+++ /dev/null
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#include <assert.h>
-#include "q3data.h"
-
-//=================================================================
-
-static void OrderSurfaces( void );
-static void LoadBase( const char *filename );
-static int LoadModelFile( const char *filename, polyset_t **ppsets, int *pnumpolysets );
-
-#define MAX_SURFACE_TRIS (SHADER_MAX_INDEXES / 3)
-#define MAX_SURFACE_VERTS SHADER_MAX_VERTEXES
-
-#define MD3_TYPE_UNKNOWN 0
-#define MD3_TYPE_BASE3DS 1
-#define MD3_TYPE_SPRITE 2
-#define MD3_TYPE_ASE 3
-
-#define MAX_ANIM_FRAMES 512
-#define MAX_ANIM_SURFACES 32
-
-typedef struct
-{
- polyset_t *frames;
- int numFrames;
-} SurfaceAnimation_t;
-
-typedef struct
-{
- polyset_t *surfaces[MAX_ANIM_SURFACES];
- int numSurfaces;
-} ObjectAnimationFrame_t;
-
-typedef struct {
- vec3_t xyz;
- vec3_t normal;
- vec3_t color;
- float st[2];
- int index;
-} baseVertex_t;
-
-typedef struct {
- baseVertex_t v[3];
-} baseTriangle_t;
-
-//================================================================
-
-typedef struct
-{
- md3Surface_t header;
- md3Shader_t shaders[MD3_MAX_SHADERS];
- // all verts (xyz_normal)
- float *verts[MD3_MAX_FRAMES];
-
- baseTriangle_t baseTriangles[MD3_MAX_TRIANGLES];
-
- // the triangles will be sorted so that they form long generalized tristrips
- int orderedTriangles[MD3_MAX_TRIANGLES][3];
- int lodTriangles[MD3_MAX_TRIANGLES][3];
- baseVertex_t baseVertexes[MD3_MAX_VERTS];
-
-} md3SurfaceData_t;
-
-typedef struct
-{
- int skinwidth, skinheight;
-
- md3SurfaceData_t surfData[MD3_MAX_SURFACES];
-
- md3Tag_t tags[MD3_MAX_FRAMES][MD3_MAX_TAGS];
- md3Frame_t frames[MD3_MAX_FRAMES];
-
- md3Header_t model;
- float scale_up; // set by $scale
- vec3_t adjust; // set by $origin
- vec3_t aseAdjust;
- int fixedwidth, fixedheight; // set by $skinsize
-
- int maxSurfaceTris;
-
- int lowerSkipFrameStart, lowerSkipFrameEnd;
- int maxUpperFrames;
- int maxHeadFrames;
- int currentLod;
- float lodBias;
-
- int type; // MD3_TYPE_BASE, MD3_TYPE_OLDBASE, MD3_TYPE_ASE, or MD3_TYPE_SPRITE
-
-} q3data;
-
-q3data g_data;
-
-// the command list holds counts, the count * 3 xyz, st, normal indexes
-// that are valid for every frame
-char g_cddir[1024];
-char g_modelname[1024];
-
-//==============================================================
-
-/*
-===============
-ClearModel
-===============
-*/
-void ClearModel (void)
-{
- int i;
-
- g_data.type = MD3_TYPE_UNKNOWN;
-
- for ( i = 0; i < MD3_MAX_SURFACES; i++ )
- {
- memset( &g_data.surfData[i].header, 0, sizeof( g_data.surfData[i].header ) );
- memset( &g_data.surfData[i].shaders, 0, sizeof( g_data.surfData[i].shaders ) );
- memset( &g_data.surfData[i].verts, 0, sizeof( g_data.surfData[i].verts ) );
- }
-
- memset( g_data.tags, 0, sizeof( g_data.tags ) );
-
- for ( i = 0; i < g_data.model.numSurfaces; i++ )
- {
- int j;
-
- for ( j = 0; j < g_data.surfData[i].header.numShaders; j++ )
- {
- memset( &g_data.surfData[i].shaders[j], 0, sizeof( g_data.surfData[i].shaders[j] ) );
- }
- }
- memset (&g_data.model, 0, sizeof(g_data.model));
- memset (g_cddir, 0, sizeof(g_cddir));
-
- g_modelname[0] = 0;
- g_data.scale_up = 1.0;
- memset( &g_data.model, 0, sizeof( g_data.model ) );
- VectorCopy (vec3_origin, g_data.adjust);
- g_data.fixedwidth = g_data.fixedheight = 0;
- g_skipmodel = qfalse;
-}
-
-/*
-** void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
-**
-** This routine assumes that the file position has been adjusted
-** properly prior to entry to point at the beginning of the surface.
-**
-** Since surface header information is completely relative, we can't
-** just randomly seek to an arbitrary surface location right now. Is
-** this something we should add?
-*/
-void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
-{
- md3Surface_t *pSurf = &pSurfData->header;
- md3Shader_t *pShader = pSurfData->shaders;
- baseVertex_t *pBaseVertex = pSurfData->baseVertexes;
- float **verts = pSurfData->verts;
-
- short xyznormals[MD3_MAX_VERTS][4];
-
- float base_st[MD3_MAX_VERTS][2];
- md3Surface_t surftemp;
-
- int f, i, j, k;
-
- if ( strstr( pSurf->name, "tag_" ) == pSurf->name )
- return;
-
- //
- // write out the header
- //
- surftemp = *pSurf;
- surftemp.ident = LittleLong( MD3_IDENT );
- surftemp.flags = LittleLong( pSurf->flags );
- surftemp.numFrames = LittleLong( pSurf->numFrames );
- surftemp.numShaders = LittleLong( pSurf->numShaders );
-
- surftemp.ofsShaders = LittleLong( pSurf->ofsShaders );
-
- surftemp.ofsTriangles = LittleLong( pSurf->ofsTriangles );
- surftemp.numTriangles = LittleLong( pSurf->numTriangles );
-
- surftemp.ofsSt = LittleLong( pSurf->ofsSt );
- surftemp.ofsXyzNormals = LittleLong( pSurf->ofsXyzNormals );
- surftemp.ofsEnd = LittleLong( pSurf->ofsEnd );
-
- SafeWrite( modelouthandle, &surftemp, sizeof( surftemp ) );
-
- if ( g_verbose )
- {
- printf( "surface '%s'\n", pSurf->name );
- printf( "...num shaders: %d\n", pSurf->numShaders );
- }
-
- //
- // write out shaders
- //
- for ( i = 0; i < pSurf->numShaders; i++ )
- {
- md3Shader_t shadertemp;
-
- if ( g_verbose )
- printf( "......'%s'\n", pShader[i].name );
-
- shadertemp = pShader[i];
- shadertemp.shaderIndex = LittleLong( shadertemp.shaderIndex );
- SafeWrite( modelouthandle, &shadertemp, sizeof( shadertemp ) );
- }
-
- //
- // write out the triangles
- //
- for ( i = 0 ; i < pSurf->numTriangles ; i++ )
- {
- for (j = 0 ; j < 3 ; j++)
- {
- int ivalue = LittleLong( pSurfData->orderedTriangles[i][j] );
- pSurfData->orderedTriangles[i][j] = ivalue;
- }
- }
-
- SafeWrite( modelouthandle, pSurfData->orderedTriangles, pSurf->numTriangles * sizeof( g_data.surfData[0].orderedTriangles[0] ) );
-
- if ( g_verbose )
- {
- printf( "\n...num verts: %d\n", pSurf->numVerts );
- printf( "...TEX COORDINATES\n" );
- }
-
- //
- // write out the texture coordinates
- //
- for ( i = 0; i < pSurf->numVerts ; i++) {
- base_st[i][0] = LittleFloat( pBaseVertex[i].st[0] );
- base_st[i][1] = LittleFloat( pBaseVertex[i].st[1] );
- if ( g_verbose )
- printf( "......%d: %f,%f\n", i, base_st[i][0], base_st[i][1] );
- }
- SafeWrite( modelouthandle, base_st, pSurf->numVerts * sizeof(base_st[0]));
-
- //
- // write the xyz_normal
- //
- if ( g_verbose )
- printf( "...XYZNORMALS\n" );
- for ( f = 0; f < g_data.model.numFrames; f++ )
- {
- for (j=0 ; j< pSurf->numVerts; j++)
- {
- short value;
-
- for (k=0 ; k < 3 ; k++)
- {
- value = ( short ) ( verts[f][j*6+k] / MD3_XYZ_SCALE );
- xyznormals[j][k] = LittleShort( value );
- }
