--- /dev/null
+/*
+Copyright (C) 2001-2006, William Joseph.
+All Rights Reserved.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#if !defined(INCLUDED_COLOUR_H)
+#define INCLUDED_COLOUR_H
+
+#include "ientity.h"
+#include "irender.h"
+
+#include "math/vector.h"
+#include "eclasslib.h"
+#include "generic/callback.h"
+#include "stringio.h"
+
+inline void default_colour(Vector3& colour)
+{
+ colour = Vector3(1, 1, 1);
+}
+inline void read_colour(Vector3& colour, const char* value)
+{
+ if(!string_parse_vector3(value, colour))
+ {
+ default_colour(colour);
+ }
+}
+inline void write_colour(const Vector3& colour, Entity* entity)
+{
+ char value[64];
+
+ sprintf(value, "%f %f %f", colour[0], colour[1], colour[2]);
+ entity->setKeyValue("_color", value);
+}
+
+class Colour
+{
+ Callback m_colourChanged;
+ Shader* m_state;
+
+ void capture_state()
+ {
+ m_state = colour_capture_state_fill(m_colour);
+ }
+ void release_state()
+ {
+ colour_release_state_fill(m_colour);
+ }
+
+public:
+ Vector3 m_colour;
+
+ Colour(const Callback& colourChanged)
+ : m_colourChanged(colourChanged)
+ {
+ default_colour(m_colour);
+ capture_state();
+ }
+ ~Colour()
+ {
+ release_state();
+ }
+
+ void colourChanged(const char* value)
+ {
+ release_state();
+ read_colour(m_colour, value);
+ capture_state();
+
+ m_colourChanged();
+ }
+ typedef MemberCaller1<Colour, const char*, &Colour::colourChanged> ColourChangedCaller;
+
+
+ void write(Entity* entity) const
+ {
+ write_colour(m_colour, entity);
+ }
+
+ Shader* state() const
+ {
+ return m_state;
+ }
+};
+
+#endif