--- /dev/null
+/*
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+
+//
+// qfiles.h: quake file formats
+// This file must be identical in the quake and utils directories
+//
+
+/*
+========================================================================
+
+The .pak files are just a linear collapse of a directory tree
+
+========================================================================
+*/
+
+#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
+
+typedef struct
+{
+ char name[56];
+ int filepos, filelen;
+} dpackfile_t;
+
+typedef struct
+{
+ int ident; // == IDPAKHEADER
+ int dirofs;
+ int dirlen;
+} dpackheader_t;
+
+#define MAX_FILES_IN_PACK 6144
+
+
+/*
+========================================================================
+
+PCX files are used for as many images as possible
+
+========================================================================
+*/
+
+typedef struct
+{
+ char manufacturer;
+ char version;
+ char encoding;
+ char bits_per_pixel;
+ unsigned short xmin,ymin,xmax,ymax;
+ unsigned short hres,vres;
+ unsigned char palette[48];
+ char reserved;
+ char color_planes;
+ unsigned short bytes_per_line;
+ unsigned short palette_type;
+ char filler[58];
+ unsigned char data; // unbounded
+} pcx_t;
+
+/*
+========================================================================
+
+.MD2 compressed triangle model file format
+
+========================================================================
+*/
+#define IDCOMPRESSEDALIASHEADER (('2'<<24)+('C'<<16)+('D'<<8)+'I')
+
+/*
+========================================================================
+
+.MD2 compressed triangle model file format
+
+========================================================================
+*/
+#define IDJOINTEDALIASHEADER (('2'<<24)+('J'<<16)+('D'<<8)+'I')
+
+/*
+========================================================================
+
+.MD2 triangle model file format
+
+========================================================================
+*/
+
+#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
+#define ALIAS_VERSION 8
+
+#define MAX_TRIANGLES 4096
+#define MAX_VERTS 2048
+#define MAX_FRAMES 512
+#define MAX_MD2SKINS 64
+#define MAX_SKINNAME 64
+
+typedef struct
+{
+ short s;
+ short t;
+} dstvert_t;
+
+typedef struct
+{
+ short index_xyz[3];
+ short index_st[3];
+} dtriangle_t;
+
+typedef struct
+{
+ union
+ {
+ struct
+ {
+ byte v[3]; // scaled byte to fit in frame mins/maxs
+ byte lightnormalindex;
+ };
+
+ int vert;
+ };
+} dtrivertx_t;
+
+#define DTRIVERTX_V0 0
+#define DTRIVERTX_V1 1
+#define DTRIVERTX_V2 2
+#define DTRIVERTX_LNI 3
+#define DTRIVERTX_SIZE 4
+
+typedef struct
+{
+ float scale[3]; // multiply byte verts by this
+ float translate[3]; // then add this
+ char name[16]; // frame name from grabbing
+ dtrivertx_t verts[1]; // variable sized
+} daliasframe_t;
+
+
+// the glcmd format:
+// a positive integer starts a tristrip command, followed by that many
+// vertex structures.
+// a negative integer starts a trifan command, followed by -x vertexes
+// a zero indicates the end of the command list.
+// a vertex consists of a floating point s, a floating point t,
+// and an integer vertex index.