- NormalToLatLong( &verts[f][j*6+3], (byte *)&xyznormals[j][3] );
- }
- SafeWrite( modelouthandle, xyznormals, pSurf->numVerts * sizeof( short ) * 4 );
- }
-}
-
-/*
-** void WriteModelFile( FILE *modelouthandle )
-**
-** CHUNK SIZE
-** header sizeof( md3Header_t )
-** frames sizeof( md3Frame_t ) * numFrames
-** tags sizeof( md3Tag_t ) * numFrames * numTags
-** surfaces surfaceSum
-*/
-void WriteModelFile( FILE *modelouthandle )
-{
- int f;
- int i, j;
- md3Header_t modeltemp;
- long surfaceSum = 0;
- int numRealSurfaces = 0;
- int numFrames = g_data.model.numFrames;
-
- // compute offsets for all surfaces, sum their total size
- for ( i = 0; i < g_data.model.numSurfaces; i++ )
- {
- if ( strstr( g_data.surfData[i].header.name, "tag_" ) != g_data.surfData[i].header.name )
- {
- md3Surface_t *psurf = &g_data.surfData[i].header;
-
- if ( psurf->numTriangles == 0 || psurf->numVerts == 0 )
- continue;
-
- //
- // the triangle and vertex split threshold is controlled by a parameter
- // to $base, a la $base blah.3ds 1900, where "1900" determines the number
- // of triangles to split on
- //
- else if ( psurf->numVerts > MAX_SURFACE_VERTS )
- {
- Error( "too many vertices\n" );
- }
-
- psurf->numFrames = numFrames;
-
- psurf->ofsShaders = sizeof( md3Surface_t );
-
- if ( psurf->numTriangles > MAX_SURFACE_TRIS )
- {
- Error( "too many faces\n" );
- }
-
- psurf->ofsTriangles = psurf->ofsShaders + psurf->numShaders * sizeof( md3Shader_t );
-
- psurf->ofsSt = psurf->ofsTriangles + psurf->numTriangles * sizeof( md3Triangle_t );
- psurf->ofsXyzNormals = psurf->ofsSt + psurf->numVerts * sizeof( md3St_t );
- psurf->ofsEnd = psurf->ofsXyzNormals + psurf->numFrames * psurf->numVerts * ( sizeof( short ) * 4 );
-
- surfaceSum += psurf->ofsEnd;
-
- numRealSurfaces++;
- }
- }
-
- g_data.model.ident = MD3_IDENT;
- g_data.model.version = MD3_VERSION;
-
- g_data.model.ofsFrames = sizeof(md3Header_t);
- g_data.model.ofsTags = g_data.model.ofsFrames + numFrames*sizeof(md3Frame_t);
- g_data.model.ofsSurfaces = g_data.model.ofsTags + numFrames*g_data.model.numTags*sizeof(md3Tag_t);
- g_data.model.ofsEnd = g_data.model.ofsSurfaces + surfaceSum;
-
- //
- // write out the model header
- //
- modeltemp = g_data.model;
- modeltemp.ident = LittleLong( modeltemp.ident );
- modeltemp.version = LittleLong( modeltemp.version );
- modeltemp.numFrames = LittleLong( modeltemp.numFrames );
- modeltemp.numTags = LittleLong( modeltemp.numTags );
- modeltemp.numSurfaces = LittleLong( numRealSurfaces );
- modeltemp.ofsFrames = LittleLong( modeltemp.ofsFrames );
- modeltemp.ofsTags = LittleLong( modeltemp.ofsTags );
- modeltemp.ofsSurfaces = LittleLong( modeltemp.ofsSurfaces );
- modeltemp.ofsEnd = LittleLong( modeltemp.ofsEnd );
-
- SafeWrite (modelouthandle, &modeltemp, sizeof(modeltemp));
-
- //
- // write out the frames
- //
- for (i=0 ; i < numFrames ; i++)
- {
- vec3_t tmpVec;
- float maxRadius = 0;
-
- //
- // compute localOrigin and radius
- //
- g_data.frames[i].localOrigin[0] =
- g_data.frames[i].localOrigin[1] =
- g_data.frames[i].localOrigin[2] = 0;
-
- for ( j = 0; j < 8; j++ )
- {
- tmpVec[0] = g_data.frames[i].bounds[(j&1)!=0][0];
- tmpVec[1] = g_data.frames[i].bounds[(j&2)!=0][1];
- tmpVec[2] = g_data.frames[i].bounds[(j&4)!=0][2];
-
- if ( VectorLength( tmpVec ) > maxRadius )
- maxRadius = VectorLength( tmpVec );
- }
-
- g_data.frames[i].radius = LittleFloat( maxRadius );
-
- // swap
- for (j=0 ; j<3 ; j++) {
- g_data.frames[i].bounds[0][j] = LittleFloat( g_data.frames[i].bounds[0][j] );
- g_data.frames[i].bounds[1][j] = LittleFloat( g_data.frames[i].bounds[1][j] );
- g_data.frames[i].localOrigin[j] = LittleFloat( g_data.frames[i].localOrigin[j] );
- }
- }
- fseek (modelouthandle, g_data.model.ofsFrames, SEEK_SET);
- SafeWrite( modelouthandle, g_data.frames, numFrames * sizeof(g_data.frames[0]) );
-
- //
- // write out the tags
- //
- fseek( modelouthandle, g_data.model.ofsTags, SEEK_SET );
- for (f=0 ; f<g_data.model.numFrames; f++)
- {
- int t;
-
- for ( t = 0; t < g_data.model.numTags; t++ )
- {
- g_data.tags[f][t].origin[0] = LittleFloat(g_data.tags[f][t].origin[0]);
- g_data.tags[f][t].origin[1] = LittleFloat(g_data.tags[f][t].origin[1]);
- g_data.tags[f][t].origin[2] = LittleFloat(g_data.tags[f][t].origin[2]);
-
- for (j=0 ; j<3 ; j++)
- {
- g_data.tags[f][t].axis[0][j] = LittleFloat(g_data.tags[f][t].axis[0][j]);
- g_data.tags[f][t].axis[1][j] = LittleFloat(g_data.tags[f][t].axis[1][j]);
- g_data.tags[f][t].axis[2][j] = LittleFloat(g_data.tags[f][t].axis[2][j]);
- }
- }
- SafeWrite( modelouthandle, g_data.tags[f], g_data.model.numTags * sizeof(md3Tag_t) );
- }
-
- //
- // write out the surfaces
- //
- fseek( modelouthandle, g_data.model.ofsSurfaces, SEEK_SET );
- for ( i = 0; i < g_data.model.numSurfaces; i++ )
- {
- WriteModelSurface( modelouthandle, &g_data.surfData[i] );
- }
-}
-
-
-/*
-===============
-FinishModel
-===============
-*/
-void FinishModel ( int type )
-{
- FILE *modelouthandle;
- FILE *defaultSkinHandle;
- char name[1024];
- int i;
-
- if (!g_data.model.numFrames)
- return;
-
- //
- // build generalized triangle strips
- //
- OrderSurfaces();
-
- if ( type == TYPE_PLAYER )
- {
- sprintf( name, "%s%s", writedir, g_modelname );
- *strrchr( name, '.' ) = 0;
- strcat( name, "_default.skin" );
-
- defaultSkinHandle = fopen( name, "wt" );
- for ( i = 0; i < g_data.model.numSurfaces; i++ )
- {
- fprintf( defaultSkinHandle, "%s,%s\n", g_data.surfData[i].header.name, g_data.surfData[i].shaders[0].name );
- }
- fclose( defaultSkinHandle );
- }
-
- sprintf (name, "%s%s", writedir, g_modelname);
-
- //
- // copy the model and its shaders to release directory tree
- // if doing a release build
- //
- if ( g_release ) {
- int i, j;
- md3SurfaceData_t *pSurf;
-
- ReleaseFile( g_modelname );
-
- for ( i = 0; i < g_data.model.numSurfaces; i++ ) {
- pSurf = &g_data.surfData[i];
- for ( j = 0; j < g_data.model.numSkins; j++ ) {
- ReleaseShader( pSurf->shaders[j].name );
- }
- }
- return;
- }
-
- //
- // write the model output file
- //
- printf ("saving to %s\n", name);
- CreatePath (name);
- modelouthandle = SafeOpenWrite (name);
-
- WriteModelFile (modelouthandle);
-
- printf ("%4d surfaces\n", g_data.model.numSurfaces);
- printf ("%4d frames\n", g_data.model.numFrames);
- printf ("%4d tags\n", g_data.model.numTags);
- printf ("file size: %d\n", (int)ftell (modelouthandle) );
- printf ("---------------------\n");
-
- fclose (modelouthandle);
-}
-
-/*
-** OrderSurfaces
-**
-** Reorders triangles in all the surfaces.
