]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/extra/netradiant-src/tools/quake3/q3map2/surface_meta.c
Move the netradiant and fteqcc sources
[voretournament/voretournament.git] / misc / mediasource / extra / netradiant-src / tools / quake3 / q3map2 / surface_meta.c
diff --git a/misc/mediasource/extra/netradiant-src/tools/quake3/q3map2/surface_meta.c b/misc/mediasource/extra/netradiant-src/tools/quake3/q3map2/surface_meta.c
deleted file mode 100644 (file)
index 0e300dd..0000000
+++ /dev/null
@@ -1,1897 +0,0 @@
-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#define SURFACE_META_C
-
-
-
-/* dependencies */
-#include "q3map2.h"
-
-
-
-#define LIGHTMAP_EXCEEDED      -1
-#define S_EXCEEDED                     -2
-#define T_EXCEEDED                     -3
-#define ST_EXCEEDED                    -4
-#define UNSUITABLE_TRIANGLE    -10
-#define VERTS_EXCEEDED         -1000
-#define INDEXES_EXCEEDED       -2000
-
-#define GROW_META_VERTS                1024
-#define GROW_META_TRIANGLES    1024
-
-static int                                     numMetaSurfaces, numPatchMetaSurfaces;
-
-static int                                     maxMetaVerts = 0;
-static int                                     numMetaVerts = 0;
-static int                                     firstSearchMetaVert = 0;
-static bspDrawVert_t           *metaVerts = NULL;
-
-static int                                     maxMetaTriangles = 0;
-static int                                     numMetaTriangles = 0;
-static metaTriangle_t          *metaTriangles = NULL;
-
-
-
-/*
-ClearMetaVertexes()
-called before staring a new entity to clear out the triangle list
-*/
-
-void ClearMetaTriangles( void )
-{
-       numMetaVerts = 0;
-       numMetaTriangles = 0;
-}
-
-
-
-/*
-FindMetaVertex()
-finds a matching metavertex in the global list, returning its index
-*/
-
-static int FindMetaVertex( bspDrawVert_t *src )
-{
-       int                     i;
-       bspDrawVert_t   *v, *temp;
-
-       
-       /* try to find an existing drawvert */
-       for( i = firstSearchMetaVert, v = &metaVerts[ i ]; i < numMetaVerts; i++, v++ )
-       {
-               if( memcmp( src, v, sizeof( bspDrawVert_t ) ) == 0 )
-                       return i;
-       }
-       
-       /* enough space? */
-       if( numMetaVerts >= maxMetaVerts )
-       {
-               /* reallocate more room */
-               maxMetaVerts += GROW_META_VERTS;
-               temp = safe_malloc( maxMetaVerts * sizeof( bspDrawVert_t ) );
-               if( metaVerts != NULL )
-               {
-                       memcpy( temp, metaVerts, numMetaVerts * sizeof( bspDrawVert_t ) );
-                       free( metaVerts );
-               }
-               metaVerts = temp;
-       }
-       
-       /* add the triangle */
-       memcpy( &metaVerts[ numMetaVerts ], src, sizeof( bspDrawVert_t ) );
-       numMetaVerts++;
-       
-       /* return the count */
-       return (numMetaVerts - 1);
-}
-
-
-
-/*
-AddMetaTriangle()
-adds a new meta triangle, allocating more memory if necessary
-*/
-
-static int AddMetaTriangle( void )
-{
-       metaTriangle_t  *temp;
-       
-       
-       /* enough space? */
-       if( numMetaTriangles >= maxMetaTriangles )
-       {
-               /* reallocate more room */
-               maxMetaTriangles += GROW_META_TRIANGLES;
-               temp = safe_malloc( maxMetaTriangles * sizeof( metaTriangle_t ) );
-               if( metaTriangles != NULL )
-               {
-                       memcpy( temp, metaTriangles, numMetaTriangles * sizeof( metaTriangle_t ) );
-                       free( metaTriangles );
-               }
-               metaTriangles = temp;
-       }
-       
-       /* increment and return */
-       numMetaTriangles++;
-       return numMetaTriangles - 1;
-}
-
-
-
-/*
-FindMetaTriangle()
-finds a matching metatriangle in the global list,
-otherwise adds it and returns the index to the metatriangle
-*/
-
-int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum )
-{
-       int                             triIndex;
-       vec3_t                  dir;
-
-       
-       
-       /* detect degenerate triangles fixme: do something proper here */
-       VectorSubtract( a->xyz, b->xyz, dir );
-       if( VectorLength( dir ) < 0.125f )
-               return -1;
-       VectorSubtract( b->xyz, c->xyz, dir );
-       if( VectorLength( dir ) < 0.125f )
-               return -1;
-       VectorSubtract( c->xyz, a->xyz, dir );
-       if( VectorLength( dir ) < 0.125f )
-               return -1;
-       
-       /* find plane */
-       if( planeNum >= 0 )
-       {
-               /* because of precision issues with small triangles, try to use the specified plane */
-               src->planeNum = planeNum;
-               VectorCopy( mapplanes[ planeNum ].normal, src->plane );
-               src->plane[ 3 ] = mapplanes[ planeNum ].dist;
-       }
-       else
-       {
-               /* calculate a plane from the triangle's points (and bail if a plane can't be constructed) */
-               src->planeNum = -1;
-               if( PlaneFromPoints( src->plane, a->xyz, b->xyz, c->xyz ) == qfalse )
-                       return -1;
-       }
-       
-       /* ydnar 2002-10-03: repair any bogus normals (busted ase import kludge) */
-       if( VectorLength( a->normal ) <= 0.0f )
-               VectorCopy( src->plane, a->normal );
-       if( VectorLength( b->normal ) <= 0.0f )
-               VectorCopy( src->plane, b->normal );
-       if( VectorLength( c->normal ) <= 0.0f )
-               VectorCopy( src->plane, c->normal );
-       
-       /* ydnar 2002-10-04: set lightmap axis if not already set */
-       if( !(src->si->compileFlags & C_VERTEXLIT) &&
-               src->lightmapAxis[ 0 ] == 0.0f && src->lightmapAxis[ 1 ] == 0.0f && src->lightmapAxis[ 2 ] == 0.0f )
-       {
-               /* the shader can specify an explicit lightmap axis */
-               if( src->si->lightmapAxis[ 0 ] || src->si->lightmapAxis[ 1 ] || src->si->lightmapAxis[ 2 ] )
-                       VectorCopy( src->si->lightmapAxis, src->lightmapAxis );
-               
-               /* new axis-finding code */
-               else
-                       CalcLightmapAxis( src->plane, src->lightmapAxis );
-       }
-       
-       /* fill out the src triangle */
-       src->indexes[ 0 ] = FindMetaVertex( a );
-       src->indexes[ 1 ] = FindMetaVertex( b );
-       src->indexes[ 2 ] = FindMetaVertex( c );
-       
-       /* try to find an existing triangle */
-       #ifdef USE_EXHAUSTIVE_SEARCH
-       {
-               int                             i;
-               metaTriangle_t  *tri;
-               
-               
-               for( i = 0, tri = metaTriangles; i < numMetaTriangles; i++, tri++ )
-               {
-                       if( memcmp( src, tri, sizeof( metaTriangle_t ) ) == 0 )
-                               return i;
-               }
-       }
-       #endif
-       
-       /* get a new triangle */
-       triIndex = AddMetaTriangle();
-       
-       /* add the triangle */
-       memcpy( &metaTriangles[ triIndex ], src, sizeof( metaTriangle_t ) );
-       
-       /* return the triangle index */
-       return triIndex;
-}
-
-
-
-/*
-SurfaceToMetaTriangles()
-converts a classified surface to metatriangles
-*/
-
-static void SurfaceToMetaTriangles( mapDrawSurface_t *ds )
-{
-       int                             i;
-       metaTriangle_t  src;
-       bspDrawVert_t   a, b, c;
-       
-       
-       /* only handle certain types of surfaces */
-       if( ds->type != SURFACE_FACE &&
-               ds->type != SURFACE_META &&
-               ds->type != SURFACE_FORCED_META &&
-               ds->type != SURFACE_DECAL )
-               return;
-       
-       /* speed at the expense of memory */
-       firstSearchMetaVert = numMetaVerts;
-       
-       /* only handle valid surfaces */
-       if( ds->type != SURFACE_BAD && ds->numVerts >= 3 && ds->numIndexes >= 3 )
-       {
-               /* walk the indexes and create triangles */
-               for( i = 0; i < ds->numIndexes; i += 3 )
-               {
-                       /* sanity check the indexes */
-                       if( ds->indexes[ i ] == ds->indexes[ i + 1 ] ||
-                               ds->indexes[ i ] == ds->indexes[ i + 2 ] ||
-                               ds->indexes[ i + 1 ] == ds->indexes[ i + 2 ] )
-                       {
-                               //%     Sys_Printf( "%d! ", ds->numVerts );
-                               continue;
-                       }
-                       
-                       /* build a metatriangle */
-                       src.si = ds->shaderInfo;
-                       src.side = (ds->sideRef != NULL ? ds->sideRef->side : NULL);
-                       src.entityNum = ds->entityNum;
-                       src.surfaceNum = ds->surfaceNum;
-                       src.planeNum = ds->planeNum;
-                       src.castShadows = ds->castShadows;
-                       src.recvShadows = ds->recvShadows;
-                       src.fogNum = ds->fogNum;
-                       src.sampleSize = ds->sampleSize;
-                       src.shadeAngleDegrees = ds->shadeAngleDegrees;
-                       VectorCopy( ds->lightmapAxis, src.lightmapAxis );
