--- /dev/null
+/*
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#ifdef WIN32
+#include <io.h>
+#endif
+#include "q3data.h"
+#include "md3lib.h"
+
+#include "vfs.h"
+
+qboolean g_verbose;
+qboolean g_stripify = qtrue;
+qboolean g_release; // don't grab, copy output data to new tree
+char g_releasedir[1024]; // c:\quake2\baseq2, etc
+qboolean g_archive; // don't grab, copy source data to new tree
+char g_only[256]; // if set, only grab this cd
+qboolean g_skipmodel; // set true when a cd is not g_only
+
+// bogus externs for some TA hacks (common/ using them against q3map)
+char *moddir = NULL;
+// some old defined that was in cmdlib lost during merge
+char writedir[1024];
+
+#if defined (__linux__) || defined (__APPLE__)
+#define strlwr strlower
+#endif
+
+/*
+=======================================================
+
+ PAK FILES
+
+=======================================================
+*/
+
+unsigned Com_BlockChecksum (void *buffer, int length);
+
+typedef struct
+{
+ char name[56];
+ int filepos, filelen;
+} packfile_t;
+
+typedef struct
+{
+ char id[4];
+ int dirofs;
+ int dirlen;
+} packheader_t;
+
+packfile_t pfiles[16384];
+FILE *pakfile;
+packfile_t *pf;
+packheader_t pakheader;
+
+/*
+==============
+ReleaseFile
+
+Filename should be gamedir reletive.
+Either copies the file to the release dir, or adds it to
+the pak file.
+==============
+*/
+void ReleaseFile (char *filename)
+{
+ char source[1024];
+ char dest[1024];
+
+ if (!g_release)
+ return;
+
+ sprintf (source, "%s%s", gamedir, filename);
+ sprintf (dest, "%s/%s", g_releasedir, filename);
+ printf ("copying to %s\n", dest);
+ QCopyFile (source, dest);
+ return;
+}
+
+typedef struct
+{
+ // shader
+ // opaque
+ // opaque 2
+ // blend
+ // blend 2
+ char names[5][1024];
+ int num;
+} ShaderFiles_t;
+
+ShaderFiles_t s_shaderFiles;
+
+void FindShaderFiles( char *filename )
+{
+ char buffer[1024];
+ char stripped[1024];
+ char linebuffer[1024];
+ int len, i;
+ char *buf;
+ char *diffuseExtensions[] =
+ {
+ ".TGA",
+ ".WAL",
+ ".PCX",
+ 0
+ };
+ char *otherExtensions[] =
+ {
+ ".specular.TGA",
+ ".blend.TGA",
+ ".alpha.TGA",
+ 0
+ };
+
+ s_shaderFiles.num = 0;
+
+ strcpy( stripped, filename );
+ if ( strrchr( stripped, '.' ) )
+ *strrchr( stripped, '.' ) = 0;
+ strcat( stripped, ".shader" );
+
+ if ( FileExists( stripped ) )
+ {
+ char *p;
+ char mapa[512], mapb[512];
+
+ strcpy( s_shaderFiles.names[s_shaderFiles.num], stripped );
+ s_shaderFiles.num++;
+
+ // load and parse
+ len = LoadFile( stripped, (void **)&buf);
+
+ p = buf;
+
+ while ( p - buf < len )
+ {
+ i = 0;
+
+ // skip spaces
+ while ( *p == ' ' || *p == '\n' || *p == '\t' )
+ p++;
+
+ // grab rest of the line
+ while ( *p != 0 && *p != '\n' )
+ {
+ linebuffer[i] = *p;
+ i++;
+ p++;
+ }
+ if ( *p == '\n' )
+ p++;
+ linebuffer[i] = 0;
+
+ strlwr( linebuffer );
+
+ // see if the line specifies an opaque map or blendmap
+ if ( strstr( linebuffer, "opaquemap" ) == linebuffer ||
+ strstr( linebuffer, "blendmap" ) == linebuffer )
+ {
+ int j;
+
+ i = 0;
+
+ mapa[0] = mapb[0] = 0;
+
+ // skip past the keyword
+ while ( linebuffer[i] != ' ' && linebuffer[i] != '\t' && linebuffer[i] )
+ i++;
+ // skip past spaces
+ while ( ( linebuffer[i] == ' ' || linebuffer[i] == '\t' ) && linebuffer[i] )
+ i++;
+
+ // grab first map name
+ j = 0;
+ while ( linebuffer[i] != ' ' && linebuffer[i] != '\t' && linebuffer[i] )
+ {
+ mapa[j] = linebuffer[i];
