+++ /dev/null
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#define MODEL_C
-
-
-
-/* dependencies */
-#include "q3map2.h"
-
-
-
-/*
-PicoPrintFunc()
-callback for picomodel.lib
-*/
-
-void PicoPrintFunc( int level, const char *str )
-{
- if( str == NULL )
- return;
- switch( level )
- {
- case PICO_NORMAL:
- Sys_Printf( "%s\n", str );
- break;
-
- case PICO_VERBOSE:
- Sys_FPrintf( SYS_VRB, "%s\n", str );
- break;
-
- case PICO_WARNING:
- Sys_Printf( "WARNING: %s\n", str );
- break;
-
- case PICO_ERROR:
- Sys_Printf( "ERROR: %s\n", str );
- break;
-
- case PICO_FATAL:
- Error( "ERROR: %s\n", str );
- break;
- }
-}
-
-
-
-/*
-PicoLoadFileFunc()
-callback for picomodel.lib
-*/
-
-void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize )
-{
- *bufSize = vfsLoadFile( name, (void**) buffer, 0 );
-}
-
-
-
-/*
-FindModel() - ydnar
-finds an existing picoModel and returns a pointer to the picoModel_t struct or NULL if not found
-*/
-
-picoModel_t *FindModel( const char *name, int frame )
-{
- int i;
-
-
- /* init */
- if( numPicoModels <= 0 )
- memset( picoModels, 0, sizeof( picoModels ) );
-
- /* dummy check */
- if( name == NULL || name[ 0 ] == '\0' )
- return NULL;
-
- /* search list */
- for( i = 0; i < MAX_MODELS; i++ )
- {
- if( picoModels[ i ] != NULL &&
- !strcmp( PicoGetModelName( picoModels[ i ] ), name ) &&
- PicoGetModelFrameNum( picoModels[ i ] ) == frame )
- return picoModels[ i ];
- }
-
- /* no matching picoModel found */
- return NULL;
-}
-
-
-
-/*
-LoadModel() - ydnar
-loads a picoModel and returns a pointer to the picoModel_t struct or NULL if not found
-*/
-
-picoModel_t *LoadModel( const char *name, int frame )
-{
- int i;
- picoModel_t *model, **pm;
-
-
- /* init */
- if( numPicoModels <= 0 )
- memset( picoModels, 0, sizeof( picoModels ) );
-
- /* dummy check */
- if( name == NULL || name[ 0 ] == '\0' )
- return NULL;
-
- /* try to find existing picoModel */
- model = FindModel( name, frame );
- if( model != NULL )
- return model;
-
- /* none found, so find first non-null picoModel */
- pm = NULL;
- for( i = 0; i < MAX_MODELS; i++ )
- {
- if( picoModels[ i ] == NULL )
- {
- pm = &picoModels[ i ];
- break;
- }
- }
-
- /* too many picoModels? */
- if( pm == NULL )
- Error( "MAX_MODELS (%d) exceeded, there are too many model files referenced by the map.", MAX_MODELS );
-
- /* attempt to parse model */
- *pm = PicoLoadModel( name, frame );
-
- /* if loading failed, make a bogus model to silence the rest of the warnings */
- if( *pm == NULL )
- {
- /* allocate a new model */
- *pm = PicoNewModel();
- if( *pm == NULL )
- return NULL;
-
- /* set data */
- PicoSetModelName( *pm, name );
- PicoSetModelFrameNum( *pm, frame );
- }
-
- /* debug code */
- #if 0
- {
- int numSurfaces, numVertexes;
- picoSurface_t *ps;
-
-
- Sys_Printf( "Model %s\n", name );
- numSurfaces = PicoGetModelNumSurfaces( *pm );
- for( i = 0; i < numSurfaces; i++ )
- {
- ps = PicoGetModelSurface( *pm, i );
- numVertexes = PicoGetSurfaceNumVertexes( ps );
- Sys_Printf( "Surface %d has %d vertexes\n", i, numVertexes );
- }
- }
- #endif
-
- /* set count */
- if( *pm != NULL )
- numPicoModels++;
-
- /* return the picoModel */
- return *pm;
-}
-
-
-
-/*
-InsertModel() - ydnar
-adds a picomodel into the bsp
-*/
-
-void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle )
-{
