+++ /dev/null
-/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-// DShape.cpp: implementation of the DShape class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#include "DShape.h"
-
-#include <list>
-#include <time.h>
-#include "str.h"
-
-#include "DPoint.h"
-#include "DPlane.h"
-#include "DBrush.h"
-#include "DEPair.h"
-#include "DPatch.h"
-#include "DEntity.h"
-
-//#include "dialogs-gtk.h"
-
-#include "misc.h"
-#include "shapes.h"
-
-//////////////////////////////////////////////////////////////////////
-// Construction/Destruction
-//////////////////////////////////////////////////////////////////////
-
-bool bFacesAll[6] = {true, true, true, true, true, true};
-
-DShape::DShape()
-{
- m_nNextBrush = 0;
-}
-
-DShape::~DShape()
-{
-
-}
-
-void DShape::BuildRegularPrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
-{
- vec3_t vc[MAX_POLYGON_FACES+2], vd[MAX_POLYGON_FACES+2];
-
- vec3_t radius;
- vec3_t origin;
-
- VectorSubtract(max, min, radius);
- VectorScale(radius, 0.5f, radius);
- // calc 3d radius and origin
- VectorAdd(max, min, origin);
- VectorScale(origin, 0.5f, origin);
-
- float phase = 0.0f;
-
- if(bAlignTop)
- {
- phase = -(Q_PI/nSides);
- VectorScale(radius, static_cast<float>(1.0 / cos(phase)), radius);
- }
-
- //----- Build Polygon Vertices -----
-
- int i;
- for(i = 0; i < nSides; i++)
- {
- VectorCopy(origin, vc[i]);
- VectorCopy(origin, vd[i]);
-
- vc[i][2] = min[2];
- vd[i][2] = max[2];
-
- vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
- vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
-
- vd[i][0] = vc[i][0];
- vd[i][1] = vc[i][1];
- }
-
- VectorCopy(vc[0], vc[nSides]);
- VectorCopy(vd[0], vd[nSides]);
- VectorCopy(vc[1], vc[nSides+1]);
- VectorCopy(vd[1], vd[nSides+1]);
-
- //----------------------------------
-
- DBrush* pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
-
- for(i = 1; i <= nSides; i++)
- pB->AddFace(vc[i-1], vc[i], vd[i], GetCurrentTexture(), false);
-
- pB->AddFace(vc[2], vc[1], vc[0], "textures/common/caulk", false);
- pB->AddFace(vd[0], vd[1], vd[2], "textures/common/caulk", false);
-}
-
-void DShape::Commit()
-{
- m_Container.GetWorldSpawn()->FixBrushes();
- m_Container.BuildInRadiant(true);
-}
-
-void DShape::BuildInversePrism(vec3_t min, vec3_t max, int nSides, bool bAlignTop)
-{
- vec3_t va[MAX_POLYGON_FACES+1], vb[MAX_POLYGON_FACES+1];
- vec3_t radius;
- vec3_t origin;
-
- VectorSubtract(max, min, radius);
- VectorScale(radius, 0.5f, radius);
- // calc 3d radius and origin
- VectorAdd(max, min, origin);
- VectorScale(origin, 0.5f, origin);
-
- float phase = 0.0f;
-
- if(bAlignTop)
- {
- phase = -(Q_PI/nSides);
- VectorScale(radius, static_cast<float>(1.0 / cos(phase)), radius);
- }
-
- //----- Build Polygon Vertices -----
-
- int i;
- for(i = 0; i < nSides; i++)
- {
- VectorCopy(origin, va[i]);
- VectorCopy(origin, vb[i]);
-
- va[i][2] = min[2];
- vb[i][2] = max[2];
-
- va[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
- va[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
-
- vb[i][0] = va[i][0];
- vb[i][1] = va[i][1];
- }
-
- VectorCopy(va[0], va[nSides]);
- VectorCopy(vb[0], vb[nSides]);
-
- //----------------------------------
-
- for(i = 1; i <= nSides; i++)
- {
- DBrush* pB = GetBoundingCube(min, max, "textures/common/caulk");
-
- vec3_t top, bottom;
- VectorCopy(va[i-1], top);
- VectorCopy(va[i], bottom);
-
- if(va[i-1][1] > va[i][1])
- {
- top[0] += 5;
- bottom[0] += 5;
- }
- else // flip direction of plane on crossover
- {
- top[0] -= 5;
- bottom[0] -= 5;
- }
-
- if(top[1] != bottom[1]) // internal line is flat already if true
- {
- pB->AddFace(va[i-1], top, vb[i-1], "textures/common/caulk", false);