-*/
-static void OrderSurfaces( void )
-{
- int s;
- extern qboolean g_stripify;
-
- // go through each surface and find best strip/fans possible
- for ( s = 0; s < g_data.model.numSurfaces; s++ )
- {
- int mesh[MD3_MAX_TRIANGLES][3];
- int i;
-
- printf( "stripifying surface %d/%d with %d tris\n", s, g_data.model.numSurfaces, g_data.surfData[s].header.numTriangles );
-
- for ( i = 0; i < g_data.surfData[s].header.numTriangles; i++ )
- {
- mesh[i][0] = g_data.surfData[s].lodTriangles[i][0];
- mesh[i][1] = g_data.surfData[s].lodTriangles[i][1];
- mesh[i][2] = g_data.surfData[s].lodTriangles[i][2];
- }
-
- if ( g_stripify )
- {
- OrderMesh( mesh, // input
- g_data.surfData[s].orderedTriangles, // output
- g_data.surfData[s].header.numTriangles );
- }
- else
- {
- memcpy( g_data.surfData[s].orderedTriangles, mesh, sizeof( int ) * 3 * g_data.surfData[s].header.numTriangles );
- }
- }
-}
-
-
-/*
-===============================================================
-
-BASE FRAME SETUP
-
-===============================================================
-*/
-/*
-============
-CopyTrianglesToBaseTriangles
-
-============
-*/
-static void CopyTrianglesToBaseTriangles(triangle_t *ptri, int numtri, baseTriangle_t *bTri )
-{
- int i;
-// int width, height, iwidth, iheight, swidth;
-// float s_scale, t_scale;
-// float scale;
-// vec3_t mins, maxs;
- float *pbasevert;
-
-/*
- //
- // find bounds of all the verts on the base frame
- //
- ClearBounds (mins, maxs);
-
- for (i=0 ; i<numtri ; i++)
- for (j=0 ; j<3 ; j++)
- AddPointToBounds (ptri[i].verts[j], mins, maxs);
-
- for (i=0 ; i<3 ; i++)
- {
- mins[i] = floor(mins[i]);
- maxs[i] = ceil(maxs[i]);
- }
-
- width = maxs[0] - mins[0];
- height = maxs[2] - mins[2];
-
- if (!g_data.fixedwidth)
- { // old style
- scale = 8;
- if (width*scale >= 150)
- scale = 150.0 / width;
- if (height*scale >= 190)
- scale = 190.0 / height;
-
- s_scale = t_scale = scale;
-
- iwidth = ceil(width*s_scale);
- iheight = ceil(height*t_scale);
-
- iwidth += 4;
- iheight += 4;
- }
- else
- { // new style
- iwidth = g_data.fixedwidth / 2;
- iheight = g_data.fixedheight;
-
- s_scale = (float)(iwidth-4) / width;
- t_scale = (float)(iheight-4) / height;
- }
-
- // make the width a multiple of 4; some hardware requires this, and it ensures
- // dword alignment for each scan
- swidth = iwidth*2;
- g_data.skinwidth = (swidth + 3) & ~3;
- g_data.skinheight = iheight;
-*/
-
- for (i=0; i<numtri ; i++, ptri++, bTri++)
- {
- int j;
-
- for (j=0 ; j<3 ; j++)
- {
- pbasevert = ptri->verts[j];
-
- VectorCopy( ptri->verts[j], bTri->v[j].xyz);
- VectorCopy( ptri->normals[j], bTri->v[j].normal );
-
- bTri->v[j].st[0] = ptri->texcoords[j][0];
- bTri->v[j].st[1] = ptri->texcoords[j][1];
- }
- }
-}
-
-static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF )
-{
- baseTriangle_t *bTri;
- baseVertex_t *bVert;
- int i, j;
-
- // calculate the base triangles
- for ( i = 0; i < g_data.model.numSurfaces; i++ )
- {
- CopyTrianglesToBaseTriangles( pOAF->surfaces[i]->triangles,
- pOAF->surfaces[i]->numtriangles,
- g_data.surfData[i].baseTriangles );
-
- strcpy( g_data.surfData[i].header.name, pOAF->surfaces[i]->name );
-
- g_data.surfData[i].header.numTriangles = pOAF->surfaces[i]->numtriangles;
- g_data.surfData[i].header.numVerts = 0;
-
-/*
- if ( strstr( filename, gamedir + 1 ) )
- {
- strcpy( shaderName, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
- }
- else
- {
- strcpy( shaderName, filename );
- }
-
- if ( strrchr( shaderName, '/' ) )
- *( strrchr( shaderName, '/' ) + 1 ) = 0;
-
-
- strcpy( shaderName, pOAF->surfaces[i]->materialname );
-*/
- strcpy( g_data.surfData[i].shaders[g_data.surfData[i].header.numShaders].name, pOAF->surfaces[i]->materialname );
-
- g_data.surfData[i].header.numShaders++;
- }
-
- //
- // compute unique vertices for each polyset
- //
- for ( i = 0; i < g_data.model.numSurfaces; i++ )
- {
- int t;
-
- for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
- {
- bTri = &g_data.surfData[i].baseTriangles[t];
-
- for (j=0 ; j<3 ; j++)
- {
- int k;
-
- bVert = &bTri->v[j];
-
- // get the xyz index
- for ( k = 0; k < g_data.surfData[i].header.numVerts; k++ )
- {
- if ( ( g_data.surfData[i].baseVertexes[k].st[0] == bVert->st[0] ) &&
- ( g_data.surfData[i].baseVertexes[k].st[1] == bVert->st[1] ) &&
- ( VectorCompare (bVert->xyz, g_data.surfData[i].baseVertexes[k].xyz) ) &&
- ( VectorCompare (bVert->normal, g_data.surfData[i].baseVertexes[k].normal) ) )
- {
- break; // this vertex is already in the base vertex list
- }
- }
-
- if (k == g_data.surfData[i].header.numVerts) { // new index
- g_data.surfData[i].baseVertexes[g_data.surfData[i].header.numVerts] = *bVert;
- g_data.surfData[i].header.numVerts++;
- }
-
- bVert->index = k;
-
- g_data.surfData[i].lodTriangles[t][j] = k;
- }
- }
- }
-
- //
- // find tags
- //
- for ( i = 0; i < g_data.model.numSurfaces; i++ )
- {
- if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
- {
- if ( pOAF->surfaces[i]->numtriangles != 1 )
- {
- Error( "tag polysets must consist of only one triangle" );
- }
- if ( strstr( filename, "_flash.md3" ) && !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) )
- continue;
- printf( "found tag '%s'\n", pOAF->surfaces[i]->name );
- g_data.model.numTags++;
- }
- }
-
-}
-
-static int LoadModelFile( const char *filename, polyset_t **psets, int *numpolysets )
-{
- int time1;
- char file1[1024];
- const char *frameFile;
-
- printf ("---------------------\n");
- if ( filename[1] != ':' )
- {
- frameFile = filename;
- sprintf( file1, "%s/%s", g_cddir, frameFile );
- }
- else
- {
- strcpy( file1, filename );
- }
-
- time1 = FileTime (file1);
- if (time1 == -1)
- Error ("%s doesn't exist", file1);
-
- //
- // load the base triangles
- //
- *psets = Polyset_LoadSets( file1, numpolysets, g_data.maxSurfaceTris );
-
- //
- // snap polysets
- //
- Polyset_SnapSets( *psets, *numpolysets );
-
- if ( strstr( file1, ".3ds" ) || strstr( file1, ".3DS" ) )
- return MD3_TYPE_BASE3DS;
-
- Error( "Unknown model file type" );
-
- return MD3_TYPE_UNKNOWN;
-}
-
-/*
-=================
-Cmd_Base
-=================
-*/
-void Cmd_Base( void )
-{
- char filename[1024];
-
- GetToken( qfalse );
- sprintf( filename, "%s/%s", g_cddir, token );
- LoadBase( filename );
-}
-
-static void LoadBase( const char *filename )
-{
- int numpolysets;
- polyset_t *psets;
- int i;
- ObjectAnimationFrame_t oaf;
-
- // determine polyset splitting threshold
- if ( TokenAvailable() )
- {
- GetToken( qfalse );
- g_data.maxSurfaceTris = atoi( token );
- }
- else
- {
- g_data.maxSurfaceTris = MAX_SURFACE_TRIS - 1;
- }
-
