+++ /dev/null
-DESCRIPTION OF PROBLEM:
-=======================
-
-Because of the coarse nature of SnapNormal(), planes that are 0.25 degrees
-away from being axial are "snapped" to be axial. The "normal epsilon"
-is a very small value by default, and cannot go much smaller (without
-running into limits of floating point numbers). The problem with
-SnapNormal() is that we compare the components of the normal that are near
-1, instead of comaring the components that are near 0. This leads to a very
-coarse and inaccurate SnapNormal().
-
-If you open the example map in Radiant, you can see that the red brick should
-touch the middle checkered brick at the edge. However, once this map is
-compiled, the edges are a significant distance apart. This is due to the
-coarse and inaccurate nature of SnapNormal(). Likewise, the green brick should
-be flush with the center tiled brick, but it's not.