- int i, j, k, s, numSurfaces;
- m4x4_t identity, nTransform;
- picoModel_t *model;
- picoShader_t *shader;
- picoSurface_t *surface;
- shaderInfo_t *si;
- mapDrawSurface_t *ds;
- bspDrawVert_t *dv;
- char *picoShaderName;
- char shaderName[ MAX_QPATH ];
- picoVec_t *xyz, *normal, *st;
- byte *color;
- picoIndex_t *indexes;
- remap_t *rm, *glob;
- skinfile_t *sf, *sf2;
- double normalEpsilon_save;
- double distanceEpsilon_save;
- char skinfilename[ MAX_QPATH ];
- char *skinfilecontent;
- int skinfilesize;
- char *skinfileptr, *skinfilenextptr;
-
-
- /* get model */
- model = LoadModel( name, frame );
- if( model == NULL )
- return;
-
- /* load skin file */
- snprintf(skinfilename, sizeof(skinfilename), "%s_%d.skin", name, skin);
- skinfilename[sizeof(skinfilename)-1] = 0;
- skinfilesize = vfsLoadFile(skinfilename, (void**) &skinfilecontent, 0);
- if(skinfilesize < 0 && skin != 0)
- {
- /* fallback to skin 0 if invalid */
- snprintf(skinfilename, sizeof(skinfilename), "%s_0.skin", name);
- skinfilename[sizeof(skinfilename)-1] = 0;
- skinfilesize = vfsLoadFile(skinfilename, (void**) &skinfilecontent, 0);
- if(skinfilesize >= 0)
- Sys_Printf( "Skin %d of %s does not exist, using 0 instead\n", skin, name );
- }
- sf = NULL;
- if(skinfilesize >= 0)
- {
- Sys_Printf( "Using skin %d of %s\n", skin, name );
- int pos;
- for(skinfileptr = skinfilecontent; *skinfileptr; skinfileptr = skinfilenextptr)
- {
- // for fscanf
- char format[64];
-
- skinfilenextptr = strchr(skinfileptr, '\r');
- if(skinfilenextptr)
- {
- *skinfilenextptr++ = 0;
- }
- else
- {
- skinfilenextptr = strchr(skinfileptr, '\n');
- if(skinfilenextptr)
- *skinfilenextptr++ = 0;
- else
- skinfilenextptr = skinfileptr + strlen(skinfileptr);
- }
-
- /* create new item */
- sf2 = sf;
- sf = safe_malloc( sizeof( *sf ) );
- sf->next = sf2;
-
- sprintf(format, "replace %%%ds %%%ds", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
- if(sscanf(skinfileptr, format, sf->name, sf->to) == 2)
- continue;
- sprintf(format, " %%%d[^, ] ,%%%ds", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
- if((pos = sscanf(skinfileptr, format, sf->name, sf->to)) == 2)
- continue;
-
- /* invalid input line -> discard sf struct */
- Sys_Printf( "Discarding skin directive in %s: %s\n", skinfilename, skinfileptr );
- free(sf);
- sf = sf2;
- }
- free(skinfilecontent);
- }
-
- /* handle null matrix */
- if( transform == NULL )
- {
- m4x4_identity( identity );
- transform = identity;
- }
-
- /* hack: Stable-1_2 and trunk have differing row/column major matrix order
- this transpose is necessary with Stable-1_2
- uncomment the following line with old m4x4_t (non 1.3/spog_branch) code */
- //% m4x4_transpose( transform );
-
- /* create transform matrix for normals */
- memcpy( nTransform, transform, sizeof( m4x4_t ) );
- if( m4x4_invert( nTransform ) )
- Sys_FPrintf( SYS_VRB, "WARNING: Can't invert model transform matrix, using transpose instead\n" );
- m4x4_transpose( nTransform );
-
- /* fix bogus lightmap scale */
- if( lightmapScale <= 0.0f )
- lightmapScale = 1.0f;
-
- /* fix bogus shade angle */
- if( shadeAngle <= 0.0f )
- shadeAngle = 0.0f;
-
- /* each surface on the model will become a new map drawsurface */
- numSurfaces = PicoGetModelNumSurfaces( model );
- //% Sys_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
- for( s = 0; s < numSurfaces; s++ )