- g_data.type = LoadModelFile( filename, &psets, &numpolysets );
-
- Polyset_ComputeNormals( psets, numpolysets );
-
- g_data.model.numSurfaces = numpolysets;
-
- memset( &oaf, 0, sizeof( oaf ) );
-
- for ( i = 0; i < numpolysets; i++ )
- {
- oaf.surfaces[i] = &psets[i];
- oaf.numSurfaces = numpolysets;
- }
-
- BuildBaseFrame( filename, &oaf );
-
- free( psets[0].triangles );
- free( psets );
-}
-
-/*
-=================
-Cmd_SpriteBase
-
-$spritebase xorg yorg width height
-
-Generate a single square for the model
-=================
-*/
-void Cmd_SpriteBase (void)
-{
- float xl, yl, width, height;
-
- g_data.type = MD3_TYPE_SPRITE;
-
- GetToken (qfalse);
- xl = atof(token);
- GetToken (qfalse);
- yl = atof(token);
- GetToken (qfalse);
- width = atof(token);
- GetToken (qfalse);
- height = atof(token);
-
-// if (g_skipmodel || g_release || g_archive)
-// return;
-
- printf ("---------------------\n");
-
- g_data.surfData[0].verts[0] = ( float * ) calloc( 1, sizeof( float ) * 6 * 4 );
-
- g_data.surfData[0].header.numVerts = 4;
-
- g_data.surfData[0].verts[0][0+0] = 0;
- g_data.surfData[0].verts[0][0+1] = -xl;
- g_data.surfData[0].verts[0][0+2] = yl + height;
-
- g_data.surfData[0].verts[0][0+3] = -1;
- g_data.surfData[0].verts[0][0+4] = 0;
- g_data.surfData[0].verts[0][0+5] = 0;
- g_data.surfData[0].baseVertexes[0].st[0] = 0;
- g_data.surfData[0].baseVertexes[0].st[1] = 0;
-
-
- g_data.surfData[0].verts[0][6+0] = 0;
- g_data.surfData[0].verts[0][6+1] = -xl - width;
- g_data.surfData[0].verts[0][6+2] = yl + height;
-
- g_data.surfData[0].verts[0][6+3] = -1;
- g_data.surfData[0].verts[0][6+4] = 0;
- g_data.surfData[0].verts[0][6+5] = 0;
- g_data.surfData[0].baseVertexes[1].st[0] = 1;
- g_data.surfData[0].baseVertexes[1].st[1] = 0;
-
-
- g_data.surfData[0].verts[0][12+0] = 0;
- g_data.surfData[0].verts[0][12+1] = -xl - width;
- g_data.surfData[0].verts[0][12+2] = yl;
-
- g_data.surfData[0].verts[0][12+3] = -1;
- g_data.surfData[0].verts[0][12+4] = 0;
- g_data.surfData[0].verts[0][12+5] = 0;
- g_data.surfData[0].baseVertexes[2].st[0] = 1;
- g_data.surfData[0].baseVertexes[2].st[1] = 1;
-
-
- g_data.surfData[0].verts[0][18+0] = 0;
- g_data.surfData[0].verts[0][18+1] = -xl;
- g_data.surfData[0].verts[0][18+2] = yl;
-
- g_data.surfData[0].verts[0][18+3] = -1;
- g_data.surfData[0].verts[0][18+4] = 0;
- g_data.surfData[0].verts[0][18+5] = 0;
- g_data.surfData[0].baseVertexes[3].st[0] = 0;
- g_data.surfData[0].baseVertexes[3].st[1] = 1;
-
- g_data.surfData[0].lodTriangles[0][0] = 0;
- g_data.surfData[0].lodTriangles[0][1] = 1;
- g_data.surfData[0].lodTriangles[0][2] = 2;
-
- g_data.surfData[0].lodTriangles[1][0] = 2;
- g_data.surfData[0].lodTriangles[1][1] = 3;
- g_data.surfData[0].lodTriangles[1][2] = 0;
-
- g_data.model.numSurfaces = 1;
-
- g_data.surfData[0].header.numTriangles = 2;
- g_data.surfData[0].header.numVerts = 4;
-
- g_data.model.numFrames = 1;
-}
-
-/*
-===========================================================================
-
- FRAME GRABBING
-
-===========================================================================
-*/
-
-/*
-===============
-GrabFrame
-===============
-*/
-void GrabFrame (const char *frame)
-{
- int i, j, k;
- char file1[1024];
- md3Frame_t *fr;
- md3Tag_t tagParent;
- float *frameXyz;
- float *frameNormals;
- const char *framefile;
- polyset_t *psets;
- qboolean parentTagExists = qfalse;
- int numpolysets;
- int numtags = 0;
- int tagcount;
-
- // the frame 'run1' will be looked for as either
- // run.1 or run1.tri, so the new alias sequence save
- // feature an be used
- if ( frame[1] != ':' )
- {
-// framefile = FindFrameFile (frame);
- framefile = frame;
- sprintf (file1, "%s/%s",g_cddir, framefile);
- }
- else
- {
- strcpy( file1, frame );
- }
- printf ("grabbing %s\n", file1);
-
- if (g_data.model.numFrames >= MD3_MAX_FRAMES)
- Error ("model.numFrames >= MD3_MAX_FRAMES");
- fr = &g_data.frames[g_data.model.numFrames];
-
- strcpy (fr->name, frame);
-
- psets = Polyset_LoadSets( file1, &numpolysets, g_data.maxSurfaceTris );
-
- //
- // snap polysets
- //
- Polyset_SnapSets( psets, numpolysets );
-
- //
- // compute vertex normals
- //
- Polyset_ComputeNormals( psets, numpolysets );
-
- //
- // flip everything to compensate for the alias coordinate system
- // and perform global scale and adjust
- //
- for ( i = 0; i < g_data.model.numSurfaces; i++ )
- {
- triangle_t *ptri = psets[i].triangles;
- int t;
-
- for ( t = 0; t < psets[i].numtriangles; t++ )
- {
-
- for ( j = 0; j < 3; j++ )
- {
-
- // scale and adjust
- for ( k = 0 ; k < 3 ; k++ ) {
- ptri[t].verts[j][k] = ptri[t].verts[j][k] * g_data.scale_up +
- g_data.adjust[k];
-
- if ( ptri[t].verts[j][k] > 1023 ||
- ptri[t].verts[j][k] < -1023 )
- {
- Error( "Model extents too large" );
- }
- }
- }
- }
- }
-
- //
- // find and count tags, locate parent tag
- //
- for ( i = 0; i < numpolysets; i++ )
- {
- if ( strstr( psets[i].name, "tag_" ) == psets[i].name )
- {
- if ( strstr( psets[i].name, "tag_parent" ) == psets[i].name )
- {
- if ( strstr( psets[i].name, "tag_parent" ) )
- {
- float tri[3][3];
-
- if ( parentTagExists )
- Error( "Multiple parent tags not allowed" );
-
- memcpy( tri[0], psets[i].triangles[0].verts[0], sizeof( float ) * 3 );
- memcpy( tri[1], psets[i].triangles[0].verts[1], sizeof( float ) * 3 );
- memcpy( tri[2], psets[i].triangles[0].verts[2], sizeof( float ) * 3 );
-
- MD3_ComputeTagFromTri( &tagParent, tri );
- strcpy( tagParent.name, psets[i].name );
- g_data.tags[g_data.model.numFrames][numtags] = tagParent;
- parentTagExists = qtrue;
-
- }
- }
- numtags++;
- }
-
- if ( strcmp( psets[i].name, g_data.surfData[i].header.name ) )
- {
- Error( "Mismatched surfaces from base('%s') to frame('%s') in model '%s'\n", g_data.surfData[i].header.name, psets[i].name, g_modelname );
- }
- }
-
- if ( numtags != g_data.model.numTags )
- {
- Error( "mismatched number of tags in frame(%d) vs. base(%d)", numtags, g_data.model.numTags );
- }
-
- if ( numpolysets != g_data.model.numSurfaces )
- {
- Error( "mismatched number of surfaces in frame(%d) vs. base(%d)", numpolysets-numtags, g_data.model.numSurfaces );
- }
-
- //
- // prepare to accumulate bounds and normals
- //
- ClearBounds( fr->bounds[0], fr->bounds[1] );
-
- //
- // store the frame's vertices in the same order as the base. This assumes the
- // triangles and vertices in this frame are in exactly the same order as in the
- // base
- //
- for ( i = 0, tagcount = 0; i < numpolysets; i++ )
- {
- int t;
- triangle_t *pTris = psets[i].triangles;
-
- strcpy( g_data.surfData[i].header.name, psets[i].name );
-
- //
