]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake3/q3data/models.c
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake3 / q3data / models.c
diff --git a/misc/mediasource/netradiant-src/tools/quake3/q3data/models.c b/misc/mediasource/netradiant-src/tools/quake3/q3data/models.c
deleted file mode 100644 (file)
index b87dc62..0000000
+++ /dev/null
@@ -1,2155 +0,0 @@
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#include <assert.h>
-#include "q3data.h"
-
-//=================================================================
-
-static void OrderSurfaces( void );
-static void LoadBase( const char *filename );
-static int     LoadModelFile( const char *filename, polyset_t **ppsets, int *pnumpolysets );
-
-#define MAX_SURFACE_TRIS       (SHADER_MAX_INDEXES / 3)
-#define MAX_SURFACE_VERTS      SHADER_MAX_VERTEXES
-
-#define MD3_TYPE_UNKNOWN 0
-#define MD3_TYPE_BASE3DS 1
-#define MD3_TYPE_SPRITE  2
-#define MD3_TYPE_ASE    3
-
-#define MAX_ANIM_FRAMES                512
-#define MAX_ANIM_SURFACES      32
-
-typedef struct
-{
-       polyset_t *frames;
-       int numFrames;
-} SurfaceAnimation_t;
-
-typedef struct
-{
-       polyset_t *surfaces[MAX_ANIM_SURFACES];
-       int numSurfaces;
-} ObjectAnimationFrame_t;
-
-typedef struct {
-       vec3_t          xyz;
-       vec3_t          normal;
-       vec3_t          color;
-       float           st[2];
-       int                     index;
-} baseVertex_t;
-       
-typedef struct {
-       baseVertex_t    v[3];
-} baseTriangle_t;
-
-//================================================================
-
-typedef struct
-{
-       md3Surface_t    header;
-       md3Shader_t             shaders[MD3_MAX_SHADERS];
-       // all verts (xyz_normal)
-       float   *verts[MD3_MAX_FRAMES];
-
-       baseTriangle_t  baseTriangles[MD3_MAX_TRIANGLES];
-
-       // the triangles will be sorted so that they form long generalized tristrips
-       int                             orderedTriangles[MD3_MAX_TRIANGLES][3];
-       int                             lodTriangles[MD3_MAX_TRIANGLES][3];
-       baseVertex_t    baseVertexes[MD3_MAX_VERTS];
-
-} md3SurfaceData_t;
-
-typedef struct
-{
-       int                     skinwidth, skinheight;
-       
-       md3SurfaceData_t surfData[MD3_MAX_SURFACES];
-
-       md3Tag_t                tags[MD3_MAX_FRAMES][MD3_MAX_TAGS];
-       md3Frame_t              frames[MD3_MAX_FRAMES];
-
-       md3Header_t     model;
-       float           scale_up;                       // set by $scale
-       vec3_t          adjust;                         // set by $origin
-       vec3_t          aseAdjust;
-       int                     fixedwidth, fixedheight;        // set by $skinsize
-
-       int                     maxSurfaceTris;
-
-       int                     lowerSkipFrameStart, lowerSkipFrameEnd;
-       int                     maxUpperFrames;
-       int                     maxHeadFrames;
-       int                     currentLod;
-       float           lodBias;
-
-       int                     type;           // MD3_TYPE_BASE, MD3_TYPE_OLDBASE, MD3_TYPE_ASE, or MD3_TYPE_SPRITE
-
-} q3data;
-
-q3data g_data;
-
-// the command list holds counts, the count * 3 xyz, st, normal indexes
-// that are valid for every frame
-char           g_cddir[1024];
-char           g_modelname[1024];
-
-//==============================================================
-
-/*
-===============
-ClearModel
-===============
-*/
-void ClearModel (void)
-{
-       int i;
-
-       g_data.type = MD3_TYPE_UNKNOWN;
-
-       for ( i = 0; i < MD3_MAX_SURFACES; i++ )
-       {
-               memset( &g_data.surfData[i].header, 0, sizeof( g_data.surfData[i].header ) );
-               memset( &g_data.surfData[i].shaders, 0, sizeof( g_data.surfData[i].shaders ) );
-               memset( &g_data.surfData[i].verts, 0, sizeof( g_data.surfData[i].verts ) );
-       }
-
-       memset( g_data.tags, 0, sizeof( g_data.tags ) );
-
-       for ( i = 0; i < g_data.model.numSurfaces; i++ )
-       {
-               int j;
-
-               for ( j = 0; j < g_data.surfData[i].header.numShaders; j++ )
-               {
-                       memset( &g_data.surfData[i].shaders[j], 0, sizeof( g_data.surfData[i].shaders[j] ) );
-               }
-       }
-       memset (&g_data.model, 0, sizeof(g_data.model));
-       memset (g_cddir, 0, sizeof(g_cddir));
-
-       g_modelname[0] = 0;
-       g_data.scale_up = 1.0;  
-       memset( &g_data.model, 0, sizeof( g_data.model ) );
-       VectorCopy (vec3_origin, g_data.adjust);
-       g_data.fixedwidth = g_data.fixedheight = 0;
-       g_skipmodel = qfalse;
-}
-
-/*
-** void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
-**
-** This routine assumes that the file position has been adjusted
-** properly prior to entry to point at the beginning of the surface.
-**
-** Since surface header information is completely relative, we can't
-** just randomly seek to an arbitrary surface location right now.  Is
-** this something we should add?
-*/
-void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
-{
-       md3Surface_t    *pSurf = &pSurfData->header;
-       md3Shader_t             *pShader = pSurfData->shaders;
-       baseVertex_t    *pBaseVertex = pSurfData->baseVertexes;
-       float                   **verts = pSurfData->verts;
-
-       short xyznormals[MD3_MAX_VERTS][4];
-
-       float base_st[MD3_MAX_VERTS][2];
-       md3Surface_t surftemp;
-
-       int f, i, j, k;
-
-       if ( strstr( pSurf->name, "tag_" ) == pSurf->name )
-               return;
-
-       //
-       // write out the header
-       //
-       surftemp = *pSurf;
-       surftemp.ident = LittleLong( MD3_IDENT );
-       surftemp.flags = LittleLong( pSurf->flags );
-       surftemp.numFrames = LittleLong( pSurf->numFrames );
-       surftemp.numShaders = LittleLong( pSurf->numShaders );
-
-       surftemp.ofsShaders = LittleLong( pSurf->ofsShaders );
-
-       surftemp.ofsTriangles = LittleLong( pSurf->ofsTriangles );
-       surftemp.numTriangles = LittleLong( pSurf->numTriangles );
-
-       surftemp.ofsSt = LittleLong( pSurf->ofsSt );
-       surftemp.ofsXyzNormals = LittleLong( pSurf->ofsXyzNormals );
-       surftemp.ofsEnd = LittleLong( pSurf->ofsEnd );
-
-       SafeWrite( modelouthandle, &surftemp, sizeof( surftemp ) );
-
-       if ( g_verbose )
-       {
-               printf( "surface '%s'\n", pSurf->name );
-               printf( "...num shaders: %d\n", pSurf->numShaders );
-       }
-
-       //
-       // write out shaders
-       //
-       for ( i = 0; i < pSurf->numShaders; i++ )
-       {
-               md3Shader_t shadertemp;
-
-               if ( g_verbose )
-                       printf( "......'%s'\n", pShader[i].name );
-
-               shadertemp = pShader[i];
-               shadertemp.shaderIndex = LittleLong( shadertemp.shaderIndex );
-               SafeWrite( modelouthandle, &shadertemp, sizeof( shadertemp ) );
-       }
-
-       //
-       // write out the triangles
-       //
-       for ( i = 0 ; i < pSurf->numTriangles ; i++ ) 
-       {
-               for (j = 0 ; j < 3 ; j++) 
-               {
-                       int ivalue = LittleLong( pSurfData->orderedTriangles[i][j] );
-                       pSurfData->orderedTriangles[i][j] = ivalue;
-               }
-       }
-
-       SafeWrite( modelouthandle, pSurfData->orderedTriangles, pSurf->numTriangles * sizeof( g_data.surfData[0].orderedTriangles[0] ) );
-
-       if ( g_verbose )
-       {
-               printf( "\n...num verts: %d\n", pSurf->numVerts );
-               printf( "...TEX COORDINATES\n" );
-       }
-
-       //
-       // write out the texture coordinates
-       //
-       for ( i = 0; i < pSurf->numVerts ; i++) {
-               base_st[i][0] = LittleFloat( pBaseVertex[i].st[0] );
-               base_st[i][1] = LittleFloat( pBaseVertex[i].st[1] );
-               if ( g_verbose )
-                       printf( "......%d: %f,%f\n", i, base_st[i][0], base_st[i][1] );
-       }
-       SafeWrite( modelouthandle, base_st, pSurf->numVerts * sizeof(base_st[0]));
-
-       //
-       // write the xyz_normal
-       //
-       if ( g_verbose )
-               printf( "...XYZNORMALS\n" );
-       for ( f = 0; f < g_data.model.numFrames; f++ )
-       {
-               for (j=0 ; j< pSurf->numVerts; j++) 
-               {
-                       short value;
-
-                       for (k=0 ; k < 3 ; k++) 
-                       {
-                               value = ( short ) ( verts[f][j*6+k] / MD3_XYZ_SCALE );
-                               xyznormals[j][k] = LittleShort( value );
-                       }
-                       NormalToLatLong( &verts[f][j*6+3], (byte *)&xyznormals[j][3] );
-               }
-               SafeWrite( modelouthandle, xyznormals, pSurf->numVerts * sizeof( short ) * 4 );
