]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/plugins/md3model/md2.cpp
Move the netradiant and fteqcc sources
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / plugins / md3model / md2.cpp
diff --git a/misc/mediasource/netradiant-src/plugins/md3model/md2.cpp b/misc/mediasource/netradiant-src/plugins/md3model/md2.cpp
new file mode 100644 (file)
index 0000000..55a32f5
--- /dev/null
@@ -0,0 +1,309 @@
+/*
+Copyright (C) 2001-2006, William Joseph.
+All Rights Reserved.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+#include "md2.h"
+
+#include "ifilesystem.h"
+#include "imodel.h"
+
+#include "imagelib.h"
+#include "bytestreamutils.h"
+
+#include "model.h"
+#include "ident.h"
+#include "mdlnormals.h"
+
+typedef unsigned char byte;
+
+/*
+========================================================================
+
+.MD2 triangle model file format
+
+========================================================================
+*/
+#define MD2_NUMVERTEXNORMALS 162
+#define        MD2_MAX_SKINNAME        64
+
+const unsigned char MD2_IDENT[4] = { 'I', 'D', 'P', '2', };
+#define MD2_VERSION    8
+
+#define        MD2_MAX_TRIANGLES       4096
+#define MD2_MAX_VERTS          2048
+#define MD2_MAX_FRAMES         512
+#define MD2_MAX_MD2SKINS       32
+#define        MD2_MAX_SKINNAME        64
+
+typedef struct
+{
+       short   s;
+       short   t;
+} md2St_t;
+
+void istream_read_md2St(PointerInputStream& inputStream, md2St_t& st)
+{
+  st.s = istream_read_int16_le(inputStream);
+  st.t = istream_read_int16_le(inputStream);
+}
+
+typedef struct 
+{
+       short   index_xyz[3];
+       short   index_st[3];
+} md2Triangle_t;
+
+void istream_read_md2Triangle(PointerInputStream& inputStream, md2Triangle_t& triangle)
+{
+  triangle.index_xyz[0] = istream_read_int16_le(inputStream);
+  triangle.index_xyz[1] = istream_read_int16_le(inputStream);
+  triangle.index_xyz[2] = istream_read_int16_le(inputStream);
+  triangle.index_st[0] = istream_read_int16_le(inputStream);
+  triangle.index_st[1] = istream_read_int16_le(inputStream);
+  triangle.index_st[2] = istream_read_int16_le(inputStream);
+}
+
+typedef struct
+{
+       byte    v[3];                   // scaled byte to fit in frame mins/maxs
+       byte    lightnormalindex;
+} md2XyzNormal_t;
+
+void istream_read_md2XyzNormal(PointerInputStream& inputStream, md2XyzNormal_t& xyz)
+{
+  inputStream.read(xyz.v, 3);
+  inputStream.read(&xyz.lightnormalindex, 1);
+}
+
+#define MD2_XYZNORMAL_V0   0
+#define MD2_XYZNORMAL_V1   1
+#define MD2_XYZNORMAL_V2   2
+#define MD2_XYZNORMAL_LNI  3
+#define MD2_XYZNORMAL_SIZE 4
+
+typedef struct
+{
+       float           scale[3];       // multiply byte verts by this
+       float           translate[3];   // then add this
+       char            name[16];       // frame name from grabbing
+       md2XyzNormal_t  verts[1];       // variable sized
+} md2Frame_t;
+
+void istream_read_md2Frame(PointerInputStream& inputStream, md2Frame_t& frame)
+{
+  frame.scale[0] = istream_read_float32_le(inputStream);
+  frame.scale[1] = istream_read_float32_le(inputStream);
+  frame.scale[2] = istream_read_float32_le(inputStream);
+  frame.translate[0] = istream_read_float32_le(inputStream);
+  frame.translate[1] = istream_read_float32_le(inputStream);
+  frame.translate[2] = istream_read_float32_le(inputStream);
+  inputStream.read(reinterpret_cast<unsigned char*>(frame.name), 16);
+}
+
+
+// the glcmd format:
+// a positive integer starts a tristrip command, followed by that many
+// vertex structures.