- // parent tag adjust
- //
- if ( parentTagExists ) {
- for ( t = 0; t < psets[i].numtriangles; t++ )
- {
- for ( j = 0; j < 3 ; j++ )
- {
- vec3_t tmp;
-
- VectorSubtract( pTris[t].verts[j], tagParent.origin, tmp );
-
- pTris[t].verts[j][0] = DotProduct( tmp, tagParent.axis[0] );
- pTris[t].verts[j][1] = DotProduct( tmp, tagParent.axis[1] );
- pTris[t].verts[j][2] = DotProduct( tmp, tagParent.axis[2] );
-
- VectorCopy( pTris[t].normals[j], tmp );
- pTris[t].normals[j][0] = DotProduct( tmp, tagParent.axis[0] );
- pTris[t].normals[j][1] = DotProduct( tmp, tagParent.axis[1] );
- pTris[t].normals[j][2] = DotProduct( tmp, tagParent.axis[2] );
- }
- }
- }
-
- //
- // compute tag data
- //
- if ( strstr( psets[i].name, "tag_" ) == psets[i].name )
- {
- md3Tag_t *pTag = &g_data.tags[g_data.model.numFrames][tagcount];
- float tri[3][3];
-
- strcpy( pTag->name, psets[i].name );
-
- memcpy( tri[0], pTris[0].verts[0], sizeof( float ) * 3 );
- memcpy( tri[1], pTris[0].verts[1], sizeof( float ) * 3 );
- memcpy( tri[2], pTris[0].verts[2], sizeof( float ) * 3 );
-
- MD3_ComputeTagFromTri( pTag, tri );
- tagcount++;
- }
- else
- {
- if ( g_data.surfData[i].verts[g_data.model.numFrames] )
- free( g_data.surfData[i].verts[g_data.model.numFrames] );
- frameXyz = g_data.surfData[i].verts[g_data.model.numFrames] = calloc( 1, sizeof( float ) * 6 * g_data.surfData[i].header.numVerts );
- frameNormals = frameXyz + 3;
-
- for ( t = 0; t < psets[i].numtriangles; t++ )
- {
- for ( j = 0; j < 3 ; j++ )
- {
- int index;
-
- index = g_data.surfData[i].baseTriangles[t].v[j].index;
- frameXyz[index*6+0] = pTris[t].verts[j][0];
- frameXyz[index*6+1] = pTris[t].verts[j][1];
- frameXyz[index*6+2] = pTris[t].verts[j][2];
- frameNormals[index*6+0] = pTris[t].normals[j][0];
- frameNormals[index*6+1] = pTris[t].normals[j][1];
- frameNormals[index*6+2] = pTris[t].normals[j][2];
- AddPointToBounds (&frameXyz[index*6], fr->bounds[0], fr->bounds[1] );
- }
- }
- }
- }
-
- g_data.model.numFrames++;
-
- // only free the first triangle array, all of the psets in this array share the
- // same triangle pool!!!
-// free( psets[0].triangles );
-// free( psets );
-}
-
-//===========================================================================
-
-
-
-/*
-===============
-Cmd_Frame
-===============
-*/
-void Cmd_Frame (void)
-{
- while (TokenAvailable())
- {
- GetToken (qfalse);
- if (g_skipmodel)
- continue;
- if (g_release || g_archive)
- {
- g_data.model.numFrames = 1; // don't skip the writeout
- continue;
- }
-
- GrabFrame( token );
- }
-}
-
-
-/*
-===============
-Cmd_Skin
-
-===============
-*/
-void SkinFrom3DS( const char *filename )
-{
- polyset_t *psets;
- char name[1024];
- int numPolysets;
- int i;
-
- _3DS_LoadPolysets( filename, &psets, &numPolysets, g_verbose );
-
- for ( i = 0; i < numPolysets; i++ )
- {
-/*
- if ( strstr( filename, gamedir + 1 ) )
- {
- strcpy( name, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
- }
- else
- {
- strcpy( name, filename );
- }
-
- if ( strrchr( name, '/' ) )
- *( strrchr( name, '/' ) + 1 ) = 0;
-*/
- strcpy( name, psets[i].materialname );
- strcpy( g_data.surfData[i].shaders[g_data.surfData[i].header.numShaders].name, name );
-
- g_data.surfData[i].header.numShaders++;
- }
-
- free( psets[0].triangles );
- free( psets );
-}
-
-void Cmd_Skin (void)
-{
- char skinfile[1024];
-
- if ( g_data.type == MD3_TYPE_BASE3DS )
- {
- GetToken( qfalse );
-
- sprintf( skinfile, "%s/%s", g_cddir, token );
-
- if ( strstr( token, ".3ds" ) || strstr( token, ".3DS" ) )
- {
- SkinFrom3DS( skinfile );
- }
- else
- {
- Error( "Unknown file format for $skin '%s'\n", skinfile );
- }
- }
- else
- {
- Error( "invalid model type while processing $skin" );
- }
-
- g_data.model.numSkins++;
-}
-
-/*
-=================
-Cmd_SpriteShader
-=================
-
-This routine is also called for $oldskin
-
-*/
-void Cmd_SpriteShader()
-{
- GetToken( qfalse );
- strcpy( g_data.surfData[0].shaders[g_data.surfData[0].header.numShaders].name, token );
- g_data.surfData[0].header.numShaders++;
- g_data.model.numSkins++;
-}
-
-/*
-=================
-Cmd_Origin
-=================
-*/
-void Cmd_Origin (void)
-{
- // rotate points into frame of reference so model points down the
- // positive x axis
- // FIXME: use alias native coordinate system
- GetToken (qfalse);
- g_data.adjust[1] = -atof (token);
-
- GetToken (qfalse);
- g_data.adjust[0] = atof (token);
-
- GetToken (qfalse);
- g_data.adjust[2] = -atof (token);
-}
-
-
-/*
-=================
-Cmd_ScaleUp
-=================
-*/
-void Cmd_ScaleUp (void)
-{
- GetToken (qfalse);
- g_data.scale_up = atof (token);
- if (g_skipmodel || g_release || g_archive)
- return;
-
- printf ("Scale up: %f\n", g_data.scale_up);
-}
-
-
-/*
-=================
-Cmd_Skinsize
-
-Set a skin size other than the default
-QUAKE3: not needed
-=================
-*/
-void Cmd_Skinsize (void)
-{
- GetToken (qfalse);
- g_data.fixedwidth = atoi(token);
- GetToken (qfalse);
- g_data.fixedheight = atoi(token);
-}
-
-/*
-=================
-Cmd_Modelname
-
-Begin creating a model of the given name
-=================
-*/
-void Cmd_Modelname (void)
-{
- FinishModel ( TYPE_UNKNOWN );
- ClearModel ();
-
- GetToken (qfalse);
- strcpy (g_modelname, token);
- StripExtension (g_modelname);
- strcat (g_modelname, ".md3");
- strcpy (g_data.model.name, g_modelname);
-}
-
-/*
-===============
-fCmd_Cd
-===============
-*/
-void Cmd_Cd (void)
-{
- if ( g_cddir[0]) {
- Error ("$cd command without a $modelname");
- }
-
- GetToken (qfalse);
-
- sprintf ( g_cddir, "%s%s", gamedir, token);
-
- // if -only was specified and this cd doesn't match,
- // skip the model (you only need to match leading chars,
- // so you could regrab all monsters with -only models/monsters)
- if (!g_only[0])
- return;
- if (strncmp(token, g_only, strlen(g_only)))
- {
- g_skipmodel = qtrue;
- printf ("skipping %s\n", token);
- }
-}
-
-void Convert3DStoMD3( const char *file )
-{
- LoadBase( file );
- GrabFrame( file );
- SkinFrom3DS( file );
-
- strcpy( g_data.model.name, g_modelname );
-
- FinishModel( TYPE_UNKNOWN );
- ClearModel();
-}
-
-/*
-** Cmd_3DSConvert
-*/
-void Cmd_3DSConvert()
-{
- char file[1024];
-
- FinishModel( TYPE_UNKNOWN );
- ClearModel();
-
- GetToken( qfalse );
-
- sprintf( file, "%s%s", gamedir, token );
- strcpy( g_modelname, token );
- if ( strrchr( g_modelname, '.' ) )
- *strrchr( g_modelname, '.' ) = 0;
- strcat( g_modelname, ".md3" );
-
- if ( FileTime( file ) == -1 )
- Error( "%s doesn't exist", file );
-
- if ( TokenAvailable() )
- {
- GetToken( qfalse );
- g_data.scale_up = atof( token );
- }
-