-       }
-}
-
-/*
-** void WriteModelFile( FILE *modelouthandle )
-**
-** CHUNK                       SIZE
-** header                      sizeof( md3Header_t )
-** frames                      sizeof( md3Frame_t ) * numFrames
-** tags                                sizeof( md3Tag_t ) * numFrames * numTags
-** surfaces                    surfaceSum
-*/
-void WriteModelFile( FILE *modelouthandle )
-{
-       int                             f;
-       int                             i, j;
-       md3Header_t             modeltemp;
-       long                    surfaceSum = 0;
-       int                             numRealSurfaces = 0;
-       int                             numFrames = g_data.model.numFrames;
-
-       // compute offsets for all surfaces, sum their total size
-       for ( i = 0; i < g_data.model.numSurfaces; i++ )
-       {
-               if ( strstr( g_data.surfData[i].header.name, "tag_" ) != g_data.surfData[i].header.name )
-               {
-                       md3Surface_t *psurf = &g_data.surfData[i].header;
-
-                       if ( psurf->numTriangles == 0 || psurf->numVerts == 0 )
-                               continue;
-
-                       //
-                       // the triangle and vertex split threshold is controlled by a parameter
-                       // to $base, a la $base blah.3ds 1900, where "1900" determines the number
-                       // of triangles to split on
-                       //
-                       else if ( psurf->numVerts > MAX_SURFACE_VERTS )
-                       {
-                               Error( "too many vertices\n" );
-                       }
-
-                       psurf->numFrames = numFrames;
-
-                       psurf->ofsShaders = sizeof( md3Surface_t );
-
-                       if ( psurf->numTriangles > MAX_SURFACE_TRIS  ) 
-                       {
-                               Error( "too many faces\n" );
-                       }
-
-                       psurf->ofsTriangles = psurf->ofsShaders + psurf->numShaders * sizeof( md3Shader_t );
-
-                       psurf->ofsSt = psurf->ofsTriangles + psurf->numTriangles * sizeof( md3Triangle_t );
-                       psurf->ofsXyzNormals = psurf->ofsSt + psurf->numVerts * sizeof( md3St_t );
-                       psurf->ofsEnd = psurf->ofsXyzNormals + psurf->numFrames * psurf->numVerts * ( sizeof( short ) * 4 );
-
-                       surfaceSum += psurf->ofsEnd;
-
-                       numRealSurfaces++;
-               }
-       }
-
-       g_data.model.ident = MD3_IDENT;
-       g_data.model.version = MD3_VERSION;
-
-       g_data.model.ofsFrames = sizeof(md3Header_t);
-       g_data.model.ofsTags = g_data.model.ofsFrames + numFrames*sizeof(md3Frame_t);
-       g_data.model.ofsSurfaces = g_data.model.ofsTags + numFrames*g_data.model.numTags*sizeof(md3Tag_t);
-       g_data.model.ofsEnd = g_data.model.ofsSurfaces + surfaceSum;
-
-       //
-       // write out the model header
-       //
-       modeltemp = g_data.model;
-       modeltemp.ident = LittleLong( modeltemp.ident );
-       modeltemp.version = LittleLong( modeltemp.version );
-       modeltemp.numFrames = LittleLong( modeltemp.numFrames );
-       modeltemp.numTags = LittleLong( modeltemp.numTags );
-       modeltemp.numSurfaces = LittleLong( numRealSurfaces );
-       modeltemp.ofsFrames = LittleLong( modeltemp.ofsFrames );
-       modeltemp.ofsTags = LittleLong( modeltemp.ofsTags );
-       modeltemp.ofsSurfaces = LittleLong( modeltemp.ofsSurfaces );
-       modeltemp.ofsEnd = LittleLong( modeltemp.ofsEnd );
-
-       SafeWrite (modelouthandle, &modeltemp, sizeof(modeltemp));
-
-       //
-       // write out the frames
-       //
-       for (i=0 ; i < numFrames ; i++) 
-       {
-               vec3_t tmpVec;
-               float maxRadius = 0;
-
-               //
-               // compute localOrigin and radius
-               //
-               g_data.frames[i].localOrigin[0] =
-               g_data.frames[i].localOrigin[1] =
-               g_data.frames[i].localOrigin[2] = 0;
-
-               for ( j = 0; j < 8; j++ )
-               {
-                       tmpVec[0] = g_data.frames[i].bounds[(j&1)!=0][0];
-                       tmpVec[1] = g_data.frames[i].bounds[(j&2)!=0][1];
-                       tmpVec[2] = g_data.frames[i].bounds[(j&4)!=0][2];
-
-                       if ( VectorLength( tmpVec ) > maxRadius )
-                               maxRadius = VectorLength( tmpVec );
-               }
-
-               g_data.frames[i].radius = LittleFloat( maxRadius );
-
-               // swap
-               for (j=0 ; j<3 ; j++) {
-                       g_data.frames[i].bounds[0][j] = LittleFloat( g_data.frames[i].bounds[0][j] );
-                       g_data.frames[i].bounds[1][j] = LittleFloat( g_data.frames[i].bounds[1][j] );
-                       g_data.frames[i].localOrigin[j] = LittleFloat( g_data.frames[i].localOrigin[j] );
-               }
-       }
-       fseek (modelouthandle, g_data.model.ofsFrames, SEEK_SET);
-       SafeWrite( modelouthandle, g_data.frames, numFrames * sizeof(g_data.frames[0]) );
-
-       //
-       // write out the tags
-       //
-       fseek( modelouthandle, g_data.model.ofsTags, SEEK_SET );
-       for (f=0 ; f<g_data.model.numFrames; f++) 
-       {
-               int t;
-
-               for ( t = 0; t < g_data.model.numTags; t++ )
-               {
-                       g_data.tags[f][t].origin[0] = LittleFloat(g_data.tags[f][t].origin[0]);
-                       g_data.tags[f][t].origin[1] = LittleFloat(g_data.tags[f][t].origin[1]);
-                       g_data.tags[f][t].origin[2] = LittleFloat(g_data.tags[f][t].origin[2]);
-
-                       for (j=0 ; j<3 ; j++) 
-                       {
-                               g_data.tags[f][t].axis[0][j] = LittleFloat(g_data.tags[f][t].axis[0][j]);
-                               g_data.tags[f][t].axis[1][j] = LittleFloat(g_data.tags[f][t].axis[1][j]);
-                               g_data.tags[f][t].axis[2][j] = LittleFloat(g_data.tags[f][t].axis[2][j]);
-                       }
-               }
-               SafeWrite( modelouthandle, g_data.tags[f], g_data.model.numTags * sizeof(md3Tag_t) );
-       }
-
-       //
-       // write out the surfaces
-       //
-       fseek( modelouthandle, g_data.model.ofsSurfaces, SEEK_SET );
-       for ( i = 0; i < g_data.model.numSurfaces; i++ )
-       {
-               WriteModelSurface( modelouthandle, &g_data.surfData[i] );
-       }
-}
-
-
-/*
-===============
-FinishModel
-===============
-*/
-void FinishModel ( int type )
-{
-       FILE            *modelouthandle;
-       FILE            *defaultSkinHandle;
-       char            name[1024];
-       int                     i;
-
-       if (!g_data.model.numFrames)
-               return;
-
-       //
-       // build generalized triangle strips
-       //
-       OrderSurfaces();
-
-       if ( type == TYPE_PLAYER )
-       {
-               sprintf( name, "%s%s", writedir, g_modelname );
-               *strrchr( name, '.' ) = 0;
-               strcat( name, "_default.skin" );
-
-               defaultSkinHandle = fopen( name, "wt" );
-               for ( i = 0; i < g_data.model.numSurfaces; i++ )
-               {
-                       fprintf( defaultSkinHandle, "%s,%s\n", g_data.surfData[i].header.name, g_data.surfData[i].shaders[0].name );
-               }
-               fclose( defaultSkinHandle );
-       }
-
-       sprintf (name, "%s%s", writedir, g_modelname);
-
-       //
-       // copy the model and its shaders to release directory tree 
-       // if doing a release build
-       //
-       if ( g_release ) {
-               int                     i, j;
-               md3SurfaceData_t *pSurf;
-
-               ReleaseFile( g_modelname );
-
-               for ( i = 0; i < g_data.model.numSurfaces; i++ ) {
-                       pSurf = &g_data.surfData[i];
-                       for ( j = 0; j < g_data.model.numSkins; j++ ) {
-                               ReleaseShader( pSurf->shaders[j].name );
-                       }
-               }               
-               return;
-       }
-       
-       //
-       // write the model output file
-       //
-       printf ("saving to %s\n", name);
-       CreatePath (name);
-       modelouthandle = SafeOpenWrite (name);
-
-       WriteModelFile (modelouthandle);
-       
-       printf ("%4d surfaces\n", g_data.model.numSurfaces);
-       printf ("%4d frames\n", g_data.model.numFrames);
-       printf ("%4d tags\n", g_data.model.numTags);
-       printf ("file size: %d\n", (int)ftell (modelouthandle) );
-       printf ("---------------------\n");
-       
-       fclose (modelouthandle);
-}
-
-/*
-** OrderSurfaces
-**
-** Reorders triangles in all the surfaces.
