]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/extra/netradiant-src/tools/quake3/q3map2/visflow.c
Move the netradiant and fteqcc sources
[voretournament/voretournament.git] / misc / mediasource / extra / netradiant-src / tools / quake3 / q3map2 / visflow.c
diff --git a/misc/mediasource/extra/netradiant-src/tools/quake3/q3map2/visflow.c b/misc/mediasource/extra/netradiant-src/tools/quake3/q3map2/visflow.c
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-/* -------------------------------------------------------------------------------
-
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-----------------------------------------------------------------------------------
-
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
-
-------------------------------------------------------------------------------- */
-
-
-
-/* marker */
-#define VISFLOW_C
-
-
-
-/* dependencies */
-#include "q3map2.h"
-
-
-
-
-/*
-
-  each portal will have a list of all possible to see from first portal
-
-  if (!thread->portalmightsee[portalnum])
-
-  portal mightsee
-
-  for p2 = all other portals in leaf
-       get sperating planes
-       for all portals that might be seen by p2
-               mark as unseen if not present in seperating plane
-       flood fill a new mightsee
-       save as passagemightsee
-
-
-  void CalcMightSee (leaf_t *leaf, 
-*/
-
-int CountBits (byte *bits, int numbits)
-{
-       int             i;
-       int             c;
-
-       c = 0;
-       for (i=0 ; i<numbits ; i++)
-               if (bits[i>>3] & (1<<(i&7)) )
-                       c++;
-
-       return c;
-}
-
-int            c_fullskip;
-int            c_portalskip, c_leafskip;
-int            c_vistest, c_mighttest;
-
-int            c_chop, c_nochop;
-
-int            active;
-
-void CheckStack (leaf_t *leaf, threaddata_t *thread)
-{
-       pstack_t        *p, *p2;
-
-       for (p=thread->pstack_head.next ; p ; p=p->next)
-       {
-//             Sys_Printf ("=");
-               if (p->leaf == leaf)
-                       Error ("CheckStack: leaf recursion");
-               for (p2=thread->pstack_head.next ; p2 != p ; p2=p2->next)
-                       if (p2->leaf == p->leaf)
-                               Error ("CheckStack: late leaf recursion");
-       }
-//     Sys_Printf ("\n");
-}
-
-
-fixedWinding_t *AllocStackWinding (pstack_t *stack)
-{
-       int             i;
-
-       for (i=0 ; i<3 ; i++)
-       {
-               if (stack->freewindings[i])
-               {
-                       stack->freewindings[i] = 0;
-                       return &stack->windings[i];
-               }
-       }
-
-       Error ("AllocStackWinding: failed");
-
-       return NULL;
-}
-
-void FreeStackWinding (fixedWinding_t *w, pstack_t *stack)
-{
-       int             i;
-
-       i = w - stack->windings;
-
-       if (i<0 || i>2)
-               return;         // not from local
-
-       if (stack->freewindings[i])
-               Error ("FreeStackWinding: allready free");
-       stack->freewindings[i] = 1;
-}
-
-/*
-==============
-VisChopWinding
-
-==============
-*/
-fixedWinding_t *VisChopWinding (fixedWinding_t *in, pstack_t *stack, visPlane_t *split)
-{
-       vec_t   dists[128];
-       int             sides[128];
-       int             counts[3];
-       vec_t   dot;
-       int             i, j;
-       vec_t   *p1, *p2;
-       vec3_t  mid;
-       fixedWinding_t  *neww;
-
-       counts[0] = counts[1] = counts[2] = 0;
-
-       // determine sides for each point
-       for (i=0 ; i<in->numpoints ; i++)
-       {
-               dot = DotProduct (in->points[i], split->normal);
-               dot -= split->dist;
-               dists[i] = dot;
-               if (dot > ON_EPSILON)
-                       sides[i] = SIDE_FRONT;
-               else if (dot < -ON_EPSILON)
-                       sides[i] = SIDE_BACK;
-               else
-               {
-                       sides[i] = SIDE_ON;
-               }
-               counts[sides[i]]++;
-       }
-
-       if (!counts[1])
-               return in;              // completely on front side
-       
-       if (!counts[0])
-       {
-               FreeStackWinding (in, stack);
-               return NULL;
-       }
-
-       sides[i] = sides[0];
-       dists[i] = dists[0];
-       
-       neww = AllocStackWinding (stack);
-
-       neww->numpoints = 0;
-
-       for (i=0 ; i<in->numpoints ; i++)
-       {
-               p1 = in->points[i];
-
-               if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
-               {
-                       FreeStackWinding (neww, stack);
-                       return in;              // can't chop -- fall back to original
-               }
-
-               if (sides[i] == SIDE_ON)
-               {
-                       VectorCopy (p1, neww->points[neww->numpoints]);
-                       neww->numpoints++;
-                       continue;
-               }
-       
-               if (sides[i] == SIDE_FRONT)
-               {
-                       VectorCopy (p1, neww->points[neww->numpoints]);
-                       neww->numpoints++;
-               }
-               
-               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
-                       continue;
-                       
-               if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
-               {
-                       FreeStackWinding (neww, stack);
-                       return in;              // can't chop -- fall back to original
-               }
-
-               // generate a split point
-               p2 = in->points[(i+1)%in->numpoints];
-               
-               dot = dists[i] / (dists[i]-dists[i+1]);
-               for (j=0 ; j<3 ; j++)
-               {       // avoid round off error when possible
-                       if (split->normal[j] == 1)
-                               mid[j] = split->dist;
-                       else if (split->normal[j] == -1)
-                               mid[j] = -split->dist;
-                       else
-                               mid[j] = p1[j] + dot*(p2[j]-p1[j]);
-               }
-                       
-               VectorCopy (mid, neww->points[neww->numpoints]);
-               neww->numpoints++;
-       }
-       
-       // free the original winding
-       FreeStackWinding (in, stack);
-       
-       return neww;
-}
-
-/*
-==============
-ClipToSeperators
-
-Source, pass, and target are an ordering of portals.
-
-Generates seperating planes canidates by taking two points from source and one
-point from pass, and clips target by them.
-
-If target is totally clipped away, that portal can not be seen through.
-
-Normal clip keeps target on the same side as pass, which is correct if the
-order goes source, pass, target.  If the order goes pass, source, target then
-flipclip should be set.