- {
- /* get surface */
- surface = PicoGetModelSurface( model, s );
- if( surface == NULL )
- continue;
-
- /* only handle triangle surfaces initially (fixme: support patches) */
- if( PicoGetSurfaceType( surface ) != PICO_TRIANGLES )
- continue;
-
- /* allocate a surface (ydnar: gs mods) */
- ds = AllocDrawSurface( SURFACE_TRIANGLES );
- ds->entityNum = eNum;
- ds->castShadows = castShadows;
- ds->recvShadows = recvShadows;
-
- /* get shader name */
- shader = PicoGetSurfaceShader( surface );
- if( shader == NULL )
- picoShaderName = "";
- else
- picoShaderName = PicoGetShaderName( shader );
-
- /* handle .skin file */
- if(sf)
- {
- picoShaderName = NULL;
- for(sf2 = sf; sf2 != NULL; sf2 = sf2->next)
- {
- if( !Q_stricmp( surface->name, sf2->name ) )
- {
- Sys_FPrintf( SYS_VRB, "Skin file: mapping %s to %s\n", surface->name, sf2->to );
- picoShaderName = sf2->to;
- break;
- }
- }
- if(!picoShaderName)
- {
- Sys_FPrintf( SYS_VRB, "Skin file: not mapping %s\n", surface->name );
- continue;
- }
- }
-
- /* handle shader remapping */
- glob = NULL;
- for( rm = remap; rm != NULL; rm = rm->next )
- {
- if( rm->from[ 0 ] == '*' && rm->from[ 1 ] == '\0' )
- glob = rm;
- else if( !Q_stricmp( picoShaderName, rm->from ) )
- {
- Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", picoShaderName, rm->to );
- picoShaderName = rm->to;
- glob = NULL;
- break;
- }
- }
-
- if( glob != NULL )
- {
- Sys_FPrintf( SYS_VRB, "Globbing %s to %s\n", picoShaderName, glob->to );
- picoShaderName = glob->to;
- }
-
- /* shader renaming for sof2 */
- if( renameModelShaders )
- {
- strcpy( shaderName, picoShaderName );
- StripExtension( shaderName );
- if( spawnFlags & 1 )
- strcat( shaderName, "_RMG_BSP" );
- else
- strcat( shaderName, "_BSP" );
- si = ShaderInfoForShader( shaderName );
- }
- else
- si = ShaderInfoForShader( picoShaderName );
-
- /* set shader */
- ds->shaderInfo = si;
-
- /* force to meta? */
- if( (si != NULL && si->forceMeta) || (spawnFlags & 4) ) /* 3rd bit */
- ds->type = SURFACE_FORCED_META;
-
- /* fix the surface's normals (jal: conditioned by shader info) */
- if( !(spawnFlags & 64) && ( shadeAngle == 0.0f || ds->type != SURFACE_FORCED_META ) )
- PicoFixSurfaceNormals( surface );
-
- /* set sample size */
- if( lightmapSampleSize > 0.0f )
- ds->sampleSize = lightmapSampleSize;
-
- /* set lightmap scale */
- if( lightmapScale > 0.0f )
- ds->lightmapScale = lightmapScale;
-
- /* set shading angle */
- if( shadeAngle > 0.0f )
- ds->shadeAngleDegrees = shadeAngle;
-
- /* set particulars */
- ds->numVerts = PicoGetSurfaceNumVertexes( surface );
- ds->verts = safe_malloc( ds->numVerts * sizeof( ds->verts[ 0 ] ) );
- memset( ds->verts, 0, ds->numVerts * sizeof( ds->verts[ 0 ] ) );
-
- ds->numIndexes = PicoGetSurfaceNumIndexes( surface );
- ds->indexes = safe_malloc( ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
- memset( ds->indexes, 0, ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
-
- /* copy vertexes */
- for( i = 0; i < ds->numVerts; i++ )
- {
- /* get vertex */
- dv = &ds->verts[ i ];
-
- /* xyz and normal */
- xyz = PicoGetSurfaceXYZ( surface, i );
- VectorCopy( xyz, dv->xyz );
- m4x4_transform_point( transform, dv->xyz );
-
- normal = PicoGetSurfaceNormal( surface, i );
- VectorCopy( normal, dv->normal );
- m4x4_transform_normal( nTransform, dv->normal );