+ j++;
+ i++;
+ }
+ mapa[j] = 0;
+
+ // skip past spaces
+ while ( ( linebuffer[i] == ' ' || linebuffer[i] == '\t' ) && linebuffer[i] )
+ i++;
+
+ // grab second map name
+ j = 0;
+ while ( linebuffer[i] != ' ' && linebuffer[i] != '\t' && linebuffer[i] )
+ {
+ mapb[j] = linebuffer[i];
+ j++;
+ i++;
+ }
+ mapb[j] = 0;
+
+ // store map names
+ if ( mapa[0] != 0 && mapa[0] != '-' )
+ {
+ sprintf( s_shaderFiles.names[s_shaderFiles.num], "%s%s", gamedir, mapa );
+ s_shaderFiles.num++;
+ }
+ if ( mapb[0] != 0 && mapb[0] != '-' && mapb[0] != '^' && mapb[0] != '*' )
+ {
+ sprintf( s_shaderFiles.names[s_shaderFiles.num], "%s%s", gamedir, mapb );
+ s_shaderFiles.num++;
+ }
+ }
+ }
+ }
+ else
+ {
+ if ( strrchr( stripped, '.' ) )
+ *strrchr( stripped, '.' ) = 0;
+
+ // look for diffuse maps
+ for ( i = 0; i < 3; i++ )
+ {
+ strcpy( buffer, stripped );
+ strcat( buffer, diffuseExtensions[i] );
+ if ( FileExists( buffer ) )
+ {
+ strcpy( s_shaderFiles.names[s_shaderFiles.num], buffer );
+ s_shaderFiles.num++;
+ break;
+ }
+ }
+ for ( i = 0; i < 3; i++ )
+ {
+ strcpy( buffer, stripped );
+ strcat( buffer, otherExtensions[i] );
+ if ( FileExists( buffer ) )
+ {
+ strcpy( s_shaderFiles.names[s_shaderFiles.num], buffer );
+ s_shaderFiles.num++;
+ }
+ }
+ }
+}
+
+/*
+==============
+ReleaseShader
+
+Copies all needed files for a shader to the release directory
+==============
+*/
+void ReleaseShader( char *filename )
+{
+ char fullpath[1024];
+ char dest[1024];
+ char stripped[1024];
+ int i;
+
+ sprintf( fullpath, "%s%s", gamedir, filename );
+
+ FindShaderFiles( fullpath );
+
+ for ( i = 0; i < s_shaderFiles.num; i++ )
+ {
+ strcpy( stripped, s_shaderFiles.names[i] );
+ if ( strstr( stripped, gamedir ) )
+ {
+ memmove( stripped, stripped+ strlen( gamedir ), strlen( stripped ) );
+ }
+ sprintf( dest, "%s/%s", g_releasedir, stripped );
+ printf ("copying to %s\n", dest );
+ QCopyFile( s_shaderFiles.names[i], dest );
+ }
+}
+
+/*
+===============
+Cmd_File
+
+This is only used to cause a file to be copied during a release
+build (default.cfg, maps, etc)
+===============
+*/
+void Cmd_File (void)
+{
+ GetToken (qfalse);
+ ReleaseFile (token);
+}
+
+/*
+===============
+PackDirectory_r
+
+===============
+*/
+#ifdef _WIN32
+#include "io.h"
+void PackDirectory_r (char *dir)
+{
+ struct _finddata_t fileinfo;
+ int handle;
+ char dirstring[1024];
+ char filename[1024];
+
+ sprintf (dirstring, "%s%s/*.*", gamedir, dir);
+
+ handle = _findfirst (dirstring, &fileinfo);
+ if (handle == -1)
+ return;
+
+ do
+ {
+ sprintf (filename, "%s/%s", dir, fileinfo.name);
+ if (fileinfo.attrib & _A_SUBDIR)
+ { // directory
+ if (fileinfo.name[0] != '.') // don't pak . and ..
+ PackDirectory_r (filename);
+ continue;
+ }
+ // copy or pack the file
+ ReleaseFile (filename);
+ } while (_findnext( handle, &fileinfo ) != -1);
+
+ _findclose (handle);
+}
+#else
+
+#include <sys/types.h>
+#ifndef WIN32
+#include <sys/dir.h>
+#else
+#include <sys/dirent.h>
+#endif
+
+void PackDirectory_r (char *dir)
+{
+#ifdef NeXT
+ struct direct **namelist, *ent;
+#else
+ struct dirent **namelist, *ent;
+#endif
+ int count;
+ struct stat st;
+ int i;
+ int len;
+ char fullname[1024];
+ char dirstring[1024];
+ char *name;
+
+ sprintf (dirstring, "%s%s", gamedir, dir);
+ count = scandir(dirstring, &namelist, NULL, NULL);
+
+ for (i=0 ; i<count ; i++)
+ {
+ ent = namelist[i];
+ name = ent->d_name;
+
+ if (name[0] == '.')