-                       
-                       /* copy drawverts */
-                       memcpy( &a, &ds->verts[ ds->indexes[ i ] ], sizeof( a ) );
-                       memcpy( &b, &ds->verts[ ds->indexes[ i + 1 ] ], sizeof( b ) );
-                       memcpy( &c, &ds->verts[ ds->indexes[ i + 2 ] ], sizeof( c ) );
-                       FindMetaTriangle( &src, &a, &b, &c, ds->planeNum );
-               }
-               
-               /* add to count */
-               numMetaSurfaces++;
-       }
-       
-       /* clear the surface (free verts and indexes, sets it to SURFACE_BAD) */
-       ClearSurface( ds );
-}
-
-
-
-/*
-TriangulatePatchSurface()
-creates triangles from a patch
-*/
-
-void TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds )
-{
-       int                                     iterations, x, y, pw[ 5 ], r;
-       mapDrawSurface_t        *dsNew;
-       mesh_t                          src, *subdivided, *mesh;
-       int                                     forcePatchMeta;
-       int                                     patchQuality;
-       int                                     patchSubdivision;
-
-       /* vortex: _patchMeta, _patchQuality, _patchSubdivide support */
-       forcePatchMeta = IntForKey(e, "_patchMeta" );
-       if (!forcePatchMeta)
-               forcePatchMeta = IntForKey(e, "patchMeta" );
-       patchQuality = IntForKey(e, "_patchQuality" );
-       if (!patchQuality)
-               patchQuality = IntForKey(e, "patchQuality" );
-       if (!patchQuality)
-               patchQuality = 1.0;
-       patchSubdivision = IntForKey(e, "_patchSubdivide" );
-       if (!patchSubdivision)
-               patchSubdivision = IntForKey(e, "patchSubdivide" );
-
-       /* try to early out */
-       if(ds->numVerts == 0 || ds->type != SURFACE_PATCH || ( patchMeta == qfalse && !forcePatchMeta) )
-               return;
-       /* make a mesh from the drawsurf */ 
-       src.width = ds->patchWidth;
-       src.height = ds->patchHeight;
-       src.verts = ds->verts;
-       //%     subdivided = SubdivideMesh( src, 8, 999 );
-       if (patchSubdivision)
-               iterations = IterationsForCurve( ds->longestCurve, patchSubdivision );
-       else
-               iterations = IterationsForCurve( ds->longestCurve, patchSubdivisions / patchQuality );
-
-       subdivided = SubdivideMesh2( src, iterations ); //%     ds->maxIterations
-       
-       /* fit it to the curve and remove colinear verts on rows/columns */
-       PutMeshOnCurve( *subdivided );
-       mesh = RemoveLinearMeshColumnsRows( subdivided );
-       FreeMesh( subdivided );
-       //% MakeMeshNormals( mesh );
-       
-       /* make a copy of the drawsurface */
-       dsNew = AllocDrawSurface( SURFACE_META );
-       memcpy( dsNew, ds, sizeof( *ds ) );
-       
-       /* if the patch is nonsolid, then discard it */
-       if( !(ds->shaderInfo->compileFlags & C_SOLID) )
-               ClearSurface( ds );
-       
-       /* set new pointer */
-       ds = dsNew;
-       
-       /* basic transmogrification */
-       ds->type = SURFACE_META;
-       ds->numIndexes = 0;
-       ds->indexes = safe_malloc( mesh->width * mesh->height * 6 * sizeof( int ) );
-       
-       /* copy the verts in */
-       ds->numVerts = (mesh->width * mesh->height);
-       ds->verts = mesh->verts;
-       
-       /* iterate through the mesh quads */
-       for( y = 0; y < (mesh->height - 1); y++ )
-       {
-               for( x = 0; x < (mesh->width - 1); x++ )
-               {
-                       /* set indexes */
-                       pw[ 0 ] = x + (y * mesh->width);
-                       pw[ 1 ] = x + ((y + 1) * mesh->width);
-                       pw[ 2 ] = x + 1 + ((y + 1) * mesh->width);
-                       pw[ 3 ] = x + 1 + (y * mesh->width);
-                       pw[ 4 ] = x + (y * mesh->width);        /* same as pw[ 0 ] */
-                       
-                       /* set radix */
-                       r = (x + y) & 1;
-                       
-                       /* make first triangle */
-                       ds->indexes[ ds->numIndexes++ ] = pw[ r + 0 ];
-                       ds->indexes[ ds->numIndexes++ ] = pw[ r + 1 ];
-                       ds->indexes[ ds->numIndexes++ ] = pw[ r + 2 ];
-                       
-                       /* make second triangle */
-                       ds->indexes[ ds->numIndexes++ ] = pw[ r + 0 ];
-                       ds->indexes[ ds->numIndexes++ ] = pw[ r + 2 ];
-                       ds->indexes[ ds->numIndexes++ ] = pw[ r + 3 ];
-               }
-       }
-       
-       /* free the mesh, but not the verts */
-       free( mesh );
-       
-       /* add to count */
-       numPatchMetaSurfaces++;
-       
-       /* classify it */
-       ClassifySurfaces( 1, ds );
-}
-
-#define TINY_AREA 1.0f
-#define MAXAREA_MAXTRIES 8
-int MaxAreaIndexes(bspDrawVert_t *vert, int cnt, int *indexes)
-{
-       int r, s, t, bestR = 0, bestS = 1, bestT = 2;
-       int i, j, try;
-       double A, bestA = -1, V, bestV = -1;
-       vec3_t ab, ac, bc, cross;
-       bspDrawVert_t *buf;
-       double shiftWidth;
-
-       if(cnt < 3)
-               return 0;
-
-       /* calculate total area */
-       A = 0;
-       for(i = 1; i+1 < cnt; ++i)
-       {
-               VectorSubtract(vert[i].xyz, vert[0].xyz, ab);
-               VectorSubtract(vert[i+1].xyz, vert[0].xyz, ac);
-               CrossProduct(ab, ac, cross);
-               A += VectorLength(cross);
-       }
-       V = 0;
-       for(i = 0; i < cnt; ++i)
-       {
-               VectorSubtract(vert[(i+1)%cnt].xyz, vert[i].xyz, ab);
-               V += VectorLength(ab);
-       }
-
-       /* calculate shift width from the area sensibly, assuming the polygon
-        * fits about 25% of the screen in both dimensions
-        * we assume 1280x1024
-        * 1 pixel is then about sqrt(A) / (0.25 * screenwidth)
-        * 8 pixels are then about sqrt(A) /  (0.25 * 1280) * 8
-        * 8 pixels are then about sqrt(A) * 0.025
-        * */
-       shiftWidth = sqrt(A) * 0.0125;
-       /*     3->1 6->2 12->3 ... */
-       if(A - ceil(log(cnt/1.5) / log(2)) * V * shiftWidth * 2 < 0)
-       {
-               /* printf("Small triangle detected (area %f, circumference %f), adjusting shiftWidth from %f to ", A, V, shiftWidth); */
-               shiftWidth = A / (ceil(log(cnt/1.5) / log(2)) * V * 2);
-               /* printf("%f\n", shiftWidth); */
-       }
-
-       /* find the triangle with highest area */
-       for(r = 0; r+2 < cnt; ++r)
-       for(s = r+1; s+1 < cnt; ++s)
-       for(t = s+1; t < cnt; ++t)
-       {
-               VectorSubtract(vert[s].xyz, vert[r].xyz, ab);
-               VectorSubtract(vert[t].xyz, vert[r].xyz, ac);
-               VectorSubtract(vert[t].xyz, vert[s].xyz, bc);
-               CrossProduct(ab, ac, cross);
-               A = VectorLength(cross);
-
-               V = A - (VectorLength(ab) - VectorLength(ac) - VectorLength(bc)) * shiftWidth;
-               /* value = A - circumference * shiftWidth, i.e. we back out by shiftWidth units from each side, to prevent too acute triangles */
-               /* this kind of simulates "number of shiftWidth*shiftWidth fragments in the triangle not touched by an edge" */
-
-               if(bestA < 0 || V > bestV)
-               {
-                       bestA = A;
-                       bestV = V;
-                       bestR = r;
-                       bestS = s;
-                       bestT = t;
-               }
-       }
-
-       /*
-       if(bestV < 0)
-               printf("value was REALLY bad\n");
-       */
-
-       for(try = 0; try < MAXAREA_MAXTRIES; ++try)
-       {
-               if(try)
-               {
-                       bestR = rand() % cnt;
-                       bestS = rand() % cnt;
-                       bestT = rand() % cnt;
-                       if(bestR == bestS || bestR == bestT || bestS == bestT)
-                               continue;
-                       // bubblesort inline
-                       // abc acb bac bca cab cba
-                       if(bestR > bestS)
-                       {
-                               j = bestR;
-                               bestR = bestS;
-                               bestS = j;
-                       }
-                       // abc acb abc bca acb bca
-                       if(bestS > bestT)
-                       {
-                               j = bestS;
-                               bestS = bestT;
-                               bestT = j;
-                       }
-                       // abc abc abc bac abc bac
-                       if(bestR > bestS)
-                       {
-                               j = bestR;
-                               bestR = bestS;
-                               bestS = j;
-                       }
-                       // abc abc abc abc abc abc
-
-                       VectorSubtract(vert[bestS].xyz, vert[bestR].xyz, ab);
-                       VectorSubtract(vert[bestT].xyz, vert[bestR].xyz, ac);
-                       CrossProduct(ab, ac, cross);
-                       bestA = VectorLength(cross);
-               }
-
-               if(bestA < TINY_AREA)