-==============
-*/
-fixedWinding_t *ClipToSeperators (fixedWinding_t *source, fixedWinding_t *pass, fixedWinding_t *target, qboolean flipclip, pstack_t *stack)
-{
-       int                     i, j, k, l;
-       visPlane_t              plane;
-       vec3_t          v1, v2;
-       float           d;
-       vec_t           length;
-       int                     counts[3];
-       qboolean                fliptest;
-
-       // check all combinations       
-       for (i=0 ; i<source->numpoints ; i++)
-       {
-               l = (i+1)%source->numpoints;
-               VectorSubtract (source->points[l] , source->points[i], v1);
-
-               // find a vertex of pass that makes a plane that puts all of the
-               // vertexes of pass on the front side and all of the vertexes of
-               // source on the back side
-               for (j=0 ; j<pass->numpoints ; j++)
-               {
-                       VectorSubtract (pass->points[j], source->points[i], v2);
-
-                       plane.normal[0] = v1[1]*v2[2] - v1[2]*v2[1];
-                       plane.normal[1] = v1[2]*v2[0] - v1[0]*v2[2];
-                       plane.normal[2] = v1[0]*v2[1] - v1[1]*v2[0];
-                       
-                       // if points don't make a valid plane, skip it
-
-                       length = plane.normal[0] * plane.normal[0]
-                       + plane.normal[1] * plane.normal[1]
-                       + plane.normal[2] * plane.normal[2];
-                       
-                       if (length < ON_EPSILON)
-                               continue;
-
-                       length = 1/sqrt(length);
-                       
-                       plane.normal[0] *= length;
-                       plane.normal[1] *= length;
-                       plane.normal[2] *= length;
-
-                       plane.dist = DotProduct (pass->points[j], plane.normal);
-
-                       //
-                       // find out which side of the generated seperating plane has the
-                       // source portal
-                       //
-#if 1
-                       fliptest = qfalse;
-                       for (k=0 ; k<source->numpoints ; k++)
-                       {
-                               if (k == i || k == l)
-                                       continue;
-                               d = DotProduct (source->points[k], plane.normal) - plane.dist;
-                               if (d < -ON_EPSILON)
-                               {       // source is on the negative side, so we want all
-                                       // pass and target on the positive side
-                                       fliptest = qfalse;
-                                       break;
-                               }
-                               else if (d > ON_EPSILON)
-                               {       // source is on the positive side, so we want all
-                                       // pass and target on the negative side
-                                       fliptest = qtrue;
-                                       break;
-                               }
-                       }
-                       if (k == source->numpoints)
-                               continue;               // planar with source portal
-#else
-                       fliptest = flipclip;
-#endif
-                       //
-                       // flip the normal if the source portal is backwards
-                       //
-                       if (fliptest)
-                       {
-                               VectorSubtract (vec3_origin, plane.normal, plane.normal);
-                               plane.dist = -plane.dist;
-                       }
-#if 1
-                       //
-                       // if all of the pass portal points are now on the positive side,
-                       // this is the seperating plane
-                       //
-                       counts[0] = counts[1] = counts[2] = 0;
-                       for (k=0 ; k<pass->numpoints ; k++)
-                       {
-                               if (k==j)
-                                       continue;
-                               d = DotProduct (pass->points[k], plane.normal) - plane.dist;
-                               if (d < -ON_EPSILON)
-                                       break;
-                               else if (d > ON_EPSILON)
-                                       counts[0]++;
-                               else
-                                       counts[2]++;
-                       }
-                       if (k != pass->numpoints)
-                               continue;       // points on negative side, not a seperating plane
-                               
-                       if (!counts[0])
-                               continue;       // planar with seperating plane
-#else
-                       k = (j+1)%pass->numpoints;
-                       d = DotProduct (pass->points[k], plane.normal) - plane.dist;
-                       if (d < -ON_EPSILON)
-                               continue;
-                       k = (j+pass->numpoints-1)%pass->numpoints;
-                       d = DotProduct (pass->points[k], plane.normal) - plane.dist;
-                       if (d < -ON_EPSILON)
-                               continue;                       
-#endif
-                       //
-                       // flip the normal if we want the back side
-                       //
-                       if (flipclip)
-                       {
-                               VectorSubtract (vec3_origin, plane.normal, plane.normal);
-                               plane.dist = -plane.dist;
-                       }
-
-#ifdef SEPERATORCACHE
-                       stack->seperators[flipclip][stack->numseperators[flipclip]] = plane;
-                       if (++stack->numseperators[flipclip] >= MAX_SEPERATORS)
-                               Error("MAX_SEPERATORS");
-#endif
-                       //MrE: fast check first
-                       d = DotProduct (stack->portal->origin, plane.normal) - plane.dist;
-                       //if completely at the back of the seperator plane
-                       if (d < -stack->portal->radius)
-                               return NULL;
-                       //if completely on the front of the seperator plane
-                       if (d > stack->portal->radius)
-                               break;
-
-                       //
-                       // clip target by the seperating plane
-                       //
-                       target = VisChopWinding (target, stack, &plane);
-                       if (!target)
-                               return NULL;            // target is not visible
-
-                       break;          // optimization by Antony Suter
-               }
-       }
-       
-       return target;
-}
-
-/*
-==================
-RecursiveLeafFlow
-
-Flood fill through the leafs
-If src_portal is NULL, this is the originating leaf
-==================
-*/
-void RecursiveLeafFlow (int leafnum, threaddata_t *thread, pstack_t *prevstack)
-{
-       pstack_t        stack;
-       vportal_t       *p;
-       visPlane_t              backplane;
-       leaf_t          *leaf;
-       int                     i, j, n;
-       long            *test, *might, *prevmight, *vis, more;
-       int                     pnum;
-
-       thread->c_chains++;
-