-*/
-static void OrderSurfaces( void )
-{
-       int s;
-       extern qboolean g_stripify;
-
-       // go through each surface and find best strip/fans possible
-       for ( s = 0; s < g_data.model.numSurfaces; s++ )
-       {
-               int mesh[MD3_MAX_TRIANGLES][3];
-               int i;
-
-               printf( "stripifying surface %d/%d with %d tris\n", s, g_data.model.numSurfaces, g_data.surfData[s].header.numTriangles );
-
-               for ( i = 0; i < g_data.surfData[s].header.numTriangles; i++ )
-               {
-                       mesh[i][0] = g_data.surfData[s].lodTriangles[i][0];
-                       mesh[i][1] = g_data.surfData[s].lodTriangles[i][1];
-                       mesh[i][2] = g_data.surfData[s].lodTriangles[i][2];
-               }
-
-               if ( g_stripify )
-               {
-                       OrderMesh( mesh,                                                                        // input
-                                          g_data.surfData[s].orderedTriangles,         // output
-                                          g_data.surfData[s].header.numTriangles );
-               }
-               else
-               {
-                       memcpy( g_data.surfData[s].orderedTriangles, mesh, sizeof( int ) * 3 * g_data.surfData[s].header.numTriangles );
-               }
-       }
-}
-
-
-/*
-===============================================================
-
-BASE FRAME SETUP
-
-===============================================================
-*/
-/*
-============
-CopyTrianglesToBaseTriangles
-
-============
-*/
-static void CopyTrianglesToBaseTriangles(triangle_t *ptri, int numtri, baseTriangle_t *bTri )
-{
-       int                     i;
-//     int                     width, height, iwidth, iheight, swidth;
-//     float           s_scale, t_scale;
-//     float           scale;
-//     vec3_t          mins, maxs;
-       float           *pbasevert;
-
-/*
-       //
-       // find bounds of all the verts on the base frame
-       //
-       ClearBounds (mins, maxs);
-       
-       for (i=0 ; i<numtri ; i++)
-               for (j=0 ; j<3 ; j++)
-                       AddPointToBounds (ptri[i].verts[j], mins, maxs);
-       
-       for (i=0 ; i<3 ; i++)
-       {
-               mins[i] = floor(mins[i]);
-               maxs[i] = ceil(maxs[i]);
-       }
-       
-       width = maxs[0] - mins[0];
-       height = maxs[2] - mins[2];
-
-       if (!g_data.fixedwidth)
-       {       // old style
-               scale = 8;
-               if (width*scale >= 150)
-                       scale = 150.0 / width;  
-               if (height*scale >= 190)
-                       scale = 190.0 / height;
-
-               s_scale = t_scale = scale;
-
-               iwidth = ceil(width*s_scale);
-               iheight = ceil(height*t_scale);
-
-               iwidth += 4;
-               iheight += 4;
-       }
-       else
-       {       // new style
-               iwidth = g_data.fixedwidth / 2;
-               iheight = g_data.fixedheight;
-
-               s_scale = (float)(iwidth-4) / width;
-               t_scale = (float)(iheight-4) / height;
-       }
-
-       // make the width a multiple of 4; some hardware requires this, and it ensures
-       // dword alignment for each scan
-       swidth = iwidth*2;
-       g_data.skinwidth = (swidth + 3) & ~3;
-       g_data.skinheight = iheight;
-*/
-
-       for (i=0; i<numtri ; i++, ptri++, bTri++)
-       {
-               int j;
-
-               for (j=0 ; j<3 ; j++) 
-               {
-                       pbasevert = ptri->verts[j];
-
-                       VectorCopy( ptri->verts[j], bTri->v[j].xyz);
-                       VectorCopy( ptri->normals[j], bTri->v[j].normal );
-
-                       bTri->v[j].st[0] = ptri->texcoords[j][0];
-                       bTri->v[j].st[1] = ptri->texcoords[j][1];
-               }
-       }
-}
-
-static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF )
-{
-       baseTriangle_t  *bTri;
-       baseVertex_t    *bVert;
-       int i, j;
-
-       // calculate the base triangles
-       for ( i = 0; i < g_data.model.numSurfaces; i++ )
-       {
-               CopyTrianglesToBaseTriangles( pOAF->surfaces[i]->triangles, 
-                                                       pOAF->surfaces[i]->numtriangles,
-                                                                       g_data.surfData[i].baseTriangles );
-
-               strcpy( g_data.surfData[i].header.name, pOAF->surfaces[i]->name );
-
-               g_data.surfData[i].header.numTriangles = pOAF->surfaces[i]->numtriangles;
-               g_data.surfData[i].header.numVerts = 0;
-
-/*
-               if ( strstr( filename, gamedir + 1 ) )
-               {
-                       strcpy( shaderName, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
-               }
-               else
-               {
-                       strcpy( shaderName, filename );
-               }
-
-               if ( strrchr( shaderName, '/' ) )
-                       *( strrchr( shaderName, '/' ) + 1 ) = 0;
-
-
-               strcpy( shaderName, pOAF->surfaces[i]->materialname );
-*/
-               strcpy( g_data.surfData[i].shaders[g_data.surfData[i].header.numShaders].name, pOAF->surfaces[i]->materialname );
-
-               g_data.surfData[i].header.numShaders++;
-       }
-
-       //
-       // compute unique vertices for each polyset
-       //
-       for ( i = 0; i < g_data.model.numSurfaces; i++ )
-       {
-               int t;
-
-               for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
-               {
-                       bTri = &g_data.surfData[i].baseTriangles[t];
-
-                       for (j=0 ; j<3 ; j++)
-                       {
-                               int k;
-
-                               bVert = &bTri->v[j];
-
-                               // get the xyz index
-                               for ( k = 0; k < g_data.surfData[i].header.numVerts; k++ )
-                               {
-                                       if ( ( g_data.surfData[i].baseVertexes[k].st[0] == bVert->st[0] ) &&
-                                                ( g_data.surfData[i].baseVertexes[k].st[1] == bVert->st[1] ) &&
-                                                ( VectorCompare (bVert->xyz, g_data.surfData[i].baseVertexes[k].xyz) ) &&
-                                                ( VectorCompare (bVert->normal, g_data.surfData[i].baseVertexes[k].normal) ) )
-                                       {
-                                               break;  // this vertex is already in the base vertex list
-                                       }
-                               }
-
-                               if (k == g_data.surfData[i].header.numVerts)    { // new index
-                                       g_data.surfData[i].baseVertexes[g_data.surfData[i].header.numVerts] = *bVert;
-                                       g_data.surfData[i].header.numVerts++;
-                               }
-
-                               bVert->index = k;
-
-                               g_data.surfData[i].lodTriangles[t][j] = k;
-                       }
-               }
-       }
-
-       //
-       // find tags
-       //
-       for ( i = 0; i < g_data.model.numSurfaces; i++ )
-       {
-               if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
-               {
-                       if ( pOAF->surfaces[i]->numtriangles != 1 )
-                       {
-                               Error( "tag polysets must consist of only one triangle" );
-                       }
-                       if ( strstr( filename, "_flash.md3" ) && !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) )
-                               continue;
-                       printf( "found tag '%s'\n", pOAF->surfaces[i]->name );
-                       g_data.model.numTags++;
-               }
-       }
-
-}
-
-static int LoadModelFile( const char *filename, polyset_t **psets, int *numpolysets )
-{
-       int                     time1;
-       char            file1[1024];
-       const char                      *frameFile;
-
-       printf ("---------------------\n");
-       if ( filename[1] != ':' )
-       {
-               frameFile = filename;
-               sprintf( file1, "%s/%s", g_cddir, frameFile );
-       }
-       else
-       {
-               strcpy( file1, filename );
-       }
-
-       time1 = FileTime (file1);
-       if (time1 == -1)
-               Error ("%s doesn't exist", file1);
-
-       //
-       // load the base triangles
-       //
-       *psets = Polyset_LoadSets( file1, numpolysets, g_data.maxSurfaceTris );
-
-       //
-       // snap polysets
-       //
-       Polyset_SnapSets( *psets, *numpolysets );
-
-       if ( strstr( file1, ".3ds" ) || strstr( file1, ".3DS" ) )
-               return MD3_TYPE_BASE3DS;
-
-       Error( "Unknown model file type" );
-
-       return MD3_TYPE_UNKNOWN;
-}
-
-/*
-=================
-Cmd_Base
-=================
-*/
-void Cmd_Base( void )
-{
-       char filename[1024];
-
-       GetToken( qfalse );
-       sprintf( filename, "%s/%s", g_cddir, token );
-       LoadBase( filename );
-}
-
-static void LoadBase( const char *filename )
-{
-       int numpolysets;
-       polyset_t *psets;
-       int                     i;
-       ObjectAnimationFrame_t oaf;
-
-       // determine polyset splitting threshold
-       if ( TokenAvailable() )
-       {
-               GetToken( qfalse );
-               g_data.maxSurfaceTris = atoi( token );
-       }
-       else
-       {
-               g_data.maxSurfaceTris = MAX_SURFACE_TRIS - 1;
-       }
-
-       g_data.type = LoadModelFile( filename, &psets, &numpolysets );
-
-       Polyset_ComputeNormals( psets, numpolysets );
-
-       g_data.model.numSurfaces = numpolysets;
-
-       memset( &oaf, 0, sizeof( oaf ) );
-
-       for ( i = 0; i < numpolysets; i++ )
-       {
-               oaf.surfaces[i] = &psets[i];
-               oaf.numSurfaces = numpolysets;
-       }
-
-       BuildBaseFrame( filename, &oaf );
-
-       free( psets[0].triangles );