- Convert3DStoMD3( file );
-}
-
-static void ConvertASE( const char *filename, int type, qboolean grabAnims );
-
-/*
-** Cmd_ASEConvert
-*/
-void Cmd_ASEConvert( qboolean grabAnims )
-{
- char filename[1024];
- int type = TYPE_ITEM;
-
- FinishModel( TYPE_UNKNOWN );
- ClearModel();
-
- GetToken( qfalse );
- sprintf( filename, "%s%s", gamedir, token );
-
- strcpy (g_modelname, token);
- StripExtension (g_modelname);
- strcat (g_modelname, ".md3");
- strcpy (g_data.model.name, g_modelname);
-
- if ( !strstr( filename, ".ase" ) && !strstr( filename, ".ASE" ) )
- strcat( filename, ".ASE" );
-
- g_data.maxSurfaceTris = MAX_SURFACE_TRIS - 1;
-
- while ( TokenAvailable() )
- {
- GetToken( qfalse );
- if ( !strcmp( token, "-origin" ) )
- {
- if ( !TokenAvailable() )
- Error( "missing parameter for -origin" );
- GetToken( qfalse );
- g_data.aseAdjust[1] = -atof( token );
-
- if ( !TokenAvailable() )
- Error( "missing parameter for -origin" );
- GetToken( qfalse );
- g_data.aseAdjust[0] = atof (token);
-
- if ( !TokenAvailable() )
- Error( "missing parameter for -origin" );
- GetToken( qfalse );
- g_data.aseAdjust[2] = -atof (token);
- }
- else if ( !strcmp( token, "-lod" ) )
- {
- if ( !TokenAvailable() )
- Error( "No parameter for -lod" );
- GetToken( qfalse );
- g_data.currentLod = atoi( token );
- if ( g_data.currentLod > MD3_MAX_LODS - 1 )
- {
- Error( "-lod parameter too large! (%d)\n", g_data.currentLod );
- }
-
- if ( !TokenAvailable() )
- Error( "No second parameter for -lod" );
- GetToken( qfalse );
- g_data.lodBias = atof( token );
- }
- else if ( !strcmp( token, "-maxtris" ) )
- {
- if ( !TokenAvailable() )
- Error( "No parameter for -maxtris" );
- GetToken( qfalse );
- g_data.maxSurfaceTris = atoi( token );
- }
- else if ( !strcmp( token, "-playerparms" ) )
- {
- if ( !TokenAvailable() )
- Error( "missing skip start parameter for -playerparms" );
- GetToken( qfalse );
- g_data.lowerSkipFrameStart = atoi( token );
-
-#if 0
- if ( !TokenAvailable() )
- Error( "missing skip end parameter for -playerparms" );
- GetToken( qfalse );
- g_data.lowerSkipFrameEnd = atoi( token );
-#endif
-
- if ( !TokenAvailable() )
- Error( "missing upper parameter for -playerparms" );
- GetToken( qfalse );
- g_data.maxUpperFrames = atoi( token );
-
- g_data.lowerSkipFrameEnd = g_data.maxUpperFrames - 1;
-
-#if 0
- if ( !TokenAvailable() )
- Error( "missing head parameter for -playerparms" );
- GetToken( qfalse );
- g_data.maxHeadFrames = atoi( token );
-#endif
- g_data.maxHeadFrames = 1;
-
- if ( type != TYPE_ITEM )
- Error( "invalid argument" );
-
- type = TYPE_PLAYER;
- }
- else if ( !strcmp( token, "-weapon" ) )
- {
- if ( type != TYPE_ITEM )
- Error( "invalid argument" );
-
- type = TYPE_WEAPON;
- }
- }
-
- g_data.type = MD3_TYPE_ASE;
-
- if ( type == TYPE_WEAPON && grabAnims )
- {
- Error( "can't grab anims with weapon models" );
- }
- if ( type == TYPE_PLAYER && !grabAnims )
- {
- Error( "player models must be converted with $aseanimconvert" );
- }
-
- if ( type == TYPE_WEAPON )
- {
- ConvertASE( filename, type, qfalse );
- ConvertASE( filename, TYPE_HAND, qtrue );
- }
- else
- {
- ConvertASE( filename, type, grabAnims );
- }
-}
-
-static int GetSurfaceAnimations( SurfaceAnimation_t sanims[MAX_ANIM_SURFACES],
- const char *part,
- int skipFrameStart,
- int skipFrameEnd,
- int maxFrames )
-
-{
- int numSurfaces;
- int numValidSurfaces;
- int i;
- int numFrames = -1;
-
- if ( ( numSurfaces = ASE_GetNumSurfaces() ) > MAX_ANIM_SURFACES )
- {
- Error( "Too many surfaces in ASE" );
- }
-
- for ( numValidSurfaces = 0, i = 0; i < numSurfaces; i++ )
- {
- polyset_t *splitSets;
- int numNewFrames;
- const char *surfaceName = ASE_GetSurfaceName( i );
-
- if ( !surfaceName )
- {
- continue;
-// Error( "Missing animation frames in model" );
- }
-
- if ( strstr( surfaceName, "tag_" ) ||
- !strcmp( part, "any" ) ||
- ( strstr( surfaceName, part ) == surfaceName ) )
- {
-
- // skip this if it's an inappropriate tag
- if ( strcmp( part, "any" ) )
- {
- // ignore non-"tag_head" tags if this is the head
- if ( !strcmp( part, "h_" ) && strstr( surfaceName, "tag_" ) && strcmp( surfaceName, "tag_head" ) )
- continue;
- // ignore "tag_head" if this is the legs
- if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_head" ) )
- continue;
- // ignore "tag_weapon" if this is the legs
- if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_weapon" ) )
- continue;
- }
-
- if ( ( sanims[numValidSurfaces].frames = ASE_GetSurfaceAnimation( i, &sanims[numValidSurfaces].numFrames, skipFrameStart, skipFrameEnd, maxFrames ) ) != 0 )
- {
- splitSets = Polyset_SplitSets( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames, &numNewFrames, g_data.maxSurfaceTris );
-
- if ( numFrames == -1 )
- numFrames = sanims[numValidSurfaces].numFrames;
- else if ( numFrames != sanims[numValidSurfaces].numFrames )
- Error( "Different number of animation frames on surfaces" );
-
- if ( sanims[numValidSurfaces].frames != splitSets )
- {
- int j;
-
- // free old data if we split the surfaces
- for ( j = 0; j < sanims[numValidSurfaces].numFrames; j++ )
- {
- free( sanims[numValidSurfaces].frames[j].triangles );
- free( sanims[numValidSurfaces].frames );
- }
-
- sanims[numValidSurfaces].frames = splitSets;
- sanims[numValidSurfaces].numFrames = numNewFrames;
- }
- Polyset_SnapSets( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames );
- Polyset_ComputeNormals( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames );
-
- numValidSurfaces++;
- }
- }
- }
-
- return numValidSurfaces;
-}
-
-static int SurfaceOrderToFrameOrder( SurfaceAnimation_t sanims[], ObjectAnimationFrame_t oanims[], int numSurfaces )
-{
- int i, s;
- int numFrames = -1;
-
- /*
- ** we have the data here arranged in surface order, now we need to convert it to
- ** frame order
- */
- for ( i = 0, s = 0; i < numSurfaces; i++ )
- {
- int j;
-
- if ( sanims[i].frames )
- {
- if ( numFrames == -1 )
- numFrames = sanims[i].numFrames;
- else if ( numFrames != sanims[i].numFrames )
- Error( "numFrames != sanims[i].numFrames (%d != %d)\n", numFrames, sanims[i].numFrames );
-
- for ( j = 0; j < sanims[i].numFrames; j++ )
- {
- oanims[j].surfaces[s] = &sanims[i].frames[j];
- oanims[j].numSurfaces = numSurfaces;
- }
- s++;
- }
- }
-
- return numFrames;
-}
-
-static void WriteMD3( const char *_filename, ObjectAnimationFrame_t oanims[], int numFrames )
-{
- char filename[1024];
-
- strcpy( filename, _filename );
- if ( strchr( filename, '.' ) )
- *strchr( filename, '.' ) = 0;
- strcat( filename, ".md3" );
-}
-
-static void BuildAnimationFromOAFs( const char *filename, ObjectAnimationFrame_t oanims[], int numFrames, int type )