+
+
+typedef struct
+{
+ int ident;
+ int version;
+
+ int skinwidth;
+ int skinheight;
+ int framesize; // byte size of each frame
+
+ int num_skins;
+ int num_xyz;
+ int num_st; // greater than num_xyz for seams
+ int num_tris;
+ int num_glcmds; // dwords in strip/fan command list
+ int num_frames;
+
+ int ofs_skins; // each skin is a MAX_SKINNAME string
+ int ofs_st; // byte offset from start for stverts
+ int ofs_tris; // offset for dtriangles
+ int ofs_frames; // offset for first frame
+ int ofs_glcmds;
+ int ofs_end; // end of file
+
+} dmdl_t;
+
+// compressed model
+typedef struct dcompmdl_s
+{
+ dmdl_t header;
+ short CompressedFrameSize;
+ short UniqueVerts;
+ short *remap;
+ float *translate; // then add this
+ float *scale; // multiply byte verts by this
+ char *mat;
+ char *frames;
+ char *base;
+ float *ctranslate;
+ float *cscale;
+ char data[1];
+} dcompmdl_t;
+
+typedef struct
+{
+ dcompmdl_t compModInfo;
+ int rootCluster;
+ int skeletalType;
+ struct ModelSkeleton_s *skeletons;
+} JointedModel_t;
+
+/*
+========================================================================
+
+.BK file format
+
+========================================================================
+*/
+
+#define IDBOOKHEADER (('K'<<24)+('O'<<16)+('O'<<8)+'B')
+#define BOOK_VERSION 2
+
+typedef struct bookframe_s
+{
+ int x;
+ int y;
+ int w;
+ int h;
+ char name[MAX_SKINNAME]; // name of gfx file
+} bookframe_t;
+
+typedef struct bookheader_s
+{
+ unsigned int ident;
+ unsigned int version;
+ int num_segments;
+ int total_w;
+ int total_h;
+} bookheader_t;
+
+typedef struct book_s
+{
+ bookheader_t bheader;
+ bookframe_t bframes[MAX_MD2SKINS];
+} book_t;
+
+/*
+========================================================================
+
+.SP2 sprite file format
+
+========================================================================
+*/
+
+#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
+ // little-endian "IDS2"
+#define SPRITE_VERSION 2
+
+typedef struct
+{
+ int width, height;
+ int origin_x, origin_y; // raster coordinates inside pic
+ char name[MAX_SKINNAME]; // name of pcx file
+} dsprframe_t;
+
+typedef struct {
+ int ident;
+ int version;
+ int numframes;
+ dsprframe_t frames[1]; // variable sized
+} dsprite_t;
+
+/*
+==============================================================================
+
+ .M8 texture file format
+
+==============================================================================
+*/
+
+typedef struct palette_s
+{
+ union
+ {
+ struct
+ {
+ byte r,g,b;
+ };
+ };
+} palette_t;
+
+#define MIP_VERSION 2
+#define PAL_SIZE 256
+#define MIPLEVELS 16
+
+typedef struct miptex_s
+{
+ int version;
+ char name[32];
+ unsigned width[MIPLEVELS], height[MIPLEVELS];
+ unsigned offsets[MIPLEVELS]; // four mip maps stored
+ char animname[32]; // next frame in animation chain
+ palette_t palette[PAL_SIZE];
+ int flags;
+ int contents;
+ int value;
+} miptex_t;
+
+
+
+#define MIP32_VERSION 4
+
+typedef struct miptex32_s
+{
+ int version;
+ char name[128];
+ char altname[128]; // texture substitution
+ char animname[128]; // next frame in animation chain
+ char damagename[128]; // image that should be shown when damaged
+ unsigned width[MIPLEVELS], height[MIPLEVELS];
+ unsigned offsets[MIPLEVELS];
+ int flags;
+ int contents;
+ int value;
+ float scale_x, scale_y;
+ int mip_scale;
+
+ // detail texturing info
+ char dt_name[128]; // detailed texture name
+ float dt_scale_x, dt_scale_y;
+ float dt_u, dt_v;
+ float dt_alpha;
+ int dt_src_blend_mode, dt_dst_blend_mode;
+