-       free( psets );
-}
-
-/*
-=================
-Cmd_SpriteBase
-
-$spritebase xorg yorg width height
-
-Generate a single square for the model
-=================
-*/
-void Cmd_SpriteBase (void)
-{
-       float           xl, yl, width, height;
-
-       g_data.type = MD3_TYPE_SPRITE;
-
-       GetToken (qfalse);
-       xl = atof(token);
-       GetToken (qfalse);
-       yl = atof(token);
-       GetToken (qfalse);
-       width = atof(token);
-       GetToken (qfalse);
-       height = atof(token);
-
-//     if (g_skipmodel || g_release || g_archive)
-//             return;
-
-       printf ("---------------------\n");
-
-       g_data.surfData[0].verts[0] = ( float * ) calloc( 1, sizeof( float ) * 6 * 4 );
-
-       g_data.surfData[0].header.numVerts = 4;
-
-       g_data.surfData[0].verts[0][0+0] = 0;
-       g_data.surfData[0].verts[0][0+1] = -xl;
-       g_data.surfData[0].verts[0][0+2] = yl + height;
-
-       g_data.surfData[0].verts[0][0+3] = -1;
-       g_data.surfData[0].verts[0][0+4] = 0;
-       g_data.surfData[0].verts[0][0+5] = 0;
-       g_data.surfData[0].baseVertexes[0].st[0] = 0;
-       g_data.surfData[0].baseVertexes[0].st[1] = 0;
-
-
-       g_data.surfData[0].verts[0][6+0] = 0;
-       g_data.surfData[0].verts[0][6+1] = -xl - width;
-       g_data.surfData[0].verts[0][6+2] = yl + height;
-       
-       g_data.surfData[0].verts[0][6+3] = -1;
-       g_data.surfData[0].verts[0][6+4] = 0;
-       g_data.surfData[0].verts[0][6+5] = 0;
-       g_data.surfData[0].baseVertexes[1].st[0] = 1;
-       g_data.surfData[0].baseVertexes[1].st[1] = 0;
-
-
-       g_data.surfData[0].verts[0][12+0] = 0;
-       g_data.surfData[0].verts[0][12+1] = -xl - width;
-       g_data.surfData[0].verts[0][12+2] = yl;
-
-       g_data.surfData[0].verts[0][12+3] = -1;
-       g_data.surfData[0].verts[0][12+4] = 0;
-       g_data.surfData[0].verts[0][12+5] = 0;
-       g_data.surfData[0].baseVertexes[2].st[0] = 1;
-       g_data.surfData[0].baseVertexes[2].st[1] = 1;
-
-
-       g_data.surfData[0].verts[0][18+0] = 0;
-       g_data.surfData[0].verts[0][18+1] = -xl;
-       g_data.surfData[0].verts[0][18+2] = yl;
-
-       g_data.surfData[0].verts[0][18+3] = -1;
-       g_data.surfData[0].verts[0][18+4] = 0;
-       g_data.surfData[0].verts[0][18+5] = 0;
-       g_data.surfData[0].baseVertexes[3].st[0] = 0;
-       g_data.surfData[0].baseVertexes[3].st[1] = 1;
-
-       g_data.surfData[0].lodTriangles[0][0] = 0;
-       g_data.surfData[0].lodTriangles[0][1] = 1;
-       g_data.surfData[0].lodTriangles[0][2] = 2;
-
-       g_data.surfData[0].lodTriangles[1][0] = 2;
-       g_data.surfData[0].lodTriangles[1][1] = 3;
-       g_data.surfData[0].lodTriangles[1][2] = 0;
-
-       g_data.model.numSurfaces = 1;
-
-       g_data.surfData[0].header.numTriangles = 2;
-       g_data.surfData[0].header.numVerts = 4;
-
-       g_data.model.numFrames = 1;
-}
-
-/*
-===========================================================================
-
-  FRAME GRABBING
-
-===========================================================================
-*/
-
-/*
-===============
-GrabFrame
-===============
-*/
-void GrabFrame (const char *frame)
-{
-       int                     i, j, k;
-       char            file1[1024];
-       md3Frame_t              *fr;
-       md3Tag_t                tagParent;
-       float           *frameXyz;
-       float           *frameNormals;
-       const char      *framefile;
-       polyset_t               *psets;
-       qboolean         parentTagExists = qfalse;
-       int                      numpolysets;
-       int                     numtags = 0;
-       int                     tagcount;
-
-       // the frame 'run1' will be looked for as either
-       // run.1 or run1.tri, so the new alias sequence save
-       // feature an be used
-       if ( frame[1] != ':' )
-       {
-//             framefile = FindFrameFile (frame);
-               framefile = frame;
-               sprintf (file1, "%s/%s",g_cddir, framefile);
-       }
-       else
-       {
-               strcpy( file1, frame );
-       }
-       printf ("grabbing %s\n", file1);
-
-       if (g_data.model.numFrames >= MD3_MAX_FRAMES)
-               Error ("model.numFrames >= MD3_MAX_FRAMES");
-       fr = &g_data.frames[g_data.model.numFrames];
-
-       strcpy (fr->name, frame);
-
-       psets = Polyset_LoadSets( file1, &numpolysets, g_data.maxSurfaceTris );
-
-       //
-       // snap polysets
-       //
-       Polyset_SnapSets( psets, numpolysets );
-
-       //
-       // compute vertex normals
-       //
-       Polyset_ComputeNormals( psets, numpolysets );
-
-       //
-       // flip everything to compensate for the alias coordinate system
-       // and perform global scale and adjust
-       //
-       for ( i = 0; i < g_data.model.numSurfaces; i++ )
-       {
-               triangle_t *ptri = psets[i].triangles;
-               int t;
-
-               for ( t = 0; t < psets[i].numtriangles; t++ )
-               {
-
-                       for ( j = 0; j < 3; j++ )
-                       {
-
-                               // scale and adjust
-                               for ( k = 0 ; k < 3 ; k++ ) {
-                                       ptri[t].verts[j][k] = ptri[t].verts[j][k] * g_data.scale_up +
-                                               g_data.adjust[k];
-
-                                       if ( ptri[t].verts[j][k] > 1023 ||
-                                                ptri[t].verts[j][k] < -1023 )
-                                       {
-                                               Error( "Model extents too large" );
-                                       }
-                               }
-                       }
-               }
-       }
-
-       //
-       // find and count tags, locate parent tag
-       //
-       for ( i = 0; i < numpolysets; i++ )
-       {
-               if ( strstr( psets[i].name, "tag_" ) == psets[i].name )
-               {
-                       if ( strstr( psets[i].name, "tag_parent" ) == psets[i].name )
-                       {
-                               if ( strstr( psets[i].name, "tag_parent" ) )
-                               {
-                                       float tri[3][3];
-
-                                       if ( parentTagExists )
-                                               Error( "Multiple parent tags not allowed" );
-
-                                       memcpy( tri[0], psets[i].triangles[0].verts[0], sizeof( float ) * 3 );
-                                       memcpy( tri[1], psets[i].triangles[0].verts[1], sizeof( float ) * 3 );
-                                       memcpy( tri[2], psets[i].triangles[0].verts[2], sizeof( float ) * 3 );
-
-                                       MD3_ComputeTagFromTri( &tagParent, tri );
-                                       strcpy( tagParent.name, psets[i].name );
-                                       g_data.tags[g_data.model.numFrames][numtags] = tagParent;
-                                       parentTagExists = qtrue;
-
-                               }
-                       }
-                       numtags++;
-               }
-
-               if ( strcmp( psets[i].name, g_data.surfData[i].header.name ) )
-               {
-                       Error( "Mismatched surfaces from base('%s') to frame('%s') in model '%s'\n", g_data.surfData[i].header.name, psets[i].name, g_modelname );
-               }
-       }
-
-       if ( numtags != g_data.model.numTags )
-       {
-               Error( "mismatched number of tags in frame(%d) vs. base(%d)", numtags, g_data.model.numTags );
-       }
-
-       if ( numpolysets != g_data.model.numSurfaces )
-       {
-               Error( "mismatched number of surfaces in frame(%d) vs. base(%d)", numpolysets-numtags, g_data.model.numSurfaces );
-       }
-       
-       //
-       // prepare to accumulate bounds and normals
-       //
-       ClearBounds( fr->bounds[0], fr->bounds[1] );
-
-       //
-       // store the frame's vertices in the same order as the base. This assumes the
-       // triangles and vertices in this frame are in exactly the same order as in the
-       // base
-       //
-       for ( i = 0, tagcount = 0; i < numpolysets; i++ )
-       {
-               int t;
-               triangle_t *pTris = psets[i].triangles;
-
-               strcpy( g_data.surfData[i].header.name, psets[i].name );
-
-               //
-               // parent tag adjust
-               //
-               if ( parentTagExists ) {
-                       for ( t = 0; t < psets[i].numtriangles; t++ )
-                       {
-                               for ( j = 0; j < 3 ; j++ )
-                               {
-                                       vec3_t tmp;
-                                       
-                                       VectorSubtract( pTris[t].verts[j], tagParent.origin, tmp );
-
-                                       pTris[t].verts[j][0] = DotProduct( tmp, tagParent.axis[0] );
-                                       pTris[t].verts[j][1] = DotProduct( tmp, tagParent.axis[1] );
-                                       pTris[t].verts[j][2] = DotProduct( tmp, tagParent.axis[2] );
-
-                                       VectorCopy( pTris[t].normals[j], tmp );
-                                       pTris[t].normals[j][0] = DotProduct( tmp, tagParent.axis[0] );
-                                       pTris[t].normals[j][1] = DotProduct( tmp, tagParent.axis[1] );
-                                       pTris[t].normals[j][2] = DotProduct( tmp, tagParent.axis[2] );
-                               }
-                       }
-               }
-
-               //
-               // compute tag data
-               //
-               if ( strstr( psets[i].name, "tag_" ) == psets[i].name )
-               {
-                       md3Tag_t *pTag = &g_data.tags[g_data.model.numFrames][tagcount];
-                       float tri[3][3];
-
-                       strcpy( pTag->name, psets[i].name );
-
-                       memcpy( tri[0], pTris[0].verts[0], sizeof( float ) * 3 );
-                       memcpy( tri[1], pTris[0].verts[1], sizeof( float ) * 3 );