-{
- int f, i, j, tagcount;
- float *frameXyz;
- float *frameNormals;
-
- g_data.model.numSurfaces = oanims[0].numSurfaces;
- g_data.model.numFrames = numFrames;
- if ( g_data.model.numFrames < 0)
- Error ("model.numFrames < 0");
- if ( g_data.model.numFrames >= MD3_MAX_FRAMES)
- Error ("model.numFrames >= MD3_MAX_FRAMES");
-
- // build base frame
- BuildBaseFrame( filename, &oanims[0] );
-
- // build animation frames
- for ( f = 0; f < numFrames; f++ )
- {
- ObjectAnimationFrame_t *pOAF = &oanims[f];
- qboolean parentTagExists = qfalse;
- md3Tag_t tagParent;
- int numtags = 0;
- md3Frame_t *fr;
-
- fr = &g_data.frames[f];
-
- strcpy( fr->name, "(from ASE)" );
-
- // scale and adjust frame
- for ( i = 0; i < pOAF->numSurfaces; i++ )
- {
- triangle_t *pTris = pOAF->surfaces[i]->triangles;
- int t;
-
- for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
- {
- for ( j = 0; j < 3; j++ )
- {
- int k;
-
- // scale and adjust
- for ( k = 0 ; k < 3 ; k++ ) {
- pTris[t].verts[j][k] = pTris[t].verts[j][k] * g_data.scale_up +
- g_data.aseAdjust[k];
-
- if ( pTris[t].verts[j][k] > 1023 ||
- pTris[t].verts[j][k] < -1023 )
- {
- Error( "Model extents too large" );
- }
- }
- }
- }
- }
-
- //
- // find and count tags, locate parent tag
- //
- for ( i = 0; i < pOAF->numSurfaces; i++ )
- {
- if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
- {
- // ignore parent tags when grabbing a weapon model and this is the flash portion
- if ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && strstr( filename, "_flash.md3" ) )
- {
- continue;
- }
- else if ( !strstr( filename, "_hand.md3" ) && (
- ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && !strstr( filename, "_flash.md3" ) ) ||
- ( !strcmp( pOAF->surfaces[i]->name, "tag_torso" ) && ( strstr( filename, "upper_" ) || strstr( filename, "upper.md3" ) ) ) ||
- ( !strcmp( pOAF->surfaces[i]->name, "tag_head" ) && ( strstr( filename, "head.md3" ) || strstr( filename, "head_" ) ) ) ||
- ( !strcmp( pOAF->surfaces[i]->name, "tag_flash" ) && strstr( filename, "_flash.md3" ) )||
- ( !strcmp( pOAF->surfaces[i]->name, "tag_weapon" ) && type == TYPE_WEAPON ) ) )
- {
- float tri[3][3];
-
- if ( parentTagExists )
- Error( "Multiple parent tags not allowed" );
-
- memcpy( tri[0], pOAF->surfaces[i]->triangles[0].verts[0], sizeof( float ) * 3 );
- memcpy( tri[1], pOAF->surfaces[i]->triangles[0].verts[1], sizeof( float ) * 3 );
- memcpy( tri[2], pOAF->surfaces[i]->triangles[0].verts[2], sizeof( float ) * 3 );
-
- MD3_ComputeTagFromTri( &tagParent, tri );
- strcpy( tagParent.name, "tag_parent" );
- g_data.tags[f][numtags] = tagParent;
- parentTagExists = qtrue;
- }
- else
- {
- float tri[3][3];
-
- memcpy( tri[0], pOAF->surfaces[i]->triangles[0].verts[0], sizeof( float ) * 3 );
- memcpy( tri[1], pOAF->surfaces[i]->triangles[0].verts[1], sizeof( float ) * 3 );
- memcpy( tri[2], pOAF->surfaces[i]->triangles[0].verts[2], sizeof( float ) * 3 );
-
- MD3_ComputeTagFromTri( &g_data.tags[f][numtags], tri );
- strcpy( g_data.tags[f][numtags].name, pOAF->surfaces[i]->name );
- if ( strstr( g_data.tags[f][numtags].name, "tag_flash" ) )
- * ( strstr( g_data.tags[f][numtags].name, "tag_flash" ) + strlen( "tag_flash" ) ) = 0;
- }
-
- numtags++;
- }
-
- if ( strcmp( pOAF->surfaces[i]->name, g_data.surfData[i].header.name ) )
- {
- Error( "Mismatched surfaces from base('%s') to frame('%s') in model '%s'\n", g_data.surfData[i].header.name, pOAF->surfaces[i]->name, filename );
- }
- }
-
- if ( numtags != g_data.model.numTags )
- {
- Error( "mismatched number of tags in frame(%d) vs. base(%d)", numtags, g_data.model.numTags );
- }
-
- //
- // prepare to accumulate bounds and normals
- //
- ClearBounds( fr->bounds[0], fr->bounds[1] );
-
- //
- // store the frame's vertices in the same order as the base. This assumes the
- // triangles and vertices in this frame are in exactly the same order as in the
- // base
- //
- for ( i = 0, tagcount = 0; i < pOAF->numSurfaces; i++ )
- {
- int t;
- triangle_t *pTris = pOAF->surfaces[i]->triangles;
-
- //
- // parent tag adjust
- //
- if ( parentTagExists )
- {
- for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
- {
- for ( j = 0; j < 3 ; j++ )
- {
- vec3_t tmp;
-
- VectorSubtract( pTris[t].verts[j], tagParent.origin, tmp );
-
- pTris[t].verts[j][0] = DotProduct( tmp, tagParent.axis[0] );
- pTris[t].verts[j][1] = DotProduct( tmp, tagParent.axis[1] );
- pTris[t].verts[j][2] = DotProduct( tmp, tagParent.axis[2] );
-
- VectorCopy( pTris[t].normals[j], tmp );
- pTris[t].normals[j][0] = DotProduct( tmp, tagParent.axis[0] );
- pTris[t].normals[j][1] = DotProduct( tmp, tagParent.axis[1] );
- pTris[t].normals[j][2] = DotProduct( tmp, tagParent.axis[2] );
- }
- }
- }
-
- //
- // compute tag data
- //
- if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
- {
- md3Tag_t *pTag = &g_data.tags[f][tagcount];
- float tri[3][3];
-
- strcpy( pTag->name, pOAF->surfaces[i]->name );
-
- memcpy( tri[0], pTris[0].verts[0], sizeof( float ) * 3 );
- memcpy( tri[1], pTris[0].verts[1], sizeof( float ) * 3 );
- memcpy( tri[2], pTris[0].verts[2], sizeof( float ) * 3 );
-
- MD3_ComputeTagFromTri( pTag, tri );
- tagcount++;
- }
- else
- {
- if ( g_data.surfData[i].verts[f] )
- free( g_data.surfData[i].verts[f] );
- frameXyz = g_data.surfData[i].verts[f] = calloc( 1, sizeof( float ) * 6 * g_data.surfData[i].header.numVerts );
- frameNormals = frameXyz + 3;
-
- for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
- {
- for ( j = 0; j < 3 ; j++ )
- {
- int index;
-
- index = g_data.surfData[i].baseTriangles[t].v[j].index;
- frameXyz[index*6+0] = pTris[t].verts[j][0];
- frameXyz[index*6+1] = pTris[t].verts[j][1];
- frameXyz[index*6+2] = pTris[t].verts[j][2];
- frameNormals[index*6+0] = pTris[t].normals[j][0];
- frameNormals[index*6+1] = pTris[t].normals[j][1];
- frameNormals[index*6+2] = pTris[t].normals[j][2];
- AddPointToBounds (&frameXyz[index*6], fr->bounds[0], fr->bounds[1] );
- }
- }
- }
- }
- }
-
- if ( strstr( filename, gamedir + 1 ) )
- {
- strcpy( g_modelname, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
- }
- else
- {
- strcpy( g_modelname, filename );
- }
-
- FinishModel( type );
- ClearModel();
-}
-
-static void ConvertASE( const char *filename, int type, qboolean grabAnims )
-{
- int i, j;
- int numSurfaces;
- int numFrames = -1;
- SurfaceAnimation_t surfaceAnimations[MAX_ANIM_SURFACES];
- ObjectAnimationFrame_t objectAnimationFrames[MAX_ANIM_FRAMES];
- char outfilename[1024];
-
- /*
- ** load ASE into memory
- */
- ASE_Load( filename, g_verbose, grabAnims );