-                       /* the biggest triangle is degenerate - then every other is too, and the other algorithms wouldn't generate anything useful either */
-                       continue;
-
-               i = 0;
-               indexes[i++] = bestR;
-               indexes[i++] = bestS;
-               indexes[i++] = bestT;
-                       /* uses 3 */
-
-               /* identify the other fragments */
-
-               /* full polygon without triangle (bestR,bestS,bestT) = three new polygons:
-                * 1. bestR..bestS
-                * 2. bestS..bestT
-                * 3. bestT..bestR
-                */
-
-               j = MaxAreaIndexes(vert + bestR, bestS - bestR + 1, indexes + i);
-               if(j < 0)
-                       continue;
-               j += i;
-               for(; i < j; ++i)
-                       indexes[i] += bestR;
-                       /* uses 3*(bestS-bestR+1)-6 */
-               j = MaxAreaIndexes(vert + bestS, bestT - bestS + 1, indexes + i);
-               if(j < 0)
-                       continue;
-               j += i;
-               for(; i < j; ++i)
-                       indexes[i] += bestS;
-                       /* uses 3*(bestT-bestS+1)-6 */
-
-               /* can'bestT recurse this one directly... therefore, buffering */
-               if(cnt + bestR - bestT + 1 >= 3)
-               {
-                       buf = safe_malloc(sizeof(*vert) * (cnt + bestR - bestT + 1));
-                       memcpy(buf, vert + bestT, sizeof(*vert) * (cnt - bestT));
-                       memcpy(buf + (cnt - bestT), vert, sizeof(*vert) * (bestR + 1));
-                       j = MaxAreaIndexes(buf, cnt + bestR - bestT + 1, indexes + i);
-                       if(j < 0)
-                       {
-                               free(buf);
-                               continue;
-                       }
-                       j += i;
-                       for(; i < j; ++i)
-                               indexes[i] = (indexes[i] + bestT) % cnt;
-                               /* uses 3*(cnt+bestR-bestT+1)-6 */
-                       free(buf);
-               }
-
-               /* together 3 + 3*(cnt+3) - 18 = 3*cnt-6 q.e.d. */
-               return i;
-       }
-
-       return -1;
-}
-
-/*
-MaxAreaFaceSurface() - divVerent
-creates a triangle list using max area indexes
-*/
-
-void MaxAreaFaceSurface(mapDrawSurface_t *ds)
-{
-       int n;
-       /* try to early out  */
-       if( !ds->numVerts || (ds->type != SURFACE_FACE && ds->type != SURFACE_DECAL) )
-               return;
-
-       /* is this a simple triangle? */
-       if( ds->numVerts == 3 )
-       {
-               ds->numIndexes = 3;
-               ds->indexes = safe_malloc( ds->numIndexes * sizeof( int ) );
-               VectorSet( ds->indexes, 0, 1, 2 );
-               numMaxAreaSurfaces++;
-               return;
-       }
-
-       /* do it! */
-       ds->numIndexes = 3 * ds->numVerts - 6;
-       ds->indexes = safe_malloc( ds->numIndexes * sizeof( int ) );
-       n = MaxAreaIndexes(ds->verts, ds->numVerts, ds->indexes);
-       if(n < 0)
-       {
-               /* whatever we do, it's degenerate */
-               free(ds->indexes);
-               ds->numIndexes = 0;
-               StripFaceSurface(ds);
-               return;
-       }
-       ds->numIndexes = n;
-
-       /* add to count */
-       numMaxAreaSurfaces++;
-
-       /* classify it */
-       ClassifySurfaces( 1, ds );
-}
-
-
-/*
-FanFaceSurface() - ydnar
-creates a tri-fan from a brush face winding
-loosely based on SurfaceAsTriFan()
-*/
-
-void FanFaceSurface( mapDrawSurface_t *ds )
-{
-       int                             i, j, k, a, b, c, color[ MAX_LIGHTMAPS ][ 4 ];
-       bspDrawVert_t   *verts, *centroid, *dv;
-       double                  iv;
-       
-       
-       /* try to early out */
-       if( !ds->numVerts || (ds->type != SURFACE_FACE && ds->type != SURFACE_DECAL) )
-               return;
-       
-       /* add a new vertex at the beginning of the surface */
-       verts = safe_malloc( (ds->numVerts + 1) * sizeof( bspDrawVert_t ) );
-       memset( verts, 0, sizeof( bspDrawVert_t ) );
-       memcpy( &verts[ 1 ], ds->verts, ds->numVerts * sizeof( bspDrawVert_t ) );
-       free( ds->verts );
-       ds->verts = verts;
-       
-       /* add up the drawverts to create a centroid */
-       centroid = &verts[ 0 ];
-       memset( color, 0,  4 * MAX_LIGHTMAPS * sizeof( int ) );
-       for( i = 1, dv = &verts[ 1 ]; i < (ds->numVerts + 1); i++, dv++ )
-       {
-               VectorAdd( centroid->xyz, dv->xyz, centroid->xyz );
-               VectorAdd( centroid->normal, dv->normal, centroid->normal );
-               for( j = 0; j < 4; j++ )
-               {
-                       for( k = 0; k < MAX_LIGHTMAPS; k++ )
-                               color[ k ][ j ] += dv->color[ k ][ j ];
-                       if( j < 2 )
-                       {
-                               centroid->st[ j ] += dv->st[ j ];
-                               for( k = 0; k < MAX_LIGHTMAPS; k++ )
-                                       centroid->lightmap[ k ][ j ] += dv->lightmap[ k ][ j ];
-                       }
-               }
-       }
-       
-       /* average the centroid */
-       iv = 1.0f / ds->numVerts;
-       VectorScale( centroid->xyz, iv, centroid->xyz );
-       if( VectorNormalize( centroid->normal, centroid->normal ) <= 0 )
-               VectorCopy( verts[ 1 ].normal, centroid->normal );
-       for( j = 0; j < 4; j++ )
-       {
-               for( k = 0; k < MAX_LIGHTMAPS; k++ )
-               {
-                       color[ k ][ j ] /= ds->numVerts;
-                       centroid->color[ k ][ j ] = (color[ k ][ j ] < 255.0f ? color[ k ][ j ] : 255);
-               }
-               if( j < 2 )
-               {
-                       centroid->st[ j ] *= iv;
-                       for( k = 0; k < MAX_LIGHTMAPS; k++ )
-                               centroid->lightmap[ k ][ j ] *= iv;
-               }
-       }
-       
-       /* add to vert count */
-       ds->numVerts++;
-       
-       /* fill indexes in triangle fan order */
-       ds->numIndexes = 0;
-       ds->indexes = safe_malloc( ds->numVerts * 3 * sizeof( int ) );
-       for( i = 1; i < ds->numVerts; i++ )
-       {
-               a = 0;
-               b = i;
-               c = (i + 1) % ds->numVerts;
-               c = c ? c : 1;
-               ds->indexes[ ds->numIndexes++ ] = a;
-               ds->indexes[ ds->numIndexes++ ] = b;
-               ds->indexes[ ds->numIndexes++ ] = c;
-       }
-       
-       /* add to count */
-       numFanSurfaces++;
-
-       /* classify it */
-       ClassifySurfaces( 1, ds );
-}
-
-
-
-/*
-StripFaceSurface() - ydnar
-attempts to create a valid tri-strip w/o degenerate triangles from a brush face winding
-based on SurfaceAsTriStrip()
-*/
-
-#define MAX_INDEXES            1024
-
-void StripFaceSurface( mapDrawSurface_t *ds ) 
-{
-       int                     i, r, least, rotate, numIndexes, ni, a, b, c, indexes[ MAX_INDEXES ];
-       vec_t           *v1, *v2;
-       
-       
-       /* try to early out  */
-       if( !ds->numVerts || (ds->type != SURFACE_FACE && ds->type != SURFACE_DECAL) )
-               return;
-       
-       /* is this a simple triangle? */
-       if( ds->numVerts == 3 )
-       {
-               numIndexes = 3;
-               VectorSet( indexes, 0, 1, 2 );
-       }
-       else
-       {
-               /* ydnar: find smallest coordinate */
-               least = 0;
-               if( ds->shaderInfo != NULL && ds->shaderInfo->autosprite == qfalse )
-               {
-                       for( i = 0; i < ds->numVerts; i++ )
-                       {
-                               /* get points */
-                               v1 = ds->verts[ i ].xyz;
-                               v2 = ds->verts[ least ].xyz;
-                               
-                               /* compare */
-                               if( v1[ 0 ] < v2[ 0 ] ||
-                                       (v1[ 0 ] == v2[ 0 ] && v1[ 1 ] < v2[ 1 ]) ||
-                                       (v1[ 0 ] == v2[ 0 ] && v1[ 1 ] == v2[ 1 ] && v1[ 2 ] < v2[ 2 ]) )
-                                       least = i;
-                       }
-               }
-               
-               /* determine the triangle strip order */
-               numIndexes = (ds->numVerts - 2) * 3;
-               if( numIndexes > MAX_INDEXES )
-                       Error( "MAX_INDEXES exceeded for surface (%d > %d) (%d verts)", numIndexes, MAX_INDEXES, ds->numVerts );
-               
-               /* try all possible orderings of the points looking for a non-degenerate strip order */
-               ni = 0;
-               for( r = 0; r < ds->numVerts; r++ )
-               {
-                       /* set rotation */
-                       rotate = (r + least) % ds->numVerts;
-                       
-                       /* walk the winding in both directions */
-                       for( ni = 0, i = 0; i < ds->numVerts - 2 - i; i++ )
-                       {
-                               /* make indexes */
-                               a = (ds->numVerts - 1 - i + rotate) % ds->numVerts;
-                               b = (i + rotate ) % ds->numVerts;