-                       memcpy( tri[2], pTris[0].verts[2], sizeof( float ) * 3 );
-
-                       MD3_ComputeTagFromTri( pTag, tri );
-                       tagcount++;
-               }
-               else
-               {
-                       if ( g_data.surfData[i].verts[g_data.model.numFrames] )
-                               free( g_data.surfData[i].verts[g_data.model.numFrames] );
-                       frameXyz = g_data.surfData[i].verts[g_data.model.numFrames] = calloc( 1, sizeof( float ) * 6 * g_data.surfData[i].header.numVerts );
-                       frameNormals = frameXyz + 3;
-
-                       for ( t = 0; t < psets[i].numtriangles; t++ )
-                       {
-                               for ( j = 0; j < 3 ; j++ )
-                               {
-                                       int index;
-
-                                       index = g_data.surfData[i].baseTriangles[t].v[j].index;
-                                       frameXyz[index*6+0] = pTris[t].verts[j][0];
-                                       frameXyz[index*6+1] = pTris[t].verts[j][1];
-                                       frameXyz[index*6+2] = pTris[t].verts[j][2];
-                                       frameNormals[index*6+0] =  pTris[t].normals[j][0];
-                                       frameNormals[index*6+1] =  pTris[t].normals[j][1];
-                                       frameNormals[index*6+2] =  pTris[t].normals[j][2];
-                                       AddPointToBounds (&frameXyz[index*6], fr->bounds[0], fr->bounds[1] );
-                               }
-                       }
-               }
-       }
-
-       g_data.model.numFrames++;
-
-       // only free the first triangle array, all of the psets in this array share the
-       // same triangle pool!!!
-//     free( psets[0].triangles );
-//     free( psets );
-}
-
-//===========================================================================
-
-
-
-/*
-===============
-Cmd_Frame      
-===============
-*/
-void Cmd_Frame (void)
-{
-       while (TokenAvailable())
-       {
-               GetToken (qfalse);
-               if (g_skipmodel)
-                       continue;
-               if (g_release || g_archive)
-               {
-                       g_data.model.numFrames = 1;     // don't skip the writeout
-                       continue;
-               }
-
-               GrabFrame( token );
-       }
-}
-
-
-/*
-===============
-Cmd_Skin
-
-===============
-*/
-void SkinFrom3DS( const char *filename )
-{
-       polyset_t *psets;
-       char name[1024];
-       int numPolysets;
-       int i;
-
-       _3DS_LoadPolysets( filename, &psets, &numPolysets, g_verbose );
-
-       for ( i = 0; i < numPolysets; i++ )
-       {
-/*
-               if ( strstr( filename, gamedir + 1 ) )
-               {
-                       strcpy( name, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
-               }
-               else
-               {
-                       strcpy( name, filename );
-               }
-
-               if ( strrchr( name, '/' ) )
-                       *( strrchr( name, '/' ) + 1 ) = 0;
-*/
-               strcpy( name, psets[i].materialname );
-               strcpy( g_data.surfData[i].shaders[g_data.surfData[i].header.numShaders].name, name );
-
-               g_data.surfData[i].header.numShaders++;
-       }
-
-       free( psets[0].triangles );
-       free( psets );
-}
-
-void Cmd_Skin (void)
-{
-       char skinfile[1024];
-
-       if ( g_data.type == MD3_TYPE_BASE3DS )
-       {
-               GetToken( qfalse );
-
-               sprintf( skinfile, "%s/%s", g_cddir, token );
-
-               if ( strstr( token, ".3ds" ) || strstr( token, ".3DS" ) )
-               {
-                       SkinFrom3DS( skinfile );
-               }
-               else
-               {
-                       Error( "Unknown file format for $skin '%s'\n", skinfile );
-               }
-       }
-       else
-       {
-               Error( "invalid model type while processing $skin" );
-       }
-
-       g_data.model.numSkins++;
-}
-
-/*
-=================
-Cmd_SpriteShader
-=================
-
-This routine is also called for $oldskin
-
-*/
-void Cmd_SpriteShader()
-{
-       GetToken( qfalse );
-       strcpy( g_data.surfData[0].shaders[g_data.surfData[0].header.numShaders].name, token );
-       g_data.surfData[0].header.numShaders++;
-       g_data.model.numSkins++;
-}
-
-/*
-=================
-Cmd_Origin
-=================
-*/
-void Cmd_Origin (void)
-{
-       // rotate points into frame of reference so model points down the
-       // positive x axis
-       // FIXME: use alias native coordinate system
-       GetToken (qfalse);
-       g_data.adjust[1] = -atof (token);
-
-       GetToken (qfalse);
-       g_data.adjust[0] = atof (token);
-
-       GetToken (qfalse);
-       g_data.adjust[2] = -atof (token);
-}
-
-
-/*
-=================
-Cmd_ScaleUp
-=================
-*/
-void Cmd_ScaleUp (void)
-{
-       GetToken (qfalse);
-       g_data.scale_up = atof (token);
-       if (g_skipmodel || g_release || g_archive)
-               return;
-
-       printf ("Scale up: %f\n", g_data.scale_up);
-}
-
-
-/*
-=================
-Cmd_Skinsize
-
-Set a skin size other than the default
-QUAKE3: not needed
-=================
-*/
-void Cmd_Skinsize (void)
-{
-       GetToken (qfalse);
-       g_data.fixedwidth = atoi(token);
-       GetToken (qfalse);
-       g_data.fixedheight = atoi(token);
-}
-
-/*
-=================
-Cmd_Modelname
-
-Begin creating a model of the given name
-=================
-*/
-void Cmd_Modelname (void)
-{
-       FinishModel ( TYPE_UNKNOWN );
-       ClearModel ();
-
-       GetToken (qfalse);
-       strcpy (g_modelname, token);
-       StripExtension (g_modelname);
-       strcat (g_modelname, ".md3");
-       strcpy (g_data.model.name, g_modelname);
-}
-
-/*
-===============
-fCmd_Cd
-===============
-*/
-void Cmd_Cd (void)
-{
-       if ( g_cddir[0]) {
-               Error ("$cd command without a $modelname");
-       }
-
-       GetToken (qfalse);
-
-       sprintf ( g_cddir, "%s%s", gamedir, token);
-
-       // if -only was specified and this cd doesn't match,
-       // skip the model (you only need to match leading chars,
-       // so you could regrab all monsters with -only models/monsters)
-       if (!g_only[0])
-               return;
-       if (strncmp(token, g_only, strlen(g_only)))
-       {
-               g_skipmodel = qtrue;
-               printf ("skipping %s\n", token);
-       }
-}
-
-void Convert3DStoMD3( const char *file )
-{
-       LoadBase( file );
-       GrabFrame( file );
-       SkinFrom3DS( file );
-
-       strcpy( g_data.model.name, g_modelname );
-
-       FinishModel( TYPE_UNKNOWN );
-       ClearModel();
-}
-
-/*
-** Cmd_3DSConvert
-*/
-void Cmd_3DSConvert()
-{
-       char file[1024];
-
-       FinishModel( TYPE_UNKNOWN );
-       ClearModel();
-
-       GetToken( qfalse );
-
-       sprintf( file, "%s%s", gamedir, token );
-       strcpy( g_modelname, token );
-       if ( strrchr( g_modelname, '.' ) )
-               *strrchr( g_modelname, '.' ) = 0;
-       strcat( g_modelname, ".md3" );
-
-       if ( FileTime( file ) == -1 )
-               Error( "%s doesn't exist", file );
-
-       if ( TokenAvailable() )
-       {
-               GetToken( qfalse );
-               g_data.scale_up = atof( token );
-       }
-
-       Convert3DStoMD3( file );
-}
-
-static void ConvertASE( const char *filename, int type, qboolean grabAnims );
-
-/*
-** Cmd_ASEConvert
-*/
-void Cmd_ASEConvert( qboolean grabAnims )
-{
-       char filename[1024];
-       int type = TYPE_ITEM;
-
-       FinishModel( TYPE_UNKNOWN );
-       ClearModel();
-
-       GetToken( qfalse );
-       sprintf( filename, "%s%s", gamedir, token );
-
-       strcpy (g_modelname, token);
-       StripExtension (g_modelname);
-       strcat (g_modelname, ".md3");
-       strcpy (g_data.model.name, g_modelname);
-
-       if ( !strstr( filename, ".ase" ) && !strstr( filename, ".ASE" ) )
-               strcat( filename, ".ASE" );
-
-       g_data.maxSurfaceTris = MAX_SURFACE_TRIS - 1;
-
-       while ( TokenAvailable() )
-       {
-               GetToken( qfalse );
-               if ( !strcmp( token, "-origin" ) )
-               {
-                       if ( !TokenAvailable() )
-                               Error( "missing parameter for -origin" );
-                       GetToken( qfalse );
-                       g_data.aseAdjust[1] = -atof( token );
-
-                       if ( !TokenAvailable() )
-                               Error( "missing parameter for -origin" );
-                       GetToken( qfalse );
-                       g_data.aseAdjust[0] = atof (token);
-
-                       if ( !TokenAvailable() )
-                               Error( "missing parameter for -origin" );
-                       GetToken( qfalse );
-                       g_data.aseAdjust[2] = -atof (token);
-               }
-               else if ( !strcmp( token, "-lod" ) )
-               {
-                       if ( !TokenAvailable() )
-                               Error( "No parameter for -lod" );
-                       GetToken( qfalse );
-                       g_data.currentLod = atoi( token );
-                       if ( g_data.currentLod > MD3_MAX_LODS - 1 )
-                       {
-                               Error( "-lod parameter too large! (%d)\n", g_data.currentLod );
-                       }
-
-                       if ( !TokenAvailable() )
-                               Error( "No second parameter for -lod" );
-                       GetToken( qfalse );
-                       g_data.lodBias = atof( token );
-               }
-               else if ( !strcmp( token, "-maxtris" ) )
-               {
-                       if ( !TokenAvailable() )
-                               Error( "No parameter for -maxtris" );
-                       GetToken( qfalse );
-                       g_data.maxSurfaceTris = atoi( token );
-               }
-               else if ( !strcmp( token, "-playerparms" ) )
-               {