+ int unused[20]; // future expansion to maintain compatibility with h2
+} miptex32_t;
+
+
+/*
+==============================================================================
+
+ .BSP file format
+
+==============================================================================
+*/
+
+#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
+ // little-endian "IBSP"
+
+#define BSPVERSION 38
+
+
+// upper design bounds
+// leaffaces, leafbrushes, planes, and verts are still bounded by
+// 16 bit short limits
+#define MAX_MAP_MODELS 1024
+//#define MAX_MAP_BRUSHES 8192 // Quake 2 original
+#define MAX_MAP_BRUSHES 10240
+#define MAX_MAP_ENTITIES 2048
+#define MAX_MAP_ENTSTRING 0x40000
+#define MAX_MAP_TEXINFO 8192
+
+#define MAX_MAP_AREAS 256
+#define MAX_MAP_AREAPORTALS 1024
+#define MAX_MAP_PLANES 65536
+#define MAX_MAP_NODES 65536
+#define MAX_MAP_BRUSHSIDES 65536
+#define MAX_MAP_LEAFS 65536
+#define MAX_MAP_VERTS 65536
+#define MAX_MAP_FACES 65536
+#define MAX_MAP_LEAFFACES 65536
+#define MAX_MAP_LEAFBRUSHES 65536
+#define MAX_MAP_PORTALS 65536
+#define MAX_MAP_EDGES 128000
+#define MAX_MAP_SURFEDGES 256000
+#define MAX_MAP_LIGHTING 0x200000
+#define MAX_MAP_VISIBILITY 0x180000
+
+// key / value pair sizes
+
+#define MAX_KEY 32
+#define MAX_VALUE 1024
+
+//=============================================================================
+
+typedef struct
+{
+ int fileofs, filelen;
+} lump_t;
+
+#define LUMP_ENTITIES 0
+#define LUMP_PLANES 1
+#define LUMP_VERTEXES 2
+#define LUMP_VISIBILITY 3
+#define LUMP_NODES 4
+#define LUMP_TEXINFO 5
+#define LUMP_FACES 6
+#define LUMP_LIGHTING 7
+#define LUMP_LEAFS 8
+#define LUMP_LEAFFACES 9
+#define LUMP_LEAFBRUSHES 10
+#define LUMP_EDGES 11
+#define LUMP_SURFEDGES 12
+#define LUMP_MODELS 13
+#define LUMP_BRUSHES 14
+#define LUMP_BRUSHSIDES 15
+#define LUMP_POP 16
+#define LUMP_AREAS 17
+#define LUMP_AREAPORTALS 18
+#define HEADER_LUMPS 19
+
+typedef struct
+{
+ int ident;
+ int version;
+ lump_t lumps[HEADER_LUMPS];
+} dheader_t;
+
+typedef struct
+{
+ float mins[3], maxs[3];
+ float origin[3]; // for sounds or lights
+ int headnode;
+ int firstface, numfaces; // submodels just draw faces
+ // without walking the bsp tree
+} dmodel_t;
+
+
+typedef struct
+{
+ float point[3];
+} dvertex_t;
+
+
+// 0-2 are axial planes
+#define PLANE_X 0
+#define PLANE_Y 1
+#define PLANE_Z 2
+
+// 3-5 are non-axial planes snapped to the nearest
+#define PLANE_ANYX 3
+#define PLANE_ANYY 4
+#define PLANE_ANYZ 5
+
+// planes (x&~1) and (x&~1)+1 are allways opposites
+
+typedef struct
+{
+ float normal[3];
+ float dist;
+ int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
+} dplane_t;
+
+
+// contents flags are seperate bits
+// a given brush can contribute multiple content bits
+// multiple brushes can be in a single leaf
+
+// These definitions also need to be in q_shared.h!
+
+// ************************************************************************************************
+// CONTENTS_XXX
+// ------------
+// Contents flags.
+// ************************************************************************************************
+
+// Lower bits are stronger, and will eat weaker brushes completely.
+
+#define CONTENTS_SOLID 0x00000001 // An eye is never valid in a solid.
+#define CONTENTS_WINDOW 0x00000002 // Translucent, but not watery.
+#define CONTENTS_AUX 0x00000004
+#define CONTENTS_LAVA 0x00000008
+#define CONTENTS_SLIME 0x00000010
+#define CONTENTS_WATER 0x00000020
+#define CONTENTS_MIST 0x00000040
+#define LAST_VISIBLE_CONTENTS CONTENTS_MIST
+
+// Remaining contents are non-visible, and don't eat brushes.