-                               c = (ds->numVerts - 2 - i + rotate) % ds->numVerts;
-                               
-                               /* test this triangle */
-                               if( ds->numVerts > 4 && IsTriangleDegenerate( ds->verts, a, b, c ) )
-                                       break;
-                               indexes[ ni++ ] = a;
-                               indexes[ ni++ ] = b;
-                               indexes[ ni++ ] = c;
-                               
-                               /* handle end case */
-                               if( i + 1 != ds->numVerts - 1 - i )
-                               {
-                                       /* make indexes */
-                                       a = (ds->numVerts - 2 - i + rotate ) % ds->numVerts;
-                                       b = (i + rotate ) % ds->numVerts;
-                                       c = (i + 1 + rotate ) % ds->numVerts;
-                                       
-                                       /* test triangle */
-                                       if( ds->numVerts > 4 && IsTriangleDegenerate( ds->verts, a, b, c ) )
-                                               break;
-                                       indexes[ ni++ ] = a;
-                                       indexes[ ni++ ] = b;
-                                       indexes[ ni++ ] = c;
-                               }
-                       }
-                       
-                       /* valid strip? */
-                       if( ni == numIndexes )
-                               break;
-               }
-               
-               /* if any triangle in the strip is degenerate, render from a centered fan point instead */
-               if( ni < numIndexes )
-               {
-                       FanFaceSurface( ds );
-                       return;
-               }
-       }
-       
-       /* copy strip triangle indexes */
-       ds->numIndexes = numIndexes;
-       ds->indexes = safe_malloc( ds->numIndexes * sizeof( int ) );
-       memcpy( ds->indexes, indexes, ds->numIndexes * sizeof( int ) );
-       
-       /* add to count */
-       numStripSurfaces++;
-       
-       /* classify it */
-       ClassifySurfaces( 1, ds );
-}
-/*
-EmitMetaStatictics
-vortex: prints meta statistics in general output
-*/
-
-void EmitMetaStats()
-{
-       Sys_Printf( "--- EmitMetaStats ---\n" );
-       Sys_Printf( "%9d total meta surfaces\n", numMetaSurfaces );
-       Sys_Printf( "%9d stripped surfaces\n", numStripSurfaces );
-       Sys_Printf( "%9d fanned surfaces\n", numFanSurfaces );
-       Sys_Printf( "%9d maxarea'd surfaces\n", numMaxAreaSurfaces );
-       Sys_Printf( "%9d patch meta surfaces\n", numPatchMetaSurfaces );
-       Sys_Printf( "%9d meta verts\n", numMetaVerts );
-       Sys_Printf( "%9d meta triangles\n", numMetaTriangles );
-}
-
-/*
-MakeEntityMetaTriangles()
-builds meta triangles from brush faces (tristrips and fans)
-*/
-
-void MakeEntityMetaTriangles( entity_t *e )
-{
-       int                                     i, f, fOld, start;
-       mapDrawSurface_t        *ds;
-       
-       
-       /* note it */
-       Sys_FPrintf( SYS_VRB, "--- MakeEntityMetaTriangles ---\n" );
-       
-       /* init pacifier */
-       fOld = -1;
-       start = I_FloatTime();
-       
-       /* walk the list of surfaces in the entity */
-       for( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
-       {
-               /* print pacifier */
-               f = 10 * (i - e->firstDrawSurf) / (numMapDrawSurfs - e->firstDrawSurf);
-               if( f != fOld )
-               {
-                       fOld = f;
-                       Sys_FPrintf( SYS_VRB, "%d...", f );
-               }
-               
-               /* get surface */
-               ds = &mapDrawSurfs[ i ];
-               if( ds->numVerts <= 0 )
-                       continue;
-               
-               /* ignore autosprite surfaces */
-               if( ds->shaderInfo->autosprite )
-                       continue;
-               
-               /* meta this surface? */
-               if( meta == qfalse && ds->shaderInfo->forceMeta == qfalse )
-                       continue;
-               
-               /* switch on type */
-               switch( ds->type )
-               {
-                       case SURFACE_FACE:
-                       case SURFACE_DECAL:
-                               if(maxAreaFaceSurface)
-                                       MaxAreaFaceSurface( ds );
-                               else
-                                       StripFaceSurface( ds );
-                               SurfaceToMetaTriangles( ds );
-                               break;
-                       
-                       case SURFACE_PATCH:
-                               TriangulatePatchSurface(e, ds );
-                               break;
-                       
-                       case SURFACE_TRIANGLES:
-                               break;
-               
-                       case SURFACE_FORCED_META:
-                       case SURFACE_META:
-                               SurfaceToMetaTriangles( ds );
-                               break;
-                       
-                       default:
-                               break;
-               }
-       }
-       
-       /* print time */
-       if( (numMapDrawSurfs - e->firstDrawSurf) )
-               Sys_FPrintf( SYS_VRB, " (%d)\n", (int) (I_FloatTime() - start) );
-       
-       /* emit some stats */
-       Sys_FPrintf( SYS_VRB, "%9d total meta surfaces\n", numMetaSurfaces );
-       Sys_FPrintf( SYS_VRB, "%9d stripped surfaces\n", numStripSurfaces );
-       Sys_FPrintf( SYS_VRB, "%9d fanned surfaces\n", numFanSurfaces );
-       Sys_FPrintf( SYS_VRB, "%9d maxarea'd surfaces\n", numMaxAreaSurfaces );
-       Sys_FPrintf( SYS_VRB, "%9d patch meta surfaces\n", numPatchMetaSurfaces );
-       Sys_FPrintf( SYS_VRB, "%9d meta verts\n", numMetaVerts );
-       Sys_FPrintf( SYS_VRB, "%9d meta triangles\n", numMetaTriangles );
-       
-       /* tidy things up */
-       TidyEntitySurfaces( e );
-}
-
-
-
-/*
-CreateEdge()
-sets up an edge structure from a plane and 2 points that the edge ab falls lies in
-*/
-
-typedef struct edge_s
-{
-       vec3_t  origin, edge;
-       vec_t   length, kingpinLength;
-       int             kingpin;
-       vec4_t  plane;
-}
-edge_t;
-
-void CreateEdge( vec4_t plane, vec3_t a, vec3_t b, edge_t *edge )
-{
-       /* copy edge origin */
-       VectorCopy( a, edge->origin );
-       
-       /* create vector aligned with winding direction of edge */
-       VectorSubtract( b, a, edge->edge );
-       
-       if( fabs( edge->edge[ 0 ] ) > fabs( edge->edge[ 1 ] ) && fabs( edge->edge[ 0 ] ) > fabs( edge->edge[ 2 ] ) )
-               edge->kingpin = 0;
-       else if( fabs( edge->edge[ 1 ] ) > fabs( edge->edge[ 0 ] ) && fabs( edge->edge[ 1 ] ) > fabs( edge->edge[ 2 ] ) )
-               edge->kingpin = 1;
-       else
-               edge->kingpin = 2;
-       edge->kingpinLength = edge->edge[ edge->kingpin ];
-       
-       VectorNormalize( edge->edge, edge->edge );
-       edge->edge[ 3 ] = DotProduct( a, edge->edge );
-       edge->length = DotProduct( b, edge->edge ) - edge->edge[ 3 ];
-       
-       /* create perpendicular plane that edge lies in */
-       CrossProduct( plane, edge->edge, edge->plane );
-       edge->plane[ 3 ] = DotProduct( a, edge->plane );
-}
-
-
-
-/*
-FixMetaTJunctions()
-fixes t-junctions on meta triangles
-*/
-
-#define TJ_PLANE_EPSILON       (1.0f / 8.0f)
-#define TJ_EDGE_EPSILON                (1.0f / 8.0f)
-#define TJ_POINT_EPSILON       (1.0f / 8.0f)
-
-void FixMetaTJunctions( void )
-{
-       int                             i, j, k, f, fOld, start, vertIndex, triIndex, numTJuncs;
-       metaTriangle_t  *tri, *newTri;
-       shaderInfo_t    *si;
-       bspDrawVert_t   *a, *b, *c, junc;
-       float                   dist, amount;
-       vec3_t                  pt;
-       vec4_t                  plane;
-       edge_t                  edges[ 3 ];
-       
-       
-       /* this code is crap; revisit later */
-       return;
-       
-       /* note it */
-       Sys_FPrintf( SYS_VRB, "--- FixMetaTJunctions ---\n" );
-       
-       /* init pacifier */
-       fOld = -1;
-       start = I_FloatTime();
-       
-       /* walk triangle list */
-       numTJuncs = 0;
-       for( i = 0; i < numMetaTriangles; i++ )
-       {
-               /* get triangle */
-               tri = &metaTriangles[ i ];
-               
-               /* print pacifier */
-               f = 10 * i / numMetaTriangles;
-               if( f != fOld )
-               {
-                       fOld = f;
-                       Sys_FPrintf( SYS_VRB, "%d...", f );
-               }
-               
-               /* attempt to early out */
-               si = tri->si;
-               if( (si->compileFlags & C_NODRAW) || si->autosprite || si->notjunc )
-                       continue;
-               
-               /* calculate planes */
-               VectorCopy( tri->plane, plane );
-               plane[ 3 ] = tri->plane[ 3 ];
-               CreateEdge( plane, metaVerts[ tri->indexes[ 0 ] ].xyz, metaVerts[ tri->indexes[ 1 ] ].xyz, &edges[ 0 ] );