-                       if ( !TokenAvailable() )
-                               Error( "missing skip start parameter for -playerparms" );
-                       GetToken( qfalse );
-                       g_data.lowerSkipFrameStart = atoi( token );
-
-#if 0
-                       if ( !TokenAvailable() )
-                               Error( "missing skip end parameter for -playerparms" );
-                       GetToken( qfalse );
-                       g_data.lowerSkipFrameEnd = atoi( token );
-#endif
-
-                       if ( !TokenAvailable() )
-                               Error( "missing upper parameter for -playerparms" );
-                       GetToken( qfalse );
-                       g_data.maxUpperFrames = atoi( token );
-
-                       g_data.lowerSkipFrameEnd = g_data.maxUpperFrames - 1;
-
-#if 0
-                       if ( !TokenAvailable() )
-                               Error( "missing head parameter for -playerparms" );
-                       GetToken( qfalse );
-                       g_data.maxHeadFrames = atoi( token );
-#endif
-                       g_data.maxHeadFrames = 1;
-
-                       if ( type != TYPE_ITEM )
-                               Error( "invalid argument" );
-
-                       type = TYPE_PLAYER;
-               }
-               else if ( !strcmp( token, "-weapon" ) )
-               {
-                       if ( type != TYPE_ITEM )
-                               Error( "invalid argument" );
-
-                       type = TYPE_WEAPON;
-               }
-       }
-
-       g_data.type = MD3_TYPE_ASE;
-
-       if ( type == TYPE_WEAPON && grabAnims )
-       {
-               Error( "can't grab anims with weapon models" );
-       }
-       if ( type == TYPE_PLAYER && !grabAnims )
-       {
-               Error( "player models must be converted with $aseanimconvert" );
-       }
-
-       if ( type == TYPE_WEAPON )
-       {
-               ConvertASE( filename, type, qfalse );
-               ConvertASE( filename, TYPE_HAND, qtrue );
-       }
-       else
-       {
-               ConvertASE( filename, type, grabAnims );
-       }
-}
-
-static int GetSurfaceAnimations( SurfaceAnimation_t sanims[MAX_ANIM_SURFACES], 
-                                                                 const char *part,
-                                                                 int skipFrameStart,
-                                                                 int skipFrameEnd,
-                                                                 int maxFrames )
-
-{
-       int numSurfaces;
-       int numValidSurfaces;
-       int i;
-       int numFrames = -1;
-
-       if ( ( numSurfaces = ASE_GetNumSurfaces() ) > MAX_ANIM_SURFACES )
-       {
-               Error( "Too many surfaces in ASE" );
-       }
-
-       for ( numValidSurfaces = 0, i = 0; i < numSurfaces; i++ )
-       {
-               polyset_t *splitSets;
-               int numNewFrames;
-               const char *surfaceName = ASE_GetSurfaceName( i );
-
-               if ( !surfaceName )
-               {
-                       continue;
-//                     Error( "Missing animation frames in model" );
-               }
-
-               if ( strstr( surfaceName, "tag_" ) || 
-                        !strcmp( part, "any" ) || 
-                        ( strstr( surfaceName, part ) == surfaceName ) )
-               {
-
-                       // skip this if it's an inappropriate tag
-                       if ( strcmp( part, "any" ) )
-                       {
-                               // ignore non-"tag_head" tags if this is the head
-                               if ( !strcmp( part, "h_" ) && strstr( surfaceName, "tag_" ) && strcmp( surfaceName, "tag_head" ) )
-                                       continue;
-                               // ignore "tag_head" if this is the legs
-                               if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_head" ) )
-                                       continue;
-                               // ignore "tag_weapon" if this is the legs
-                               if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_weapon" ) )
-                                       continue;
-                       }
-
-                       if ( ( sanims[numValidSurfaces].frames = ASE_GetSurfaceAnimation( i, &sanims[numValidSurfaces].numFrames, skipFrameStart, skipFrameEnd, maxFrames ) ) != 0 )
-                       {
-                               splitSets = Polyset_SplitSets( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames, &numNewFrames, g_data.maxSurfaceTris );
-                               
-                               if ( numFrames == -1 )
-                                       numFrames = sanims[numValidSurfaces].numFrames;
-                               else if ( numFrames != sanims[numValidSurfaces].numFrames )
-                                       Error( "Different number of animation frames on surfaces" );
-                               
-                               if ( sanims[numValidSurfaces].frames != splitSets )
-                               {
-                                       int j;
-
-                                       // free old data if we split the surfaces
-                                       for ( j = 0; j < sanims[numValidSurfaces].numFrames; j++ )
-                                       {
-                                               free( sanims[numValidSurfaces].frames[j].triangles );
-                                               free( sanims[numValidSurfaces].frames );
-                                       }
-                                       
-                                       sanims[numValidSurfaces].frames = splitSets;
-                                       sanims[numValidSurfaces].numFrames = numNewFrames;
-                               }
-                               Polyset_SnapSets( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames );
-                               Polyset_ComputeNormals( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames );
-
-                               numValidSurfaces++;
-                       }
-               }
-       }
-
-       return numValidSurfaces;
-}
-
-static int SurfaceOrderToFrameOrder( SurfaceAnimation_t sanims[], ObjectAnimationFrame_t oanims[], int numSurfaces )
-{
-       int i, s;
-       int numFrames = -1;
-
-       /*
-       ** we have the data here arranged in surface order, now we need to convert it to 
-       ** frame order
-       */
-       for ( i = 0, s = 0; i < numSurfaces; i++ )
-       {
-               int j;
-               
-               if ( sanims[i].frames )
-               {
-                       if ( numFrames == -1 )
-                               numFrames = sanims[i].numFrames;
-                       else if ( numFrames != sanims[i].numFrames )
-                               Error( "numFrames != sanims[i].numFrames (%d != %d)\n", numFrames, sanims[i].numFrames );
-
-                       for ( j = 0; j < sanims[i].numFrames; j++ )
-                       {
-                               oanims[j].surfaces[s] = &sanims[i].frames[j];
-                               oanims[j].numSurfaces = numSurfaces;
-                       }
-                       s++;
-               }
-       }
-
-       return numFrames;
-}
-
-static void WriteMD3( const char *_filename, ObjectAnimationFrame_t oanims[], int numFrames )
-{
-       char filename[1024];
-
-       strcpy( filename, _filename );
-       if ( strchr( filename, '.' ) )
-               *strchr( filename, '.' ) = 0;
-       strcat( filename, ".md3" );
-}
-
-static void BuildAnimationFromOAFs( const char *filename, ObjectAnimationFrame_t oanims[], int numFrames, int type )
-{
-       int f, i, j, tagcount;
-       float *frameXyz;
-       float *frameNormals;
-
-       g_data.model.numSurfaces = oanims[0].numSurfaces;
-       g_data.model.numFrames = numFrames;
-       if ( g_data.model.numFrames < 0)
-               Error ("model.numFrames < 0");
-       if ( g_data.model.numFrames >= MD3_MAX_FRAMES)
-               Error ("model.numFrames >= MD3_MAX_FRAMES");
-
-       // build base frame
-       BuildBaseFrame( filename, &oanims[0] );
-       
-       // build animation frames
-       for ( f = 0; f < numFrames; f++ )
-       {
-               ObjectAnimationFrame_t *pOAF = &oanims[f];
-               qboolean        parentTagExists = qfalse;
-               md3Tag_t        tagParent;
-               int                     numtags = 0;
-               md3Frame_t              *fr;
-               
-               fr = &g_data.frames[f];
-               
-               strcpy( fr->name, "(from ASE)" );
-               
-               // scale and adjust frame
-               for ( i = 0; i < pOAF->numSurfaces; i++ )
-               {
-                       triangle_t *pTris = pOAF->surfaces[i]->triangles;
-                       int t;
-                       
-                       for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
-                       {
-                               for ( j = 0; j < 3; j++ )
-                               {
-                                       int k;
-                                       
-                                       // scale and adjust
-                                       for ( k = 0 ; k < 3 ; k++ ) {
-                                               pTris[t].verts[j][k] = pTris[t].verts[j][k] * g_data.scale_up +
-                                                       g_data.aseAdjust[k];
-                                               
-                                               if ( pTris[t].verts[j][k] > 1023 ||
-                                                       pTris[t].verts[j][k] < -1023 )
-                                               {
-                                                       Error( "Model extents too large" );
-                                               }
-                                       }
-                               }
-                       }
-               }
-               