- VectorNormalize( dv->normal, dv->normal );
-
- /* ydnar: tek-fu celshading support for flat shaded shit */
- if( flat )
- {
- dv->st[ 0 ] = si->stFlat[ 0 ];
- dv->st[ 1 ] = si->stFlat[ 1 ];
- }
-
- /* ydnar: gs mods: added support for explicit shader texcoord generation */
- else if( si->tcGen )
- {
- /* project the texture */
- dv->st[ 0 ] = DotProduct( si->vecs[ 0 ], dv->xyz );
- dv->st[ 1 ] = DotProduct( si->vecs[ 1 ], dv->xyz );
- }
-
- /* normal texture coordinates */
- else
- {
- st = PicoGetSurfaceST( surface, 0, i );
- dv->st[ 0 ] = st[ 0 ];
- dv->st[ 1 ] = st[ 1 ];
- }
-
- /* set lightmap/color bits */
- color = PicoGetSurfaceColor( surface, 0, i );
- for( j = 0; j < MAX_LIGHTMAPS; j++ )
- {
- dv->lightmap[ j ][ 0 ] = 0.0f;
- dv->lightmap[ j ][ 1 ] = 0.0f;
- if(spawnFlags & 32) // spawnflag 32: model color -> alpha hack
- {
- dv->color[ j ][ 0 ] = 255.0f;
- dv->color[ j ][ 1 ] = 255.0f;
- dv->color[ j ][ 2 ] = 255.0f;
- dv->color[ j ][ 3 ] = RGBTOGRAY( color );
- }
- else
- {
- dv->color[ j ][ 0 ] = color[ 0 ];
- dv->color[ j ][ 1 ] = color[ 1 ];
- dv->color[ j ][ 2 ] = color[ 2 ];
- dv->color[ j ][ 3 ] = color[ 3 ];
- }
- }
- }
-
- /* copy indexes */
- indexes = PicoGetSurfaceIndexes( surface, 0 );
- for( i = 0; i < ds->numIndexes; i++ )
- ds->indexes[ i ] = indexes[ i ];
-
- /* set cel shader */
- ds->celShader = celShader;
-
- /* ydnar: giant hack land: generate clipping brushes for model triangles */
- if( si->clipModel || (spawnFlags & 2) ) /* 2nd bit */
- {
- vec3_t points[ 4 ], backs[ 3 ];
- vec4_t plane, reverse, pa, pb, pc;
-
-
- /* temp hack */
- if( !si->clipModel && !(si->compileFlags & C_SOLID) )
- continue;
-
- /* walk triangle list */
- for( i = 0; i < ds->numIndexes; i += 3 )
- {
- /* overflow hack */
- AUTOEXPAND_BY_REALLOC(mapplanes, (nummapplanes+64) << 1, allocatedmapplanes, 1024);
-
- /* make points and back points */
- for( j = 0; j < 3; j++ )
- {
- /* get vertex */
- dv = &ds->verts[ ds->indexes[ i + j ] ];
-
- /* copy xyz */
- VectorCopy( dv->xyz, points[ j ] );
- }
-
- VectorCopy( points[0], points[3] ); // for cyclic usage
-
- /* make plane for triangle */
- // div0: add some extra spawnflags:
- // 0: snap normals to axial planes for extrusion
- // 8: extrude with the original normals
- // 16: extrude only with up/down normals (ideal for terrain)
- // 24: extrude by distance zero (may need engine changes)
- if( PlaneFromPoints( plane, points[ 0 ], points[ 1 ], points[ 2 ] ) )
- {
- vec3_t bestNormal;
- float backPlaneDistance = 2;
-
- if(spawnFlags & 8) // use a DOWN normal
- {
- if(spawnFlags & 16)
- {
- // 24: normal as is, and zero width (broken)
- VectorCopy(plane, bestNormal);
- }
- else
- {
- // 8: normal as is
- VectorCopy(plane, bestNormal);
- }
- }
- else
- {
- if(spawnFlags & 16)
- {
- // 16: UP/DOWN normal
- VectorSet(bestNormal, 0, 0, (plane[2] >= 0 ? 1 : -1));
- }
- else
- {
- // 0: axial normal
- if(fabs(plane[0]) > fabs(plane[1])) // x>y
- if(fabs(plane[1]) > fabs(plane[2])) // x>y, y>z
- VectorSet(bestNormal, (plane[0] >= 0 ? 1 : -1), 0, 0);
- else // x>y, z>=y
- if(fabs(plane[0]) > fabs(plane[2])) // x>z, z>=y
- VectorSet(bestNormal, (plane[0] >= 0 ? 1 : -1), 0, 0);
- else // z>=x, x>y
- VectorSet(bestNormal, 0, 0, (plane[2] >= 0 ? 1 : -1));
- else // y>=x
- if(fabs(plane[1]) > fabs(plane[2])) // y>z, y>=x