-       leaf = &leafs[leafnum];
-//     CheckStack (leaf, thread);
-
-       prevstack->next = &stack;
-
-       stack.next = NULL;
-       stack.leaf = leaf;
-       stack.portal = NULL;
-       stack.depth = prevstack->depth + 1;
-
-#ifdef SEPERATORCACHE
-       stack.numseperators[0] = 0;
-       stack.numseperators[1] = 0;
-#endif
-
-       might = (long *)stack.mightsee;
-       vis = (long *)thread->base->portalvis;
-       
-       // check all portals for flowing into other leafs       
-       for (i = 0; i < leaf->numportals; i++)
-       {
-               p = leaf->portals[i];
-               if (p->removed)
-                       continue;
-               pnum = p - portals;
-
-               /* MrE: portal trace debug code
-               {
-                       int portaltrace[] = {13, 16, 17, 37};
-                       pstack_t *s;
-
-                       s = &thread->pstack_head;
-                       for (j = 0; s->next && j < sizeof(portaltrace)/sizeof(int) - 1; j++, s = s->next)
-                       {
-                               if (s->portal->num != portaltrace[j])
-                                       break;
-                       }
-                       if (j >= sizeof(portaltrace)/sizeof(int) - 1)
-                       {
-                               if (p->num == portaltrace[j])
-                                       n = 0; //traced through all the portals
-                       }
-               }
-               */
-
-               if ( ! (prevstack->mightsee[pnum >> 3] & (1<<(pnum&7)) ) )
-               {
-                       continue;       // can't possibly see it
-               }
-
-               // if the portal can't see anything we haven't allready seen, skip it
-               if (p->status == stat_done)
-               {
-                       test = (long *)p->portalvis;
-               }
-               else
-               {
-                       test = (long *)p->portalflood;
-               }
-
-               more = 0;
-               prevmight = (long *)prevstack->mightsee;
-               for (j=0 ; j<portallongs ; j++)
-               {
-                       might[j] = prevmight[j] & test[j];
-                       more |= (might[j] & ~vis[j]);
-               }
-               
-               if (!more && 
-                       (thread->base->portalvis[pnum>>3] & (1<<(pnum&7))) )
-               {       // can't see anything new
-                       continue;
-               }
-
-               // get plane of portal, point normal into the neighbor leaf
-               stack.portalplane = p->plane;
-               VectorSubtract (vec3_origin, p->plane.normal, backplane.normal);
-               backplane.dist = -p->plane.dist;
-               
-//             c_portalcheck++;
-               
-               stack.portal = p;
-               stack.next = NULL;
-               stack.freewindings[0] = 1;
-               stack.freewindings[1] = 1;
-               stack.freewindings[2] = 1;
-               
-#if 1
-               {
-                       float d;
-
-                       d = DotProduct (p->origin, thread->pstack_head.portalplane.normal);
-                       d -= thread->pstack_head.portalplane.dist;
-                       if (d < -p->radius)
-                       {
-                               continue;
-                       }
-                       else if (d > p->radius)
-                       {
-                               stack.pass = p->winding;
-                       }
-                       else    
-                       {
-                               stack.pass = VisChopWinding (p->winding, &stack, &thread->pstack_head.portalplane);
-                               if (!stack.pass)
-                                       continue;
-                       }
-               }
-#else
-               stack.pass = VisChopWinding (p->winding, &stack, &thread->pstack_head.portalplane);
-               if (!stack.pass)
-                       continue;
-#endif
-
-       
-#if 1
-               {
-                       float d;
-
-                       d = DotProduct (thread->base->origin, p->plane.normal);
-                       d -= p->plane.dist;
-                       //MrE: vis-bug fix
-                       //if (d > p->radius)
-                       if (d > thread->base->radius)
-                       {
-                               continue;
-                       }
-                       //MrE: vis-bug fix
-                       //if (d < -p->radius)
-                       else if (d < -thread->base->radius)
-                       {
-                               stack.source = prevstack->source;
-                       }
-                       else    
-                       {
-                               stack.source = VisChopWinding (prevstack->source, &stack, &backplane);
-                               //FIXME: shouldn't we create a new source origin and radius for fast checks?
-                               if (!stack.source)
-                                       continue;
-                       }
-               }
-#else
-               stack.source = VisChopWinding (prevstack->source, &stack, &backplane);
-               if (!stack.source)
-                       continue;
-#endif
-
-               if (!prevstack->pass)
-               {       // the second leaf can only be blocked if coplanar
-
-                       // mark the portal as visible
-                       thread->base->portalvis[pnum>>3] |= (1<<(pnum&7));
-
-                       RecursiveLeafFlow (p->leaf, thread, &stack);
-                       continue;
-               }
-
-#ifdef SEPERATORCACHE
-               if (stack.numseperators[0])
-               {
-                       for (n = 0; n < stack.numseperators[0]; n++)
-                       {
-                               stack.pass = VisChopWinding (stack.pass, &stack, &stack.seperators[0][n]);
-                               if (!stack.pass)
-                                       break;          // target is not visible
-                       }
-                       if (n < stack.numseperators[0])
-                               continue;
-               }
-               else
-               {
-                       stack.pass = ClipToSeperators (prevstack->source, prevstack->pass, stack.pass, qfalse, &stack);
-               }
-#else
-               stack.pass = ClipToSeperators (stack.source, prevstack->pass, stack.pass, qfalse, &stack);
-#endif
-               if (!stack.pass)
-                       continue;
-
-#ifdef SEPERATORCACHE
-               if (stack.numseperators[1])
-               {
-                       for (n = 0; n < stack.numseperators[1]; n++)
-                       {
-                               stack.pass = VisChopWinding (stack.pass, &stack, &stack.seperators[1][n]);
-                               if (!stack.pass)
-                                       break;          // target is not visible
-                       }
-               }
-               else
-               {
-                       stack.pass = ClipToSeperators (prevstack->pass, prevstack->source, stack.pass, qtrue, &stack);
-               }
-#else
-               stack.pass = ClipToSeperators (prevstack->pass, stack.source, stack.pass, qtrue, &stack);
-#endif
-               if (!stack.pass)
-                       continue;
-
-               // mark the portal as visible