- pB->AddFace(va[i], vb[i], bottom, "textures/common/caulk", false);
- } // add cut-off planes
-
- pB->AddFace(va[i-1], vb[i-1], vb[i], GetCurrentTexture(), false);
- // add internal polygon plane
- }
-}
-
-void DShape::BuildBorderedPrism(vec3_t min, vec3_t max, int nSides, int nBorder, bool bAlignTop)
-{
- vec3_t va[MAX_POLYGON_FACES+2], vb[MAX_POLYGON_FACES+2];
- vec3_t vc[MAX_POLYGON_FACES+2], vd[MAX_POLYGON_FACES+2];
-
- vec3_t radius;
- vec3_t origin;
-
- VectorSubtract(max, min, radius);
- VectorScale(radius, 0.5f, radius);
- // calc 3d radius and origin
- VectorAdd(max, min, origin);
- VectorScale(origin, 0.5f, origin);
-
- if(nBorder >= Min(radius[0], radius[1]))
- {
-// DoMessageBox("Border is too large", "Error", MB_OK);
- return;
- }
-
- float phase = 0.0f;
-
- if(bAlignTop)
- {
- phase = -(Q_PI/nSides);
- VectorScale(radius, static_cast<float>(1.0 / cos(phase)), radius);
- }
-
- //----- Build Polygon Vertices -----
-
- int i;
- for(i = 0; i < nSides; i++)
- {
- VectorCopy(origin, va[i]);
- VectorCopy(origin, vb[i]);
- VectorCopy(origin, vc[i]);
- VectorCopy(origin, vd[i]);
-
- va[i][2] = min[2];
- vb[i][2] = max[2];
-
- va[i][0] += (radius[0] - nBorder) * sinf( ( 2 * Q_PI * i / nSides ) + phase );
- va[i][1] += (radius[1] - nBorder) * cosf( ( 2 * Q_PI * i / nSides ) + phase );
-
- vb[i][0] = va[i][0];
- vb[i][1] = va[i][1];
-
-
-
- vc[i][2] = min[2];
- vd[i][2] = max[2];
-
- vc[i][0] += radius[0] * sinf( ( 2 * Q_PI * i / nSides ) + phase );
- vc[i][1] += radius[1] * cosf( ( 2 * Q_PI * i / nSides ) + phase );
-
- vd[i][0] = vc[i][0];
- vd[i][1] = vc[i][1];
- }
-
- VectorCopy(va[0], va[nSides]);
- VectorCopy(vb[0], vb[nSides]);
- VectorCopy(va[1], va[nSides+1]);
- VectorCopy(vb[1], vb[nSides+1]);
-
- VectorCopy(vc[0], vc[nSides]);
- VectorCopy(vd[0], vd[nSides]);
- VectorCopy(vc[1], vc[nSides+1]);
- VectorCopy(vd[1], vd[nSides+1]);
-
- //----------------------------------
-
- for(i = 1; i <= nSides; i++)
- {
- DBrush* pB = GetBoundingCube(min, max, "textures/common/caulk");
-
- pB->AddFace(origin, vc[i-1], vd[i-1], "textures/common/caulk", false);
- pB->AddFace(origin, vd[i], vc[i], "textures/common/caulk", false);
-
- pB->AddFace(vc[i-1], vc[i], vd[i], GetCurrentTexture(), false);
- pB->AddFace(vb[i], va[i], va[i-1], GetCurrentTexture(), false);
- }
-}
-
-DBrush* DShape::GetBoundingCube_Ext(vec3_t min, vec3_t max, const char *textureName, bool* bUseFaces, bool detail)
-{
- DBrush* pB = new DBrush;
- //----- Build Outer Bounds ---------
-
- vec3_t v1, v2, v3, v5, v6, v7;
- VectorCopy(min, v1);
- VectorCopy(min, v2);
- VectorCopy(min, v3);
- VectorCopy(max, v5);
- VectorCopy(max, v6);
- VectorCopy(max, v7);
-
- v2[0] = max[0];
- v3[1] = max[1];
-
- v6[0] = min[0];
- v7[1] = min[1];
-
- //----------------------------------
-
- //----- Add Six Cube Faces ---------
-
- if(bUseFaces[0])
- pB->AddFace(v1, v2, v3, textureName, detail);
- if(bUseFaces[1])
- pB->AddFace(v1, v3, v6, textureName, detail);
- if(bUseFaces[2])
- pB->AddFace(v1, v7, v2, textureName, detail);
-
- if(bUseFaces[3])
- pB->AddFace(v5, v6, v3, textureName, detail);
- if(bUseFaces[4])
- pB->AddFace(v5, v2, v7, textureName, detail);
- if(bUseFaces[5])
- pB->AddFace(v5, v7, v6, textureName, detail);
-
- //----------------------------------
-
- return pB;
-}
-
-DBrush* DShape::GetBoundingCube(vec3_t min, vec3_t max, const char *textureName, DEntity* ent, bool* bUseFaces)
-{
- DBrush* pB;
- if(ent == NULL)
- pB = m_Container.GetWorldSpawn()->NewBrush(m_nNextBrush++);
- else
- pB = ent->NewBrush(m_nNextBrush++);
-
- //----- Build Outer Bounds ---------
-
- vec3_t v1, v2, v3, v5, v6, v7;
- VectorCopy(min, v1);
- VectorCopy(min, v2);
- VectorCopy(min, v3);