-               //
-               // find and count tags, locate parent tag
-               //
-               for ( i = 0; i < pOAF->numSurfaces; i++ )
-               {
-                       if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
-                       {
-                               // ignore parent tags when grabbing a weapon model and this is the flash portion
-                               if ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && strstr( filename, "_flash.md3" ) )
-                               {
-                                       continue;
-                               }
-                               else if ( !strstr( filename, "_hand.md3" ) && (
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && !strstr( filename, "_flash.md3" ) ) ||
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_torso" ) && ( strstr( filename, "upper_" ) || strstr( filename, "upper.md3" ) ) ) ||
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_head" ) && ( strstr( filename, "head.md3" ) || strstr( filename, "head_" ) ) ) ||
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_flash" ) && strstr( filename, "_flash.md3" ) )|| 
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_weapon" ) && type == TYPE_WEAPON ) ) )
-                               {
-                                       float tri[3][3];
-                                       
-                                       if ( parentTagExists )
-                                               Error( "Multiple parent tags not allowed" );
-                                       
-                                       memcpy( tri[0], pOAF->surfaces[i]->triangles[0].verts[0], sizeof( float ) * 3 );
-                                       memcpy( tri[1], pOAF->surfaces[i]->triangles[0].verts[1], sizeof( float ) * 3 );
-                                       memcpy( tri[2], pOAF->surfaces[i]->triangles[0].verts[2], sizeof( float ) * 3 );
-                                       
-                                       MD3_ComputeTagFromTri( &tagParent, tri );
-                                       strcpy( tagParent.name, "tag_parent" );
-                                       g_data.tags[f][numtags] = tagParent;
-                                       parentTagExists = qtrue;
-                               }
-                               else
-                               {
-                                       float tri[3][3];
-                               
-                                       memcpy( tri[0], pOAF->surfaces[i]->triangles[0].verts[0], sizeof( float ) * 3 );
-                                       memcpy( tri[1], pOAF->surfaces[i]->triangles[0].verts[1], sizeof( float ) * 3 );
-                                       memcpy( tri[2], pOAF->surfaces[i]->triangles[0].verts[2], sizeof( float ) * 3 );
-                                       
-                                       MD3_ComputeTagFromTri( &g_data.tags[f][numtags], tri );
-                                       strcpy( g_data.tags[f][numtags].name, pOAF->surfaces[i]->name );
-                                       if ( strstr( g_data.tags[f][numtags].name, "tag_flash" ) )
-                                               * ( strstr( g_data.tags[f][numtags].name, "tag_flash" ) + strlen( "tag_flash" ) ) = 0;
-                               }
-
-                               numtags++;
-                       }
-                       
-                       if ( strcmp( pOAF->surfaces[i]->name, g_data.surfData[i].header.name ) )
-                       {
-                               Error( "Mismatched surfaces from base('%s') to frame('%s') in model '%s'\n", g_data.surfData[i].header.name, pOAF->surfaces[i]->name, filename );
-                       }
-               }
-               
-               if ( numtags != g_data.model.numTags )
-               {
-                       Error( "mismatched number of tags in frame(%d) vs. base(%d)", numtags, g_data.model.numTags );
-               }
-               
-               //
-               // prepare to accumulate bounds and normals
-               //
-               ClearBounds( fr->bounds[0], fr->bounds[1] );
-               
-               //
-               // store the frame's vertices in the same order as the base. This assumes the
-               // triangles and vertices in this frame are in exactly the same order as in the
-               // base
-               //
-               for ( i = 0, tagcount = 0; i < pOAF->numSurfaces; i++ )
-               {
-                       int t;
-                       triangle_t *pTris = pOAF->surfaces[i]->triangles;
-                       
-                       //
-                       // parent tag adjust
-                       //
-                       if ( parentTagExists ) 
-                       {
-                               for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
-                               {
-                                       for ( j = 0; j < 3 ; j++ )
-                                       {
-                                               vec3_t tmp;
-                                               
-                                               VectorSubtract( pTris[t].verts[j], tagParent.origin, tmp );
-                                               
-                                               pTris[t].verts[j][0] = DotProduct( tmp, tagParent.axis[0] );
-                                               pTris[t].verts[j][1] = DotProduct( tmp, tagParent.axis[1] );
-                                               pTris[t].verts[j][2] = DotProduct( tmp, tagParent.axis[2] );
-                                               
-                                               VectorCopy( pTris[t].normals[j], tmp );
-                                               pTris[t].normals[j][0] = DotProduct( tmp, tagParent.axis[0] );
-                                               pTris[t].normals[j][1] = DotProduct( tmp, tagParent.axis[1] );
-                                               pTris[t].normals[j][2] = DotProduct( tmp, tagParent.axis[2] );
-                                       }
-                               }
-                       }
-                       
-                       //
-                       // compute tag data
-                       //
-                       if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
-                       {
-                               md3Tag_t *pTag = &g_data.tags[f][tagcount];
-                               float tri[3][3];
-                               
-                               strcpy( pTag->name, pOAF->surfaces[i]->name );
-                               
-                               memcpy( tri[0], pTris[0].verts[0], sizeof( float ) * 3 );
-                               memcpy( tri[1], pTris[0].verts[1], sizeof( float ) * 3 );
-                               memcpy( tri[2], pTris[0].verts[2], sizeof( float ) * 3 );
-                               
-                               MD3_ComputeTagFromTri( pTag, tri );
-                               tagcount++;
-                       }
-                       else
-                       {
-                               if ( g_data.surfData[i].verts[f] )
-                                       free( g_data.surfData[i].verts[f] );
-                               frameXyz = g_data.surfData[i].verts[f] = calloc( 1, sizeof( float ) * 6 * g_data.surfData[i].header.numVerts );
-                               frameNormals = frameXyz + 3;
-                               
-                               for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
-                               {
-                                       for ( j = 0; j < 3 ; j++ )
-                                       {
-                                               int index;
-                                               
-                                               index = g_data.surfData[i].baseTriangles[t].v[j].index;
-                                               frameXyz[index*6+0] = pTris[t].verts[j][0];
-                                               frameXyz[index*6+1] = pTris[t].verts[j][1];
-                                               frameXyz[index*6+2] = pTris[t].verts[j][2];
-                                               frameNormals[index*6+0] =  pTris[t].normals[j][0];
-                                               frameNormals[index*6+1] =  pTris[t].normals[j][1];
-                                               frameNormals[index*6+2] =  pTris[t].normals[j][2];
-                                               AddPointToBounds (&frameXyz[index*6], fr->bounds[0], fr->bounds[1] );
-                                       }
-                               }
-                       }
-               }
-       }
-
-       if ( strstr( filename, gamedir + 1 ) )
-       {
-               strcpy( g_modelname, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
-       }
-       else
-       {
-               strcpy( g_modelname, filename );
-       }
-
-       FinishModel( type );
-       ClearModel();
-}
-
-static void ConvertASE( const char *filename, int type, qboolean grabAnims )
-{
-       int i, j;
-       int numSurfaces;
-       int numFrames = -1;
-       SurfaceAnimation_t surfaceAnimations[MAX_ANIM_SURFACES];
-       ObjectAnimationFrame_t objectAnimationFrames[MAX_ANIM_FRAMES];
-       char outfilename[1024];
-
-       /*
-       ** load ASE into memory
-       */
-       ASE_Load( filename, g_verbose, grabAnims );
-
-       /*
-       ** process parts
-       */
-       if ( type == TYPE_ITEM )
-       {
-               numSurfaces = GetSurfaceAnimations( surfaceAnimations, "any", -1, -1, -1 );
-
-               if ( numSurfaces <= 0 )
-                       Error( "numSurfaces <= 0" );
-
-               numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-
-               if ( numFrames <= 0 )
-                       Error( "numFrames <= 0" );
-
-               strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '.' ) )
-                       *( strrchr( outfilename, '.' ) + 1 ) = 0;