-               thread->base->portalvis[pnum>>3] |= (1<<(pnum&7));
-
-               // flow through it for real
-               RecursiveLeafFlow (p->leaf, thread, &stack);
-               //
-               stack.next = NULL;
-       }       
-}
-
-/*
-===============
-PortalFlow
-
-generates the portalvis bit vector
-===============
-*/
-void PortalFlow (int portalnum)
-{
-       threaddata_t    data;
-       int                             i;
-       vportal_t               *p;
-       int                             c_might, c_can;
-
-#ifdef MREDEBUG
-       Sys_Printf("\r%6d", portalnum);
-#endif
-
-       p = sorted_portals[portalnum];
-
-       if (p->removed)
-       {
-               p->status = stat_done;
-               return;
-       }
-
-       p->status = stat_working;
-
-       c_might = CountBits (p->portalflood, numportals*2);
-
-       memset (&data, 0, sizeof(data));
-       data.base = p;
-       
-       data.pstack_head.portal = p;
-       data.pstack_head.source = p->winding;
-       data.pstack_head.portalplane = p->plane;
-       data.pstack_head.depth = 0;
-       for (i=0 ; i<portallongs ; i++)
-               ((long *)data.pstack_head.mightsee)[i] = ((long *)p->portalflood)[i];
-
-       RecursiveLeafFlow (p->leaf, &data, &data.pstack_head);
-
-       p->status = stat_done;
-
-       c_can = CountBits (p->portalvis, numportals*2);
-
-       Sys_FPrintf (SYS_VRB,"portal:%4i  mightsee:%4i  cansee:%4i (%i chains)\n", 
-               (int)(p - portals),     c_might, c_can, data.c_chains);
-}
-
-/*
-==================
-RecursivePassageFlow
-==================
-*/
-void RecursivePassageFlow (vportal_t *portal, threaddata_t *thread, pstack_t *prevstack)
-{
-       pstack_t        stack;
-       vportal_t       *p;
-       leaf_t          *leaf;
-       passage_t       *passage, *nextpassage;
-       int                     i, j;
-       long            *might, *vis, *prevmight, *cansee, *portalvis, more;
-       int                     pnum;
-
-       leaf = &leafs[portal->leaf];
-
-       prevstack->next = &stack;
-
-       stack.next = NULL;
-       stack.depth = prevstack->depth + 1;
-
-       vis = (long *)thread->base->portalvis;
-
-       passage = portal->passages;
-       nextpassage = passage;
-       // check all portals for flowing into other leafs       
-       for (i = 0; i < leaf->numportals; i++, passage = nextpassage)
-       {
-               p = leaf->portals[i];
-               if ( p->removed ) {
-                       continue;
-               }
-               nextpassage = passage->next;
-               pnum = p - portals;
-
-               if ( ! (prevstack->mightsee[pnum >> 3] & (1<<(pnum&7)) ) ) {
-                       continue;       // can't possibly see it
-               }
-
-               // mark the portal as visible
-               thread->base->portalvis[pnum>>3] |= (1<<(pnum&7));
-
-               prevmight = (long *)prevstack->mightsee;
-               cansee = (long *)passage->cansee;
-               might = (long *)stack.mightsee;
-               memcpy(might, prevmight, portalbytes);
-               if (p->status == stat_done)
-                       portalvis = (long *) p->portalvis;
-               else
-                       portalvis = (long *) p->portalflood;
-               more = 0;
-               for (j = 0; j < portallongs; j++)
-               {
-                       if (*might)
-                       {
-                               *might &= *cansee++ & *portalvis++;
-                               more |= (*might & ~vis[j]);
-                       }
-                       else
-                       {
-                               cansee++;
-                               portalvis++;
-                       }
-                       might++;
-               }
-
-               if ( !more ) {
-                       // can't see anything new
-                       continue;
-               }
-
-               // flow through it for real
-               RecursivePassageFlow(p, thread, &stack);
-
-               stack.next = NULL;
-       }
-}
-
-/*
-===============
-PassageFlow
-===============
-*/
-void PassageFlow (int portalnum)
-{
-       threaddata_t    data;
-       int                             i;
-       vportal_t               *p;
-//     int                             c_might, c_can;
-
-#ifdef MREDEBUG
-       Sys_Printf("\r%6d", portalnum);
-#endif
-
-       p = sorted_portals[portalnum];
-
-       if (p->removed)
-       {
-               p->status = stat_done;
-               return;
-       }
-
-       p->status = stat_working;
-
-//     c_might = CountBits (p->portalflood, numportals*2);
-
-       memset (&data, 0, sizeof(data));
-       data.base = p;
-       
-       data.pstack_head.portal = p;
-       data.pstack_head.source = p->winding;
-       data.pstack_head.portalplane = p->plane;
-       data.pstack_head.depth = 0;
-       for (i=0 ; i<portallongs ; i++)
-               ((long *)data.pstack_head.mightsee)[i] = ((long *)p->portalflood)[i];
-
-       RecursivePassageFlow (p, &data, &data.pstack_head);
-
-       p->status = stat_done;
-
-       /*
-       c_can = CountBits (p->portalvis, numportals*2);
-
-       Sys_FPrintf (SYS_VRB,"portal:%4i  mightsee:%4i  cansee:%4i (%i chains)\n", 
-               (int)(p - portals),     c_might, c_can, data.c_chains);
-       */
-}
-
-/*
-==================
-RecursivePassagePortalFlow
-==================
-*/
-void RecursivePassagePortalFlow (vportal_t *portal, threaddata_t *thread, pstack_t *prevstack)
-{
-       pstack_t        stack;
-       vportal_t       *p;
-       leaf_t          *leaf;
-       visPlane_t              backplane;
-       passage_t       *passage, *nextpassage;
-       int                     i, j, n;
-       long            *might, *vis, *prevmight, *cansee, *portalvis, more;
-       int                     pnum;
-
-//     thread->c_chains++;
-
-       leaf = &leafs[portal->leaf];
-//     CheckStack (leaf, thread);
-
-       prevstack->next = &stack;
-
-       stack.next = NULL;
-       stack.leaf = leaf;
-       stack.portal = NULL;
-       stack.depth = prevstack->depth + 1;
-
-#ifdef SEPERATORCACHE
-       stack.numseperators[0] = 0;
-       stack.numseperators[1] = 0;
-#endif
-
-       vis = (long *)thread->base->portalvis;
-
-       passage = portal->passages;
-       nextpassage = passage;
-       // check all portals for flowing into other leafs       
-       for (i = 0; i < leaf->numportals; i++, passage = nextpassage)
-       {
-               p = leaf->portals[i];
-               if (p->removed)
-                       continue;
-               nextpassage = passage->next;
-               pnum = p - portals;
-
-               if ( ! (prevstack->mightsee[pnum >> 3] & (1<<(pnum&7)) ) )
-                       continue;       // can't possibly see it
-
-               prevmight = (long *)prevstack->mightsee;
-               cansee = (long *)passage->cansee;
-               might = (long *)stack.mightsee;
-               memcpy(might, prevmight, portalbytes);
-               if (p->status == stat_done)
-                       portalvis = (long *) p->portalvis;
-               else
-                       portalvis = (long *) p->portalflood;
-               more = 0;
-               for (j = 0; j < portallongs; j++)
-               {
-                       if (*might)
-                       {
-                               *might &= *cansee++ & *portalvis++;
-                               more |= (*might & ~vis[j]);
-                       }