- VectorSet(bestNormal, 0, (plane[1] >= 0 ? 1 : -1), 0);
- else // z>=y, y>=x
- VectorSet(bestNormal, 0, 0, (plane[2] >= 0 ? 1 : -1));
- }
- }
-
- /* build a brush */
- buildBrush = AllocBrush( 48 );
- buildBrush->entityNum = mapEntityNum;
- buildBrush->original = buildBrush;
- buildBrush->contentShader = si;
- buildBrush->compileFlags = si->compileFlags;
- buildBrush->contentFlags = si->contentFlags;
- normalEpsilon_save = normalEpsilon;
- distanceEpsilon_save = distanceEpsilon;
- if(si->compileFlags & C_STRUCTURAL) // allow forced structural brushes here
- {
- buildBrush->detail = qfalse;
-
- // only allow EXACT matches when snapping for these (this is mostly for caulk brushes inside a model)
- if(normalEpsilon > 0)
- normalEpsilon = 0;
- if(distanceEpsilon > 0)
- distanceEpsilon = 0;
- }
- else
- buildBrush->detail = qtrue;
-
- /* regenerate back points */
- for( j = 0; j < 3; j++ )
- {
- /* get vertex */
- dv = &ds->verts[ ds->indexes[ i + j ] ];
-
- // shift by some units
- VectorMA(dv->xyz, -64.0f, bestNormal, backs[j]); // 64 prevents roundoff errors a bit
- }
-
- /* make back plane */
- VectorScale( plane, -1.0f, reverse );
- reverse[ 3 ] = -plane[ 3 ];
- if((spawnFlags & 24) != 24)
- reverse[3] += DotProduct(bestNormal, plane) * backPlaneDistance;
- // that's at least sqrt(1/3) backPlaneDistance, unless in DOWN mode; in DOWN mode, we are screwed anyway if we encounter a plane that's perpendicular to the xy plane)
-
- if( PlaneFromPoints( pa, points[ 2 ], points[ 1 ], backs[ 1 ] ) &&
- PlaneFromPoints( pb, points[ 1 ], points[ 0 ], backs[ 0 ] ) &&
- PlaneFromPoints( pc, points[ 0 ], points[ 2 ], backs[ 2 ] ) )
- {
- /* set up brush sides */
- buildBrush->numsides = 5;
- buildBrush->sides[ 0 ].shaderInfo = si;
- for( j = 1; j < buildBrush->numsides; j++ )
- buildBrush->sides[ j ].shaderInfo = NULL; // don't emit these faces as draw surfaces, should make smaller BSPs; hope this works
-
- buildBrush->sides[ 0 ].planenum = FindFloatPlane( plane, plane[ 3 ], 3, points );
- buildBrush->sides[ 1 ].planenum = FindFloatPlane( pa, pa[ 3 ], 2, &points[ 1 ] ); // pa contains points[1] and points[2]
- buildBrush->sides[ 2 ].planenum = FindFloatPlane( pb, pb[ 3 ], 2, &points[ 0 ] ); // pb contains points[0] and points[1]
- buildBrush->sides[ 3 ].planenum = FindFloatPlane( pc, pc[ 3 ], 2, &points[ 2 ] ); // pc contains points[2] and points[0] (copied to points[3]
- buildBrush->sides[ 4 ].planenum = FindFloatPlane( reverse, reverse[ 3 ], 3, backs );
- }
- else
- {
- free(buildBrush);
- continue;
- }
-
- normalEpsilon = normalEpsilon_save;
- distanceEpsilon = distanceEpsilon_save;
-
- /* add to entity */
- if( CreateBrushWindings( buildBrush ) )
- {
- AddBrushBevels();
- //% EmitBrushes( buildBrush, NULL, NULL );
- buildBrush->next = entities[ mapEntityNum ].brushes;
- entities[ mapEntityNum ].brushes = buildBrush;
- entities[ mapEntityNum ].numBrushes++;
- }
- else
- free( buildBrush );
- }
- }
- }
- }
-}
-
-
-
-/*
-AddTriangleModels()
-adds misc_model surfaces to the bsp
-*/
-
-void AddTriangleModels( entity_t *e )
-{
- int num, frame, skin, castShadows, recvShadows, spawnFlags;
- entity_t *e2;
- const char *targetName;
- const char *target, *model, *value;
- char shader[ MAX_QPATH ];
- shaderInfo_t *celShader;
- float temp, baseLightmapScale, lightmapScale;