+// a negative integer starts a trifan command, followed by -x vertexes
+// a zero indicates the end of the command list.
+// a vertex consists of a floating point s, a floating point t,
+// and an integer vertex index.
+
+
+typedef struct
+{
+       unsigned char ident[4];
+       int                     version;
+
+       int                     skinwidth;
+       int                     skinheight;
+       int                     framesize;              // byte size of each frame
+
+       int                     num_skins;
+       int                     num_xyz;
+       int                     num_st;                 // greater than num_xyz for seams
+       int                     num_tris;
+       int                     num_glcmds;             // dwords in strip/fan command list
+       int                     num_frames;
+
+       int                     ofs_skins;              // each skin is a MAX_SKINNAME string
+       int                     ofs_st;                 // byte offset from start for md2St_t
+       int                     ofs_tris;               // offset for md2triangle_t
+       int                     ofs_frames;             // offset for first md2Frame_t
+       int                     ofs_glcmds;     
+       int                     ofs_end;                // end of file
+
+} md2Header_t;
+
+void istream_read_md2Header(PointerInputStream& inputStream, md2Header_t& header)
+{
+  inputStream.read(header.ident, 4);
+  header.version = istream_read_int32_le(inputStream);
+  header.skinwidth = istream_read_int32_le(inputStream);
+  header.skinheight = istream_read_int32_le(inputStream);
+  header.framesize = istream_read_int32_le(inputStream);
+  header.num_skins = istream_read_int32_le(inputStream);
+  header.num_xyz = istream_read_int32_le(inputStream);
+  header.num_st = istream_read_int32_le(inputStream);
+  header.num_tris = istream_read_int32_le(inputStream);
+  header.num_glcmds = istream_read_int32_le(inputStream);
+  header.num_frames = istream_read_int32_le(inputStream);
+  header.ofs_skins = istream_read_int32_le(inputStream);
+  header.ofs_st = istream_read_int32_le(inputStream);
+  header.ofs_tris = istream_read_int32_le(inputStream);
+  header.ofs_frames = istream_read_int32_le(inputStream);
+  header.ofs_glcmds = istream_read_int32_le(inputStream);
+  header.ofs_end = istream_read_int32_le(inputStream);
+}
+
+
+ArbitraryMeshVertex MD2Vertex_construct(const md2Header_t* pHeader, const md2Frame_t* pFrame, const md2XyzNormal_t* xyz, const md2St_t* st)
+{
+  return ArbitraryMeshVertex(
+    Vertex3f(
+      xyz->v[0] * pFrame->scale[0] + pFrame->translate[0],
+      xyz->v[1] * pFrame->scale[1] + pFrame->translate[1],
+      xyz->v[2] * pFrame->scale[2] + pFrame->translate[2]
+    ),
+    Normal3f(
+      g_mdl_normals[xyz->lightnormalindex][0],
+      g_mdl_normals[xyz->lightnormalindex][1],
+      g_mdl_normals[xyz->lightnormalindex][2]
+    ),
+    TexCoord2f(
+      (float)st->s / pHeader->skinwidth,
+      (float)st->t / pHeader->skinheight
+    )
+  );
+}
+
+void MD2Surface_read(Model& model, const byte* buffer, ArchiveFile& file)
+{
+  Surface& surface = model.newSurface();
+  md2Header_t header;
+  {
+    PointerInputStream inputStream(buffer);
+    istream_read_md2Header(inputStream, header);
+  }
+
+  {
+
+    md2Frame_t frame;
+    PointerInputStream frameStream(buffer + header.ofs_frames);