-               CreateEdge( plane, metaVerts[ tri->indexes[ 1 ] ].xyz, metaVerts[ tri->indexes[ 2 ] ].xyz, &edges[ 1 ] );
-               CreateEdge( plane, metaVerts[ tri->indexes[ 2 ] ].xyz, metaVerts[ tri->indexes[ 0 ] ].xyz, &edges[ 2 ] );
-               
-               /* walk meta vert list */
-               for( j = 0; j < numMetaVerts; j++ )
-               {
-                       /* get vert */
-                       VectorCopy( metaVerts[ j ].xyz, pt );
-
-                       /* determine if point lies in the triangle's plane */
-                       dist = DotProduct( pt, plane ) - plane[ 3 ];
-                       if( fabs( dist ) > TJ_PLANE_EPSILON )
-                               continue;
-                       
-                       /* skip this point if it already exists in the triangle */
-                       for( k = 0; k < 3; k++ )
-                       {
-                               if( fabs( pt[ 0 ] - metaVerts[ tri->indexes[ k ] ].xyz[ 0 ] ) <= TJ_POINT_EPSILON &&
-                                       fabs( pt[ 1 ] - metaVerts[ tri->indexes[ k ] ].xyz[ 1 ] ) <= TJ_POINT_EPSILON &&
-                                       fabs( pt[ 2 ] - metaVerts[ tri->indexes[ k ] ].xyz[ 2 ] ) <= TJ_POINT_EPSILON )
-                                       break;
-                       }
-                       if( k < 3 )
-                               continue;
-                       
-                       /* walk edges */
-                       for( k = 0; k < 3; k++ )
-                       {
-                               /* ignore bogus edges */
-                               if( fabs( edges[ k ].kingpinLength ) < TJ_EDGE_EPSILON )
-                                       continue;
-                               
-                               /* determine if point lies on the edge */
-                               dist = DotProduct( pt, edges[ k ].plane ) - edges[ k ].plane[ 3 ];
-                               if( fabs( dist ) > TJ_EDGE_EPSILON )
-                                       continue;
-                               
-                               /* determine how far along the edge the point lies */
-                               amount = (pt[ edges[ k ].kingpin ] - edges[ k ].origin[ edges[ k ].kingpin ]) / edges[ k ].kingpinLength;
-                               if( amount <= 0.0f || amount >= 1.0f )
-                                       continue;
-                               
-                               #if 0
-                               dist = DotProduct( pt, edges[ k ].edge ) - edges[ k ].edge[ 3 ];
-                               if( dist <= -0.0f || dist >= edges[ k ].length )
-                                       continue;
-                               amount = dist / edges[ k ].length;
-                               #endif
-                               
-                               /* the edge opposite the zero-weighted vertex was hit, so use that as an amount */
-                               a = &metaVerts[ tri->indexes[ k % 3 ] ];
-                               b = &metaVerts[ tri->indexes[ (k + 1) % 3 ] ];
-                               c = &metaVerts[ tri->indexes[ (k + 2) % 3 ] ];
-                               
-                               /* make new vert */
-                               LerpDrawVertAmount( a, b, amount, &junc );
-                               VectorCopy( pt, junc.xyz );
-                               
-                               /* compare against existing verts */
-                               if( VectorCompare( junc.xyz, a->xyz ) || VectorCompare( junc.xyz, b->xyz ) || VectorCompare( junc.xyz, c->xyz ) )
-                                       continue;
-                               
-                               /* see if we can just re-use the existing vert */
-                               if( !memcmp( &metaVerts[ j ], &junc, sizeof( junc ) ) )
-                                       vertIndex = j;
-                               else
-                               {
-                                       /* find new vertex (note: a and b are invalid pointers after this) */
-                                       firstSearchMetaVert = numMetaVerts;
-                                       vertIndex = FindMetaVertex( &junc );
-                                       if( vertIndex < 0 )
-                                               continue;
-                               }
-                                               
-                               /* make new triangle */
-                               triIndex = AddMetaTriangle();
-                               if( triIndex < 0 )
-                                       continue;
-                               
-                               /* get triangles */
-                               tri = &metaTriangles[ i ];
-                               newTri = &metaTriangles[ triIndex ];
-                               
-                               /* copy the triangle */
-                               memcpy( newTri, tri, sizeof( *tri ) );
-                               
-                               /* fix verts */
-                               tri->indexes[ (k + 1) % 3 ] = vertIndex;
-                               newTri->indexes[ k ] = vertIndex;
-                               
-                               /* recalculate edges */
-                               CreateEdge( plane, metaVerts[ tri->indexes[ 0 ] ].xyz, metaVerts[ tri->indexes[ 1 ] ].xyz, &edges[ 0 ] );
-                               CreateEdge( plane, metaVerts[ tri->indexes[ 1 ] ].xyz, metaVerts[ tri->indexes[ 2 ] ].xyz, &edges[ 1 ] );
-                               CreateEdge( plane, metaVerts[ tri->indexes[ 2 ] ].xyz, metaVerts[ tri->indexes[ 0 ] ].xyz, &edges[ 2 ] );
-                               
-                               /* debug code */
-                               metaVerts[ vertIndex ].color[ 0 ][ 0 ] = 255;
-                               metaVerts[ vertIndex ].color[ 0 ][ 1 ] = 204;
-                               metaVerts[ vertIndex ].color[ 0 ][ 2 ] = 0;
-                               
-                               /* add to counter and end processing of this vert */
-                               numTJuncs++;
-                               break;
-                       }
-               }
-       }
-       
-       /* print time */
-       Sys_FPrintf( SYS_VRB, " (%d)\n", (int) (I_FloatTime() - start) );
-       
-       /* emit some stats */
-       Sys_FPrintf( SYS_VRB, "%9d T-junctions added\n", numTJuncs );
-}
-
-
-
-/*
-SmoothMetaTriangles()
-averages coincident vertex normals in the meta triangles
-*/
-
-#define MAX_SAMPLES                            256
-#define THETA_EPSILON                  0.000001
-#define EQUAL_NORMAL_EPSILON   0.01
-
-void SmoothMetaTriangles( void )
-{
-       int                             i, j, k, f, fOld, start, cs, numVerts, numVotes, numSmoothed;
-       float                   shadeAngle, defaultShadeAngle, maxShadeAngle, dot, testAngle;
-       metaTriangle_t  *tri;
-       float                   *shadeAngles;
-       byte                    *smoothed;
-       vec3_t                  average, diff;
-       int                             indexes[ MAX_SAMPLES ];
-       vec3_t                  votes[ MAX_SAMPLES ];
-       
-       /* note it */
-       Sys_FPrintf( SYS_VRB, "--- SmoothMetaTriangles ---\n" );
-       
-       /* allocate shade angle table */
-       shadeAngles = safe_malloc( numMetaVerts * sizeof( float ) );
-       memset( shadeAngles, 0, numMetaVerts * sizeof( float ) );
-       
-       /* allocate smoothed table */
-       cs = (numMetaVerts / 8) + 1;
-       smoothed = safe_malloc( cs );
-       memset( smoothed, 0, cs );
-       
-       /* set default shade angle */
-       defaultShadeAngle = DEG2RAD( npDegrees );
-       maxShadeAngle = 0.0f;
-       
-       /* run through every surface and flag verts belonging to non-lightmapped surfaces
-          and set per-vertex smoothing angle */
-       for( i = 0, tri = &metaTriangles[ i ]; i < numMetaTriangles; i++, tri++ )
-       {
-               shadeAngle = defaultShadeAngle;
-
-               /* get shade angle from shader */
-               if( tri->si->shadeAngleDegrees > 0.0f )
-                       shadeAngle = DEG2RAD( tri->si->shadeAngleDegrees );
-               /* get shade angle from entity */
-               else if( tri->shadeAngleDegrees > 0.0f )
-                       shadeAngle = DEG2RAD( tri->shadeAngleDegrees );
-               
-               if( shadeAngle <= 0.0f ) 
-                       shadeAngle = defaultShadeAngle;
-
-               if( shadeAngle > maxShadeAngle )
-                       maxShadeAngle = shadeAngle;
-               
-               /* flag its verts */
-               for( j = 0; j < 3; j++ )
-               {
-                       shadeAngles[ tri->indexes[ j ] ] = shadeAngle;
-                       if( shadeAngle <= 0 )
-                               smoothed[ tri->indexes[ j ] >> 3 ] |= (1 << (tri->indexes[ j ] & 7));
-               }
-       }
-       
-       /* bail if no surfaces have a shade angle */
-       if( maxShadeAngle <= 0 )
-       {
-               Sys_FPrintf( SYS_VRB, "No smoothing angles specified, aborting\n" );
