]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/mediasource/netradiant-src/tools/quake3/q3data/stripper.c
Rename mediasource to source
[voretournament/voretournament.git] / misc / mediasource / netradiant-src / tools / quake3 / q3data / stripper.c
diff --git a/misc/mediasource/netradiant-src/tools/quake3/q3data/stripper.c b/misc/mediasource/netradiant-src/tools/quake3/q3data/stripper.c
deleted file mode 100644 (file)
index 76fc96b..0000000
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-
-static int s_used[8192];               // same as MD3_MAX_TRIANGLES
-
-/*
-** FindNextTriangleInStrip
-**
-** Given a surface and triangle this tries to find the next triangle 
-** in the strip that would continue the strip.  The next triangle in
-** the strip should have the same winding as this triangle.
-*/
-static int FindNextTriangleInStripOrFan( int mesh[][3], int tri, int orientation, int numTris, int odd )
-{
-       int t;
-       int sum = 0;
-       int currentTri[3];
-       int side;
-       int a, b, c;
-       int refa, refb;
-
-       currentTri[0] = mesh[tri][(0+orientation)%3];
-       currentTri[1] = mesh[tri][(1+orientation)%3];
-       currentTri[2] = mesh[tri][(2+orientation)%3];
-
-       if ( odd )
-       {
-               refa = currentTri[1];
-               refb = currentTri[2];
-       }
-       else
-       {
-               refa = currentTri[2];
-               refb = currentTri[0];
-       }
-
-       // go through all triangles and look for sides that match
-       // this triangle's
-       for ( t = 0; t < numTris; t++ )
-       {
-               // don't check against self or against previously used triangles
-               if ( t == tri )
-                       continue;
-               if ( s_used[t] )
-                       continue;
-
-               // check all three sides of the candidate triangle
-               for ( side = 0; side < 3; side++ )
-               {
-                       // check only the second (abutting) side
-                       if ( ( refa == mesh[t][(side+1)%3] ) &&
-                                ( refb == mesh[t][side] ) )
-                       {
-
-                               a = mesh[t][0];
-                               b = mesh[t][1];
-                               c = mesh[t][2];
-
-                               // rotate the candidate triangle to align it properly in the strip
-                               if ( side == 1 )
-                               {
-                                       mesh[t][0] = b;
-                                       mesh[t][1] = c;
-                                       mesh[t][2] = a;
-                               }
-                               else if ( side == 2 )
-                               {
-                                       mesh[t][0] = c;
-                                       mesh[t][1] = a;
-                                       mesh[t][2] = b;
-                               }
-
-                               return t;
-                       }
-/*
-                       else
-                       {
-                               Error( "fans not implemented yet" );
-
-                               // check only the third (abutting) side
-                               if ( ( currentTri[2] == pSurf->baseTriangles[t].v[side].index ) &&
-                                       ( currentTri[0] == pSurf->baseTriangles[t].v[(side+1)%3].index ) )
-                               {
-                                       return t;
-                               }
-                       }
-*/
-               }
-       }
-
-       return -1;
-}
-
-/*
-** StripLength
-*/
-static int StripLength( int mesh[][3], int strip[][3], int tri, int orientation, int numInputTris, int fillNo )
-{
-       int stripIndex = 0;
-       int next;
-
-       int odd = 1;
-
-       strip[stripIndex][0] = mesh[tri][(0+orientation)%3];
-       strip[stripIndex][1] = mesh[tri][(1+orientation)%3];
-       strip[stripIndex][2] = mesh[tri][(2+orientation)%3];
-       s_used[tri] = fillNo;
-       stripIndex++;
-
-       next = tri;
-
-       while ( ( next = FindNextTriangleInStripOrFan( mesh, next, orientation, numInputTris, odd ) ) != -1 )
-       {
-               s_used[next] = fillNo;
-               odd = !odd;
-               strip[stripIndex][0] = mesh[next][0];
-               strip[stripIndex][1] = mesh[next][1];
-               strip[stripIndex][2] = mesh[next][2];
-               stripIndex++;
-
-               // all iterations after first need to be with an unrotated reference triangle
-               orientation = 0;
-       }
-
-       return stripIndex;
-}
-
-/*
-** BuildOptimizedList
-**
-** Attempts to build the longest strip/fan possible.  Does not adhere
-** to pure strip or fan, will intermix between the two so long as some
-** type of connectivity can be maintained.