+ continue;
+
+ sprintf (fullname, "%s/%s", dir, name);
+ sprintf (dirstring, "%s%s/%s", gamedir, dir, name);
+
+ if (stat (dirstring, &st) == -1)
+ Error ("fstating %s", pf->name);
+ if (st.st_mode & S_IFDIR)
+ { // directory
+ PackDirectory_r (fullname);
+ continue;
+ }
+
+ // copy or pack the file
+ ReleaseFile (fullname);
+ }
+}
+#endif
+
+
+/*
+===============
+Cmd_Dir
+
+This is only used to cause a directory to be copied during a
+release build (sounds, etc)
+===============
+*/
+void Cmd_Dir (void)
+{
+ GetToken (qfalse);
+ PackDirectory_r (token);
+}
+
+//========================================================================
+
+#define MAX_RTEX 16384
+int numrtex;
+char rtex[MAX_RTEX][64];
+
+void ReleaseTexture (char *name)
+{
+ int i;
+ char path[1024];
+
+ for (i=0 ; i<numrtex ; i++)
+ if (!Q_stricmp(name, rtex[i]))
+ return;
+
+ if (numrtex == MAX_RTEX)
+ Error ("numrtex == MAX_RTEX");
+
+ strcpy (rtex[i], name);
+ numrtex++;
+
+ sprintf (path, "textures/%s.wal", name);
+ ReleaseFile (path);
+}
+
+/*
+===============
+Cmd_Maps
+
+Only relevent for release and pak files.
+Releases the .bsp files for the maps, and scans all of the files to
+build a list of all textures used, which are then released.
+===============
+*/
+void Cmd_Maps (void)
+{
+ char map[1024];
+
+ while (TokenAvailable ())
+ {
+ GetToken (qfalse);
+ sprintf (map, "maps/%s.bsp", token);
+ ReleaseFile (map);
+
+ if (!g_release)
+ continue;
+
+ // get all the texture references
+ sprintf (map, "%smaps/%s.bsp", gamedir, token);
+ LoadBSPFile( map );
+ }
+}
+
+
+//==============================================================
+
+/*
+===============
+ParseScript
+===============
+*/
+void ParseScript (void)
+{
+ while (1)
+ {
+ do
+ { // look for a line starting with a $ command
+ GetToken (qtrue);
+ if (endofscript)
+ return;
+ if (token[0] == '$')
+ break;
+ while (TokenAvailable())
+ GetToken (qfalse);
+ } while (1);
+
+ //
+ // model commands
+ //
+ if (!strcmp (token, "$modelname"))
+ Cmd_Modelname ();
+ else if (!strcmp (token, "$base"))
+ Cmd_Base ();
+ else if ( !strcmp( token, "$exit" ) )
+ break;
+ else if ( !strcmp( token, "$3dsconvert" ) )
+ Cmd_3DSConvert();
+ else if (!strcmp (token, "$spritebase"))
+ Cmd_SpriteBase ();
+ else if (!strcmp (token, "$cd"))
+ Cmd_Cd ();
+ else if (!strcmp (token, "$origin"))
+ Cmd_Origin ();
+ else if (!strcmp (token, "$scale"))
+ Cmd_ScaleUp ();
+ else if (!strcmp (token, "$frame"))
+ Cmd_Frame ();
+ else if (!strcmp (token, "$skin" ))
+ Cmd_Skin();
+ else if (!strcmp (token, "$spriteshader"))
+ Cmd_SpriteShader();
+ else if (!strcmp( token, "$aseconvert" ))
+ Cmd_ASEConvert( qfalse );
+ else if (!strcmp( token, "$aseanimconvert" ) )
+ Cmd_ASEConvert( qtrue );
+
+ //
+ // image commands
+ //
+ else if (!strcmp (token, "$grab"))
+ Cmd_Grab ();
+ else if (!strcmp (token, "$raw"))
+ Cmd_Raw ();
+ else if (!strcmp (token, "$colormap"))
+ Cmd_Colormap ();
+ else if (!strcmp (token, "$environment"))
+ Cmd_Environment ();
+
+ //
+ // video
+ //
+ else if (!strcmp (token, "$video"))
+ Cmd_Video ();
+ //
+ // misc
+ //
+ else if (!strcmp (token, "$file"))
+ Cmd_File ();
+ else if (!strcmp (token, "$dir"))
+ Cmd_Dir ();
+ else if (!strcmp (token, "$maps"))
+ Cmd_Maps ();
+ else
+ Error ("bad command %s\n", token);
+ }
+}
+
+//=======================================================
+
+#include "version.h"
+
+/*
+==============
+main
+==============
+*/
+int main (int argc, char **argv)
+{
+ static int i; // VC4.2 compiler bug if auto...