-                       else
-                       {
-                               cansee++;
-                               portalvis++;
-                       }
-                       might++;
-               }
-
-               if (!more && (thread->base->portalvis[pnum>>3] & (1<<(pnum&7))) )
-               {       // can't see anything new
-                       continue;
-               }
-
-               // get plane of portal, point normal into the neighbor leaf
-               stack.portalplane = p->plane;
-               VectorSubtract (vec3_origin, p->plane.normal, backplane.normal);
-               backplane.dist = -p->plane.dist;
-               
-//             c_portalcheck++;
-               
-               stack.portal = p;
-               stack.next = NULL;
-               stack.freewindings[0] = 1;
-               stack.freewindings[1] = 1;
-               stack.freewindings[2] = 1;
-
-#if 1
-               {
-                       float d;
-
-                       d = DotProduct (p->origin, thread->pstack_head.portalplane.normal);
-                       d -= thread->pstack_head.portalplane.dist;
-                       if (d < -p->radius)
-                       {
-                               continue;
-                       }
-                       else if (d > p->radius)
-                       {
-                               stack.pass = p->winding;
-                       }
-                       else    
-                       {
-                               stack.pass = VisChopWinding (p->winding, &stack, &thread->pstack_head.portalplane);
-                               if (!stack.pass)
-                                       continue;
-                       }
-               }
-#else
-               stack.pass = VisChopWinding (p->winding, &stack, &thread->pstack_head.portalplane);
-               if (!stack.pass)
-                       continue;
-#endif
-
-       
-#if 1
-               {
-                       float d;
-
-                       d = DotProduct (thread->base->origin, p->plane.normal);
-                       d -= p->plane.dist;
-                       //MrE: vis-bug fix
-                       //if (d > p->radius)
-                       if (d > thread->base->radius)
-                       {
-                               continue;
-                       }
-                       //MrE: vis-bug fix
-                       //if (d < -p->radius)
-                       else if (d < -thread->base->radius)
-                       {
-                               stack.source = prevstack->source;
-                       }
-                       else    
-                       {
-                               stack.source = VisChopWinding (prevstack->source, &stack, &backplane);
-                               //FIXME: shouldn't we create a new source origin and radius for fast checks?
-                               if (!stack.source)
-                                       continue;
-                       }
-               }
-#else
-               stack.source = VisChopWinding (prevstack->source, &stack, &backplane);
-               if (!stack.source)
-                       continue;
-#endif
-
-               if (!prevstack->pass)
-               {       // the second leaf can only be blocked if coplanar
-
-                       // mark the portal as visible
-                       thread->base->portalvis[pnum>>3] |= (1<<(pnum&7));
-
-                       RecursivePassagePortalFlow (p, thread, &stack);
-                       continue;
-               }
-
-#ifdef SEPERATORCACHE
-               if (stack.numseperators[0])
-               {
-                       for (n = 0; n < stack.numseperators[0]; n++)
-                       {
-                               stack.pass = VisChopWinding (stack.pass, &stack, &stack.seperators[0][n]);
-                               if (!stack.pass)
-                                       break;          // target is not visible
-                       }
-                       if (n < stack.numseperators[0])
-                               continue;
-               }
-               else
-               {
-                       stack.pass = ClipToSeperators (prevstack->source, prevstack->pass, stack.pass, qfalse, &stack);
-               }
-#else
-               stack.pass = ClipToSeperators (stack.source, prevstack->pass, stack.pass, qfalse, &stack);
-#endif
-               if (!stack.pass)
-                       continue;
-
-#ifdef SEPERATORCACHE
-               if (stack.numseperators[1])
-               {
-                       for (n = 0; n < stack.numseperators[1]; n++)
-                       {
-                               stack.pass = VisChopWinding (stack.pass, &stack, &stack.seperators[1][n]);
-                               if (!stack.pass)
-                                       break;          // target is not visible
-                       }
-               }
-               else
-               {
-                       stack.pass = ClipToSeperators (prevstack->pass, prevstack->source, stack.pass, qtrue, &stack);
-               }
-#else
-               stack.pass = ClipToSeperators (prevstack->pass, stack.source, stack.pass, qtrue, &stack);
-#endif
-               if (!stack.pass)
-                       continue;
-
-               // mark the portal as visible
-               thread->base->portalvis[pnum>>3] |= (1<<(pnum&7));
-
-               // flow through it for real
-               RecursivePassagePortalFlow(p, thread, &stack);
-               //
-               stack.next = NULL;
-       }
-}
-
-/*
-===============
-PassagePortalFlow
-===============
-*/
-void PassagePortalFlow (int portalnum)
-{
-       threaddata_t    data;
-       int                             i;
-       vportal_t               *p;
-//     int                             c_might, c_can;
-
-#ifdef MREDEBUG
-       Sys_Printf("\r%6d", portalnum);
-#endif
-
-       p = sorted_portals[portalnum];
-
-       if (p->removed)
-       {
-               p->status = stat_done;
-               return;
-       }
-
-       p->status = stat_working;
-
-//     c_might = CountBits (p->portalflood, numportals*2);
-
-       memset (&data, 0, sizeof(data));
-       data.base = p;
-       
-       data.pstack_head.portal = p;
-       data.pstack_head.source = p->winding;
-       data.pstack_head.portalplane = p->plane;
-       data.pstack_head.depth = 0;
-       for (i=0 ; i<portallongs ; i++)
-               ((long *)data.pstack_head.mightsee)[i] = ((long *)p->portalflood)[i];
-
-       RecursivePassagePortalFlow (p, &data, &data.pstack_head);
-
-       p->status = stat_done;
-
-       /*
-       c_can = CountBits (p->portalvis, numportals*2);
-
-       Sys_FPrintf (SYS_VRB,"portal:%4i  mightsee:%4i  cansee:%4i (%i chains)\n", 
-               (int)(p - portals),     c_might, c_can, data.c_chains);
-       */
-}
-
-fixedWinding_t *PassageChopWinding (fixedWinding_t *in, fixedWinding_t *out, visPlane_t *split)
-{
-       vec_t   dists[128];
-       int             sides[128];
-       int             counts[3];
-       vec_t   dot;
-       int             i, j;
-       vec_t   *p1, *p2;
-       vec3_t  mid;
-       fixedWinding_t  *neww;
-
-       counts[0] = counts[1] = counts[2] = 0;
-
-       // determine sides for each point
-       for (i=0 ; i<in->numpoints ; i++)
-       {
-               dot = DotProduct (in->points[i], split->normal);
-               dot -= split->dist;
-               dists[i] = dot;