-               free( shadeAngles );
-               free( smoothed );
-               return;
-       }
-       
-       /* init pacifier */
-       fOld = -1;
-       start = I_FloatTime();
-       
-       /* go through the list of vertexes */
-       numSmoothed = 0;
-       for( i = 0; i < numMetaVerts; i++ )
-       {
-               /* print pacifier */
-               f = 10 * i / numMetaVerts;
-               if( f != fOld )
-               {
-                       fOld = f;
-                       Sys_FPrintf( SYS_VRB, "%d...", f );
-               }
-               
-               /* already smoothed? */
-               if( smoothed[ i >> 3 ] & (1 << (i & 7)) )
-                       continue;
-               
-               /* clear */
-               VectorClear( average );
-               numVerts = 0;
-               numVotes = 0;
-               
-               /* build a table of coincident vertexes */
-               for( j = i; j < numMetaVerts && numVerts < MAX_SAMPLES; j++ )
-               {
-                       /* already smoothed? */
-                       if( smoothed[ j >> 3 ] & (1 << (j & 7)) )
-                               continue;
-                       
-                       /* test vertexes */
-                       if( VectorCompare( metaVerts[ i ].xyz, metaVerts[ j ].xyz ) == qfalse )
-                               continue;
-                       
-                       /* use smallest shade angle */
-                       shadeAngle = (shadeAngles[ i ] < shadeAngles[ j ] ? shadeAngles[ i ] : shadeAngles[ j ]);
-                       
-                       /* check shade angle */
-                       dot = DotProduct( metaVerts[ i ].normal, metaVerts[ j ].normal );
-                       if( dot > 1.0 )
-                               dot = 1.0;
-                       else if( dot < -1.0 )
-                               dot = -1.0;
-                       testAngle = acos( dot ) + THETA_EPSILON;
-                       if( testAngle >= shadeAngle )
-                               continue;
-                       
-                       /* add to the list */
-                       indexes[ numVerts++ ] = j;
-                       
-                       /* flag vertex */
-                       smoothed[ j >> 3 ] |= (1 << (j & 7));
-                       
-                       /* see if this normal has already been voted */
-                       for( k = 0; k < numVotes; k++ )
-                       {
-                               VectorSubtract( metaVerts[ j ].normal, votes[ k ], diff );
-                               if( fabs( diff[ 0 ] ) < EQUAL_NORMAL_EPSILON &&
-                                       fabs( diff[ 1 ] ) < EQUAL_NORMAL_EPSILON &&
-                                       fabs( diff[ 2 ] ) < EQUAL_NORMAL_EPSILON )
-                                       break;
-                       }
-                       
-                       /* add a new vote? */
-                       if( k == numVotes && numVotes < MAX_SAMPLES )
-                       {
-                               VectorAdd( average, metaVerts[ j ].normal, average );
-                               VectorCopy( metaVerts[ j ].normal, votes[ numVotes ] );
-                               numVotes++;
-                       }
-               }
-               
-               /* don't average for less than 2 verts */
-               if( numVerts < 2 )
-                       continue;
-               
-               /* average normal */
-               if( VectorNormalize( average, average ) > 0 )
-               {
-                       /* smooth */
-                       for( j = 0; j < numVerts; j++ )
-                               VectorCopy( average, metaVerts[ indexes[ j ] ].normal );
-                       numSmoothed++;
-               }
-       }
-       
-       /* free the tables */
-       free( shadeAngles );
-       free( smoothed );
-       
-       /* print time */
-       Sys_FPrintf( SYS_VRB, " (%d)\n", (int) (I_FloatTime() - start) );
-
-       /* emit some stats */
-       Sys_FPrintf( SYS_VRB, "%9d smoothed vertexes\n", numSmoothed );
-}
-
-
-
-/*
-AddMetaVertToSurface()
-adds a drawvert to a surface unless an existing vert matching already exists
-returns the index of that vert (or < 0 on failure)
-*/
-
-int AddMetaVertToSurface( mapDrawSurface_t *ds, bspDrawVert_t *dv1, int *coincident )
-{
-       int                             i;
-       bspDrawVert_t   *dv2;
-       
-       
-       /* go through the verts and find a suitable candidate */
-       for( i = 0; i < ds->numVerts; i++ )
-       {
-               /* get test vert */
-               dv2 = &ds->verts[ i ];
-               
-               /* compare xyz and normal */
-               if( VectorCompare( dv1->xyz, dv2->xyz ) == qfalse )
-                       continue;
-               if( VectorCompare( dv1->normal, dv2->normal ) == qfalse )
-                       continue;
-               
-               /* good enough at this point */
-               (*coincident)++;
-               
-               /* compare texture coordinates and color */
-               if( dv1->st[ 0 ] != dv2->st[ 0 ] || dv1->st[ 1 ] != dv2->st[ 1 ] )
-                       continue;
-               if( dv1->color[ 0 ][ 3 ] != dv2->color[ 0 ][ 3 ] )
-                       continue;
-               
-               /* found a winner */
-               numMergedVerts++;
-               return i;
-       }
-
-       /* overflow check */
-       if( ds->numVerts >= ((ds->shaderInfo->compileFlags & C_VERTEXLIT) ? maxSurfaceVerts : maxLMSurfaceVerts) )
-               return VERTS_EXCEEDED;
-       
-       /* made it this far, add the vert and return */
-       dv2 = &ds->verts[ ds->numVerts++ ];
-       *dv2 = *dv1;
-       return (ds->numVerts - 1);
-}
-
-
-
-
-/*
-AddMetaTriangleToSurface()
-attempts to add a metatriangle to a surface
-returns the score of the triangle added
-*/
-
-#define AXIS_SCORE                     100000
-#define AXIS_MIN                       100000
-#define VERT_SCORE                     10000
-#define SURFACE_SCORE          1000
-#define ST_SCORE                       50
-#define ST_SCORE2                      (2 * (ST_SCORE))
-
-#define ADEQUATE_SCORE         ((AXIS_MIN) + 1 * (VERT_SCORE))
-#define GOOD_SCORE                     ((AXIS_MIN) + 2 * (VERT_SCORE)                   + 4 * (ST_SCORE))
-#define PERFECT_SCORE          ((AXIS_MIN) + 3 * (VERT_SCORE) + (SURFACE_SCORE) + 4 * (ST_SCORE))
-//#define MAX_BBOX_DISTANCE   16
-
-static int AddMetaTriangleToSurface( mapDrawSurface_t *ds, metaTriangle_t *tri, qboolean testAdd )
-{
-       int                                     i, score, coincident, ai, bi, ci, oldTexRange[ 2 ];
-       float                           lmMax;
-       vec3_t                          mins, maxs;
-       qboolean                        inTexRange, es, et;
-       mapDrawSurface_t        old;
-       
-       
-       /* overflow check */
-       if( ds->numIndexes >= maxSurfaceIndexes )
-               return 0;
-       
-       /* test the triangle */
-       if( ds->entityNum != tri->entityNum )   /* ydnar: added 2002-07-06 */
-               return 0;
-       if( ds->castShadows != tri->castShadows || ds->recvShadows != tri->recvShadows )
-               return 0;
-       if( ds->shaderInfo != tri->si || ds->fogNum != tri->fogNum || ds->sampleSize != tri->sampleSize )
-               return 0;
-       #if 0
-               if( !(ds->shaderInfo->compileFlags & C_VERTEXLIT) &&
-                       //% VectorCompare( ds->lightmapAxis, tri->lightmapAxis ) == qfalse )
-                       DotProduct( ds->lightmapAxis, tri->plane ) < 0.25f )
-                       return 0;
-       #endif
-       
-       /* planar surfaces will only merge with triangles in the same plane */
-       if( npDegrees == 0.0f && ds->shaderInfo->nonplanar == qfalse && ds->planeNum >= 0 )
-       {
-               if( VectorCompare( mapplanes[ ds->planeNum ].normal, tri->plane ) == qfalse || mapplanes[ ds->planeNum ].dist != tri->plane[ 3 ] )
-                       return 0;
-               if( tri->planeNum >= 0 && tri->planeNum != ds->planeNum )
-                       return 0;
-       }
-
-#if MAX_BBOX_DISTANCE > 0
-       VectorCopy( ds->mins, mins );
-       VectorCopy( ds->maxs, maxs );
-       mins[0] -= MAX_BBOX_DISTANCE;
-       mins[1] -= MAX_BBOX_DISTANCE;
-       mins[2] -= MAX_BBOX_DISTANCE;
-       maxs[0] += MAX_BBOX_DISTANCE;
-       maxs[1] += MAX_BBOX_DISTANCE;
-       maxs[2] += MAX_BBOX_DISTANCE;
-#define CHECK_1D(mins, v, maxs) ((mins) <= (v) && (v) <= (maxs))
-#define CHECK_3D(mins, v, maxs) (CHECK_1D((mins)[0], (v)[0], (maxs)[0]) && CHECK_1D((mins)[1], (v)[1], (maxs)[1]) && CHECK_1D((mins)[2], (v)[2], (maxs)[2]))
-       VectorCopy(metaVerts[ tri->indexes[ 0 ] ].xyz, p);
-       if(!CHECK_3D(mins, p, maxs))
-       {
-               VectorCopy(metaVerts[ tri->indexes[ 1 ] ].xyz, p);
-               if(!CHECK_3D(mins, p, maxs))
-               {
-                       VectorCopy(metaVerts[ tri->indexes[ 2 ] ].xyz, p);
-                       if(!CHECK_3D(mins, p, maxs))
-                               return 0;
-               }
-       }
-#undef CHECK_3D
-#undef CHECK_1D
-#endif