- float shadeAngle;
- int lightmapSampleSize;
- vec3_t origin, scale, angles;
- m4x4_t transform;
- epair_t *ep;
- remap_t *remap, *remap2;
- char *split;
-
-
- /* note it */
- Sys_FPrintf( SYS_VRB, "--- AddTriangleModels ---\n" );
-
- /* get current brush entity targetname */
- if( e == entities )
- targetName = "";
- else
- {
- targetName = ValueForKey( e, "targetname" );
-
- /* misc_model entities target non-worldspawn brush model entities */
- if( targetName[ 0 ] == '\0' )
- return;
- }
-
- /* get lightmap scale */
- /* vortex: added _ls key (short name of lightmapscale) */
- baseLightmapScale = 0.0f;
- if( strcmp( "", ValueForKey( e, "lightmapscale" ) ) ||
- strcmp( "", ValueForKey( e, "_lightmapscale" ) ) ||
- strcmp( "", ValueForKey( e, "_ls" ) ) )
- {
- baseLightmapScale = FloatForKey( e, "lightmapscale" );
- if( baseLightmapScale <= 0.0f )
- baseLightmapScale = FloatForKey( e, "_lightmapscale" );
- if( baseLightmapScale <= 0.0f )
- baseLightmapScale = FloatForKey( e, "_ls" );
- if( baseLightmapScale < 0.0f )
- baseLightmapScale = 0.0f;
- if( baseLightmapScale > 0.0f )
- Sys_Printf( "World Entity has lightmap scale of %.4f\n", baseLightmapScale );
- }
-
-
- /* walk the entity list */
- for( num = 1; num < numEntities; num++ )
- {
- /* get e2 */
- e2 = &entities[ num ];
-
- /* convert misc_models into raw geometry */
- if( Q_stricmp( "misc_model", ValueForKey( e2, "classname" ) ) )
- continue;
-
- /* ydnar: added support for md3 models on non-worldspawn models */
- target = ValueForKey( e2, "target" );
- if( strcmp( target, targetName ) )
- continue;
-
- /* get model name */
- model = ValueForKey( e2, "model" );
- if( model[ 0 ] == '\0' )
- {
- Sys_Printf( "WARNING: misc_model at %i %i %i without a model key\n",
- (int) origin[ 0 ], (int) origin[ 1 ], (int) origin[ 2 ] );
- continue;
- }
-
- /* get model frame */
- frame = IntForKey( e2, "_frame" );
-
- /* worldspawn (and func_groups) default to cast/recv shadows in worldspawn group */
- if( e == entities )
- {
- castShadows = WORLDSPAWN_CAST_SHADOWS;
- recvShadows = WORLDSPAWN_RECV_SHADOWS;
- }
-
- /* other entities don't cast any shadows, but recv worldspawn shadows */
- else
- {
- castShadows = ENTITY_CAST_SHADOWS;
- recvShadows = ENTITY_RECV_SHADOWS;
- }
-
- /* get explicit shadow flags */
- GetEntityShadowFlags( e2, e, &castShadows, &recvShadows );
-
- /* get spawnflags */
- spawnFlags = IntForKey( e2, "spawnflags" );
-
- /* get origin */
- GetVectorForKey( e2, "origin", origin );
- VectorSubtract( origin, e->origin, origin ); /* offset by parent */
-
- /* get scale */
- scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = 1.0f;
- temp = FloatForKey( e2, "modelscale" );
- if( temp != 0.0f )
- scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = temp;
- value = ValueForKey( e2, "modelscale_vec" );
- if( value[ 0 ] != '\0' )
- sscanf( value, "%f %f %f", &scale[ 0 ], &scale[ 1 ], &scale[ 2 ] );
-
- /* get "angle" (yaw) or "angles" (pitch yaw roll) */
- angles[ 0 ] = angles[ 1 ] = angles[ 2 ] = 0.0f;
- angles[ 2 ] = FloatForKey( e2, "angle" );
- value = ValueForKey( e2, "angles" );
- if( value[ 0 ] != '\0' )
- sscanf( value, "%f %f %f", &angles[ 1 ], &angles[ 2 ], &angles[ 0 ] );
-
- /* set transform matrix (thanks spog) */
- m4x4_identity( transform );
- m4x4_pivoted_transform_by_vec3( transform, origin, angles, eXYZ, scale, vec3_origin );