+
+#define CONTENTS_AREAPORTAL 0x00008000
+#define CONTENTS_PLAYERCLIP 0x00010000
+#define CONTENTS_MONSTERCLIP 0x00020000
+
+// Currents can be added to any other contents, and may be mixed.
+
+#define CONTENTS_CURRENT_0 0x00040000
+#define CONTENTS_CURRENT_90 0x00080000
+#define CONTENTS_CURRENT_180 0x00100000
+#define CONTENTS_CURRENT_270 0x00200000
+#define CONTENTS_CURRENT_UP 0x00400000
+#define CONTENTS_CURRENT_DOWN 0x00800000
+#define CONTENTS_ORIGIN 0x01000000 // Removed before bsping an entity.
+#define CONTENTS_MONSTER 0x02000000 // Should never be on a brush, only in game.
+#define CONTENTS_DEADMONSTER 0x04000000
+#define CONTENTS_DETAIL 0x08000000 // Brushes to be added after vis leaves.
+#define CONTENTS_TRANSLUCENT 0x10000000 // Auto set if any surface has transparency.
+#define CONTENTS_LADDER 0x20000000
+#define CONTENTS_CAMERANOBLOCK 0x40000000 // Camera LOS ignores any brushes with this flag.
+
+typedef struct
+{
+ int planenum;
+ int children[2]; // negative numbers are -(leafs+1), not nodes
+ short mins[3]; // for frustom culling
+ short maxs[3];
+ unsigned short firstface;
+ unsigned short numfaces; // counting both sides
+} dnode_t;
+
+
+typedef struct texinfo_s
+{
+ float vecs[2][4]; // [s/t][xyz offset]
+ int flags; // miptex flags + overrides
+ int value; // light emission, etc
+ char texture[32]; // texture name (textures/*.wal)
+ int nexttexinfo; // for animations, -1 = end of chain
+} texinfo_t;
+
+
+// note that edge 0 is never used, because negative edge nums are used for
+// counterclockwise use of the edge in a face
+typedef struct
+{
+ unsigned short v[2]; // vertex numbers
+} dedge_t;
+
+#define MAXLIGHTMAPS 4
+typedef struct
+{
+ unsigned short planenum;
+ short side;
+
+ int firstedge; // we must support > 64k edges
+ short numedges;
+ short texinfo;
+
+// lighting info
+ byte styles[MAXLIGHTMAPS];
+ int lightofs; // start of [numstyles*surfsize] samples
+} dface_t;
+
+typedef struct
+{
+ int contents; // OR of all brushes (not needed?)
+
+ short cluster;
+ short area;
+
+ short mins[3]; // for frustum culling
+ short maxs[3];
+
+ unsigned short firstleafface;
+ unsigned short numleaffaces;
+
+ unsigned short firstleafbrush;
+ unsigned short numleafbrushes;
+} dleaf_t;
+
+typedef struct
+{
+ unsigned short planenum; // facing out of the leaf
+ short texinfo;
+} dbrushside_t;
+
+typedef struct
+{
+ int firstside;
+ int numsides;
+ int contents;
+} dbrush_t;
+
+#define ANGLE_UP -1
+#define ANGLE_DOWN -2
+
+
+// the visibility lump consists of a header with a count, then
+// byte offsets for the PVS and PHS of each cluster, then the raw
+// compressed bit vectors
+#define DVIS_PVS 0
+#define DVIS_PHS 1
+typedef struct
+{
+ int numclusters;
+ int bitofs[8][2]; // bitofs[numclusters][2]
+} dvis_t;
+
+// each area has a list of portals that lead into other areas
+// when portals are closed, other areas may not be visible or
+// hearable even if the vis info says that it should be
+typedef struct
+{
+ int portalnum;
+ int otherarea;
+} dareaportal_t;
+
+typedef struct
+{
+ int numareaportals;
+ int firstareaportal;
+} darea_t;
+