-       
-       /* set initial score */
-       score = tri->surfaceNum == ds->surfaceNum ? SURFACE_SCORE : 0;
-       
-       /* score the the dot product of lightmap axis to plane */
-       if( (ds->shaderInfo->compileFlags & C_VERTEXLIT) || VectorCompare( ds->lightmapAxis, tri->lightmapAxis ) )
-               score += AXIS_SCORE;
-       else
-               score += AXIS_SCORE * DotProduct( ds->lightmapAxis, tri->plane );
-       
-       /* preserve old drawsurface if this fails */
-       memcpy( &old, ds, sizeof( *ds ) );
-       
-       /* attempt to add the verts */
-       coincident = 0;
-       ai = AddMetaVertToSurface( ds, &metaVerts[ tri->indexes[ 0 ] ], &coincident );
-       bi = AddMetaVertToSurface( ds, &metaVerts[ tri->indexes[ 1 ] ], &coincident );
-       ci = AddMetaVertToSurface( ds, &metaVerts[ tri->indexes[ 2 ] ], &coincident );
-       
-       /* check vertex underflow */
-       if( ai < 0 || bi < 0 || ci < 0 )
-       {
-               memcpy( ds, &old, sizeof( *ds ) );
-               return 0;
-       }
-       
-       /* score coincident vertex count (2003-02-14: changed so this only matters on planar surfaces) */
-       score += (coincident * VERT_SCORE);
-       
-       /* add new vertex bounds to mins/maxs */
-       VectorCopy( ds->mins, mins );
-       VectorCopy( ds->maxs, maxs );
-       AddPointToBounds( metaVerts[ tri->indexes[ 0 ] ].xyz, mins, maxs );
-       AddPointToBounds( metaVerts[ tri->indexes[ 1 ] ].xyz, mins, maxs );
-       AddPointToBounds( metaVerts[ tri->indexes[ 2 ] ].xyz, mins, maxs );
-       
-       /* check lightmap bounds overflow (after at least 1 triangle has been added) */
-       if( !(ds->shaderInfo->compileFlags & C_VERTEXLIT) &&
-               ds->numIndexes > 0 && VectorLength( ds->lightmapAxis ) > 0.0f &&
-               (VectorCompare( ds->mins, mins ) == qfalse || VectorCompare( ds->maxs, maxs ) == qfalse) )
-       {
-               /* set maximum size before lightmap scaling (normally 2032 units) */
-               /* 2004-02-24: scale lightmap test size by 2 to catch larger brush faces */
-               /* 2004-04-11: reverting to actual lightmap size */
-               lmMax = (ds->sampleSize * (ds->shaderInfo->lmCustomWidth - 1));
-               for( i = 0; i < 3; i++ )
-               {
-                       if( (maxs[ i ] - mins[ i ]) > lmMax )
-                       {
-                               memcpy( ds, &old, sizeof( *ds ) );
-                               return 0;
-                       }
-               }
-       }
-       
-       /* check texture range overflow */
-       oldTexRange[ 0 ] = ds->texRange[ 0 ];
-       oldTexRange[ 1 ] = ds->texRange[ 1 ];
-       inTexRange = CalcSurfaceTextureRange( ds );
-       
-       es = (ds->texRange[ 0 ] > oldTexRange[ 0 ]) ? qtrue : qfalse;
-       et = (ds->texRange[ 1 ] > oldTexRange[ 1 ]) ? qtrue : qfalse;
-       
-       if( inTexRange == qfalse && ds->numIndexes > 0 )
-       {
-               memcpy( ds, &old, sizeof( *ds ) );
-               return UNSUITABLE_TRIANGLE;
-       }
-       
-       /* score texture range */
-       if( ds->texRange[ 0 ] <= oldTexRange[ 0 ] )
-               score += ST_SCORE2;
-       else if( ds->texRange[ 0 ] > oldTexRange[ 0 ] && oldTexRange[ 1 ] > oldTexRange[ 0 ] )
-               score += ST_SCORE;
-       
-       if( ds->texRange[ 1 ] <= oldTexRange[ 1 ] )
-               score += ST_SCORE2;
-       else if( ds->texRange[ 1 ] > oldTexRange[ 1 ] && oldTexRange[ 0 ] > oldTexRange[ 1 ] )
-               score += ST_SCORE;
-       
-       
-       /* go through the indexes and try to find an existing triangle that matches abc */
-       for( i = 0; i < ds->numIndexes; i += 3 )
-       {
-               /* 2002-03-11 (birthday!): rotate the triangle 3x to find an existing triangle */
-               if( (ai == ds->indexes[ i ] && bi == ds->indexes[ i + 1 ] && ci == ds->indexes[ i + 2 ]) ||
-                       (bi == ds->indexes[ i ] && ci == ds->indexes[ i + 1 ] && ai == ds->indexes[ i + 2 ]) ||
-                       (ci == ds->indexes[ i ] && ai == ds->indexes[ i + 1 ] && bi == ds->indexes[ i + 2 ]) )
-               {
-                       /* triangle already present */
-                       memcpy( ds, &old, sizeof( *ds ) );
-                       tri->si = NULL;
-                       return 0;
-               }
-               
-               /* rotate the triangle 3x to find an inverse triangle (error case) */
-               if( (ai == ds->indexes[ i ] && bi == ds->indexes[ i + 2 ] && ci == ds->indexes[ i + 1 ]) ||
-                       (bi == ds->indexes[ i ] && ci == ds->indexes[ i + 2 ] && ai == ds->indexes[ i + 1 ]) ||
-                       (ci == ds->indexes[ i ] && ai == ds->indexes[ i + 2 ] && bi == ds->indexes[ i + 1 ]) )
-               {
-                       /* warn about it */
-                       Sys_Printf( "WARNING: Flipped triangle: (%6.0f %6.0f %6.0f) (%6.0f %6.0f %6.0f) (%6.0f %6.0f %6.0f)\n",
-                               ds->verts[ ai ].xyz[ 0 ], ds->verts[ ai ].xyz[ 1 ], ds->verts[ ai ].xyz[ 2 ],
-                               ds->verts[ bi ].xyz[ 0 ], ds->verts[ bi ].xyz[ 1 ], ds->verts[ bi ].xyz[ 2 ],
-                               ds->verts[ ci ].xyz[ 0 ], ds->verts[ ci ].xyz[ 1 ], ds->verts[ ci ].xyz[ 2 ] );
-                       
-                       /* reverse triangle already present */
-                       memcpy( ds, &old, sizeof( *ds ) );
-                       tri->si = NULL;
-                       return 0;
-               }
-       }
-       
-       /* add the triangle indexes */
-       if( ds->numIndexes < maxSurfaceIndexes )
-               ds->indexes[ ds->numIndexes++ ] = ai;
-       if( ds->numIndexes < maxSurfaceIndexes )
-               ds->indexes[ ds->numIndexes++ ] = bi;
-       if( ds->numIndexes < maxSurfaceIndexes )
-               ds->indexes[ ds->numIndexes++ ] = ci;
-       
-       /* check index overflow */
-       if( ds->numIndexes >= maxSurfaceIndexes  )
-       {
-               memcpy( ds, &old, sizeof( *ds ) );
-               return 0;
-       }
-       
-       /* sanity check the indexes */
-       if( ds->numIndexes >= 3 &&
-               (ds->indexes[ ds->numIndexes - 3 ] == ds->indexes[ ds->numIndexes - 2 ] ||
-               ds->indexes[ ds->numIndexes - 3 ] == ds->indexes[ ds->numIndexes - 1 ] ||
-               ds->indexes[ ds->numIndexes - 2 ] == ds->indexes[ ds->numIndexes - 1 ]) )
-               Sys_Printf( "DEG:%d! ", ds->numVerts );
-       
-       /* testing only? */
-       if( testAdd )
-               memcpy( ds, &old, sizeof( *ds ) );
-       else
-       {
-               /* copy bounds back to surface */
-               VectorCopy( mins, ds->mins );
-               VectorCopy( maxs, ds->maxs );
-               
-               /* mark triangle as used */
-               tri->si = NULL;
-       }
-       
-       /* add a side reference */
-       ds->sideRef = AllocSideRef( tri->side, ds->sideRef );
-       
-       /* return to sender */
-       return score;
-}
-
-
-
-/*
-MetaTrianglesToSurface()
-creates map drawsurface(s) from the list of possibles
-*/
-
-static void MetaTrianglesToSurface( int numPossibles, metaTriangle_t *possibles, int *fOld, int *numAdded )
-{
-       int                                     i, j, f, best, score, bestScore;
-       metaTriangle_t          *seed, *test;
-       mapDrawSurface_t        *ds;
-       bspDrawVert_t           *verts;
-       int                                     *indexes;
-       qboolean                        added;
-       
-       
-       /* allocate arrays */
-       verts = safe_malloc( sizeof( *verts ) * maxSurfaceVerts );
-       indexes = safe_malloc( sizeof( *indexes ) * maxSurfaceIndexes );
-       
-       /* walk the list of triangles */
-       for( i = 0, seed = possibles; i < numPossibles; i++, seed++ )
-       {
-               /* skip this triangle if it has already been merged */
-               if( seed->si == NULL )
-                       continue;
-               
-               /* -----------------------------------------------------------------
-                  initial drawsurf construction
-                  ----------------------------------------------------------------- */
-               
-               /* start a new drawsurface */
-               ds = AllocDrawSurface( SURFACE_META );
-               ds->entityNum = seed->entityNum;
-               ds->surfaceNum = seed->surfaceNum;
-               ds->castShadows = seed->castShadows;
-               ds->recvShadows = seed->recvShadows;
-               
-               ds->shaderInfo = seed->si;
-               ds->planeNum = seed->planeNum;
-               ds->fogNum = seed->fogNum;
-               ds->sampleSize = seed->sampleSize;
-               ds->shadeAngleDegrees = seed->shadeAngleDegrees;
-               ds->verts = verts;
-               ds->indexes = indexes;
-               VectorCopy( seed->lightmapAxis, ds->lightmapAxis );
-               ds->sideRef = AllocSideRef( seed->side, NULL );
-               
-               ClearBounds( ds->mins, ds->maxs );
-               
-               /* clear verts/indexes */
-               memset( verts, 0, sizeof( verts ) );
-               memset( indexes, 0, sizeof( indexes ) );
-               