-               strcat( outfilename, "md3" );
-               BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
-               // free memory
-               for ( i = 0; i < numSurfaces; i++ )
-               {
-                       if ( surfaceAnimations[i].frames )
-                       {
-                               for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
-                               {
-                                       free( surfaceAnimations[i].frames[j].triangles );
-                               }
-                               free( surfaceAnimations[i].frames );
-                               surfaceAnimations[i].frames = 0;
-                       }
-               }
-       }
-       else if ( type == TYPE_PLAYER )
-       {
-               qboolean tagTorso = qfalse;
-               qboolean tagHead = qfalse;
-               qboolean tagWeapon = qfalse;
-
-               //
-               // verify that all necessary tags exist
-               //
-               numSurfaces = ASE_GetNumSurfaces();
-               for ( i = 0; i < numSurfaces; i++ )
-               {
-                       if ( !strcmp( ASE_GetSurfaceName( i ), "tag_head" ) )
-                       {
-                               tagHead = qtrue;
-                       }
-                       if ( !strcmp( ASE_GetSurfaceName( i ), "tag_torso" ) )
-                       {
-                               tagTorso = qtrue;
-                       }
-                       if ( !strcmp( ASE_GetSurfaceName( i ), "tag_weapon" ) )
-                       {
-                               tagWeapon = qtrue;
-                       }
-               }
-
-               if ( !tagWeapon )
-               {
-                       Error( "Missing tag_weapon!" );
-               }
-               if ( !tagTorso )
-               {
-                       Error( "Missing tag_torso!" );
-               }
-               if ( !tagWeapon )
-               {
-                       Error( "Missing tag_weapon!" );
-               }
-
-               // get all upper body surfaces
-               numSurfaces = GetSurfaceAnimations( surfaceAnimations, "u_", -1, -1, g_data.maxUpperFrames );
-               numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-               strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '/' ) )
-                       *( strrchr( outfilename, '/' ) + 1 ) = 0;
-
-               if ( g_data.currentLod == 0 )
-               {
-                       strcat( outfilename, "upper.md3" );
-               }
-               else
-               {
-                       char temp[128];
-
-                       sprintf( temp, "upper_%d.md3", g_data.currentLod );
-                       strcat( outfilename, temp );
-               }
-               
-               BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
-               // free memory
-               for ( i = 0; i < numSurfaces; i++ )
-               {
-                       if ( surfaceAnimations[i].frames )
-                       {
-                               for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
-                               {
-                                       free( surfaceAnimations[i].frames[j].triangles );
-                               }
-                               free( surfaceAnimations[i].frames );
-                               surfaceAnimations[i].frames = 0;
-                       }
-               }
-
-               // get lower body surfaces
-               numSurfaces = GetSurfaceAnimations( surfaceAnimations, "l_", g_data.lowerSkipFrameStart, g_data.lowerSkipFrameEnd, -1 );
-               numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-               strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '/' ) )
-                       *( strrchr( outfilename, '/' ) + 1 ) = 0;
-
-               if ( g_data.currentLod == 0 )
-               {
-                       strcat( outfilename, "lower.md3" );
-               }
-               else
-               {
-                       char temp[128];
-
-                       sprintf( temp, "lower_%d.md3", g_data.currentLod );
-                       strcat( outfilename, temp );
-               }
-               BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
-               // free memory
-               for ( i = 0; i < numSurfaces; i++ )
-               {
-                       if ( surfaceAnimations[i].frames )
-                       {
-                               for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
-                               {
-                                       free( surfaceAnimations[i].frames[j].triangles );
-                               }
-                               free( surfaceAnimations[i].frames );
-                               surfaceAnimations[i].frames = 0;
-                       }
-               }
-
-               // get head surfaces
-               numSurfaces = GetSurfaceAnimations( surfaceAnimations, "h_", -1, -1, g_data.maxHeadFrames );
-               numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-               strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '/' ) )
-                       *( strrchr( outfilename, '/' ) + 1 ) = 0;
-
-               if ( g_data.currentLod == 0 )
-               {
-                       strcat( outfilename, "head.md3" );
-               }
-               else
-               {
-                       char temp[128];
-
-                       sprintf( temp, "head_%d.md3", g_data.currentLod );
-                       strcat( outfilename, temp );
-               }
-               BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
-               // free memory
-               for ( i = 0; i < numSurfaces; i++ )
-               {
-                       if ( surfaceAnimations[i].frames )
-                       {
-                               for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
-                               {
-                                       free( surfaceAnimations[i].frames[j].triangles );
-                               }
-                               free( surfaceAnimations[i].frames );
-                               surfaceAnimations[i].frames = 0;
-                       }
-               }
-       }
-       else if ( type == TYPE_WEAPON )
-       {
-               // get the weapon surfaces
-               numSurfaces = GetSurfaceAnimations( surfaceAnimations, "w_", -1, -1, -1 );
-               numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-
-               strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '.' ) )
-                       *( strrchr( outfilename, '.' ) + 1 ) = 0;
-               strcat( outfilename, "md3" );
-               BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
-               // free memory
-               for ( i = 0; i < numSurfaces; i++ )
-               {
-                       if ( surfaceAnimations[i].frames )
-                       {
-                               for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
-                               {
-                                       free( surfaceAnimations[i].frames[j].triangles );
-                               }
-                               free( surfaceAnimations[i].frames );
-                               surfaceAnimations[i].frames = 0;
-                       }
-               }
-
-               // get the flash surfaces
-               numSurfaces = GetSurfaceAnimations( surfaceAnimations, "f_", -1, -1, -1 );
-               numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-
-               strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '.' ) )
-                       *strrchr( outfilename, '.' ) = 0;
-               strcat( outfilename, "_flash.md3" );
-               BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_ITEM );
-
-               // free memory
-               for ( i = 0; i < numSurfaces; i++ )
-               {
-                       if ( surfaceAnimations[i].frames )
-                       {
-                               for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
-                               {
-                                       free( surfaceAnimations[i].frames[j].triangles );
-                               }
-                               free( surfaceAnimations[i].frames );
-                               surfaceAnimations[i].frames = 0;
-                       }
-               }
-       }
-       else if ( type == TYPE_HAND )
-       {
-               // get the hand tags
-               numSurfaces = GetSurfaceAnimations( surfaceAnimations, "tag_", -1, -1, -1 );
-               numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-
-               strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '.' ) )
-                       *strrchr( outfilename, '.' ) = 0;
-               strcat( outfilename, "_hand.md3" );
-               BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_HAND );
-
-               // free memory
-               for ( i = 0; i < numSurfaces; i++ )
-               {
-                       if ( surfaceAnimations[i].frames )
-                       {
-                               for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
-                               {
-                                       free( surfaceAnimations[i].frames[j].triangles );
-                               }
-                               free( surfaceAnimations[i].frames );
-                               surfaceAnimations[i].frames = 0;
-                       }
-               }
-       }
-       else
-       {
-               Error( "Unknown type passed to ConvertASE()" );
-       }
-
-       g_data.currentLod = 0;
-       g_data.lodBias = 0;
-       g_data.maxHeadFrames = 0;
-       g_data.maxUpperFrames = 0;
-       g_data.lowerSkipFrameStart = 0;
-       g_data.lowerSkipFrameEnd = 0;
-       VectorCopy( vec3_origin, g_data.aseAdjust );
-
-       // unload ASE from memory
-       ASE_Free();
-}