-               if (dot > ON_EPSILON)
-                       sides[i] = SIDE_FRONT;
-               else if (dot < -ON_EPSILON)
-                       sides[i] = SIDE_BACK;
-               else
-               {
-                       sides[i] = SIDE_ON;
-               }
-               counts[sides[i]]++;
-       }
-
-       if (!counts[1])
-               return in;              // completely on front side
-       
-       if (!counts[0])
-       {
-               return NULL;
-       }
-
-       sides[i] = sides[0];
-       dists[i] = dists[0];
-       
-       neww = out;
-
-       neww->numpoints = 0;
-
-       for (i=0 ; i<in->numpoints ; i++)
-       {
-               p1 = in->points[i];
-
-               if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
-               {
-                       return in;              // can't chop -- fall back to original
-               }
-
-               if (sides[i] == SIDE_ON)
-               {
-                       VectorCopy (p1, neww->points[neww->numpoints]);
-                       neww->numpoints++;
-                       continue;
-               }
-       
-               if (sides[i] == SIDE_FRONT)
-               {
-                       VectorCopy (p1, neww->points[neww->numpoints]);
-                       neww->numpoints++;
-               }
-               
-               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
-                       continue;
-                       
-               if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
-               {
-                       return in;              // can't chop -- fall back to original
-               }
-
-               // generate a split point
-               p2 = in->points[(i+1)%in->numpoints];
-               
-               dot = dists[i] / (dists[i]-dists[i+1]);
-               for (j=0 ; j<3 ; j++)
-               {       // avoid round off error when possible
-                       if (split->normal[j] == 1)
-                               mid[j] = split->dist;
-                       else if (split->normal[j] == -1)
-                               mid[j] = -split->dist;
-                       else
-                               mid[j] = p1[j] + dot*(p2[j]-p1[j]);
-               }
-                       
-               VectorCopy (mid, neww->points[neww->numpoints]);
-               neww->numpoints++;
-       }
-       
-       return neww;
-}
-
-/*
-===============
-AddSeperators
-===============
-*/
-int AddSeperators (fixedWinding_t *source, fixedWinding_t *pass, qboolean flipclip, visPlane_t *seperators, int maxseperators)
-{
-       int                     i, j, k, l;
-       visPlane_t              plane;
-       vec3_t          v1, v2;
-       float           d;
-       vec_t           length;
-       int                     counts[3], numseperators;
-       qboolean        fliptest;
-
-       numseperators = 0;
-       // check all combinations       
-       for (i=0 ; i<source->numpoints ; i++)
-       {
-               l = (i+1)%source->numpoints;
-               VectorSubtract (source->points[l] , source->points[i], v1);
-
-               // find a vertex of pass that makes a plane that puts all of the
-               // vertexes of pass on the front side and all of the vertexes of
-               // source on the back side
-               for (j=0 ; j<pass->numpoints ; j++)
-               {
-                       VectorSubtract (pass->points[j], source->points[i], v2);
-
-                       plane.normal[0] = v1[1]*v2[2] - v1[2]*v2[1];
-                       plane.normal[1] = v1[2]*v2[0] - v1[0]*v2[2];
-                       plane.normal[2] = v1[0]*v2[1] - v1[1]*v2[0];
-                       
-                       // if points don't make a valid plane, skip it
-
-                       length = plane.normal[0] * plane.normal[0]
-                       + plane.normal[1] * plane.normal[1]
-                       + plane.normal[2] * plane.normal[2];
-                       
-                       if (length < ON_EPSILON)
-                               continue;
-
-                       length = 1/sqrt(length);
-                       
-                       plane.normal[0] *= length;
-                       plane.normal[1] *= length;
-                       plane.normal[2] *= length;
-
-                       plane.dist = DotProduct (pass->points[j], plane.normal);
-
-                       //
-                       // find out which side of the generated seperating plane has the
-                       // source portal
-                       //
-#if 1
-                       fliptest = qfalse;
-                       for (k=0 ; k<source->numpoints ; k++)
-                       {
-                               if (k == i || k == l)
-                                       continue;
-                               d = DotProduct (source->points[k], plane.normal) - plane.dist;
-                               if (d < -ON_EPSILON)
-                               {       // source is on the negative side, so we want all
-                                       // pass and target on the positive side
-                                       fliptest = qfalse;
-                                       break;
-                               }
-                               else if (d > ON_EPSILON)
-                               {       // source is on the positive side, so we want all
-                                       // pass and target on the negative side
-                                       fliptest = qtrue;
-                                       break;
-                               }
-                       }
-                       if (k == source->numpoints)
-                               continue;               // planar with source portal
-#else
-                       fliptest = flipclip;
-#endif
-                       //
-                       // flip the normal if the source portal is backwards
-                       //
-                       if (fliptest)
-                       {
-                               VectorSubtract (vec3_origin, plane.normal, plane.normal);
-                               plane.dist = -plane.dist;
-                       }
-#if 1
-                       //
-                       // if all of the pass portal points are now on the positive side,
-                       // this is the seperating plane
-                       //
-                       counts[0] = counts[1] = counts[2] = 0;
-                       for (k=0 ; k<pass->numpoints ; k++)
-                       {
-                               if (k==j)
-                                       continue;
-                               d = DotProduct (pass->points[k], plane.normal) - plane.dist;
-                               if (d < -ON_EPSILON)
-                                       break;
-                               else if (d > ON_EPSILON)
-                                       counts[0]++;
-                               else
-                                       counts[2]++;
-                       }
-                       if (k != pass->numpoints)
-                               continue;       // points on negative side, not a seperating plane
-                               
-                       if (!counts[0])
-                               continue;       // planar with seperating plane
-#else
-                       k = (j+1)%pass->numpoints;