-
- /*
- ** process parts
- */
- if ( type == TYPE_ITEM )
- {
- numSurfaces = GetSurfaceAnimations( surfaceAnimations, "any", -1, -1, -1 );
-
- if ( numSurfaces <= 0 )
- Error( "numSurfaces <= 0" );
-
- numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-
- if ( numFrames <= 0 )
- Error( "numFrames <= 0" );
-
- strcpy( outfilename, filename );
- if ( strrchr( outfilename, '.' ) )
- *( strrchr( outfilename, '.' ) + 1 ) = 0;
- strcat( outfilename, "md3" );
- BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
- // free memory
- for ( i = 0; i < numSurfaces; i++ )
- {
- if ( surfaceAnimations[i].frames )
- {
- for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
- {
- free( surfaceAnimations[i].frames[j].triangles );
- }
- free( surfaceAnimations[i].frames );
- surfaceAnimations[i].frames = 0;
- }
- }
- }
- else if ( type == TYPE_PLAYER )
- {
- qboolean tagTorso = qfalse;
- qboolean tagHead = qfalse;
- qboolean tagWeapon = qfalse;
-
- //
- // verify that all necessary tags exist
- //
- numSurfaces = ASE_GetNumSurfaces();
- for ( i = 0; i < numSurfaces; i++ )
- {
- if ( !strcmp( ASE_GetSurfaceName( i ), "tag_head" ) )
- {
- tagHead = qtrue;
- }
- if ( !strcmp( ASE_GetSurfaceName( i ), "tag_torso" ) )
- {
- tagTorso = qtrue;
- }
- if ( !strcmp( ASE_GetSurfaceName( i ), "tag_weapon" ) )
- {
- tagWeapon = qtrue;
- }
- }
-
- if ( !tagWeapon )
- {
- Error( "Missing tag_weapon!" );
- }
- if ( !tagTorso )
- {
- Error( "Missing tag_torso!" );
- }
- if ( !tagWeapon )
- {
- Error( "Missing tag_weapon!" );
- }
-
- // get all upper body surfaces
- numSurfaces = GetSurfaceAnimations( surfaceAnimations, "u_", -1, -1, g_data.maxUpperFrames );
- numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
- strcpy( outfilename, filename );
- if ( strrchr( outfilename, '/' ) )
- *( strrchr( outfilename, '/' ) + 1 ) = 0;
-
- if ( g_data.currentLod == 0 )
- {
- strcat( outfilename, "upper.md3" );
- }
- else
- {
- char temp[128];
-
- sprintf( temp, "upper_%d.md3", g_data.currentLod );
- strcat( outfilename, temp );
- }
-
- BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
- // free memory
- for ( i = 0; i < numSurfaces; i++ )
- {
- if ( surfaceAnimations[i].frames )
- {
- for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
- {
- free( surfaceAnimations[i].frames[j].triangles );
- }
- free( surfaceAnimations[i].frames );
- surfaceAnimations[i].frames = 0;
- }
- }
-
- // get lower body surfaces
- numSurfaces = GetSurfaceAnimations( surfaceAnimations, "l_", g_data.lowerSkipFrameStart, g_data.lowerSkipFrameEnd, -1 );
- numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
- strcpy( outfilename, filename );
- if ( strrchr( outfilename, '/' ) )
- *( strrchr( outfilename, '/' ) + 1 ) = 0;
-
- if ( g_data.currentLod == 0 )
- {
- strcat( outfilename, "lower.md3" );
- }
- else
- {
- char temp[128];
-
- sprintf( temp, "lower_%d.md3", g_data.currentLod );
- strcat( outfilename, temp );
- }
- BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
- // free memory
- for ( i = 0; i < numSurfaces; i++ )
- {
- if ( surfaceAnimations[i].frames )
- {
- for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
- {
- free( surfaceAnimations[i].frames[j].triangles );
- }
- free( surfaceAnimations[i].frames );
- surfaceAnimations[i].frames = 0;
- }
- }
-
- // get head surfaces
- numSurfaces = GetSurfaceAnimations( surfaceAnimations, "h_", -1, -1, g_data.maxHeadFrames );
- numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
- strcpy( outfilename, filename );
- if ( strrchr( outfilename, '/' ) )
- *( strrchr( outfilename, '/' ) + 1 ) = 0;
-
- if ( g_data.currentLod == 0 )
- {
- strcat( outfilename, "head.md3" );
- }
- else
- {
- char temp[128];
-
- sprintf( temp, "head_%d.md3", g_data.currentLod );
- strcat( outfilename, temp );
- }
- BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
- // free memory
- for ( i = 0; i < numSurfaces; i++ )
- {
- if ( surfaceAnimations[i].frames )
- {
- for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
- {
- free( surfaceAnimations[i].frames[j].triangles );
- }
- free( surfaceAnimations[i].frames );
- surfaceAnimations[i].frames = 0;
- }
- }
- }
- else if ( type == TYPE_WEAPON )
- {
- // get the weapon surfaces
- numSurfaces = GetSurfaceAnimations( surfaceAnimations, "w_", -1, -1, -1 );
- numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-
- strcpy( outfilename, filename );
- if ( strrchr( outfilename, '.' ) )
- *( strrchr( outfilename, '.' ) + 1 ) = 0;
- strcat( outfilename, "md3" );
- BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
-
- // free memory
- for ( i = 0; i < numSurfaces; i++ )
- {
- if ( surfaceAnimations[i].frames )
- {
- for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
- {
- free( surfaceAnimations[i].frames[j].triangles );
- }
- free( surfaceAnimations[i].frames );
- surfaceAnimations[i].frames = 0;
- }
- }
-
- // get the flash surfaces
- numSurfaces = GetSurfaceAnimations( surfaceAnimations, "f_", -1, -1, -1 );
- numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-
- strcpy( outfilename, filename );
- if ( strrchr( outfilename, '.' ) )
- *strrchr( outfilename, '.' ) = 0;
- strcat( outfilename, "_flash.md3" );
- BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_ITEM );
-
- // free memory
- for ( i = 0; i < numSurfaces; i++ )
- {
- if ( surfaceAnimations[i].frames )
- {
- for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
- {
- free( surfaceAnimations[i].frames[j].triangles );
- }
- free( surfaceAnimations[i].frames );
- surfaceAnimations[i].frames = 0;
- }
- }
- }
- else if ( type == TYPE_HAND )
- {
- // get the hand tags
- numSurfaces = GetSurfaceAnimations( surfaceAnimations, "tag_", -1, -1, -1 );
- numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
-
- strcpy( outfilename, filename );
- if ( strrchr( outfilename, '.' ) )
- *strrchr( outfilename, '.' ) = 0;
- strcat( outfilename, "_hand.md3" );
- BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_HAND );
-
- // free memory
- for ( i = 0; i < numSurfaces; i++ )
- {
- if ( surfaceAnimations[i].frames )
- {
- for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
- {
- free( surfaceAnimations[i].frames[j].triangles );
- }
- free( surfaceAnimations[i].frames );
- surfaceAnimations[i].frames = 0;
- }
- }
- }
- else
- {
- Error( "Unknown type passed to ConvertASE()" );
- }
-
- g_data.currentLod = 0;
- g_data.lodBias = 0;
- g_data.maxHeadFrames = 0;
- g_data.maxUpperFrames = 0;
- g_data.lowerSkipFrameStart = 0;
- g_data.lowerSkipFrameEnd = 0;
- VectorCopy( vec3_origin, g_data.aseAdjust );
-
- // unload ASE from memory
- ASE_Free();
-}