-               /* add the first triangle */
-               if( AddMetaTriangleToSurface( ds, seed, qfalse ) )
-                       (*numAdded)++;
-               
-               /* -----------------------------------------------------------------
-                  add triangles
-                  ----------------------------------------------------------------- */
-               
-               /* progressively walk the list until no more triangles can be added */
-               added = qtrue;
-               while( added )
-               {
-                       /* print pacifier */
-                       f = 10 * *numAdded / numMetaTriangles;
-                       if( f > *fOld )
-                       {
-                               *fOld = f;
-                               Sys_FPrintf( SYS_VRB, "%d...", f );
-                       }
-                       
-                       /* reset best score */
-                       best = -1;
-                       bestScore = 0;
-                       added = qfalse;
-                       
-                       /* walk the list of possible candidates for merging */
-                       for( j = i + 1, test = &possibles[ j ]; j < numPossibles; j++, test++ )
-                       {
-                               /* skip this triangle if it has already been merged */
-                               if( test->si == NULL )
-                                       continue;
-                               
-                               /* score this triangle */
-                               score = AddMetaTriangleToSurface( ds, test, qtrue );
-                               if( score > bestScore )
-                               {
-                                       best = j;
-                                       bestScore = score;
-                                       
-                                       /* if we have a score over a certain threshold, just use it */
-                                       if( bestScore >= GOOD_SCORE )
-                                       {
-                                               if( AddMetaTriangleToSurface( ds, &possibles[ best ], qfalse ) )
-                                                       (*numAdded)++;
-                                               
-                                               /* reset */
-                                               best = -1;
-                                               bestScore = 0;
-                                               added = qtrue;
-                                       }
-                               }
-                       }
-                       
-                       /* add best candidate */
-                       if( best >= 0 && bestScore > ADEQUATE_SCORE )
-                       {
-                               if( AddMetaTriangleToSurface( ds, &possibles[ best ], qfalse ) )
-                                       (*numAdded)++;
-                               
-                               /* reset */
-                               added = qtrue;
-                       }
-               }
-               
-               /* copy the verts and indexes to the new surface */
-               ds->verts = safe_malloc( ds->numVerts * sizeof( bspDrawVert_t ) );
-               memcpy( ds->verts, verts, ds->numVerts * sizeof( bspDrawVert_t ) );
-               ds->indexes = safe_malloc( ds->numIndexes * sizeof( int ) );
-               memcpy( ds->indexes, indexes, ds->numIndexes * sizeof( int ) );
-               
-               /* classify the surface */
-               ClassifySurfaces( 1, ds );
-               
-               /* add to count */
-               numMergedSurfaces++;
-       }
-       
-       /* free arrays */
-       free( verts );
-       free( indexes );
-}
-
-
-
-/*
-CompareMetaTriangles()
-compare function for qsort()
-*/
-
-static int CompareMetaTriangles( const void *a, const void *b )
-{
-       int             i, j, av, bv;
-       vec3_t  aMins, bMins;
-       
-       
-       /* shader first */
-       if( ((const metaTriangle_t*) a)->si < ((const metaTriangle_t*) b)->si )
-               return 1;
-       else if( ((const metaTriangle_t*) a)->si > ((const metaTriangle_t*) b)->si )
-               return -1;
-       
-       /* then fog */
-       else if( ((const metaTriangle_t*) a)->fogNum < ((const metaTriangle_t*) b)->fogNum )
-               return 1;
-       else if( ((const metaTriangle_t*) a)->fogNum > ((const metaTriangle_t*) b)->fogNum )
-               return -1;
-       
-       /* then plane */
-       #if 0
-               else if( npDegrees == 0.0f && ((const metaTriangle_t*) a)->si->nonplanar == qfalse &&
-                       ((const metaTriangle_t*) a)->planeNum >= 0 && ((const metaTriangle_t*) a)->planeNum >= 0 )
-               {
-                       if( ((const metaTriangle_t*) a)->plane[ 3 ] < ((const metaTriangle_t*) b)->plane[ 3 ] )
-                               return 1;
-                       else if( ((const metaTriangle_t*) a)->plane[ 3 ] > ((const metaTriangle_t*) b)->plane[ 3 ] )
-                               return -1;
-                       else if( ((const metaTriangle_t*) a)->plane[ 0 ] < ((const metaTriangle_t*) b)->plane[ 0 ] )
-                               return 1;
-                       else if( ((const metaTriangle_t*) a)->plane[ 0 ] > ((const metaTriangle_t*) b)->plane[ 0 ] )
-                               return -1;
-                       else if( ((const metaTriangle_t*) a)->plane[ 1 ] < ((const metaTriangle_t*) b)->plane[ 1 ] )
-                               return 1;
-                       else if( ((const metaTriangle_t*) a)->plane[ 1 ] > ((const metaTriangle_t*) b)->plane[ 1 ] )
-                               return -1;
-                       else if( ((const metaTriangle_t*) a)->plane[ 2 ] < ((const metaTriangle_t*) b)->plane[ 2 ] )
-                               return 1;
-                       else if( ((const metaTriangle_t*) a)->plane[ 2 ] > ((const metaTriangle_t*) b)->plane[ 2 ] )
-                               return -1;
-               }
-       #endif
-       
-       /* then position in world */
-       
-       /* find mins */
-       VectorSet( aMins, 999999, 999999, 999999 );
-       VectorSet( bMins, 999999, 999999, 999999 );
-       for( i = 0; i < 3; i++ )
-       {
-               av = ((const metaTriangle_t*) a)->indexes[ i ];
-               bv = ((const metaTriangle_t*) b)->indexes[ i ];
-               for( j = 0; j < 3; j++ )
-               {
-                       if( metaVerts[ av ].xyz[ j ] < aMins[ j ] )
-                               aMins[ j ] = metaVerts[ av ].xyz[ j ];
-                       if( metaVerts[ bv ].xyz[ j ] < bMins[ j ] )
-                               bMins[ j ] = metaVerts[ bv ].xyz[ j ];
-               }
-       }
-       
-       /* test it */
-       for( i = 0; i < 3; i++ )
-       {
-               if( aMins[ i ] < bMins[ i ] )
-                       return 1;
-               else if( aMins[ i ] > bMins[ i ] )
-                       return -1;
-       }
-       
-       /* functionally equivalent */
-       return 0;
-}
-
-
-
-/*
-MergeMetaTriangles()
-merges meta triangles into drawsurfaces
-*/
-
-void MergeMetaTriangles( void )
-{
-       int                                     i, j, fOld, start, numAdded;
-       metaTriangle_t          *head, *end;
-       
-       
-       /* only do this if there are meta triangles */
-       if( numMetaTriangles <= 0 )
-               return;
-       
-       /* note it */
-       Sys_FPrintf( SYS_VRB, "--- MergeMetaTriangles ---\n" );
-       
-       /* sort the triangles by shader major, fognum minor */
-       qsort( metaTriangles, numMetaTriangles, sizeof( metaTriangle_t ), CompareMetaTriangles );
-
-       /* init pacifier */
-       fOld = -1;
-       start = I_FloatTime();
-       numAdded = 0;
-       
-       /* merge */
-       for( i = 0, j = 0; i < numMetaTriangles; i = j )
-       {
-               /* get head of list */
-               head = &metaTriangles[ i ];
-               
-               /* skip this triangle if it has already been merged */
-               if( head->si == NULL )
-                       continue;
-               
-               /* find end */
-               if( j <= i )
-               {
-                       for( j = i + 1; j < numMetaTriangles; j++ )
-                       {
-                               /* get end of list */
-                               end = &metaTriangles[ j ];
-                               if( head->si != end->si || head->fogNum != end->fogNum )
-                                       break;
-                       }
-               }
-               
-               /* try to merge this list of possible merge candidates */
-               MetaTrianglesToSurface( (j - i), head, &fOld, &numAdded );
-       }
-       
-       /* clear meta triangle list */
-       ClearMetaTriangles();
-       
-       /* print time */
-       if( i )
-               Sys_FPrintf( SYS_VRB, " (%d)\n", (int) (I_FloatTime() - start) );
-       
-       /* emit some stats */
-       Sys_FPrintf( SYS_VRB, "%9d surfaces merged\n", numMergedSurfaces );
-       Sys_FPrintf( SYS_VRB, "%9d vertexes merged\n", numMergedVerts );
-}