-                       d = DotProduct (pass->points[k], plane.normal) - plane.dist;
-                       if (d < -ON_EPSILON)
-                               continue;
-                       k = (j+pass->numpoints-1)%pass->numpoints;
-                       d = DotProduct (pass->points[k], plane.normal) - plane.dist;
-                       if (d < -ON_EPSILON)
-                               continue;                       
-#endif
-                       //
-                       // flip the normal if we want the back side
-                       //
-                       if (flipclip)
-                       {
-                               VectorSubtract (vec3_origin, plane.normal, plane.normal);
-                               plane.dist = -plane.dist;
-                       }
-
-                       if (numseperators >= maxseperators)
-                               Error("max seperators");
-                       seperators[numseperators] = plane;
-                       numseperators++;
-                       break;
-               }
-       }
-       return numseperators;
-}
-
-/*
-===============
-CreatePassages
-
-MrE: create passages from one portal to all the portals in the leaf the portal leads to
-        every passage has a cansee bit string with all the portals that can be
-        seen through the passage
-===============
-*/
-void CreatePassages(int portalnum)
-{
-       int                             i, j, k, n, numseperators, numsee;
-       float                   d;
-       vportal_t               *portal, *p, *target;
-       leaf_t                  *leaf;
-       passage_t               *passage, *lastpassage;
-       visPlane_t              seperators[MAX_SEPERATORS*2];
-       fixedWinding_t  *w;
-       fixedWinding_t  in, out, *res;
-       
-       
-#ifdef MREDEBUG
-       Sys_Printf("\r%6d", portalnum);
-#endif
-
-       portal = sorted_portals[portalnum];
-
-       if (portal->removed)
-       {
-               portal->status = stat_done;
-               return;
-       }
-
-       lastpassage = NULL;
-       leaf = &leafs[portal->leaf];
-       for (i = 0; i < leaf->numportals; i++)
-       {
-               target = leaf->portals[i];
-               if (target->removed)
-                       continue;
-
-               passage = (passage_t *) safe_malloc(sizeof(passage_t) + portalbytes);
-               memset(passage, 0, sizeof(passage_t) + portalbytes);
-               numseperators = AddSeperators(portal->winding, target->winding, qfalse, seperators, MAX_SEPERATORS*2);
-               numseperators += AddSeperators(target->winding, portal->winding, qtrue, &seperators[numseperators], MAX_SEPERATORS*2-numseperators);
-
-               passage->next = NULL;
-               if (lastpassage)
-                       lastpassage->next = passage;
-               else
-                       portal->passages = passage;
-               lastpassage = passage;
-
-               numsee = 0;
-               //create the passage->cansee
-               for (j = 0; j < numportals * 2; j++)
-               {
-                       p = &portals[j];
-                       if (p->removed)
-                               continue;
-                       if ( ! (target->portalflood[j >> 3] & (1<<(j&7)) ) )
-                               continue;
-                       if ( ! (portal->portalflood[j >> 3] & (1<<(j&7)) ) )
-                               continue;
-                       for (k = 0; k < numseperators; k++)
-                       {
-                               //
-                               d = DotProduct (p->origin, seperators[k].normal) - seperators[k].dist;
-                               //if completely at the back of the seperator plane
-                               if (d < -p->radius + ON_EPSILON)
-                                       break;
-                               w = p->winding;
-                               for (n = 0; n < w->numpoints; n++)
-                               {
-                                       d = DotProduct (w->points[n], seperators[k].normal) - seperators[k].dist;
-                                       //if at the front of the seperator
-                                       if (d > ON_EPSILON)
-                                               break;
-                               }
-                               //if no points are at the front of the seperator
-                               if (n >= w->numpoints)
-                                       break;
-                       }
-                       if (k < numseperators)
-                               continue;
-                       
-                       /* explitive deleted */
-                       
-                       
-                       /* ydnar: prefer correctness to stack overflow  */
-                       //% memcpy( &in, p->winding, (int)((fixedWinding_t *)0)->points[p->winding->numpoints] );
-                       if( p->winding->numpoints <= MAX_POINTS_ON_FIXED_WINDING )
-                               memcpy( &in, p->winding, (size_t) &(((fixedWinding_t*) 0)->points[ p->winding->numpoints ]) );
-                       else
-                               memcpy( &in, p->winding, sizeof( fixedWinding_t ) );
-                       
-                       
-                       for( k = 0; k < numseperators; k++ )
-                       {
-                               /* ydnar: this is a shitty crutch */
-                               if( in.numpoints > MAX_POINTS_ON_FIXED_WINDING )
-                               {
-                                       //% Sys_Printf( "[%d]", p->winding->numpoints );
-                                       in.numpoints = MAX_POINTS_ON_FIXED_WINDING;
-                               }
-                               
-                               res = PassageChopWinding( &in, &out, &seperators[ k ] );
-                               if( res == &out )
-                                       memcpy( &in, &out, sizeof( fixedWinding_t ) );
-
-                       
-                               if( res == NULL )
-                                       break;
-                       }
-                       if (k < numseperators)
-                               continue;
-                       passage->cansee[j >> 3] |= (1<<(j&7));
-                       numsee++;
-               }
-       }
-}
-
-void PassageMemory(void)
-{
-       int i, j, totalmem, totalportals;
-       vportal_t *portal, *target;
-       leaf_t *leaf;
-
-       totalmem = 0;
-       totalportals = 0;
-       for (i = 0; i < numportals; i++)
-       {
-               portal = sorted_portals[i];
-               if (portal->removed)
-                       continue;
-               leaf = &leafs[portal->leaf];
-               for (j = 0; j < leaf->numportals; j++)
-               {
-                       target = leaf->portals[j];
-                       if (target->removed)
-                               continue;
-                       totalmem += sizeof(passage_t) + portalbytes;
-                       totalportals++;
-               }
-       }
-       Sys_Printf("%7i average number of passages per leaf\n", totalportals / numportals);
-       Sys_Printf("%7i MB required passage memory\n", totalmem >> 10 >> 10);
-}
-
-/*
-===============================================================================
-
-This is a rough first-order aproximation that is used to trivially reject some
-of the final calculations.
