-
-------------------------------------------------------------------------------- */
-
-{
- "quake3", /* -game x */
- "baseq3", /* default base game data dir */
- ".q3a", /* unix home sub-dir */
- "quake", /* magic path word */
- "scripts", /* shader directory */
- 64, /* max lightmapped surface verts */
- 999, /* max surface verts */
- 6000, /* max surface indexes */
- qfalse, /* flares */
- "flareshader", /* default flare shader */
- qfalse, /* wolf lighting model? */
- 128, /* lightmap width/height */
- 1.0f, /* lightmap gamma */
- 1.0f, /* lightmap exposure */
- 1.0f, /* lightmap compensate */
- 1.0f, /* lightgrid scale */
- 1.0f, /* lightgrid ambient scale */
- qfalse, /* light angle attenuation uses half-lambert curve */
- qfalse, /* disable shader lightstyles hack */
- qfalse, /* keep light entities on bsp */
- 8, /* default patchMeta subdivisions tolerance */
- qfalse, /* patch casting enabled */
- qfalse, /* compile deluxemaps */
- 0, /* deluxemaps default mode */
- 512, /* minimap size */
- 1.0f, /* minimap sharpener */
- 0.0f, /* minimap border */
- qtrue, /* minimap keep aspect */
- MINIMAP_MODE_GRAY, /* minimap mode */
- "%s.tga", /* minimap name format */
- "IBSP", /* bsp file prefix */
- 46, /* bsp file version */
- qfalse, /* cod-style lump len/ofs order */
- LoadIBSPFile, /* bsp load function */
- WriteIBSPFile, /* bsp write function */
-
- {
- /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
-
- /* default */
- { "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
-
-
- /* ydnar */
- { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
- { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
- { "skip", 0, 0, 0, 0, C_SKIP, 0 },
-
-
- /* compiler */
- { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
- { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
- { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
- { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
- { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
- { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
- { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },
-
- { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
- { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
- { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
- { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
-
-
- /* game */
- { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
-
- { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
-
- { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
- { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
- { "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
-
- { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
- { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
- { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
-
- { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
- { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
- { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
-
- { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
- { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
-
- { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
-
- { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
- { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
- { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
- { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
- { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
- { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
- { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
- { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
- { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
-
- /* null */
- { NULL, 0, 0, 0, 0, 0, 0 }
- }
-}
-
-
-
-/* end marker */
-#endif
-