-*/
-#define MAX_ORIENTATIONS               3
-#define MAX_MATCHED_SIDES              4
-#define MAX_SEED_TRIANGLES             16
-
-static int BuildOptimizedList( int mesh[][3], int strip[][3], int numInputTris )
-{
-       int t;
-       int stripLen = 0;
-       int startTri = -1;
-       int bestTri = -1, bestLength = 0, bestOrientation = -1;
-       int matchedSides = 0;
-       int orientation = 0;
-       int seedTriangles[MAX_MATCHED_SIDES][MAX_SEED_TRIANGLES];
-       int seedLengths[MAX_ORIENTATIONS][MAX_MATCHED_SIDES][MAX_SEED_TRIANGLES];
-       int numSeeds[MAX_MATCHED_SIDES] = { 0, 0, 0 };
-       int i;
-
-       // build a ranked list of candidate seed triangles based on 
-       // number of offshoot strips.  Precedence goes to orphans,
-       // then corners, then edges, and interiors.
-       memset( seedTriangles, 0xff, sizeof( seedTriangles ) );
-       memset( seedLengths, 0xff, sizeof( seedLengths ) );
-
-       for ( i = 0; i < MAX_MATCHED_SIDES; i++ )
-       {
-               // find the triangle with lowest number of child strips
-               for ( t = 0; t < numInputTris; t++ )
-               {
-                       int orientation;
-                       int n;
-
-                       if ( s_used[t] )
-                               continue;
-
-                       // try the candidate triangle in three different orientations
-                       matchedSides = 0;
-                       for ( orientation = 0; orientation < 3; orientation++ )
-                       {
-                               if ( ( n = FindNextTriangleInStripOrFan( mesh, t, orientation, numInputTris, 1 ) ) != -1 )
-                               {
-                                       matchedSides++;
-                               }
-                       }
-
-                       if ( matchedSides == i )
-                       {
-                               seedTriangles[i][numSeeds[i]] = t;
-                               numSeeds[i]++;
-                               if ( numSeeds[i] == MAX_SEED_TRIANGLES )
-                                       break;
-                       }
-               }
-       }
-
-       // we have a list of potential seed triangles, so we now go through each 
-       // potential candidate and look to see which produces the longest strip
-       // and select our startTri based on this
-       for ( i = 0; i < MAX_MATCHED_SIDES; i++ )
-       {
-               int j;
-
-               for ( j = 0; j < numSeeds[i]; j++ )
-               {
-                       for ( orientation = 0; orientation < 3; orientation++ )
-                       {
-                               int k;
-
-                               seedLengths[orientation][i][j] = StripLength( mesh, strip, seedTriangles[i][j], orientation, numInputTris, 2 );
-
-                               if ( seedLengths[orientation][i][j] > bestLength )
-                               {
-                                       bestTri = seedTriangles[i][j];
-                                       bestLength = seedLengths[orientation][i][j];
-                                       bestOrientation = orientation;
-                               }
-
-                               for ( k = 0; k < numInputTris; k++ )
-                               {
-                                       if ( s_used[k] == 2 )
-                                               s_used[k] = 0;
-                               }
-                       }
-               }
-
-               if ( bestTri != -1 )
-               {
-                       break;
-               }
-       }
-
-       // build the strip for real
-       if ( bestTri != -1 )
-       {
-               stripLen = StripLength( mesh, strip, bestTri, bestOrientation, numInputTris, 1 );
-       }
-
-       return stripLen;
-}
-
-/*
-** OrderMesh
-**
-** Given an input mesh and an output mesh, this routine will reorder 
-** the triangles within the mesh into strips/fans.
-*/
-void OrderMesh( int input[][3], int output[][3], int numTris )
-{
-       int i;
-       int sumStrippedTriangles = 0;
-       int strippedTriangles;
-       int totalStrips = 0;
-       int strip[8192][3];                                     // could dump directly into 'output', but 
-                                                                               // this helps with debugging
-
-       memset( s_used, 0, sizeof( s_used ) );
-
-#if 0
-       FILE *fp = fopen( "strip.txt", "wt" );
-
-       for ( i = 0; i < numTris; i++ )
-       {
-               fprintf( fp, "%4d: %3d %3d %3d\n", i, input[i][0], input[i][1], input[i][2] );
-       }
-       fclose( fp );
-#endif
-
-       // while there are still triangles that are not part of a strip
-       while ( sumStrippedTriangles < numTris )
-       {
-               // build a strip
-               strippedTriangles = BuildOptimizedList( input, strip, numTris );
-
-               for ( i = 0; i < strippedTriangles; i++ )
-               {
-                       output[sumStrippedTriangles+i][0] = strip[i][0];
-                       output[sumStrippedTriangles+i][1] = strip[i][1];
-                       output[sumStrippedTriangles+i][2] = strip[i][2];
-               }
-
-               sumStrippedTriangles += strippedTriangles;
-               totalStrips++;
-       }
-
-       printf( "Triangles on surface:          %d\n", sumStrippedTriangles );
-       printf( "Total strips from surface: %d\n", totalStrips );
-       printf( "Average strip length:      %f\n", ( float ) sumStrippedTriangles / totalStrips );
-}