-
-
-Calculates portalfront and portalflood bit vectors
-
-thinking about:
-
-typedef struct passage_s
-{
-       struct passage_s        *next;
-       struct portal_s         *to;
-       stryct sep_s            *seperators;
-       byte                            *mightsee;
-} passage_t;
-
-typedef struct portal_s
-{
-       struct passage_s        *passages;
-       int                                     leaf;           // leaf portal faces into
-} portal_s;
-
-leaf = portal->leaf
-clear 
-for all portals
-
-
-calc portal visibility
-       clear bit vector
-       for all passages
-               passage visibility
-
-
-for a portal to be visible to a passage, it must be on the front of
-all seperating planes, and both portals must be behind the new portal
-
-===============================================================================
-*/
-
-int            c_flood, c_vis;
-
-
-/*
-==================
-SimpleFlood
-
-==================
-*/
-void SimpleFlood (vportal_t *srcportal, int leafnum)
-{
-       int             i;
-       leaf_t  *leaf;
-       vportal_t       *p;
-       int             pnum;
-
-       leaf = &leafs[leafnum];
-       
-       for (i=0 ; i<leaf->numportals ; i++)
-       {
-               p = leaf->portals[i];
-               if (p->removed)
-                       continue;
-               pnum = p - portals;
-               if ( ! (srcportal->portalfront[pnum>>3] & (1<<(pnum&7)) ) )
-                       continue;
-
-               if (srcportal->portalflood[pnum>>3] & (1<<(pnum&7)) )
-                       continue;
-
-               srcportal->portalflood[pnum>>3] |= (1<<(pnum&7));
-               
-               SimpleFlood (srcportal, p->leaf);
-       }
-}
-
-/*
-==============
-BasePortalVis
-==============
-*/
-void BasePortalVis( int portalnum )
-{
-       int                     j, k;
-       vportal_t       *tp, *p;
-       float           d;
-       fixedWinding_t  *w;
-       vec3_t          dir;
-       
-
-       p = portals+portalnum;
-
-       if (p->removed)
-               return;
-
-       p->portalfront = safe_malloc (portalbytes);
-       memset (p->portalfront, 0, portalbytes);
-
-       p->portalflood = safe_malloc (portalbytes);
-       memset (p->portalflood, 0, portalbytes);
-       
-       p->portalvis = safe_malloc (portalbytes);
-       memset (p->portalvis, 0, portalbytes);
-       
-       for (j=0, tp = portals ; j<numportals*2 ; j++, tp++)
-       {
-               if( j == portalnum )
-                       continue;
-               if( tp->removed )
-                       continue;
-
-               /* ydnar: this is old farplane vis code from mre */
-               /*
-               if (farplanedist >= 0)
-               {
-                       vec3_t dir;
-                       VectorSubtract(p->origin, tp->origin, dir);
-                       if (VectorLength(dir) > farplanedist - p->radius - tp->radius)
-                               continue;
-               }
-               */
-               
-               /* ydnar: this is known-to-be-working farplane code */
-               if( farPlaneDist > 0.0f )
-               {
-                       VectorSubtract( p->origin, tp->origin, dir );
-                       if( VectorLength( dir ) - p->radius - tp->radius > farPlaneDist )
-                               continue;
-               }
-               
-               
-               w = tp->winding;
-               for (k=0 ; k<w->numpoints ; k++)
-               {
-                       d = DotProduct (w->points[k], p->plane.normal)
-                               - p->plane.dist;
-                       if (d > ON_EPSILON)
-                               break;
-               }
-               if (k == w->numpoints)
-                       continue;       // no points on front
-
-               w = p->winding;
-               for (k=0 ; k<w->numpoints ; k++)
-               {
-                       d = DotProduct (w->points[k], tp->plane.normal)
-                               - tp->plane.dist;
-                       if (d < -ON_EPSILON)
-                               break;
-               }
-               if (k == w->numpoints)
-                       continue;       // no points on front
-
-               p->portalfront[j>>3] |= (1<<(j&7));
-       }
-       
-       SimpleFlood (p, p->leaf);
-
-       p->nummightsee = CountBits (p->portalflood, numportals*2);
-//     Sys_Printf ("portal %i: %i mightsee\n", portalnum, p->nummightsee);
-       c_flood += p->nummightsee;
-}
-
-
-
-
-
-/*
-===============================================================================
-
-This is a second order aproximation 
-
-Calculates portalvis bit vector
-
-WAAAAAAY too slow.
-
-===============================================================================
-*/
-
-/*
-==================
-RecursiveLeafBitFlow
-
-==================
-*/
-void RecursiveLeafBitFlow (int leafnum, byte *mightsee, byte *cansee)
-{
-       vportal_t       *p;
-       leaf_t          *leaf;
-       int                     i, j;
-       long            more;
-       int                     pnum;
-       byte            newmight[MAX_PORTALS/8];
-
-       leaf = &leafs[leafnum];
-       
-       // check all portals for flowing into other leafs
-       for (i=0 ; i<leaf->numportals ; i++)
-       {
-               p = leaf->portals[i];
-               if (p->removed)
-                       continue;
-               pnum = p - portals;
-
-               // if some previous portal can't see it, skip
-               if (! (mightsee[pnum>>3] & (1<<(pnum&7)) ) )
-                       continue;
-
-               // if this portal can see some portals we mightsee, recurse
-               more = 0;
-               for (j=0 ; j<portallongs ; j++)
-               {
-                       ((long *)newmight)[j] = ((long *)mightsee)[j] 
-                               & ((long *)p->portalflood)[j];
-                       more |= ((long *)newmight)[j] & ~((long *)cansee)[j];
-               }
-
-               if (!more)
-                       continue;       // can't see anything new
-
-               cansee[pnum>>3] |= (1<<(pnum&7));
-
-               RecursiveLeafBitFlow (p->leaf, newmight, cansee);
-       }       
-}
-
-/*
-==============
-BetterPortalVis
-==============
-*/
-void BetterPortalVis (int portalnum)
-{
-       vportal_t       *p;
-
-       p = portals+portalnum;
-
-       if (p->removed)
-               return;
-
-       RecursiveLeafBitFlow (p->leaf, p->portalflood, p->portalvis);
-
-       // build leaf vis information
-       p->nummightsee = CountBits (p->portalvis, numportals*2);
-       c_vis += p->nummightsee;
-}
-
-