- VectorCopy(max, v5);
- VectorCopy(max, v6);
- VectorCopy(max, v7);
-
- v2[0] = max[0];
- v3[1] = max[1];
-
- v6[0] = min[0];
- v7[1] = min[1];
-
- //----------------------------------
-
- //----- Add Six Cube Faces ---------
-
- if(bUseFaces[0])
- pB->AddFace(v1, v2, v3, textureName, false);
- if(bUseFaces[1])
- pB->AddFace(v1, v3, v6, textureName, false);
- if(bUseFaces[2])
- pB->AddFace(v1, v7, v2, textureName, false);
-
- if(bUseFaces[3])
- pB->AddFace(v5, v6, v3, textureName, false);
- if(bUseFaces[4])
- pB->AddFace(v5, v2, v7, textureName, false);
- if(bUseFaces[5])
- pB->AddFace(v5, v7, v6, textureName, false);
-
- //----------------------------------
-
- return pB;
-}
-
-bool DShape::BuildPit(vec3_t min, vec3_t max)
-{
- if((max[2] - min[2]) < 196)
- return false;
-
- srand(time(NULL));
-
- vec3_t centre;
- VectorAdd(min, max, centre);
- VectorScale(centre, 0.5f, centre);
-
- char buffer[256];
-
- int team = (rand()%10000)+5000;
-
-// ************* SPEAKER ***************
- sprintf(buffer, "t%i_1", team);
-
-// trigger for speaker
- vec3_t triggerVoiceBtm;
- VectorCopy(min, triggerVoiceBtm);
- triggerVoiceBtm[2] = max[2] - 16;
-
- DEntity* triggerVoice = m_Container.AddEntity("trigger_multiple");
- GetBoundingCube(triggerVoiceBtm, max, "textures/common/trigger", triggerVoice);
- triggerVoice->AddEPair("target", buffer);
-//--------------------
-
-// target for speaker
- vec3_t voiceOrigin;
- VectorCopy(centre, voiceOrigin);
- voiceOrigin[2] = max[2]+16;
-
-
- DEntity* targetVoice = m_Container.AddEntity("target_speaker");
- targetVoice->AddEPair("targetname", buffer);
-
- sprintf(buffer, "%f %f %f", voiceOrigin[0], voiceOrigin[1], voiceOrigin[2]);
- targetVoice->AddEPair("origin", buffer);
- targetVoice->AddEPair("spawnflags", "8");
- targetVoice->AddEPair("noise", "*falling1.wav");
-//--------------------
-
-// *********** END SPEAKER *************
-
-// ********* POWERUP REMOVAL ***********
- sprintf(buffer, "t%i_2", team);
-
-// trigger for powerup removal
- vec3_t triggerPwrRmvTop, triggerPwrRmvBtm;
- VectorCopy(min, triggerPwrRmvBtm);
- VectorCopy(max, triggerPwrRmvTop);
-
- triggerPwrRmvTop[2] = triggerVoiceBtm[2] - 64;
- triggerPwrRmvBtm[2] = triggerPwrRmvTop[2] - 16;
-
- DEntity* triggerPwrRmv = m_Container.AddEntity("trigger_multiple");
- GetBoundingCube(triggerPwrRmvBtm, triggerPwrRmvTop, "textures/common/trigger", triggerPwrRmv);
- triggerPwrRmv->AddEPair("target", buffer);
-//--------------------
-
-// target for powerup removal
- vec3_t pwrRmvOrigin;
- VectorCopy(centre, pwrRmvOrigin);
- pwrRmvOrigin[2] = triggerPwrRmvTop[2]+16;
-
- DEntity* targetPwrRmv = m_Container.AddEntity("target_remove_powerups");
- targetPwrRmv->AddEPair("targetname", buffer);
-
- sprintf(buffer, "%f %f %f", pwrRmvOrigin[0], pwrRmvOrigin[1], pwrRmvOrigin[2]);
- targetPwrRmv->AddEPair("origin", buffer);
-//--------------------
-
-// ****** END POWERUP REMOVAL ********
-
-// ********* DAMAGE ***********
-
-// trigger for damage
- vec3_t triggerDmgTop, triggerDmgBtm;
- VectorCopy(min, triggerDmgBtm);
- VectorCopy(max, triggerDmgTop);
-
- triggerDmgBtm[2] = min[2] + 64;
- triggerDmgTop[2] = triggerDmgBtm[2] + 16;
-
- DEntity* triggerDmg = m_Container.AddEntity("trigger_hurt");
- GetBoundingCube(triggerDmgBtm, triggerDmgTop, "textures/common/trigger", triggerDmg);
- triggerDmg->AddEPair("dmg", "9999");
- triggerDmg->AddEPair("spawnflags", "12");
-//--------------------
-
-// ****** END DAMAGE ********
-
-// ********* NODROP ***********
-
- vec3_t nodropTop;
- VectorCopy(max, nodropTop);
-
- nodropTop[2] = min[2] + 64;
-
- GetBoundingCube(min, nodropTop, "textures/common/nodrop");
-
-// ****** END NODROP ********
-
- return true;
-}