+    istream_read_md2Frame(frameStream, frame);
+
+
+    surface.indices().reserve(header.num_tris * 3);
+
+    Array<md2XyzNormal_t> md2Xyz(header.num_xyz);
+    for(Array<md2XyzNormal_t>::iterator i = md2Xyz.begin(); i != md2Xyz.end(); ++i)
+    {
+      istream_read_md2XyzNormal(frameStream, *i);
+    }
+
+    Array<md2St_t> md2St(header.num_st);
+    PointerInputStream stStream(buffer + header.ofs_st);
+    for(Array<md2St_t>::iterator i = md2St.begin(); i != md2St.end(); ++i)
+    {
+      istream_read_md2St(stStream, *i);
+    }
+
+    UniqueVertexBuffer<ArbitraryMeshVertex> inserter(surface.vertices());
+    inserter.reserve(header.num_st);
+
+    PointerInputStream triangleStream(buffer + header.ofs_tris);
+         for(int i = 0; i < header.num_tris; ++i)
+    {
+      md2Triangle_t triangle;
+      istream_read_md2Triangle(triangleStream, triangle);
+      surface.indices().insert(inserter.insert(MD2Vertex_construct(&header, &frame, &md2Xyz[triangle.index_xyz[0]], &md2St[triangle.index_st[0]])));
+      surface.indices().insert(inserter.insert(MD2Vertex_construct(&header, &frame, &md2Xyz[triangle.index_xyz[1]], &md2St[triangle.index_st[1]])));
+      surface.indices().insert(inserter.insert(MD2Vertex_construct(&header, &frame, &md2Xyz[triangle.index_xyz[2]], &md2St[triangle.index_st[2]])));
+    }
+  }
+
+  char skinname[MD2_MAX_SKINNAME];
+  char skinnameRelative[MD2_MAX_SKINNAME];
+  char path[MD2_MAX_SKINNAME];
+  int i = MD2_MAX_SKINNAME;
+  PointerInputStream inputStream(buffer + header.ofs_skins);
+  inputStream.read(reinterpret_cast<byte*>(skinnameRelative), MD2_MAX_SKINNAME);
+  // relative texture path - allows moving of models in game dir structure without changing the skinpath
+  // e.g. used in ufo:ai
+  if (skinnameRelative[0] == '.') 
+  {
+       strncpy(path, file.getName(), MD2_MAX_SKINNAME);
+       for (; i--;) 
+       {
+           // skip filename
+           if (path[i] == '/' || path[i] == '\\')
+               break;
+           path[i] = '\0';
+       }
+//     globalErrorStream() << "modified skinname: " << path << " (path) and " << skinnameRelative << " (texture)" << "\n";
+       snprintf(skinname, MD2_MAX_SKINNAME, "%s%s", path, &skinnameRelative[1]);
+//     globalErrorStream() << skinname << "\n";
+  } 
+  else
+  {
+       strcpy(skinname, skinnameRelative);
+  }
+  surface.setShader(skinname);
+  surface.updateAABB();
+}
+
+void MD2Model_read(Model& model, const byte* buffer, ArchiveFile& file)
+{
+  MD2Surface_read(model, buffer, file);
+  model.updateAABB();
+}
+
+scene::Node& MD2Model_new(const byte* buffer, ArchiveFile& file)
+{
+  ModelNode* modelNode = new ModelNode();
+  MD2Model_read(modelNode->model(), buffer, file);
+  return modelNode->node();
+}
+
+scene::Node& MD2Model_default()
+{
+  ModelNode* modelNode = new ModelNode();
+  Model_constructNull(modelNode->model());
+  return modelNode->node();
+}
+
+scene::Node& MD2Model_fromBuffer(unsigned char* buffer, ArchiveFile& file)
+{
+  if (!ident_equal(buffer, MD2_IDENT))
+  {
+         globalErrorStream() << "MD2 read error: incorrect ident\n";
+    return MD2Model_default();
+  }
+  else
+  {
+    return MD2Model_new(buffer, file);
+  }
+}
+
+scene::Node& loadMD2Model(ArchiveFile& file)
+{
+  ScopedArchiveBuffer buffer(file);
+  return MD2Model_fromBuffer(buffer.buffer, file);
+}