+ char path[1024];
+
+ // using GtkRadiant's versioning next to Id's versioning
+ printf ("Q3Data - (c) 1999 Id Software Inc.\n");
+ printf ("NetRadiant - v" RADIANT_VERSION " " __DATE__ "\n");
+
+ ExpandWildcards (&argc, &argv);
+
+ for (i=1 ; i<argc ; i++)
+ {
+ if (!strcmp(argv[i], "-archive"))
+ {
+ archive = qtrue;
+ strcpy (archivedir, argv[i+1]);
+ printf ("Archiving source to: %s\n", archivedir);
+ i++;
+ }
+ else if (!strcmp(argv[i], "-release"))
+ {
+ g_release = qtrue;
+ strcpy (g_releasedir, argv[i+1]);
+ printf ("Copy output to: %s\n", g_releasedir);
+ i++;
+ }
+ else if ( !strcmp( argv[i], "-nostrips" ) )
+ {
+ g_stripify = qfalse;
+ printf( "Not optimizing for strips\n" );
+ }
+ else if ( !strcmp( argv[i], "-writedir" ) )
+ {
+ strcpy( writedir, argv[i+1] );
+ printf( "Write output to: %s\n", writedir );
+ i++;
+ }
+ else if ( !strcmp( argv[i], "-verbose" ) )
+ {
+ g_verbose = qtrue;
+ }
+ else if ( !strcmp( argv[i], "-dump" ) )
+ {
+ printf( "Dumping contents of: '%s'\n", argv[i+1] );
+ if ( strstr( argv[i+1], ".md3" ) )
+ {
+ MD3_Dump( argv[i+1] );
+ }
+ else
+ {
+ Error( "Do not know how to dump the contents of '%s'\n", argv[i+1] );
+ }
+ i++;
+ }
+ else if ( !strcmp( argv[i], "-3dsconvert" ) )
+ {
+ // NOTE TTimo this is broken, tried on a sample .3ds
+ // what happens .. it calls the Convert3DStoMD3,
+ // which calls the scriptlib function in non initialized state .. and crashes
+ printf( "Converting %s.3DS to %s.MD3\n", argv[i+1], argv[i+1] );
+ SetQdirFromPath( argv[i+1] );
+ vfsInitDirectory( gamedir );
+ Convert3DStoMD3( argv[i+1] );
+ i++;
+ }
+ else if (!strcmp(argv[i], "-only"))
+ {
+ strcpy (g_only, argv[i+1]);
+ printf ("Only grabbing %s\n", g_only);
+ i++;
+ }
+ else if (!strcmp(argv[i], "-gamedir"))
+ {
+ strcpy(gamedir, argv[i+1]);
+ i++;
+ }
+ else if (argv[i][0] == '-')
+ Error ("Unknown option \"%s\"", argv[i]);
+ else
+ break;
+ }
+
+ if (i == argc)
+ Error ("usage: q3data [-archive <directory>] [-dump <file.md3>] [-release <directory>] [-only <model>] [-3dsconvert <file.3ds>] [-verbose] [file.qdt]");
+
+ for ( ; i<argc ; i++)
+ {
+ printf ("--------------- %s ---------------\n", argv[i]);
+ // load the script
+ strcpy (path, argv[i]);
+ DefaultExtension (path, ".qdt");
+ if(!gamedir[0])
+ SetQdirFromPath (path);
+ // NOTE TTimo
+ // q3data went through a partial conversion to use the vfs
+ // it was never actually tested before 1.1.1
+ // the code is still mostly using direct file access calls
+ vfsInitDirectory( gamedir );
+ LoadScriptFile (ExpandArg(path), -1);
+
+ //
+ // parse it
+ //
+ ParseScript ();
+
+ // write out the last model
+ FinishModel ( TYPE_UNKNOWN );
+ }
+
+ return 0;
+}
+