-
- /* get shader remappings */
- remap = NULL;
- for( ep = e2->epairs; ep != NULL; ep = ep->next )
- {
- /* look for keys prefixed with "_remap" */
- if( ep->key != NULL && ep->value != NULL &&
- ep->key[ 0 ] != '\0' && ep->value[ 0 ] != '\0' &&
- !Q_strncasecmp( ep->key, "_remap", 6 ) )
- {
- /* create new remapping */
- remap2 = remap;
- remap = safe_malloc( sizeof( *remap ) );
- remap->next = remap2;
- strcpy( remap->from, ep->value );
-
- /* split the string */
- split = strchr( remap->from, ';' );
- if( split == NULL )
- {
- Sys_Printf( "WARNING: Shader _remap key found in misc_model without a ; character\n" );
- free( remap );
- remap = remap2;
- continue;
- }
-
- /* store the split */
- *split = '\0';
- strcpy( remap->to, (split + 1) );
-
- /* note it */
- //% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", remap->from, remap->to );
- }
- }
-
- /* ydnar: cel shader support */
- value = ValueForKey( e2, "_celshader" );
- if( value[ 0 ] == '\0' )
- value = ValueForKey( &entities[ 0 ], "_celshader" );
- if( value[ 0 ] != '\0' )
- {
- sprintf( shader, "textures/%s", value );
- celShader = ShaderInfoForShader( shader );
- }
- else
- celShader = *globalCelShader ? ShaderInfoForShader(globalCelShader) : NULL;
-
- /* jal : entity based _samplesize */
- lightmapSampleSize = 0;
- if ( strcmp( "", ValueForKey( e2, "_lightmapsamplesize" ) ) )
- lightmapSampleSize = IntForKey( e2, "_lightmapsamplesize" );
- else if ( strcmp( "", ValueForKey( e2, "_samplesize" ) ) )
- lightmapSampleSize = IntForKey( e2, "_samplesize" );
-
- if( lightmapSampleSize < 0 )
- lightmapSampleSize = 0;
-
- if( lightmapSampleSize > 0.0f )
- Sys_Printf( "misc_model has lightmap sample size of %.d\n", lightmapSampleSize );
-
- /* get lightmap scale */
- /* vortex: added _ls key (short name of lightmapscale) */
- lightmapScale = 0.0f;
- if( strcmp( "", ValueForKey( e2, "lightmapscale" ) ) ||
- strcmp( "", ValueForKey( e2, "_lightmapscale" ) ) ||
- strcmp( "", ValueForKey( e2, "_ls" ) ) )
- {
- lightmapScale = FloatForKey( e2, "lightmapscale" );
- if( lightmapScale <= 0.0f )
- lightmapScale = FloatForKey( e2, "_lightmapscale" );
- if( lightmapScale <= 0.0f )
- lightmapScale = FloatForKey( e2, "_ls" );
- if( lightmapScale < 0.0f )
- lightmapScale = 0.0f;
- if( lightmapScale > 0.0f )
- Sys_Printf( "misc_model has lightmap scale of %.4f\n", lightmapScale );
- }
-
- /* jal : entity based _shadeangle */
- shadeAngle = 0.0f;
- if ( strcmp( "", ValueForKey( e2, "_shadeangle" ) ) )
- shadeAngle = FloatForKey( e2, "_shadeangle" );
- /* vortex' aliases */
- else if ( strcmp( "", ValueForKey( e2, "_smoothnormals" ) ) )
- shadeAngle = FloatForKey( e2, "_smoothnormals" );
- else if ( strcmp( "", ValueForKey( e2, "_sn" ) ) )
- shadeAngle = FloatForKey( e2, "_sn" );
- else if ( strcmp( "", ValueForKey( e2, "_smooth" ) ) )
- shadeAngle = FloatForKey( e2, "_smooth" );
-
- if( shadeAngle < 0.0f )
- shadeAngle = 0.0f;
-
- if( shadeAngle > 0.0f )
- Sys_Printf( "misc_model has shading angle of %.4f\n", shadeAngle );
-
- skin = IntForKey(e2, "skin");
-
- /* insert the model */
- InsertModel( model, skin, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle );
-
- /* free shader remappings */
- while( remap != NULL )
- {
- remap2 = remap->next;
- free( remap );
- remap = remap2;
- }
- }
-}